• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:20
CEST 14:20
KST 21:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ VPN experiences Data needed vespene.gg — BW replays in browser
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread Beyond All Reason Total War: Warhammer 40K
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9941 users

Designated Balance Discussion Thread - Page 876

Forum Index > SC2 General
Post a Reply
Prev 1 874 875 876 877 878 1266 Next
Wingblade
Profile Joined April 2012
United States1806 Posts
January 09 2014 17:05 GMT
#17501
On January 10 2014 00:44 SC2Toastie wrote:
Show nested quote +
On January 10 2014 00:40 Wingblade wrote:
On January 09 2014 23:25 Ghanburighan wrote:
Actually, GomTvT was generally not won by terrans. It was only after T became weaker that Mvp started his reign. So I don't know if tournament wins are that important. Anyway, P did win all top tournaments at the end of 2013.

The winrates are in favour of P at the moment in PvT (even with the ridiculous streak in proleague). (this is where we should discuss the lack of sizeable data sets, trends and more, but I'd like to point out that you cannot just claim that it's not in P favour atm).

And their representation is massive everywhere.


Except Dreamhack Winter... And ASUS ROG...

As I said, this is all november, which you can say nothing about.
Tadam, random Protoss falling to Scarlett and JD. DHW, again, The very best of the best Terrans and really good Zergs vs subtop Protoss.

November is a terrible month to draw conclusions from.


Lol ok your argument got trashed and now your backtracking. You said ALL tournaments. Not some, or "the ones I cherry picked" ALL. That isn't true. You're wrong. End of story.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
Satiinifi
Profile Joined September 2010
Finland192 Posts
January 09 2014 17:10 GMT
#17502
go tlpd boys hots database look back last 50 pages, quote david kim: game is balanced.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
January 09 2014 17:12 GMT
#17503
On January 10 2014 02:05 Wingblade wrote:
Show nested quote +
On January 10 2014 00:44 SC2Toastie wrote:
On January 10 2014 00:40 Wingblade wrote:
On January 09 2014 23:25 Ghanburighan wrote:
Actually, GomTvT was generally not won by terrans. It was only after T became weaker that Mvp started his reign. So I don't know if tournament wins are that important. Anyway, P did win all top tournaments at the end of 2013.

The winrates are in favour of P at the moment in PvT (even with the ridiculous streak in proleague). (this is where we should discuss the lack of sizeable data sets, trends and more, but I'd like to point out that you cannot just claim that it's not in P favour atm).

And their representation is massive everywhere.


Except Dreamhack Winter... And ASUS ROG...

As I said, this is all november, which you can say nothing about.
Tadam, random Protoss falling to Scarlett and JD. DHW, again, The very best of the best Terrans and really good Zergs vs subtop Protoss.

November is a terrible month to draw conclusions from.


Lol ok your argument got trashed and now your backtracking. You said ALL tournaments. Not some, or "the ones I cherry picked" ALL. That isn't true. You're wrong. End of story.


Is this how you really want to argue? OOP YOU DIDN'T SAY ONE ADJECTIVE, YOUR ENTIRE ARGUMENT IS NOW INVALID. LALALALALALALA
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 09 2014 17:41 GMT
#17504
On January 10 2014 02:05 Wingblade wrote:
Show nested quote +
On January 10 2014 00:44 SC2Toastie wrote:
On January 10 2014 00:40 Wingblade wrote:
On January 09 2014 23:25 Ghanburighan wrote:
Actually, GomTvT was generally not won by terrans. It was only after T became weaker that Mvp started his reign. So I don't know if tournament wins are that important. Anyway, P did win all top tournaments at the end of 2013.

The winrates are in favour of P at the moment in PvT (even with the ridiculous streak in proleague). (this is where we should discuss the lack of sizeable data sets, trends and more, but I'd like to point out that you cannot just claim that it's not in P favour atm).

And their representation is massive everywhere.


Except Dreamhack Winter... And ASUS ROG...

As I said, this is all november, which you can say nothing about.
Tadam, random Protoss falling to Scarlett and JD. DHW, again, The very best of the best Terrans and really good Zergs vs subtop Protoss.

