• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:35
CEST 21:35
KST 04:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202529RSL Season 1 - Final Week8[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4Firefly given lifetime ban by ESIC following match-fixing investigation17
StarCraft 2
General
The GOAT ranking of GOAT rankings Power Rank - Esports World Cup 2025 RSL Revival patreon money discussion thread Esports World Cup 2025 - Final Player Roster Why doesnt SC2 scene costream tournaments
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
BW General Discussion Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Corsair Pursuit Micro? Pro gamer house photos
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 811 users

Designated Balance Discussion Thread - Page 914

Forum Index > SC2 General
Post a Reply
Prev 1 912 913 914 915 916 1266 Next
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
February 25 2014 20:51 GMT
#18261
hahahah this would be awesome but it would never work T.T 1 good focus fire and the game ends for you lol
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
February 25 2014 20:53 GMT
#18262
Well yeah, if you defend with 1 unit.
The meaning of life is to fight.
Gamlet
Profile Joined December 2012
Ukraine336 Posts
February 28 2014 18:34 GMT
#18263
No boosts for warpgates.
Kiev
Nebuchad
Profile Blog Joined December 2012
Switzerland12169 Posts
February 28 2014 19:21 GMT
#18264
On February 26 2014 02:11 Chaggi wrote:
When was that super low PvT period? 1/1/1?


Must have been around the time when Rain was the only protoss to win a PvT in the whole Ro32 of OSL.
No will to live, no wish to die
sva
Profile Blog Joined March 2010
United States747 Posts
March 01 2014 07:34 GMT
#18265
They really need to do something about protoss right now, as a Terran player it's making me not want to play the game anymore.

I mine thing will be nice, but it's simply not enough. Even watching pro players in tvp is not fun atm. The amount of multi tasking that T has to do to not die from zealots is so ridiculous. I really don't like how Terran has developed in this game.
Deleted User 329278
Profile Joined March 2014
123 Posts
March 10 2014 12:42 GMT
#18266
I'm one of those whining zergs, but I don't think bizzard should nerf toss or terran or should've buffed the hydra. I think there's only one weakness about zerg that should be fixed and that's early game scouting.

I feel like zergs lose a few too many games to timings and allins that went unscouted, but you can't even blame the zerg for not having scouted the opponents build. Because the slow overlord is a sh***y scout, can be easliy sniped, and losing one or even more of them in the early game can cost you the game even if you're lucky enough to get the essential scouting information. You lose 100 MINS, it SUPPLY blocks you and takes up LARVA.

So why not give the upgrade-less overlord a speed boost (= upgraded speed) for just a few seconds, so you can get at least a good chance for one decent scout before it dies, with an insanely long cooldown rate (let's say 4 minutes), so you can really only use it once in a while?

This wouldn't touch the units balance, it would only improves the zergs ability to react to the opponents build (and isn't it supposed to be the "reactionary race"???).
Big J
Profile Joined March 2011
Austria16289 Posts
March 10 2014 12:56 GMT
#18267
On March 10 2014 21:42 inken wrote:
I'm one of those whining zergs, but I don't think bizzard should nerf toss or terran or should've buffed the hydra. I think there's only one weakness about zerg that should be fixed and that's early game scouting.

I feel like zergs lose a few too many games to timings and allins that went unscouted, but you can't even blame the zerg for not having scouted the opponents build. Because the slow overlord is a sh***y scout, can be easliy sniped, and losing one or even more of them in the early game can cost you the game even if you're lucky enough to get the essential scouting information. You lose 100 MINS, it SUPPLY blocks you and takes up LARVA.

So why not give the upgrade-less overlord a speed boost (= upgraded speed) for just a few seconds, so you can get at least a good chance for one decent scout before it dies, with an insanely long cooldown rate (let's say 4 minutes), so you can really only use it once in a while?

This wouldn't touch the units balance, it would only improves the zergs ability to react to the opponents build (and isn't it supposed to be the "reactionary race"???).


na, really not needed. There are some dicey situations with scouting in all matchups, but all races have them and all races could invest something extra in being safer (OL speed in the case of zerg).

