• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:02
CET 21:02
KST 05:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview1TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Current Meta PvZ map balance How to stay on top of macro?
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1621 users

Designated Balance Discussion Thread - Page 647

Forum Index > SC2 General
Post a Reply
Prev 1 645 646 647 648 649 1266 Next
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 02 2013 08:49 GMT
#12921
On August 02 2013 17:48 saddaromma wrote:
Show nested quote +
On August 02 2013 17:42 NarutO wrote:
On August 02 2013 17:35 saddaromma wrote:
On August 02 2013 17:29 NarutO wrote:
On August 02 2013 17:26 saddaromma wrote:
On August 02 2013 17:24 lichter wrote:
On August 02 2013 17:21 saddaromma wrote:
On August 02 2013 17:19 Wombat_NI wrote:
Burrow's pretty good, not flashy but has a lot of uses. Lings for spotting, blocking expands, burrowed banes, retreating high value units like Infestors etc.



He was talking about static burrow, not moving under ground, which is a whole different story.


It's an upgrade that affects all your ground units. The only 'ability' upgrade like it.

Burrowed baneling mines
Burrowed lings for scouting / blocking buildings
Burrowing queens to avoid death
Burrowing drones from harass
Burrowing lings/roaches during an attack to use them later on

For its price it is a fantastic tool


I'm not saying its bad. But definitely not one of the best abilities. Pls, don't lose the context.


How is this not one of the best abilities? If you get dropped, you can burrow and at least force a scan for Terran, against Protoss he would need to have an observere there so you can ultimately save your drones/queen which is crucial.

You can burrow a ling at expansions and with a mere 4 supply you can make sure your opponent doesn't have a hidden base on most maps. In addition to that, you should have an overlord network to spot drops and you can use burrow lings to spot army movement in addition to creep.

Its a great tool, gives huge information and if thats not one of the best abilities you have, I don't know what is.


would you switch stim or storm for burrow?

+ Show Spoiler +
burrow is good, but not the best.


One is tool for gathering information and possibly saving something, the other for engaging.... they have nothing in common, so the switch out ability is stupid. Also how can you compare storm/stim to something that applies to every unit you have besides flyers? Also in comparison to Zerg, Protoss and Terran do not have super high unit counts and very low supply units (0,5 supply) so burrow would be not as good for Terran or Protoss.

I didn't say its the best ability in game, but its worth researching and underused even though its very good.




You should get more familiar with matters you're arguing about.


Enlighten me. As your statement stands, its worthless as it could be.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
saddaromma
Profile Joined April 2013
1129 Posts
August 02 2013 08:50 GMT
#12922
On August 02 2013 17:49 NarutO wrote:
Show nested quote +
On August 02 2013 17:48 saddaromma wrote:
On August 02 2013 17:42 NarutO wrote:
On August 02 2013 17:35 saddaromma wrote:
On August 02 2013 17:29 NarutO wrote:
On August 02 2013 17:26 saddaromma wrote:
On August 02 2013 17:24 lichter wrote:
On August 02 2013 17:21 saddaromma wrote:
On August 02 2013 17:19 Wombat_NI wrote:
Burrow's pretty good, not flashy but has a lot of uses. Lings for spotting, blocking expands, burrowed banes, retreating high value units like Infestors etc.



He was talking about static burrow, not moving under ground, which is a whole different story.


It's an upgrade that affects all your ground units. The only 'ability' upgrade like it.

Burrowed baneling mines
Burrowed lings for scouting / blocking buildings
Burrowing queens to avoid death
Burrowing drones from harass
Burrowing lings/roaches during an attack to use them later on

For its price it is a fantastic tool


I'm not saying its bad. But definitely not one of the best abilities. Pls, don't lose the context.


How is this not one of the best abilities? If you get dropped, you can burrow and at least force a scan for Terran, against Protoss he would need to have an observere there so you can ultimately save your drones/queen which is crucial.

You can burrow a ling at expansions and with a mere 4 supply you can make sure your opponent doesn't have a hidden base on most maps. In addition to that, you should have an overlord network to spot drops and you can use burrow lings to spot army movement in addition to creep.

Its a great tool, gives huge information and if thats not one of the best abilities you have, I don't know what is.


would you switch stim or storm for burrow?

