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Starcraft 2 Science: Skillcraft's Study

Forum Index > SC2 General
261 CommentsPost a Reply
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CrushDog5
Profile Joined March 2010
Canada207 Posts
Last Edited: 2011-09-12 19:18:05
September 12 2011 05:42 GMT
#1
STARCRAFT II + SCIENCE
Starcraft's March Into Academia
BY: MARK BLAIR (CRUSHDOG5)

[image loading]


As the director of the cognitive science lab (http://cslab.psyc.sfu.ca/) and a professor at Simon Fraser University (http://www.psyc.sfu.ca/people/), I lead the team of researchers behind the SkillCraft project, the first large-scale research on StarCraft 2 expertise. There are currently eight members of the research team from the Cognitive Science Lab working on the SkillCraft project, a mix of graduate students and undergrads from Computing, Psychology and Cognitive Science and we have put in well over a 1,000 hours on the project. Our goal is to make SkillCraft the largest expertise study ever conducted. In this article I’ll give an overview of the project, provide some description of the methods we are using, and talk about what I see in the future for the scientific study of StarCraft2.


Expertise


Scientists have been studying expertise for decades, and we now know a great deal. We know that expertise in a complex skill that requires about 10,000 hours of deliberate practice. We know that deliberate practice, in which effort is made to improve, typically by doing tasks that are targeting specific sub-skills (for example playing scales on the piano), is far better than simply playing a lot. We know that the difference between the top experts in a field is correlated most strongly with hours of deliberate practice, and that there is very little empirical support for the idea that some experts are more 'talented' than others. Talent may have something to do with who gets involved in particular skill or who progresses past the novice stage - after all, no one likes to do things they’re bad at - but at the highest levels of achievement, practice is the most important factor by far. We also know that extensive practice at a skill changes the nature of your cognitive and perceptual processing in ways that improve your performance. Sometimes this generalizes to other tasks, such as improved visual processing in FPS gamers, and sometimes it doesn’t, as with case of a chess expert’s improved memory for chess positions.

Annoying Limitations


There are some limitations to typical studies of expertise, however. For example, it’s not uncommon to see a study with only 20 participants. When doing experimental work, more is definitely better, and small studies often need to be replicated before firm conclusions can be drawn. Another problem is that studies tend to have only a few levels of expertise, such as novice, intermediate, and expert. Nevertheless, these limitations make it difficult to see how the various components of a complex skill develop, and in particular, how they might interact with each other. The problem results because it is expensive to gather data from experts in real world tasks. Take, for example, tennis. Measuring the speed of a tennis serve is complicated, requires special equipment, and requires a lot of setup time. Measuring the speed of two hundred tennis serves from players across a wide range of skills is beyond the resources of most university research labs. And serve speed is only one of many interesting variables you’d want to look at. What about foot speed, reaction time and any of a dozen other interesting components to tennis skill? That is not even mentioning the difficulty in finding enough participants of different skill levels; even in a major city there are only a handful of tennis pros.


Starcraft Saves the Day


As it turns out, the way to solve all these research problems is sitting on your computer with the extension ‘.SC2replay’. The replay file overcomes the data collection problem because it automatically, instantly, and effortlessly collects a wealth of data about your play. SC2 records every command you and your opponent make: every time you select a probe, every time you build a tank, and every time you fungal a mineral line. The replay file, then, is a timestamped list of every action you perform during the entire game. This list is fed back into the game engine to produce the replay that you actually watch when you review your games.

A replay contains tons of interesting information. It includes selections and deselections, attack commands, build commands, hotkey definitions and hotkey use. From this data, we can look at a great many things. Multitasking, APM, Map Awareness, Scouting, etc., can all be tracked from the information in a replay file. One of the big changes from SC:BW replays is that they now includes camera movements. Players can now see a first person view , and we can now study how you move the main screen to gather information from around the map. For us, a lab focusing on information access and use, this is very interesting data. The speed at which a player can switch to a new view, do some action and switch views again constitutes what we would call a perception-action cycle, and reveals a great deal about the cognitive capacities of the player. We can use such information to learn about how cognitive processing changes as a function expertise, and what the limits of real-time information processing are in the context of a complex cognitive-motor task.

Processing replay information is far from easy, however. Calculating a meaningful APM, for example, involves filtering out spamming, which is most common early game, but can happen any time. Making a bunch of zerglings can look like spamming to a computer program that is looking to strip out repeated actions, so there is a lot of testing that has to happen before we can be sure where capturing what we want to capture. There are also frustrating omissions. For instance, pathing is dealt with by the game engine, so we cannot tell for sure where units actually go, only where they are supposed to end up. We don’t know for sure when units die, because dying is isn’t a command. Are you late on your chronoboost timing or did your nexus get sniped? It is tricky to tell. Despite the complexity of the analysis, there are a large number of factors that are reliably captured, and we will be focusing on those at first.



A Ground Breaking Study


Because data collection is already done by the game, and because data analysis can be automated, it becomes feasible to collect and analyze expertise data on a scale never seen before in this field of research; not just from 20 people, or even 200 people, but from 2,000 or even 20,000 people. Having a data set this large solves all the limitations one normally sees in expertise research. We can have very reliable estimates because we have so many data points. We can get a finer grained picture of the development of expertise because we have replays from seven different leagues, as well as professional players. The combination of these two factors allows us to get a better understanding of the rate of development of various skills with respect to each other. This is not a trivial question. It’s often assumed that all subcomponents of expertise get better at the same rate, for example that your ability to scout for expansions improves as your APM goes up. But it may turn out that scouting ability really only improves once your APM reaches a certain threshold. It also may be that the biggest APM improvements happen somewhere in the middle of the skill continuum, or it may be that large APM improvements occur only after players master hotkeys. Perhaps the internalization of specific timings (e.g., Chronoboost) occur only late in the skill curve. These examples present a picture of interdependent sub-skills. Our study has the potential to discover such interdependencies, something that a study with 3 levels of expertise and 20 people could never do.

The Real World


SC2 is interesting to study because it is complex, has a nice slow learning curve, involves memory, decision-making and perceptual processes, and involves interacting with information of varying relevance in an rich GUI. As a result, findings from our study can be useful for understanding real world tasks in which these processes are essential. A good example is emergency management. The SC2 interface is surprisingly similar to software designed for command and control centers in emergency management, where the goal is to deploy emergency personnel (fireman, paramedics and police) to crisis areas, while protecting strategic locations (bridges, reservoirs, etc.). Understanding the cognitive processes underlying resource management in Starcraft 2 could help us understand how experts and novices make analogous decisions in emergencies and, one day, may eventually lead to insights into how disaster response can be improved. Studies like ours can also help system designers. Specialized software systems do not have large user bases, and seldom do users have thousands of hours of practice. Studying SC2 can give designers some sense of what expert use of such a system would look like. Finally, understanding which cognitive/motor/perceptual skills change at which times over training can also be very beneficial for optimizing training regimes for a variety of real world tasks.

Future Investigations


Since beginning our project we have been contacted by several other scientists, and we are now discussing collaborations with researchers at Temple (on multitasking), and Brown Universities (on eye-tracking). I know of some reply analysis of harvested SC:BW games by a researcher at UC San Diego, and work done on SC2 players’ enhanced cognitive abilities by colleagues at the University of Texas at Austin. This suggests to me that there is both tremendous interest, and tremendous potential in SC2 research.

As for future projects from the Cognitive Science Lab, we are planning to pursue more replay analysis studies: joint attention and coordination studies of team games, and longitudinal studies which track individual players progress over many months (Bronze players save your replays, we’ll want them all!). We are also looking at doing work with eye-tracking. We have been in contact with MLG and may bring our eye-trackers to a tournament sometime next year. We also have an interest in investigating different training methods, for example, discovering what’s the best way to train someone to look at the minimap.



How Science Can Help Starcraft


There are definitely players who don’t care about science at all. They aren’t interested in eSports, or the SC2 community or in anything else beyond just having fun; and, of course, that’s totally OK. But when I see 10,000 players tune in live for the Day[9] daily; when I see that Husky’s casts get 70,000 views in one day; when I get PM’d with an offer to help analyze data from a fellow gamer with a PhD in particle physics; when I hear Star Girl’s casts, and watch my own kids’ enthusiasm for playing; and when I see people organizing BarCraft events all across North America that are so popular that they are covered by the Wall Street Journal; well, it’s just so obvious that there is a huge, vibrant, intelligent community of dedicated gamers who care about gaming and its future.

But we need to realize that our vision clashes with most people’s understanding of gaming. If you walk around my neighborhood at 4pm you can hear cacophony of poorly tuned pianos making their way, in fits and starts, through the Harry Potter theme. Parents pay $1000 a year per child for piano lessons, and will encourage, cajole, badger and berate their kids into practicing for an hour a day, or more. Why aren’t parents bugging their kids to memorize TvT builds, or practice their 4-gate, or watch replays from their mandatory daily laddering session, or write an essay about how they can improve their game? Diligently mastering StarCraft 2 develops fine motor skills and strategic thinking, it trains both planning and time critical decision-making, it helps develop mental toughness, it encourages reflection and analysis, and it offers the myriad benefits of any serious pursuit; yet these rational, caring parents diligently limit their kids “screen time” to an hour a week.

Beyond the scientific benefits, the marriage of Science and StarCraft can help change people’s misconceptions about gaming. The SkillCraft expertise project adopts, as its fundamental assumption, that StarCraft experts are TRUE experts who, because of their dedication, hard work and amazing skill, are worth studying. Whenever I publish a paper, present work at a conference, chat with colleagues, talk to a reporter, write a grant, make a presentation to industry, or recruit a student, I’ll have to convince someone that StarCraft is interesting and worth studying. I’ll have to describe the game, the community, and the professional scene. I’ll have to talk about the dexterity required, the strategy, the split-second decisions, and the resource management. In other words, I’ll be educating people about what playing StarCraft is really like. And I’ll be doing it, not as a gamer, but as a Cognitive Science professor at a respected university with a PhD and a nationally funded research program. I won’t be alone, either; as interest in researching SC2 blossoms, every scientist on every research project will be doing exactly the same thing.


If you support SC2, support SC2 + Science.

Participate
http://skillcraft.ca/

Other Info

Original TL thread
Reddit AMA
One hour interview with InfestedMrT for rCraftGaming on Twitch
(They do King of the Hill tournaments for all levels, you should check them out)
Facebook Twitter Reddit
SkillCraft.com - StarCraft + Science
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
September 12 2011 05:44 GMT
#2
Very interesting study, I'm glad to see support of Reddit and here and I hope everything continues to go well once you finish collecting replays
@RealHeyoka | ESL / DreamHack StarCraft Lead
Ryusei-R1
Profile Blog Joined December 2009
United States2106 Posts
September 12 2011 05:44 GMT
#3
This is an extremely sexy post, with the colors and the pictures. Can't wait to actually read it.
Jaedong plz
Akzever
Profile Joined March 2009
Canada94 Posts
September 12 2011 05:46 GMT
#4
Right on. Already submitted a replay/done the survey, wish I could do more!
kzvr.532
meep
Profile Blog Joined August 2009
United States1699 Posts
September 12 2011 05:48 GMT
#5
Unf <3 I love Starcraft and I love Science.
閑静 しずか (ノ・_・)ノ
HellGreen
Profile Joined September 2010
Denmark1146 Posts
September 12 2011 05:48 GMT
#6
I love the idea. This will be awesome
Free to do whatever I want!
sCiNmD
Profile Joined September 2011
United States2 Posts
September 12 2011 05:51 GMT
#7
Give a cognitive exam to Nestea and he'll fold it into origami...
Demonhunter04
Profile Joined July 2011
1530 Posts
September 12 2011 05:53 GMT
#8
Great post, and much more informative than the previous one. I completed the survey a few weeks ago.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Haustka
Profile Joined August 2010
United States221 Posts
September 12 2011 05:54 GMT
#9
why hasnt this done before? cause we developed the image of gaming as "waste of time" when in fact you can gain a lot from these studies

well done and i hope this will continue to develop. perhaps more of this study will make parents realize what they need to do in order to effectively give their children the best education, and yes gaming has become part of everyone's education by allowing them to exploited the perspective and cognitive part of the brain
Power of Human Will
Izukue
Profile Joined November 2010
Canada101 Posts
September 12 2011 05:54 GMT
#10
I'm taking a cognitive psychology course this term! Can't wait to see the results

Best of luck!
HuKPOWA
Profile Blog Joined February 2011
United States1604 Posts
September 12 2011 05:55 GMT
#11
god i love to see this :D i alrdy sent in mine <3
unifo
Profile Joined September 2009
Canada65 Posts
September 12 2011 06:01 GMT
#12
This study definitely has some scientific merit.... if you are a scientist. If you are a gamer, this will definitely be the most awesome study that one can ever find. Really awesome that an actual intellect from a university is performing such a study and I'm looking forward for the results.

I'm somewhat concerned about the number of replays collected. The chart on this page seems to indicate that there isn't as many bronze or silver players out there that are submitting compared to the other 4 main skill level. Then again, if you got 100+ replays to start with, that is a huge amount of replays in terms of crunching up the statistics.

Grandmaster, I can understand why there is so little replays... there isn't that many of them out there.
None
red4ce
Profile Blog Joined January 2011
United States7313 Posts
September 12 2011 06:07 GMT
#13
Exciting stuff. I wish you much success in your endeavor and look forward to the data and conclusions your study unearths.
Mr. Nefarious
Profile Joined December 2010
United States515 Posts
September 12 2011 06:12 GMT
#14
This is fantastic, will be submitting my own replays in the interests of science.
저그 화이팅
azr
Profile Joined August 2010
Norway144 Posts
September 12 2011 06:17 GMT
#15
[image loading]

User was warned for this post
Cyberpansy
Profile Joined March 2011
United States24 Posts
September 12 2011 06:21 GMT
#16
Love it! I remember learning about the limitations of studying expertise in memory classes. Amazing work and keep it up! Makes me proud to support Starcraft!
Uncultured
Profile Joined September 2010
United States1340 Posts
September 12 2011 06:24 GMT
#17
Can't wait to actually see some data.
Don't you rage when you lose too? -FruitDealer
JiYan
Profile Blog Joined February 2009
United States3668 Posts
September 12 2011 06:25 GMT
#18
received an email from them a few weeks ago and i thought it was some scam. after reading this and reading up on their site i decided to help out xD
DtorR
Profile Joined March 2011
Australia171 Posts
September 12 2011 06:25 GMT
#19
Love your dedication and professional article. I just wish Australia was on the same path where the US is atm with sc2.
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
Last Edited: 2011-09-12 06:36:36
September 12 2011 06:28 GMT
#20
This is amazing.

I had never thought of Starcraft replays as such a wealth of data until now. The potential for analysis is so exciting!

However, I'm concerned about systematic bias in the replays. The only replays I save from a day-to-day basis are replays of games that excited me for some specific reason, such as me doing especially well, or me having an especially close game, or me witnessing an amusing tactic, or me playing with friends. Heh, now that I think of it, none of that would probably make any difference.* However, the statistician in me would still prefer it if the replays uploaded were randomly sampled...

Have you guys approached Blizzard with any of this, in case they have relevant data to share or any way to aid you?

*EDIT: you're not as likely to see games where people fumble up or make huge (even if not uncommon) mistakes

EDIT2: I didn't realize every individual only uploads one replay. Huh.
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
Jombozeus
Profile Blog Joined August 2010
China1014 Posts
Last Edited: 2011-09-12 06:46:05
September 12 2011 06:37 GMT
#21
Blizzard, and the new gaming paradigm in general (with MOBA, RTS and other genres offering ELO ratings in PVP systems), have inadvertently created the most impressive and previously-impossible collection of data.

