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Blizzard GDC: The Game Design of Starcraft II - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
August 18 2011 19:40 GMT
#21
On August 19 2011 04:08 Kalent wrote:
Show nested quote +
On August 19 2011 02:30 aksfjh wrote:
On August 19 2011 00:38 Demonace34 wrote:
The only problem I have with his thought on Skill is about Micromanagement. The spells that freeze and stop micro management make the game less enjoyable to watch. Fungal forcefield and concussive all make micro for the other person almost non-existent. Thanks for posting this though, lots of good stuff about game design in here.


You kidding me? Those forcefields, fungals, and getting caught in concussive shells is what can make the early game exciting. Those things make every second of the game important. Get out of position slightly? BAM! That's the end of that force and possibly the game changing event.


I have to disagree. IMO, spells make the early game less exciting, esp. the micro battles. In bw, early game without spells made it extremely exciting to watch as the way the players used individual units was amazing. Early game micro was so precise and intense, whereas in SC2, the spells reduced that effect a bit. Esp. concussive shells as they just infinitely kite everything without much effort.


While I agree, you also have to remember individual unit's aren't even close of 1:1 to broodwar in terms of value, everything is just smaller and dies quicker, which takes a lot of emphasis off micro passed the 5 minutes mark unfortunately.
RvB
Profile Blog Joined December 2010
Netherlands6248 Posts
August 18 2011 19:55 GMT
#22
On August 19 2011 03:23 Nagano wrote:
Watched the whole thing. What was surprising was how Blizzard brought in a guy (Browder) who actually knew nothing of BW's esport history to lead the design of its successor.


Maybe they just wanted the perspective from an outsider of e-sports and someone who knows how to appeal to the more casual players while the rest of the team or atleast most of it come from an e-sport background and can educate him on it.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
August 18 2011 20:04 GMT
#23
Overall pretty good presentation.

"Wraith, not for esport" Makes me sad though

2 port wraith was possibly the most skillful and fun to watch build in BW.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Kalent
Profile Joined March 2011
Canada253 Posts
August 18 2011 20:09 GMT
#24
On August 19 2011 04:40 taLbuk wrote:
Show nested quote +
On August 19 2011 04:08 Kalent wrote:
On August 19 2011 02:30 aksfjh wrote:
On August 19 2011 00:38 Demonace34 wrote:
The only problem I have with his thought on Skill is about Micromanagement. The spells that freeze and stop micro management make the game less enjoyable to watch. Fungal forcefield and concussive all make micro for the other person almost non-existent. Thanks for posting this though, lots of good stuff about game design in here.


You kidding me? Those forcefields, fungals, and getting caught in concussive shells is what can make the early game exciting. Those things make every second of the game important. Get out of position slightly? BAM! That's the end of that force and possibly the game changing event.


I have to disagree. IMO, spells make the early game less exciting, esp. the micro battles. In bw, early game without spells made it extremely exciting to watch as the way the players used individual units was amazing. Early game micro was so precise and intense, whereas in SC2, the spells reduced that effect a bit. Esp. concussive shells as they just infinitely kite everything without much effort.


While I agree, you also have to remember individual unit's aren't even close of 1:1 to broodwar in terms of value, everything is just smaller and dies quicker, which takes a lot of emphasis off micro passed the 5 minutes mark unfortunately.


That's what I personally don't understand about SC2.. They made micro less important than broodwar, and they made macro easier.. Due to this, most games are much more heavily effected by BO choices.. When did SC become a game of luck?
Korean-Canadian who spends way too much time on Afreeca
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
Last Edited: 2011-08-18 20:21:43
August 18 2011 20:15 GMT
#25
On August 19 2011 02:30 aksfjh wrote:
Show nested quote +
On August 19 2011 00:38 Demonace34 wrote:
The only problem I have with his thought on Skill is about Micromanagement. The spells that freeze and stop micro management make the game less enjoyable to watch. Fungal forcefield and concussive all make micro for the other person almost non-existent. Thanks for posting this though, lots of good stuff about game design in here.


You kidding me? Those forcefields, fungals, and getting caught in concussive shells is what can make the early game exciting. Those things make every second of the game important. Get out of position slightly? BAM! That's the end of that force and possibly the game changing event.


Go watch some of Tyler's Dragoon micro in his courage video early game v T. Getting caught by FF or concussive shells that early in SCII game and no amount of micro can get you out of that. The snowball effect is just too great for a 50/50 upgrade that early in my opinion.

