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Active: 2001 users

Introducing SC2 Manager - Page 126

Forum Index > SC2 General
Post a Reply
Prev 1 124 125 126 127 128 197 Next
harhar!
Profile Joined January 2011
Germany190 Posts
September 05 2011 22:38 GMT
#2501
yo could you have some ads on the site to pay for better servers plz?
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
Last Edited: 2011-09-05 22:51:18
September 05 2011 22:42 GMT
#2502
Edit: Nevermind, figured it out
DoomsVille
Profile Joined August 2010
Canada4885 Posts
September 05 2011 22:42 GMT
#2503
So how long is a "day" in sc2 manager time? Is it 24 hours IRL?
Synche
Profile Joined May 2010
United States1345 Posts
September 05 2011 22:45 GMT
#2504
Days equal days for contract times. Players age at 1 month=24 hours.
Skarmory
Profile Joined May 2011
112 Posts
September 05 2011 22:46 GMT
#2505
On September 06 2011 07:42 Ribbon wrote:
Players improve every 6 hours, right? How can I see what improvements they've made, if any? Do I have to keep track of their stats over time manually?


Every 6 hours on the server clock, (15 mins later at 0:00) Your players stats improve. On their player screen it shows all stat gains and losses with green and red arrows respectively. The arrows keep a combined record of the last 24 hours in changes. I like to keep track of changes myself to see if a player just doesn't gain stats well in certain areas.
DoomsVille
Profile Joined August 2010
Canada4885 Posts
September 05 2011 22:46 GMT
#2506
Got it. Thanks. Man this is highly addictive lol
McKTenor13
Profile Blog Joined November 2010
United States1383 Posts
September 05 2011 22:47 GMT
#2507
I think you might've underestimated how big this is getting. The site is down 80% of the time I try it, mate.
If you can chill. chill. - Liquid'Tyler
darthfoley
Profile Blog Joined February 2011
United States8004 Posts
September 05 2011 22:55 GMT
#2508
On September 06 2011 07:47 McKTenor13 wrote:
I think you might've underestimated how big this is getting. The site is down 80% of the time I try it, mate.


idd, quite annoying when you're in a tournament and you can't get to the strats because the site crashed
watch the wall collide with my fist, mostly over problems that i know i should fix
DoomsVille
Profile Joined August 2010
Canada4885 Posts
September 05 2011 23:07 GMT
#2509
How do you change the practice partners? After I connected two players it won't let me break that link or anything.
ribboo
Profile Joined October 2010
Sweden1842 Posts
September 05 2011 23:10 GMT
#2510
On September 06 2011 07:34 graph1k wrote:
I keep signing my players up for tournaments, but then they never actually get to play in them....wtf is going on?

having the same problem with the online warrior tourny. i get to play every other tourny, but not that one
Skarmory
Profile Joined May 2011
112 Posts
September 05 2011 23:11 GMT
#2511
One of the players can have their circle removed from their name plate. It can sometimes take a while to get it to undo. Just fiddle with drag clicking both circles off, eventually one will let you do it.
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
September 05 2011 23:11 GMT
#2512
On September 06 2011 08:07 DoomsVille wrote:
How do you change the practice partners? After I connected two players it won't let me break that link or anything.


Just keep trying it, its a little buggy/finicky.
Lutto
Profile Joined September 2009
Sweden198 Posts
Last Edited: 2011-09-05 23:41:32
September 05 2011 23:39 GMT
#2513
What do practice partners really do?
Lutto @ Battlenet
Synche
Profile Joined May 2010
United States1345 Posts
September 05 2011 23:53 GMT
#2514
On September 06 2011 08:39 Lutto wrote:
What do practice partners really do?


You get bonuses in training (the little + and - by your skills) if you're training something that your practice partner is good at.

The training bonus from practice partners depends on the practice partner's teamwork skill and how high the practice partner's skill is in the relevant skill you're training

So basically you can have an entire B team of players that only exist to make your primary players train better and faster. Set up 2 or 3 and rotate them to prevent your main players from losing too much skills.

