• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:04
CET 12:04
KST 20:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
sOs joins Best's team, Newcatsle University Rollback Netcode in Brood War SC4ALL: II Venue Change Announcement! [Megathread] Daily Funny Videos BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stratus: Battle for the sky now on steam Early acc Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9989 users

Designated Balance Discussion Thread - Page 659

Forum Index > SC2 General
Post a Reply
Prev 1 657 658 659 660 661 1266 Next
Nebuchad
Profile Blog Joined December 2012
Switzerland12619 Posts
Last Edited: 2013-08-04 16:19:10
August 04 2013 16:17 GMT
#13161
On August 05 2013 01:07 Sissors wrote:
Okay you have a point there .

But what I meant, as you surely know, is that if you say casual balance is irrelevant since they can become better, you can also say balance for pros is irrelevant since you can also tell them to just get better.


It comes down to what you have and what you haven't.

Player will make mistakes. The best players will make less mistakes, and less large ones. If you get a situation where the best players scout something, prepare accordingly for it, don't slip in macro, and several players still lose several times, then maybe it is time to consider what that situation is (not already time to patch it, time to consider it).

In that view, I would look at a gold league complaint replay, go like "hey you have less units than you should have / bad macro / bad scouting / whatever", and deem it irrelevant.

I want my patching done very carefully, and I want it to make sense. I don't want any more +2 queen ranges and ruined games. So far Blizzard has been doing a fine job with HotS on that regard.
No will to live, no wish to die
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
Last Edited: 2013-08-04 17:03:13
August 04 2013 16:52 GMT
#13162
On August 05 2013 01:17 Nebuchad wrote:
Show nested quote +
On August 05 2013 01:07 Sissors wrote:
Okay you have a point there .

But what I meant, as you surely know, is that if you say casual balance is irrelevant since they can become better, you can also say balance for pros is irrelevant since you can also tell them to just get better.


It comes down to what you have and what you haven't.

Player will make mistakes. The best players will make less mistakes, and less large ones. If you get a situation where the best players scout something, prepare accordingly for it, don't slip in macro, and several players still lose several times, then maybe it is time to consider what that situation is (not already time to patch it, time to consider it).

In that view, I would look at a gold league complaint replay, go like "hey you have less units than you should have / bad macro / bad scouting / whatever", and deem it irrelevant.

I want my patching done very carefully, and I want it to make sense. I don't want any more +2 queen ranges and ruined games. So far Blizzard has been doing a fine job with HotS on that regard.


Hear, hear!
This is exactly the kind of careful methodological processes that Blizzard need to take.
We simply lost too much audience after back-to-back ZvZs finals at the end-of-WoL's life.

I for one am one of the casualties, EMP radius nerf, Banshee cloak research cost increase, queen +2 range, Thor damage nerf from 90 to 60 per hit (became a dps type from a slow but powerful single burst damage dealer), my last straw was the snipe damage nerf... Blizzard could have put a cool down timer in addition to MP cost to reduce the snipe-for-everything scenario in TvZ, but more a Fuck-you-Terran-I'm-Dustin-Browder nerf.

It still pisses me off.
Cauterize the area
ETisME
Profile Blog Joined April 2011
12907 Posts
August 04 2013 17:38 GMT
#13163
On August 05 2013 01:17 Nebuchad wrote:
Show nested quote +
On August 05 2013 01:07 Sissors wrote:
Okay you have a point there .

But what I meant, as you surely know, is that if you say casual balance is irrelevant since they can become better, you can also say balance for pros is irrelevant since you can also tell them to just get better.


It comes down to what you have and what you haven't.

Player will make mistakes. The best players will make less mistakes, and less large ones. If you get a situation where the best players scout something, prepare accordingly for it, don't slip in macro, and several players still lose several times, then maybe it is time to consider what that situation is (not already time to patch it, time to consider it).

In that view, I would look at a gold league complaint replay, go like "hey you have less units than you should have / bad macro / bad scouting / whatever", and deem it irrelevant.

I want my patching done very carefully, and I want it to make sense. I don't want any more +2 queen ranges and ruined games. So far Blizzard has been doing a fine job with HotS on that regard.

aren't you countering your own point? If you aren't a pro, how could you say that patch the game is ruined for you? A pro can just look at your replay and finds out what you could have done better, you could have more macro, better scouting etc.

immortal sentries all in at the start had the exact requirement as you said, except it didn't get patched and still had an absurd high win rate

The only reason why you think Blizzard is doing a good job with HotS is because they aren't exactly patching anything major, you can call it being curious, I will call it overly obserative.

people can always complain about the players didn't do the right thing and needs the metagame to be figured out.
A lot of people including you thinks the queen patch was horrible because of broodlord infestors.

