• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:41
CEST 18:41
KST 01:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BW General Discussion ASL21 General Discussion
Tourneys
[BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Semifinals B [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1440 users

Blizzard GDC: The Game Design of Starcraft II - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
August 18 2011 19:40 GMT
#21
On August 19 2011 04:08 Kalent wrote:
Show nested quote +
On August 19 2011 02:30 aksfjh wrote:
On August 19 2011 00:38 Demonace34 wrote:
The only problem I have with his thought on Skill is about Micromanagement. The spells that freeze and stop micro management make the game less enjoyable to watch. Fungal forcefield and concussive all make micro for the other person almost non-existent. Thanks for posting this though, lots of good stuff about game design in here.


You kidding me? Those forcefields, fungals, and getting caught in concussive shells is what can make the early game exciting. Those things make every second of the game important. Get out of position slightly? BAM! That's the end of that force and possibly the game changing event.


I have to disagree. IMO, spells make the early game less exciting, esp. the micro battles. In bw, early game without spells made it extremely exciting to watch as the way the players used individual units was amazing. Early game micro was so precise and intense, whereas in SC2, the spells reduced that effect a bit. Esp. concussive shells as they just infinitely kite everything without much effort.


While I agree, you also have to remember individual unit's aren't even close of 1:1 to broodwar in terms of value, everything is just smaller and dies quicker, which takes a lot of emphasis off micro passed the 5 minutes mark unfortunately.
RvB
Profile Blog Joined December 2010
Netherlands6274 Posts
August 18 2011 19:55 GMT
#22
On August 19 2011 03:23 Nagano wrote:
Watched the whole thing. What was surprising was how Blizzard brought in a guy (Browder) who actually knew nothing of BW's esport history to lead the design of its successor.


Maybe they just wanted the perspective from an outsider of e-sports and someone who knows how to appeal to the more casual players while the rest of the team or atleast most of it come from an e-sport background and can educate him on it.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
August 18 2011 20:04 GMT
#23
Overall pretty good presentation.

"Wraith, not for esport" Makes me sad though

2 port wraith was possibly the most skillful and fun to watch build in BW.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Kalent
Profile Joined March 2011
Canada253 Posts
August 18 2011 20:09 GMT
#24
On August 19 2011 04:40 taLbuk wrote:
Show nested quote +
On August 19 2011 04:08 Kalent wrote:
On August 19 2011 02:30 aksfjh wrote:
On August 19 2011 00:38 Demonace34 wrote:
The only problem I have with his thought on Skill is about Micromanagement. The spells that freeze and stop micro management make the game less enjoyable to watch. Fungal forcefield and concussive all make micro for the other person almost non-existent. Thanks for posting this though, lots of good stuff about game design in here.


You kidding me? Those forcefields, fungals, and getting caught in concussive shells is what can make the early game exciting. Those things make every second of the game important. Get out of position slightly? BAM! That's the end of that force and possibly the game changing event.


I have to disagree. IMO, spells make the early game less exciting, esp. the micro battles. In bw, early game without spells made it extremely exciting to watch as the way the players used individual units was amazing. Early game micro was so precise and intense, whereas in SC2, the spells reduced that effect a bit. Esp. concussive shells as they just infinitely kite everything without much effort.


While I agree, you also have to remember individual unit's aren't even close of 1:1 to broodwar in terms of value, everything is just smaller and dies quicker, which takes a lot of emphasis off micro passed the 5 minutes mark unfortunately.


That's what I personally don't understand about SC2.. They made micro less important than broodwar, and they made macro easier.. Due to this, most games are much more heavily effected by BO choices.. When did SC become a game of luck?
Korean-Canadian who spends way too much time on Afreeca
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
Last Edited: 2011-08-18 20:21:43
August 18 2011 20:15 GMT
#25
On August 19 2011 02:30 aksfjh wrote:
Show nested quote +
On August 19 2011 00:38 Demonace34 wrote:
The only problem I have with his thought on Skill is about Micromanagement. The spells that freeze and stop micro management make the game less enjoyable to watch. Fungal forcefield and concussive all make micro for the other person almost non-existent. Thanks for posting this though, lots of good stuff about game design in here.


