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Another Neural Parasite Change. - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 21 22 59 Next
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
September 15 2011 20:36 GMT
#381
Protoss with Fungal Growth would be so op. ;D
I'm not stupid, a marauder just shot my brain.
Heavenly
Profile Joined January 2011
2172 Posts
September 15 2011 20:36 GMT
#382
On September 16 2011 05:32 happyness wrote:
Show nested quote +
On September 16 2011 05:22 DuneBug wrote:
Bad change.

I'd ask all the protoss players... would you rather be able to make templar or infestors? I'd like to see their answers. If feedback was not smartcast I'd have more sympathy for the protoss.

I doubt this will have too great of an effect on balance (IE zergs wont start uber-losing) , I just don't like when stuff gets nerfed.


Wait....... Feedback is smartcast!?!!?!


You can click on the minimap to cast it against the closest unit with energy, what does that have to do with anything? A good player will still manually target infestors to get ones with full energy and it makes little difference anyway whether you click the minimap or click the infestor. Helps with trying to select ghosts in an army when they're bunched up with a bunch of other infantry and almost impossible to click.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
Namu
Profile Joined February 2011
United States826 Posts
September 15 2011 20:37 GMT
#383
I think this makes the most sense.
NP on protoss armies needed to be toned down, but not against thor armies.
The range nerf means it'll be harder to land NP on colossi, won't affect landing them on archons as much, and won't affect landing them on thor armies (it'll be harder than before obviously but much better than it being impossible).
Cloud9157
Profile Joined December 2010
United States2968 Posts
Last Edited: 2011-09-15 20:38:07
September 15 2011 20:37 GMT
#384
Zergs are seriously hilarious.

Can I get a unit that can steal your massives, snare everything you have, and then have a billion little devils blocking you from getting to it?
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
Amui
Profile Blog Joined August 2010
Canada10567 Posts
September 15 2011 20:37 GMT
#385
A nerf to 7 range seems a bit much, but possibly 8 would be slightly better. It outranges thor's, which is the main ZvT usage, and it probably ends up fairly even, while still allowing colossus a chance to snipe the infestors so that infestors don't dominate every colossus based midgame.
Porouscloud - NA LoL
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2011-09-15 20:42:33
September 15 2011 20:39 GMT
#386
I guess range 7 is better then not being able to target massive.

But i feel NP just got alot weaker against Collosi with extended thermal lance, and they were the unit most important to target -.-'

Sure Thors are good but they don't do AoE (ground). The problem with Collosi is that they combined with forcefields in numbers of 4+ dish out way to much AoE damage. The fact that NP and Collisi with extended thermal range had the same range seemed fair since both we're upgrades anyway. Now the Collosi have the upper hand.

I think making Neural parasite should just cost 150 mana against massive and the usual 100 against anything else instead, that atleast seems to be more fair while still nerfing it slightly.

I have to admit that Mass infestors laying down NP's on every single Collosi in the army may be a little to strong sometimes, atleast this would make it a little harder for them. And i guess we need to see more Collosi micro (It's still way easier then a reaver )

Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
BeeNu
Profile Joined June 2011
615 Posts
September 15 2011 20:39 GMT
#387
On September 16 2011 05:36 Heavenly wrote:
Show nested quote +
On September 16 2011 05:32 happyness wrote:
On September 16 2011 05:22 DuneBug wrote:
Bad change.

I'd ask all the protoss players... would you rather be able to make templar or infestors? I'd like to see their answers. If feedback was not smartcast I'd have more sympathy for the protoss.

I doubt this will have too great of an effect on balance (IE zergs wont start uber-losing) , I just don't like when stuff gets nerfed.


Wait....... Feedback is smartcast!?!!?!


You can click on the minimap to cast it against the closest unit with energy, what does that have to do with anything? A good player will still manually target infestors to get ones with full energy and it makes little difference anyway whether you click the minimap or click the infestor. Helps with trying to select ghosts in an army when they're bunched up with a bunch of other infantry and almost impossible to click.


I'm pretty sure that isn't true, you can't just click wherever on the minimap, you actually have to click on the specific little point on the minimap that is a unit with energy for it to do anything just like using Injection on Hatcheries. The reason Protoss don't do minimap feedback is because it takes too long to specifically click on the tiny little dots and you can't even tell which ones are the casters.
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
September 15 2011 20:40 GMT
#388
dunno how I feel about this, I only used NP on tanks.

Dunno how it will affect my gameplay.
lowercase
Profile Joined September 2010
Canada1047 Posts
September 15 2011 20:40 GMT
#389
Range 7? Good luck ever getting your infestors near anything worth grabbing.