However the metagame before the patch was equally horrible.
there were at least 6 different all ins from terran AND an extremely safe in base 3rd CC while zerg getting pinned on 3 base and needs roaches to grab a third safely, delaying tech and econ even more.
A lot were basically 10 mins build up, 2 mins game because of the all ins.
and a tonnes of games where Terran just runs the hellions in and roast everything and that is not even being an all in build OR zerg losing for failing to scout whether it was a 2 port banshee or a cloak banshee
ZvT wins were mostly from roach ling baneling all ins to the win (DRG vs MMA final included) and getting to the deathball being equal base against the terran.

When some people complains that the patch shuts every early aggression builds too hard or even shut down all in completely, Mvp won games against life with the most simple bfhellion runby.

patch should be done in a fashion that it will balance the risk and reward more, not just if the strategy should be perfectly scouted, prepared to defend.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Nebuchad
Profile Blog Joined December 2012
Switzerland12619 Posts
August 04 2013 18:01 GMT
#13164
On August 05 2013 02:38 ETisME wrote:
Show nested quote +
On August 05 2013 01:17 Nebuchad wrote:
On August 05 2013 01:07 Sissors wrote:
Okay you have a point there .

But what I meant, as you surely know, is that if you say casual balance is irrelevant since they can become better, you can also say balance for pros is irrelevant since you can also tell them to just get better.


It comes down to what you have and what you haven't.

Player will make mistakes. The best players will make less mistakes, and less large ones. If you get a situation where the best players scout something, prepare accordingly for it, don't slip in macro, and several players still lose several times, then maybe it is time to consider what that situation is (not already time to patch it, time to consider it).

In that view, I would look at a gold league complaint replay, go like "hey you have less units than you should have / bad macro / bad scouting / whatever", and deem it irrelevant.

I want my patching done very carefully, and I want it to make sense. I don't want any more +2 queen ranges and ruined games. So far Blizzard has been doing a fine job with HotS on that regard.

aren't you countering your own point? If you aren't a pro, how could you say that patch the game is ruined for you? A pro can just look at your replay and finds out what you could have done better, you could have more macro, better scouting etc.

immortal sentries all in at the start had the exact requirement as you said, except it didn't get patched and still had an absurd high win rate


The patch didn't ruin the game for me, I went for the same build every single time in PvZ, that got 6 DTs in their bases at around 9:30 I think, and had an absurd winrate with it because I was playing horrible players. The game was ruined as a spectator cause of what I was seeing at high level. I think everyone will tell you the same thing regarding end of WoL.

Immortal sentry all-in isn't relevant in HotS. Yeah, it had some of the requirements in WoL, enough to make it a relevant issue as to whether it should be patched or not (which, if Blizzard had been doing their job at the end of WoL, I'm sure it would have been). But anyway if you want to complain about WoL patching I'm pretty sure there are bigger issues. Actually you could even go the other way, and say that immortal sentry wasn't strong enough. It was the way for protoss to counter the 6-min three-hatch no-gas build, that zerg did every single game. If it was strong enough, then it would win every game, and zerg wouldn't be going for this build at all. Instead, protoss had a good winrate with it, but not enough to persuade zergs to try other openings (possibly because the other zerg openings weren't strong enough, or possibly because there's no reason to try other stuff when what you do works fine enough of the time).

I don't know why you think I'm a terran defender in WoL (Hattori got the same idea and I'm not sure why either). Yeah, terran was way too strong in WoL. No, the answer wasn't to make zerg way too strong instead.

I'd rather we wouldn't ramble about WoL too much anyway. Game is dead now. Let's leave it at that and focus on what's alive.
No will to live, no wish to die
Coffeeling
Profile Blog Joined November 2010
Finland250 Posts
August 04 2013 23:13 GMT
#13165
I think the one thing we can all agree on is that Carbotlings are OP. My heart doesn't have anywhere near enough armor upgrades to withstand their damage output.
Squee
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-08-04 23:59:23
August 04 2013 23:46 GMT
#13166
On August 05 2013 01:17 Nebuchad wrote:
Show nested quote +
On August 05 2013 01:07 Sissors wrote:
Okay you have a point there .

