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SEA Patch 1.4 Live - Page 11

Forum Index > SC2 General
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Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
Last Edited: 2011-09-20 03:02:08
September 20 2011 03:01 GMT
#201
On September 20 2011 11:57 Arisen wrote:
Show nested quote +
On September 20 2011 11:29 Ftrunkz wrote:
+ Show Spoiler +
On September 20 2011 10:29 Arisen wrote:
Show nested quote +
On September 20 2011 09:21 Ftrunkz wrote:
On September 20 2011 08:54 Arisen wrote:
Well, ghosts didn't get a nerf, that's super O.o

Blizzard needs to stop pandering to people who can't play well with shit like the infestor nerf. Yeah, they're strong, but people are doing the same shit they've always done and protoss is still pretty much unbeatable late game - infestors just give a few strong options for midgame. Good players can absolutely deal with infestors and weren't even doing a lot of the best stuff (late game phoenix, mothership, etc) against them. Blizzard just heard a ton of complaints from bad players who weren't doing anything about infestors and not being able to auto win versus zerg on ladder so they nerfed it.

However, the ghost is killing everyfucking thing. Snipe's range is so insane and the ghost is now cheap on gas and is pretty much the best unit in the game against every single unit the protoss and zerg have and can cloak and snipe obs/overseers to make them untargatable. Im not going to claim that zergs and protoss have tried everything and the ghost is completely imbalanced, but come on, how is a unit being that strong while rest of the race is so strong justified? Maybe the infestor in a bubble is too strong, but the they need to be that strong because zerg units are so cost inefficient (baring perhaps the BL). Terrans literally don't have a reason not to get a lot of ghosts in any game as it's the most cost efficient unit against both hive tech options as well as lair tech units (mutas and infestors get destroyed by snipe- they don't even need to use EMP) and every protoss unit with EMP.

Come on blizzard; please focus on stuff that actually needs attention rather than making changes for casual players :/


This is actually the most "Paper is fine and completely balanced, but for fucks sake rock is OBVIOUSLY a HUGE problem -Scissors" post i've seen in a while, kudos on the balance whine so whiney it actually made me giggle! For a laugh, Imma do the protoss version of what u just said except with the HT a few patches ago (with italics marking the only changes i made!).

Blizzard needs to stop pandering to people who can't play well with shit like the High Templar nerf. Yeah, they're strong, but people are doing the same shit they've always done and Terran is still Way too strong early-mid game - High Templar just give a few strong options for Protoss lategame. Good players can absolutely deal with High Templar and weren't even doing a lot of the best stuff (late game ghosts, battlecruiser, etc) against them. Blizzard just heard a ton of complaints from bad players who weren't doing anything about High Templar and not being able to auto win versus Protoss on ladder so they nerfed it.

However, the Infestor is killing everyfucking thing. Nerual Parasites range is so insane and the Infestor is Cost effective vs everything and is pretty much the best unit in the game against every single unit the protoss and terran have and can Burrow and snipe Workers/bases with Infested terrans to make them untargatable. Im not going to claim that terran and protoss have tried everything and the Infestor is completely imbalanced, but come on, how is a unit being that strong while rest of the race is so strong justified? Maybe the High templar in a bubble is too strong, but the they need to be that strong because Protoss units are so expensive we need strong AoE to make up for our lack of numbers. Zergs literally don't have a reason not to get a lot of Infestors in any game as it's the most cost efficient unit against both Stargate options as well as robo tech units (Collosi and immortals get destroyed by Neurals- they don't even need to use fungal) and every terran unit with Fungal Growth.



That was kinda fun :D.




Well, all my stuff was true, all yours wasn't? Name me a game where the protoss played well, didn't make any major mistakes and secured 3 base without huge losses and still lost versus zerg? For every 1 game you give me, I can give you 100 games of protoss rolling a zerg because he didn't have a game winning advantage going into lategame. That's just the way the matchup works, protoss lategame versus zerg is pretty much untouchable, so you have to win in the midgame. And while I think that reflects poor game design, it's the way things are. So why now is it justifiable to nerf the major component to making midgame zerg armies strong versus protoss when protoss have proven to be struggling in every single major tournament as of late.

As to comparing the ghost to the infestor; I don't know what to say about that. You're wrong, I suppose is the long and short of it. Yeah, if you could fungal growth and NP unhindered, I guess the infestor is on par with the ghost, but you can't. Tanks and ghosts outrange infestors by a ton, negating out spellcasters and snipe is equal range to brood lords, so they can be delt with safely and snipe is fantastic versus ultralisks as well. Ghosts can cast every spell cloaked and can snipe mobile detection before they can be targeted so they can remain untargatable. Sure, you can cast IT's burrowed...that does a lot versus a late game army with a ton of splash damage :/ (that is assuming they're bad enough to not have detection anyway, which zerg doesn't have a way of sniping easily...

The difference is I can give you a fuckton of examples of people dealing with infestors, wehre as you can't give me a lot of examples of people dealing with late game ghosts (at least ZvT).


That was kinda fun...



