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Our Protoss Heroes (GSL Spoiler Alert) - Page 7

Forum Index > SC2 General
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Vapaach
Profile Joined February 2011
Finland994 Posts
September 19 2011 13:39 GMT
#121
Sase, Sage, HuK and HerO should do well. I am not sure about the others, I feel like they really need to prove themselves.
If you never try you never know. Sase - Mana - TLO - WhiteRa - Naniwa - Sheth - HuK
Jinivus
Profile Joined July 2011
747 Posts
Last Edited: 2011-09-19 13:42:08
September 19 2011 13:40 GMT
#122
I hate how you accuse MC of being stuck in the past. He is the only one that has innovated worth a damn and his playstyle is completely different. How is he stuck in the past? Oh I'm sorry he should of used warp prisms or something. Then when he lost with that you guys would be sitting here saying MC should've played standard.
Noxblood
Profile Joined February 2011
Norway374 Posts
September 19 2011 13:40 GMT
#123
I do miss Huk on that list. but other that a good summary!
Life isn't hard, we just suck at it.
sekritzzz
Profile Joined December 2010
1515 Posts
September 19 2011 13:40 GMT
#124
As much as I love my brotoss' I honestly think the race itself has major fundamental flaws in it. Its not underpowered or overpowered, it just encourages some cheesy gimmicky move which is very easy to stop as people get used to it. Notice how protoss has a billion timing attacks and very little "stable" strategies.

Here is hoping for the next expansion to change the way the race works.
perestain
Profile Blog Joined July 2010
Germany308 Posts
September 19 2011 13:43 GMT
#125
On September 19 2011 22:21 karpo wrote:
Show nested quote +
On September 19 2011 22:15 perestain wrote:
Reality is that protoss does not play a role in the outcome of tournaments anymore. There is no point in playing protoss if you actually want to win something, since even players who are considered the absolute best in the world are not competitive anymore when they play protoss.

At this point, cultivating a romantic idea about someone eventually figuring out some magic playstyle that will change the metagame is basically just taking a big, warm and steaming shit on the principles of fair competition IMO.

Protoss needs either to be repaired or to be completely disallowed in official competition, as its really unfair for the athletes. In order to maximize their personal performance they need to ignore all balance issues and just continue practicing, which results in them getting fucked over pretty hard right now.



Such a defeatist attitude. It might be a metagame thing or it might be imbalance but please stop being so damn negative and whiny. And the reason people are cultivating a romantic idea that someone will figure out a "magic playstyle" is because this is exactly what happened in BW.


Please point out where I am whiny.

In order for SC2 to ever be regarded as a fair sports competition, you have to make sure you get a somewhat even battlefield. Otherwise it is all just a farce. Ever asked yourself why noone is taking prefessional wrestling serious? People there also prefer romantic legends over fair competition...

And you cant compare bw to sc2, there is a multitude of people figuring out the game with a way more systematic approach. Unless you see starcraft as a religion there is no reason to believe in some magic coming of a metagame messias.

Players should be protected from investing heavily into something which is systematically not archievable, since they themselves are not in the position to worry about these things without having their performance affected. Its not about dropping a league or something, for these people there are lives and careeres on the line. If esports is to become serious, people need to take it serious and act responsibly.
No matter how hot it gets, sooner or later there's a cool breeze coming in.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2011-09-19 13:46:11
September 19 2011 13:44 GMT
#126
On September 19 2011 22:10 Itsmedudeman wrote:
Show nested quote +
On September 19 2011 21:58 Talin wrote:
On September 19 2011 21:30 Itsmedudeman wrote:
On September 19 2011 21:24 Talin wrote:
HuK plays very similar to MC anyway, similar general style and mindset. Not something I'd put my money on right now.

On September 19 2011 21:21 Itsmedudeman wrote:
On September 19 2011 20:39 Tommylew wrote:
On September 19 2011 20:34 Anomandaris wrote:
Sase, Naniwa, Hero; you love for TL and the foreign community blinds you. They barely stand their own in code A.
.


Hero has played well in GSTL so can do very well in Code A, Sase hasnt played in Code A yet, Nani played in last Code A, the DAY AFTER arriving in korea so no time to practice on korean server etc, so yeh judge him on this CODE A not the last one.

EDIT, Could be wrong on Sase but I know if anything he wasnt ih korea for too long eithier. A week mamximun.

