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Active: 2555 users

a really specific Ninja ZvP nerf (1.4.0 PTR) - Page 14

Forum Index > SC2 General
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Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2011-09-12 19:13:22
September 12 2011 19:13 GMT
#261
i was bored just now and just tested this in unit tester and it's basically bullshit. Currently (before patch), you can't unload banelings on top of a clumped up army with no gaps, moving drop or no moving drop. the only way it works is if there are tiny gaps in the army. which is why it works in the 'pre-patch 1.4' video.

i need further testing for 100% confidence in this but it seems all this talk is just for nothing..PTR does nothing
ModeratorBlame yourself or God
Mairou
Profile Joined June 2011
Finland144 Posts
September 12 2011 19:13 GMT
#262
On September 13 2011 03:55 Avril_Lavigne wrote:
cool, now protoss will never have to learn how to micro, terran actually takes splitting, and now protoss just has to stack there army tightly together and 1a!


How can you split when your army is fungal growthd lol.
eSports! www.youtube.com/MairouTV
CScythe
Profile Joined June 2009
Canada810 Posts
September 12 2011 19:13 GMT
#263
Now Protoss are being rewarded for keeping their shit in a ball and not splitting/microing, awesome.
arbitrageur
Profile Joined December 2010
Australia1202 Posts
September 12 2011 19:13 GMT
#264
On September 13 2011 03:50 Sated wrote:
Show nested quote +
On September 13 2011 02:33 hugman wrote:
On September 13 2011 02:31 Sated wrote:
Zergs realise that this is a bugfix, right? Units shouldn't be able to be dropped onto locations were there literally isn't any space for them. Can you imagine a Protoss ball politely making room for a marine to land in the middle of them? Of course not. The same is true with Banelings. Sounds like this is the dropship equivalent of stopping buildings landing by putting a unit under them.


What has "supposed to be -x-" got to do with anything? As already mentioned there were plenty of bugs in BW that made the balance what it was. ZvT would be unwinnable without mutalisk stacking.

Last time I checked, this isn't Brood War. God forbid Blizzard wants to release a game with as few bugs as possible. I suppose Viking flowers should return?


Yes you're right. Let's destroy good gameplay because it wasn't part of the original model of how the drop mechanic works.

Rofl.
Deleted User 137586
Profile Joined January 2011
7859 Posts
September 12 2011 19:14 GMT
#265
Everyone posting in this thread, better read the thread first. We're having the same arguments over and over. Actually, "gosublade", "Sausefag" etc should at least read the edited OP before posting...
Cry 'havoc' and let slip the dogs of war
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
September 12 2011 19:15 GMT
#266
On September 13 2011 04:13 Zelniq wrote:
i was bored just now and just tested this in unit tester and it's basically bullshit. Currently (before patch), you can't unload banelings on top of a clumped up army with no gaps, moving drop or no moving drop. the only way it works is if there are tiny gaps in the army. which is why it works in the 'pre-patch 1.4' video.

i need further testing for 100% confidence in this but it seems all this talk is just for nothing..PTR does nothing


And yet this topic is still open and ongoing despite numerous people stating the same thing and others just ignoring it.
Cackle™
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
September 12 2011 19:16 GMT
#267
--- Nuked ---
Roblin
Profile Joined April 2010
Sweden948 Posts
September 12 2011 19:16 GMT
#268
On September 13 2011 04:10 moofang wrote:
Show nested quote +
On September 13 2011 04:03 arbitrageur wrote:
On September 13 2011 04:01 darmousseh wrote:
How will this affect the game?

It won't. The situation in which your units are so tightly clumped that banelings will actually show up on the outside of the group is really really hard to do and has to be done in an instant.

Evidence?


I know I've tried using a stalker to plug a hole to prevent a ling runby. Suffice to say, I never tried it again.

why not? I have had my ling runbys stopped by:

a zealot (until I issued additional commands)
a hold-position zealot
a hold-position stalker
forcefield
an immortal once
as of yet I have never had my runbys stopped by probes or templars though
I'm better today than I was yesterday!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
September 12 2011 19:16 GMT
#269
the reason why people are having mixed results is because it does matter how clumped the ball is/what type of units are clumped. some clumps allow for drops on top of them, others force to the side..depends if there are little tiny gaps (not gaps that look big enough for a bane to fit, even smaller ones will do)
ModeratorBlame yourself or God
xbankx
Profile Joined July 2010
703 Posts
September 12 2011 19:18 GMT
#270
On September 13 2011 04:13 Zelniq wrote:
i was bored just now and just tested this in unit tester and it's basically bullshit. Currently (before patch), you can't unload banelings on top of a clumped up army with no gaps, moving drop or no moving drop. the only way it works is if there are tiny gaps in the army. which is why it works in the 'pre-patch 1.4' video.

i need further testing for 100% confidence in this but it seems all this talk is just for nothing..PTR does nothing


I think people are just trolling zergs to make them whine lol. You should do more test to confirm. But yea, as a toss player, I think the current baneling drop mechanic should stay as it require both side to micro. But Im guessing all this whining is for nothing.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
September 12 2011 19:19 GMT
#271
On September 13 2011 04:16 Zelniq wrote:
the reason why people are having mixed results is because it does matter how clumped the ball is/what type of units are clumped. some clumps allow for drops on top of them, others force to the side..depends if there are little tiny gaps (not gaps that look big enough for a bane to fit, even smaller ones will do)


