• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:37
CEST 16:37
KST 23:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Geoff 'iNcontroL' Robinson has passed away GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
WORTEX 2026 - Hungarian SC2 Finals Budapest PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Pros React To: First 'Fastest' Map in ASL History BW General Discussion [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro24 Group A [ASL22] Ro24 Group B Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5504 users

Designated Balance Discussion Thread - Page 878

Forum Index > SC2 General
Post a Reply
Prev 1 876 877 878 879 880 1266 Next
TeeTS
Profile Joined June 2011
Germany2762 Posts
January 16 2014 21:13 GMT
#17541
On January 17 2014 05:29 Big J wrote:
Show nested quote +
On January 17 2014 04:54 TeeTS wrote:
On January 17 2014 04:42 Wingblade wrote:
On January 15 2014 04:21 plogamer wrote:
On January 14 2014 20:22 Big J wrote:
On January 14 2014 06:38 RampancyTW wrote:
Another side effect of delaying warp tech: it allows Z to play a lottt greedier if you know there's no real risk of early attacks. So you might buff gateway units... but then super early pokes with 2-3 units get a lot stronger, etc. You'd have to completely rework all 3 races to mitigate the effects of later warpgate.


Or, you know, you buff something else that is not gateway dependend to give Protoss early poke tools against zerg.


Watched a proleague game today and the game started with cannon rush, and then oracle play, and then a timing (which came late enough since a warp prism was on the field) in a PvZ.

I've been a proposing warp-ins only being possible from a warp prism - thus requiring warp-gate all-ins to atleast require a robo.


That's a horrible idea. Good luck ever defending turbo vac drops ever.


I think every terran would love to get rid of that stupid ability in exchange for proper changes to protoss´ and zerg´s core mechanics.


yeah, because who would not love to have one ability removed while all your opponents are thrown back into WoL beta stage of figuring out their races.

Also wtf is wrong with "zerg's core mechanics" now as well... (rhetorical question; really don't want to get into a lengthy discussion about "omg injects"; "omg techswitches"; "omg creep" or whatever you have in mind)


Well since the game is flawed at its fundamental mechanics, you need to adress the issues there to get any longterm value out of it. I just think that larva inject, stim pack, and protoss as a whole needs to be rebalanced. I don´t mean to totally change the game, but I think the root of all the problems, we have right now, lies there.
Diogenes
Profile Joined January 2012
United States132 Posts
Last Edited: 2014-01-16 21:37:22
January 16 2014 21:34 GMT
#17542
The games for Protoss yesterday had so many abusive elements. In the last game for Flash, Yongwhat literally chained photon overcharge and time warps from 8 minutes onwards to 12 minutes completely negating the effect of any terran army. There was literally no window of opportunity for flash to do damage because the mothership core abilities were so overpowered for the early and mid-stages of the game. The only way Flash could hope to break the protoss was when he finally pulled scv's when he had stim and medavacs which left him behind economically (though flash made the critical mistake of not getting an armory).

In Yeonsu, Keen did his best to hold off a blink all-in, but the protoss player literally chained time warp forcing keen into terrible engagement after terrible engagement. That was the most ridiculous and obnoxious thing I have ever seen in my life. A sentry is vulnerable and can cast forcefields which cost 50 energy at a range of 9 and a radius of 1.7. A mothership core can fly and can cast at timewarp with a range of 9 and a radius of 3.5 for a cost of 75 energy. In the TvP matchup, a timewarp is basically the same if not better than a forcefield because the other guy can't even maneuver and it costs less than forcefield comparatively for the radius of effect. WHAT THE FUCK.

The Mothership Core has so much energy, its abilities are too cheap, and they last too long.