Practice partners should focus entirely on teamwork training and the relevant skill training. So I have a practice partner that has really high Micro/macro/multi but horrible everything else. And I have a practice partner with very high vX skills, and I rotate them.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
September 05 2011 23:55 GMT
#2515
Please ripoff the other style supporter subscriptions for this so you can get better servers: example http://www82.hattrick.org/Shop/ football simulator that offers supporter which just gives some little cosmetic perks many people would probably pay for it just to get the better servers.
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
September 05 2011 23:58 GMT
#2516
On September 06 2011 08:55 iCCup.Raelcun wrote:
Please ripoff the other style supporter subscriptions for this so you can get better servers: example http://www82.hattrick.org/Shop/ football simulator that offers supporter which just gives some little cosmetic perks many people would probably pay for it just to get the better servers.


He wants the game stable and in his ideals before his taking in any donations or adding any item mallesque things.
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
September 05 2011 23:59 GMT
#2517
On September 06 2011 08:53 SimDawg wrote:
Show nested quote +
On September 06 2011 08:39 Lutto wrote:
What do practice partners really do?


You get bonuses in training (the little + and - by your skills) if you're training something that your practice partner is good at.

The training bonus from practice partners depends on the practice partner's teamwork skill and how high the practice partner's skill is in the relevant skill you're training

So basically you can have an entire B team of players that only exist to make your primary players train better and faster. Set up 2 or 3 and rotate them to prevent your main players from losing too much skills.

Practice partners should focus entirely on teamwork training and the relevant skill training. So I have a practice partner that has really high Micro/macro/multi but horrible everything else. And I have a practice partner with very high vX skills, and I rotate them.


So if you want to practice vZ should you practice with someone who has a good vZ stat or a zerg player? I'm confused on taht
Poondazzle
Profile Joined August 2010
United States30 Posts
September 06 2011 00:03 GMT
#2518
On September 06 2011 08:59 iCCup.Raelcun wrote:
Show nested quote +
On September 06 2011 08:53 SimDawg wrote:
On September 06 2011 08:39 Lutto wrote:
What do practice partners really do?


You get bonuses in training (the little + and - by your skills) if you're training something that your practice partner is good at.

The training bonus from practice partners depends on the practice partner's teamwork skill and how high the practice partner's skill is in the relevant skill you're training

So basically you can have an entire B team of players that only exist to make your primary players train better and faster. Set up 2 or 3 and rotate them to prevent your main players from losing too much skills.

Practice partners should focus entirely on teamwork training and the relevant skill training. So I have a practice partner that has really high Micro/macro/multi but horrible everything else. And I have a practice partner with very high vX skills, and I rotate them.


So if you want to practice vZ should you practice with someone who has a good vZ stat or a zerg player? I'm confused on taht


A player who is good at vZ. The player's race does not affect the training.
Synche
Profile Joined May 2010
United States1345 Posts
Last Edited: 2011-09-06 00:06:47
September 06 2011 00:05 GMT
#2519
On September 06 2011 08:59 iCCup.Raelcun wrote:
Show nested quote +
On September 06 2011 08:53 SimDawg wrote:
On September 06 2011 08:39 Lutto wrote:
What do practice partners really do?


You get bonuses in training (the little + and - by your skills) if you're training something that your practice partner is good at.

The training bonus from practice partners depends on the practice partner's teamwork skill and how high the practice partner's skill is in the relevant skill you're training

So basically you can have an entire B team of players that only exist to make your primary players train better and faster. Set up 2 or 3 and rotate them to prevent your main players from losing too much skills.

Practice partners should focus entirely on teamwork training and the relevant skill training. So I have a practice partner that has really high Micro/macro/multi but horrible everything else. And I have a practice partner with very high vX skills, and I rotate them.


So if you want to practice vZ should you practice with someone who has a good vZ stat or a zerg player? I'm confused on taht


Yeah it's not entirely clear from everything I've read, I've meant to ask him when I saw him in IRC but I keep forgetting.

Just understanding coding at the rudimentary level I do I think it would be so much easier to just compare the vX skills in the formula.

He's probably good enough to make it compare the opposite vX skill. If I find out I'll come back and post.

Edit: Sniped. Apparently Poondazzle has confirmation.
DoomsVille
Profile Joined August 2010
Canada4885 Posts
September 06 2011 00:07 GMT
#2520
The red/green +/- numbers are only the results of practice right? They don't incorporate anything else like stamina?

Confused because right now they sum total of all of them is waaay into the negatives (which means the player gets worse with practice? :S). I'm just hoping it's because his stamina has dropped a bit.
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