+ Show Spoiler +
burrow is good, but not the best.


One is tool for gathering information and possibly saving something, the other for engaging.... they have nothing in common, so the switch out ability is stupid. Also how can you compare storm/stim to something that applies to every unit you have besides flyers? Also in comparison to Zerg, Protoss and Terran do not have super high unit counts and very low supply units (0,5 supply) so burrow would be not as good for Terran or Protoss.

I didn't say its the best ability in game, but its worth researching and underused even though its very good.




You should get more familiar with matters you're arguing about.


Enlighten me. As your statement stands, its worthless as it could be.


Do you consider burrow is one the best abilities in the game?
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 02 2013 08:51 GMT
#12923
On August 02 2013 17:46 F.O.A.D. wrote:
Show nested quote +
On August 02 2013 17:43 NarutO wrote:
On August 02 2013 17:40 F.O.A.D. wrote:
On August 02 2013 17:24 lichter wrote:
On August 02 2013 17:21 saddaromma wrote:
On August 02 2013 17:19 Wombat_NI wrote:
Burrow's pretty good, not flashy but has a lot of uses. Lings for spotting, blocking expands, burrowed banes, retreating high value units like Infestors etc.



He was talking about static burrow, not moving under ground, which is a whole different story.


It's an upgrade that affects all your ground units. The only 'ability' upgrade like it.

Burrowed baneling mines
Burrowed lings for scouting / blocking buildings
Burrowing queens to avoid death
Burrowing drones from harass
Burrowing lings/roaches during an attack to use them later on

For its price it is a fantastic tool


Not only is it a 'fantastic' tool, but in a 'standard' game, it is an absolute necessity in the early-mid game and thenceforth, and it is asking too much of Z to invest the 100/100 in the early-mid game when the upgrade becomes wholly relevant. Imo, the solution lies in reducing the cost to 75/75 or even 50/50.


As it is, its not absolute necessity, otherwise we would see it in every game. 100/100 is completely reasonable.


It is an absolute necessity, but we don't "see it in every game" because the 100/100 investment is asking too much. Get it?


Seems like you don't get it. If it would be an absolute necessity, 100/100 would not be too much of an investment. As you point it out, it sounds like you cannot win games without it but it simply increases your knowledge of what the opponent is doing and options to harass. Necessity would mean you cannot win without it. Stimpack is necessity for Terran to win regardless of the matchup.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 02 2013 08:51 GMT
#12924
On August 02 2013 17:50 saddaromma wrote:
Show nested quote +
On August 02 2013 17:49 NarutO wrote:
On August 02 2013 17:48 saddaromma wrote:
On August 02 2013 17:42 NarutO wrote:
On August 02 2013 17:35 saddaromma wrote:
On August 02 2013 17:29 NarutO wrote:
On August 02 2013 17:26 saddaromma wrote:
On August 02 2013 17:24 lichter wrote:
On August 02 2013 17:21 saddaromma wrote:
On August 02 2013 17:19 Wombat_NI wrote:
Burrow's pretty good, not flashy but has a lot of uses. Lings for spotting, blocking expands, burrowed banes, retreating high value units like Infestors etc.



He was talking about static burrow, not moving under ground, which is a whole different story.


It's an upgrade that affects all your ground units. The only 'ability' upgrade like it.

Burrowed baneling mines
Burrowed lings for scouting / blocking buildings
Burrowing queens to avoid death
Burrowing drones from harass
Burrowing lings/roaches during an attack to use them later on

For its price it is a fantastic tool


I'm not saying its bad. But definitely not one of the best abilities. Pls, don't lose the context.


How is this not one of the best abilities? If you get dropped, you can burrow and at least force a scan for Terran, against Protoss he would need to have an observere there so you can ultimately save your drones/queen which is crucial.

You can burrow a ling at expansions and with a mere 4 supply you can make sure your opponent doesn't have a hidden base on most maps. In addition to that, you should have an overlord network to spot drops and you can use burrow lings to spot army movement in addition to creep.

Its a great tool, gives huge information and if thats not one of the best abilities you have, I don't know what is.


would you switch stim or storm for burrow?

+ Show Spoiler +
burrow is good, but not the best.