Watching fucking protoss games are like watching league of legend games. It's literally all about spamming mothership core abilities. And the abilities are asymmetrically powerful to a huge and obnoxious extent. Photon overcharge tickles zerg and protoss units but invalidates terran units until they get medavacs. Time Warp lets protoss attack on creep but it's also massively overpowered against terran units on the open map until they can get stim and medavacs. It is also a completely obnoxious and pointless ability in PvP. It doesn't give defender's advantage since the other guy gets a timewarp too. Every battle is basically a time warp for each army; you have to have to have it to counter the other guy's time warp. It literally adds nothing to the matchup. Time warp is overpowered on maps with large important chokes where the defender has a disadvantage concave-wise like Yeonsu as well.

WHY IS TIME WARP IN THE GAME AT ALL? Just so protoss can move onto creep? How does it add anything to the game when protoss already has forcefields? Sentries are suppose to be weak glass cannons that can be targeted by ground units to make up for their force fields. A mothership core can fly and hang over cliffs to use their abilities which are relevant early and mid-game.

I stayed with the game throughout a year of Broodlord Infestor bullshit which I saw slowly kill the game. This mothership core bullshit is just too much for me. If I wanted to watch one guy spam hero abilities on cooldown I would go watch Dota II. Protoss v Anything is so toxic to my sensibilities as a thinking person that I may finally give up the ghost on this broken game.
"When Godzilla attacks, he advances rather than retreats. We can use this to our advantage."
burzumbu
Profile Joined October 2013
Croatia68 Posts
Last Edited: 2014-01-16 23:09:08
January 16 2014 23:08 GMT
#17543
well said...

just wanted to say something similar but you did it better...

watching happy against babyknight was horrible.. happy is far more better player with much sicker skill but babyknight used MSC abilites so well to harass and i was like 0.0 when he made two time warps (and MSC helped blink stlakers) and one minute after it been killed was made again and again it had time warp.. toss has too strong early game because of endless options... it is sad to watch PvT and MSC is the biggest problem
*i am mine*
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
Last Edited: 2014-01-17 00:35:57
January 17 2014 00:30 GMT
#17544
Personally I feel that something has to be done to MSC.

Mostly because:

- Its a great weapon both for defense and for offense.

Defensively it allows Protoss to go for almost infinitive greed (Flash vs Yongwha G2) from one gateway. It is quite common to see Protoss go for 2xForge and Robotics Bay from one gateway when they play the defensive playstyle.
In Wings of Liberty this was not possible becuase Protoss had to spend gas on either Sentries or Immortals to have a defence against the early pokes that we see from Terran. Terran did those to force the Protoss player to warp in Sentries / Chrono out Immortals. In the current state of the game you "bait a Nexus Cannon".
Today Protoss can skip this whole procedure with making units and spend the gas on upgrades and tech instead. This makes Protoss getting a great tech tree without producing almost any units (of couse they need a few).

Protoss can also safely go for example DTs without fearing to be punished. Back in WoL if DTs failed Terran had a huge window to punish the Protoss player who spent alot of tech and gas to make this kind of units fast (Consider Oracle the same type of unit). Today this "timing window" hardly exist due to MSC defensive abilities. Almost any Protoss opening today is safe and Terran has no way to actually get ahead in the early/midgame. The Terran player either just has to survive whatever is thrown at him or make sure that he is not falling behind. As I can see it there are VERY few proffesional games where a Terran player comes out far ahead from the early/midgame vs Protoss. It might rarely happend when a Protoss player goes for oracles without doing any damage.

As an offensive weapon anyone who has payed attention to the Blink Stalker All ins knows how devastating the Time Warp and vision of MSC is. Also it allows for Protoss to use other offensive weapons (DTs and Oracles) without having to fear any counterattack from the Terran player.

