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SEA Patch 1.4 Live - Page 5

Forum Index > SC2 General
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labbe
Profile Joined October 2010
Sweden1456 Posts
September 20 2011 00:22 GMT
#81
Really nice patch over all. Liking almost every change.
Superpower
Profile Joined April 2011
Australia212 Posts
September 20 2011 00:23 GMT
#82
it won't let me log in? anything happening with the SEA server?
Taeja <3
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2011-09-20 00:24:54
September 20 2011 00:24 GMT
#83
On September 20 2011 09:21 Ftrunkz wrote:
Show nested quote +
On September 20 2011 08:54 Arisen wrote:
Well, ghosts didn't get a nerf, that's super O.o

Blizzard needs to stop pandering to people who can't play well with shit like the infestor nerf. Yeah, they're strong, but people are doing the same shit they've always done and protoss is still pretty much unbeatable late game - infestors just give a few strong options for midgame. Good players can absolutely deal with infestors and weren't even doing a lot of the best stuff (late game phoenix, mothership, etc) against them. Blizzard just heard a ton of complaints from bad players who weren't doing anything about infestors and not being able to auto win versus zerg on ladder so they nerfed it.

However, the ghost is killing everyfucking thing. Snipe's range is so insane and the ghost is now cheap on gas and is pretty much the best unit in the game against every single unit the protoss and zerg have and can cloak and snipe obs/overseers to make them untargatable. Im not going to claim that zergs and protoss have tried everything and the ghost is completely imbalanced, but come on, how is a unit being that strong while rest of the race is so strong justified? Maybe the infestor in a bubble is too strong, but the they need to be that strong because zerg units are so cost inefficient (baring perhaps the BL). Terrans literally don't have a reason not to get a lot of ghosts in any game as it's the most cost efficient unit against both hive tech options as well as lair tech units (mutas and infestors get destroyed by snipe- they don't even need to use EMP) and every protoss unit with EMP.

Come on blizzard; please focus on stuff that actually needs attention rather than making changes for casual players :/


This is actually the most "Paper is fine and completely balanced, but for fucks sake rock is OBVIOUSLY a HUGE problem -Scissors" post i've seen in a while, kudos on the balance whine so whiney it actually made me giggle! For a laugh, Imma do the protoss version of what u just said except with the HT a few patches ago (with italics marking the only changes i made!).

Snip



That was kinda fun :D.




Well played sir.
fusihunter
Profile Joined September 2010
Australia208 Posts
September 20 2011 00:25 GMT
#84
As the only person that uses Ultras.

I love this patch.

Infestor nerf is fine, because it makes them more of a support unit now. Neural range is a bit crappy, but the real problem is that Ghosts still have 10 range on snipe and emp. Feedback is ok because fungal is still 9 range so it can be combated.

Hellion nerf ftw, I think Ravens will be too strong now though.
"I actually don't like games. I just like beating people." - Idra
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 20 2011 00:26 GMT
#85
On September 20 2011 09:05 ch4ppi wrote:
Show nested quote +
On September 20 2011 08:52 Golgotha wrote:
On September 20 2011 08:39 rpgalon wrote:
On September 20 2011 08:32 Golgotha wrote:
Terran got nerfed hard. feel real bad for them. zerg is meh, and Toss came up the winner of this patch.


terran avoided a ghost nerf, serious, they got it easy.


how is a 50 percent decrease in hellion damage "easy"? especially when hellions were becoming a staple unit in TvZ and TvT.


U realize, that only the upgrade did get the nerf and not the whole dmg of the hellions, which are as redflame not at all, too.


oops. my bad!
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
September 20 2011 00:26 GMT
#86
On September 20 2011 09:21 Ftrunkz wrote:
+ Show Spoiler +
On September 20 2011 08:54 Arisen wrote:
Well, ghosts didn't get a nerf, that's super O.o

Blizzard needs to stop pandering to people who can't play well with shit like the infestor nerf. Yeah, they're strong, but people are doing the same shit they've always done and protoss is still pretty much unbeatable late game - infestors just give a few strong options for midgame. Good players can absolutely deal with infestors and weren't even doing a lot of the best stuff (late game phoenix, mothership, etc) against them. Blizzard just heard a ton of complaints from bad players who weren't doing anything about infestors and not being able to auto win versus zerg on ladder so they nerfed it.