November is a terrible month to draw conclusions from.


Lol ok your argument got trashed and now your backtracking. You said ALL tournaments. Not some, or "the ones I cherry picked" ALL. That isn't true. You're wrong. End of story.

Ì don't even understand what you are attempting to say.

I said November has terrible material, give an explanation on why it is weird and winrates are unimportant, and you come in with some random comment? Haters gonna hate I guess
Mura Ma Man, Dark Da Dude, Super Shot Sos!
keglu
Profile Joined June 2011
Poland485 Posts
January 09 2014 18:58 GMT
#17505
Code A qualifiers in Korea - not bad

PvT 32–30 (51.61%)
PvZ 47–43 (52.22%)
TvZ 35–37 (48.61%)
Nebuchad
Profile Blog Joined December 2012
Switzerland12468 Posts
Last Edited: 2014-01-10 00:30:48
January 10 2014 00:19 GMT
#17506
I have no idea who started this trend of using a variant of "stick fingers and ears and go lalala" as a mean to debate. Tilts me to no end. Dumbest recurring sentence I've read in a while (and that's including Moffat's "Doctor WHO???").

Adding something in order for my post to have some content:

I think the nerf to msc should be slight, but double: adressing both offense and defense. That way you're opening the terran's option to attack, but you're also making protoss attack a little weaker, so that PvP isn't destroyed by the diminution of defensive possibilities. Sight range reduced by a lot, 25s timewarp, 50s overcharge (I'm pulling numbers out of my ass, I have no idea if these work better than other suggestions, it's just to give an idea of what type of stuff I'd do).
No will to live, no wish to die
Gamlet
Profile Joined December 2012
Ukraine336 Posts
Last Edited: 2014-01-11 16:11:20
January 11 2014 13:33 GMT
#17507
Maybe buf ultralisk in lategae zvz/Nerf roachdamage vs bio-massive-armored units
Kiev
Orek
Profile Joined February 2012
1665 Posts
Last Edited: 2014-01-11 13:59:55
January 11 2014 13:49 GMT
#17508
2014 Season 1 (Season 17)
2014-01-03 to 2014-03-12

GM distribution as of writing
     T  Z  P R U Total
KR: 53 65 76 1 0 195
NA: 48 56 77 2 2 185
EU: 45 62 88 1 1 197
R=random U=unknown

Source: http://us.battle.net/sc2/en/ladder/grandmaster/heart-of-the-swarm
Note that the number is constantly changing as people play more games.

GM race distribution alone may not mean much, but history has shown that T favored early WoL days = higher T distribution, and Z favored end of WoL = higher Z distribution. Also, by checking this distribution for months or even years to come, we can confirm wheather "P is naturally better on ladder (Bo1 vs random opponents)" statement is true or not. If P distribution remains relatively high even when P is considered weak in future, then the statement is true. But if P distribution drops accordingly as they perform worse outside ladder, then the statement is a myth created to make excuses.

Edit: for reference, 2013 Season 6 (Season 16) 2014-11-11 to 2014-01-02 ended with
     T  Z  P R U Total
KR: 34 64 75 0 0 173
NA: 45 65 87 2 0 199
EU: 45 63 89 1 0 198

Source:
http://kr.battle.net/sc2/ko/profile/3517331/1/lIlIIIlIllII/ladder/lastseason/leagues
http://us.battle.net/sc2/en/profile/4753169/1/Sage/ladder/lastseason/leagues
http://eu.battle.net/sc2/en/profile/4149248/1/JJAKJI/ladder/lastseason/leagues
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2014-01-11 13:56:58
January 11 2014 13:56 GMT
#17509
I'm disappoint to see no 100+ Protoss GM league :'(
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
January 11 2014 18:32 GMT
#17510
The more I watch alternatives like Starbow, the more I think a lot of problems that people have with SC2 can never be solved unless something drastic is done.
WombaT
Profile Blog Joined May 2010
Northern Ireland27004 Posts
January 11 2014 19:35 GMT
#17511
On January 11 2014 22:49 Orek wrote:
2014 Season 1 (Season 17)
2014-01-03 to 2014-03-12

GM distribution as of writing
     T  Z  P R U Total
KR: 53 65 76 1 0 195
NA: 48 56 77 2 2 185
EU: 45 62 88 1 1 197
R=random U=unknown

Source: http://us.battle.net/sc2/en/ladder/grandmaster/heart-of-the-swarm
Note that the number is constantly changing as people play more games.