One is tool for gathering information and possibly saving something, the other for engaging.... they have nothing in common, so the switch out ability is stupid. Also how can you compare storm/stim to something that applies to every unit you have besides flyers? Also in comparison to Zerg, Protoss and Terran do not have super high unit counts and very low supply units (0,5 supply) so burrow would be not as good for Terran or Protoss.

I didn't say its the best ability in game, but its worth researching and underused even though its very good.




You should get more familiar with matters you're arguing about.


Enlighten me. As your statement stands, its worthless as it could be.


Do you consider burrow is one the best abilities in the game?


_One of the very best tools_ yes I do. If its used well (there are example games) it can save your ass. It can make your opponent uncomfortable etc.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Deleted User 137586
Profile Joined January 2011
7859 Posts
August 02 2013 08:52 GMT
#12925
Why are you arguing about whether burrow is the best ability. It's pure verbal gymnastics and has nothing to do with the balance discussion. What you want to achieve through calling people out on saying it's "one of the best" is that burrow should be made cheaper. But no-one will be convinced to reduce burrow cost because "it is not as good as stim or storm".

If you make it even cheaper, you're going to get a ton of ridiculously early burrow rushes, taking away the choice of using it. Everyone would just get it, just like the queens were not a choice but something every Z did because it had no draw-backs. That's not what we want from SC2, you're supposed to have to choose where you sink your resources.
Cry 'havoc' and let slip the dogs of war
WombaT
Profile Blog Joined May 2010
Northern Ireland26032 Posts
August 02 2013 08:52 GMT
#12926
Burrow isn't even comparable to stim/storm anyway, but stuff like the building armour upgrade.

Burrowed units spotting moveouts and stuff is also particularly useful considering Zerg's reactive/burst production design.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 02 2013 08:55 GMT
#12927
On August 02 2013 17:52 Ghanburighan wrote:
Why are you arguing about whether burrow is the best ability. It's pure verbal gymnastics and has nothing to do with the balance discussion. What you want to achieve through calling people out on saying it's "one of the best" is that burrow should be made cheaper. But no-one will be convinced to reduce burrow cost because "it is not as good as stim or storm".

If you make it even cheaper, you're going to get a ton of ridiculously early burrow rushes, taking away the choice of using it. Everyone would just get it, just like the queens were not a choice but something every Z did because it had no draw-backs. That's not what we want from SC2, you're supposed to have to choose where you sink your resources.


Was that directed towards me? Because I sure said I don't want to make it cheaper.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Deleted User 137586
Profile Joined January 2011
7859 Posts
August 02 2013 08:56 GMT
#12928
On August 02 2013 17:55 NarutO wrote:
Show nested quote +
On August 02 2013 17:52 Ghanburighan wrote:
Why are you arguing about whether burrow is the best ability. It's pure verbal gymnastics and has nothing to do with the balance discussion. What you want to achieve through calling people out on saying it's "one of the best" is that burrow should be made cheaper. But no-one will be convinced to reduce burrow cost because "it is not as good as stim or storm".

If you make it even cheaper, you're going to get a ton of ridiculously early burrow rushes, taking away the choice of using it. Everyone would just get it, just like the queens were not a choice but something every Z did because it had no draw-backs. That's not what we want from SC2, you're supposed to have to choose where you sink your resources.


Was that directed towards me? Because I sure said I don't want to make it cheaper.


No no, Saddaromma who argued against you and then said that it should be cheaper.
Cry 'havoc' and let slip the dogs of war
saddaromma
Profile Joined April 2013
1129 Posts
August 02 2013 08:57 GMT
#12929
On August 02 2013 17:51 NarutO wrote:
Show nested quote +
On August 02 2013 17:50 saddaromma wrote:
On August 02 2013 17:49 NarutO wrote:
On August 02 2013 17:48 saddaromma wrote:
On August 02 2013 17:42 NarutO wrote:
On August 02 2013 17:35 saddaromma wrote:
On August 02 2013 17:29 NarutO wrote:
On August 02 2013 17:26 saddaromma wrote:
On August 02 2013 17:24 lichter wrote:
On August 02 2013 17:21 saddaromma wrote:
[quote]

He was talking about static burrow, not moving under ground, which is a whole different story.


It's an upgrade that affects all your ground units. The only 'ability' upgrade like it.