However, the ghost is killing everyfucking thing. Snipe's range is so insane and the ghost is now cheap on gas and is pretty much the best unit in the game against every single unit the protoss and zerg have and can cloak and snipe obs/overseers to make them untargatable. Im not going to claim that zergs and protoss have tried everything and the ghost is completely imbalanced, but come on, how is a unit being that strong while rest of the race is so strong justified? Maybe the infestor in a bubble is too strong, but the they need to be that strong because zerg units are so cost inefficient (baring perhaps the BL). Terrans literally don't have a reason not to get a lot of ghosts in any game as it's the most cost efficient unit against both hive tech options as well as lair tech units (mutas and infestors get destroyed by snipe- they don't even need to use EMP) and every protoss unit with EMP.

Come on blizzard; please focus on stuff that actually needs attention rather than making changes for casual players :/


This is actually the most "Paper is fine and completely balanced, but for fucks sake rock is OBVIOUSLY a HUGE problem -Scissors" post i've seen in a while, kudos on the balance whine so whiney it actually made me giggle! For a laugh, Imma do the protoss version of what u just said except with the HT a few patches ago (with italics marking the only changes i made!).

Blizzard needs to stop pandering to people who can't play well with shit like the High Templar nerf. Yeah, they're strong, but people are doing the same shit they've always done and Terran is still Way too strong early-mid game - High Templar just give a few strong options for Protoss lategame. Good players can absolutely deal with High Templar and weren't even doing a lot of the best stuff (late game ghosts, battlecruiser, etc) against them. Blizzard just heard a ton of complaints from bad players who weren't doing anything about High Templar and not being able to auto win versus Protoss on ladder so they nerfed it.

However, the Infestor is killing everyfucking thing. Nerual Parasites range is so insane and the Infestor is Cost effective vs everything and is pretty much the best unit in the game against every single unit the protoss and terran have and can Burrow and snipe Workers/bases with Infested terrans to make them untargatable. Im not going to claim that terran and protoss have tried everything and the Infestor is completely imbalanced, but come on, how is a unit being that strong while rest of the race is so strong justified? Maybe the High templar in a bubble is too strong, but the they need to be that strong because Protoss units are so expensive we need strong AoE to make up for our lack of numbers. Zergs literally don't have a reason not to get a lot of Infestors in any game as it's the most cost efficient unit against both Stargate options as well as robo tech units (Collosi and immortals get destroyed by Neurals- they don't even need to use fungal) and every terran unit with Fungal Growth.



That was kinda fun :D.



scumbag pinder

plays protoss
defends ghosts
lalala
Smapz
Profile Joined January 2011
Norway405 Posts
September 20 2011 00:27 GMT
#87
Still don't like the NP nerf, but I guess it's better than it was earlier.
¯\_(ツ)_/¯
ownyaah
Profile Joined September 2011
34 Posts
Last Edited: 2011-09-20 00:30:53
September 20 2011 00:27 GMT
#88
so basically zerg got hardcore nerfed, protoss got good buffs and terran minimal changes that dont affect tvz either way. protoss did kinda need a buff but nerfing the alredy weakest race wont serve any good blizzard is pretty hardcore retarded, noone ever complained about np, noone had problems with np it was what made infestors actually useful and pretty versile, now they are almost the same as meele units and pretty shity. the fungal nerf was needed, the np should be atleast 8.2 range

well u know blizzard and balance, remove metapolis from ladder + put it on the tournament pool. either they are really smart, or to smart for us to comprehend
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
September 20 2011 00:29 GMT
#89
On September 20 2011 09:26 youngminii wrote:
Show nested quote +
On September 20 2011 09:21 Ftrunkz wrote:
+ Show Spoiler +
On September 20 2011 08:54 Arisen wrote:
Well, ghosts didn't get a nerf, that's super O.o

Blizzard needs to stop pandering to people who can't play well with shit like the infestor nerf. Yeah, they're strong, but people are doing the same shit they've always done and protoss is still pretty much unbeatable late game - infestors just give a few strong options for midgame. Good players can absolutely deal with infestors and weren't even doing a lot of the best stuff (late game phoenix, mothership, etc) against them. Blizzard just heard a ton of complaints from bad players who weren't doing anything about infestors and not being able to auto win versus zerg on ladder so they nerfed it.

However, the ghost is killing everyfucking thing. Snipe's range is so insane and the ghost is now cheap on gas and is pretty much the best unit in the game against every single unit the protoss and zerg have and can cloak and snipe obs/overseers to make them untargatable. Im not going to claim that zergs and protoss have tried everything and the ghost is completely imbalanced, but come on, how is a unit being that strong while rest of the race is so strong justified? Maybe the infestor in a bubble is too strong, but the they need to be that strong because zerg units are so cost inefficient (baring perhaps the BL). Terrans literally don't have a reason not to get a lot of ghosts in any game as it's the most cost efficient unit against both hive tech options as well as lair tech units (mutas and infestors get destroyed by snipe- they don't even need to use EMP) and every protoss unit with EMP.