Wtf? Hero gets destroyed in GSTL just about every time or isn't even sent out to begin with.

I honestly have no idea where Hero has had success. He keeps failing to make it out of the ro32 in code A and he lost to a terran at dreamhack, albeit one of the best terrans in the foreign scene, but still not even in the top 20 terrans. I feel like JYP, Puzzle, Sage, and even Tassadar have had more impressive performances. Just because they don't appear in foreign tournaments to own foreigners doesn't mean they couldn't do the same as Hero.


Results don't tell the whole story.

I look at a lot of things, results, playstyle, quality of opponents. His playstyle is okay but nothing to drool over. Then if you look at his matches against the quality of opponents he's had to play it's pretty depressing. At least when Bomber and DRG were failing to qualify they were owning quality people in other tournaments.


So you look at a lot of things, but in the end still end up talking about results and opponents.

I'm really not sure what you see in Puzzle or Tassadar that HerO doesn't have when it comes to his play alone. HerO's multitasking and micro is easily superior, and I'm not sure what part of his game would you consider to be worse (decision making perhaps, but that's got a lot to do with external factors like nerves etc).

Looking at pure playing ability, I see JYP and HerO as the only players who seem to have the raw RTS skill to compete at the top in the future (and stay there as the game evolves, rather than falling off once their strategies have been figured out).

Any top level player can look good playing much worse players. JYP, Sage, Tassadar, and Puzzle give great performances when they're playing against the best of the best.

Nestea seriously looks like a chump when he plays against MMA or MVP, but then he plays against someone like Ensnare and looks like an unstoppable god. Better players will MAKE you play worse, it's not that they're choking.


A player can't look good or bad, he's either playing good or he's making a lot of mistakes, and if he's making a lot of mistakes he's making them for a very specific reason.

In all of HerO's games that he lost, I can't really remember more than one or two cases that were due to the other player simply having better mechanics (and absolutely none if we're looking at series as a whole).

Vast majority of his losses were due to lack of game sense (BO losses), making bad decisions in a critical moment or just choosing a very risky build and risk not paying off. And tbh those are the best ways to lose a game and the easiest things to fix. On the other hand, becoming better at multitasking is much, much harder - no matter how hard you practice, there's a barrier that you'll almost never be able to break.

If I were picking a prospect for long term, I'd put my money on someone who has a good core skill set, and I just don't see that in the majority of Protoss players that people rank higher than HerO.
GurZtly
Profile Joined June 2011
Austria148 Posts
September 19 2011 13:44 GMT
#127
First thought: Protoss loss= New QQ thread.
Second: Finally some wisdom
sleepingdog
Profile Joined August 2008
Austria6145 Posts
September 19 2011 13:47 GMT
#128
On September 19 2011 22:40 sekritzzz wrote:
As much as I love my brotoss' I honestly think the race itself has major fundamental flaws in it. Its not underpowered or overpowered, it just encourages some cheesy gimmicky move which is very easy to stop as people get used to it. Notice how protoss has a billion timing attacks and very little "stable" strategies.

Here is hoping for the next expansion to change the way the race works.


Yup. Main reason is the sentry (warpgates coming close second). With forcefields being able to reducing the DPS of your opponent effectively by 40-50% if you do it right, the "ball"-style is much, much, much more powerful than anything else.

If you increase stalker-DPS, then stalker/sentry-pushs will roflstomp over everything. And still, the stalker itself would still be inferior to roaches/marauders dps-per-cost-wise.

Much could change with a potent harassment-unit, this is what I hope for with HotS.
"You see....YOU SEE..." © 2010 Sen
Robinsa
Profile Joined May 2009
Japan1333 Posts
September 19 2011 13:48 GMT
#129
Nice long post, even tho Im not sure why you keep going about Code B.

Personally Im rooting for Nani and Sase this season. I really feel that Sase has the potential to break out and become big this season.
4649!!
Piledriver
Profile Blog Joined August 2010
United States1697 Posts
September 19 2011 13:50 GMT
#130
TBH, the best statement on game balance would be if MC actually switched to Terran and went back to Code S. Then all these drooling idiots who claim that "lolol MC was never good" can shut their mouths.
Envy fan since NTH.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
September 19 2011 13:53 GMT
#131
On September 19 2011 22:43 perestain wrote:
And you cant compare bw to sc2, there is a multitude of people figuring out the game with a way more systematic approach. Unless you see starcraft as a religion there is no reason to believe in some magic coming of a metagame messias.


