• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:08
CET 05:08
KST 13:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
BGE Stara Zagora 2026 cancelled3Blizzard Classic Cup - Tastosis announced as captains12Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224
StarCraft 2
General
BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced Blizzard Classic Cup - Tastosis announced as captains Team Liquid Map Contest - Preparation Notice SC2 Spotted on the EWC 2026 list?
Tourneys
[GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Are you ready for ASL 21? Hype VIDEO
Tourneys
[BSL22] Open Qualifiers & Ladder Tours [Megathread] Daily Proleagues IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Mexico's Drug War Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1798 users

a really specific Ninja ZvP nerf (1.4.0 PTR) - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 20 Next All
Sated
Profile Blog Joined March 2011
England4983 Posts
September 12 2011 18:50 GMT
#241
--- Nuked ---
EmilA
Profile Joined October 2010
Denmark4618 Posts
September 12 2011 18:51 GMT
#242
On September 13 2011 03:45 moofang wrote:
Show nested quote +
On September 13 2011 03:36 Soluhwin wrote:
EmilA is correct, according to my tests, baneling bombs are still possible but it will always hit the outskirts of a deathball. This means the overall DPS of banelings have been slaughtered in this matchup, because instead of a the full 360 degree splash on top of units, the splash will hit around 180 degrees of units. This distributes baneling splash without any effort from the protoss, I'd have to disagree with this change.

MS paint added for further explanation:
[image loading]
Black dots w/purple outlines are stalkers, green circle is bane splash.


Hmmm, I'm curious. Did you test the 360 degree splash case in 1.3 extensively too? Like I said, the tone of the patch note implied that you never could drop on fully clumped units even in 1.3.


I tested on 1.3 - while you can't issue a drop command while on top of the ball, you can issue the drop command on the outskirts of the ball and it won't stop no matter how tightly clumped the ball gets.
http://dotabuff.com/players/122305951 playing other games
TutsiRebel
Profile Joined August 2011
United States172 Posts
September 12 2011 18:51 GMT
#243
if blizzard thinks zerg aoe is too strong, can't they just remove fungal snare? first we lose NP, which actually takes positioning / micro, and now the damage from baneling drops appears to be severely attenuated by this "fix". If blizzard wants to get rid of F + click syndrome in the matchups (which they should), this is NOT the way to do it.
I can bhop irl
Sausafeg
Profile Joined October 2010
United Kingdom54 Posts
September 12 2011 18:52 GMT
#244
On September 13 2011 03:43 skatbone wrote:
Show nested quote +
On September 13 2011 01:55 arbitrageur wrote:
If current 1.4.0 PTR goes through, it seems Zerg can no longer use baneling drops against Protoss (see end of post for for ppl that semi-dispute this claim as well as others that endorse it in tests). You can still technically do it (if the video I've linked is an accurate representation of the change) but the tech isn't going to be worth it because the damage output in a big fight may be ~30% as much as it used to be, as you'll see in the video (perhaps 0% because they can now FF wall their army).

The change, under bug-fixes:
Transports can no longer unload units into a dense area if the original order was issued on a fogged location.



http://www.teamliquid.net/forum/viewmessage.php?topic_id=210348

This thread, from April 2011, dealt with this issue as a bug. It contains elements of the same discussion--clumping versus non-clumping.

I'm fine with them dropping directly on units (unlike P and T). But I also agree with those who are claiming that this IS a bug.


So I assume that this means that the effect shown in the OPs video (banelings not dropping on clumped armies), was not changed at all in the patch when you have vision (based on observations seen in the april thread). The only thing the patch is changing is that you can't drop onto clumped areas when you issue the command without vision, as described by the patch notes.

