• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:06
CET 17:06
KST 01:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros2[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win42025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Intel X Team Liquid Seoul event: Showmatches and Meet the Pros DreamHack Open 2013 revealed Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
SnOw's ASL S20 Finals Review [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats BW General Discussion
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
The Big Programming Thread Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Schizophrenia of KOR-EN…
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1641 users

Designated Balance Discussion Thread - Page 937

Forum Index > SC2 General
Post a Reply
Prev 1 935 936 937 938 939 1266 Next
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2014-04-17 14:41:36
April 17 2014 14:39 GMT
#18721
On April 17 2014 22:58 DinoMight wrote:
Also, on Terrans in Code S... keep in mind that last season's results obviously impact this season as well. So it will take a couple of seasons until the guys seeded in from previous seasons get cleared out and replaced with new, better players. I think the latest Aguilac actually shows P being under 50% in both matchups. So I think you will see more Terrans soon... just a lot of Z and P who retained their place so far.

That isn't really true with the new Code A system. You either are top 8 in Code S and get seeded into the next season or you are one of the other 24 players and have to play in code A where you actually can drop out to Code B.
So in theory if Terran was really strong right now, the number of players could increase REALLY fast, it doesn't though
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 17 2014 14:41 GMT
#18722
On April 17 2014 23:00 Foxxan wrote:
Hellbat was really strong versus zerg before the nerf to it.
Blizzard words may be "cuz of tvt" but in reality the unit was and still is actually a super strong unit versus zerg

No, it wasn't. No Zerg or Protoss took big damage if they scouted and prepared for Hellbats. It make TvT a massive mess and for some reason Blizzard decided to nerf Hellbats for all three matchups whilst there was a solution available for only TvT.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 17 2014 14:42 GMT
#18723
On April 17 2014 23:35 ETisME wrote:
Show nested quote +
On April 17 2014 17:38 pure.Wasted wrote:
On April 17 2014 17:17 SC2Toastie wrote:
On April 17 2014 17:10 pure.Wasted wrote:
On April 17 2014 16:57 SC2Toastie wrote:
On April 17 2014 16:42 pure.Wasted wrote:
On April 17 2014 16:37 SC2Toastie wrote:
On April 17 2014 16:30 pure.Wasted wrote:
On April 17 2014 15:46 RampancyTW wrote:
This thread is hilarious

Zero balance changes to TvZ matchup followed by surge in ZvT winrate

Clearly the culprit is changes that happened 8 months ago, and not a recent shift in playstyle

It's like they're not even trying to seem like they have a legitimate position anymore


Eight months ago? You mean exactly the same time when Innovation was first defeated in TvZ, and then never looked unstoppable ever again, and Terran haven't gotten into a finals since? What an interesting coincidence. It's almost like Widow Mines got nerfed, Overseers got buffed, and independent of this Zerg just got better and better at fighting against Widow Mines over time.

I wonder if we can extrapolate from this that Protoss might also get better and better at fighting against Widow Mines, thus minimizing whatever minuscule advantage Terran players have eked out with the latest patch.

Terrans have reached finals, TvZ is winnable for both parties, it might just barely not be 50/50, but thanks to the lack of T(vZ) games played, we can't really determine a reason yet. We're not talking a Broodlord Infestor 30/70 imbalance here.


Oh it's definitely not BL/Infestor, I didn't mean to make it sound that bad. It's not even as bad as Zerg had it before the WM/Overseer patches. That said, there was reason to be hopeful for Zerg back then - WM is obviously a thing that gets figured out with time. There's no reason to be hopeful for Terrans now, because there's nothing left to figure out in bio play. That's the difference.

I disagree that it's close to 50/50 though. How can it be? Everyone agrees that the MU was close to 50/50 before mines got nerfed. Then mines got nerfed. Then Zerg got even better at fighting against them by virtue of exposure. You can tell how big of a difference it made just going off of Innovation's record. In that season, he went 1-2 vs. DRG and 0-2 vs. soO.

But anyway, the only thing I said about TvZ in my other posts was that it's simply a lot less fun to watch because of mech vs. SH, which is true regardless of balance.