Something like this was impossible before because of physical limitations and budget limitations. But now the barrier is broken and so much new ideas can be uncovered from gaming, just waiting to be explored.

Its almost as if someone discovered a new force, a new element, or a new particle.

Mass data, a gigantic sample, convenient data, convenient organization of data, real people, real motivation, completely double-blind (unless someone deliberately screws with it), a wide variance in skill, a huge amount of different cultures and people and other perks. Screams science to me.
cheesemaster
Profile Joined February 2011
Canada1975 Posts
September 12 2011 06:39 GMT
#22
Hey simon fraser university thats the school my sister goes too ^^, didnt realise they were doing a study on starcraft thats pretty cool.

Vancouver has a huggge starcraft following though, even if you just look at the grandmasters players close to 20 of them are fromm vancouver(or at the very least BC, like drewbie ^^) (at least last season) that like close to 10% of grandmasters in the BC area

Slayers_MMA The terran who beats terrans
Spoonmeister
Profile Joined December 2010
Australia24 Posts
September 12 2011 06:42 GMT
#23
Very interesting and exciting study, good luck to the team

Beaker in the background is awesome
StateSC2
Profile Joined September 2010
Korea (South)621 Posts
Last Edited: 2011-09-12 06:43:05
September 12 2011 06:42 GMT
#24
This is the second (third?) time your team's posted about the study, and each post has essentially served the same purpose. I keep getting excited and think that the results are finally here..when they aren't.

Still interested in reading the actual analysis, though. Hopefully you release it soon.
Fireblast!: "This guy is pointless and wonderful"
ZUR1CH
Profile Joined February 2011
United States108 Posts
September 12 2011 06:42 GMT
#25
This is truly taking SC2 and esports to another level. A level that is both intelligent, informative, and important. A wonderful breakthrough.
riff
Profile Joined December 2010
United States113 Posts
September 12 2011 06:42 GMT
#26
Good stuff! I remember reading The role of deliberate practice in the acquisition of expert performance for the first time and being fascinated by the whole topic. I hope your study gets the support it deserves.
There is no teacher but the enemy. No one but the enemy will tell you what the enemy is going to do. No one but the enemy will ever teach you how to destroy and conquer. Only the enemy shows you where you are weak. -Mazer Rackham
pique
Profile Joined August 2011
143 Posts
September 12 2011 06:43 GMT
#27
I love the concept. however, I would be tentative attaching he 'expert' label to any current sc2 pro, especially non-korean pros. although players are starting to get very comfortable with the game, we still routinely see blunders of the highest caliber in even tip top professional play.

that said; there is obviously a wealth of information to be studied and benefited from that does not concern itself with total expertise. personally, the conception of 'game sense'-- as it is sometimes called--fascinates me. the point at which players are able to make decisions seemingly beyond conscious calculations, as though a sixth sense has entered their being. obviously very difficult to qualtify, but I have my hopes.
DeSBLsempavieh
Profile Joined May 2011
Germany62 Posts
September 12 2011 06:51 GMT
#28
Really nice idea.

FOR SCIENCE!
DeSBL | Wir wollen doch nur spielen!
JiYan
Profile Blog Joined February 2009
United States3668 Posts
September 12 2011 06:53 GMT
#29
On September 12 2011 15:39 cheesemaster wrote:
Hey simon fraser university thats the school my sister goes too ^^, didnt realise they were doing a study on starcraft thats pretty cool.

Vancouver has a huggge starcraft following though, even if you just look at the grandmasters players close to 20 of them are fromm vancouver(or at the very least BC, like drewbie ^^) (at least last season) that like close to 10% of grandmasters in the BC area


i bet you double that number at least are in california.
Laevateinn
Profile Joined November 2010
Norway115 Posts
September 12 2011 06:57 GMT
#30
Wow.
Can't wait to see what comes out of this.
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
September 12 2011 07:06 GMT
#31
On September 12 2011 15:25 DtorR wrote:
Love your dedication and professional article. I just wish Australia was on the same path where the US is atm with sc2.


And their interwebs too.

Sick of this 3rd world internet we have
Stephano//HerO//TaeJa//Squirtle//Bomber
SchfiftyFive
Profile Joined September 2010
United States131 Posts
September 12 2011 07:14 GMT
#32
Very fascinating! I've always believed since I was a kid that gaming can help develop certain brain functions in general! Dexterity is a big one of course, then there is the strategical thinking as well.

I hope this at the very least will convince parents all over the world that while yes playing basketball is good and I'd say just as important, but you can't shun out video games from your children either.

Physical activity is always great in almost any circumstance, but let them play their games too at night ya know?

/signed
My IQ? // "Unprotected sex is like fast expanding in close positions. Its risky, but feels great when it works out" Cim9
CravenRaven
Profile Joined September 2010
Australia114 Posts
September 12 2011 07:21 GMT
#33
And their interwebs too.

Sick of this 3rd world internet we have


Amen brother.


Reading stuff like this makes me want to quit my health science research and do starcraft research ^_^
zul
Profile Blog Joined February 2010
Germany5427 Posts
September 12 2011 07:35 GMT
#34
this is great. I will definitely submit replays.
keep it deep! @zulison
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
September 12 2011 07:36 GMT
#35
On September 12 2011 15:28 TheRealPaciFist wrote:
This is amazing.

I had never thought of Starcraft replays as such a wealth of data until now. The potential for analysis is so exciting!

However, I'm concerned about systematic bias in the replays. The only replays I save from a day-to-day basis are replays of games that excited me for some specific reason, such as me doing especially well, or me having an especially close game, or me witnessing an amusing tactic, or me playing with friends. Heh, now that I think of it, none of that would probably make any difference.* However, the statistician in me would still prefer it if the replays uploaded were randomly sampled...

Have you guys approached Blizzard with any of this, in case they have relevant data to share or any way to aid you?

*EDIT: you're not as likely to see games where people fumble up or make huge (even if not uncommon) mistakes

EDIT2: I didn't realize every individual only uploads one replay. Huh.



I'm the opposite, I have sc2 save all my replays. That way I can go back randomly to see how my play looks without bias that you have right after the game. Kinda like how musicians record themselves to listen.

So yes, all my replays are random samples and I don't mind uploading all of them.
Grettin
Profile Joined April 2010
42381 Posts
September 12 2011 07:42 GMT
#36
Very interesting idea. Good luck to everyone involved.

Can't wait to see what comes out of this!
"If I had force-fields in Brood War, I'd never lose." -Bisu
Garalor
Profile Joined March 2010
Germany136 Posts
September 12 2011 07:49 GMT
#37
wow very cool!
will help with some replays for sure!

hope to see more out of this!
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
September 12 2011 07:54 GMT
#38
This is an awesome study idea. Big props for SFU. Makes me proud of my city. =P
Jetaap
Profile Blog Joined November 2010
France4814 Posts
September 12 2011 07:59 GMT
#39
I had not realized the scale of the study, I thought it was a lonely graduate student or post-doc who was doing that, but in fact it's a real scientific team .
Good luck with the project, should be interesting, and congrats on starting this project, it takes balls to convince people that video games are worth studying.
ImDrizzt
Profile Blog Joined February 2011
Norway427 Posts
September 12 2011 08:02 GMT
#40
Awh, awesome.

This was my favourite bit:

Diligently mastering StarCraft 2 develops fine motor skills and strategic thinking, it trains both planning and time critical decision-making, it helps develop mental toughness, it encourages reflection and analysis, and it offers the myriad benefits of any serious pursuit

Let's help them, go look for Bronze people and give them link to this article, get them to post =]
Link to my serious blog, where I am serious and spreads truth, knowledge and "serious" stuff: http://www.liquidpoker.net/blog/viewblog.php?id=982066
EG.Thorzain
Profile Joined May 2010
Sweden164 Posts
September 12 2011 08:05 GMT
#41
Completed the survey. Excited about the results!
Thanks to Roberi for taking care of my TL fanclub! Also a thanks to all my fans in and outside my TL fanclub :). Fighting~~!
alyselol
Profile Joined December 2010
100 Posts
September 12 2011 08:11 GMT
#42
This is awesome. I guess I'll have to play a 1v1 game to support your study!
theBOOCH
Profile Joined November 2010
United States832 Posts
September 12 2011 08:16 GMT
#43
Incredible. This so exciting!
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
Kevan
Profile Joined April 2011
Sweden2303 Posts
Last Edited: 2011-09-12 08:20:11
September 12 2011 08:19 GMT
#44
Very interesting. Pretty nice job you have.
SC2, rip in pepperinos
kirdie
Profile Blog Joined December 2010
Germany221 Posts
September 12 2011 08:22 GMT
#45
I just participated and I have a huge batch of replays but I could only upload one of them. If you want to analyse so many replays why dont you have a mass upload function or is one replay per player really enough?
vinsky
Profile Joined June 2011
Poland48 Posts
September 12 2011 08:27 GMT
#46
great work guys. keep doing it :D
Nerchio - MVP - Mana - MKP | Flash
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
September 12 2011 08:32 GMT
#47
Have you considered that people will probably upload their best replay? It's just a thought, there's nothing you can really do about it.
I completed the survey before it was cool, just sayin'.
An apple a day keeps the Protoss away | TLHF
FILM
Profile Joined September 2010
United States663 Posts
September 12 2011 08:41 GMT
#48
best of luck
Artosis:  "It's like Detroit in there."   Tasteless:  "Lots of shootings and damaged buildings."
frequency
Profile Blog Joined February 2010
Australia1901 Posts
September 12 2011 08:48 GMT
#49
The simple fact that you went to the slight trouble of making an attractive post with no fluff in the text makes me a happy person.
www.twitter.com/marconofrio | marconofrio.tumblr.com
Deadeight
Profile Blog Joined September 2010
United Kingdom1629 Posts
Last Edited: 2011-09-12 08:56:42
September 12 2011 08:51 GMT
#50
Interested in this. Make sure you give us some feedback on results!


EDIT: Just a note on the study, though I'm sure you've already thought of this. You are asked about mouse sensitivity, but this is also dependent on the mouse you have, the windows sensitivity setting, and in many gaming mice also the driver settings I think. Though you may be measuring if they use a quicker/slower speed than their standard windows speed, just thought I'd point that out.
GoatSwarm
Profile Blog Joined April 2011
Sweden63 Posts
September 12 2011 08:59 GMT
#51
I just love this.
Never stop fighting!
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
September 12 2011 09:22 GMT
#52
Science Whaittinggg!!!!!!!

Awesome project, amazing that you were able to get this up and running, you must be very dedicated to your work!

I've saved most of my replays that track my journey from bronze to high masters, hopefully they'll be of use some day.

Can't wait to see the results, and how they will impact e-sports, I'm pretty sure that the koreans would be very interested in how to best train a student to look at the minimap.
bech
Profile Joined August 2010
Denmark162 Posts
September 12 2011 09:24 GMT
#53
From a psychological and statistical standpoint; how have you made sure that the replays submitted represent the average play and not the rare peak of skill by a given gamer? I could imagine that a player would have an interest (even if subconscious) to only submit videos they consider "good".

Have you considered creating an automated replay-uploader (like SC2Gears?) that uploads any 1v1 played by the participating users? This would also enable you to run a general analysis on the rate at which single players improve in various aspects in comparison to say, their league.
XplayN.com - Danish SC2 news and events.
shangul
Profile Joined March 2011
Switzerland27 Posts
September 12 2011 09:28 GMT
#54
Wao,
very nice article. I will participate. I love the fact that older people are into a video game. I'm 36 now. I told myself when I was growing up that I will never stop playing video games. I never thought it would come this far however. LoL.
Deleted User 137586
Profile Joined January 2011
7859 Posts
September 12 2011 09:35 GMT
#55
On September 12 2011 17:32 AnxiousHippo wrote:
Have you considered that people will probably upload their best replay? It's just a thought, there's nothing you can really do about it.
I completed the survey before it was cool, just sayin'.


Well, there are probably more people like me that just upload the latest replay quickly, and get back to work. I wouldn't worry about it much. But yeah, it might be best if people just upload the most recent replay (which is roughly what they were asking for).
Cry 'havoc' and let slip the dogs of war
SoFool
Profile Blog Joined July 2011
Malaysia96 Posts
September 12 2011 09:35 GMT
#56
Oh science...<3

You have ma support ;D
Find Humanity ... Assimilate ... Learn ... Evolve.
cribbon
Profile Joined July 2010
Sweden13 Posts
September 12 2011 09:40 GMT
#57
On September 12 2011 18:24 bech wrote:
From a psychological and statistical standpoint; how have you made sure that the replays submitted represent the average play and not the rare peak of skill by a given gamer? I could imagine that a player would have an interest (even if subconscious) to only submit videos they consider "good".


I would guess this is correct, I myself rank my games from 1-5 on a scale (5 is best) and I uploaded a four. Since i just began gaming again and is currently in gold (meh) when I used to be diamond, i guess that kind of proves the point; We enjoy showing something good becouse it makes us feel better.
One way, simpler than actually getting the process automatized, would be to get players to upload both one loss and one win. Maybe it wouldn't help very much though, another option would of course be to upload the 5 latest games and then some computer would later randomize which one to use.

Anyway, interesting research! I look forward to reading your paper in Science =)
Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2011-09-12 09:56:03
September 12 2011 09:45 GMT
#58
Very rarely does any project gets the full support of TeamLiquid administration like this. Make the community proud!
Thank God and gunrun.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
September 12 2011 09:52 GMT
#59
Happy to know I've already submitted a replay to you guys. Here's hoping you succeed in your study.
aka: KTVindicare the Geeky Bartender
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
September 12 2011 09:56 GMT
#60
DAmn... so when are the results going to be published? I thought this thread was going to have them.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
buncool
Profile Blog Joined February 2010
France70 Posts
September 12 2011 10:43 GMT
#61
i've done it !
When you're ahead, get more ahead !!
Demonicon
Profile Joined September 2011
Germany1 Post
September 12 2011 10:48 GMT
#62
On September 12 2011 17:32 AnxiousHippo wrote:
Have you considered that people will probably upload their best replay? It's just a thought, there's nothing you can really do about it.
I completed the survey before it was cool, just sayin'.


I don't think this a problem at all. As I understood is this study is about how skills develop with practice (very short summary, I know ), so nothing wrong if you have bronze players uploading the best they are capable of, silver players uploading their best games, etc...

Likewise if you measure the serve speed of a tennisplayer you won't ask him to just serve at a random speed, you will ask him to serve at the maximum speed he can achieve at his skill.
brendaaan
Profile Joined February 2011
New Zealand77 Posts
September 12 2011 11:03 GMT
#63
i signed up :D keep it up!
Rubrix cube record: 36 seconds :D
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
September 12 2011 11:08 GMT
#64
So I have completed the survey and attached a replay! But are we supposed to send in more replays at a later date or is just one entry enough?
progaymer
Profile Joined September 2011
12 Posts
September 12 2011 11:13 GMT
#65
hope you guys enjoy my master league cheese with 50apm scv repair
4rChon
Profile Blog Joined December 2010
150 Posts
September 12 2011 11:42 GMT
#66
The final paragraphs brought a tear to my eye. I can't wait for the results.
Roggay
Profile Joined April 2010
Switzerland6320 Posts
September 12 2011 11:42 GMT
#67
Very interesting study! I wish I could do a project like that for my bachelor/master, would be so cool.