GM race distribution alone may not mean much, but history has shown that T favored early WoL days = higher T distribution, and Z favored end of WoL = higher Z distribution. Also, by checking this distribution for months or even years to come, we can confirm wheather "P is naturally better on ladder (Bo1 vs random opponents)" statement is true or not. If P distribution remains relatively high even when P is considered weak in future, then the statement is true. But if P distribution drops accordingly as they perform worse outside ladder, then the statement is a myth created to make excuses.

Edit: for reference, 2013 Season 6 (Season 16) 2014-11-11 to 2014-01-02 ended with
     T  Z  P R U Total
KR: 34 64 75 0 0 173
NA: 45 65 87 2 0 199
EU: 45 63 89 1 0 198

Source:
http://kr.battle.net/sc2/ko/profile/3517331/1/lIlIIIlIllII/ladder/lastseason/leagues
http://us.battle.net/sc2/en/profile/4753169/1/Sage/ladder/lastseason/leagues
http://eu.battle.net/sc2/en/profile/4149248/1/JJAKJI/ladder/lastseason/leagues

It's more an instinctual 'feel' for how Protoss functions and the sheer amount of timing attacks they have. I wasn't really talking about really high level ladder though, but everything below Masters especially. In another manner of speaking, it's also shown by some of the runs Naniwa had where he would go off radar, come up with some new build and do extremely well with it, and then have to come up with something else after the reveal. It's always been a race that has to mix things up a lot more build wise to profit, more so at certain times than others ofc.

Protoss had pretty high ladder representation in GM even when they weren't really doing much in tournaments, if memory serves. I may be entirely wrong in that. It was also posited that they were a race really suited to Bo1s when Proleague saw tons and tons of Protoss even when they weren't tearing up the individual leagues.

This isn't so much the case in GM though, where players (well non-barcodes) will have familiarity with their opponents as their MMRs restrict the number of different people they can play.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
January 12 2014 02:24 GMT
#17512
I don't know if this is the place for it but
http://www.teamliquid.net/video/streams/AxCranK
is playing Starbow w/ MMA, Ryung, Impact, and Innovation.

Looks stupidly amazing
ZenithM
Profile Joined February 2011
France15952 Posts
January 12 2014 03:50 GMT
#17513
I don't know about Starbow. Aside from the hotfix to clumping and different mining speeds, I don't think it adds much. Sure, Starbow's creators had fun with adding back BW's units and fiddling around with spells and abilities, but in the end it would eventually have the same feel as HotS. A good feel probably (HotS is pretty good already), but nothing revolutionary.

I like however how the modders are willing to try new shit, which Blizzard should be too. Starbow should be helped greatly with the 2.1 "Extension maps" or whatever they're called, so we will be able to actually play Starbow on all existing 1v1 maps.
ETisME
Profile Blog Joined April 2011
12738 Posts
January 12 2014 03:55 GMT
#17514
once money is involved, with more pros and talents start playing, problems will arise up.
Starcraft early WoL days was pretty interesting, unoptimised play with strange tactics (but doesn't mean horrible play).
Then once people starts to explore the game more, some problems show up when people found the best optimal way to play.
Then everyone copy the best optimal play and leads to more problematic games in their own game experience.

so the best way is just let starbow become the niche game and sort of like red alert 2, small pro scene, quite a bit of imbalanceness, but fun
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2014-01-13 21:18:16
January 13 2014 21:10 GMT
#17515
On December 31 2013 09:43 Ana_ wrote:
Show nested quote +
On December 31 2013 09:35 TheDwf wrote:
On December 31 2013 09:28 plogamer wrote:
Warp tech needs to change.