Eh, no idea where you got the "way more systematic approach" in SC2. -_- The exact opposite is the case, actually. Brood War has much better structured teams, dedicated coaches and in-house practice partners whose job is basically to test builds.

Also, "metagame messiahs" are actually a common phenomenon in RTS games. Most of the times where a game took a big evolutionary step, it's been ONE GUY who figured something out and found a way to include it in the game.
Chemist391
Profile Joined October 2010
United States366 Posts
September 19 2011 13:57 GMT
#132
SC2 Protoss Dragons gogogo! Sage/SaSe/Puzzle!

I Believe!

(...if Bisu were to make the switch at any point...)
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2011-09-19 13:59:15
September 19 2011 13:58 GMT
#133
On September 19 2011 22:53 Talin wrote:
Show nested quote +
On September 19 2011 22:43 perestain wrote:
And you cant compare bw to sc2, there is a multitude of people figuring out the game with a way more systematic approach. Unless you see starcraft as a religion there is no reason to believe in some magic coming of a metagame messias.


Eh, no idea where you got the "way more systematic approach" in SC2. -_- The exact opposite is the case, actually. Brood War has much better structured teams, dedicated coaches and in-house practice partners whose job is basically to test builds.

Also, "metagame messiahs" are actually a common phenomenon in RTS games. Most of the times where a game took a big evolutionary step, it's been ONE GUY who figured something out and found a way to include it in the game.


SC2 by now has inhouses, coaches, structured teams aswell as inhouse practice partners, their approach is virtually the same as BW which is one of the reasons why the Koreans are so much better then the foreigners on average.

Slayers is a prime example of the BW method and style, courtesy of Boxer's legacy. Their builds(and korean builds in general) are refined to the max.
WriterXiao8~~
sc14s
Profile Joined March 2011
United States5052 Posts
September 19 2011 14:00 GMT
#134
so huk is just an honorable mention... wtf?
Jinivus
Profile Joined July 2011
747 Posts
Last Edited: 2011-09-19 14:08:05
September 19 2011 14:01 GMT
#135
On September 19 2011 23:00 sc14s wrote:
so huk is just an honorable mention... wtf?

Lol this is the dude who apparently thinks SaSe has begun to outclass MC. His list and foolish optimism is a joke >.>. This is basically just throwing MC and Alicia under the bus even though most of his freakin list was in Code B like 1 month ago, but now apparently it invalidates them.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2011-09-19 14:03:13
September 19 2011 14:01 GMT
#136
On September 19 2011 22:58 Kipsate wrote:
Show nested quote +
On September 19 2011 22:53 Talin wrote:
On September 19 2011 22:43 perestain wrote:
And you cant compare bw to sc2, there is a multitude of people figuring out the game with a way more systematic approach. Unless you see starcraft as a religion there is no reason to believe in some magic coming of a metagame messias.


Eh, no idea where you got the "way more systematic approach" in SC2. -_- The exact opposite is the case, actually. Brood War has much better structured teams, dedicated coaches and in-house practice partners whose job is basically to test builds.

Also, "metagame messiahs" are actually a common phenomenon in RTS games. Most of the times where a game took a big evolutionary step, it's been ONE GUY who figured something out and found a way to include it in the game.


SC2 by now has inhouses, coaches, structured teams aswell as inhouse practice partners, their approach is virtually the same as BW which is one of the reasons why the Koreans are so much better then the foreigners on average.

Slayers is a prime example of the BW method and style, courtesy of Boxer's legacy. Their builds(and korean builds in general) are refined to the max.


SlayerS is the prime and ONLY example.

I don't see any team anywhere similar to SlayerS right now. IM and oGs strike me as very individualistic, with players pretty much managing their own training and practice partners.

To say that as a whole, progamers training and learning is more systematic in SC2 is still wrong. Korean Brood War has like 8x SlayerS (at least).
perestain
Profile Blog Joined July 2010
Germany308 Posts
September 19 2011 14:03 GMT
#137
On September 19 2011 22:53 Talin wrote:
Show nested quote +
On September 19 2011 22:43 perestain wrote:
And you cant compare bw to sc2, there is a multitude of people figuring out the game with a way more systematic approach. Unless you see starcraft as a religion there is no reason to believe in some magic coming of a metagame messias.