Burrowed baneling mines
Burrowed lings for scouting / blocking buildings
Burrowing queens to avoid death
Burrowing drones from harass
Burrowing lings/roaches during an attack to use them later on

For its price it is a fantastic tool


I'm not saying its bad. But definitely not one of the best abilities. Pls, don't lose the context.


How is this not one of the best abilities? If you get dropped, you can burrow and at least force a scan for Terran, against Protoss he would need to have an observere there so you can ultimately save your drones/queen which is crucial.

You can burrow a ling at expansions and with a mere 4 supply you can make sure your opponent doesn't have a hidden base on most maps. In addition to that, you should have an overlord network to spot drops and you can use burrow lings to spot army movement in addition to creep.

Its a great tool, gives huge information and if thats not one of the best abilities you have, I don't know what is.


would you switch stim or storm for burrow?

+ Show Spoiler +
burrow is good, but not the best.


One is tool for gathering information and possibly saving something, the other for engaging.... they have nothing in common, so the switch out ability is stupid. Also how can you compare storm/stim to something that applies to every unit you have besides flyers? Also in comparison to Zerg, Protoss and Terran do not have super high unit counts and very low supply units (0,5 supply) so burrow would be not as good for Terran or Protoss.

I didn't say its the best ability in game, but its worth researching and underused even though its very good.




You should get more familiar with matters you're arguing about.


Enlighten me. As your statement stands, its worthless as it could be.


Do you consider burrow is one the best abilities in the game?


_One of the very best tools_ yes I do. If its used well (there are example games) it can save your ass. It can make your opponent uncomfortable etc.


Then by your logic, 90% of abilites in the game are the best in the game? Smth like, supply drop, snipe, building lift up. These abilities are all important, but I'm not sure if I could define them as one of the best.
F.O.A.D.
Profile Joined July 2013
Canada100 Posts
August 02 2013 08:57 GMT
#12930
On August 02 2013 17:51 NarutO wrote:
Show nested quote +
On August 02 2013 17:46 F.O.A.D. wrote:
On August 02 2013 17:43 NarutO wrote:
On August 02 2013 17:40 F.O.A.D. wrote:
On August 02 2013 17:24 lichter wrote:
On August 02 2013 17:21 saddaromma wrote:
On August 02 2013 17:19 Wombat_NI wrote:
Burrow's pretty good, not flashy but has a lot of uses. Lings for spotting, blocking expands, burrowed banes, retreating high value units like Infestors etc.



He was talking about static burrow, not moving under ground, which is a whole different story.


It's an upgrade that affects all your ground units. The only 'ability' upgrade like it.

Burrowed baneling mines
Burrowed lings for scouting / blocking buildings
Burrowing queens to avoid death
Burrowing drones from harass
Burrowing lings/roaches during an attack to use them later on

For its price it is a fantastic tool


Not only is it a 'fantastic' tool, but in a 'standard' game, it is an absolute necessity in the early-mid game and thenceforth, and it is asking too much of Z to invest the 100/100 in the early-mid game when the upgrade becomes wholly relevant. Imo, the solution lies in reducing the cost to 75/75 or even 50/50.


As it is, its not absolute necessity, otherwise we would see it in every game. 100/100 is completely reasonable.


It is an absolute necessity, but we don't "see it in every game" because the 100/100 investment is asking too much. Get it?


Seems like you don't get it. If it would be an absolute necessity, 100/100 would not be too much of an investment. As you point it out, it sounds like you cannot win games without it but it simply increases your knowledge of what the opponent is doing and options to harass. Necessity would mean you cannot win without it. Stimpack is necessity for Terran to win regardless of the matchup.