You're exaggerating. We've seen some more heavy reaper plays, less parade but more mass army style pushes, there's a lot of people working on that 'hybrid' mech/bio style in multiple ways (Fantasy style, open mech with bio upgrades, MKP style, upgrade mech both and bio attack) and these styles are really new. Full on mech is not fully develloped either.
There's a lot of room for Terran to expand their arsenal, but as no Terran really had to play the positional play of Mech/slow compositions in SC2 yet, it might take some time.


We're approaching this from very different angles. I see bio as an inviolable playstyle in TvZ, so that's where I'm coming from. If a totally new mech playstyle comes out that works, that's great and it might bring the MU back to 50/50 or even make it Terran favored, but I just don't see how it could be as entertaining. And if TvZ isn't entertaining, well, hell, what MUs do we have left to look forward to??? It's not the players' job to entertain, but it's certainly Blizzard's job to make the players playing entertaining for viewers.

But you're being too negative, IMO.


I'm pretty cynical when it comes to this game. Then every once in a while something magical happens, like Supernova playing TY, and makes my evening. <3

That said, there was reason to be hopeful for Zerg back then - WM is obviously a thing that gets figured out with time. There's no reason to be hopeful for Terrans now, because there's nothing left to figure out in bio play. That's the difference.

There is no reason to be hopeful, because there's nothing left to figure out in bio play.
These Mech Bio Hybrids are a deviation from standard bio play and at least as entertaining to watch. The Swarm Host v Mech is the only uninteresting situation, which is occurring less often in favor of the mass mutalisk style, which is fun to watch IMO.

There's still room for new builds, too early for ded race ded gaem.


I agree that bio/mine/hellbat/thor/banshee/tank/raven can be a very fun composition to watch from the little I've seen of it.

Here's where I disagree.

What the hell are we waiting for? It's been eight months. By eight months into HOTS, Zerg had already been given several separate nudges in TvZ -- lots of Hellbat nerfs (mostly warranted), Overseer buff, WM nerf. Terrans have gotten NOTHING since November. Now you might say "and now you think Zerg is OP, we should have just not patched anything, like we shouldn't patch now." The difference is there were 14 Zergs in Code S when Inno was on top of his game. FOUR of them made it into RO8. During Terran dominance over Zerg, there were more Zerg in RO8 than there were Terrans. And apparently that wasn't good enough, so a number of balance changes came through. But 4 Terrans in Code S is good enough? In what universe does that make sense?

LOTV is going to break the meta anyway, that's not up for debate. So why preserve its sanctity in the meantime, if the cost of doing that is losing out on TvT completely and keeping TvZ in this weird transitional stage that can't really be explored because there are so few Ts and half of the time they die to Ps? None of this argument comes together for me.

Wasn't it only because there were tonnes of zerg got carried over from the late wol?
The system just didn't drop them out fast enough.

Plus after widow mine nerf, both mech and bio mech fantasy style are spicing things up compared to 100% bio mine whole day without any care in the world about what map and who the player is

Mech and Hybrid styles require certain map design to work, lots of chokes, easy expansion paths.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 17 2014 14:43 GMT
#18724
On April 17 2014 23:39 The_Red_Viper wrote:
Show nested quote +
On April 17 2014 22:58 DinoMight wrote:
Also, on Terrans in Code S... keep in mind that last season's results obviously impact this season as well. So it will take a couple of seasons until the guys seeded in from previous seasons get cleared out and replaced with new, better players. I think the latest Aguilac actually shows P being under 50% in both matchups. So I think you will see more Terrans soon... just a lot of Z and P who retained their place so far.

That isn't really true with the new Code A system. You either are top 8 in Code S and get seeded into the next season or you are one of the other 24 players and have to play in code A where you actually can drop out to Code B.
So in theory if Terran was really strong right now, the number of players could increase REALLY fast, it doesn't though

It's a combination. Terran participation doesn't grow as fast as you might expect, but it doesn't go at a pace that is so slow it requires attention.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
TheDwf
Profile Joined November 2011
France19747 Posts
April 17 2014 14:48 GMT
#18725
On April 17 2014 23:43 SC2Toastie wrote:
Show nested quote +
On April 17 2014 23:39 The_Red_Viper wrote:
On April 17 2014 22:58 DinoMight wrote:
Also, on Terrans in Code S... keep in mind that last season's results obviously impact this season as well. So it will take a couple of seasons until the guys seeded in from previous seasons get cleared out and replaced with new, better players. I think the latest Aguilac actually shows P being under 50% in both matchups. So I think you will see more Terrans soon... just a lot of Z and P who retained their place so far.