But what I meant, as you surely know, is that if you say casual balance is irrelevant since they can become better, you can also say balance for pros is irrelevant since you can also tell them to just get better.


It comes down to what you have and what you haven't.

Player will make mistakes. The best players will make less mistakes, and less large ones. If you get a situation where the best players scout something, prepare accordingly for it, don't slip in macro, and several players still lose several times, then maybe it is time to consider what that situation is (not already time to patch it, time to consider it).

In that view, I would look at a gold league complaint replay, go like "hey you have less units than you should have / bad macro / bad scouting / whatever", and deem it irrelevant.

I want my patching done very carefully, and I want it to make sense. I don't want any more +2 queen ranges and ruined games. So far Blizzard has been doing a fine job with HotS on that regard.

Actually I would advise to start thinking about the game design if there is that problem with the Gold league player. The reason is quite simple: It is rather easy to switch from "full economy" to "full production" mode in SC2 and this easily allows players to overwhelm their opponent who hasnt started producing lots of stuff. This is even a valid tactic for professionals in that they hide their critical tech or the sudden addition of 5-6 Gateways for example. For Gold league players this is much harder, because they re slower / less frequent to scout and react plus they are less likely to draw the right conclusions from certain signs.

In BW this was less likely to be a problem because there simply wasnt this high economy available and the unit selection limit and the spread out unit movement made it easier to defend with a handful of units against superior numbers ... which gave you a much bigger time to react to the threat. The unlimited unit selection and super tight unit movement made it too easy for an attacker to use a clump of units and it negates all possible defensive advantages for a player ... superior numbers will always win in SC2.

EDIT: The production capability IS PART OF THE BALANCE OF THE RACES, but it is usually ignored ...
If you cant say what you're meaning, you can never mean what you're saying.
GhostOwl
Profile Blog Joined July 2011
766 Posts
August 05 2013 00:48 GMT
#13167
HOLY moly. Just watched the Innovation vs Soulkey game in proleague finals late because I was busy with work recently.

I'm just amazed at how much damage Soulkey dished out through his semi all-in early-mid game and Innovation still won. The commentator even said "Killing SCVs doesn't even matter because Terran has mules"

No other race would be able to come back from that much damage. Terran in TvZ is so damn broken. You kill workers, Terran still has macro advantage because you spent a lot of resources to commit to attacks and he has mules. You keep up equal number of bases, Terran macro advantage is stronger on equal number of bases. You fight Terran army head-on late game, marine spread backed with WM and marauders just fuck up your army no matter what.

Mules...needs a global cooldown...bad. Or a increase cost in energy to cast one. And bio should be nerfed in some way, preferrably Stim or Medivac healing rate halved. Some DRASTIC change is needed at this point.
Terrasmith
Profile Joined February 2013
47 Posts
August 05 2013 01:34 GMT
#13168
On August 05 2013 09:48 GhostOwl wrote:
HOLY moly. Just watched the Innovation vs Soulkey game in proleague finals late because I was busy with work recently.

I'm just amazed at how much damage Soulkey dished out through his semi all-in early-mid game and Innovation still won. The commentator even said "Killing SCVs doesn't even matter because Terran has mules"

No other race would be able to come back from that much damage. Terran in TvZ is so damn broken. You kill workers, Terran still has macro advantage because you spent a lot of resources to commit to attacks and he has mules. You keep up equal number of bases, Terran macro advantage is stronger on equal number of bases. You fight Terran army head-on late game, marine spread backed with WM and marauders just fuck up your army no matter what.

Mules...needs a global cooldown...bad. Or a increase cost in energy to cast one. And bio should be nerfed in some way, preferrably Stim or Medivac healing rate halved. Some DRASTIC change is needed at this point.

Yeah, we get it, Innovation doesn't lose. You've been on this for a while now, and if any of those nerfs were to go through, Terran winrates would plummet. Basing the entire Terran racial balance on Innovation just doesn't work.
WombaT
Profile Blog Joined May 2010
Northern Ireland27478 Posts
August 05 2013 01:54 GMT
#13169
On August 05 2013 09:48 GhostOwl wrote:
HOLY moly. Just watched the Innovation vs Soulkey game in proleague finals late because I was busy with work recently.

I'm just amazed at how much damage Soulkey dished out through his semi all-in early-mid game and Innovation still won. The commentator even said "Killing SCVs doesn't even matter because Terran has mules"

No other race would be able to come back from that much damage. Terran in TvZ is so damn broken. You kill workers, Terran still has macro advantage because you spent a lot of resources to commit to attacks and he has mules. You keep up equal number of bases, Terran macro advantage is stronger on equal number of bases. You fight Terran army head-on late game, marine spread backed with WM and marauders just fuck up your army no matter what.

