Another Neural Parasite Change. - Page 20
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Jerubaal
United States7684 Posts
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Heavenly
2172 Posts
On September 16 2011 05:32 happyness wrote: Wait....... Feedback is smartcast!?!!?! You can click on the minimap to cast it against the closest unit with energy, what does that have to do with anything? A good player will still manually target infestors to get ones with full energy and it makes little difference anyway whether you click the minimap or click the infestor. Helps with trying to select ghosts in an army when they're bunched up with a bunch of other infantry and almost impossible to click. | ||
Namu
United States826 Posts
NP on protoss armies needed to be toned down, but not against thor armies. The range nerf means it'll be harder to land NP on colossi, won't affect landing them on archons as much, and won't affect landing them on thor armies (it'll be harder than before obviously but much better than it being impossible). | ||
Cloud9157
United States2968 Posts
Can I get a unit that can steal your massives, snare everything you have, and then have a billion little devils blocking you from getting to it? | ||
Amui
Canada10567 Posts
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Zorgaz
Sweden2951 Posts
But i feel NP just got alot weaker against Collosi with extended thermal lance, and they were the unit most important to target -.-' Sure Thors are good but they don't do AoE (ground). The problem with Collosi is that they combined with forcefields in numbers of 4+ dish out way to much AoE damage. The fact that NP and Collisi with extended thermal range had the same range seemed fair since both we're upgrades anyway. Now the Collosi have the upper hand. I think making Neural parasite should just cost 150 mana against massive and the usual 100 against anything else instead, that atleast seems to be more fair while still nerfing it slightly. I have to admit that Mass infestors laying down NP's on every single Collosi in the army may be a little to strong sometimes, atleast this would make it a little harder for them. And i guess we need to see more Collosi micro (It's still way easier then a reaver ![]() | ||
BeeNu
615 Posts
On September 16 2011 05:36 Heavenly wrote: You can click on the minimap to cast it against the closest unit with energy, what does that have to do with anything? A good player will still manually target infestors to get ones with full energy and it makes little difference anyway whether you click the minimap or click the infestor. Helps with trying to select ghosts in an army when they're bunched up with a bunch of other infantry and almost impossible to click. I'm pretty sure that isn't true, you can't just click wherever on the minimap, you actually have to click on the specific little point on the minimap that is a unit with energy for it to do anything just like using Injection on Hatcheries. The reason Protoss don't do minimap feedback is because it takes too long to specifically click on the tiny little dots and you can't even tell which ones are the casters. | ||
MyNameIsAlex
Greece827 Posts
Dunno how it will affect my gameplay. | ||
lowercase
Canada1047 Posts
In other news, EMP still at 10 range. | ||
Skwid1g
United States953 Posts
On September 16 2011 03:46 LesPhoques wrote: No more "Mass Infestor rape your army". I do somewhat agree with this but I don't know what actual change it will bring to gameplay. Interested what players who mass infestor will do. Sad zerg player is sad. You already have a unit that does EVERYTHING and they nerf it => From most useful to most useless? gtfo. Mass infestor didn't rape any army unless the other player was terrible. Infestors are looking to be pretty shitty now, but at least NP still works on battlecruisers and thors... I guess. | ||
SolidZeal
United States393 Posts
My initial reaction to the change is positive, but I am Protoss so take that with a grain of salt. I think it's reasonable to say that neural is not the problem with infestors. Still, I think it's fair to argue that infestors are too good currently against everything that toss and terran can throw at them. I see people claiming that this change makes the game more boring, but honestly seeing pure infestor ling armies is terribly boring.They are now a softer counter to powerhouse units which is what blizzard is trying to do. At least they are making ultralisks more viable and they are a decent late game answer to both the units that NP is now much weaker against (tank, collosus). Good change imo. | ||