So baneling drops should work exactly as they have before patch 1.4.
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
September 12 2011 18:55 GMT
#245
cool, now protoss will never have to learn how to micro, terran actually takes splitting, and now protoss just has to stack there army tightly together and 1a!
WniO
Profile Blog Joined April 2010
United States2706 Posts
September 12 2011 18:56 GMT
#246
On September 13 2011 03:41 Arcanefrost wrote:
I hope Morrow wasn't drinking a hot beverage while reading this.

On topic: Good change, but the problem will still be ling/infestor completely stopping all toss pressure in the midgame.

LOL at the morrow comment.

this is a terrible change... protoss laying down forcefields and microing back was a cool gameplay mechanic that developed to combat the overlord drops.

banelings on paper are terrible against protoss, its just everyone is too lazy to not clusterfuck their units.
Destro
Profile Joined September 2009
Netherlands1206 Posts
September 12 2011 18:57 GMT
#247
1.4 is looking pretty bad for zerg.. this change is really just promoting 1-a syndrome for deathball..
bring back weapon of choice for hots!
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
September 12 2011 18:57 GMT
#248
I dont think I ever won a game where zerg used baneling drops so I am glad this has been removed. Such an OP tactic.
gosublade
Profile Joined May 2011
632 Posts
September 12 2011 18:58 GMT
#249
Wtf, are you guys missing the fogged mention? This chances nothing
Not even death can save you from me.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
September 12 2011 18:59 GMT
#250
so, blizzard encouraging making ball of death (keeping army tightly in one cluster) and neglecting micro (spreading army, sniping ovies). And nerfing zergs while protoss struggling in PvT.

thought they knew what they're doing
its depressing.
Its grack
Jayrod
Profile Joined August 2010
1820 Posts
September 12 2011 19:00 GMT
#251
On September 13 2011 03:55 Avril_Lavigne wrote:
cool, now protoss will never have to learn how to micro, terran actually takes splitting, and now protoss just has to stack there army tightly together and 1a!

Jokes on you, you dont even have to 1a cause youre standing still.

in all seriousness zerg has the easiest and least consequential micro requirements by FAR.. baneling drops are no exception... its hilarious to read people that are saying its difficult. Its pathetically easy... if its difficult for you, maybe world of warcraft would suit you better.
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
September 12 2011 19:01 GMT
#252
First thing first, lets explain the change

It is no longer possible to drop a unit in a dense area as explained above. This is definitely the way it should always have been. Previously, units dropped would push the units away from it in order to make space which is why baneling drops worked on super dense groups, but no longer do. In most actual game situations, this is highly unlikely to affect anything since unless you are spamming a command to group close, there will always be some room in between units, especially with stalkers in the mix.

How will this affect the game?

It won't. The situation in which your units are so tightly clumped that banelings will actually show up on the outside of the group is really really hard to do and has to be done in an instant. Usually the best idea when you see a bunch of overlords is to run away. If you decide "ok, i'm going to group up to prevent the banelings from hitting the middle of the group. If you screw up at all, which is the most likely scenario unless you are perfect, then you just lost the game for yourself. 99.9% of the time, protoss will still be running away and 99.9% of the time, banelings will still land in the middle of the group.

The fog of war thing I believe has to do with not being able to drop units if the area was under fog of war, it seems however, that this change lead to this unintended bug fix which they decided to report as a single bug fix.
Developer for http://mtgfiddle.com
arbitrageur
Profile Joined December 2010
Australia1202 Posts
September 12 2011 19:02 GMT
#253
On September 13 2011 03:57 Mastermind wrote:
I dont think I ever won a game where zerg used baneling drops so I am glad this has been removed. Such an OP tactic.


If there were futures contracts for individual's I'd short you so hard lol
arbitrageur
Profile Joined December 2010
Australia1202 Posts
September 12 2011 19:03 GMT
#254
On September 13 2011 04:01 darmousseh wrote:
How will this affect the game?

It won't. The situation in which your units are so tightly clumped that banelings will actually show up on the outside of the group is really really hard to do and has to be done in an instant.