Mules...needs a global cooldown...bad. Or a increase cost in energy to cast one. And bio should be nerfed in some way, preferrably Stim or Medivac healing rate halved. Some DRASTIC change is needed at this point.

Starcraft isn't a game of 'who kills the most workers' though.

I mean really?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Sabu113
Profile Blog Joined August 2009
United States11112 Posts
Last Edited: 2013-08-05 02:53:54
August 05 2013 02:16 GMT
#13170
On August 05 2013 01:52 Hattori_Hanzo wrote:
Show nested quote +
On August 05 2013 01:17 Nebuchad wrote:
On August 05 2013 01:07 Sissors wrote:
Okay you have a point there .

But what I meant, as you surely know, is that if you say casual balance is irrelevant since they can become better, you can also say balance for pros is irrelevant since you can also tell them to just get better.


It comes down to what you have and what you haven't.

Player will make mistakes. The best players will make less mistakes, and less large ones. If you get a situation where the best players scout something, prepare accordingly for it, don't slip in macro, and several players still lose several times, then maybe it is time to consider what that situation is (not already time to patch it, time to consider it).

In that view, I would look at a gold league complaint replay, go like "hey you have less units than you should have / bad macro / bad scouting / whatever", and deem it irrelevant.

I want my patching done very carefully, and I want it to make sense. I don't want any more +2 queen ranges and ruined games. So far Blizzard has been doing a fine job with HotS on that regard.


Hear, hear!
This is exactly the kind of careful methodological processes that Blizzard need to take.
We simply lost too much audience after back-to-back ZvZs finals at the end-of-WoL's life.

I for one am one of the casualties, EMP radius nerf, Banshee cloak research cost increase, queen +2 range, Thor damage nerf from 90 to 60 per hit (became a dps type from a slow but powerful single burst damage dealer), my last straw was the snipe damage nerf... Blizzard could have put a cool down timer in addition to MP cost to reduce the snipe-for-everything scenario in TvZ, but more a Fuck-you-Terran-I'm-Dustin-Browder nerf.

It still pisses me off.


I am gonna disagree and say quite a few of those were very necessary... in fact maybe all with a caveat on the queen range increase. Taking forever to patch (for an example you an empathize with see the last half year of WoL) is as much a sin as patching too quickly. Look at the whole of Puma's career...

GomTVT and significant portions of SC2 play before those patches weren't the epitome of great RTS gameplay to watch.

edit:

On ghost owl's posts, he's raising the same points that were made about Mules ages ago. Looking back over 2/3 years, one has to wonder if the macro mechanics were really a success. Hell to be fair, bitching about how larva management really isn't a massive part of the game anymore wouldn't be out of place. I won't mention protoss macro mechanics for sanity's sake.

I mean it is arguable that you can't wear a terran down with harass like you would ... well protoss I suppose.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
forsooth
Profile Joined February 2011
United States3648 Posts
August 05 2013 03:00 GMT
#13171
On August 05 2013 10:54 Wombat_NI wrote:
Show nested quote +
On August 05 2013 09:48 GhostOwl wrote:
HOLY moly. Just watched the Innovation vs Soulkey game in proleague finals late because I was busy with work recently.

I'm just amazed at how much damage Soulkey dished out through his semi all-in early-mid game and Innovation still won. The commentator even said "Killing SCVs doesn't even matter because Terran has mules"

No other race would be able to come back from that much damage. Terran in TvZ is so damn broken. You kill workers, Terran still has macro advantage because you spent a lot of resources to commit to attacks and he has mules. You keep up equal number of bases, Terran macro advantage is stronger on equal number of bases. You fight Terran army head-on late game, marine spread backed with WM and marauders just fuck up your army no matter what.

Mules...needs a global cooldown...bad. Or a increase cost in energy to cast one. And bio should be nerfed in some way, preferrably Stim or Medivac healing rate halved. Some DRASTIC change is needed at this point.

Starcraft isn't a game of 'who kills the most workers' though.

I mean really?