Eh, no idea where you got the "way more systematic approach" in SC2. -_- The exact opposite is the case, actually. Brood War has much better structured teams, dedicated coaches and in-house practice partners whose job is basically to test builds.

Also, "metagame messiahs" are actually a common phenomenon in RTS games. Most of the times where a game took a big evolutionary step, it's been ONE GUY who figured something out and found a way to include it in the game.



Even if you're right, it doesnt make a difference, you have to actually make sure you have an even battlefield, not assume someone will eventually come and make it even, otherwise results are not worth much.

It is like trying to sell a machine which is based upon physics which needs to be invented somewhere in the future. Who are you expecting to believe that it will work?

I see that people are treating starcraft like a religion, but i didnt think they would do it literally.
No matter how hot it gets, sooner or later there's a cool breeze coming in.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2011-09-19 14:07:34
September 19 2011 14:05 GMT
#138
On September 19 2011 23:03 perestain wrote:
Show nested quote +
On September 19 2011 22:53 Talin wrote:
On September 19 2011 22:43 perestain wrote:
And you cant compare bw to sc2, there is a multitude of people figuring out the game with a way more systematic approach. Unless you see starcraft as a religion there is no reason to believe in some magic coming of a metagame messias.


Eh, no idea where you got the "way more systematic approach" in SC2. -_- The exact opposite is the case, actually. Brood War has much better structured teams, dedicated coaches and in-house practice partners whose job is basically to test builds.

Also, "metagame messiahs" are actually a common phenomenon in RTS games. Most of the times where a game took a big evolutionary step, it's been ONE GUY who figured something out and found a way to include it in the game.



Even if you're right, it doesnt make a difference, you have to actually make sure you have an even battlefield, not assume someone will eventually come and make it even, otherwise results are not worth much.


If you constantly keep artificially "evening out" the battlefield every time the results aren't balanced, then it's quite literally not a sport or even a competition (or even a game).

Besides, it's not like you're not dealing in guesses and assumptions - you're ASSUMING that there is no solution to a problem. And you're assuming that after like what, 2 or 3 months of that problem's appearance? (2-3 months = nothing in an competitive RTS's lifetime)
manloveman
Profile Joined April 2011
424 Posts
September 19 2011 14:11 GMT
#139
On September 19 2011 23:05 Talin wrote:
Show nested quote +
On September 19 2011 23:03 perestain wrote:
On September 19 2011 22:53 Talin wrote:
On September 19 2011 22:43 perestain wrote:
And you cant compare bw to sc2, there is a multitude of people figuring out the game with a way more systematic approach. Unless you see starcraft as a religion there is no reason to believe in some magic coming of a metagame messias.


Eh, no idea where you got the "way more systematic approach" in SC2. -_- The exact opposite is the case, actually. Brood War has much better structured teams, dedicated coaches and in-house practice partners whose job is basically to test builds.

Also, "metagame messiahs" are actually a common phenomenon in RTS games. Most of the times where a game took a big evolutionary step, it's been ONE GUY who figured something out and found a way to include it in the game.



Even if you're right, it doesnt make a difference, you have to actually make sure you have an even battlefield, not assume someone will eventually come and make it even, otherwise results are not worth much.


If you constantly keep artificially "evening out" the battlefield every time the results aren't balanced, then it's quite literally not a sport or even a competition (or even a game).

Besides, it's not like you're not dealing in guesses and assumptions - you're ASSUMING that there is no solution to a problem. And you're assuming that after like what, 2 or 3 months of that problem's appearance? (2-3 months = nothing in an competitive RTS's lifetime)


Well numbers suggest Terran being on top for what, a year now. Its just a degree of how much on top they are. Protoss and Zerg taking turns on being buttom and middle. Its really not 2-3 month period at all
StatX
Profile Blog Joined April 2011
Canada343 Posts
September 19 2011 14:14 GMT
#140
I think you forgot to mention a protoss that has been dishing out new tactics for protoss but has been in the shadows from Korean pro terrans and is mostly unknown at the tmoment.

The player is NexSickness and from tyhe few games I was able to get my hands on, he pulls out tricks not many people have used yet. Hopefully, he will come out of the large skilled but relatively unknown korean crowd.
Can we snipe it? Yes we can!
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