My point was your post (and this new one) are both INCREDIBLY biased towards your race in literally every way possible and any argument you make about literally anything can be thrown back at you with similar biased logic from any one of the other races point of views. I honestly fail to see any part of my post that spoke less truth than any of your opinions... Hell i'll do it again just for kicks...



Well, all my stuff was true, all yours wasn't? Name me a game where the Zerg played well, didn't make any major mistakes and punished a protoss player accordingly if he took 3 bases with equal econ and still lost to a zerg? For every 1 game you give me, I can give you 100 games of zerg rolling a protoss because he had an econ advantage going into lategame and rolled over him with infestor broodlord. That's just the way the matchup works,zerg cripples protoss going into late-game so the protoss cant do anything, so you have to win in the midgame with timing pushes or pray the zerg's a retard. And while I think that reflects poor game design, it's the way things are. So it is perfectly justifiable to nerf the major component to making midgame zerg armies strong versus protoss when protoss have proven to be able to deal with infesotrs fine?

As to comparing the ghost to the infestor; I don't know what to say about that. You're wrong, I suppose is the long and short of it. Yeah, if you could fungal growth and NP unhindered, I guess the infestor is on par with the ghost, but you can with broodlord support. broodlords and infestors outrange templar and stalker by a ton, and infestors fungalling negating out Our ability to blink and get under or away from broodlords and Neural is equal range to Collosi, so they can be delt with safely and neural is fantastic versus HT to feedbacking other HT as well. infestors can Hide behind broodslords, meaning you have to suicide a large amount of units just to have a chance at killing, combined with fungalling and running away or just burrowing make them practically untargatable. Sure, you can try to use your mobility to get around the slow zerg army, the only problem is that our most mobile units are all countered by lings which are even more mobile, and since broodlord infestor is a gas heavy combo, ling complement the combo perfectly allowing the zerg to shutdown any sort of harassment easily if he isnt a retard

The difference is I can give you a fuckton of examples of people dealing with greedy protosses trying to take a third and getting punished ridiculously hard, whilst you cant give me a lot of examples of people dealing with lategame broodlord infestor (atleast pvz)





But seriously, my point isn't that my edit of your posts holds true to what my opinion is, which I think is the part that you're missing, it's that my arguments, that seem so ridiculously stupid and obviously wrong to you, are actually on the same level of biased bullshit as yours are, all I've done is edited a few words to make it reflect the opposite side of the stories view, hence why EVERYONE but other butthurt zerg players will laugh at your post, my edits of your post, and the idea that people can actually be that 1-sided in their approach to sc2.


Also, you turned a TvZ discussion somehow right back to ZvP, so I don't know how that fits in...

Re-read the last paragraph of my last post, thats how it fits in, THAT's my point, everything else is just mocking you, how are you not getting this.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
DjRetro
Profile Blog Joined December 2010
Chile309 Posts
September 20 2011 03:03 GMT
#202
I love the new seeker missile <3, this change will be sickkk in every matchup. Can't wait to use it <3 <3 <3 <3 <3 <3
SpaceSynth-ItaloDisco-HiNRG http://www.radiostaddenhaag.com/
Arisen
Profile Blog Joined October 2010
United States2382 Posts
September 20 2011 03:06 GMT
#203
On September 20 2011 12:01 Ftrunkz wrote:
... how are you not getting this.


Because everything you've said has been retarded and wrong?

User was temp banned for this post.
"If you're not angry, you're not paying attention"
Zooper31
Profile Joined May 2009
United States5713 Posts
September 20 2011 03:10 GMT
#204
On September 20 2011 12:06 Arisen wrote:
Show nested quote +
On September 20 2011 12:01 Ftrunkz wrote:
... how are you not getting this.


Because everything you've said has been retarded and wrong?


Have we resorted to calling people names alrdy?
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
September 20 2011 03:10 GMT
#205
On September 20 2011 08:30 Pokebunny wrote:
YES
YES
YES
YES

YES!!!!!!!!!

Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.


at long last.. TvT has been saved!!!

The mech reigns no more.

What's that I hear? Is is a marine?! IS HE READY TO ATTACK!?!
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
September 20 2011 03:16 GMT
#206
On September 20 2011 12:10 iAmJeffReY wrote:
Show nested quote +
On September 20 2011 08:30 Pokebunny wrote:
YES
YES
YES
YES

YES!!!!!!!!!

Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.


at long last.. TvT has been saved!!!

The mech reigns no more.

What's that I hear? Is is a marine?! IS HE READY TO ATTACK!?!


I don't think mech will go away at all. In fact, I think it will still be the dominant strategy for TvT. Even with the nerf, marines still take 3 volleys from a BFH to die (unless infantry armor is lvl2 and mech ground weapons is lvl0).