If that were the case, Zerg would've actually lost some of those games in late WoL when Terrans were killing 40+ workers.
F.O.A.D.
Profile Joined July 2013
Canada100 Posts
Last Edited: 2013-08-05 04:34:18
August 05 2013 04:33 GMT
#13172
On August 05 2013 10:34 Terrasmith wrote:
Show nested quote +
On August 05 2013 09:48 GhostOwl wrote:
HOLY moly. Just watched the Innovation vs Soulkey game in proleague finals late because I was busy with work recently.

I'm just amazed at how much damage Soulkey dished out through his semi all-in early-mid game and Innovation still won. The commentator even said "Killing SCVs doesn't even matter because Terran has mules"

No other race would be able to come back from that much damage. Terran in TvZ is so damn broken. You kill workers, Terran still has macro advantage because you spent a lot of resources to commit to attacks and he has mules. You keep up equal number of bases, Terran macro advantage is stronger on equal number of bases. You fight Terran army head-on late game, marine spread backed with WM and marauders just fuck up your army no matter what.

Mules...needs a global cooldown...bad. Or a increase cost in energy to cast one. And bio should be nerfed in some way, preferrably Stim or Medivac healing rate halved. Some DRASTIC change is needed at this point.

Yeah, we get it, Innovation doesn't lose. You've been on this for a while now, and if any of those nerfs were to go through, Terran winrates would plummet. Basing the entire Terran racial balance on Innovation just doesn't work.

Yeah, we get it, you're a grossly biased T-player. Seriously, if T-players were losing in straight-up matches vZ the way Z-players are vT (at the top level), the qq would be a thousandfold more abound. Sniper was right when he labelled T-players as shameless.
Reenock | Gumibro | Soulkey | sC | jjakji | Mvp | Innovation | Seed | Hurricane | Sniper | Dream | Maru
WombaT
Profile Blog Joined May 2010
Northern Ireland27478 Posts
August 05 2013 04:38 GMT
#13173
On August 05 2013 13:33 F.O.A.D. wrote:
Show nested quote +
On August 05 2013 10:34 Terrasmith wrote:
On August 05 2013 09:48 GhostOwl wrote:
HOLY moly. Just watched the Innovation vs Soulkey game in proleague finals late because I was busy with work recently.

I'm just amazed at how much damage Soulkey dished out through his semi all-in early-mid game and Innovation still won. The commentator even said "Killing SCVs doesn't even matter because Terran has mules"

No other race would be able to come back from that much damage. Terran in TvZ is so damn broken. You kill workers, Terran still has macro advantage because you spent a lot of resources to commit to attacks and he has mules. You keep up equal number of bases, Terran macro advantage is stronger on equal number of bases. You fight Terran army head-on late game, marine spread backed with WM and marauders just fuck up your army no matter what.

Mules...needs a global cooldown...bad. Or a increase cost in energy to cast one. And bio should be nerfed in some way, preferrably Stim or Medivac healing rate halved. Some DRASTIC change is needed at this point.

Yeah, we get it, Innovation doesn't lose. You've been on this for a while now, and if any of those nerfs were to go through, Terran winrates would plummet. Basing the entire Terran racial balance on Innovation just doesn't work.

Yeah, we get it, you're a grossly biased T-player. Seriously, if T-players were losing in straight-up matches vZ the way Z-players are vT (at the top level), the qq would be a thousandfold more abound. Sniper was right when he labelled T-players as shameless.

Halving medivac healing rate, or nerfing stim, or changing mules are acceptable well-thought out changes?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
F.O.A.D.
Profile Joined July 2013
Canada100 Posts
August 05 2013 04:41 GMT
#13174
On August 05 2013 13:38 Wombat_NI wrote:
Show nested quote +
On August 05 2013 13:33 F.O.A.D. wrote:
On August 05 2013 10:34 Terrasmith wrote:
On August 05 2013 09:48 GhostOwl wrote:
HOLY moly. Just watched the Innovation vs Soulkey game in proleague finals late because I was busy with work recently.

I'm just amazed at how much damage Soulkey dished out through his semi all-in early-mid game and Innovation still won. The commentator even said "Killing SCVs doesn't even matter because Terran has mules"

No other race would be able to come back from that much damage. Terran in TvZ is so damn broken. You kill workers, Terran still has macro advantage because you spent a lot of resources to commit to attacks and he has mules. You keep up equal number of bases, Terran macro advantage is stronger on equal number of bases. You fight Terran army head-on late game, marine spread backed with WM and marauders just fuck up your army no matter what.

Mules...needs a global cooldown...bad. Or a increase cost in energy to cast one. And bio should be nerfed in some way, preferrably Stim or Medivac healing rate halved. Some DRASTIC change is needed at this point.