Come on blizzard; please focus on stuff that actually needs attention rather than making changes for casual players :/


This is actually the most "Paper is fine and completely balanced, but for fucks sake rock is OBVIOUSLY a HUGE problem -Scissors" post i've seen in a while, kudos on the balance whine so whiney it actually made me giggle! For a laugh, Imma do the protoss version of what u just said except with the HT a few patches ago (with italics marking the only changes i made!).

Blizzard needs to stop pandering to people who can't play well with shit like the High Templar nerf. Yeah, they're strong, but people are doing the same shit they've always done and Terran is still Way too strong early-mid game - High Templar just give a few strong options for Protoss lategame. Good players can absolutely deal with High Templar and weren't even doing a lot of the best stuff (late game ghosts, battlecruiser, etc) against them. Blizzard just heard a ton of complaints from bad players who weren't doing anything about High Templar and not being able to auto win versus Protoss on ladder so they nerfed it.

However, the Infestor is killing everyfucking thing. Nerual Parasites range is so insane and the Infestor is Cost effective vs everything and is pretty much the best unit in the game against every single unit the protoss and terran have and can Burrow and snipe Workers/bases with Infested terrans to make them untargatable. Im not going to claim that terran and protoss have tried everything and the Infestor is completely imbalanced, but come on, how is a unit being that strong while rest of the race is so strong justified? Maybe the High templar in a bubble is too strong, but the they need to be that strong because Protoss units are so expensive we need strong AoE to make up for our lack of numbers. Zergs literally don't have a reason not to get a lot of Infestors in any game as it's the most cost efficient unit against both Stargate options as well as robo tech units (Collosi and immortals get destroyed by Neurals- they don't even need to use fungal) and every terran unit with Fungal Growth.



That was kinda fun :D.



scumbag pinder

plays protoss
defends ghosts


Doesn't that make me Good Guy Pinder?
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
September 20 2011 00:30 GMT
#90
On September 20 2011 09:29 Ftrunkz wrote:
Show nested quote +
On September 20 2011 09:26 youngminii wrote:
On September 20 2011 09:21 Ftrunkz wrote:
+ Show Spoiler +
On September 20 2011 08:54 Arisen wrote:
Well, ghosts didn't get a nerf, that's super O.o

Blizzard needs to stop pandering to people who can't play well with shit like the infestor nerf. Yeah, they're strong, but people are doing the same shit they've always done and protoss is still pretty much unbeatable late game - infestors just give a few strong options for midgame. Good players can absolutely deal with infestors and weren't even doing a lot of the best stuff (late game phoenix, mothership, etc) against them. Blizzard just heard a ton of complaints from bad players who weren't doing anything about infestors and not being able to auto win versus zerg on ladder so they nerfed it.

However, the ghost is killing everyfucking thing. Snipe's range is so insane and the ghost is now cheap on gas and is pretty much the best unit in the game against every single unit the protoss and zerg have and can cloak and snipe obs/overseers to make them untargatable. Im not going to claim that zergs and protoss have tried everything and the ghost is completely imbalanced, but come on, how is a unit being that strong while rest of the race is so strong justified? Maybe the infestor in a bubble is too strong, but the they need to be that strong because zerg units are so cost inefficient (baring perhaps the BL). Terrans literally don't have a reason not to get a lot of ghosts in any game as it's the most cost efficient unit against both hive tech options as well as lair tech units (mutas and infestors get destroyed by snipe- they don't even need to use EMP) and every protoss unit with EMP.

Come on blizzard; please focus on stuff that actually needs attention rather than making changes for casual players :/


This is actually the most "Paper is fine and completely balanced, but for fucks sake rock is OBVIOUSLY a HUGE problem -Scissors" post i've seen in a while, kudos on the balance whine so whiney it actually made me giggle! For a laugh, Imma do the protoss version of what u just said except with the HT a few patches ago (with italics marking the only changes i made!).

Blizzard needs to stop pandering to people who can't play well with shit like the High Templar nerf. Yeah, they're strong, but people are doing the same shit they've always done and Terran is still Way too strong early-mid game - High Templar just give a few strong options for Protoss lategame. Good players can absolutely deal with High Templar and weren't even doing a lot of the best stuff (late game ghosts, battlecruiser, etc) against them. Blizzard just heard a ton of complaints from bad players who weren't doing anything about High Templar and not being able to auto win versus Protoss on ladder so they nerfed it.