You kidding me? Those forcefields, fungals, and getting caught in concussive shells is what can make the early game exciting. Those things make every second of the game important. Get out of position slightly? BAM! That's the end of that force and possibly the game changing event.


Go watch some of Tyler's Dragoon micro in his courage video early game v T. Getting caught by FF or concussive shells that early in SCII game and no amount of micro can get you out of that. The snowball effect is just too great for a 50/50 upgrade that early in my opinion.

I guess I'm just one of those people that want to play BW with better pathing and better graphics. Instead of complaining I guess I should just get used to it though.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
aderum
Profile Blog Joined January 2011
Sweden1459 Posts
August 18 2011 20:16 GMT
#26
This is cool as hell. Dustin is such a funny guy
Crazy people dont sit around and wonder if they are insane
ZenithM
Profile Joined February 2011
France15952 Posts
August 18 2011 20:40 GMT
#27
Man, Dustin Browder is fucking cool. (riiiiight?)
Makes me feel cool myself for playing that game and following the pro scene. SC2 is good stuff.
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
August 18 2011 21:02 GMT
#28
really cool. I hope blizzard is making a new MMO based on ESPORTS!
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
surfinbird1
Profile Joined September 2009
Germany999 Posts
August 18 2011 21:25 GMT
#29
It still baffles me that they brought him in. He apparently still thinks that Koreans are weird for liking Starcraft. First of all it's kinda racist how he talks about them and has he never heard of Counterstrike? Or Quake? Or Street Fighter? Or Warcraft 3? Esports isn't just big in Korea. We have professional players outside of Korea for more than a decade. I think this ignorance of the proscene, i.e. the dedication some people have and the effort some people are willing to put into competitive gaming is the root of some of the problems SC2 has, in my opinion. Maybe they just didn't realize/anticipate how professional players would abuse certain units/timings etc., or how well they would multitask, manage their economy and so on. And since when is micromanagement a dirty word in the RTS scene? I've never heard of that one.
Anyways, it's still very insightful even though I disagree with him on multiple issues. After all, he's the game designer and I'm just the (casual) player. Thanks for the link OP.
life of lively to live to life of full life thx to shield battery
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
August 18 2011 21:52 GMT
#30
suchts a awsome press!!, when did this took place?
The harder it becomes, the more you should focus on the basics.
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
August 18 2011 21:55 GMT
#31
Thanks for posting this, it looks like a real treat
pyaar
Profile Blog Joined August 2010
United States423 Posts
August 18 2011 22:01 GMT
#32
Terrible terrible awesome talk, thanks for posting
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
August 18 2011 22:03 GMT
#33
I dont know anything about programmar/game design etc, but that was awesome to watch, thanks!
no dude, the question
EtohEtoh
Profile Joined May 2011
Canada669 Posts
August 18 2011 22:17 GMT
#34
"for ESPORT" is a very funny phrase
Nimic
Profile Joined September 2010
Norway1360 Posts
August 18 2011 22:37 GMT
#35
On August 19 2011 06:25 surfinbird1 wrote:
It still baffles me that they brought him in. He apparently still thinks that Koreans are weird for liking Starcraft. First of all it's kinda racist how he talks about them and has he never heard of Counterstrike? Or Quake? Or Street Fighter? Or Warcraft 3? Esports isn't just big in Korea. We have professional players outside of Korea for more than a decade. I think this ignorance of the proscene, i.e. the dedication some people have and the effort some people are willing to put into competitive gaming is the root of some of the problems SC2 has, in my opinion. Maybe they just didn't realize/anticipate how professional players would abuse certain units/timings etc., or how well they would multitask, manage their economy and so on. And since when is micromanagement a dirty word in the RTS scene? I've never heard of that one.
Anyways, it's still very insightful even though I disagree with him on multiple issues. After all, he's the game designer and I'm just the (casual) player. Thanks for the link OP.


Leaving all your other points aside, I found this sentence in particular kinda amusing.

And since when is micromanagement a dirty word in the RTS scene? I've never heard of that one.