Yeah, we get it, Innovation doesn't lose. You've been on this for a while now, and if any of those nerfs were to go through, Terran winrates would plummet. Basing the entire Terran racial balance on Innovation just doesn't work.

Yeah, we get it, you're a grossly biased T-player. Seriously, if T-players were losing in straight-up matches vZ the way Z-players are vT (at the top level), the qq would be a thousandfold more abound. Sniper was right when he labelled T-players as shameless.

Halving medivac healing rate, or nerfing stim, or changing mules are acceptable well-thought out changes?

Funny, I don't recall saying that in my reply.
Reenock | Gumibro | Soulkey | sC | jjakji | Mvp | Innovation | Seed | Hurricane | Sniper | Dream | Maru
WombaT
Profile Blog Joined May 2010
Northern Ireland27478 Posts
August 05 2013 04:44 GMT
#13175
On August 05 2013 13:41 F.O.A.D. wrote:
Show nested quote +
On August 05 2013 13:38 Wombat_NI wrote:
On August 05 2013 13:33 F.O.A.D. wrote:
On August 05 2013 10:34 Terrasmith wrote:
On August 05 2013 09:48 GhostOwl wrote:
HOLY moly. Just watched the Innovation vs Soulkey game in proleague finals late because I was busy with work recently.

I'm just amazed at how much damage Soulkey dished out through his semi all-in early-mid game and Innovation still won. The commentator even said "Killing SCVs doesn't even matter because Terran has mules"

No other race would be able to come back from that much damage. Terran in TvZ is so damn broken. You kill workers, Terran still has macro advantage because you spent a lot of resources to commit to attacks and he has mules. You keep up equal number of bases, Terran macro advantage is stronger on equal number of bases. You fight Terran army head-on late game, marine spread backed with WM and marauders just fuck up your army no matter what.

Mules...needs a global cooldown...bad. Or a increase cost in energy to cast one. And bio should be nerfed in some way, preferrably Stim or Medivac healing rate halved. Some DRASTIC change is needed at this point.

Yeah, we get it, Innovation doesn't lose. You've been on this for a while now, and if any of those nerfs were to go through, Terran winrates would plummet. Basing the entire Terran racial balance on Innovation just doesn't work.

Yeah, we get it, you're a grossly biased T-player. Seriously, if T-players were losing in straight-up matches vZ the way Z-players are vT (at the top level), the qq would be a thousandfold more abound. Sniper was right when he labelled T-players as shameless.

Halving medivac healing rate, or nerfing stim, or changing mules are acceptable well-thought out changes?

Funny, I don't recall saying that in my reply.

Did you read the starting branch of that chain of replies?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
F.O.A.D.
Profile Joined July 2013
Canada100 Posts
August 05 2013 04:55 GMT
#13176
On August 05 2013 13:44 Wombat_NI wrote:
Show nested quote +
On August 05 2013 13:41 F.O.A.D. wrote:
On August 05 2013 13:38 Wombat_NI wrote:
On August 05 2013 13:33 F.O.A.D. wrote:
On August 05 2013 10:34 Terrasmith wrote:
On August 05 2013 09:48 GhostOwl wrote:
HOLY moly. Just watched the Innovation vs Soulkey game in proleague finals late because I was busy with work recently.

I'm just amazed at how much damage Soulkey dished out through his semi all-in early-mid game and Innovation still won. The commentator even said "Killing SCVs doesn't even matter because Terran has mules"

No other race would be able to come back from that much damage. Terran in TvZ is so damn broken. You kill workers, Terran still has macro advantage because you spent a lot of resources to commit to attacks and he has mules. You keep up equal number of bases, Terran macro advantage is stronger on equal number of bases. You fight Terran army head-on late game, marine spread backed with WM and marauders just fuck up your army no matter what.

Mules...needs a global cooldown...bad. Or a increase cost in energy to cast one. And bio should be nerfed in some way, preferrably Stim or Medivac healing rate halved. Some DRASTIC change is needed at this point.

Yeah, we get it, Innovation doesn't lose. You've been on this for a while now, and if any of those nerfs were to go through, Terran winrates would plummet. Basing the entire Terran racial balance on Innovation just doesn't work.

Yeah, we get it, you're a grossly biased T-player. Seriously, if T-players were losing in straight-up matches vZ the way Z-players are vT (at the top level), the qq would be a thousandfold more abound. Sniper was right when he labelled T-players as shameless.

