Introducing SC2 Manager - Page 138
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WeedRa
Germany815 Posts
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darthfoley
United States8001 Posts
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CrimsonReign
United States14 Posts
On September 07 2011 07:58 iCCup.Raelcun wrote: I've only see it actually go down a few times usually just timeouts and slow loading times. lol and the day cycles like this one where the sites down for like 20 mins=O I just bankrupt in middle of it and got the worse starting pick=_=... I'm gonna try to just make tons cash off streaming and merchandise to buy a really good guy as I have 2 people who started with max popularity at 10 and Entertaining streamer trait. Only decent guy I got was just average in everything | ||
fush
Canada563 Posts
On September 07 2011 07:55 SevenTenths wrote: you can check another players strategy? beyond just the name of it of course. just because my strategy says "Balanced Protoss" doesn't mean it's the default balanced protoss. I've modified each strategy...if they're helping or not I couldn't say, but it makes me feel better ;p of course, just look at the timing of what they do and try to tweak a custom. obviously you can see the %'s that matter but that's the whole point - to allow you to work it out yourself. i always check opponent strategies when i lose just to get an idea of the timings. | ||
SevenTenths
United States45 Posts
On September 07 2011 07:58 mavsfan0041 wrote: After a game that I lose or if I'm scouting out opponents, I'll look at they're strategies. Just click on the individual game on the results page and then scroll down and you can see their strategy. A lot of people have pretty dumb custom ones atm like don't make any army until 10 minutes. What been successful for me is to put a little more macro in early game and a little more aggression mid game. that doesn't tell their strategy really, as it doesn't tell the AI set up. You can gather information sure, like what their worker cap is, but that's about it. Anything beyond that is guesswork | ||
CrimsonReign
United States14 Posts
On September 07 2011 08:02 SevenTenths wrote: that doesn't tell their strategy really, as it doesn't tell the AI set up. You can gather information sure, like what their worker cap is, but that's about it. Anything beyond that is guesswork which is once again why I asked him to remove the system altogether for a new one=D this is sc2 manager not sc2 coach.. managers don't tell their players how to play they tell them who they are playing with where they are living and what tournaments they are going too..Player should have strategies already learned that theyll use during matches that are based off their stats and traits. Practicing with teammates and doing many many tournaments will learn them other strategies. | ||
mavsfan0041
United States306 Posts
On September 07 2011 08:02 SevenTenths wrote: that doesn't tell their strategy really, as it doesn't tell the AI set up. You can gather information sure, like what their worker cap is, but that's about it. Anything beyond that is guesswork If you look carefully, you can see when they start making army and how much of it and respond accordingly. Anything beyond the 13-15 minute mark though I don't really see any point in changing stuff. It just seems like enough stuff has happened on both sides to render the builds useless. | ||
darthfoley
United States8001 Posts
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DyEnasTy
United States3714 Posts
Well yes and no. You see, I was trying hard to get a new player on my team, since I rolled an awful set of players. I am not exaggerating when I say that I got outbid on about 20-25 players. I eventually just set some bids on players that werent very close to being at the end of bidding. Next morning site was down, so I went to work and when I came home I owned 10 new players including one that I somehow bid $105 per day when I dont remember doing that (he was terrible). I did though have 1 expensive player, but he was worth the high cost. He won a couple tournies. | ||
WeedRa
Germany815 Posts
http://sc2manager.org/viewplayer.php?id=189694 | ||
SevenTenths
United States45 Posts
On September 07 2011 08:07 mavsfan0041 wrote: If you look carefully, you can see when they start making army and how much of it and respond accordingly. Anything beyond the 13-15 minute mark though I don't really see any point in changing stuff. It just seems like enough stuff has happened on both sides to render the builds useless. yeah but you're still guessing..is he 30/70 40/60 50/50 25/75 33/67, did he attack because of what he scouted or was it set to attack, etc etc | ||
mavsfan0041
United States306 Posts
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Raelcun
United States3747 Posts
On September 07 2011 08:21 mavsfan0041 wrote: One thing that kind of bothers me (although this may happen in actual standings/statistics) is that my guy can win a Bo3 2:1 and still lose ELO. Thats true with real rating systems why does that bother you? This is a good thing | ||
Raelcun
United States3747 Posts
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Raelcun
United States3747 Posts
Elitist Asshole Cup #363 Ro128 PipeMOUNTAiN VS PumpLeaf 00:00:00 Elitist Asshole Cup #363 Ro128 PipeMOUNTAiN VS PumpLeaf 00:00:00 | ||
mavsfan0041
United States306 Posts
On September 07 2011 08:39 iCCup.Raelcun wrote: Thats true with real rating systems why does that bother you? This is a good thing I dunno :3 I would just think that if my player won a series, his ELO would go up and not down. I'm not complaining or anything, I was just wondering how the system works. | ||
Raelcun
United States3747 Posts
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Snorkle
United States1648 Posts
On September 07 2011 09:04 mavsfan0041 wrote: I dunno :3 I would just think that if my player won a series, his ELO would go up and not down. I'm not complaining or anything, I was just wondering how the system works. It works like this http://en.wikipedia.org/wiki/Elo_rating_system You lose points sometimes when you win 2:1 usually because your ELO rating says that the outcome should be 2:0 in your favor. This is usually due to your players ELO being much higher than your opponents. Since it was only 2:1 you lose points. | ||
mavsfan0041
United States306 Posts
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Raelcun
United States3747 Posts
http://sc2manager.org/viewplayer.php?id=191664 | ||
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