That isn't really true with the new Code A system. You either are top 8 in Code S and get seeded into the next season or you are one of the other 24 players and have to play in code A where you actually can drop out to Code B.
So in theory if Terran was really strong right now, the number of players could increase REALLY fast, it doesn't though

It's a combination. Terran participation doesn't grow as fast as you might expect, but it doesn't go at a pace that is so slow it requires attention.

Indeed. Terran is obviously improving at a steady pace: compared with the last season, we already have a remarkable +33% increase in Code S representation. If FanTaSy makes it tomorrow, this number will even go up to 66%!
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 17 2014 15:24 GMT
#18726
On April 17 2014 23:48 TheDwf wrote:
Show nested quote +
On April 17 2014 23:43 SC2Toastie wrote:
On April 17 2014 23:39 The_Red_Viper wrote:
On April 17 2014 22:58 DinoMight wrote:
Also, on Terrans in Code S... keep in mind that last season's results obviously impact this season as well. So it will take a couple of seasons until the guys seeded in from previous seasons get cleared out and replaced with new, better players. I think the latest Aguilac actually shows P being under 50% in both matchups. So I think you will see more Terrans soon... just a lot of Z and P who retained their place so far.

That isn't really true with the new Code A system. You either are top 8 in Code S and get seeded into the next season or you are one of the other 24 players and have to play in code A where you actually can drop out to Code B.
So in theory if Terran was really strong right now, the number of players could increase REALLY fast, it doesn't though

It's a combination. Terran participation doesn't grow as fast as you might expect, but it doesn't go at a pace that is so slow it requires attention.

Indeed. Terran is obviously improving at a steady pace: compared with the last season, we already have a remarkable +33% increase in Code S representation. If FanTaSy makes it tomorrow, this number will even go up to 66%!

I love that sarcasm.
I think Terran is in a really bad state right now, tvz is imo zerg favored and tvp is still hard to play cause toss can throw a lot of stuff at you.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2014-04-17 15:32:13
April 17 2014 15:30 GMT
#18727
On April 17 2014 22:58 DinoMight wrote:
I have to agree with SC2 Toastie. When Oracles/Widow Mines/Hellbats came out, the first thing people did was try and figure out how to win with them as soon as possible. You had all these games with like 15 kill Oracles and Widow Mine / Hellbat drops that killed every single worker. Eventually people figured out how to defend these things. Hellbats were patched because they made TvT fucking terrible, and for the most part people know how to read into Oracle/WM openings and defend them.

Also, on Terrans in Code S... keep in mind that last season's results obviously impact this season as well. So it will take a couple of seasons until the guys seeded in from previous seasons get cleared out and replaced with new, better players. I think the latest Aguilac actually shows P being under 50% in both matchups. So I think you will see more Terrans soon... just a lot of Z and P who retained their place so far.


Please do not use aligulac when you want to discuss balance at the very top. Aligulac only shows 1 race being OP. And that is the Koreans.

Aligulac simply has too many korean vs foreigner games which skews the results. Look at someone like Jjakji who is like 75% in TvP since Mar. But note that his losses are to MC, sOs while his wins are vs Stardust and foreigners. There just isn't enough foreign terrans for korean protosses to beat up to counteract this.

If you want to see win rates at the top, probably best to use PL, Code S/Code A, and Ro16 for foreign events like WCS NA/EU, IEM, etc. And please do not use things like GO4SC2 Cups...

And with the new setup, if a terran is good, he will make the jump in one season. So no, it no longer takes a couple seasons to get cleared out and replaced.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
April 17 2014 15:50 GMT
#18728
On April 17 2014 23:41 SC2Toastie wrote:
Show nested quote +
On April 17 2014 23:00 Foxxan wrote:
Hellbat was really strong versus zerg before the nerf to it.
Blizzard words may be "cuz of tvt" but in reality the unit was and still is actually a super strong unit versus zerg

No, it wasn't. No Zerg or Protoss took big damage if they scouted and prepared for Hellbats. It make TvT a massive mess and for some reason Blizzard decided to nerf Hellbats for all three matchups whilst there was a solution available for only TvT.