Anyway, I filled the survey and sent my last ladder replay.
Vandroy
Profile Blog Joined March 2010
Sweden155 Posts
September 12 2011 12:34 GMT
#68
Well this seems very interesting so I've just gone and done the survey!
arbitrageur
Profile Joined December 2010
Australia1202 Posts
Last Edited: 2011-09-12 12:55:24
September 12 2011 12:53 GMT
#69
To CrushDog5:

Remember to consider that people in upper leagues (especially people who put in the dedication for masters ++) are probably more serious about RTS/gaming in general, and more likely to own a "gaming" mouse. What this means it that the mean DPI of someone in masters++ should exceed the mean DPI of someone in lower leagues.

So even if the average "sensitivity" in the survey for GM = 60% and the average "sensitivity" for gold = 70%, GM could still have a way faster ACTUAL sensitivity because they all own gaming mice that have 1800+++ DPI instead of gold leaguers that are more likely to own crappy generic mice with ~400 DPI.
The Touch
Profile Joined September 2010
United Kingdom667 Posts
September 12 2011 13:06 GMT
#70
You have my axe... I mean replay.
You Got The Touch
Chargelot
Profile Blog Joined December 2010
2275 Posts
September 12 2011 13:09 GMT
#71
[image loading]
Will be participating when I get home from university this afternoon.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Faggatron
Profile Joined April 2011
United Kingdom65 Posts
September 12 2011 13:17 GMT
#72
This article gave me nerd chills.
mechavoc
Profile Joined December 2010
United States664 Posts
September 12 2011 13:18 GMT
#73
Why only the one replay per person?
why not atleast one win one loss?
Mr.Brightside
Profile Joined October 2009
Australia317 Posts
Last Edited: 2011-09-12 13:23:32
September 12 2011 13:21 GMT
#74
I've already done the survey and sent my replay and as much as I am interested in a study like this I am somewhat skeptical. I don't really feel that SC2 is that beneficial to your skills or decision making or whatever you may call it outside of the game. Will your study show how people have developed skills for outside of the game? I am someone who frequently forgets what he is talking about/doing as soon as he is slightly distracted and I also have great difficulty making decisions most of the time. After almost 1000 hours of playing SC2 as well as about another 800 playing DotA, not including time spent on SCBW and War3 I don't really feel like either of these things have improved, perhaps you could say that they became even worse.

However I am glad that this is now in the community headlines and hopefully you will receive more input for your research.

Oh! I almost forgot! I love the image of Beaker in the title page :D
"Makin' Pylons, Makin' Probes, Fightin' Round The World" - Russell Crowe
RedBlargh
Profile Joined July 2011
99 Posts
September 12 2011 14:08 GMT
#75
*Bronze League Signal* Oh gawd, this a first. I'm actually needed? *Looks through replay list* Hmmm... not a single 1v1 replay in my list that dates back to August 22nd ._.

I'll play a few a 1v1s tonight and submit you guys one. I watch more than I play, but I'll be glad to go out of my way for the sake of science!
pyrodias
Profile Joined March 2011
United States27 Posts
September 12 2011 14:28 GMT
#76
I fully support this amazing effort. Everyone, please do the 5 minute survey and upload one replay. Seriously, you can help eSports at no cost to yourself (save 10 minutes of your time).
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
September 12 2011 14:28 GMT
#77
Here's my question: you are investigating expertise and the factors therein, but what do you think you'll find?

Another way of putting it: is your mission here to seek and destroy, or do you actually have objectives you want to capture?
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
September 12 2011 14:29 GMT
#78
[image loading]

Very interesting. This is probably a good estimate of the TL userbase ranking.
Bora Pain minha porra!
MisterFred
Profile Joined October 2010
United States2033 Posts
September 12 2011 14:31 GMT
#79
I was kind of surprised you didn't ask people if they played a single race or random, and if they switched often.
"The victor? Not the highest scoring, nor the best strategist, nor the best tactitian. The victor was he that was closest to the Tao of FFA." -.Praetor
Ripebananaa
Profile Joined September 2011
Canada129 Posts
September 12 2011 14:40 GMT
#80
On September 12 2011 23:29 Sbrubbles wrote:

Very interesting. This is probably a good estimate of the TL userbase ranking.

Might be a decent estimate, yeah. But there are probably many people like myself that was directed to the survey from the battlenet forums.
mrlie3
Profile Blog Joined December 2008
Canada350 Posts
September 12 2011 14:52 GMT
#81
Is there a way to submit multiple replays over a period of time here? I could only upload one replay when I did the survey and I wish to contribute more than that! =)
Crimson @ Clan CORE | ESFI World Translator
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
September 12 2011 14:56 GMT
#82
The blue lights O.O THEY BURN!!
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
September 12 2011 14:56 GMT
#83
I'm currently training to become an air traffic controller and I feel that because I have played real-time fast paced games most of my life I had an edge in training to be an air traffic controller. Some of the same skills comes in the play in both such as short term memory, multitasking, sitiational awareness, decision making and planning.

That i played C&C as a child and spend my youth on WoW might have trained some of the skills i need as an air traffic controller. (that said most from my class aren't gamers so they have the skills from other places or just naturally)
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
ZisforZerg
Profile Blog Joined December 2010
United States224 Posts
September 12 2011 15:07 GMT
#84
for science!
"I'm too drunk, to taste that chicken."
Bamm
Profile Joined January 2011
Sweden279 Posts
September 12 2011 15:16 GMT
#85
This is so cool:0
Bamm and the dirt is gone!
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
September 12 2011 15:18 GMT
#86
Excellent stuff.

What I would love to see is a FMRI study with SC2 players. I want to see which parts of the brain light up when playing a game. It would also be cool to compare players like MVP & NesTea to some of the lesser players. Maybe they're using different parts of the brain or have better blood flow to some areas. It would also be interesting in the case of someone like MVP because he's playing with constant wrist pains. Seeing how that affects him, and comparing the results to someone who is pain-free would be very cool.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
phildp
Profile Joined August 2011
Australia140 Posts
September 12 2011 15:23 GMT
#87
Wow science and SC2! Two of my favourite things combined!

I especially love the idea that science can help to promote more positively the benefits that SC2 can have on developing a lot of real world skills. Can't wait to hear more about how this project develops!
ZergX
Profile Joined October 2010
France436 Posts
Last Edited: 2011-09-12 15:27:04
September 12 2011 15:24 GMT
#88
sick sick move : ) love it


Everyone should go and participate : )))

http://skillcraft.ca/


gogo !
Nestea fightingg ! DRG fightingggg !! Sen fightinggg ! July fighting ! SoO fighting !
redloser
Profile Joined May 2011
Korea (South)1721 Posts
September 12 2011 15:27 GMT
#89
woohoo would be an awesome study!
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
September 12 2011 15:30 GMT
#90
I know this has been posted multiple times without much attention being given. At last now it gets the attention it deserves
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
PWNTAR
Profile Joined October 2010
United States53 Posts
September 12 2011 15:35 GMT
#91
Great write. Best of luck.
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
September 12 2011 15:47 GMT
#92
Didn't contribute earlier, but if TL decides everyone should, who am I to argue.
Detri
Profile Blog Joined February 2011
United Kingdom683 Posts
September 12 2011 15:51 GMT
#93
[image loading]


I've submitted, my skills are mediocre. But my science is strong :D
The poor are thieves, beggars and whores, the rich are politicians, solicitors and courtesans...
hYrasD
Profile Joined July 2010
Germany164 Posts
September 12 2011 15:55 GMT
#94
Submitted and Excited about the results! But i guess i would take some time
IMMVP || coLMVPDRG || SlayerSMMA || EG DeMusliM || Hwaiting!
Snijjer
Profile Joined September 2011
United States989 Posts
Last Edited: 2011-09-12 16:22:07
September 12 2011 16:08 GMT
#95
On September 12 2011 15:43 pique wrote:
I love the concept. however, I would be tentative attaching he 'expert' label to any current sc2 pro, especially non-korean pros. although players are starting to get very comfortable with the game, we still routinely see blunders of the highest caliber in even tip top professional play.

that said; there is obviously a wealth of information to be studied and benefited from that does not concern itself with total expertise. personally, the conception of 'game sense'-- as it is sometimes called--fascinates me. the point at which players are able to make decisions seemingly beyond conscious calculations, as though a sixth sense has entered their being. obviously very difficult to qualtify, but I have my hopes.


I think your idea of what it means to be an expert is incorrect.

Experts are always capable of blunders. The best people at anything (sport or otherwise) make mistakes and fumble at times, especially when they are facing off with people who are their equal.

There is a big difference in skill level between Huk and InControl... (going off tournament results)
Bumblebee43
Profile Joined May 2011
18 Posts
September 12 2011 16:10 GMT
#96
Sounds like a fantastic project and one of those brilliant ideas that seem so obvious once you've thought of it!
ishyishy
Profile Joined February 2011
United States826 Posts
September 12 2011 16:22 GMT
#97
I'm not sure what this is actually doing. What can be gained from this? What is the average player going to gain from this?

Here is one of my favorite quotes: "Why aren’t parents bugging their kids to memorize TvT builds, or practice their 4-gate, or watch replays from their mandatory daily laddering session, or write an essay about how they can improve their game?"

Obviously this is an exaggeration (or is it?!?!). There are plenty of more important, more useful things people do to improve things about themself. For example, physical exercise. This will help you in more ways than sc2 will ever help you.

Getting people to believe that endless sc2 practice will help improve their life or health or whathaveyou is just going to hurt the next generation. You honestly think that some highschool kid can benefit from playing 40 games of sc2 a day while their grades slip? People with full time jobs dont have time to play sc2 for more than 1-2 hours a day, if that.

This has to be a joke: "The SC2 interface is surprisingly similar to software designed for command and control centers in emergency management, where the goal is to deploy emergency personnel (fireman, paramedics and police) to crisis areas, while protecting strategic locations (bridges, reservoirs, etc.)."

You are honestly trying to relate a video game that has no real world significance to something that saves peoples lives? In sc2 you can make endless mistakes and it doesnt matter. A fireman or a police officer makes 1 mistake and it can mean the death of a person. Mistakes in sc2 can be forgiven and fixed, mistakes in these other areas are unforgivable.

For people as talented and intelligent as you are, I'm sure you can fabricate this study into something believable, but I am not going to believe it for a second. I'm not some guy that doesnt support gaming or thinks that video games are ruining society, but this is going a bit too far. I really hope you guys prove me wrong, but I see nothing but a huge waste of money and time coming out of this.
ishyishy
Profile Joined February 2011
United States826 Posts
September 12 2011 16:27 GMT
#98
People "play" real world experience simulators for practice in these kinds of fields, they dont take sc2 seriously. You will never see a sc2 simulator class at a police academy or a military training facility lol.
Detri
Profile Blog Joined February 2011
United Kingdom683 Posts
September 12 2011 16:34 GMT
#99
On September 13 2011 01:22 ishyishy wrote:
I'm not sure what this is actually doing. What can be gained from this? What is the average player going to gain from this?

Here is one of my favorite quotes: "Why aren’t parents bugging their kids to memorize TvT builds, or practice their 4-gate, or watch replays from their mandatory daily laddering session, or write an essay about how they can improve their game?"

Obviously this is an exaggeration (or is it?!?!). There are plenty of more important, more useful things people do to improve things about themself. For example, physical exercise. This will help you in more ways than sc2 will ever help you.

Getting people to believe that endless sc2 practice will help improve their life or health or whathaveyou is just going to hurt the next generation. You honestly think that some highschool kid can benefit from playing 40 games of sc2 a day while their grades slip? People with full time jobs dont have time to play sc2 for more than 1-2 hours a day, if that.

This has to be a joke: "The SC2 interface is surprisingly similar to software designed for command and control centers in emergency management, where the goal is to deploy emergency personnel (fireman, paramedics and police) to crisis areas, while protecting strategic locations (bridges, reservoirs, etc.)."

You are honestly trying to relate a video game that has no real world significance to something that saves peoples lives? In sc2 you can make endless mistakes and it doesnt matter. A fireman or a police officer makes 1 mistake and it can mean the death of a person. Mistakes in sc2 can be forgiven and fixed, mistakes in these other areas are unforgivable.

For people as talented and intelligent as you are, I'm sure you can fabricate this study into something believable, but I am not going to believe it for a second. I'm not some guy that doesnt support gaming or thinks that video games are ruining society, but this is going a bit too far. I really hope you guys prove me wrong, but I see nothing but a huge waste of money and time coming out of this.



Wow, your science is not strong.
The poor are thieves, beggars and whores, the rich are politicians, solicitors and courtesans...
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
September 12 2011 16:34 GMT
#100
On September 13 2011 01:08 Snijjer wrote:
Show nested quote +
On September 12 2011 15:43 pique wrote:
I love the concept. however, I would be tentative attaching he 'expert' label to any current sc2 pro, especially non-korean pros. although players are starting to get very comfortable with the game, we still routinely see blunders of the highest caliber in even tip top professional play.

that said; there is obviously a wealth of information to be studied and benefited from that does not concern itself with total expertise. personally, the conception of 'game sense'-- as it is sometimes called--fascinates me. the point at which players are able to make decisions seemingly beyond conscious calculations, as though a sixth sense has entered their being. obviously very difficult to qualtify, but I have my hopes.


I think your idea of what it means to be an expert is incorrect.

Experts are always capable of blunders. The best people at anything (sport or otherwise) make mistakes and fumble at times, especially when they are facing off with people who are their equal.

There is a big difference in skill level between Huk and InControl... (going off tournament results)

He has a good point though, not all the professionals may be an expert in scientific terms, and the scene has not developed enough to an extent (e.g., some progamers barely practice, some progamers do not even have this as a job).

One of the reasons chess is described as the fruitfly of expertise studies, is that the rules for chess remain the same, and anyone at the top has more than 10 years of domain specific experience (a prerequisite on being labeled an expert, as science has shown that 10 year of dedicated practice is needed to reach expert level). And chess players only excel within their domain Chess and checkers are different domains despite superficially similar, and no player can truly excell at both. With gaming, this procedure becomes more problematic. . Most of the current professionals switched from starcraft and have plenty of years of experience. It is arguable though if SC1 and SC2 can be labeled as the same domain, as the games are still quite different. In addition, there are players that have switched to SC2 from totally different games, and thus at least in part different domains, (e.g., Naniwa, Select, Thorzain, Moon) but can still dominate as hard as long-time SC1 players.

Starcraft however is the perfect game to study, as if we combine Starcraft and Brood war and Starcraft 2, it has existed for 13 years. The game (if seen as one) has a large professional scene with players that are quite approachable, allowing for much larger scale studies in comparison to chess. Despite the awesome potential, the points described are still limitations, albeit not that big of a deal in this study. And of course the researchers are aware of this, as they are experts on expertise ^_^!

In addition, awesome to see this study getting recognized within the community and I hope this continues. Starcraft 2 has a lot to offer to science, but in return, these developments have a lot to offer to Starcraft 2 and gaming in general, as described. We will be seeing a lot more researchers on this subject (T_T I wanted to be the first one!!) :D
Moderator
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
Last Edited: 2011-09-12 16:50:01
September 12 2011 16:43 GMT
#101
On September 13 2011 01:22 ishyishy wrote:
I'm not sure what this is actually doing. What can be gained from this? What is the average player going to gain from this?

Here is one of my favorite quotes: "Why aren’t parents bugging their kids to memorize TvT builds, or practice their 4-gate, or watch replays from their mandatory daily laddering session, or write an essay about how they can improve their game?"