I'll concede to the technicality of Burrow not being absolutely necessary to win. But it is nigh an absolute necessity. In the ZvT macro/standard game, a reduction in the cost of Burrow could help to restore balance; I also think such a buff would benefit the ZvP mu balance-wise.
Reenock | Gumibro | Soulkey | sC | jjakji | Mvp | Innovation | Seed | Hurricane | Sniper | Dream | Maru
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-08-02 09:07:50
August 02 2013 09:03 GMT
#12931
I disagree with the costchanges as well, but I also have to say burrow is not as amazing as some of you make it sound. Like, there is little difference between a spotting with a zergling or a burrowed spotting zergling. Or an overlord or a changeling. Or just having good creep spread.
Then all that stuff about burrowing units to safe them has the downside of the other races always needing detection anyways due to creep, so it's often not more than forcing a scan. Which is nice, but not an amazing thing that really influences the game a lot. It's particularily annoying, because the one tool where burrow is really amazing - banelings - gets countered by good creepspread. As the moment you spread creep over your banelings, a terran will scan for the tumor and get the banelings for free, so you can often not place the banelings too defensively.
So don't get me wrong. Burrow is a great tool. But is good burrow play gamechanging? It's mostly an annoyiance with the outcome of trading 100/100 resources for a little more resources an opponent has to spent on detection, and delaying the one or other expansion.

Edit: Also Infestors can be amazing with burrow.
Rabiator
Profile Joined March 2010
Germany3948 Posts
August 02 2013 09:08 GMT
#12932
On August 02 2013 13:00 ChristianS wrote:
Statistics have their place. If nothing else, if you see 50% win rates across the board, you probably wouldn't want to introduce a major buff or nerf without buffing or nerfing something else to offset that, right? (e.g. the infamous queen patch)

But obviously you still look at gameplay. If gameplay is really boring for one reason or another, you might want to make changes even if the game is balanced (e.g. infestor buff, ghost cost change)

Once again ... you MUST look at the games too, because COINFLIP GAMES ARE 50/50 and thus perfectly balanced. Statistics are worth far less than everyone makes them, because we learned in BW that maps can and will have an impact too.
If you cant say what you're meaning, you can never mean what you're saying.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 02 2013 09:14 GMT
#12933
On August 02 2013 18:03 Big J wrote:
I disagree with the costchanges as well, but I also have to say burrow is not as amazing as some of you make it sound. Like, there is little difference between a spotting with a zergling or a burrowed spotting zergling. Or an overlord or a changeling. Or just having good creep spread.
Then all that stuff about burrowing units to safe them has the downside of the other races always needing detection anyways due to creep, so it's often not more than forcing a scan. Which is nice, but not an amazing thing that really influences the game a lot. It's particularily annoying, because the one tool where burrow is really amazing - banelings - gets countered by good creepspread. As the moment you spread creep over your banelings, a terran will scan for the tumor and get the banelings for free, so you can often not place the banelings too defensively.
So don't get me wrong. Burrow is a great tool. But is good burrow play gamechanging? It's mostly an annoyiance with the outcome of trading 100/100 resources for a little more resources an opponent has to spent on detection, and delaying the one or other expansion.

Edit: Also Infestors can be amazing with burrow.


The power lies within the opponent not knowing he's spotted.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
saddaromma
Profile Joined April 2013
1129 Posts
August 02 2013 09:18 GMT
#12934
What annoys me the most is how people react when you suggest something in this thread. Even something minor like making cost 50 gas less. You'll get flamed for saying stupidest thing in the world and how it will break the game.

I agree some suggestions go overboard, and some are bad (like queen buff in WoL).

But, Blizzard made some drastic changes to helbats and banshees, it didn't break the game and didn't affect balance at all. So whats wrong with decreasing cost of burrow? Yeah, it might affect openings slightly. But imagine how much cool things progamers could do. I'm more than sure its worth the risk.
After all, 50 min/50 gas is two more banelings, its not end of the world.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 02 2013 09:20 GMT
#12935
On August 02 2013 18:18 saddaromma wrote:
What annoys me the most is how people react when you suggest something in this thread. Even something minor like making cost 50 gas less. You'll get flamed for saying stupidest thing in the world and how it will break the game.

I agree some suggestions go overboard, and some are bad (like queen buff in WoL).

But, Blizzard made some drastic changes to helbats and banshees, it didn't break the game and didn't affect balance at all. So whats wrong with decreasing cost of burrow? Yeah, it might affect openings slightly. But imagine how much cool things progamers could do. I'm more than sure its worth the risk.
After all, 50 min/50 gas is two more banelings, its not end of the world.