I assume you're aware of his background? They didn't just pull some random guy off the street. I'd take his word over yours for what is considered what in the RTS scene.
andrewlt
Profile Joined August 2009
United States7702 Posts
August 18 2011 22:41 GMT
#36
On August 19 2011 04:40 unit wrote:
Show nested quote +
On August 19 2011 04:36 Treadmill wrote:
Oh man. There's a bit where he talks about the goliath and more or less says that he thinks they maybe should've left in the goliath and not the Thor. Goliath as a multiplayer unit in HotS would make me soooo happy.

Really interesting video too, thanks for the link!

idealy it wouldnt have the same ai :3



SC2 didn't really improve upon the pathfinding AI of BW much. Most of what they did was reduce the collision size around units so they can squeeze in together. Units like the thor and ultralisk that have collision sizes larger than the BW dragoon are still dumb as hell.
sephius
Profile Joined January 2011
United Kingdom200 Posts
August 18 2011 22:45 GMT
#37
So awesome! Really enjoyed this. Dustin is such an interesting person to listen to :D A great public speaker.
CrY.
Profile Joined July 2010
Japan97 Posts
August 18 2011 22:46 GMT
#38
Ok the one burning question I have to know is this (and if anyone here actually knows please tell me) : his logic for leaving in 6 pools is to keep players on the edge of their seats..so then why the hell did they force T to make a depot before rax? Following logic the only deducable answer is certain early proxys were too strong for how quickly they came? But 6 pooling on maps where the protoss scouts last and opens like 12 gate expo or some shit is auto loss?

wtf
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
August 18 2011 22:58 GMT
#39
Server not found
Firefox can't find the server at events.digitallyspeaking.com.


I guess it's my internet. Can anyone summarise, please?
Thanks
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
August 18 2011 23:04 GMT
#40
On August 19 2011 07:41 andrewlt wrote:
Show nested quote +
On August 19 2011 04:40 unit wrote:
On August 19 2011 04:36 Treadmill wrote:
Oh man. There's a bit where he talks about the goliath and more or less says that he thinks they maybe should've left in the goliath and not the Thor. Goliath as a multiplayer unit in HotS would make me soooo happy.

Really interesting video too, thanks for the link!

idealy it wouldnt have the same ai :3



SC2 didn't really improve upon the pathfinding AI of BW much. Most of what they did was reduce the collision size around units so they can squeeze in together. Units like the thor and ultralisk that have collision sizes larger than the BW dragoon are still dumb as hell.

I don't think that's true. I read this thread and it says the pathfinding is a lot different.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
16:00
Ro16 Group B
Bonyth vs Napoleon
G5 vs JDConan
Liquipedia
Showmatch
15:00
Shopify Rebellion Sunday
YoungYakov vs sOs
Scarlett vs Nicoract
Reynor vs ByuN
Harstem398
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 445
Harstem 398
LamboSC2 253
Railgan 97
elazer 94
BRAT_OK 30
StarCraft: Brood War
Sea 6320
Mini 709
firebathero 174
Movie 110
ToSsGirL 97
Dewaltoss 94
Hyun 65
Aegong 44
Rock 28
yabsab 17
[ Show more ]
IntoTheRainbow 15
Shine 12
EG.Machine 9
Dota 2
Gorgc7255
qojqva1568
LuMiX2
Counter-Strike
pashabiceps2088
Heroes of the Storm
MindelVK10
Other Games
Grubby25357
singsing2592
Liquid`RaSZi1430
Beastyqt1027
B2W.Neo811
ceh9752
FrodaN617
KnowMe338
Hui .257
QueenE191
crisheroes163
monkeys_forever123
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 102
• Reevou 2
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Airneanach30
• HerbMon 24
• blackmanpl 21
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota2106
League of Legends
• Nemesis2471
Other Games
• Shiphtur242
• WagamamaTV213
Upcoming Events
BSL
2h 19m
OyAji vs JDConan
DragOn vs TBD
OSC
7h 19m
Replay Cast
16h 19m
Monday Night Weeklies
23h 19m
Replay Cast
1d 7h
The PondCast
1d 17h
Kung Fu Cup
1d 18h
GSL
2 days
Replay Cast
3 days
GSL
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
5 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.