Halving medivac healing rate, or nerfing stim, or changing mules are acceptable well-thought out changes?

Funny, I don't recall saying that in my reply.

Did you read the starting branch of that chain of replies?

Mhm.
Reenock | Gumibro | Soulkey | sC | jjakji | Mvp | Innovation | Seed | Hurricane | Sniper | Dream | Maru
Terrasmith
Profile Joined February 2013
47 Posts
August 05 2013 05:04 GMT
#13177
On August 05 2013 13:33 F.O.A.D. wrote:
Show nested quote +
On August 05 2013 10:34 Terrasmith wrote:
On August 05 2013 09:48 GhostOwl wrote:
HOLY moly. Just watched the Innovation vs Soulkey game in proleague finals late because I was busy with work recently.

I'm just amazed at how much damage Soulkey dished out through his semi all-in early-mid game and Innovation still won. The commentator even said "Killing SCVs doesn't even matter because Terran has mules"

No other race would be able to come back from that much damage. Terran in TvZ is so damn broken. You kill workers, Terran still has macro advantage because you spent a lot of resources to commit to attacks and he has mules. You keep up equal number of bases, Terran macro advantage is stronger on equal number of bases. You fight Terran army head-on late game, marine spread backed with WM and marauders just fuck up your army no matter what.

Mules...needs a global cooldown...bad. Or a increase cost in energy to cast one. And bio should be nerfed in some way, preferrably Stim or Medivac healing rate halved. Some DRASTIC change is needed at this point.

Yeah, we get it, Innovation doesn't lose. You've been on this for a while now, and if any of those nerfs were to go through, Terran winrates would plummet. Basing the entire Terran racial balance on Innovation just doesn't work.

Yeah, we get it, you're a grossly biased T-player. Seriously, if T-players were losing in straight-up matches vZ the way Z-players are vT (at the top level), the qq would be a thousandfold more abound. Sniper was right when he labelled T-players as shameless.

Calling me grossly biased is rich, considering you know nothing at all about me. And only the most biased anti-Terran would consider a huge nerf to stim or healing fair and balanced. Ad hominem attacks and baseless "what if?" statements don't make an argument.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
August 05 2013 05:15 GMT
#13178
On August 05 2013 12:00 forsooth wrote:
Show nested quote +
On August 05 2013 10:54 Wombat_NI wrote:
On August 05 2013 09:48 GhostOwl wrote:
HOLY moly. Just watched the Innovation vs Soulkey game in proleague finals late because I was busy with work recently.

I'm just amazed at how much damage Soulkey dished out through his semi all-in early-mid game and Innovation still won. The commentator even said "Killing SCVs doesn't even matter because Terran has mules"

No other race would be able to come back from that much damage. Terran in TvZ is so damn broken. You kill workers, Terran still has macro advantage because you spent a lot of resources to commit to attacks and he has mules. You keep up equal number of bases, Terran macro advantage is stronger on equal number of bases. You fight Terran army head-on late game, marine spread backed with WM and marauders just fuck up your army no matter what.

Mules...needs a global cooldown...bad. Or a increase cost in energy to cast one. And bio should be nerfed in some way, preferrably Stim or Medivac healing rate halved. Some DRASTIC change is needed at this point.

Starcraft isn't a game of 'who kills the most workers' though.

I mean really?

If that were the case, Zerg would've actually lost some of those games in late WoL when Terrans were killing 40+ workers.

Maybe my memory was fuzzy, but I thought they did. Do you have a link to some games where Z was down to ~5-10 drones vs 40-50 SCV's and still won?
F.O.A.D.
Profile Joined July 2013
Canada100 Posts
August 05 2013 05:31 GMT
#13179
On August 05 2013 14:04 Terrasmith wrote:
Show nested quote +
On August 05 2013 13:33 F.O.A.D. wrote:
On August 05 2013 10:34 Terrasmith wrote:
On August 05 2013 09:48 GhostOwl wrote:
HOLY moly. Just watched the Innovation vs Soulkey game in proleague finals late because I was busy with work recently.

I'm just amazed at how much damage Soulkey dished out through his semi all-in early-mid game and Innovation still won. The commentator even said "Killing SCVs doesn't even matter because Terran has mules"

No other race would be able to come back from that much damage. Terran in TvZ is so damn broken. You kill workers, Terran still has macro advantage because you spent a lot of resources to commit to attacks and he has mules. You keep up equal number of bases, Terran macro advantage is stronger on equal number of bases. You fight Terran army head-on late game, marine spread backed with WM and marauders just fuck up your army no matter what.