Evidence?
bgx
Profile Joined August 2010
Poland6595 Posts
September 12 2011 19:04 GMT
#255
Im just kinda laughing my ass of as they proceed to label queing drop as bug, next time they label everything as "bug" so they can proceed to change any mechanic without consequence of having discussion ("thats not balance issue it was only a bug, everyone used and we failed to notice for 1.5 year").
Stork[gm]
arbitrageur
Profile Joined December 2010
Australia1202 Posts
Last Edited: 2011-09-12 19:05:12
September 12 2011 19:04 GMT
#256
On September 13 2011 04:00 Jayrod wrote:
Show nested quote +
On September 13 2011 03:55 Avril_Lavigne wrote:
cool, now protoss will never have to learn how to micro, terran actually takes splitting, and now protoss just has to stack there army tightly together and 1a!

Jokes on you, you dont even have to 1a cause youre standing still.

in all seriousness zerg has the easiest and least consequential micro requirements by FAR.. baneling drops are no exception... its hilarious to read people that are saying its difficult. Its pathetically easy... if its difficult for you, maybe world of warcraft would suit you better.

It's actually difficult. It's easy to drop, but it's hard to do it optimally. If protoss splits in 3 directions, you want to move command groups of overlords after individually D-clicking each one and neuraling. doing this efficiently is not easy. Doing it inefficiently is.
kusto
Profile Joined November 2010
Russian Federation823 Posts
September 12 2011 19:07 GMT
#257
On September 13 2011 03:57 Mastermind wrote:
I dont think I ever won a game where zerg used baneling drops so I am glad this has been removed. Such an OP tactic.


Yes, just as improving or adjusting to strategies and controlling your army.
the game is the game
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
September 12 2011 19:08 GMT
#258
this fix is totally silly .
im terran
Incredible Miracle
Dikkbutt
Profile Joined September 2010
Sweden193 Posts
September 12 2011 19:09 GMT
#259
Top master protoss here, and if this is an intended change I must say that blizzard is approaching balancing in the completly wrong way. Protoss is a very one dimensional, clumpsy race atm. Just nerfing random stuff that is good against the only way protoss can play is just plain stupid. Dont fix zerg, fix protoss blizzard.
howdy
moofang
Profile Joined June 2011
508 Posts
September 12 2011 19:10 GMT
#260
On September 13 2011 04:03 arbitrageur wrote:
Show nested quote +
On September 13 2011 04:01 darmousseh wrote:
How will this affect the game?

It won't. The situation in which your units are so tightly clumped that banelings will actually show up on the outside of the group is really really hard to do and has to be done in an instant.

Evidence?


I know I've tried using a stalker to plug a hole to prevent a ling runby. Suffice to say, I never tried it again.
Prev 1 11 12 13 14 15 20 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
StarCraft Evolution League #18
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 261
ViBE144
StarCraft: Brood War
GuemChi 3607
Leta 175
sSak 44
NaDa 39
GoRush 17
Icarus 6
Dota 2
NeuroSwarm96
XaKoH 0
League of Legends
JimRising 496
Counter-Strike
taco 751
Heroes of the Storm
Khaldor77
Other Games
summit1g10934
C9.Mang0334
Hui .53
Moletrap5
Organizations
Other Games
gamesdonequick1651
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• EnkiAlexander 103
• practicex 11
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 24
• Azhi_Dahaki7
• Diggity3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo992
• Stunt196
Upcoming Events
Replay Cast
19h 52m
CranKy Ducklings
1d 5h
RSL Revival
1d 5h
WardiTV Team League
1d 7h
uThermal 2v2 Circuit
1d 12h
Patches Events
1d 12h
BSL
1d 15h
Sparkling Tuna Cup
2 days
RSL Revival
2 days
WardiTV Team League
2 days
[ Show More ]
BSL
2 days
Replay Cast
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Team League
4 days
GSL
5 days
The PondCast
6 days
WardiTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-12
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.