The state of TvP clearly brings back the same feelings for me as GG-Lords and Infestors did back in the end of Wings of Liberty. I think the number of Protoss players the teams chooses to send out in Pro League and Terrans representation in Code S quite clearly speaks for itself. Terran is currently not in a good shape.
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
Last Edited: 2014-01-17 00:33:02
January 17 2014 00:32 GMT
#17545
Double Post - Sorry
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 17 2014 00:44 GMT
#17546
Glorfindel, I wrote this on Blizzard forums, you might agree with it:
http://eu.battle.net/sc2/en/forum/topic/9256976471?page=1

Isn't allowed as a post here, nor do I want it to be.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Bagi
Profile Joined August 2010
Germany6799 Posts
January 17 2014 07:45 GMT
#17547
I wonder if we'll soon have "enough data" to justify fixing TvP. The race balance in code S is shaping up to be the worst in the history of SC2.
Sabu113
Profile Blog Joined August 2009
United States11097 Posts
January 17 2014 08:00 GMT
#17548
On January 17 2014 16:45 Bagi wrote:
I wonder if we'll soon have "enough data" to justify fixing TvP. The race balance in code S is shaping up to be the worst in the history of SC2.


That would have to be pretty incredible to beat GomTvT and the BL era.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
January 17 2014 08:06 GMT
#17549
On January 17 2014 17:00 Sabu113 wrote:
Show nested quote +
On January 17 2014 16:45 Bagi wrote:
I wonder if we'll soon have "enough data" to justify fixing TvP. The race balance in code S is shaping up to be the worst in the history of SC2.


That would have to be pretty incredible to beat GomTvT and the BL era.


Looking at the groups it could be very likely that there are only one or two terrans in codeS. I would trade GomTvT for that without even thinking, i think the potential of PvZ all day (especially if Swarmhost/BL turlte becomes standard) could really hurt GSL viewer wise.
Bagi
Profile Joined August 2010
Germany6799 Posts
January 17 2014 08:10 GMT
#17550
On January 17 2014 17:00 Sabu113 wrote:
Show nested quote +
On January 17 2014 16:45 Bagi wrote:
I wonder if we'll soon have "enough data" to justify fixing TvP. The race balance in code S is shaping up to be the worst in the history of SC2.


That would have to be pretty incredible to beat GomTvT and the BL era.

Has there ever been a code S with less than 5 players of single race? Because thats shaping up to be a likely scenario for terran.
deacon.frost
Profile Joined February 2013
Czech Republic12133 Posts
Last Edited: 2014-01-17 09:00:07
January 17 2014 08:54 GMT
#17551
Well on the other back in the GomTvT era there wasn't much of Korean Protoss players outside Korea, right? Think about it - jjakji, Bomber, MMA - all IMO code S ro16 quality players, hell jjakji had been Code S player this season until he switched region! Oh, I forgot Taeja

TBH I don't like the channeling change, on the other hand the rest seems to me fine. And I would like to have update vision range in the Fleet beacon(back to 14), maybe other things to upgrade there. I think the building itself is the safest way to stop blink all-in(Stargate + FB) so the upgrade can be 50/50 or something like this

Edit - or upgrade in Cyber Core to change channeling into the old "point and click" for some amount - I think that this should be some kind of time delay than "cost delay" (price can be really low) so it allows T players to use some timing
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Fjodorov
Profile Joined December 2011
5007 Posts
January 17 2014 09:01 GMT
#17552
How do you guys feel about reducing energy regeneration for all spellcasters like infestor, templar, ghost? I dont like the idea of these powerful spells being cast so high number from as early as 10 min into the game. I suppose its most noticeable with templars. But obviously you cant reduce only templar so just reduce the energy regeneration for all these units.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 17 2014 09:05 GMT
#17553
On January 17 2014 17:54 deacon.frost wrote:
Well on the other back in the GomTvT era there wasn't much of Korean Protoss players outside Korea, right? Think about it - jjakji, Bomber, MMA - all IMO code S ro16 quality players, hell jjakji had been Code S player this season until he switched region! Oh, I forgot Taeja

TBH I don't like the channeling change, on the other hand the rest seems to me fine. And I would like to have update vision range in the Fleet beacon(back to 14), maybe other things to upgrade there. I think the building itself is the safest way to stop blink all-in(Stargate + FB) so the upgrade can be 50/50 or something like this

Edit - or upgrade in Cyber Core to change channeling into the old "point and click" for some amount - I think that this should be some kind of time delay than "cost delay" (price can be really low) so it allows T players to use some timing


Yeah, but you also forget that 1 season is basically equal in length 3 seasons back then. So one season of only 5 Ts would equate to 3 seasons of only 5 Ts.