Ye so? The preperation initself cost tons of money. So lets say zerg defends it 100%, but alraedy tons of resources on static defence is laid and maybe zerg gets extra queens just for the hellbats.
And after that, what happens? Hellbats is used in combination with the bioforce and that in itself is really powerful.
Zerg have no real good unit versus the bat which is why it was such a strong unit.
Even unit the unit is actually good with combo
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 17 2014 16:03 GMT
#18729
On April 18 2014 00:50 Foxxan wrote:
Show nested quote +
On April 17 2014 23:41 SC2Toastie wrote:
On April 17 2014 23:00 Foxxan wrote:
Hellbat was really strong versus zerg before the nerf to it.
Blizzard words may be "cuz of tvt" but in reality the unit was and still is actually a super strong unit versus zerg

No, it wasn't. No Zerg or Protoss took big damage if they scouted and prepared for Hellbats. It make TvT a massive mess and for some reason Blizzard decided to nerf Hellbats for all three matchups whilst there was a solution available for only TvT.

Ye so? The preperation initself cost tons of money. So lets say zerg defends it 100%, but alraedy tons of resources on static defence is laid and maybe zerg gets extra queens just for the hellbats.
And after that, what happens? Hellbats is used in combination with the bioforce and that in itself is really powerful.
Zerg have no real good unit versus the bat which is why it was such a strong unit.
Even unit the unit is actually good with combo

You're ignoring what I said.
Hellbats are really easy to scout, really expensive as well.
Zerg v Terran Hellbats were NOT a problem.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
April 17 2014 16:17 GMT
#18730
On April 18 2014 01:03 SC2Toastie wrote:
Show nested quote +
On April 18 2014 00:50 Foxxan wrote:
On April 17 2014 23:41 SC2Toastie wrote:
On April 17 2014 23:00 Foxxan wrote:
Hellbat was really strong versus zerg before the nerf to it.
Blizzard words may be "cuz of tvt" but in reality the unit was and still is actually a super strong unit versus zerg

No, it wasn't. No Zerg or Protoss took big damage if they scouted and prepared for Hellbats. It make TvT a massive mess and for some reason Blizzard decided to nerf Hellbats for all three matchups whilst there was a solution available for only TvT.

Ye so? The preperation initself cost tons of money. So lets say zerg defends it 100%, but alraedy tons of resources on static defence is laid and maybe zerg gets extra queens just for the hellbats.
And after that, what happens? Hellbats is used in combination with the bioforce and that in itself is really powerful.
Zerg have no real good unit versus the bat which is why it was such a strong unit.
Even unit the unit is actually good with combo

You're ignoring what I said.
Hellbats are really easy to scout, really expensive as well.
Zerg v Terran Hellbats were NOT a problem.

It's still not one since it becomes the most used compo in late game TvZ and we see how terrans are struggling right now.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 17 2014 16:56 GMT
#18731
On April 18 2014 01:17 Faust852 wrote:
Show nested quote +
On April 18 2014 01:03 SC2Toastie wrote:
On April 18 2014 00:50 Foxxan wrote:
On April 17 2014 23:41 SC2Toastie wrote:
On April 17 2014 23:00 Foxxan wrote:
Hellbat was really strong versus zerg before the nerf to it.
Blizzard words may be "cuz of tvt" but in reality the unit was and still is actually a super strong unit versus zerg

No, it wasn't. No Zerg or Protoss took big damage if they scouted and prepared for Hellbats. It make TvT a massive mess and for some reason Blizzard decided to nerf Hellbats for all three matchups whilst there was a solution available for only TvT.

Ye so? The preperation initself cost tons of money. So lets say zerg defends it 100%, but alraedy tons of resources on static defence is laid and maybe zerg gets extra queens just for the hellbats.
And after that, what happens? Hellbats is used in combination with the bioforce and that in itself is really powerful.
Zerg have no real good unit versus the bat which is why it was such a strong unit.
Even unit the unit is actually good with combo

You're ignoring what I said.
Hellbats are really easy to scout, really expensive as well.
Zerg v Terran Hellbats were NOT a problem.

It's still not one since it becomes the most used compo in late game TvZ and we see how terrans are struggling right now.