Obviously this is an exaggeration (or is it?!?!). There are plenty of more important, more useful things people do to improve things about themself. For example, physical exercise. This will help you in more ways than sc2 will ever help you.

Getting people to believe that endless sc2 practice will help improve their life or health or whathaveyou is just going to hurt the next generation. You honestly think that some highschool kid can benefit from playing 40 games of sc2 a day while their grades slip? People with full time jobs dont have time to play sc2 for more than 1-2 hours a day, if that.

This has to be a joke: "The SC2 interface is surprisingly similar to software designed for command and control centers in emergency management, where the goal is to deploy emergency personnel (fireman, paramedics and police) to crisis areas, while protecting strategic locations (bridges, reservoirs, etc.)."

You are honestly trying to relate a video game that has no real world significance to something that saves peoples lives? In sc2 you can make endless mistakes and it doesnt matter. A fireman or a police officer makes 1 mistake and it can mean the death of a person. Mistakes in sc2 can be forgiven and fixed, mistakes in these other areas are unforgivable.

For people as talented and intelligent as you are, I'm sure you can fabricate this study into something believable, but I am not going to believe it for a second. I'm not some guy that doesnt support gaming or thinks that video games are ruining society, but this is going a bit too far. I really hope you guys prove me wrong, but I see nothing but a huge waste of money and time coming out of this.


I would love for you to read the research by De Groot and Chase and Simon as an example on what such research exactly entails and what implications and consequences there can be. For example, research on chess expertise has provided unique insights into our the way our memory functions and on expertise acquisition and development. People benefit from such research on a daily basis, and you are likely one of the people benefiting from it (be it in your school system, or during your sports activities). From the moment we are born we are acquiring expertise, it is an ever present factor.. gaining insight on the specifics of expertise in Starcraft on such a scale could very well be generalized to all sorts of fields outside of gaming, just like research on chess has been generalized to what you do on a daily basis.

On September 13 2011 01:27 ishyishy wrote:
People "play" real world experience simulators for practice in these kinds of fields, they dont take sc2 seriously. You will never see a sc2 simulator class at a police academy or a military training facility lol.


Yet where do you think the design of these simulators come from (e.g., air traffic controll, flight simulators)? They in partcome from studies such as this one; they are in part designed by experts on research in the field of expertise acquisition. The design of the simulation at your police academy or at the military training facility could very well be based on research done in different domains (e.g., chess, but now also SC2). Its the way it works
Moderator
Sporadic44
Profile Blog Joined January 2011
United States533 Posts
September 12 2011 16:44 GMT
#102
Every aspect of this project is simply amazing. You're doing amazing work here man. Keep us updated on how its going. After participating in the study I signed up for the newsletter, but thus far havent gotten anything! This post is encouraging though. If you need volunteers for anything. Whether it be interfacing with the community, or mundane things, i'd love to help. Is there anywhere someone could find an opportunity like that with your study?
"Opportunities multiply as they are seized."
Amaterasu1234
Profile Joined November 2010
United States317 Posts
September 12 2011 16:52 GMT
#103
+ Show Spoiler +
On September 13 2011 01:22 ishyishy wrote:
I'm not sure what this is actually doing. What can be gained from this? What is the average player going to gain from this?

Here is one of my favorite quotes: "Why aren’t parents bugging their kids to memorize TvT builds, or practice their 4-gate, or watch replays from their mandatory daily laddering session, or write an essay about how they can improve their game?"

Obviously this is an exaggeration (or is it?!?!). There are plenty of more important, more useful things people do to improve things about themself. For example, physical exercise. This will help you in more ways than sc2 will ever help you.

Getting people to believe that endless sc2 practice will help improve their life or health or whathaveyou is just going to hurt the next generation. You honestly think that some highschool kid can benefit from playing 40 games of sc2 a day while their grades slip? People with full time jobs dont have time to play sc2 for more than 1-2 hours a day, if that.

This has to be a joke: "The SC2 interface is surprisingly similar to software designed for command and control centers in emergency management, where the goal is to deploy emergency personnel (fireman, paramedics and police) to crisis areas, while protecting strategic locations (bridges, reservoirs, etc.)."

You are honestly trying to relate a video game that has no real world significance to something that saves peoples lives? In sc2 you can make endless mistakes and it doesnt matter. A fireman or a police officer makes 1 mistake and it can mean the death of a person. Mistakes in sc2 can be forgiven and fixed, mistakes in these other areas are unforgivable.

For people as talented and intelligent as you are, I'm sure you can fabricate this study into something believable, but I am not going to believe it for a second. I'm not some guy that doesnt support gaming or thinks that video games are ruining society, but this is going a bit too far. I really hope you guys prove me wrong, but I see nothing but a huge waste of money and time coming out of this.



The idea is that sc2 is a series of problems that one has to find solutions to or lose. "Experts" in sc2, or pros, are better at this than others and total newbs are just bad at it, with varying degrees in between.

This holds true for every other field on the planet. For example, if I were to just jump into a managing situation having no prior experience, I'd flounder like a bronze player unless I had help. As opposed to if I've been a manager for 10+ years where I'd walk in, assess the situation, and get to work. And, of course, there are varying degrees between.

Furthermore, sc2 undoubtedly takes a level of discipline to become good at. Is it ridiculous to think that kids could learn discipline, the advantage of having a plan, learning to pick certain battles and leave others, among other things from this game, all while NOT sacrificing their grades? Personally, I think not. It's not uncommon to think of life in terms of a game one plays extensively.

For example, a kid has homework, he knows there's going to be more the next time he goes to class, he could procrastinate (and play sc2), inevitably allowing hw to accumulate, his grades slip, etc, or just do the hw, then, if he has time, play sc2. Now I play zerg, so my racial analogue, if you will, is that I can make drones or make an army to defend your push. Answer is pretty obvious: make an army ('cause losing is dumb).

Using sc2 as a teaching tool isn't really that much of a stretch. As many know, brood war was used at Berkely as a teaching tool. Many were open to it then, even more are open to it now.

Think creatively. Games have the potential to be an amazing learning tool, at the very least. Give them their chance. There's no reason not to.
oZe
Profile Joined January 2011
Sweden492 Posts
September 12 2011 16:54 GMT
#104
Regarding ishyishy's post.

It's not about what the average player can gain from this. It's about what mankind can gain from this.

Playing starcraft is more important than anything you learn in school except reading & math. School is mainly a tool used to turn you into a fool who can sit still, take orders & memorize. There is a reason powerfull people keep their kids out of it or were there many billionaire kids in your school? Starcraft teaches you to think for yourself, act independantly & take the consequences of that.

Starcraft has real world significance. Maybe you have you heard about war, resource management & planing?

Lastly isn't starcraft/life all about wasting time ;-)

Take your bronze league skill in understanding life and try not to propagate it. Atleast until you've been to the end and know how the world really works.
The worst kinds of organized crime are religion & government.
Myles
Profile Blog Joined March 2010
United States5162 Posts
Last Edited: 2011-09-12 16:55:56
September 12 2011 16:55 GMT
#105
On September 13 2011 01:22 ishyishy wrote:
I'm not sure what this is actually doing. What can be gained from this? What is the average player going to gain from this?

Here is one of my favorite quotes: "Why aren’t parents bugging their kids to memorize TvT builds, or practice their 4-gate, or watch replays from their mandatory daily laddering session, or write an essay about how they can improve their game?"

Obviously this is an exaggeration (or is it?!?!). There are plenty of more important, more useful things people do to improve things about themself. For example, physical exercise. This will help you in more ways than sc2 will ever help you.

Getting people to believe that endless sc2 practice will help improve their life or health or whathaveyou is just going to hurt the next generation. You honestly think that some highschool kid can benefit from playing 40 games of sc2 a day while their grades slip? People with full time jobs dont have time to play sc2 for more than 1-2 hours a day, if that.

This has to be a joke: "The SC2 interface is surprisingly similar to software designed for command and control centers in emergency management, where the goal is to deploy emergency personnel (fireman, paramedics and police) to crisis areas, while protecting strategic locations (bridges, reservoirs, etc.)."

You are honestly trying to relate a video game that has no real world significance to something that saves peoples lives? In sc2 you can make endless mistakes and it doesnt matter. A fireman or a police officer makes 1 mistake and it can mean the death of a person. Mistakes in sc2 can be forgiven and fixed, mistakes in these other areas are unforgivable.

For people as talented and intelligent as you are, I'm sure you can fabricate this study into something believable, but I am not going to believe it for a second. I'm not some guy that doesnt support gaming or thinks that video games are ruining society, but this is going a bit too far. I really hope you guys prove me wrong, but I see nothing but a huge waste of money and time coming out of this.


If the study goes as Dr. Blair intends, they hope to gain insight into the ways that people gain skill and improve in SC2. For the average SC2 player, this could show them ways to improve that they may not have considered. For example, in an interview Dr. Blair did he brought up an interesting chicken/egg problem in SC2. Does you improving your APM improve your multitasking, or does improving your multitasking help your APM? Obviously, it seems clear that it's a combination of both, but with this study it's hopeful that they can come to a more precise conclusion about how these two factor relate.

In a broader sense, multitasking and understanding how people juggle information is relevant to a wide spectrum of jobs. SC2 is itself is not relevant to managing a emergency situation in specific, but the skills involved are. Multitasking between different problems at different locations or juggling information and resources are things that are very important; and while you may not being able to use specific SC2 knowledge in those situations, the general ability in those skills certainly helps. So if we can better understand how people learn and gain ability in these types of skills, we can understand better how to teach people these skills.

Plus, large 'expertise' studies rarely(never?) have sample sizes in the thousands that have a large range of skill levels. Simply being able to do a study of this size with this many different levels of skill will give a better understanding of how 'experts' utilize information and movement compared to a novice.
Moderator
GroOve_ArmaDa
Profile Joined July 2011
Germany3 Posts
September 12 2011 16:55 GMT
#106
i've been studying psychology for the last 4 years being bored and not knowing what precisely to do with it, but try to help ill ppl, do some therapeutic business. good to see how broad possibilities rly are. u just gotta get a bit creative ... and willing to do shit out of the own - lets call it - comfort zone. gl with that project!
"Life's battles don't always go to the stronger or faster man, but sooner or later the man who is is the man who thinks he can"
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
September 12 2011 17:00 GMT
#107
Amazing post, really. There are two big passions in my life: science and skill based games. ScienceCraft? Yes please, and more!
raaaiiiii
Profile Joined January 2011
United States89 Posts
September 12 2011 17:01 GMT
#108
Woo! Cognitive Science represent! I graduated from the UC Berkeley with a bachelor's degree in Cognitive Science.

I'll definitely participate when I get home from work.
arbitrageur
Profile Joined December 2010
Australia1202 Posts
September 12 2011 17:07 GMT
#109
On September 13 2011 01:22 ishyishy wrote:
I'm not sure what this is actually doing. What can be gained from this? What is the average player going to gain from this?


The research isn't trying to help the average player.

On September 13 2011 01:22 ishyishy wrote:Here is one of my favorite quotes: "Why aren’t parents bugging their kids to memorize TvT builds, or practice their 4-gate, or watch replays from their mandatory daily laddering session, or write an essay about how they can improve their game?"

Obviously this is an exaggeration (or is it?!?!). There are plenty of more important, more useful things people do to improve things about themself. For example, physical exercise. This will help you in more ways than sc2 will ever help you.


No. His analogue was musical instruments.

On September 13 2011 01:22 ishyishy wrote:Getting people to believe that endless sc2 practice will help improve their life or health or whathaveyou is just going to hurt the next generation. You honestly think that some highschool kid can benefit from playing 40 games of sc2 a day while their grades slip? People with full time jobs dont have time to play sc2 for more than 1-2 hours a day, if that.


2 strawmen.

On September 13 2011 01:22 ishyishy wrote:This has to be a joke: "The SC2 interface is surprisingly similar to software designed for command and control centers in emergency management, where the goal is to deploy emergency personnel (fireman, paramedics and police) to crisis areas, while protecting strategic locations (bridges, reservoirs, etc.)."

You are honestly trying to relate a video game that has no real world significance to something that saves peoples lives? In sc2 you can make endless mistakes and it doesnt matter. A fireman or a police officer makes 1 mistake and it can mean the death of a person. Mistakes in sc2 can be forgiven and fixed, mistakes in these other areas are unforgivable.


Its similarity as OP put them has nothing to do with consequences of mistakes. I'm seriously shocked that your grammar isn't horrendous.

On September 13 2011 01:22 ishyishy wrote:I really hope you guys prove me wrong, but I see nothing but a huge waste of money and time coming out of this.


You have not even read an abstract and seem to be unfamiliar with the study's goals. What the hell are you criticizing.
Zyori.tv
Profile Blog Joined September 2010
United States770 Posts
Last Edited: 2011-09-12 17:11:48
September 12 2011 17:09 GMT
#110
On September 13 2011 01:22 ishyishy wrote:
I'm not sure what this is actually doing. What can be gained from this? What is the average player going to gain from this?

Here is one of my favorite quotes: "Why aren’t parents bugging their kids to memorize TvT builds, or practice their 4-gate, or watch replays from their mandatory daily laddering session, or write an essay about how they can improve their game?"

Obviously this is an exaggeration (or is it?!?!). There are plenty of more important, more useful things people do to improve things about themself. For example, physical exercise. This will help you in more ways than sc2 will ever help you.

Getting people to believe that endless sc2 practice will help improve their life or health or whathaveyou is just going to hurt the next generation. You honestly think that some highschool kid can benefit from playing 40 games of sc2 a day while their grades slip? People with full time jobs dont have time to play sc2 for more than 1-2 hours a day, if that.

This has to be a joke: "The SC2 interface is surprisingly similar to software designed for command and control centers in emergency management, where the goal is to deploy emergency personnel (fireman, paramedics and police) to crisis areas, while protecting strategic locations (bridges, reservoirs, etc.)."

You are honestly trying to relate a video game that has no real world significance to something that saves peoples lives? In sc2 you can make endless mistakes and it doesnt matter. A fireman or a police officer makes 1 mistake and it can mean the death of a person. Mistakes in sc2 can be forgiven and fixed, mistakes in these other areas are unforgivable.

For people as talented and intelligent as you are, I'm sure you can fabricate this study into something believable, but I am not going to believe it for a second. I'm not some guy that doesnt support gaming or thinks that video games are ruining society, but this is going a bit too far. I really hope you guys prove me wrong, but I see nothing but a huge waste of money and time coming out of this.


I don't mean to be offensive, but I don't think you have a very rounded perspective on what it takes to be successful in StarCraft. Obviously memorizing build orders for StarCraft 2 won't directly make you a better student, as build orders have an extremely limited application; however, the process of learning a strategy and putting it into practice is an extraordinarily valuable skill. The dedication, mental prowess, skill, and decision-making skills involved in StarCraft can all be directly translated into a plethora of other fields and activities. I've heard many professionals, in varying fields, compare the concepts of micro and macro to many real-world situations; one of these examples came from a doctor that reached out to Sheth after he did his streamathon for Docters without Borders.

Your point of 'mistakes don't matter in Starcraft' is valid if you only consider the narrow scope of having fun on ladder. From a professional players point of view, one mistake can mean the difference between 1st place and 2nd place, which is generally a significant sum of money. It can mean the difference of letting yourself down, which is a force that can be quite powerful and detrimental to one's spirit (see's Day9's 100th daily, and you'll more clearly understand what I mean).

