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[September] SC2 General Discussion - Page 10

Forum Index > SC2 General
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Klipsys
Profile Blog Joined May 2010
United States1533 Posts
September 24 2011 02:01 GMT
#181
Realistically, how much does it cost a team like Complexity to field a pro-team and have them be competitive? Under 500K (USD) a year or more? Ignore sponsors just assume all their money is complexities.

Hudson Valley Progamer
SwFlSteve
Profile Joined September 2011
United States1 Post
Last Edited: 2011-09-25 13:03:29
September 24 2011 15:49 GMT
#182
Hi. My name is Steve. I'm very amateur at SC2 and will be hosting a stream where I invite the audience to message me what I should be doing. What counters would work, what I'm forgetting to do. The goal is to make diamond league with the help of the audience. If you're interested in helping me get this started please just PM me on here. I would like to test the format before I try to make it more public. Let me know guys, thanks!

Edit: This project is on delay for now. Thank you all.
Najda
Profile Joined June 2010
United States3765 Posts
September 24 2011 19:05 GMT
#183
Can the trial version of the game only play Terran in multiplayer games?
Brotocol
Profile Joined September 2011
243 Posts
Last Edited: 2011-09-24 19:07:35
September 24 2011 19:06 GMT
#184
On September 25 2011 04:05 Najda wrote:
Can the trial version of the game only play Terran in multiplayer games?


Yes, only Terran.
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
lategam3
Profile Joined September 2011
2 Posts
September 25 2011 03:01 GMT
#185
Okay - why is Gretorp still a caster? H E I S S O B O R I N G!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

User was temp banned for this post.
Leftenant
Profile Joined September 2011
10 Posts
September 25 2011 20:23 GMT
#186
Why is it not possible to bind orders like "attack" or "stop" to ur mouse ?
Probe1
Profile Blog Joined August 2010
United States17920 Posts
September 25 2011 21:39 GMT
#187
Fairly sure you can if you have a mouse with customization support for its buttons. Just rebind the buttons to the S or A key.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Leftenant
Profile Joined September 2011
10 Posts
September 25 2011 23:29 GMT
#188
On September 26 2011 06:39 Probe1 wrote:
Fairly sure you can if you have a mouse with customization support for its buttons. Just rebind the buttons to the S or A key.



ahh ok i tried it in the sc2 "hotkeys" option but it dosnt work. so i did it ur way thnx!
Kid-Fox
Profile Blog Joined July 2010
Canada400 Posts
September 26 2011 04:50 GMT
#189
Alright, I'm very confused now. Exactly how many scvs make for ideal mineral line saturation only? I've been told that it's 16 scvs per mineral line, but I've always thought it was 24 (3 for each patch, even close ones). So what is it? 16? 20? 24?
Probe1
Profile Blog Joined August 2010
United States17920 Posts
September 26 2011 05:34 GMT
#190
24 includes gas, 18 is max saturation without having at least one worker running around looking for an open patch. If I'm not mistaken..
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
PopcornColonel
Profile Joined March 2011
United States769 Posts
September 26 2011 11:30 GMT
#191
On September 26 2011 13:50 Kid-Fox wrote:
Alright, I'm very confused now. Exactly how many scvs make for ideal mineral line saturation only? I've been told that it's 16 scvs per mineral line, but I've always thought it was 24 (3 for each patch, even close ones). So what is it? 16? 20? 24?

On September 26 2011 14:34 Probe1 wrote:
24 includes gas, 18 is max saturation without having at least one worker running around looking for an open patch. If I'm not mistaken..


The ideal mining situation is 2 on each mineral patch (for normal bases that's 2*8 = 16) and 3 on each gas (that's 3*2 = 6) 16 + 6 is 22 workers per base.

Thus, when you double click on a worker in your mineral field you should have 20 (2 rows + 4) workers selected -- 2 will be hidden in the gas.
Zerg delenda est.
HDream
Profile Joined March 2011
Norway20 Posts
September 26 2011 12:14 GMT
#192
On September 23 2011 06:50 PolishxThunder wrote:
How should I play my mid game tvt? I go single banshee opening into macro mode but even if I have 30-40 food lead I don't know how to play, how to engage with tanks :/

Any videos, or guides?


That's a pretty broad question, man. Seems like you're asking how to play the game. If you're in a siege war then there are many ways of solving it, like dropping in his main, nuking his siege line to unsiege him, tanking with thors or marauders etc. You just need to play and figure it out, really.
It takes +2 to tango
Kelwyn
Profile Joined November 2010
Germany143 Posts
September 26 2011 18:06 GMT
#193
Does anyone know who these guys are? I linked the replays from SC2rep.com

Taeja vs X1 Replay

Zero vs X2 Replay

Extreme vs X3

Hack vs X4

Tried Google Translate, but didnt really help along
pPingu
Profile Joined September 2011
Switzerland2892 Posts
September 26 2011 20:12 GMT
#194
I searched on liquipedia, but I can't find any page about TL staff (mods, translaters,...) so I wanted to know:

Is it deliberate or should it be created?
wattabeast
Profile Blog Joined March 2011
United States957 Posts
September 26 2011 20:15 GMT
#195
My friend told me about how as zerg transferring workers doesn't work, but I have a counter argument. Unless one has over 16 drones working on minerals, my point is transferring is inefficient. This is due to the fact that with 16 drones on 1 base, each drone is doing their maximum part. In fact, transferring any of those drones loses mining time, which loses mining time. Yes, one has to rally new drones to the natural instead of their main, but minerals are the most important NOW as you can get more drones earlier creating an overall higher economy. Just wondering, does this argument make sense?
:O
whoopingchow
Profile Joined June 2011
United States293 Posts
September 26 2011 23:41 GMT
#196
On September 27 2011 05:15 wattabeast wrote:
My friend told me about how as zerg transferring workers doesn't work, but I have a counter argument. Unless one has over 16 drones working on minerals, my point is transferring is inefficient. This is due to the fact that with 16 drones on 1 base, each drone is doing their maximum part. In fact, transferring any of those drones loses mining time, which loses mining time. Yes, one has to rally new drones to the natural instead of their main, but minerals are the most important NOW as you can get more drones earlier creating an overall higher economy. Just wondering, does this argument make sense?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=266828

In short, it depends on how quickly an expo you're talking about. Faster expo, and if you're feeling safe, then not transferring is optimal. Later expo, the better it is to rally workers to the natural.
DirTyHerps
Profile Joined September 2011
United States5 Posts
September 27 2011 03:16 GMT
#197
On September 26 2011 14:34 Probe1 wrote:
24 includes gas, 18 is max saturation without having at least one worker running around looking for an open patch. If I'm not mistaken..

My buddy had a good rule of thumb. Ctrl click your harvesters, and if you've got 3 full rows, you're doing good. It's a good and quick guesstimation of your saturation.
- "Come on people. Let's drop the arguments, return outta this func() and get back to main()."
Probe1
Profile Blog Joined August 2010
United States17920 Posts
September 27 2011 03:22 GMT
#198
That's why I wrote 24 instead of the 100% optimal number. It's much easier for my eyes to count three rows when I"m only devoting .6th of a second to checking each mineral line.


pPingu unless the staff member is also a player (Jinro) I don't think they need a liquipedia entry.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
mGMUSE
Profile Joined October 2010
Singapore112 Posts
September 27 2011 05:57 GMT
#199
not sure where to post this but does anyone know if the GSL is televised in Korea?
Probe1
Profile Blog Joined August 2010
United States17920 Posts
September 27 2011 06:27 GMT
#200
From what I've heard it is no longer broadcast on television.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
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