We were discussing the hellbat blueflame nerf.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
April 17 2014 17:17 GMT
#18732
On April 17 2014 23:35 ETisME wrote:
Show nested quote +
On April 17 2014 17:38 pure.Wasted wrote:
On April 17 2014 17:17 SC2Toastie wrote:
On April 17 2014 17:10 pure.Wasted wrote:
On April 17 2014 16:57 SC2Toastie wrote:
On April 17 2014 16:42 pure.Wasted wrote:
On April 17 2014 16:37 SC2Toastie wrote:
On April 17 2014 16:30 pure.Wasted wrote:
On April 17 2014 15:46 RampancyTW wrote:
This thread is hilarious

Zero balance changes to TvZ matchup followed by surge in ZvT winrate

Clearly the culprit is changes that happened 8 months ago, and not a recent shift in playstyle

It's like they're not even trying to seem like they have a legitimate position anymore


Eight months ago? You mean exactly the same time when Innovation was first defeated in TvZ, and then never looked unstoppable ever again, and Terran haven't gotten into a finals since? What an interesting coincidence. It's almost like Widow Mines got nerfed, Overseers got buffed, and independent of this Zerg just got better and better at fighting against Widow Mines over time.

I wonder if we can extrapolate from this that Protoss might also get better and better at fighting against Widow Mines, thus minimizing whatever minuscule advantage Terran players have eked out with the latest patch.

Terrans have reached finals, TvZ is winnable for both parties, it might just barely not be 50/50, but thanks to the lack of T(vZ) games played, we can't really determine a reason yet. We're not talking a Broodlord Infestor 30/70 imbalance here.


Oh it's definitely not BL/Infestor, I didn't mean to make it sound that bad. It's not even as bad as Zerg had it before the WM/Overseer patches. That said, there was reason to be hopeful for Zerg back then - WM is obviously a thing that gets figured out with time. There's no reason to be hopeful for Terrans now, because there's nothing left to figure out in bio play. That's the difference.

I disagree that it's close to 50/50 though. How can it be? Everyone agrees that the MU was close to 50/50 before mines got nerfed. Then mines got nerfed. Then Zerg got even better at fighting against them by virtue of exposure. You can tell how big of a difference it made just going off of Innovation's record. In that season, he went 1-2 vs. DRG and 0-2 vs. soO.

But anyway, the only thing I said about TvZ in my other posts was that it's simply a lot less fun to watch because of mech vs. SH, which is true regardless of balance.

You're exaggerating. We've seen some more heavy reaper plays, less parade but more mass army style pushes, there's a lot of people working on that 'hybrid' mech/bio style in multiple ways (Fantasy style, open mech with bio upgrades, MKP style, upgrade mech both and bio attack) and these styles are really new. Full on mech is not fully develloped either.
There's a lot of room for Terran to expand their arsenal, but as no Terran really had to play the positional play of Mech/slow compositions in SC2 yet, it might take some time.


We're approaching this from very different angles. I see bio as an inviolable playstyle in TvZ, so that's where I'm coming from. If a totally new mech playstyle comes out that works, that's great and it might bring the MU back to 50/50 or even make it Terran favored, but I just don't see how it could be as entertaining. And if TvZ isn't entertaining, well, hell, what MUs do we have left to look forward to??? It's not the players' job to entertain, but it's certainly Blizzard's job to make the players playing entertaining for viewers.

But you're being too negative, IMO.


I'm pretty cynical when it comes to this game. Then every once in a while something magical happens, like Supernova playing TY, and makes my evening. <3

That said, there was reason to be hopeful for Zerg back then - WM is obviously a thing that gets figured out with time. There's no reason to be hopeful for Terrans now, because there's nothing left to figure out in bio play. That's the difference.

There is no reason to be hopeful, because there's nothing left to figure out in bio play.
These Mech Bio Hybrids are a deviation from standard bio play and at least as entertaining to watch. The Swarm Host v Mech is the only uninteresting situation, which is occurring less often in favor of the mass mutalisk style, which is fun to watch IMO.

There's still room for new builds, too early for ded race ded gaem.


I agree that bio/mine/hellbat/thor/banshee/tank/raven can be a very fun composition to watch from the little I've seen of it.

Here's where I disagree.

What the hell are we waiting for? It's been eight months. By eight months into HOTS, Zerg had already been given several separate nudges in TvZ -- lots of Hellbat nerfs (mostly warranted), Overseer buff, WM nerf. Terrans have gotten NOTHING since November. Now you might say "and now you think Zerg is OP, we should have just not patched anything, like we shouldn't patch now." The difference is there were 14 Zergs in Code S when Inno was on top of his game. FOUR of them made it into RO8. During Terran dominance over Zerg, there were more Zerg in RO8 than there were Terrans. And apparently that wasn't good enough, so a number of balance changes came through. But 4 Terrans in Code S is good enough? In what universe does that make sense?