The reason more terrans are playing in NA/EU is because of the weakness of foreign Ts, so foreign teams are likely to pick up Korean terrans.
deacon.frost
Profile Joined February 2013
Czech Republic12133 Posts
January 17 2014 09:06 GMT
#17554
On January 17 2014 18:01 Fjodorov wrote:
How do you guys feel about reducing energy regeneration for all spellcasters like infestor, templar, ghost? I dont like the idea of these powerful spells being cast so high number from as early as 10 min into the game. I suppose its most noticeable with templars. But obviously you cant reduce only templar so just reduce the energy regeneration for all these units.

As long as reaching storm equals the build time of ghost/infestor, I'm fine. Otherwise - give me back amulet!
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 17 2014 09:10 GMT
#17555
On January 17 2014 17:54 deacon.frost wrote:
Well on the other back in the GomTvT era there wasn't much of Korean Protoss players outside Korea, right? Think about it - jjakji, Bomber, MMA - all IMO code S ro16 quality players, hell jjakji had been Code S player this season until he switched region! Oh, I forgot Taeja

TBH I don't like the channeling change, on the other hand the rest seems to me fine. And I would like to have update vision range in the Fleet beacon(back to 14), maybe other things to upgrade there. I think the building itself is the safest way to stop blink all-in(Stargate + FB) so the upgrade can be 50/50 or something like this

Edit - or upgrade in Cyber Core to change channeling into the old "point and click" for some amount - I think that this should be some kind of time delay than "cost delay" (price can be really low) so it allows T players to use some timing

That's actually a sick idea-
Mothership Core Relay - increases the effectiveness of the Mothership Core abilities; +25 Energy on Respawn.
Cost: 50/50 or 100/100, time: 120-140

This gives Terran ample time to abuse the fact the mothershipcore is limited in spells, but halfway midgame the odds even up again!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2014-01-17 09:32:49
January 17 2014 09:24 GMT
#17556
On January 17 2014 18:01 Fjodorov wrote:
How do you guys feel about reducing energy regeneration for all spellcasters like infestor, templar, ghost? I dont like the idea of these powerful spells being cast so high number from as early as 10 min into the game. I suppose its most noticeable with templars. But obviously you cant reduce only templar so just reduce the energy regeneration for all these units.


I think that is good for ghosts since 90% of them time, ghosts need to be in front and die after casting EMP (unless the protoss retreats). However, since templars can wrap into archons when they run out of energy, I am not sure it would be 'fair'.

As for MSC, how about a skill unlock at different time intervals that the protoss can choose. One of the issues with MSC is that it is good for both offense (recall, time wrap) and defense. What if you had to choose one spell to have at 0 minutes, 1 more at 15 minutes, 1 more at 20 minutes.

So say in TvP, if you want to commit to blink all and get time wrap, if your blink is defended, you won't have overcharge when terran counters. It means it so you actually HAVE to commit and take a risk if you want to blink all-in. You will actually lose if terran attacks before your blink is ready. Of course, you can still fake blink with overcharge and the terran might attack and find that you actually got overcharge instead.
TurboMaN
Profile Joined October 2005
Germany925 Posts
January 17 2014 10:15 GMT
#17557
Unfortuantely they won't change anything in TvP as long as there are players like Taeja or Maru who keep winning in this matchup.

There are so many wrong things in the game design. Just think about the basic opportunity costs:

Terran
CC: Mule or Scan
Addons: Techlab or Addon or nothing

Protoss
Nexus: Chronoboost or not?
Cybercore: Warpgate or not?

