i need further testing for 100% confidence in this but it seems all this talk is just for nothing..PTR does nothing
a really specific Ninja ZvP nerf (1.4.0 PTR) - Page 14
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Zelniq
United States7166 Posts
i need further testing for 100% confidence in this but it seems all this talk is just for nothing..PTR does nothing | ||
Mairou
Finland144 Posts
On September 13 2011 03:55 Avril_Lavigne wrote: cool, now protoss will never have to learn how to micro, terran actually takes splitting, and now protoss just has to stack there army tightly together and 1a! How can you split when your army is fungal growthd lol. | ||
CScythe
Canada810 Posts
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arbitrageur
Australia1202 Posts
On September 13 2011 03:50 Sated wrote: Last time I checked, this isn't Brood War. God forbid Blizzard wants to release a game with as few bugs as possible. I suppose Viking flowers should return? Yes you're right. Let's destroy good gameplay because it wasn't part of the original model of how the drop mechanic works. Rofl. | ||
Deleted User 137586
7859 Posts
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TheKefka
Croatia11752 Posts
On September 13 2011 04:13 Zelniq wrote: i was bored just now and just tested this in unit tester and it's basically bullshit. Currently (before patch), you can't unload banelings on top of a clumped up army with no gaps, moving drop or no moving drop. the only way it works is if there are tiny gaps in the army. which is why it works in the 'pre-patch 1.4' video. i need further testing for 100% confidence in this but it seems all this talk is just for nothing..PTR does nothing And yet this topic is still open and ongoing despite numerous people stating the same thing and others just ignoring it. | ||
stormtemplar
United States2140 Posts
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Roblin
Sweden948 Posts
On September 13 2011 04:10 moofang wrote: I know I've tried using a stalker to plug a hole to prevent a ling runby. Suffice to say, I never tried it again. why not? I have had my ling runbys stopped by: a zealot (until I issued additional commands) a hold-position zealot a hold-position stalker forcefield an immortal once as of yet I have never had my runbys stopped by probes or templars though | ||
Zelniq
United States7166 Posts
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xbankx
703 Posts
On September 13 2011 04:13 Zelniq wrote: i was bored just now and just tested this in unit tester and it's basically bullshit. Currently (before patch), you can't unload banelings on top of a clumped up army with no gaps, moving drop or no moving drop. the only way it works is if there are tiny gaps in the army. which is why it works in the 'pre-patch 1.4' video. i need further testing for 100% confidence in this but it seems all this talk is just for nothing..PTR does nothing I think people are just trolling zergs to make them whine lol. You should do more test to confirm. But yea, as a toss player, I think the current baneling drop mechanic should stay as it require both side to micro. But Im guessing all this whining is for nothing. | ||
ZeromuS
Canada13372 Posts
On September 13 2011 04:16 Zelniq wrote: the reason why people are having mixed results is because it does matter how clumped the ball is/what type of units are clumped. some clumps allow for drops on top of them, others force to the side..depends if there are little tiny gaps (not gaps that look big enough for a bane to fit, even smaller ones will do) Yeah took some attempts but i replicated that earlier today. Thought the FOW made a difference but in the end it didnt. | ||
Ysellian
Netherlands9029 Posts
On September 13 2011 04:13 Zelniq wrote: i was bored just now and just tested this in unit tester and it's basically bullshit. Currently (before patch), you can't unload banelings on top of a clumped up army with no gaps, moving drop or no moving drop. the only way it works is if there are tiny gaps in the army. which is why it works in the 'pre-patch 1.4' video. i need further testing for 100% confidence in this but it seems all this talk is just for nothing..PTR does nothing Have to admit I was too soon to voice an opinion as well before testing it myself. Seems like nothing has really changed,. | ||
GypsyBeast
Canada630 Posts
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PenguinWithNuke
250 Posts
On September 13 2011 02:18 N3rV[Green] wrote: Baneling drops were just really really really fucking scary. I for one am glad I won't be seeing my ENTIRE ARMY turn into green goo while I can't move them cause they're all fungaled. The correct counter is to make your army NOT move around in a compact ball, and to spread it out instead. If it's spread out, less fungals will hit, as well as less banelings. I hope Blizzard is trolling. Baneling rain and fungals just punish a player who has 1a syndrome. That is all. On September 13 2011 04:13 Mairou wrote: How can you split when your army is fungal growthd lol. Why don't you split your army before you get fungaled? | ||
MangoTango
United States3670 Posts
On September 13 2011 04:29 GypsyBeast wrote: WTF noone even used bane drops that much. THX BLIZZ for killing the funnest and most entertaining thing in ZvP. were people even QQing about this? what the hell is the point of it? Lol? Banedrop is one of two answers to Toss 1a ball. | ||
Piledriver
United States1697 Posts
On September 13 2011 04:13 Zelniq wrote: i was bored just now and just tested this in unit tester and it's basically bullshit. Currently (before patch), you can't unload banelings on top of a clumped up army with no gaps, moving drop or no moving drop. the only way it works is if there are tiny gaps in the army. which is why it works in the 'pre-patch 1.4' video. i need further testing for 100% confidence in this but it seems all this talk is just for nothing..PTR does nothing Thanks for testing. I think its high time for this thread to be closed unless the OP is modified along with the title. | ||
AsnSensation
Germany24009 Posts
On September 13 2011 03:51 TutsiRebel wrote: if blizzard thinks zerg aoe is too strong, can't they just remove fungal snare? first we lose NP, which actually takes positioning / micro, and now the damage from baneling drops appears to be severely attenuated by this "fix". If blizzard wants to get rid of F + click syndrome in the matchups (which they should), this is NOT the way to do it. I'd actually be happy it fungal was changed from STUN to SNARE although Im protoss, I have to kind agree that NP change, if it goes through, is kinda ridiculous | ||
MrLlama
United States454 Posts
I mean these are things dropping out of an airship, if you think about it then it makes complete sense that they would be able to drop on top of units... | ||
Sky0
United States214 Posts
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sleepingdog
Austria6145 Posts
On September 13 2011 04:15 TheKefka wrote: And yet this topic is still open and ongoing despite numerous people stating the same thing and others just ignoring it. This would be a good way for TL mods to determine (read: ban) those who don't even bother to read the last page of the thread they are posting in and just drop their opinion | ||
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