LOTV is going to break the meta anyway, that's not up for debate. So why preserve its sanctity in the meantime, if the cost of doing that is losing out on TvT completely and keeping TvZ in this weird transitional stage that can't really be explored because there are so few Ts and half of the time they die to Ps? None of this argument comes together for me.

Wasn't it only because there were tonnes of zerg got carried over from the late wol?
The system just didn't drop them out fast enough.

Plus after widow mine nerf, both mech and bio mech fantasy style are spicing things up compared to 100% bio mine whole day without any care in the world about what map and who the player is


Tons of Zergs being carried through might explain 14 Zerg in RO32, it DOES NOT explain 4 Zerg making it in RO8 and a Zerg champion that season! You know what does? The fact that Zerg had it a lot better than Terrans have for the last year. And yet Blizzard was very Johnny-on-the-spot with the patches to help Zerg players out. How long did Terrans have to wait for a nerf to MSC vision range, which is possibly the most obviously necessary nerf in the history of SC2? It's a joke.

PvT is still absolutely ridiculous from top to bottom, Terran is predictable and weak in the early game, just predictable in the mid-game, where beating Protoss still requires more multitasking and mechanical skill than it does for the Protoss to beat the Terran, and very weak in the lategame. Also predictable. TvZ doesn't look fair outside of the horrendous turtlemech vs. SH compositions because the Terrans still haven't figured out a stable mech composition that has the ability to beat any Zerg, and bio/mine just doesn't work anymore.

If Blizzard wants pros to experiment with mech, the proper way is not to nerf bio so fucking hard that pros have no choice but to experiment when money is on the line, it's making mech so good that players want to switch over. And then nerfing it over time where appropriate. It goes back to the inane decision to nerf the WM while buffing the Tank. If the buff to the Tank was strong enough, there would have been no need for the nerf, because people would have naturally spent their Factories and WM bank making Tanks instead. So either whoever came up with that buff/nerf combo doesn't know what the hell they're doing OR Blizzard simply weren't satisfied with the number of Terran wins in TvZ and didn't like the idea of Terran being just as strong with the Tank as they had been with the WM. Which is a horrible thought because everyone else seems to agree the MU was 50/50 and rewarded the more skilled player. I don't know which answer I'd prefer.

On April 18 2014 00:50 Foxxan wrote:
Show nested quote +
On April 17 2014 23:41 SC2Toastie wrote:
On April 17 2014 23:00 Foxxan wrote:
Hellbat was really strong versus zerg before the nerf to it.
Blizzard words may be "cuz of tvt" but in reality the unit was and still is actually a super strong unit versus zerg

No, it wasn't. No Zerg or Protoss took big damage if they scouted and prepared for Hellbats. It make TvT a massive mess and for some reason Blizzard decided to nerf Hellbats for all three matchups whilst there was a solution available for only TvT.

Ye so? The preperation initself cost tons of money. So lets say zerg defends it 100%, but alraedy tons of resources on static defence is laid and maybe zerg gets extra queens just for the hellbats.
And after that, what happens? Hellbats is used in combination with the bioforce and that in itself is really powerful.
Zerg have no real good unit versus the bat which is why it was such a strong unit.
Even unit the unit is actually good with combo


Defending against a pressure build can be economically devastating?! My god, if only David Kim had known this sooner, surely he would have nerfed Blink Stalkers out of fucking existence! We must tell him at once.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
April 17 2014 20:24 GMT
#18733
On April 18 2014 01:03 SC2Toastie wrote:
Show nested quote +
On April 18 2014 00:50 Foxxan wrote:
On April 17 2014 23:41 SC2Toastie wrote:
On April 17 2014 23:00 Foxxan wrote:
Hellbat was really strong versus zerg before the nerf to it.
Blizzard words may be "cuz of tvt" but in reality the unit was and still is actually a super strong unit versus zerg

No, it wasn't. No Zerg or Protoss took big damage if they scouted and prepared for Hellbats. It make TvT a massive mess and for some reason Blizzard decided to nerf Hellbats for all three matchups whilst there was a solution available for only TvT.