However, the Infestor is killing everyfucking thing. Nerual Parasites range is so insane and the Infestor is Cost effective vs everything and is pretty much the best unit in the game against every single unit the protoss and terran have and can Burrow and snipe Workers/bases with Infested terrans to make them untargatable. Im not going to claim that terran and protoss have tried everything and the Infestor is completely imbalanced, but come on, how is a unit being that strong while rest of the race is so strong justified? Maybe the High templar in a bubble is too strong, but the they need to be that strong because Protoss units are so expensive we need strong AoE to make up for our lack of numbers. Zergs literally don't have a reason not to get a lot of Infestors in any game as it's the most cost efficient unit against both Stargate options as well as robo tech units (Collosi and immortals get destroyed by Neurals- they don't even need to use fungal) and every terran unit with Fungal Growth.



That was kinda fun :D.



scumbag pinder

plays protoss
defends ghosts


Doesn't that make me Good Guy Pinder?

not to me
lalala
labbe
Profile Joined October 2010
Sweden1456 Posts
September 20 2011 00:30 GMT
#91
When will this go live in Korea? Will it be after tomorrows Code A games?
boon2537
Profile Blog Joined October 2010
United States905 Posts
September 20 2011 00:32 GMT
#92
fffffffff I will need to re-work my TvT AGAIN
Is anyone's gonna make a good marine tank medvac guide ? pretty please >.<
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
September 20 2011 00:34 GMT
#93
From a competitor's point of view it's really best if patches are implemented the week after the finals of a big tournament or so, not in the middle of one. If they release it after the Ro32 of Code A then already half the players are out!
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
tuho12345
Profile Blog Joined July 2011
4482 Posts
September 20 2011 00:35 GMT
#94
Still no change to ghost. I'm a sad panda
EliteReplay
Profile Blog Joined November 2010
Dominican Republic913 Posts
September 20 2011 00:35 GMT
#95
On September 20 2011 09:27 ownyaah wrote:
so basically zerg got hardcore nerfed, protoss got good buffs and terran minimal changes that dont affect tvz either way. protoss did kinda need a buff but nerfing the alredy weakest race wont serve any good blizzard is pretty hardcore retarded, noone ever complained about np, noone had problems with np it was what made infestors actually useful and pretty versile, now they are almost the same as meele units and pretty shity. the fungal nerf was needed, the np should be atleast 8.2 range

well u know blizzard and balance, remove metapolis from ladder + put it on the tournament pool. either they are really smart, or to smart for us to comprehend


man TvZ will get better since blue flame hellion wont kill your dear drones that ez
and in top of that +5 seconds to barracks is huge to delay 2rax allins vs Z
and at the same time u will scout a little longer in terran base...

do u play this game by the way?
if play random i can't call any race imba?
EliteReplay
Profile Blog Joined November 2010
Dominican Republic913 Posts
September 20 2011 00:36 GMT
#96
On September 20 2011 09:35 tuho12345 wrote:
Still no change to ghost. I'm a sad panda


this will come, after watching Select vs Alicia is kind of obvious that Ghost are extremely effective vs Protoss.
if play random i can't call any race imba?
VPCursed
Profile Blog Joined May 2011
1044 Posts
September 20 2011 00:36 GMT
#97
o god its here
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2011-09-20 00:38:39
September 20 2011 00:37 GMT
#98
I'm sad about the 5 second added rax time. I loved 2raxing, and after seeing how stupidly easy DRG defended 2rax from Rain in Dreamhack, it feels like the +5 seconds part of it might just be enough to take the teeth out of the build.

On September 20 2011 09:36 EliteReplay wrote:
Show nested quote +
On September 20 2011 09:35 tuho12345 wrote:
Still no change to ghost. I'm a sad panda


this will come, after watching Select vs Alicia is kind of obvious that Ghost are extremely effective vs Protoss.


Not necessarily. People were bitching about marauders forever, and now finally things have settled down.
Garnet
Profile Blog Joined February 2006
Vietnam9056 Posts
September 20 2011 00:38 GMT
#99
hope it comes out in Korea before code S group A.

And thread title should be 1.4 not 1.04
Hammertime
Profile Joined December 2010
Australia77 Posts
September 20 2011 00:38 GMT
#100
[image loading]

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