This has been asked countless times since the dawn of SC2, but for some reason Blizzard is very happy with this terrible concept. I doubt they will even try to tweak it in LotV.


Propably because of the work. Imagine you remove warpgate and sentries. Making Protoss be able to survive, for example 11minute roach max by zerg, you would need like Immortals comming out of gateways or something equally ridicilous. How the fuck you gona balance that out in reasonable time for your next game/expansion?


If the production rate is made equal, why would warpgates be any better defensively than regular gateways? Not to mention sentries are not the issue.
RampancyTW
Profile Joined August 2010
United States577 Posts
January 13 2014 21:20 GMT
#17516
On January 14 2014 06:10 plogamer wrote:
Show nested quote +
On December 31 2013 09:43 Ana_ wrote:
On December 31 2013 09:35 TheDwf wrote:
On December 31 2013 09:28 plogamer wrote:
Warp tech needs to change.

This has been asked countless times since the dawn of SC2, but for some reason Blizzard is very happy with this terrible concept. I doubt they will even try to tweak it in LotV.


Propably because of the work. Imagine you remove warpgate and sentries. Making Protoss be able to survive, for example 11minute roach max by zerg, you would need like Immortals comming out of gateways or something equally ridicilous. How the fuck you gona balance that out in reasonable time for your next game/expansion?


If the production rate is made equal, why would warpgates be any better defensively than regular gateways?
Front-loading the investment into a short build time allows you to make units responsively, in addition to placing them at a location of your (powered) choice on the map. Even with a faster build time warpgates would be preferable to gateways. Starbow has an extremely long warp-in time for warpgate units which greatly limits their utility and increases their vulnerability, but even there the main thing keeping 100% of gateways from being in warpgate mode is that you can't warp in Dragoons.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2014-01-13 21:31:06
January 13 2014 21:30 GMT
#17517
On January 14 2014 06:20 RampancyTW wrote:
Show nested quote +
On January 14 2014 06:10 plogamer wrote:
On December 31 2013 09:43 Ana_ wrote:
On December 31 2013 09:35 TheDwf wrote:
On December 31 2013 09:28 plogamer wrote:
Warp tech needs to change.

This has been asked countless times since the dawn of SC2, but for some reason Blizzard is very happy with this terrible concept. I doubt they will even try to tweak it in LotV.


Propably because of the work. Imagine you remove warpgate and sentries. Making Protoss be able to survive, for example 11minute roach max by zerg, you would need like Immortals comming out of gateways or something equally ridicilous. How the fuck you gona balance that out in reasonable time for your next game/expansion?


If the production rate is made equal, why would warpgates be any better defensively than regular gateways?
Front-loading the investment into a short build time allows you to make units responsively, in addition to placing them at a location of your (powered) choice on the map. Even with a faster build time warpgates would be preferable to gateways. Starbow has an extremely long warp-in time for warpgate units which greatly limits their utility and increases their vulnerability, but even there the main thing keeping 100% of gateways from being in warpgate mode is that you can't warp in Dragoons.


Then perhaps making sentries build quicker, with a similar cooldown (pretty much warpgate, but without being able to send units across the map) would solve the issue of surviving roach rushes.

The drawbacks/side-effects of warptech are too severe and destablizing. Everyone agrees that mothership core is required to stablize PvP.
RampancyTW
Profile Joined August 2010
United States577 Posts
January 13 2014 21:36 GMT
#17518
On January 14 2014 06:30 plogamer wrote:
Show nested quote +
On January 14 2014 06:20 RampancyTW wrote:
On January 14 2014 06:10 plogamer wrote:
On December 31 2013 09:43 Ana_ wrote:
On December 31 2013 09:35 TheDwf wrote:
On December 31 2013 09:28 plogamer wrote:
Warp tech needs to change.

This has been asked countless times since the dawn of SC2, but for some reason Blizzard is very happy with this terrible concept. I doubt they will even try to tweak it in LotV.