Ye so? The preperation initself cost tons of money. So lets say zerg defends it 100%, but alraedy tons of resources on static defence is laid and maybe zerg gets extra queens just for the hellbats.
And after that, what happens? Hellbats is used in combination with the bioforce and that in itself is really powerful.
Zerg have no real good unit versus the bat which is why it was such a strong unit.
Even unit the unit is actually good with combo

You're ignoring what I said.
Hellbats are really easy to scout, really expensive as well.
Zerg v Terran Hellbats were NOT a problem.

This is correct. Toward the end of the hellbat era, whenever zerg scouted an armory they simply wend up to 7 queens, built a roach warren and about 4 roaches, spores in every base, and then defended with almost no losses. The more powerful options were the marauder/hellbat pushes that followed the drops which could have 3CC behind them or not, requiring different levels of commitment from the zerg, but ultimately all it required was not droning like a crazy person and playing a tiny bit safer.
Taeja the one true Byunjwa~
Hider
Profile Blog Joined May 2010
Denmark9405 Posts
Last Edited: 2014-04-17 21:22:35
April 17 2014 21:21 GMT
#18734
On April 17 2014 23:41 SC2Toastie wrote:
Show nested quote +
On April 17 2014 23:00 Foxxan wrote:
Hellbat was really strong versus zerg before the nerf to it.
Blizzard words may be "cuz of tvt" but in reality the unit was and still is actually a super strong unit versus zerg

No, it wasn't. No Zerg or Protoss took big damage if they scouted and prepared for Hellbats. It make TvT a massive mess and for some reason Blizzard decided to nerf Hellbats for all three matchups whilst there was a solution available for only TvT.


Yeh hellbats in ZvT back then was more used in order to mix up your play a bit. The standard build back then was definitely 3CC into double ebay - Marine + Mines.

TvT, however, became absolutely crazy back then, and I think bio was probably unviable as it was really hard not to get behind vs a hellbat opening.
Frex
Profile Joined March 2012
Finland888 Posts
Last Edited: 2014-04-17 21:37:47
April 17 2014 21:29 GMT
#18735
On April 17 2014 22:58 DinoMight wrote:
Also, on Terrans in Code S... keep in mind that last season's results obviously impact this season as well. So it will take a couple of seasons until the guys seeded in from previous seasons get cleared out and replaced with new, better players. I think the latest Aguilac actually shows P being under 50% in both matchups. So I think you will see more Terrans soon... just a lot of Z and P who retained their place so far.


You also have to keep in mind that we are seeing these new protoss and zerg stars rising from every Kespa team. Zest came out of nowhere and won GSL. Code S is filled with zerg and protoss player that has very small background.

Now what about terrans? There is literally no up-and-coming terrans. This season it is the same three terrans as last season + Innovation, which is not a surprise in code S (Fantasy can still surprise us and be the 5th terran).

Also it has also felt that there truely is not many Code S level terrans left in GSL. I do not refer to the distribution, but to my own observation that we are not really seeing terrans fighting strong, be it GSL or Proleague. This makes me question what happened to the most popular korean race?

I find Bbyong the only terran who really has been on a rise in HotS if you only count the terrans with close to zero success or fame in WoL. IMO that says a lot.
Niska
Profile Joined March 2011
31 Posts
Last Edited: 2014-04-17 22:28:30
April 17 2014 22:23 GMT
#18736
In regards to the blink all-in strength, I agree the problem lies with the MSC ability to give vision on high ground. Back before the MSC high ground vision was an expensive thing to achieve.

I'm not a fan of throwing out crazy unit design changes but perhaps this could work.

Have the MSC a levitating unit that still can't be attacked by ground attacks, but does not give high ground vision. Instead replace an ability or just give it a new ability that allows it for some amount of time to see high ground and then go back on cool down afterwards.

This could make it more predictable where the stalker will blink up and make it so they can't just do it all the time. And you don't have to change the stalker which IMO is fine.

EDIT : Just remember'd that MSC is useful for scouting so I guess this ability would also allow it to traverse high ground and perhaps not nesseciary to go back to low ground. I don't know maybe this just wouldn't work.
usethis2
Profile Joined December 2010
2164 Posts
April 18 2014 03:43 GMT
#18737
IMO the maps today are way too anti-Terran. I was away from the scene for almost a year and was shocked to see the new maps.
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
Last Edited: 2014-04-18 14:03:43
April 18 2014 14:02 GMT
#18738
Well - the maps in TvZ as of now are so freakingly big that Bio is impossible to play vs MutaLingBling. The Creep spread reaches so far when you push out its sucidial walking out on it and meanwhile you walk across the map you get harassed by mutas. Zerg also has extremly easy to reach +75 Drones without feeling threatned.

