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Introducing SC2 Manager - Page 136

Forum Index > SC2 General
Post a Reply
Prev 1 134 135 136 137 138 197 Next
Fealthas
Profile Joined May 2011
607 Posts
September 06 2011 20:38 GMT
#2701
Ahh the website is quite slow...
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
September 06 2011 20:40 GMT
#2702
You should make it so that the team management/tournament/free agent pages update by itself and without f5'ing that would probably relieve a lot of the server load. Just every X minutes the page reloads.
hypnoxide
Profile Joined August 2011
240 Posts
September 06 2011 20:41 GMT
#2703
On September 07 2011 05:40 iCCup.Raelcun wrote:
You should make it so that the team management/tournament/free agent pages update by itself and without f5'ing that would probably relieve a lot of the server load. Just every X minutes the page reloads.

Wouldn't that do the same thing as f5'ing?
Proud hipster of the SlayersCoCa fanclub!
-Secret-
Profile Joined June 2011
United Kingdom233 Posts
September 06 2011 20:44 GMT
#2704
More server please!
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
September 06 2011 20:44 GMT
#2705
No because less information is being updated than a full page refresh the MLG pages are set up the same way so the only information that gets updated is scripted to refresh every few minutes and if you F5 it gives you a little message "This page automatically reloads no need to f5" when you f5 it reloads every single page element instead of just a few of the ones that need to update.
Andytaker
Profile Joined April 2011
88 Posts
September 06 2011 20:47 GMT
#2706
--- Nuked ---
DoomsVille
Profile Joined August 2010
Canada4885 Posts
September 06 2011 20:48 GMT
#2707
On September 07 2011 04:10 shannn wrote:
Show nested quote +
On September 07 2011 03:47 DoomsVille wrote:
Sweet. The $15 kid that I signed today is already crushing. He only has 1 loss so far and has made it to the finals of a lego starleague.

Paying off like crazy. Man I got really lucky with him.

Grats man. You got that kid from free market? It's insanely hard to get a decent player from the free market. I've only been takign good raw diamonds from the market for level 2+ teams. Signed a few players which costed me a 10-20$ salary for some great streamers and macro players which normally on the free market would cost me 150$+ a player

Got a 16 year old kid which has 7 in almost everything except vT and vZ (both 0.5) which costed me 50$ to buy and a 10$ day salary.
Have only been training him so far but once he's done in 1-2 days he's going to be the new Jaedong since he's a zerg LOL xD

Yup. Free agent market: http://sc2manager.org/viewplayer.php?id=185023

I just put in a bid really early and no one outbid me. Worked out quite well. I think it was timed with a heavy server load and no one had a chance lol
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
September 06 2011 20:48 GMT
#2708
There is a teamhouse option reach level 3 team
hypnoxide
Profile Joined August 2011
240 Posts
September 06 2011 20:49 GMT
#2709
On September 07 2011 05:47 Andytaker wrote:
You should add some fraphics and effects to this, something like in the EA Football Manager.

Moreover I would like to see some real professional players with pictures, this doesnt mean that you have to buy them, There still should be random generated Players.

Maybe you could also add a Teamhouse option, where you can invest in a Teamhouse!

Graphics - Yes
Pros - No
Teamhouse - Exists
Proud hipster of the SlayersCoCa fanclub!
Andytaker
Profile Joined April 2011
88 Posts
September 06 2011 20:54 GMT
#2710
--- Nuked ---
Valenius
Profile Joined September 2010
United Kingdom1266 Posts
September 06 2011 20:58 GMT
#2711
On September 07 2011 05:54 Andytaker wrote:
Didnt know about the Teamhouse, because I always lose all tournaments :D!

Hope there will be better graphics in the future, now it looks so empty and cheap


It's not been running that long.. give it time. I'd rather it got stable and working as the owner wants it to instead of flashy graphics..
Andytaker
Profile Joined April 2011
88 Posts
September 06 2011 20:59 GMT
#2712
--- Nuked ---
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
Last Edited: 2011-09-06 21:02:53
September 06 2011 21:00 GMT
#2713
On September 07 2011 05:19 pompey606 wrote:
So I am really enjoying what I can play without server crashes, however I am not really interested in specific strats etc, rekon its still possible to do alrite without having to fiddle with strats?

It's usually good to play with default strats. Only till like 2300ish you'll probably tweak the strats a bit. But even then it's usually not really needed.

The default strats can get you high


On September 07 2011 05:48 DoomsVille wrote:
Show nested quote +
On September 07 2011 04:10 shannn wrote:
On September 07 2011 03:47 DoomsVille wrote:
Sweet. The $15 kid that I signed today is already crushing. He only has 1 loss so far and has made it to the finals of a lego starleague.

Paying off like crazy. Man I got really lucky with him.

Grats man. You got that kid from free market? It's insanely hard to get a decent player from the free market. I've only been takign good raw diamonds from the market for level 2+ teams. Signed a few players which costed me a 10-20$ salary for some great streamers and macro players which normally on the free market would cost me 150$+ a player

Got a 16 year old kid which has 7 in almost everything except vT and vZ (both 0.5) which costed me 50$ to buy and a 10$ day salary.
Have only been training him so far but once he's done in 1-2 days he's going to be the new Jaedong since he's a zerg LOL xD

Yup. Free agent market: http://sc2manager.org/viewplayer.php?id=185023

I just put in a bid really early and no one outbid me. Worked out quite well. I think it was timed with a heavy server load and no one had a chance lol


Sweet stats indeed :O
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
UbiNax
Profile Joined February 2010
Denmark381 Posts
Last Edited: 2011-09-06 21:08:52
September 06 2011 21:08 GMT
#2714
On September 07 2011 05:19 pompey606 wrote:
So I am really enjoying what I can play without server crashes, however I am not really interested in specific strats etc, rekon its still possible to do alrite without having to fiddle with strats?


Yeah i guess, but default strats wont carry you to succes, and as the times go by, more and more are gonna change their strats up and then default strats will become more useless than they already are.

I see alot of people who are fiddling around with their own strats at the moment, and countering the default strats specifically because there are still so many people using them.

So it is just a matter of time before they are really really useless.

My suggestion is to try and create your own strategies which fits the player you create it for.
Trezeguet
Profile Blog Joined January 2009
United States2656 Posts
September 06 2011 22:04 GMT
#2715
How does popularity give you $$?
DoomsVille
Profile Joined August 2010
Canada4885 Posts
September 06 2011 22:17 GMT
#2716
On September 07 2011 07:04 Trezeguet wrote:
How does popularity give you $$?

You get "mechandising income" from having a higher team popularity.
ZedX_
Profile Joined April 2011
United Kingdom57 Posts
Last Edited: 2011-09-06 22:18:35
September 06 2011 22:18 GMT
#2717
On September 07 2011 07:04 Trezeguet wrote:
How does popularity give you $$?

Merchandising- more pop, more income
Trezeguet
Profile Blog Joined January 2009
United States2656 Posts
September 06 2011 22:18 GMT
#2718
Do you think that the merch income is based on the total popularity as a sum, or the team average?
ZedX_
Profile Joined April 2011
United Kingdom57 Posts
September 06 2011 22:21 GMT
#2719
On September 07 2011 07:18 Trezeguet wrote:
Do you think that the merch income is based on the total popularity as a sum, or the team average?

I think it's on the team average, that seems to be the number that varies it for me
E1essar
Profile Joined September 2011
11 Posts
September 06 2011 22:27 GMT
#2720
All I can say is it's an awesome game too bad I can't play it much b/c of the mass gateways
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