Yeah took some attempts but i replicated that earlier today. Thought the FOW made a difference but in the end it didnt.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
September 12 2011 19:23 GMT
#272
On September 13 2011 04:13 Zelniq wrote:
i was bored just now and just tested this in unit tester and it's basically bullshit. Currently (before patch), you can't unload banelings on top of a clumped up army with no gaps, moving drop or no moving drop. the only way it works is if there are tiny gaps in the army. which is why it works in the 'pre-patch 1.4' video.

i need further testing for 100% confidence in this but it seems all this talk is just for nothing..PTR does nothing


Have to admit I was too soon to voice an opinion as well before testing it myself. Seems like nothing has really changed,.
GypsyBeast
Profile Joined December 2010
Canada630 Posts
September 12 2011 19:29 GMT
#273
WTF noone even used bane drops that much. THX BLIZZ for killing the funnest and most entertaining thing in ZvP. were people even QQing about this? what the hell is the point of it?
Ya? Well ill BM you harder! Another win in 10 seconds flat! -Rainbow Dash playing SC2.
PenguinWithNuke
Profile Blog Joined January 2011
250 Posts
Last Edited: 2011-09-12 19:34:14
September 12 2011 19:32 GMT
#274
On September 13 2011 02:18 N3rV[Green] wrote:
Baneling drops were just really really really fucking scary. I for one am glad I won't be seeing my ENTIRE ARMY turn into green goo while I can't move them cause they're all fungaled.



The correct counter is to make your army NOT move around in a compact ball, and to spread it out instead. If it's spread out, less fungals will hit, as well as less banelings.

I hope Blizzard is trolling. Baneling rain and fungals just punish a player who has 1a syndrome. That is all.

On September 13 2011 04:13 Mairou wrote:
Show nested quote +
On September 13 2011 03:55 Avril_Lavigne wrote:
cool, now protoss will never have to learn how to micro, terran actually takes splitting, and now protoss just has to stack there army tightly together and 1a!


How can you split when your army is fungal growthd lol.


Why don't you split your army before you get fungaled?
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
September 12 2011 19:33 GMT
#275
On September 13 2011 04:29 GypsyBeast wrote:
WTF noone even used bane drops that much. THX BLIZZ for killing the funnest and most entertaining thing in ZvP. were people even QQing about this? what the hell is the point of it?


Lol? Banedrop is one of two answers to Toss 1a ball.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Piledriver
Profile Blog Joined August 2010
United States1697 Posts
September 12 2011 19:39 GMT
#276
On September 13 2011 04:13 Zelniq wrote:
i was bored just now and just tested this in unit tester and it's basically bullshit. Currently (before patch), you can't unload banelings on top of a clumped up army with no gaps, moving drop or no moving drop. the only way it works is if there are tiny gaps in the army. which is why it works in the 'pre-patch 1.4' video.

i need further testing for 100% confidence in this but it seems all this talk is just for nothing..PTR does nothing



Thanks for testing. I think its high time for this thread to be closed unless the OP is modified along with the title.
Envy fan since NTH.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
September 12 2011 19:42 GMT
#277
On September 13 2011 03:51 TutsiRebel wrote:
if blizzard thinks zerg aoe is too strong, can't they just remove fungal snare? first we lose NP, which actually takes positioning / micro, and now the damage from baneling drops appears to be severely attenuated by this "fix". If blizzard wants to get rid of F + click syndrome in the matchups (which they should), this is NOT the way to do it.


I'd actually be happy it fungal was changed from STUN to SNARE

although Im protoss, I have to kind agree that NP change, if it goes through, is kinda ridiculous
MrLlama
Profile Joined December 2010
United States454 Posts
September 12 2011 19:45 GMT
#278
I'm not sure what blizzard is honestly thinking...not allowing overlords to drop over dense areas or areas of fog is just flat our retarded. If I tell my overlord to move to a mineral line and shift drop it, that should be done. If I am over an army and I want to drop banelings, they should drop and not wait to get to the outskirts of an army or simply NOT drop at all even when they do get to space.

I mean these are things dropping out of an airship, if you think about it then it makes complete sense that they would be able to drop on top of units...
www.youtube.com/mrllamasc << Casting & Analysis Videos
Sky0
Profile Blog Joined June 2010
United States214 Posts
September 12 2011 19:50 GMT
#279
Isnt this a terraN drop nerf?
"We are not retreating, we are advancing in another direction"
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-09-12 19:51:37
September 12 2011 19:51 GMT
#280
On September 13 2011 04:15 TheKefka wrote:
Show nested quote +
On September 13 2011 04:13 Zelniq wrote:
i was bored just now and just tested this in unit tester and it's basically bullshit. Currently (before patch), you can't unload banelings on top of a clumped up army with no gaps, moving drop or no moving drop. the only way it works is if there are tiny gaps in the army. which is why it works in the 'pre-patch 1.4' video.

i need further testing for 100% confidence in this but it seems all this talk is just for nothing..PTR does nothing


And yet this topic is still open and ongoing despite numerous people stating the same thing and others just ignoring it.


This would be a good way for TL mods to determine (read: ban) those who don't even bother to read the last page of the thread they are posting in and just drop their opinion
"You see....YOU SEE..." © 2010 Sen
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