In other news, EMP still at 10 range.
That is not dead which can eternal lie...
Skwid1g
Profile Joined April 2011
United States953 Posts
Last Edited: 2011-09-15 20:42:56
September 15 2011 20:41 GMT
#390
On September 16 2011 03:46 LesPhoques wrote:
No more "Mass Infestor rape your army".

I do somewhat agree with this but I don't know what actual change it will bring to gameplay. Interested what players who mass infestor will do.

Show nested quote +
On September 16 2011 03:46 CrimsnDragn wrote:
On September 16 2011 03:42 Zerker wrote:
They are going to nerf NP from 9 range to 7 range, What does this mean?

Stalkers can now snipe NP more easily, Collosi will be able to use their lazer lance to kill them before they get NPd and thors will also be able to kill them once they get in close enough range.


Orginal comment from blizzard

We thank those of you who participated in the 1.4 PTR and appreciate your feedback regarding changes to the Infestor unit. In response to that feedback, we have chosen a different course of action regarding adjustment of Neural Parasite. Rather than preventing this ability from targeting Massive Units, the range of Neural Parasite will instead be reduced from 9 to 7. We believe that this change will make choices regarding positioning and unit composition more important when using the Infestor.

This change will not be reflected on the PTR, but we wanted to ensure that you were aware of the new changes before the StarCraft II Patch 1.4 is live.


Link to official bnet forums
http://us.battle.net/sc2/en/forum/topic/3182509584#1



Are you fucking kidding? It's already NERFED to the point that you can't neural parasite COLLOSI or THOR because they're fucking MASSIVE. That's fine, wasn't going to research neural ever again since the original change. Here's to another reason.


Sad zerg player is sad. You already have a unit that does EVERYTHING and they nerf it => From most useful to most useless? gtfo.


Mass infestor didn't rape any army unless the other player was terrible.

Infestors are looking to be pretty shitty now, but at least NP still works on battlecruisers and thors... I guess.
NaDa/Fantasy/Zero/Soulkey pls
SolidZeal
Profile Joined October 2010
United States393 Posts
September 15 2011 20:42 GMT
#391
My god, the QQ that has appeared in this thread is mind boggling. The previous change was much worse and we didn't see people throwing temper tantrums like this. Thank the mods for banning tkRage, that was just ridiculous.

My initial reaction to the change is positive, but I am Protoss so take that with a grain of salt. I think it's reasonable to say that neural is not the problem with infestors. Still, I think it's fair to argue that infestors are too good currently against everything that toss and terran can throw at them. I see people claiming that this change makes the game more boring, but honestly seeing pure infestor ling armies is terribly boring.They are now a softer counter to powerhouse units which is what blizzard is trying to do. At least they are making ultralisks more viable and they are a decent late game answer to both the units that NP is now much weaker against (tank, collosus). Good change imo.

In the clearing stands a boxer and a figher by his trade
BBWsuperstar
Profile Joined June 2011
74 Posts
September 15 2011 20:42 GMT
#392
This is getting stupid. NP isn't the issue that people are complaining about here. FG and Infested rines are the problem. PLEASE for the love of god actually nerf the unit, but allow it to still be used.

-In the same note, pre-igniter needs to cost less or take less time. It's just too expensive for how simple of an ability, especially early game.
-HSM should be less energy. We still can only use one per raven, if we ever use it.

In the words of Lewis Black; "Iran, Iran, IRAQ!"
All time is all time. It does not change. It does not lend itself to warnings or explanations. It simply is. Take it moment by moment, and you will find that we are all, as I've said before, bugs in amber.
Heavenly
Profile Joined January 2011
2172 Posts
Last Edited: 2011-09-15 20:43:33
September 15 2011 20:42 GMT
#393
On September 16 2011 05:39 BeeNu wrote:
Show nested quote +
On September 16 2011 05:36 Heavenly wrote:
On September 16 2011 05:32 happyness wrote:
On September 16 2011 05:22 DuneBug wrote:
Bad change.

I'd ask all the protoss players... would you rather be able to make templar or infestors? I'd like to see their answers. If feedback was not smartcast I'd have more sympathy for the protoss.

I doubt this will have too great of an effect on balance (IE zergs wont start uber-losing) , I just don't like when stuff gets nerfed.


Wait....... Feedback is smartcast!?!!?!


You can click on the minimap to cast it against the closest unit with energy, what does that have to do with anything? A good player will still manually target infestors to get ones with full energy and it makes little difference anyway whether you click the minimap or click the infestor. Helps with trying to select ghosts in an army when they're bunched up with a bunch of other infantry and almost impossible to click.