All in all, I don't think you should be so eager to shit on someone's goals towards furthering the Starcraft scene in the eyes of the general population.
http://www.zyori.tv Twitter: @ZyoriTV
Smatin
Profile Joined November 2010
United States34 Posts
Last Edited: 2011-09-12 17:47:10
September 12 2011 17:11 GMT
#111
On September 13 2011 01:22 ishyishy wrote:
I'm not sure what this is actually doing. What can be gained from this? What is the average player going to gain from this?

Here is one of my favorite quotes: "Why aren’t parents bugging their kids to memorize TvT builds, or practice their 4-gate, or watch replays from their mandatory daily laddering session, or write an essay about how they can improve their game?"

Obviously this is an exaggeration (or is it?!?!). There are plenty of more important, more useful things people do to improve things about themself. For example, physical exercise. This will help you in more ways than sc2 will ever help you.

Getting people to believe that endless sc2 practice will help improve their life or health or whathaveyou is just going to hurt the next generation. You honestly think that some highschool kid can benefit from playing 40 games of sc2 a day while their grades slip? People with full time jobs dont have time to play sc2 for more than 1-2 hours a day, if that.

This has to be a joke: "The SC2 interface is surprisingly similar to software designed for command and control centers in emergency management, where the goal is to deploy emergency personnel (fireman, paramedics and police) to crisis areas, while protecting strategic locations (bridges, reservoirs, etc.)."

You are honestly trying to relate a video game that has no real world significance to something that saves peoples lives? In sc2 you can make endless mistakes and it doesnt matter. A fireman or a police officer makes 1 mistake and it can mean the death of a person. Mistakes in sc2 can be forgiven and fixed, mistakes in these other areas are unforgivable.

For people as talented and intelligent as you are, I'm sure you can fabricate this study into something believable, but I am not going to believe it for a second. I'm not some guy that doesnt support gaming or thinks that video games are ruining society, but this is going a bit too far. I really hope you guys prove me wrong, but I see nothing but a huge waste of money and time coming out of this.


None of your examples make any sense whatsoever. He's comparing a kid practicing piano 1 to 2 hours a day to playing starcraft in that time instead, not forcing your child to play video games all day.You wouldn't even think of bring up the idea of exercise if it weren't for the thought that gaming causes you to not exercise which is ridiculous. In high school i played 5x more video games than any of my friends and was in far better physical shape then any of them.

The significance in the software design is obvious in that you have previous training doing similar exercises. They are able to repeat these exercises to obtain the skill needed in order to save peoples lives. You think those people go into a situation where someones life is on the line before they have had training? Your mindset is the exact problem with how people perceive gaming.
Entroph
Profile Joined September 2010
Ireland33 Posts
September 12 2011 17:12 GMT
#112
Completing the survey now! This is an excellent research topic! Starcraft > Piano :D
Zyori.tv
Profile Blog Joined September 2010
United States770 Posts
September 12 2011 17:12 GMT
#113
you tell 'em Smatin!
http://www.zyori.tv Twitter: @ZyoriTV
Rampager
Profile Joined April 2010
Australia1007 Posts
September 12 2011 17:16 GMT
#114
I remember a really good quote from Jeremy Wolfe (is/was a psych professor at MIT) who said (huge paraphrasing) "Pavlov was pretty much just a normal guy, what made him different is that when the rest of us saw something and thought to ourselves "That's interesting!" he thought "That's interesting! I wonder why?"" which is pretty much how I feel now. I look at Starcraft and I'm like "Cool!" while you guys think "holy shit, look at this potential."

Love it. Wish I could submit more than one replay to help things!
babylon
Profile Blog Joined April 2011
8765 Posts
September 12 2011 17:20 GMT
#115
On September 13 2011 01:54 oZe wrote:
Playing starcraft is more important than anything you learn in school except reading & math. School is mainly a tool used to turn you into a fool who can sit still, take orders & memorize. There is a reason powerfull people keep their kids out of it or were there many billionaire kids in your school? Starcraft teaches you to think for yourself, act independantly & take the consequences of that.

As if school doesn't teach you how to think for yourself, act independently, and accept the consequences of your own actions. If it doesn't, then you're not taking advantage of your schooling. And yes, this applies to terrible inner-city schools as well. There are things you can blame your school on -- opportunities missed, the terribly bureaucracy that might end up ruining your entire life several years down the road -- but if you think that school is only "a tool used to turn you into a fool who can sit still, take orders & memorize," then maybe you should take a look at yourself in the mirror and ask whether or not that was your own fault.
talismania
Profile Blog Joined December 2007
United States2364 Posts
September 12 2011 17:36 GMT
#116
What analyses are planned?

Will Blizzard let you publish their league-division algorithm, or will the journals let you get away with not having the mechanism for skill levels?

Are there any plans for a follow-up longitudinal study on improvement in a smaller cohort of participants over time?

Is there a bias in the replays being submitted being more likely to include wins than losses? Or is it possible to extract the league of the opponent in each game and look at both players? Is there any reason to expect that a game that results in a win might impact the variables you study differently from a game that results in a loss?
KaluGOSU
Profile Blog Joined May 2010
United States171 Posts
September 12 2011 17:48 GMT
#117
Very nice read. I posted some replays (;
Halt! Thou shalt not pass. Thou hast much anger, young one
fjjotizz
Profile Joined May 2010
Sweden153 Posts
Last Edited: 2011-09-12 17:51:51
September 12 2011 17:51 GMT
#118
On September 12 2011 14:42 CrushDog5 wrote:
Why aren’t parents bugging their kids to memorize TvT builds, or practice their 4-gate, or watch replays from their mandatory daily laddering session, or write an essay about how they can improve their game? Diligently mastering StarCraft 2 develops fine motor skills and strategic thinking, it trains both planning and time critical decision-making, it helps develop mental toughness, it encourages reflection and analysis, and it offers the myriad benefits of any serious pursuit; yet these rational, caring parents diligently limit their kids “screen time” to an hour a week.


Brilliant.
"I'm a creepy guy. Tasteless, if it would make my units move faster, I would peek in everyones window in Seoul."
CrushDog5
Profile Joined March 2010
Canada207 Posts
September 12 2011 17:52 GMT
#119
If people have questions, chances are I've answered them in at least one of three places:

Original TL thread, here

Reddit AMA, here

One hour interview with InfestedMrT for rCraftGaming on Twitch, here
(They do King of the Hill tournaments for all levels, you should check them out)
SkillCraft.com - StarCraft + Science
Shadrak
Profile Joined August 2010
United States490 Posts
September 12 2011 18:04 GMT
#120
On September 13 2011 01:22 ishyishy wrote:

This has to be a joke: "The SC2 interface is surprisingly similar to software designed for command and control centers in emergency management, where the goal is to deploy emergency personnel (fireman, paramedics and police) to crisis areas, while protecting strategic locations (bridges, reservoirs, etc.)."

You are honestly trying to relate a video game that has no real world significance to something that saves peoples lives? In sc2 you can make endless mistakes and it doesnt matter. A fireman or a police officer makes 1 mistake and it can mean the death of a person. Mistakes in sc2 can be forgiven and fixed, mistakes in these other areas are unforgivable.

For people as talented and intelligent as you are, I'm sure you can fabricate this study into something believable, but I am not going to believe it for a second. I'm not some guy that doesnt support gaming or thinks that video games are ruining society, but this is going a bit too far. I really hope you guys prove me wrong, but I see nothing but a huge waste of money and time coming out of this.


I take it that you do not work in a field of applied science or mathematics, although I'm sure you benefit from those things. The idea here is to use SC2 to refine existing models of learning and memory which can then be applied to any area that involves training people. Just because 2 things are not the same (SC2, emergency management) does not mean they do not have SIMILARITIES.

The concept that two things can have similarities but not be the same is fundamental to science, which relies heavily on using models to refine things in the real world.
ReturnStroke
Profile Blog Joined July 2011
United States801 Posts
September 12 2011 18:12 GMT
#121
Very cool. Good luck with this and I will be participating.
ThE_OsToJiY
Profile Blog Joined May 2008
Canada1167 Posts
September 12 2011 18:17 GMT
#122
Well written and I hope that people continue to support this project. Looking forward to see what will come out of it.
@ostojiy
TheNessman
Profile Blog Joined May 2009
United States4158 Posts
September 12 2011 18:21 GMT
#123
This is REALLY Cool , and good luck and stuff

but my question is do you honestly think talent has nothing to do with it ? do you really think that if two people both played for 10k hours, they would still be equal? I believe that after all that time of practice, they could be equal, but more likely it will Become clear who is more talented, and that person will be better. (not including any weird 1v1 meta games between the players themselves)

Maybe one of the players could catch up by playing more , but i believe talent is a real thing, does the OP disagree with that?
~~! youtube.com/xmungam1 !~~
Zyori.tv
Profile Blog Joined September 2010
United States770 Posts
September 12 2011 18:33 GMT
#124
On September 13 2011 03:21 TheNessman wrote:
This is REALLY Cool , and good luck and stuff

but my question is do you honestly think talent has nothing to do with it ? do you really think that if two people both played for 10k hours, they would still be equal? I believe that after all that time of practice, they could be equal, but more likely it will Become clear who is more talented, and that person will be better. (not including any weird 1v1 meta games between the players themselves)

Maybe one of the players could catch up by playing more , but i believe talent is a real thing, does the OP disagree with that?


I think that's part of what they want to discover with this study.
http://www.zyori.tv Twitter: @ZyoriTV
JasKo
Profile Joined April 2011
United States50 Posts
September 12 2011 18:40 GMT
#125
If i can make time, i will contribute, And I will try to make time!
Darth Caedus
Profile Joined May 2011
United States326 Posts
September 12 2011 18:50 GMT
#126
This is super sexy. Color me excited.
Polt: "Those auto-turrets are cute." 10/26/13 commenting on MMA vs. Maru.
r_con
Profile Blog Joined May 2011
United States824 Posts
September 12 2011 19:00 GMT
#127
this is really interesting. I find the concept of mastering and learning to be so fascinating, but I never understood why there was so little information on "expertise". Hopefully replays will be able to help with data collection : )
Flash Fan!
McFeser
Profile Joined July 2011
United States2458 Posts
September 12 2011 19:01 GMT
#128
On September 13 2011 03:50 Darth Caedus wrote:
This is super sexy. Color me excited.

Nothing is sexier than academics.

My experience with people who are highly successfully is that don't appear to have any superhuman abilities, and are in fact, normal human beings. Of course my experience is anecdotal, but I've never met an individual whose talent cannot be explained by hardwork.
Promethelax still hasn't changed his quote
Muffinman53
Profile Joined November 2010
571 Posts
September 12 2011 19:05 GMT
#129
This is incredibly interesting :D
Gogo science!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10318 Posts
September 12 2011 19:09 GMT
#130
Oh results aren't out yet? xD

But we need to realize that our vision clashes with most people’s understanding of gaming. If you walk around my neighborhood at 4pm you can hear cacophony of poorly tuned pianos making their way, in fits and starts, through the Harry Potter theme. Parents pay $1000 a year per child for piano lessons, and will encourage, cajole, badger and berate their kids into practicing for an hour a day, or more. Why aren’t parents bugging their kids to memorize TvT builds, or practice their 4-gate, or watch replays from their mandatory daily laddering session, or write an essay about how they can improve their game? Diligently mastering StarCraft 2 develops fine motor skills and strategic thinking, it trains both planning and time critical decision-making, it helps develop mental toughness, it encourages reflection and analysis, and it offers the myriad benefits of any serious pursuit; yet these rational, caring parents diligently limit their kids “screen time” to an hour a week.


Thank you for this. This is a well developed paragraph that can help me and others explain to others why Starcraft is so valuable.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Milvus
Profile Joined May 2010
Switzerland400 Posts
September 12 2011 19:17 GMT
#131
This is great! I have completely overlooked the TREMENDOUS potential of digital sports for science!
Holy cow, this is actually going to be important for a lot of other research areas. Imagine piano teachers taking concepts from Starcraft. There is only one possible end for that line of thought: a world of geeks. Scary!

Your description seems a bit APM focused at a first glance, but it is an interesting measurement after all. Please Liquidians participate, as such a data set is going to be very valuable for a lot of researchers out there!

gl hf with your study!
GhostNova
Profile Joined July 2011
Germany42 Posts
September 12 2011 19:19 GMT
#132
Really nice post, i immediately did the survey ! :D
CrushDog5
Profile Joined March 2010
Canada207 Posts
September 12 2011 19:21 GMT
#133
On September 13 2011 03:21 TheNessman wrote:
This is REALLY Cool , and good luck and stuff

but my question is do you honestly think talent has nothing to do with it ? do you really think that if two people both played for 10k hours, they would still be equal? I believe that after all that time of practice, they could be equal, but more likely it will Become clear who is more talented, and that person will be better. (not including any weird 1v1 meta games between the players themselves)

Maybe one of the players could catch up by playing more , but i believe talent is a real thing, does the OP disagree with that?


It is surprising that deliberate practice accounts for so much of the results (at the highest level of expertise), but those are the facts as we know them. As I said in the OP, talent may be a real thing, and just be less influential over time.

It's also interesting to think that perhaps you could call the ability to practice your ass off a talent, the talent for hard work. Even that talent, though, would be subject to change with experience. There are obvious cultural differences influences as well. I think there was a thread I saw a few days back that was arguing the best SC2 players come from countries were hard work, and the cultural belief that hard work will be rewarded with progress. That mirrors the interesting (non-academic) speculation from Malcom Gladwell that hard work ethic is in part based on agricultural differences in various parts of the world.
SkillCraft.com - StarCraft + Science
yawnoC
Profile Joined December 2010
United States3704 Posts
Last Edited: 2011-09-12 19:24:11
September 12 2011 19:23 GMT
#134
Excellently written piece :D
It had a great flow to it and I had no problem just reading through the whole thing.
I honestly would contribute but I really don't play enough ATM
Can't wait to see the finished project though.
GG - UNiVeRsE is the best player in the WORLD
Buffy
Profile Blog Joined May 2010
Sweden665 Posts
September 12 2011 19:27 GMT
#135
read it, and for some weird reason, made me a bit teary eyed T_T
Yes I am
Bwall
Profile Joined July 2011
Sweden145 Posts
September 12 2011 19:28 GMT
#136
Good luck with the survey, I participated
niilzon
Profile Joined October 2010
Belgium105 Posts
September 12 2011 19:34 GMT
#137
Great, great study. Very happy to participate
MidnightSun001
Profile Joined January 2011
Lithuania15 Posts
September 12 2011 19:45 GMT
#138
I sent in a winning replay. I'm such an asshole :D

Loved your words on learning from gaming though, I wish more people saw that perception.
kota
Profile Joined October 2010
Denmark84 Posts
September 12 2011 19:49 GMT
#139
Well done, great read
worldjr
Profile Joined November 2010
United States2 Posts
September 12 2011 20:13 GMT
#140
this is old news for me
"I won't just be a memory"
worldjr
Profile Joined November 2010
United States2 Posts
September 12 2011 20:18 GMT
#141
10/10 i been preaching about this. Now i have a link.
"I won't just be a memory"
AliceChild
Profile Joined April 2010
Chile26 Posts
September 12 2011 20:33 GMT
#142
Excellent read. Looking forward to an update.
Yippie Kai Yay
CrushDog5
Profile Joined March 2010
Canada207 Posts
September 12 2011 20:36 GMT
#143
On September 12 2011 17:05 Thorzain wrote:
Completed the survey. Excited about the results!