I guess I'm just one of those people that want to play BW with better pathing and better graphics. Instead of complaining I guess I should just get used to it though.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
aderum
Profile Blog Joined January 2011
Sweden1459 Posts
August 18 2011 20:16 GMT
#26
This is cool as hell. Dustin is such a funny guy
Crazy people dont sit around and wonder if they are insane
ZenithM
Profile Joined February 2011
France15952 Posts
August 18 2011 20:40 GMT
#27
Man, Dustin Browder is fucking cool. (riiiiight?)
Makes me feel cool myself for playing that game and following the pro scene. SC2 is good stuff.
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
August 18 2011 21:02 GMT
#28
really cool. I hope blizzard is making a new MMO based on ESPORTS!
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
surfinbird1
Profile Joined September 2009
Germany999 Posts
August 18 2011 21:25 GMT
#29
It still baffles me that they brought him in. He apparently still thinks that Koreans are weird for liking Starcraft. First of all it's kinda racist how he talks about them and has he never heard of Counterstrike? Or Quake? Or Street Fighter? Or Warcraft 3? Esports isn't just big in Korea. We have professional players outside of Korea for more than a decade. I think this ignorance of the proscene, i.e. the dedication some people have and the effort some people are willing to put into competitive gaming is the root of some of the problems SC2 has, in my opinion. Maybe they just didn't realize/anticipate how professional players would abuse certain units/timings etc., or how well they would multitask, manage their economy and so on. And since when is micromanagement a dirty word in the RTS scene? I've never heard of that one.
Anyways, it's still very insightful even though I disagree with him on multiple issues. After all, he's the game designer and I'm just the (casual) player. Thanks for the link OP.
life of lively to live to life of full life thx to shield battery
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
August 18 2011 21:52 GMT
#30
suchts a awsome press!!, when did this took place?
The harder it becomes, the more you should focus on the basics.
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
August 18 2011 21:55 GMT
#31
Thanks for posting this, it looks like a real treat
pyaar
Profile Blog Joined August 2010
United States423 Posts
August 18 2011 22:01 GMT
#32
Terrible terrible awesome talk, thanks for posting
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
August 18 2011 22:03 GMT
#33
I dont know anything about programmar/game design etc, but that was awesome to watch, thanks!
no dude, the question
EtohEtoh
Profile Joined May 2011
Canada669 Posts
August 18 2011 22:17 GMT
#34
"for ESPORT" is a very funny phrase
Nimic
Profile Joined September 2010
Norway1360 Posts
August 18 2011 22:37 GMT
#35
On August 19 2011 06:25 surfinbird1 wrote:
It still baffles me that they brought him in. He apparently still thinks that Koreans are weird for liking Starcraft. First of all it's kinda racist how he talks about them and has he never heard of Counterstrike? Or Quake? Or Street Fighter? Or Warcraft 3? Esports isn't just big in Korea. We have professional players outside of Korea for more than a decade. I think this ignorance of the proscene, i.e. the dedication some people have and the effort some people are willing to put into competitive gaming is the root of some of the problems SC2 has, in my opinion. Maybe they just didn't realize/anticipate how professional players would abuse certain units/timings etc., or how well they would multitask, manage their economy and so on. And since when is micromanagement a dirty word in the RTS scene? I've never heard of that one.
Anyways, it's still very insightful even though I disagree with him on multiple issues. After all, he's the game designer and I'm just the (casual) player. Thanks for the link OP.


Leaving all your other points aside, I found this sentence in particular kinda amusing.

And since when is micromanagement a dirty word in the RTS scene? I've never heard of that one.


I assume you're aware of his background? They didn't just pull some random guy off the street. I'd take his word over yours for what is considered what in the RTS scene.
andrewlt
Profile Joined August 2009
United States7702 Posts
August 18 2011 22:41 GMT
#36
On August 19 2011 04:40 unit wrote:
Show nested quote +
On August 19 2011 04:36 Treadmill wrote:
Oh man. There's a bit where he talks about the goliath and more or less says that he thinks they maybe should've left in the goliath and not the Thor. Goliath as a multiplayer unit in HotS would make me soooo happy.

Really interesting video too, thanks for the link!

idealy it wouldnt have the same ai :3



SC2 didn't really improve upon the pathfinding AI of BW much. Most of what they did was reduce the collision size around units so they can squeeze in together. Units like the thor and ultralisk that have collision sizes larger than the BW dragoon are still dumb as hell.
sephius
Profile Joined January 2011
United Kingdom200 Posts
August 18 2011 22:45 GMT
#37
So awesome! Really enjoyed this. Dustin is such an interesting person to listen to :D A great public speaker.
CrY.
Profile Joined July 2010
Japan97 Posts
August 18 2011 22:46 GMT
#38
Ok the one burning question I have to know is this (and if anyone here actually knows please tell me) : his logic for leaving in 6 pools is to keep players on the edge of their seats..so then why the hell did they force T to make a depot before rax? Following logic the only deducable answer is certain early proxys were too strong for how quickly they came? But 6 pooling on maps where the protoss scouts last and opens like 12 gate expo or some shit is auto loss?

wtf
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
August 18 2011 22:58 GMT
#39
Server not found
Firefox can't find the server at events.digitallyspeaking.com.


I guess it's my internet. Can anyone summarise, please?
Thanks
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
August 18 2011 23:04 GMT
#40
On August 19 2011 07:41 andrewlt wrote:
Show nested quote +
On August 19 2011 04:40 unit wrote:
On August 19 2011 04:36 Treadmill wrote:
Oh man. There's a bit where he talks about the goliath and more or less says that he thinks they maybe should've left in the goliath and not the Thor. Goliath as a multiplayer unit in HotS would make me soooo happy.

Really interesting video too, thanks for the link!

idealy it wouldnt have the same ai :3



SC2 didn't really improve upon the pathfinding AI of BW much. Most of what they did was reduce the collision size around units so they can squeeze in together. Units like the thor and ultralisk that have collision sizes larger than the BW dragoon are still dumb as hell.

I don't think that's true. I read this thread and it says the pathfinding is a lot different.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
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