Mules...needs a global cooldown...bad. Or a increase cost in energy to cast one. And bio should be nerfed in some way, preferrably Stim or Medivac healing rate halved. Some DRASTIC change is needed at this point.

Yeah, we get it, Innovation doesn't lose. You've been on this for a while now, and if any of those nerfs were to go through, Terran winrates would plummet. Basing the entire Terran racial balance on Innovation just doesn't work.

Yeah, we get it, you're a grossly biased T-player. Seriously, if T-players were losing in straight-up matches vZ the way Z-players are vT (at the top level), the qq would be a thousandfold more abound. Sniper was right when he labelled T-players as shameless.

Calling me grossly biased is rich, considering you know nothing at all about me. And only the most biased anti-Terran would consider a huge nerf to stim or healing fair and balanced. Ad hominem attacks and baseless "what if?" statements don't make an argument.

"Calling me grossly biased is rich"

The proof is in the pudding, and the pudding is rancid, not rich.

"And only the most biased anti-Terran would consider a huge nerf to stim or healing fair and balanced"

Uhh...cool beans? That is in no way relevant to my reply, as nowhere did I state that I agree with GhostOwl's proposed balance changes. l2interpret

"baseless 'what if?' statements don't make an argument"

Awesome, but the outcome of my "If..." scenario wasn't baseless by any stretch. T-players are the quickest to whine.
Reenock | Gumibro | Soulkey | sC | jjakji | Mvp | Innovation | Seed | Hurricane | Sniper | Dream | Maru
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 05 2013 06:12 GMT
#13180
On August 05 2013 09:48 GhostOwl wrote:
HOLY moly. Just watched the Innovation vs Soulkey game in proleague finals late because I was busy with work recently.

I'm just amazed at how much damage Soulkey dished out through his semi all-in early-mid game and Innovation still won. The commentator even said "Killing SCVs doesn't even matter because Terran has mules"

No other race would be able to come back from that much damage. Terran in TvZ is so damn broken. You kill workers, Terran still has macro advantage because you spent a lot of resources to commit to attacks and he has mules. You keep up equal number of bases, Terran macro advantage is stronger on equal number of bases. You fight Terran army head-on late game, marine spread backed with WM and marauders just fuck up your army no matter what.

Mules...needs a global cooldown...bad. Or a increase cost in energy to cast one. And bio should be nerfed in some way, preferrably Stim or Medivac healing rate halved. Some DRASTIC change is needed at this point.


I went through the game and put time into it to explain , as well as did others. If you don't want to listen or have a discussion why are you here? You simply choose to go over my post and whine (once again) like LSN. You are uninformed, dumb and your understanding of the game is so lacking, that I cannot believe you even noticed that the Terran lost workers in the first place.

Are you actually interested in having a balanced game that requires skill from both parties to win or are you simply here to QQ about the currently best player in the world? Your uninformed bullshit is staggering, but what about this: Go ahead and try to explain to me why SoulKey might have lost that game on reasonable facts but not balance QQ.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Prev 1 657 658 659 660 661 1266 Next
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
20:00
Premier - Quarterfinals
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
CranKy Ducklings SOOP9
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 21
StarCraft: Brood War
Calm 4189
Rain 3129
Horang2 974
BeSt 489
FanTaSy 412
Mini 245
Stork 218
actioN 199
Leta 139
Last 126
[ Show more ]
Britney 125
Mind 110
Pusan 94
Hyun 92
ggaemo 57
scan(afreeca) 45
Free 44
NaDa 43
Creator 41
Sharp 37
Killer 28
zelot 24
hero 23
Bale 22
Aegong 21
Sacsri 21
soO 18
Classic 14
ajuk12(nOOB) 13
Movie 13
sOs 12
yabsab 12
Counter-Strike
fl0m3658
Other Games
B2W.Neo561
Lowko368
Fuzer 209
Mew2King90
NeuroSwarm57
ViBE24
Railgan22
Organizations
Other Games
gamesdonequick478
StarCraft 2
IntoTheiNu 281
Counter-Strike
PGL105
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
IPSL
5h 56m
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
7h 56m
IntoTheTV X SOOP
23h 56m
IPSL
1d 5h
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
1d 11h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Invitational
3 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
3 days
The PondCast
4 days
[ Show More ]
KCM Race Survival
4 days
WardiTV Invitational
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.