Hey Thorzain, it would be a big help if you could encourage other progamers you know to participate. An expertise study is only as good as its experts.
SkillCraft.com - StarCraft + Science
NemesysTV
Profile Blog Joined October 2010
United States1088 Posts
September 12 2011 20:50 GMT
#144
Aw u gotta be 16+ T_T
sc14s
Profile Joined March 2011
United States5052 Posts
September 12 2011 21:07 GMT
#145
awesome. I've always bragged being big into gaming has helped me in RL to some extent (esp my reaction time/hand-eye coordination from mucho FPS gaming and strategy has helped my multitasking) +1 for science! (and sc2 )
Wout
Profile Joined April 2011
Netherlands76 Posts
September 12 2011 21:18 GMT
#146
Submitted, good luck with the study. I'm looking forward to the results!
infinitum
Profile Joined April 2011
United States83 Posts
September 12 2011 21:20 GMT
#147
I have to say, the reason that parents limit the amount of time kids can play video games is because if they didn't, video games would supplant a lot of other extremely useful activity, like reading (which would be an unlikely thing to happen with piano). I know that was the case for me, and I am so glad that my parents limited my gaming time when I was a kid, because I would have played during all that time that I actually spent reading, and all that reading made me smart and educated.
Everything you know was forged from the remnants of a supernova.
price
Profile Joined December 2010
United States297 Posts
September 12 2011 21:45 GMT
#148
i hope you have a good way to filter out people who are in a certain league and probably should not be. perhaps controlling for game number gets rid of a lot of the noise there i guess if you use some sort of HMM (hidden markov modeling), you could probably predict these players by their significantly different replay style or even give a better rubric for determining MMR.

sounds very interesting!
To strive, to seek, to find, and not to yield.
ishyishy
Profile Joined February 2011
United States826 Posts
September 12 2011 21:56 GMT
#149
Yet where do you think the design of these simulators come from (e.g., air traffic controll, flight simulators)? They in partcome from studies such as this one; they are in part designed by experts on research in the field of expertise acquisition. The design of the simulation at your police academy or at the military training facility could very well be based on research done in different domains (e.g., chess, but now also SC2). Its the way it works


Simulators are first person.

I would love for you to read the research by De Groot and Chase and Simon as an example on what such research exactly entails and what implications and consequences there can be. For example, research on chess expertise has provided unique insights into our the way our memory functions and on expertise acquisition and development.


Ok so people have already done this research then? Using chess or w/e other game? Why does it need to be done again if they are going to come up with the same results? Waste of time and money.

Again, there is no arguement for using sc2 over a real-time simulation. It's a joke. Anyone that isnt a sc2 super fanboy can clearly see this.
CrushDog5
Profile Joined March 2010
Canada207 Posts
Last Edited: 2011-09-12 22:03:02
September 12 2011 22:00 GMT
#150
On September 13 2011 06:20 infinitum wrote:
I have to say, the reason that parents limit the amount of time kids can play video games is because if they didn't, video games would supplant a lot of other extremely useful activity, like reading (which would be an unlikely thing to happen with piano). I know that was the case for me, and I am so glad that my parents limited my gaming time when I was a kid, because I would have played during all that time that I actually spent reading, and all that reading made me smart and educated.


For some kids, that's probably true, and I certainly agree that parents need to take responsibility to making sure their kids are properly educated. I am a university professor who specializes in learning, after all.

But, I would argue that playing good games (games that exercise a variety of cognitive capacities) are excellent ways for a someone to spend time, and I see no reason that we should prefer a child to read Harry Potter six times, charming though it was, to making Silver as Random.

A healthy dose of games could have taught you something, too.



SkillCraft.com - StarCraft + Science
Nagu
Profile Joined November 2010
United States13 Posts
September 12 2011 22:06 GMT
#151
So awesome. I can't wait to see what kind of results you get from this.
SgtPepper
Profile Joined November 2010
United States568 Posts
September 12 2011 22:10 GMT
#152
Wow, this is pretty amazing. I hope you guys get a lot of participation and support. Help legitimize esports! :D
"After I reconquer Ba Sing Se, I'm going to reconquer my tea shop! And I'm going to play Pai Sho every day."
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
September 12 2011 22:15 GMT
#153
I did the survey; I hope to see some interesting results soon!
green.at
Profile Blog Joined January 2010
Austria1459 Posts
September 12 2011 22:20 GMT
#154
cant wait to see some results
Inputting special characters into chat should no longer cause the game to crash.
Ygz
Profile Joined June 2010
England370 Posts
September 12 2011 22:22 GMT
#155
This is fantastic news. Can't wait to read more.
Everything Newton said.
Vul
Profile Blog Joined April 2011
United States685 Posts
Last Edited: 2011-09-12 22:35:48
September 12 2011 22:30 GMT
#156
On September 13 2011 07:00 CrushDog5 wrote:
Show nested quote +
On September 13 2011 06:20 infinitum wrote:
I have to say, the reason that parents limit the amount of time kids can play video games is because if they didn't, video games would supplant a lot of other extremely useful activity, like reading (which would be an unlikely thing to happen with piano). I know that was the case for me, and I am so glad that my parents limited my gaming time when I was a kid, because I would have played during all that time that I actually spent reading, and all that reading made me smart and educated.


For some kids, that's probably true, and I certainly agree that parents need to take responsibility to making sure their kids are properly educated. I am a university professor who specializes in learning, after all.

But, I would argue that playing good games (games that exercise a variety of cognitive capacities) are excellent ways for a someone to spend time, and I see no reason that we should prefer a child to read Harry Potter six times, charming though it was, to making Silver as Random.

A healthy dose of games could have taught you something, too.




It's hard to say what's better or worse IMO. I think its obvious that, say, reading, playing sports and playing SC2 are all good for kids, but it's hard to know the right amounts. For example, maybe playing SC2 is better than the sixth reading of Harry Potter, but what about the first, or second reading? Will someone get more out of being competitive at an SC2 tournament, or a tennis tournament?

In my opinion SC2 isn't outright better than any of those things, but it would be a cool way to spend your free time as a kid.

edit: kids have a lot of free time though, haha
BlackTactiks
Profile Joined May 2011
United States52 Posts
September 12 2011 22:31 GMT
#157
This is Epic lol...
Working Towards Greatness :)
neocron
Profile Joined August 2010
United Kingdom505 Posts
September 12 2011 22:47 GMT
#158
This is cool, I will submit all my replays :D
CrushDog5
Profile Joined March 2010
Canada207 Posts
September 12 2011 22:51 GMT
#159
[B]On September 13 2011 07:30 Vul wrote:[/B

It's hard to say what's better or worse IMO. I think its obvious that, say, reading, playing sports and playing SC2 are all good for kids, but it's hard to know the right amounts. For example, maybe playing SC2 is better than the sixth reading of Harry Potter, but what about the first, or second reading? Will someone get more out of being competitive at an SC2 tournament, or a tennis tournament?

In my opinion SC2 isn't outright better than any of those things, but it would be a cool way to spend your free time as a kid.

edit: kids have a lot of free time though, haha



It's the mix that matters, as you say.

My point is that every parent I know would have no problem forcing their kids to go run around outside, or practice piano, or read a book, but none of them would insist that their children play a video game.
SkillCraft.com - StarCraft + Science
Chicks
Profile Joined October 2010
Ireland63 Posts
September 12 2011 22:55 GMT
#160
This sounds great, really interesting. My kids will be playing Starcraft instead of piano I'll participate, for science (and starcraft)! I'll do my best to spread the word.
I stream here - http://www.twitch.tv/chickstv
Myles
Profile Blog Joined March 2010
United States5162 Posts
September 12 2011 23:03 GMT
#161
On September 13 2011 07:51 CrushDog5 wrote:
Show nested quote +
[B]On September 13 2011 07:30 Vul wrote:[/B

It's hard to say what's better or worse IMO. I think its obvious that, say, reading, playing sports and playing SC2 are all good for kids, but it's hard to know the right amounts. For example, maybe playing SC2 is better than the sixth reading of Harry Potter, but what about the first, or second reading? Will someone get more out of being competitive at an SC2 tournament, or a tennis tournament?

In my opinion SC2 isn't outright better than any of those things, but it would be a cool way to spend your free time as a kid.

edit: kids have a lot of free time though, haha



It's the mix that matters, as you say.

My point is that every parent I know would have no problem forcing their kids to go run around outside, or practice piano, or read a book, but none of them would insist that their children play a video game.


While the forum seems to have your attention Dr., would you mind explaining a bit what you think separates the very top players from one another? My uneducated view is that 'talent' plays a role mostly in the very lowest and very highest extremes of the skill range. I'm sure you've heard this before, so I won't go into detail, but do you think 'talent' separates the very top, or do they maybe practice more/better?
Moderator
berserkboar
Profile Joined June 2011
114 Posts
September 12 2011 23:06 GMT
#162
haha cool idea but disliekt he idea of training child to play sc2, because i am struggling to win and dont want all ppl beating me t>T good work
:(
berserkboar
Profile Joined June 2011
114 Posts
September 12 2011 23:08 GMT
#163
On September 13 2011 08:03 Myles wrote:
Show nested quote +
On September 13 2011 07:51 CrushDog5 wrote:
[B]On September 13 2011 07:30 Vul wrote:[/B

It's hard to say what's better or worse IMO. I think its obvious that, say, reading, playing sports and playing SC2 are all good for kids, but it's hard to know the right amounts. For example, maybe playing SC2 is better than the sixth reading of Harry Potter, but what about the first, or second reading? Will someone get more out of being competitive at an SC2 tournament, or a tennis tournament?

In my opinion SC2 isn't outright better than any of those things, but it would be a cool way to spend your free time as a kid.

edit: kids have a lot of free time though, haha



It's the mix that matters, as you say.

My point is that every parent I know would have no problem forcing their kids to go run around outside, or practice piano, or read a book, but none of them would insist that their children play a video game.


While the forum seems to have your attention Dr., would you mind explaining a bit what you think separates the very top players from one another? My uneducated view is that 'talent' plays a role mostly in the very lowest and very highest extremes of the skill range. I'm sure you've heard this before, so I won't go into detail, but do you think 'talent' separates the very top, or do they maybe practice more/better?

oh btw my parents encourage me to play more sc2 at the age of 20 T.T because they know i dont study well .. and i am in a city college T.T so i m trying to become pro
:(
AEsgaims
Profile Joined November 2010
United States237 Posts
September 12 2011 23:12 GMT
#164
sounds interesting! im interested to see the results :D
Deezl
Profile Blog Joined November 2010
United States355 Posts
September 12 2011 23:15 GMT
#165
Simon Fraser University HWAITING!
Three hundred lives of men I have walked this world, and now I have no time.
Fealthas
Profile Joined May 2011
607 Posts
September 12 2011 23:19 GMT
#166
This sounds cool.
I finished the survey, it took like 2 minutes.
When can we expect results and how many people already filled out a survey?
galtdunn
Profile Joined March 2011
United States977 Posts
September 12 2011 23:35 GMT
#167
This is sick!!! I participated :D Good to see it's definitely going somewhere. GL and HF with your research!
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
jimmydu444
Profile Joined May 2010
Canada250 Posts
September 12 2011 23:48 GMT
#168
lol, SFU.
I believe in Sets, The Rationals, LQG and PoltPrime.WE
Xelus
Profile Joined September 2011
United States16 Posts
September 12 2011 23:54 GMT
#169
Great stuff, hope this gets amazing results!
"A Man Who Loses Everything, Is Capable Of Anything"
Starcraft2Radio
Profile Joined May 2011
United States132 Posts
September 13 2011 00:07 GMT
#170
Sounds pretty cool. I sent you my information.
http://www.starcraft2radio.com - Every Monday, Wednesday and Friday!
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
September 13 2011 00:09 GMT
#171
Filled out the survey. Can't wait to hear some conclusions
Oh no
theMiNUS
Profile Joined January 2011
United States333 Posts
September 13 2011 00:18 GMT
#172
i got nerd chills after reading the article and the research group's web page... why did i chose theoretical quantum chemistry over this!?

not idly do the leaves of lorien fall...
KingOctavious
Profile Blog Joined January 2011
United States324 Posts
September 13 2011 00:30 GMT
#173
Just completed the questionnaire, etc. This is so interesting. Looking forward to seeing the kind of results come out of it.
Check out my book, The Year in StarCraft II: 2011, http://yearinsc2.com/ :D:D
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
September 13 2011 00:33 GMT
#174
Already sent in ! GL!
133 221 333 123 111
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
September 13 2011 01:18 GMT
#175
Contributed when i first saw this on reddit. For SCIENCE™.
sephirotharg
Profile Joined August 2010
United States91 Posts
September 13 2011 01:54 GMT
#176
A very interesting study indeed! I'll be eagerly awaiting your results, and I hope that the study will be published someplace I can find it.

I'm interested in how you define expertise, and I'm a bit skeptical about all of the benefits you claim Starcraft has, enough so that I won't be actively encouraging my kids to skip violin practice to analyze IdrA's latest replays.

That said, I would be a liar if I said I didn't love SC2 (and SC:BW, my original love) and if it turns out to be truly beneficial, then who am I to gainsay it?
Muffinman53
Profile Joined November 2010
571 Posts
September 13 2011 01:57 GMT
#177
Completed the survey and uploaded a replay
PhsX
Profile Joined September 2011
United States12 Posts
September 13 2011 02:06 GMT
#178
Completed, uploaded.

One comment I'd like to make is that many people watch professionals play sc2 not just for entertainment but for the educational experience too. Perhaps it couldn't hurt to document how much time people spend watching sc2 also.
Roach-Immortal is pretty good against stalkers.
Temporarykid
Profile Blog Joined November 2010
Canada362 Posts
September 13 2011 02:06 GMT
#179
On September 12 2011 14:42 CrushDog5 wrote:
Why aren’t parents bugging their kids to memorize TvT builds, or practice their 4-gate, or watch replays from their mandatory daily laddering session, or write an essay about how they can improve their game?


Because not every parent is Day[9] :


And to the OP as well: I live in Burnaby, BC and I plan on attending SFU next year... I would love to participate if I could!
ㅈㅈ
Alpino
Profile Joined June 2011
Brazil4390 Posts
September 13 2011 02:50 GMT
#180
GO GO SCIENCE! No words can describe how awesome this initiative is.
20/11/2015 - never forget EE's Ember
FYRE
Profile Blog Joined January 2011
New Zealand314 Posts
September 13 2011 03:52 GMT
#181
If a kid was made to write an essay on Starcraft 2, I think the parent should go into psychiatric care.
CrushDog5
Profile Joined March 2010
Canada207 Posts
September 13 2011 04:02 GMT
#182
On September 13 2011 10:54 sephirotharg wrote:
... I hope that the study will be published someplace I can find it....



I'll post the pdf on my lab webpage if you want to read the original (though bear in mind that publishing takes months, and sometimes even years).

I'll write up something aimed at the SC2 player and post here and on the SkillCraft website, too.

SkillCraft.com - StarCraft + Science
antas
Profile Joined August 2010
Indonesia300 Posts
September 13 2011 04:34 GMT
#183
Interesting .. Will do when I get home.
Entaro Adun!
Ridiculisk
Profile Joined November 2010
Australia191 Posts
September 13 2011 04:34 GMT
#184
Wow Im really excited to see what comes out of this. Will upload replays as soon as I get home.

Good luck Prof. CrushDog5!

For Science!
TAhackdZ.379 - Sc2sea.com Article Writer
sephirotharg
Profile Joined August 2010
United States91 Posts
September 13 2011 04:40 GMT
#185
Excellent, I'm glad to hear it will be accessible. I'm a psychology student at my college, so naturally this research fascinates me and I'd love to read the full report. When it's done, of course. We can't hurry science, after all.