The only matchup that is more of a problem in that regard for Zerg is ZvZ very early. But you'd have to be able to see whether the first or second inject goes into drones or zerglings for that, even scouting the lings is usually too late because your injects finish at the same time and you queue units at the same time. So the problem there isn't even the scouting, just how injects work and how standard walling is not that good of an option.
Deleted User 261926
Profile Joined April 2012
960 Posts
March 10 2014 13:04 GMT
#18268
As a Zerg player I can't imagine how someone could dare to say that Z has no scouting options early.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2014-03-10 13:20:10
March 10 2014 13:13 GMT
#18269
On March 10 2014 21:42 inken wrote:
I'm one of those whining zergs, but I don't think bizzard should nerf toss or terran or should've buffed the hydra. I think there's only one weakness about zerg that should be fixed and that's early game scouting.

I feel like zergs lose a few too many games to timings and allins that went unscouted, but you can't even blame the zerg for not having scouted the opponents build. Because the slow overlord is a sh***y scout, can be easliy sniped, and losing one or even more of them in the early game can cost you the game even if you're lucky enough to get the essential scouting information. You lose 100 MINS, it SUPPLY blocks you and takes up LARVA.

So why not give the upgrade-less overlord a speed boost (= upgraded speed) for just a few seconds, so you can get at least a good chance for one decent scout before it dies, with an insanely long cooldown rate (let's say 4 minutes), so you can really only use it once in a while?

This wouldn't touch the units balance, it would only improves the zergs ability to react to the opponents build (and isn't it supposed to be the "reactionary race"???).


That is the problem. Zergs are the 'best' race at reacting due to their larvae and production mechanics. So if they can easily get full scouting and know how many drones to make, they have a huge advantage (the only all-in they can't hold even if scouted is probably the immortal sentry). The only thing that is slowing down the Zerg Eco is the threat of all ins and pushes.

With Zergs having map control in all match ups once speed lings are out. It is very rare to see pro Zergs lose their OLs unless they go into bases to scout. And that is the cost of scouting like a scan, reaper.

Funny enough, the biggest threat for OLs getting sniped is now in ZvZ with the Catz spore crawler rush.
ElBlanco
Profile Joined July 2011
Australia140 Posts
March 10 2014 13:55 GMT
#18270
I think for PvT it's mainly the late game that needs changing. One thing i would like is for terran to be able to keep building units when they're at max supply. If a unit is queued up it would still build but will only pop out when supply is available. That way after an engagement you could reinforce much, much faster (having 20-30 or more supply pop out instantly similar to protoss). It also shouldn't have too much impact on early game which is important imo.

Of course this would have an impact on TvZ but i don't think it would be a negative one. If terran became too powerful i think you could tinker with TvZ somewhat.

I don't like the overcharge idea like in starbow, it's too similar to chronoboost for my liking. This would be unique to terran and is specifically tailored towards the late game.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-03-10 14:10:02
March 10 2014 14:05 GMT
#18271
On March 10 2014 22:55 ElBlanco wrote:
I think for PvT it's mainly the late game that needs changing. One thing i would like is for terran to be able to keep building units when they're at max supply. If a unit is queued up it would still build but will only pop out when supply is available. That way after an engagement you could reinforce much, much faster (having 20-30 or more supply pop out instantly similar to protoss). It also shouldn't have too much impact on early game which is important imo.

Of course this would have an impact on TvZ but i don't think it would be a negative one. If terran became too powerful i think you could tinker with TvZ somewhat.

I don't like the overcharge idea like in starbow, it's too similar to chronoboost for my liking. This would be unique to terran and is specifically tailored towards the late game.


I actually think this could be game breaking in TvZ. Once the Terran gets a good parade push going it's not easy to stop as Zerg. Last thing that MU needs is faster T reinforcements :/ Also, one of the weaknesses of mech is that it's hard to replenish so you need to protect your units well. If a whole pre-produced mech army is waiting to pop out as soon as your current one dies, it might be too strong.