I'm pretty sure that isn't true, you can't just click wherever on the minimap, you actually have to click on the specific little point on the minimap that is a unit with energy for it to do anything just like using Injection on Hatcheries. The reason Protoss don't do minimap feedback is because it takes too long to specifically click on the tiny little dots and you can't even tell which ones are the casters.


I have no idea if it requires specific clicking of dots on the minimap, I don't use it because it's not optimal in the first place. All I know is you have to be specific when you chrono from the minimap but that's pretty pointless.

On September 16 2011 05:42 BBWsuperstar wrote:
This is getting stupid. NP isn't the issue that people are complaining about here. FG and Infested rines are the problem. PLEASE for the love of god actually nerf the unit, but allow it to still be used.

-In the same note, pre-igniter needs to cost less or take less time. It's just too expensive for how simple of an ability, especially early game.
-HSM should be less energy. We still can only use one per raven, if we ever use it.

In the words of Lewis Black; "Iran, Iran, IRAQ!"


They did nerf fungal. And can you imagine how much whining there would be if infested terrans were nerfed? Pretty much no one even uses neural parasite but still everyone is screaming as if the game has now become impossible.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-09-15 20:43:01
September 15 2011 20:42 GMT
#394
On September 16 2011 05:40 lowercase wrote:
Range 7? Good luck ever getting your infestors near anything worth grabbing.

In other news, EMP still at 10 range.

We should bribe all GSL players to do ghost play every single game to show just how silly they can be!


I have no idea if it requires specific clicking of dots on the minimap, I don't use it because it's not optimal in the first place. I'm pretty sure you have to be specific when you chrono from the minimap but that's pretty pointless.

You do indeed have to be specific. It's almost totally useless, and I'm pretty sure no one good uses it. It's only brought up by people who have never tried it.
Ruscour
Profile Blog Joined April 2011
5233 Posts
September 15 2011 20:43 GMT
#395
I'd like to see Fungal's range reduced, but this is a good change.
R3N
Profile Joined March 2011
740 Posts
September 15 2011 20:43 GMT
#396
On September 16 2011 05:37 Cloud9157 wrote:
Zergs are seriously hilarious.

Can I get a unit that can steal your massives, snare everything you have, and then have a billion little devils blocking you from getting to it?


Protoss are seriously hilarious.

Can I get a unit that can storm-rape your entire army, 1-shott all your casters, and then morph into a-moving rapeArchons blocking you from winning the game?
FryktSkyene
Profile Joined December 2010
United States1327 Posts
September 15 2011 20:43 GMT
#397
NP 7
EMP 10


Anyone know snipe by chance?
Snitches get stiches
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
September 15 2011 20:43 GMT
#398
On September 16 2011 05:32 robih wrote:
Show nested quote +
On September 16 2011 05:22 DuneBug wrote:
Bad change.

I'd ask all the protoss players... would you rather be able to make templar or infestors? I'd like to see their answers. If feedback was not smartcast I'd have more sympathy for the protoss.

I doubt this will have too great of an effect on balance (IE zergs wont start uber-losing) , I just don't like when stuff gets nerfed.


what a stupid question, i'd take infestors over templars even after the patch
and its not even close



Really? Infestors can't feedback ghosts or turn into archons, you know. I thought the whole 'archon' thing was kind of important to your transitions. I don't think it's as clear cut as a lot of protoss are suggesting.

Did NP really need nerfing anyway? Of the spells of the infestor, I didn't think NP was the problem. This just makes it weaker against tanks and colossus. Is that what they were going for?

My only guess is that Blizzard is trying to mitigate the power of the infestor without taking out it's AA capability because Zerg has such terrible AA units, especially against protoss. Hopefully in the expansion we'll get better AA and then maybe the infestor can be rebalanced.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
September 15 2011 20:44 GMT
#399
On September 16 2011 05:43 FryktSkyene wrote:
NP 7
EMP 10


Anyone know snipe by chance?

http://wiki.teamliquid.net/starcraft2/Snipe
10 as well apparently
Twitter: @zhurai | Site: http://zhurai.com
Cloud9157
Profile Joined December 2010
United States2968 Posts
September 15 2011 20:44 GMT
#400
On September 16 2011 05:43 R3N wrote:
Show nested quote +
On September 16 2011 05:37 Cloud9157 wrote:
Zergs are seriously hilarious.

Can I get a unit that can steal your massives, snare everything you have, and then have a billion little devils blocking you from getting to it?


Protoss are seriously hilarious.

Can I get a unit that can storm-rape your entire army, 1-shott all your casters, and then morph into a-moving rapeArchons blocking you from winning the game?


But wait... My AoE spell actually requires research+resources... And my Archon requires 12 seconds to form, and 100/300 in resources...

"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
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