BBWsuperstar
74 Posts
-In the same note, pre-igniter needs to cost less or take less time. It's just too expensive for how simple of an ability, especially early game. -HSM should be less energy. We still can only use one per raven, if we ever use it. In the words of Lewis Black; "Iran, Iran, IRAQ!" | ||
Heavenly
2172 Posts
On September 16 2011 05:39 BeeNu wrote: I'm pretty sure that isn't true, you can't just click wherever on the minimap, you actually have to click on the specific little point on the minimap that is a unit with energy for it to do anything just like using Injection on Hatcheries. The reason Protoss don't do minimap feedback is because it takes too long to specifically click on the tiny little dots and you can't even tell which ones are the casters. I have no idea if it requires specific clicking of dots on the minimap, I don't use it because it's not optimal in the first place. All I know is you have to be specific when you chrono from the minimap but that's pretty pointless. On September 16 2011 05:42 BBWsuperstar wrote: This is getting stupid. NP isn't the issue that people are complaining about here. FG and Infested rines are the problem. PLEASE for the love of god actually nerf the unit, but allow it to still be used. -In the same note, pre-igniter needs to cost less or take less time. It's just too expensive for how simple of an ability, especially early game. -HSM should be less energy. We still can only use one per raven, if we ever use it. In the words of Lewis Black; "Iran, Iran, IRAQ!" They did nerf fungal. And can you imagine how much whining there would be if infested terrans were nerfed? Pretty much no one even uses neural parasite but still everyone is screaming as if the game has now become impossible. | ||
Yaotzin
South Africa4280 Posts
On September 16 2011 05:40 lowercase wrote: Range 7? Good luck ever getting your infestors near anything worth grabbing. In other news, EMP still at 10 range. We should bribe all GSL players to do ghost play every single game to show just how silly they can be! I have no idea if it requires specific clicking of dots on the minimap, I don't use it because it's not optimal in the first place. I'm pretty sure you have to be specific when you chrono from the minimap but that's pretty pointless. You do indeed have to be specific. It's almost totally useless, and I'm pretty sure no one good uses it. It's only brought up by people who have never tried it. | ||
Ruscour
5233 Posts
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R3N
740 Posts
On September 16 2011 05:37 Cloud9157 wrote: Zergs are seriously hilarious. Can I get a unit that can steal your massives, snare everything you have, and then have a billion little devils blocking you from getting to it? Protoss are seriously hilarious. Can I get a unit that can storm-rape your entire army, 1-shott all your casters, and then morph into a-moving rapeArchons blocking you from winning the game? | ||
FryktSkyene
United States1327 Posts
EMP 10 Anyone know snipe by chance? | ||
DoubleReed
United States4130 Posts
On September 16 2011 05:32 robih wrote: what a stupid question, i'd take infestors over templars even after the patch and its not even close Really? Infestors can't feedback ghosts or turn into archons, you know. I thought the whole 'archon' thing was kind of important to your transitions. I don't think it's as clear cut as a lot of protoss are suggesting. Did NP really need nerfing anyway? Of the spells of the infestor, I didn't think NP was the problem. This just makes it weaker against tanks and colossus. Is that what they were going for? My only guess is that Blizzard is trying to mitigate the power of the infestor without taking out it's AA capability because Zerg has such terrible AA units, especially against protoss. Hopefully in the expansion we'll get better AA and then maybe the infestor can be rebalanced. | ||
zhurai
United States5660 Posts
On September 16 2011 05:43 FryktSkyene wrote: NP 7 EMP 10 Anyone know snipe by chance? http://wiki.teamliquid.net/starcraft2/Snipe 10 as well apparently | ||
Cloud9157
United States2968 Posts
On September 16 2011 05:43 R3N wrote: Protoss are seriously hilarious. Can I get a unit that can storm-rape your entire army, 1-shott all your casters, and then morph into a-moving rapeArchons blocking you from winning the game? But wait... My AoE spell actually requires research+resources... And my Archon requires 12 seconds to form, and 100/300 in resources... | ||
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