Propably because of the work. Imagine you remove warpgate and sentries. Making Protoss be able to survive, for example 11minute roach max by zerg, you would need like Immortals comming out of gateways or something equally ridicilous. How the fuck you gona balance that out in reasonable time for your next game/expansion?


If the production rate is made equal, why would warpgates be any better defensively than regular gateways?
Front-loading the investment into a short build time allows you to make units responsively, in addition to placing them at a location of your (powered) choice on the map. Even with a faster build time warpgates would be preferable to gateways. Starbow has an extremely long warp-in time for warpgate units which greatly limits their utility and increases their vulnerability, but even there the main thing keeping 100% of gateways from being in warpgate mode is that you can't warp in Dragoons.


Then perhaps making sentries build quicker, with a similar cooldown (pretty much warpgate, but without being able to send units across the map) would solve the issue of surviving roach rushes.

The drawbacks/side-effects of warptech are too severe and destablizing. Everyone agrees that mothership core is required to stablize PvP.
I think slightly faster Sentry build time and moving Warpgate to the Twilight Council might make it playable, but that really opens up Protoss to a lot of abuse from early drop and air play.
RampancyTW
Profile Joined August 2010
United States577 Posts
January 13 2014 21:38 GMT
#17519
Another side effect of delaying warp tech: it allows Z to play a lottt greedier if you know there's no real risk of early attacks. So you might buff gateway units... but then super early pokes with 2-3 units get a lot stronger, etc. You'd have to completely rework all 3 races to mitigate the effects of later warpgate.
WombaT
Profile Blog Joined May 2010
Northern Ireland27004 Posts
January 13 2014 22:36 GMT
#17520
It might be work, but short term pain for long term gain. I don't really think if the kinks are worked out that a really revised Warpgate would be anything but a positive for the game of SC2 going forwards
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Prev 1 874 875 876 877 878 1266 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Spring Champion…
11:00
Playoffs
ByuN vs herOLIVE!
Solar vs Zoun
WardiTV754
IntoTheiNu 615
TaKeTV 259
TKL 154
Rex119
Ryung 104
IndyStarCraft 74
LiquipediaDiscussion
The PondCast
10:00
Episode 97
CranKy Ducklings41
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 308
TKL 154
Rex 119
Ryung 104
IndyStarCraft 74
MindelVK 14
StarCraft: Brood War
Sea 2277
Jaedong 883
Horang2 866
Shuttle 706
firebathero 480
Soulkey 477
EffOrt 394
BeSt 309
Light 260
ZerO 183
[ Show more ]
actioN 161
Last 149
Mini 147
ggaemo 117
Snow 104
Pusan 103
Zeus 96
hero 88
JYJ 80
Hyun 77
Killer 51
ToSsGirL 50
Liquid`Ret 47
Movie 46
Backho 46
Free 43
Sharp 34
sorry 33
sSak 28
Bale 28
HiyA 27
Hm[arnc] 27
Aegong 26
Terrorterran 23
Sacsri 20
GoRush 18
soO 17
zelot 13
Barracks 13
Nal_rA 12
ajuk12(nOOB) 12
IntoTheRainbow 9
Dota 2
Dendi867
XcaliburYe193
BananaSlamJamma0
Counter-Strike
olofmeister1746
shoxiejesuss1090
Other Games
Liquid`RaSZi1249
Lowko454
hiko351
crisheroes257
B2W.Neo180
DeMusliM123
QueenE55
Trikslyr22
Organizations
Dota 2
PGL Dota 2 - Secondary Stream8984
StarCraft: Brood War
Kim Chul Min (afreeca) 1411
CasterMuse 23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1389
Upcoming Events
OSC
40m
OSC
11h 40m
CranKy Ducklings
21h 40m
WardiTV Spring Champion…
22h 40m
Cure vs SKillous
WardiTV Spring Champion…
1d 22h
GSL
1d 23h
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
2 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
2 days
WardiTV Spring Champion…
2 days
GSL
2 days
[ Show More ]
Patches Events
3 days
BSL22 NKC (BSL vs China)
3 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
3 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
Douyu Cup 2020
6 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-06-16
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.