Hard to suggest something that would only impact late game PvT. I think it might be smart to wait until the balance patch sinks in though... I think part of the reason Terran is screwed in late game PvT is because of how the early game plays out. They can overdefend and come out behind in econ. If T goes into late game on even economic footing / ahead in economy, I think it has all the tools it needs to beat Protoss.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Big J
Profile Joined March 2011
Austria16289 Posts
March 10 2014 14:13 GMT
#18272
On March 10 2014 22:13 vthree wrote:
Show nested quote +
On March 10 2014 21:42 inken wrote:
I'm one of those whining zergs, but I don't think bizzard should nerf toss or terran or should've buffed the hydra. I think there's only one weakness about zerg that should be fixed and that's early game scouting.

I feel like zergs lose a few too many games to timings and allins that went unscouted, but you can't even blame the zerg for not having scouted the opponents build. Because the slow overlord is a sh***y scout, can be easliy sniped, and losing one or even more of them in the early game can cost you the game even if you're lucky enough to get the essential scouting information. You lose 100 MINS, it SUPPLY blocks you and takes up LARVA.

So why not give the upgrade-less overlord a speed boost (= upgraded speed) for just a few seconds, so you can get at least a good chance for one decent scout before it dies, with an insanely long cooldown rate (let's say 4 minutes), so you can really only use it once in a while?

This wouldn't touch the units balance, it would only improves the zergs ability to react to the opponents build (and isn't it supposed to be the "reactionary race"???).


That is the problem. Zergs are the 'best' race at reacting due to their larvae and production mechanics. So if they can easily get full scouting and know how many drones to make, they have a huge advantage (the only all-in they can't hold even if scouted is probably the immortal sentry). The only thing that is slowing down the Zerg Eco is the threat of all ins and pushes.

With Zergs having map control in all match ups once speed lings are out. It is very rare to see pro Zergs lose their OLs unless they go into bases to scout. And that is the cost of scouting like a scan, reaper.

Funny enough, the biggest threat for OLs getting sniped is now in ZvZ with the Catz spore crawler rush.

no way. the spore rush is good on like one map, on all others you dont go to the main anyways because there could be a queen once you reach it. and you counter it by sending your OL to the natural like on all other maps.
ElBlanco
Profile Joined July 2011
Australia140 Posts
March 10 2014 14:20 GMT
#18273
On March 10 2014 23:05 DinoMight wrote:
Show nested quote +
On March 10 2014 22:55 ElBlanco wrote:
I think for PvT it's mainly the late game that needs changing. One thing i would like is for terran to be able to keep building units when they're at max supply. If a unit is queued up it would still build but will only pop out when supply is available. That way after an engagement you could reinforce much, much faster (having 20-30 or more supply pop out instantly similar to protoss). It also shouldn't have too much impact on early game which is important imo.

Of course this would have an impact on TvZ but i don't think it would be a negative one. If terran became too powerful i think you could tinker with TvZ somewhat.

I don't like the overcharge idea like in starbow, it's too similar to chronoboost for my liking. This would be unique to terran and is specifically tailored towards the late game.


I actually think this could be game breaking in TvZ. Once the Terran gets a good parade push going it's not easy to stop as Zerg. Last thing that MU needs is faster T reinforcements :/ Also, one of the weaknesses of mech is that it's hard to replenish so you need to protect your units well. If a whole pre-produced mech army is waiting to pop out as soon as your current one dies, it might be too strong.

Hard to suggest something that would only impact late game PvT. I think it might be smart to wait until the balance patch sinks in though... I think part of the reason Terran is screwed in late game PvT is because of how the early game plays out. They can overdefend and come out behind in econ. If T goes into late game on even economic footing / ahead in economy, I think it has all the tools it needs to beat Protoss.


I don't disagree with out there and i agree that the early to mid game plays a big role in how the late game plays out. I'm just throwing out suggestions. Personally i hope we see more effort into making factory units more viable in PvT. It's awesome seeing factory units mixed in when watching PvT (and fun to use as well). I also still think ghosts need to get a buff and you can do it without impacting TvZ too much (like an EMP radius increase). They're really fun units that we don't see enough.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-03-10 14:33:45
March 10 2014 14:30 GMT
#18274
On March 10 2014 23:20 ElBlanco wrote:
Show nested quote +
On March 10 2014 23:05 DinoMight wrote:
On March 10 2014 22:55 ElBlanco wrote:
I think for PvT it's mainly the late game that needs changing. One thing i would like is for terran to be able to keep building units when they're at max supply. If a unit is queued up it would still build but will only pop out when supply is available. That way after an engagement you could reinforce much, much faster (having 20-30 or more supply pop out instantly similar to protoss). It also shouldn't have too much impact on early game which is important imo.