I think TvP will even out a little after the widow mine buff and the new map pool, even though it will still be P favoured. However TvZ is another story and I think we will soon again see BL-Infestor numbers on the win ratios.

Four Terrans this season. Three Terrans last season in GSL Code S.
Still the community keeps telling Terrans l2p. Still Blizzard wants Terrans to figure stuff out.

Like there are Terran pro gamers playing the game +8 hours a day and have done so for months and months. I think the days of figuring stuff out is long gone actually.

If Terran not is a need of some buffs rights now, when is ever a race?
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
royalroadweed
Profile Joined April 2013
United States8301 Posts
April 18 2014 14:08 GMT
#18739
On April 18 2014 06:29 Frex wrote:
Show nested quote +
On April 17 2014 22:58 DinoMight wrote:
Also, on Terrans in Code S... keep in mind that last season's results obviously impact this season as well. So it will take a couple of seasons until the guys seeded in from previous seasons get cleared out and replaced with new, better players. I think the latest Aguilac actually shows P being under 50% in both matchups. So I think you will see more Terrans soon... just a lot of Z and P who retained their place so far.


You also have to keep in mind that we are seeing these new protoss and zerg stars rising from every Kespa team. Zest came out of nowhere and won GSL. Code S is filled with zerg and protoss player that has very small background.

Now what about terrans? There is literally no up-and-coming terrans. This season it is the same three terrans as last season + Innovation, which is not a surprise in code S (Fantasy can still surprise us and be the 5th terran).

Also it has also felt that there truely is not many Code S level terrans left in GSL. I do not refer to the distribution, but to my own observation that we are not really seeing terrans fighting strong, be it GSL or Proleague. This makes me question what happened to the most popular korean race?

I find Bbyong the only terran who really has been on a rise in HotS if you only count the terrans with close to zero success or fame in WoL. IMO that says a lot.

There is a reason why they don't have a lot of new terran players. Just look at classic.
"Nerfing Toss can just make them stronger"
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
April 18 2014 14:37 GMT
#18740
I think making map less "flat" with more high ground and removing the ability to put tumor on ramp would help greatly.
Prev 1 935 936 937 938 939 1266 Next
Please log in or register to reply.
Live Events Refresh
CrankTV Team League
13:00
Playoffs: Bo13
Team Liquid vs Team FalconLIVE!
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 480
RotterdaM 259
OGKoka 245
UpATreeSC 15
MindelVK 8
StarCraft: Brood War
Hyuk 2973
Leta 2721
Sea 1316
Bisu 1099
Jaedong 621
Shuttle 510
Hyun 100
Snow 68
ToSsGirL 31
soO 30
[ Show more ]
Aegong 26
Shine 22
JYJ21
JulyZerg 21
yabsab 13
Terrorterran 12
SilentControl 10
ajuk12(nOOB) 10
Dota 2
Gorgc4482
qojqva3684
Dendi985
XcaliburYe177
Counter-Strike
fl0m857
markeloff155
allub111
oskar109
Other Games
Beastyqt976
B2W.Neo872
crisheroes385
Lowko365
FrodaN270
ceh9262
Liquid`VortiX134
Fuzer 107
Hui .94
QueenE73
ArmadaUGS72
mouzStarbuck68
Trikslyr31
Dewaltoss24
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 92
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 45
• FirePhoenix11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2660
• WagamamaTV506
• Ler32
League of Legends
• Nemesis4506
• TFBlade773
Other Games
• imaqtpie1018
• Shiphtur169
Upcoming Events
Replay Cast
17h 54m
WardiTV Invitational
19h 54m
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
Epic.LAN
19h 54m
CrankTV Team League
20h 54m
BASILISK vs TBD
Replay Cast
1d 17h
Epic.LAN
1d 19h
BSL Team A[vengers]
1d 21h
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
2 days
Sparkling Tuna Cup
2 days
BSL Team A[vengers]
2 days
Cross vs Motive
Sziky vs HiyA
[ Show More ]
BSL 21
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
The PondCast
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.