If I had a replay to upload, I would, but all of mine were lost during the transition to a new computer and I haven't played much since. I'm thinking I'll snatch some time from my studies and play a game so that I can upload it. All in the interest of research, mind you!
sOvrn
Profile Joined April 2010
United States678 Posts
September 13 2011 05:04 GMT
#186
Smart thinking applying sc2 with the lack of available data in your particular field. I answered the survey and submitted a replay. Hope it all works out, let us know
My favorites: Terran - Maru // Protoss - SoS // Zerg - soO ~~~ fighting!
CrushDog5
Profile Joined March 2010
Canada207 Posts
September 13 2011 05:06 GMT
#187
On September 13 2011 12:52 FYRE wrote:
If a kid was made to write an essay on Starcraft 2, I think the parent should go into psychiatric care.


I don't understand.

Is there something about writing an essays which is harmful?
I can't believe you mean that.

What about the classic "What did you do on your summer vacation?"; couldn't that be about StarCraft? That would be OK, right? If so, if you accept that someone might write a sensible, useful, even educational essay about StarCraft, then you must accept that the act writing about StarCraft itself isn't horribly damaging to someone.

Yet you suggest that having children write about StarCraft, perhaps as a way of aiding analysis, encouraging improvement, or reflecting on successes, is quite literally insane.

I think you have nicely demonstrated why eSports faces serious obstacles to widespread acceptance. Even someone writing on an SC2 community website thinks it's not an important or useful activity!

But, I note, you have provided no argument, no cause for believing that SC2 is a base, low and demeaning activity that we would do well to avoid. If you want to convince me to take your position, you must sway me with ideas and reasons. Give me something to sink my teeth into, please.

Maybe if you wrote 500 words on why assigning an essay on StarCraft 2 requires medical treatment we could have something to discuss, some way of learning from each other; but with only a one meager, embarrassingly small line, I feel like I've been flashed.

Perhaps it's not essays on StarCraft, but tiny, undeveloped, and thoughtless minority opinion posts that are the base, low and demeaning activity that we'd all do well to avoid.








SkillCraft.com - StarCraft + Science
antas
Profile Joined August 2010
Indonesia300 Posts
September 13 2011 06:07 GMT
#188
Hi CrushDog5,

I'm wondering for quite some time about the RTS game skill and age relation. Since you're doing this research, is it possible for you to give us the graph that showing that? I read this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=265101, and I believe that that kind of information will interest some people, at least some old guy like me, lol.

I think it will hard to draw a conclusion since most likely the older we are, the less time we have. But at least we can see some picture. If we can compare the similar play time will be much better.

Cheers
Entaro Adun!
Setev
Profile Blog Joined April 2010
Malaysia390 Posts
Last Edited: 2011-09-14 03:29:22
September 13 2011 06:48 GMT
#189
EDIT: Deleted
I'm the King Of Nerds
ZackAttack
Profile Joined June 2011
United States884 Posts
September 13 2011 09:24 GMT
#190
I can't wait to see what they find. Maybe there will be a specific way to practice that will help you to improve faster than others.
It's better aerodynamics for space. - Artosis
Synwave
Profile Joined July 2009
United States2803 Posts
September 13 2011 09:35 GMT
#191
This is so cool, I wish the group the best and loved reading the article.
Please update more or with links to anything published from this, I would be fascinated to read anything that comes from this project!
♞Nerdrage is the cause of global warming♞
dD3s
Profile Joined April 2011
Germany130 Posts
September 13 2011 09:58 GMT
#192
Filled out the survey, subscribed them. I'm so proud of that. Hwaiting for the results.
Jesus was raptor _||_ "So here is an idea, this map is stupid as fuck(...)" - Destiny
Nizaris
Profile Joined May 2010
Belgium2230 Posts
September 13 2011 12:33 GMT
#193
On September 13 2011 14:06 CrushDog5 wrote:
I don't understand.

don't even try. Clearly a troll
Iggnite
Profile Joined April 2010
Canada288 Posts
September 13 2011 14:03 GMT
#194
dope article
All about the big plays
Tanag
Profile Joined May 2011
Canada204 Posts
September 13 2011 14:23 GMT
#195
I filled out the survey, for science!
www.StatCraft.net - 1v1 Ladder Stat Tracker
CrushDog5
Profile Joined March 2010
Canada207 Posts
September 13 2011 14:29 GMT
#196
On September 13 2011 15:07 antas wrote:
Hi CrushDog5,

I'm wondering for quite some time about the RTS game skill and age relation. Since you're doing this research, is it possible for you to give us the graph that showing that? I read this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=265101, and I believe that that kind of information will interest some people, at least some old guy like me, lol.

I think it will hard to draw a conclusion since most likely the older we are, the less time we have. But at least we can see some picture. If we can compare the similar play time will be much better.

Cheers



Something along those lines would be easy to do. We could do an analysis that holds factors play time out of the equation, to see if Age influences League independent of play time.

Thanks for the suggestion.
SkillCraft.com - StarCraft + Science
CrushDog5
Profile Joined March 2010
Canada207 Posts
September 13 2011 14:30 GMT
#197
On September 13 2011 15:48 Setev wrote:
Hey guys, on the subject of expertise and getting better at Starcraft, check out this book: "The Talent Code" by Daniel Coyle, who is also the author of bestseller "Lance Armstrong's War".



I'll check it out. I hadn't heard of that one.
SkillCraft.com - StarCraft + Science
CrushDog5
Profile Joined March 2010
Canada207 Posts
September 13 2011 14:34 GMT
#198
On September 13 2011 21:33 Nizaris wrote:
Show nested quote +
On September 13 2011 14:06 CrushDog5 wrote:
I don't understand.

don't even try. Clearly a troll



Yeah, I know. Sigh.

The unsubstantiated assumption that most things are better use of time than gaming is the key problem, though.

All the recent press about eSports is promising, but it all has the flavor of Novelty News:, " Oh look, there are some people who think that video games are something to watch and cheer, isn't that funny!"

That's one of the reasons I think SkillCraft can be helpful.


SkillCraft.com - StarCraft + Science
Ownos
Profile Joined July 2010
United States2147 Posts
September 13 2011 17:20 GMT
#199
On September 13 2011 07:51 CrushDog5 wrote:
Show nested quote +
[B]On September 13 2011 07:30 Vul wrote:[/B

It's hard to say what's better or worse IMO. I think its obvious that, say, reading, playing sports and playing SC2 are all good for kids, but it's hard to know the right amounts. For example, maybe playing SC2 is better than the sixth reading of Harry Potter, but what about the first, or second reading? Will someone get more out of being competitive at an SC2 tournament, or a tennis tournament?

In my opinion SC2 isn't outright better than any of those things, but it would be a cool way to spend your free time as a kid.

edit: kids have a lot of free time though, haha



It's the mix that matters, as you say.

My point is that every parent I know would have no problem forcing their kids to go run around outside, or practice piano, or read a book, but none of them would insist that their children play a video game.


I insist that my parent play video games. Actually, aren't the elderly encouraged to socialize and play games to keep their minds sharp? Checkers and card games not uncommon in senior centers. Or the Wii.
...deeper and deeper into the bowels of El Diablo
.MadHaT
Profile Joined November 2010
Canada76 Posts
September 13 2011 17:51 GMT
#200
Super proud I go to SFU. Haha, this is a great endeavor, I hope there's a large interest in participation, such a cool post.
"That's just the man trying to get you to buy Bananas" - Artosis
CrushDog5
Profile Joined March 2010
Canada207 Posts
September 13 2011 17:54 GMT
#201
On September 14 2011 02:20 Ownos wrote:

I insist that my parent play video games. Actually, aren't the elderly encouraged to socialize and play games to keep their minds sharp? Checkers and card games not uncommon in senior centers. Or the Wii.


They are, and you make a good point. Coincidentally, I was recently contacted by someone interested in Aging and Cognition. We may collaborate on project that assesses benefits of SC2 on aging.
SkillCraft.com - StarCraft + Science
DueSs
Profile Blog Joined July 2010
United States765 Posts
September 13 2011 18:28 GMT
#202
Yay for science! I wish it was interdisciplinary enough of a topic to collaborate with. However, my doctoral research is based on cellulosic bioenergy. If you think of a way to combine cognition research with mine, I'll gladly try to help! Hah! Good luck on your academic journey with this! I love it.
GohgamX
Profile Joined April 2011
Canada1096 Posts
September 13 2011 18:52 GMT
#203
Very interesting project you guys are working on. Just please don't solve the game or anything.... its too much fun ^_^
Time is a great teacher, unfortunate that it kills all its pupils ...
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
September 13 2011 19:04 GMT
#204
"But we need to realize that our vision clashes with most people’s understanding of gaming. If you walk around my neighborhood at 4pm you can hear cacophony of poorly tuned pianos making their way, in fits and starts, through the Harry Potter theme. Parents pay $1000 a year per child for piano lessons, and will encourage, cajole, badger and berate their kids into practicing for an hour a day, or more. Why aren’t parents bugging their kids to memorize TvT builds, or practice their 4-gate, or watch replays from their mandatory daily laddering session, or write an essay about how they can improve their game? Diligently mastering StarCraft 2 develops fine motor skills and strategic thinking, it trains both planning and time critical decision-making, it helps develop mental toughness, it encourages reflection and analysis, and it offers the myriad benefits of any serious pursuit; yet these rational, caring parents diligently limit their kids “screen time” to an hour a week."


i thought this paragraph was particularly intriguing. as someone with ADHD i can safely say that playing starcraft has improved my ability to concentrate on multiple things without distraction. hyperfocus is still an issue (that im working out) but overall, i'd be totally interested in hearing what this study has to say about developing minds and not a mind thats already been through the developmental phase.
LiquidDota Staff@BluemoonGG_
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 13 2011 19:23 GMT
#205
As a fellow science student, this is fascinating. Where will the results of your study be published?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
stevorino
Profile Joined April 2011
957 Posts
September 13 2011 19:49 GMT
#206
Hello,

i would like to help, but i think my actual skill is higher than my league. On 'paper' i am mid gold with only 4 wins this season because i rarely play 1v1, but rather watch tournaments and play team games with my bronze/silver reallife friends who really don't care about buildorders and things like this. This kind of replay would rather hurt than help, wouln't it?


Grüße aus Deutschland
[_] Terran [_] Zerg [_] Protoss [X] Random ------- Fantasy - hyvaa - sOs
Chamie
Profile Joined July 2011
Sweden40 Posts
September 13 2011 19:59 GMT
#207
Cool study, gaming in general needs a lot more of this.
If you compare any game to a pure theory based game such as poker, you will notice that pretty much every e-sport is way behind. I Am not the worlds biggest day 9 fan, but I love the fact that he's actually trying to make gamers understand how important game theory is.

I've answered the survey, and I'm hope you'll be able to provide nice results from your research in the future!
To truly own you have to own in all games!
CrushDog5
Profile Joined March 2010
Canada207 Posts
Last Edited: 2011-09-13 20:06:44
September 13 2011 20:04 GMT
#208
On September 14 2011 04:49 stevorino wrote:
i would like to help, but i think my actual skill is higher than my league. This kind of replay would rather hurt than help, wouln't it?


It would be helpful if you could submit your replay. I expect there will be some variability based on 1v1 not being everyone's thing, so it won't hurt the study at all.

Please be sure to encourage your friends to submit, we really could use more lower level players.

Best,
Mark.
SkillCraft.com - StarCraft + Science
ArchDC
Profile Joined May 2011
Malaysia1996 Posts
September 13 2011 21:21 GMT
#209
This is excellent! GL!!

Should maybe also check out research data (if publicly available) Korea has done on BW professional gamers. There has definitely been research and publications, just not sure if its made public.
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
September 13 2011 21:35 GMT
#210
I'll participate once I get out of class.
Also, I'd say it's a sure bet that learning to play Starcraft well helps in other areas. Anything that requires you to focus on something trains your executive attention. Learning to play a musical instrument is good for you because you have to focus on creating the sound at a tempo. Starcraft requires you to pay attention in this exact same way with the idea of macro. Not only that, but in the process of learning to play Starcraft well, you also learn to prioritize well.

There's also a big difference, however, between actually learning to play Starcraft well and playing Starcraft like you play any other video game. Some people play Starcraft and portrait farm, or just do custom games or whatever. I think there might be some self improvement that happens as a result of playing video games in general, but there are ways to play Starcraft that just absorb time more than they do anything else.

I think though, if you wanted to influence your kid to grow up intellectually, it would benefit him much more to encourage him to learn to play Starcraft well than it would to teach him to spend his free time doing something like watching TV. If Starcraft were also something that taught you social skills it would be the perfect game for learning to be successful. Unfortunately it does not ): Lol
LambtrOn
Profile Blog Joined September 2010
United States671 Posts
September 13 2011 21:46 GMT
#211
This community never ceases to amaze me.
Bearrorist
Profile Joined November 2010
United States26 Posts
September 13 2011 22:04 GMT
#212
Really well written, I hope to see much from this.

You had me at sample size.
kappadevin
Profile Joined February 2011
United States284 Posts
September 13 2011 22:41 GMT
#213
On September 14 2011 04:04 immortlone wrote:
Show nested quote +
"But we need to realize that our vision clashes with most people’s understanding of gaming. If you walk around my neighborhood at 4pm you can hear cacophony of poorly tuned pianos making their way, in fits and starts, through the Harry Potter theme. Parents pay $1000 a year per child for piano lessons, and will encourage, cajole, badger and berate their kids into practicing for an hour a day, or more. Why aren’t parents bugging their kids to memorize TvT builds, or practice their 4-gate, or watch replays from their mandatory daily laddering session, or write an essay about how they can improve their game? Diligently mastering StarCraft 2 develops fine motor skills and strategic thinking, it trains both planning and time critical decision-making, it helps develop mental toughness, it encourages reflection and analysis, and it offers the myriad benefits of any serious pursuit; yet these rational, caring parents diligently limit their kids “screen time” to an hour a week."


i thought this paragraph was particularly intriguing. as someone with ADHD i can safely say that playing starcraft has improved my ability to concentrate on multiple things without distraction. hyperfocus is still an issue (that im working out) but overall, i'd be totally interested in hearing what this study has to say about developing minds and not a mind thats already been through the developmental phase.


This is interesting to me because I too suffer from ADHD. I am curious how you managed to overcome the initial "shock" (not really the right word but) of trying to multitask in a game like SC2. Basically, I can get myself to focus really well for the first 5-7 minutes of the game, I can get a build order down like clockwork. But as soon as multiple things happen at once, I start to feel overwhelmed by it, and then normal macro starts to slip (pretty common for players in general, but I am having a particularly hard time overcoming the multitasking of the mid-late game).

Anyways, this thread is pretty awesome, and I hope we get some interesting findings going forward.
Little Tortilla Boy
Johnzee
Profile Joined April 2011
United States216 Posts
September 14 2011 03:08 GMT
#214
Replays submitted FOR SCIENCE!
“A children's story that can only be enjoyed by children is not a good children's story in the slightest.” - C.S. Lewis
Fobbah
Profile Joined December 2010
1 Post
September 14 2011 03:11 GMT
#215
For those interested in StarCraft related research:

There is a substantial work currently being done all around the world with respect to game AI using BW as a proving ground. A key hot area in current study is the challenges in applying machine learning/data mining algorithms to brood war AIs which often involves analysis of large replay data sets. What we learn from these studies is often sufficiently general that we can apply our findings to writing computer controlled opponents to other games, or even different problems altogether.