Protoss players don't have the any opportunity costs early game. There is no downside of those spells/upgrades.
TurboMaN
Profile Joined October 2005
Germany925 Posts
Last Edited: 2014-01-17 10:20:09
January 17 2014 10:19 GMT
#17558
On January 17 2014 18:24 vthree wrote:
So say in TvP, if you want to commit to blink all and get time wrap, if your blink is defended, you won't have overcharge when terran counters. It means it so you actually HAVE to commit and take a risk if you want to blink all-in. You will actually lose if terran attacks before your blink is ready. Of course, you can still fake blink with overcharge and the terran might attack and find that you actually got overcharge instead.


2 things made me laugh while reading your post :D
1. Are you really arguing that you lose a game when your all-in fails?
2. There is no way a Terran (FE play) can win vs Protoss (blink allin build) before blink is ready.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 17 2014 10:33 GMT
#17559
On January 17 2014 19:19 TurboMaN wrote:
Show nested quote +
On January 17 2014 18:24 vthree wrote:
So say in TvP, if you want to commit to blink all and get time wrap, if your blink is defended, you won't have overcharge when terran counters. It means it so you actually HAVE to commit and take a risk if you want to blink all-in. You will actually lose if terran attacks before your blink is ready. Of course, you can still fake blink with overcharge and the terran might attack and find that you actually got overcharge instead.


2 things made me laugh while reading your post :D
1. Are you really arguing that you lose a game when your all-in fails?
2. There is no way a Terran (FE play) can win vs Protoss (blink allin build) before blink is ready.


Are you reading my post correctly? I am saying the Protoss SHOULD lose if his blink all in fails to do significant damage (if they choose to use time wrap, they won't have Overcharge for a LONG time (15 minute mark).

Terran can win if Protoss doesn't have overcharge, right?_

TurboMaN
Profile Joined October 2005
Germany925 Posts
January 17 2014 11:26 GMT
#17560
Well sry if I misread your post.

Do you have a game where a Protoss does a Blink allin and loses the attack but still wins the game?
Normally Protoss dies to the first stim medivac attack.
Prev 1 876 877 878 879 880 1266 Next
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
12:00
PiGFest Playoffs Day 2
SHIN vs MaruLIVE!
Zoun vs TBD
PiGStarcraft1433
IntoTheiNu 1015
ComeBackTV 672
TaKeTV 374
IndyStarCraft 252
Rex150
BRAT_OK 106
3DClanTV 48
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1433
IndyStarCraft 252
Rex 150
BRAT_OK 106
Trikslyr28
StarCraft: Brood War
Britney 59527
Calm 7164
Hyuk 1599
Shuttle 1304
PianO 1173
Mini 451
firebathero 387
Pusan 107
Yoon 95
Barracks 44
[ Show more ]
Sharp 41
zelot 39
Killer 31
Sexy 29
Hm[arnc] 21
Rock 15
ajuk12(nOOB) 12
Noble 10
910 8
Dota 2
The International111090
Gorgc8539
singsing3058
Dendi540
resolut1ontv 21
febbydoto14
Counter-Strike
fl0m3510
olofmeister1088
shoxiejesuss566
Other Games
Beastyqt487
Lowko276
Hui .232
DeMusliM117
Liquid`VortiX112
Mew2King95
Organizations
Other Games
EGCTV450
BasetradeTV67
[ Show 12 non-featured ]
StarCraft 2
• poizon28 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
• Response 0
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV313
League of Legends
• Jankos2058
Upcoming Events
Patches Events
1h 24m
Sparkling Tuna Cup
19h 24m
PiG Sty Festival
21h 24m
TBD vs Reynor
Serral vs TBD
OSC
1d 1h
Afreeca Starleague
1d 19h
hero vs ggaemo
Larva vs Mong
The Patches Monday
2 days
Afreeca Starleague
2 days
Soulkey vs PianO
JyJ vs sSak
GSL
2 days
PiGosaur Cup
3 days
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
4 days
The PondCast
4 days
IntoTheTV X SOOP
5 days
GSL
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.