Of course this would have an impact on TvZ but i don't think it would be a negative one. If terran became too powerful i think you could tinker with TvZ somewhat.

I don't like the overcharge idea like in starbow, it's too similar to chronoboost for my liking. This would be unique to terran and is specifically tailored towards the late game.


I actually think this could be game breaking in TvZ. Once the Terran gets a good parade push going it's not easy to stop as Zerg. Last thing that MU needs is faster T reinforcements :/ Also, one of the weaknesses of mech is that it's hard to replenish so you need to protect your units well. If a whole pre-produced mech army is waiting to pop out as soon as your current one dies, it might be too strong.

Hard to suggest something that would only impact late game PvT. I think it might be smart to wait until the balance patch sinks in though... I think part of the reason Terran is screwed in late game PvT is because of how the early game plays out. They can overdefend and come out behind in econ. If T goes into late game on even economic footing / ahead in economy, I think it has all the tools it needs to beat Protoss.


I don't disagree with out there and i agree that the early to mid game plays a big role in how the late game plays out. I'm just throwing out suggestions. Personally i hope we see more effort into making factory units more viable in PvT. It's awesome seeing factory units mixed in when watching PvT (and fun to use as well). I also still think ghosts need to get a buff and you can do it without impacting TvZ too much (like an EMP radius increase). They're really fun units that we don't see enough.


It's certainly match-specific, but I do enjoy watching Terrans go Hellbats with their bio in PvT. If you can identify a Templar opening early enough it's a really strong strategy. I've seen Bomber and ForGG do it a few times. I'm no pro, but I've won some games on the ladder with it as well. Blue flame is a little slow to get out, but I think with some well planned building swapping you could work it in. It doesn't take too long to research and as soon as it's done you can swap back to reactor your Hellbats.

If I were going to buff ghosts I don't think it would be an EMP radius increase. Ghosts are pretty core in the matchup IMO. Although Maru and Polt use them way less than anyone else and they seem to be the most successful T at the moment...

But maybe reworking snipe could make them more interesting in other matchups too. Sniping banelings in TvZ, etc.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
VieuxSinge
Profile Joined February 2011
France231 Posts
March 10 2014 14:32 GMT
#18275
For the first time ever, I agree with DinoMight, terran having units pre-built at 200 pop would be too much of a buff both in TvP and TvZ.

Actually, lategame TvP isn't as imbalanced as what people say. We've seen Taeja or even Happy having a great lategame against the deathball through great ghost control.

The problem with TvP is ( was?) the high number of game ending openings/cheese/all-in and the capacity to tech hard and still be safe thanks to MScore. With the new WM, this might be over now (except blink all-in, this shit still needs nerfing)
Another clue to my existence.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-03-10 14:49:34
March 10 2014 14:41 GMT
#18276
On March 10 2014 23:32 VieuxSinge wrote:
For the first time ever, I agree with DinoMight, terran having units pre-built at 200 pop would be too much of a buff both in TvP and TvZ.

Actually, lategame TvP isn't as imbalanced as what people say. We've seen Taeja or even Happy having a great lategame against the deathball through great ghost control.

The problem with TvP is ( was?) the high number of game ending openings/cheese/all-in and the capacity to tech hard and still be safe thanks to MScore. With the new WM, this might be over now (except blink all-in, this shit still needs nerfing)


See I can be reasonable sometimes.

I think Blink all-in is strong but at this point I can't think of anything else to nerf it that wouldn't impact another part of the game. MsC is 9 sight range, Blink already takes 170 seconds to research.. Time Warp nerfed up to 100 energy.. Maybe they can just reduce the number of maps it's viable on?