Some interesting places to go visit to get your feet wet:
http://eis.ucsc.edu/StarCraftAICompetition
AIIDE 2010 Starcraft: Brood War AI Competition/Results/Links

An interesting paper for those with any background in data mining/machine learning/computer science & Starcraft by Ben Weber/Michael Mateas:
http://eis.ucsc.edu/sites/default/files/cig_2009.pdf


LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
September 14 2011 03:36 GMT
#216
Submitted my most recent ladder game and filled out survey, was quite interesting trying to estimate number of hours spent. I think I estimated pretty accurately for sc2 at least, sc1 was much harder!
Puph
Profile Joined June 2011
Canada635 Posts
September 14 2011 03:52 GMT
#217
got nerd chillls several timeso.o
Intel Dual Core 4400 @ ~2.00GHz / 2046MB RAM / 256 MB ATI Radeon x1300PRO
Skew
Profile Blog Joined October 2006
United States1019 Posts
September 14 2011 04:04 GMT
#218
This project is really great. Last I heard they needed a ton more top (gm) players to add their replays, so spam everybody you know and help out.
bluemirror
Profile Joined May 2011
United States12 Posts
September 14 2011 04:38 GMT
#219
done!
Aldin_D2x
Profile Joined February 2009
Canada55 Posts
September 14 2011 04:47 GMT
#220
Submitted. I look forward to the results.
If someone comes at you with a sword, run if you can. Kung Fu doesnt always work. - Bruce Lee
NationInArms
Profile Blog Joined December 2010
United States1553 Posts
September 14 2011 04:48 GMT
#221
Now I have enough support for my argument that playing Starcraft helps science. I am definitely looking forward to the results. How will they be published? In a journal, online, etc.?
BW for life | Fantasy, MMA, SlayerS_Boxer | Taengoo! n_n | "Lelouch vi Britannia commands you! Obey me, subjects! OBEY ME, WORLD!" | <3 Emi
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
September 14 2011 10:22 GMT
#222
Done. For science and to support Starcraft 2.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
La1
Profile Joined November 2010
United Kingdom659 Posts
September 14 2011 11:52 GMT
#223
submitted good luck in your findings
pff
ChApFoU
Profile Blog Joined July 2004
France2982 Posts
September 14 2011 12:02 GMT
#224
This looks pretty amazing ! I can't wait to see the results of your study.
"I honestly think that whoever invented toilet paper in a genius" Kang Min
klo8
Profile Joined August 2010
Austria1960 Posts
September 14 2011 16:47 GMT
#225
I filled out the form and uploaded the replay yesterday. For Science!
This post is clearly not a hurr, as you can see from the graph, the durr never intersects with the derp.
CrushDog5
Profile Joined March 2010
Canada207 Posts
September 14 2011 17:25 GMT
#226
In case people are interested, we are doing a data analysis contest on Reddit, here is part of the announcement.

THE SC2 DATA ANALYSIS CONTEST
Post your data analysis suggestions in (http://www.reddit.com/r/starcraft/comments/kfjbk/skillcraft_replay_analysis_contest_thank_you/), and we will do the three analyses with the most upvotes!

Not all the analyses we do for the scientific report will be interesting to the average SC2 Player. Similarly, not all analyses that will interest players will be considered for our journal article. You are encouraged to submit analysis suggestions that will interest the typical gamer, that is, analyses that we might not do otherwise, but which the community might enjoy.

REPLAYS HAVE COMMANDS, AND ONLY COMMANDS
Remember, we are analyzing replays. Replay files hold all, and only, the commands that the players issue during the game. Replays show where people move units to, but don't show actual pathing. Replays show attack commands, but not unit deaths. Not even the death shriek of a ghost makes it into the replay. Analyses that are map specific are fine (and the kind of thing that wouldn't be in the journal article). Please, no questions regarding which races are IMBA (ie. 'Terran') or OP strats (like the 1-1-1).

NOTE: There will likely be analyses suggested that are not technically feasible, and obviously we won't be doing them, even if they are popular. I'll try to comment on those as I see them so people will know not to bother upvoting them.

http://www.reddit.com/r/starcraft/comments/kfjbk/skillcraft_replay_analysis_contest_thank_you/
SkillCraft.com - StarCraft + Science
Shrubbles
Profile Joined September 2011
Brazil29 Posts
September 14 2011 19:23 GMT
#227
My mind is blown... I love the Scientific aproach to things like starcraft, and I honestly think your results will be really intersting not only to the SC comunity but to everyone, it's not only a way to study skill development, but it can be a way to study and spread a way of life that exists since the first video game was created..
PeterUstinox
Profile Blog Joined July 2011
Germany47 Posts
September 14 2011 19:39 GMT
#228
I did it for science! Portal-Style
Are you gonna drop a nuke or not?
fishinguy
Profile Joined November 2010
Russian Federation798 Posts
September 14 2011 19:50 GMT
#229
I hope you guys find something, or atleast enough to convince that starcraft isnt a complete waste of time like my parents like to think.
Nazeron
Profile Joined September 2010
Canada1046 Posts
September 14 2011 21:37 GMT
#230
Good Read
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
CrushDog5
Profile Joined March 2010
Canada207 Posts
September 14 2011 21:45 GMT
#231
We're shutting down data collection on Friday, so if you have friends who haven't submitted, HURRY!
SkillCraft.com - StarCraft + Science
antas
Profile Joined August 2010
Indonesia300 Posts
September 15 2011 02:33 GMT
#232
Did it yesterday For Aiur!!
Entaro Adun!
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
September 15 2011 10:25 GMT
#233
I did it a while back, can't wait to see the results of the study. I wonder what conclusions are going to come out of it. Who knows, we could find the more subtle differences between the top 5% and the top 1% of players.

Hope people can keep pitching in their replays, I'll ask my gold friend to submit before Friday comes.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
pigtheman
Profile Joined January 2009
United States333 Posts
September 15 2011 12:56 GMT
#234
gl with this study sounds really intersting...
i wonder if starcraft helps me when i study :O
*rawr* d(^_^d)
Kreggar
Profile Joined September 2011
United States83 Posts
September 15 2011 14:06 GMT
#235
Science Complete!

This is an awesome study. I can't wait to see the results.
StarCraft is the hardest, most beautiful game in the world.
JackDiamonds
Profile Joined September 2011
7 Posts
September 15 2011 16:23 GMT
#236
Hey everyone,

Long story short, I'm doing some graduate work at the London School of Economics at their School of Management. Largely my work focuses around leadership and decision making and I think SC2 has a lot of value in proxy, or practice, decision making for young leaders.

Too often people are promoted into positions of authority without having the opportunity to develop their decision making skills sufficiently. This creates managers who are ineffective at finding solutions to problems outside their experience, often characterized as the "Peter's Principle" where people are promoted to the level of the incompetence.

SC2 is helpful in that it gives you the opportunity to practice crisis and non-imminent decision making, something Day[9] characterizes as in game and between game decision making. I suspect this works, anecdotally at least, because of my experiences.

I picked up SC2 last year after some time in the Canadian Forces as an infantry officer. Admittedly I played a bit of SC BW back in highschool, but I hadn't touched it in years. I placed in platinum, though, NA platinum. Arguably far higher than a relatively new player should. Certainly my macro/micro skills were not that strong. I suspect that my military skills played a role in the meta game, relating to timing and unit composition. Terran in particular has a number of overlaps with military tactics. Further, over the last year I was a policy analyst for the Canadian federal government and repeatedly found that SC2 planning and analysis has parallels to my real job.

Being the high-school football captain doesn't actually help you lead a boardroom meeting, or soldiers into combat, but it provides a baseline experience where you have practiced making decisions and leading people in safe, controlled environments. SC2 is the same for analytical skills.

I am looking to build a catalog of professionals who feel that their SC2, or related experience, has relevant, real world applications. Please, PM me if you are interested and have stories to share.
DrSeRRoD
Profile Joined October 2010
United States490 Posts
September 15 2011 18:47 GMT
#237
Interesting study, I hope it goes well! I remember when I was working on my dissertation, a doctoral learner was pushing a topic related to WoW or gaming (I can't recall). Unfortunately, he was shut down several times with the "so what?" wall that you must climb and show what your study will contribute to the field. It seems this approach is much more sound. It also helps not having a committee to convince (possibly only those funding the project). Again, best of luck!
CrushDog5
Profile Joined March 2010
Canada207 Posts
September 15 2011 19:08 GMT
#238
On September 16 2011 03:47 DrSeRRoD wrote:
It also helps not having a committee to convince (possibly only those funding the project). Again, best of luck!


It can be tough when a dissertation committee just doesn't get it.
I'm glad I have Tenure.
SkillCraft.com - StarCraft + Science
MattyClutch
Profile Blog Joined September 2010
United States711 Posts
September 15 2011 19:42 GMT
#239
Any chance of updated stats or will we have to wait till the project is complete?
Nihn'kas Neehn
Houzi88
Profile Joined August 2010
18 Posts
September 15 2011 20:56 GMT
#240
AWESOME! BRILLIANT! AMAZING! BEST SCIENCE EVER IS SC2 SCIENCE! THE WORLD SHOULD KNOW ABOUT THIS STUDY!

QUICK POST THIS EVERYWHERE!
CrushDog5
Profile Joined March 2010
Canada207 Posts
September 15 2011 22:01 GMT
#241
On September 16 2011 04:42 MattyClutch wrote:
Any chance of updated stats or will we have to wait till the project is complete?


We'll put out stats on on Monday. I checked yesterday at we're at 4100ish with that same basic proportions. Terran is still way behind. What's up with that? No community spirit!

SkillCraft.com - StarCraft + Science
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
September 15 2011 22:09 GMT
#242
On September 16 2011 07:01 CrushDog5 wrote:
Show nested quote +
On September 16 2011 04:42 MattyClutch wrote:
Any chance of updated stats or will we have to wait till the project is complete?


We'll put out stats on on Monday. I checked yesterday at we're at 4100ish with that same basic proportions. Terran is still way behind. What's up with that? No community spirit!


All the terrans are in grandmaster
Moderator
CrushDog5
Profile Joined March 2010
Canada207 Posts
September 15 2011 23:21 GMT
#243
On September 16 2011 07:09 Beyonder wrote:

All the terrans are in grandmaster [/QUOTE]

LOL
SkillCraft.com - StarCraft + Science
Hamsterdam
Profile Joined September 2010
New Zealand59 Posts
September 16 2011 12:27 GMT
#244
niggers
Hamsterdam
Profile Joined September 2010
New Zealand59 Posts
September 16 2011 12:27 GMT
#245
fuckfuck fuck my penis is sewlling
Hamsterdam
Profile Joined September 2010
New Zealand59 Posts
September 16 2011 12:30 GMT
#246
im so high my mum is either spanking me or beating the fuck out of me for peeing on her custom edition dildo collection. none tge less thus urination is so worth it. aaaah go it feels os satisfyining releasing my liquids upon another persons faace

User was banned for this post.
Hamsterdam
Profile Joined September 2010
New Zealand59 Posts
September 16 2011 12:33 GMT
#247
mums get me so hot. yeah thats why me penis is so hard. omgg i wanna satisfy ur mum so much. whats her adress?
stanik
Profile Blog Joined June 2010
Canada213 Posts
September 16 2011 12:35 GMT
#248
@hamsterdam you'd probably get more attention by reviving super old threads and posting that garbage at the same time.
blubbdavid
Profile Blog Joined February 2010
Switzerland2412 Posts
September 16 2011 12:41 GMT
#249
On September 16 2011 21:35 stanik wrote:
@hamsterdam you'd probably get more attention by reviving super old threads and posting that garbage at the same time.


I wonder if it was a good idea to tell him what to do to get more attention.
What do you desire? Money? Glory? Power? Revenge? Or something that surpasses all other? Whatever you desire - that is here. Tower of God ¦¦Nutella, drink of the Gods
wraggy1234
Profile Blog Joined May 2011
United Kingdom135 Posts
September 16 2011 13:55 GMT
#250
i just uploaded my replay and i'm a terran !
www.clngaming.com
CrushDog5
Profile Joined March 2010
Canada207 Posts
September 19 2011 22:03 GMT
#251
Thank you TL for your support

The data collection period for the SkillCraft survey has been completed and we are now analyzing our results. If you would like to be informed of our research findings and future plans, please sign up for the newsletter below.

If you have any further questions, please contact us at cognitive-science-lab@sfu.ca, or follow up on our research through our lab site.

Sign Up for The SkillCraft Participants Newsletter!
You can keep up to date with our ongoing research findings by clicking this link, or by sending an email to skillcraft-newsletter-request@sfu.ca with “subscribe” in the subject line. You will be sent a confirmation email. To complete the subscription process, click Reply in your email client and send the reply. Do not edit the subject line. If the confirmation was successful, you will get a welcome message from the SkillCraft.ca mail list.

[image loading]
SkillCraft.com - StarCraft + Science
Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2011-09-19 23:26:16
September 19 2011 23:06 GMT
#252
Congrats to SkillCraft and the sc2 community for collecting this ambitious set of data together! Looking forward to what will come out of it.
Thank God and gunrun.
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
September 21 2011 12:05 GMT
#253
Almost 200 for bronze! Really good :D
Moderator
Roxy
Profile Joined November 2010
Canada753 Posts
October 05 2011 18:30 GMT
#254
Any update on this?
Do I have to sign up for the news letter, or is there any chance you will just update the OP when you get your results?
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Archie_Lewis
Profile Joined July 2011
Czech Republic87 Posts
October 05 2011 19:00 GMT
#255
Well I think there should be some Koreans. There are at totally different level
"wow im so bad at this game..." - Chris Loranger
mechavoc
Profile Joined December 2010
United States664 Posts
October 18 2011 00:43 GMT
#256
Is this still going on?
Any results yet?
EricFartman
Profile Joined April 2010
China76 Posts
October 18 2011 03:49 GMT
#257
0 Chinese distribute, english is a big problem for us
alwaid
Profile Joined October 2010
United States96 Posts
October 18 2011 03:58 GMT
#258
would also like to see some results, I submitted a replay!
bittman
Profile Joined February 2011
Australia8759 Posts
December 08 2011 01:07 GMT
#259
Saw this article on Gamasutra regarding the study: also makes me wonder whether any further results have come to light.

http://gamasutra.com/view/news/39007/Researchers_Turn_To_StarCraft_II_For_Cognitive_Study.php

In a new study meant to examine the neurological processes behind human multitasking, researchers are examining replay data from Blizzard's StarCraft II to learn how the human brain responds to complex, and often simultaneous demands.

The "SkillCraft" project, led by cognitive scientist Mark Blair of Simon Fraser University, gathered more than 4,500 StarCraft II replay files from players of all skill levels, and will use 3,500 of these files to pick apart the myriad cognitive abilities involved in playing the game.

"I can’t think of a cognitive process that’s not involved in StarCraft," Blair told Scientific American. "It’s working memory. It’s decision making. It involves very precise motor skills. Everything is important and everything needs to work together."
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Easytouch1500
Profile Joined July 2011
United States66 Posts
February 11 2012 08:23 GMT
#260
Bump, will the results come anytime soon?
"He sees my 8 stalkers and my giant e-penis, and he's gonna make sentries" -Alejandrisha
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
February 11 2012 09:24 GMT
#261
On February 11 2012 17:23 Easytouch1500 wrote:
Bump, will the results come anytime soon?


OP said it takes time to organize and filter the data from all the replays and then process the results. Also, quite a necro.
muta74
Profile Joined March 2013
1 Post
March 14 2013 22:37 GMT
#262
They are collecting replays again help them out at http://skillcraft.ca/
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