What the nerf is good for is that hellions killing scvs isn't AS deadly as before (but 4 hellions in your mineral line will still fuck shit up).
Azzur
Profile Blog Joined July 2010
Australia6267 Posts
September 20 2011 03:17 GMT
#207
Big changes!!! I can't wait to see it's impact on the GSL!
GMonster
Profile Blog Joined May 2011
686 Posts
September 20 2011 03:20 GMT
#208
Suprised that there is no Ghost change. I mean i fucking love it but... feels like there needs to be something done to the ghost.
GrandMaster Terran NA Server / Mod @ justin.tv/incontrol
KimJongChill
Profile Joined January 2011
United States6429 Posts
September 20 2011 03:21 GMT
#209
Well it's finally here. I'm not so excited about zerg, but who knows? Maybe the drone change and barracks change will make it so I don't get destroyed by 2rax anymore ^^
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Stress
Profile Joined February 2011
United States980 Posts
September 20 2011 03:23 GMT
#210
On September 20 2011 12:20 GMonster wrote:
Suprised that there is no Ghost change. I mean i fucking love it but... feels like there needs to be something done to the ghost.


That is probably next on the chopping block. I would be willing to bet we will see an increase in Ghost play after this patch is implemented.
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
DiaBoLuS
Profile Joined September 2010
Germany1638 Posts
September 20 2011 03:27 GMT
#211
oh, so the neural change is different then before. i like!
European Ranking: http://www.teamliquid.net/blogs/viewblog.php?topic_id=182293
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
September 20 2011 03:29 GMT
#212
SEA is now online!!!
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Hammertime
Profile Joined December 2010
Australia77 Posts
September 20 2011 03:30 GMT
#213
Yay, SEA's back up! Will post screenies. :D
jinixxx123
Profile Joined June 2010
543 Posts
Last Edited: 2011-09-20 03:32:04
September 20 2011 03:31 GMT
#214
On September 20 2011 12:23 Stress wrote:
Show nested quote +
On September 20 2011 12:20 GMonster wrote:
Suprised that there is no Ghost change. I mean i fucking love it but... feels like there needs to be something done to the ghost.


That is probably next on the chopping block. I would be willing to bet we will see an increase in Ghost play after this patch is implemented.


and whats wrong with the ghost? while we are it , lets nerf everything terran has, lets delete the fucking race from the game.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
September 20 2011 03:34 GMT
#215
On September 20 2011 12:31 jinixxx123 wrote:
Show nested quote +
On September 20 2011 12:23 Stress wrote:
On September 20 2011 12:20 GMonster wrote:
Suprised that there is no Ghost change. I mean i fucking love it but... feels like there needs to be something done to the ghost.


That is probably next on the chopping block. I would be willing to bet we will see an increase in Ghost play after this patch is implemented.


and whats wrong with the ghost? while we are it , lets nerf everything terran has, lets delete the fucking race from the game.

EMP range 10

That's it right there.

Ghosts beat HT assuming equal micro on both sides every single time. Ghosts beat Infestors assuming equal micro on both sides. Range 9 EMP is almost guaranteed to be next patch... it only makes sense.
I love crazymoving
edc
Profile Blog Joined May 2011
United States666 Posts
September 20 2011 03:35 GMT
#216
Please fix the title!
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
onPHYRE
Profile Joined October 2010
Bulgaria925 Posts
September 20 2011 03:37 GMT
#217
Well at least they didn't make NP useless, but it will def b harder to use... I can't say I am happy with the patch as a Z but it could have been worse.
Livin' this life like it was written.
Arisen
Profile Blog Joined October 2010
United States2382 Posts
Last Edited: 2011-09-20 03:39:38
September 20 2011 03:37 GMT
#218
On September 20 2011 12:31 jinixxx123 wrote:
Show nested quote +
On September 20 2011 12:23 Stress wrote:
On September 20 2011 12:20 GMonster wrote:
Suprised that there is no Ghost change. I mean i fucking love it but... feels like there needs to be something done to the ghost.


That is probably next on the chopping block. I would be willing to bet we will see an increase in Ghost play after this patch is implemented.


and whats wrong with the ghost? while we are it , lets nerf everything terran has, lets delete the fucking race from the game.


Dude, come on. The ghost is the best unit in the game. It has a AoE that kills energy/protoss shields and has a cheap spell that destroys all zerg units incredibly fast at an extremely high range (equal or greater to every zerg unit) and now it doesn't cost very much gas. That's not to take into account late game nuke harass and the fact that they can snipe the other races mobile detection to make them invulnerable as long as they have energy. Yeah, Terran probably needs the ghost to deal late game, but in its current incarnation, even quite a few terran players admit it's too strong. It is literally good against every single unit the protoss and zerg have with little to no drawback (super long range, cheap, fast and easy to get)
"If you're not angry, you're not paying attention"
skatbone
Profile Joined August 2010
United States1005 Posts
September 20 2011 03:45 GMT
#219
On September 20 2011 09:36 EliteReplay wrote:
Show nested quote +
On September 20 2011 09:35 tuho12345 wrote:
Still no change to ghost. I'm a sad panda


this will come, after watching Select vs Alicia is kind of obvious that Ghost are extremely effective vs Protoss.


As a toss player, but a fan of Select, I was utterly impressed and disturbed at the same time by his gosh ghost control.
Mercurial#1193
armada[sb]
Profile Joined August 2011
United States432 Posts
September 20 2011 03:52 GMT
#220
I really wish they would just make EMP range 9 and target specific units instead of aoe, what problems would arise from this?
#Hitpoint @ GameSurge (IDLE=BAN)
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