Introducing SC2 Manager - Page 136
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Fealthas
607 Posts
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Raelcun
United States3747 Posts
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hypnoxide
240 Posts
On September 07 2011 05:40 iCCup.Raelcun wrote: You should make it so that the team management/tournament/free agent pages update by itself and without f5'ing that would probably relieve a lot of the server load. Just every X minutes the page reloads. Wouldn't that do the same thing as f5'ing? | ||
-Secret-
United Kingdom233 Posts
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Raelcun
United States3747 Posts
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Andytaker
88 Posts
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DoomsVille
Canada4885 Posts
On September 07 2011 04:10 shannn wrote: Grats man. You got that kid from free market? It's insanely hard to get a decent player from the free market. I've only been takign good raw diamonds from the market for level 2+ teams. Signed a few players which costed me a 10-20$ salary for some great streamers and macro players which normally on the free market would cost me 150$+ a player Got a 16 year old kid which has 7 in almost everything except vT and vZ (both 0.5) which costed me 50$ to buy and a 10$ day salary. Have only been training him so far but once he's done in 1-2 days he's going to be the new Jaedong since he's a zerg LOL xD Yup. Free agent market: http://sc2manager.org/viewplayer.php?id=185023 I just put in a bid really early and no one outbid me. Worked out quite well. I think it was timed with a heavy server load and no one had a chance lol | ||
Raelcun
United States3747 Posts
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hypnoxide
240 Posts
On September 07 2011 05:47 Andytaker wrote: You should add some fraphics and effects to this, something like in the EA Football Manager. Moreover I would like to see some real professional players with pictures, this doesnt mean that you have to buy them, There still should be random generated Players. Maybe you could also add a Teamhouse option, where you can invest in a Teamhouse! Graphics - Yes Pros - No Teamhouse - Exists | ||
Andytaker
88 Posts
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Valenius
United Kingdom1266 Posts
On September 07 2011 05:54 Andytaker wrote: Didnt know about the Teamhouse, because I always lose all tournaments :D! Hope there will be better graphics in the future, now it looks so empty and cheap It's not been running that long.. give it time. I'd rather it got stable and working as the owner wants it to instead of flashy graphics.. | ||
Andytaker
88 Posts
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shannn
Netherlands2891 Posts
On September 07 2011 05:19 pompey606 wrote: So I am really enjoying what I can play without server crashes, however I am not really interested in specific strats etc, rekon its still possible to do alrite without having to fiddle with strats? It's usually good to play with default strats. Only till like 2300ish you'll probably tweak the strats a bit. But even then it's usually not really needed. The default strats can get you high ![]() On September 07 2011 05:48 DoomsVille wrote: Yup. Free agent market: http://sc2manager.org/viewplayer.php?id=185023 I just put in a bid really early and no one outbid me. Worked out quite well. I think it was timed with a heavy server load and no one had a chance lol Sweet stats indeed :O | ||
UbiNax
Denmark381 Posts
On September 07 2011 05:19 pompey606 wrote: So I am really enjoying what I can play without server crashes, however I am not really interested in specific strats etc, rekon its still possible to do alrite without having to fiddle with strats? Yeah i guess, but default strats wont carry you to succes, and as the times go by, more and more are gonna change their strats up and then default strats will become more useless than they already are. I see alot of people who are fiddling around with their own strats at the moment, and countering the default strats specifically because there are still so many people using them. So it is just a matter of time before they are really really useless. My suggestion is to try and create your own strategies which fits the player you create it for. | ||
Trezeguet
United States2656 Posts
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DoomsVille
Canada4885 Posts
On September 07 2011 07:04 Trezeguet wrote: How does popularity give you $$? You get "mechandising income" from having a higher team popularity. | ||
ZedX_
United Kingdom57 Posts
On September 07 2011 07:04 Trezeguet wrote: How does popularity give you $$? Merchandising- more pop, more income | ||
Trezeguet
United States2656 Posts
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ZedX_
United Kingdom57 Posts
On September 07 2011 07:18 Trezeguet wrote: Do you think that the merch income is based on the total popularity as a sum, or the team average? I think it's on the team average, that seems to be the number that varies it for me | ||
E1essar
11 Posts
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