I think part of the problem is that all of the Protoss cheeses are viable on all of the maps (except Habitation). So T has to prepare for everything. I remember in WoL PvP you had a similar issue. Basically zero scouting (no MsC, no free Hallu) and you had to figure out what your opponent was going to do. But because the maps somewhat limited which allins were viable you could somewhat process of elimination your way through it. On Daybreak, Phoenixes were a good opening, since Blink wasn't viable. On Cloud Kingdom, Blink was great so Robo openings were good if you wanted to be safe and expand/turtle.

If every opening is viable on every map, then there is only 1 safe build Terran can do, and nobody wants that. So maybe if they made the maps less good for Blink, the strongest most problematic allin that Protoss has, it would be easier for Terran to know what to scout for.

Basically without Blink you have Oracle/DT (countered by Turret) and Gateway/Robo/Stargate busts that hit before Protoss has AoE (countered by turtling to medivacs and stim). Two things that are fairly straightforward to react to when scouted.

I think it might be more fair.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
IMPrime
Profile Joined September 2011
United States715 Posts
March 12 2014 09:06 GMT
#18277
MSC is really the problem to more or less everything. More specifically it's photon overcharge. (Time warps are also stupid but at least there's some semblance of skill in knowing when and where to throw down the time warp. Photon overcharge is so easy a caveman could do it).

pvt Blink all-ins are strong, but if it fails, tosses have photon overcharge to defend from counterattacks until they get splash damage done. They're still in an uphill battle but the terran is just one bad engagement away from losing the game. Without photon overcharge, the toss would just die if the all-in doesn't work, just like what should happen when zerg or terran all-ins don't work. But Protoss is the least-punished race when it comes to failed all-ins.
xxxKagexxx
Profile Joined August 2012
France43 Posts
Last Edited: 2014-03-12 11:41:10
March 12 2014 11:37 GMT
#18278
i just edit this shit i don't want complain anymore...
I really think game is balance, even if i whine often.
Jerom
Profile Joined April 2011
Netherlands588 Posts
March 12 2014 12:12 GMT
#18279
I must say I really like the latest patch. Terrans seem to be doing much better now. Maybe PvT lategame might still be a problem though.. I feel like the answer to that is buffing the hellbat in some way, but I can't think of a way that won't bring us back to hellbat drops all over again.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 12 2014 12:29 GMT
#18280
On March 12 2014 21:12 Jerom wrote:
I must say I really like the latest patch. Terrans seem to be doing much better now. Maybe PvT lategame might still be a problem though.. I feel like the answer to that is buffing the hellbat in some way, but I can't think of a way that won't bring us back to hellbat drops all over again.

I can; expensive/lategame upgrade.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Prev 1 912 913 914 915 916 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 14h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ForJumy 54
MindelVK 53
StarCraft: Brood War
Barracks 686
Mini 523
Larva 503
Bonyth 78
Aegong 75
scan(afreeca) 28
NaDa 2
League of Legends
Grubby3320
Dendi1078
Counter-Strike
fl0m1856
Foxcn352
byalli349
Stewie2K322
oskar234
flusha146
Heroes of the Storm
Liquid`Hasu553
Khaldor321
Other Games
summit1g6351
FrodaN1934
ceh91111
Hui .255
C9.Mang0175
ToD157
Trikslyr56
Sick2
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• davetesta127
• LUISG 33
• intothetv
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
• Kozan
StarCraft: Brood War
• 80smullet 19
• Michael_bg 6
• FirePhoenix2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3324
• masondota21097
• WagamamaTV596
League of Legends
• Nemesis4519
• TFBlade1122
• Doublelift1040
Other Games
• imaqtpie1050
• Shiphtur525
Upcoming Events
Esports World Cup
14h 26m
ByuN vs Zoun
SHIN vs TriGGeR
Cyan vs ShoWTimE
Rogue vs HeRoMaRinE
Clem vs Solar
Reynor vs Maru
herO vs Cure
Serral vs Classic
Esports World Cup
1d 14h
Esports World Cup
2 days
CranKy Ducklings
3 days
BSL20 Non-Korean Champi…
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
4 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
[ Show More ]
Sparkling Tuna Cup
6 days
Online Event
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.