Thats exactly why we don't feel there's the need of decreasing costs. Its not a big investment as mentioned. And you just proofed that point again by pointing out its just two more banelings.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Deleted User 137586
Profile Joined January 2011
7859 Posts
August 02 2013 09:20 GMT
#12936
On August 02 2013 18:18 saddaromma wrote:
What annoys me the most is how people react when you suggest something in this thread. Even something minor like making cost 50 gas less. You'll get flamed for saying stupidest thing in the world and how it will break the game.

I agree some suggestions go overboard, and some are bad (like queen buff in WoL).

But, Blizzard made some drastic changes to helbats and banshees, it didn't break the game and didn't affect balance at all. So whats wrong with decreasing cost of burrow? Yeah, it might affect openings slightly. But imagine how much cool things progamers could do. I'm more than sure its worth the risk.
After all, 50 min/50 gas is two more banelings, its not end of the world.


First ad hominem, then beg for mercy. Great argumentation tactics, bud.
Cry 'havoc' and let slip the dogs of war
Big J
Profile Joined March 2011
Austria16289 Posts
August 02 2013 09:20 GMT
#12937
On August 02 2013 18:18 saddaromma wrote:
What annoys me the most is how people react when you suggest something in this thread. Even something minor like making cost 50 gas less. You'll get flamed for saying stupidest thing in the world and how it will break the game.

I agree some suggestions go overboard, and some are bad (like queen buff in WoL).

But, Blizzard made some drastic changes to helbats and banshees, it didn't break the game and didn't affect balance at all. So whats wrong with decreasing cost of burrow? Yeah, it might affect openings slightly. But imagine how much cool things progamers could do. I'm more than sure its worth the risk.
After all, 50 min/50 gas is two more banelings, its not end of the world.


The question is, why buff something that is obviously pretty good already?
Why not suggest something like buffing/changing tunneling claws instead?
saddaromma
Profile Joined April 2013
1129 Posts
August 02 2013 09:30 GMT
#12938
On August 02 2013 18:20 NarutO wrote:
Show nested quote +
On August 02 2013 18:18 saddaromma wrote:
What annoys me the most is how people react when you suggest something in this thread. Even something minor like making cost 50 gas less. You'll get flamed for saying stupidest thing in the world and how it will break the game.

I agree some suggestions go overboard, and some are bad (like queen buff in WoL).

But, Blizzard made some drastic changes to helbats and banshees, it didn't break the game and didn't affect balance at all. So whats wrong with decreasing cost of burrow? Yeah, it might affect openings slightly. But imagine how much cool things progamers could do. I'm more than sure its worth the risk.
After all, 50 min/50 gas is two more banelings, its not end of the world.


Thats exactly why we don't feel there's the need of decreasing costs. Its not a big investment as mentioned. And you just proofed that point again by pointing out its just two more banelings.


Most of online games balance the game by overbuffing something underused (or new), so that people would start using it. Otherwise, they'll never touch 'it'. If it turns out overpowered, they'll balance it. There is nothing wrong with it as long as it is for good intentions, like diversifying the game or adding more fun.

e.g. decreasing cost of burrow. We can't know if its gonna be op or not until people start using it, but we know that people are not willing to use it now, so why not to experiment with it?
saddaromma
Profile Joined April 2013
1129 Posts
Last Edited: 2013-08-02 09:34:59
August 02 2013 09:31 GMT
#12939
On August 02 2013 18:20 Ghanburighan wrote:
Show nested quote +
On August 02 2013 18:18 saddaromma wrote:
What annoys me the most is how people react when you suggest something in this thread. Even something minor like making cost 50 gas less. You'll get flamed for saying stupidest thing in the world and how it will break the game.

I agree some suggestions go overboard, and some are bad (like queen buff in WoL).

But, Blizzard made some drastic changes to helbats and banshees, it didn't break the game and didn't affect balance at all. So whats wrong with decreasing cost of burrow? Yeah, it might affect openings slightly. But imagine how much cool things progamers could do. I'm more than sure its worth the risk.
After all, 50 min/50 gas is two more banelings, its not end of the world.


First ad hominem, then beg for mercy. Great argumentation tactics, bud.


WHAT?!

On August 02 2013 18:20 Big J wrote:
Show nested quote +
On August 02 2013 18:18 saddaromma wrote:
What annoys me the most is how people react when you suggest something in this thread. Even something minor like making cost 50 gas less. You'll get flamed for saying stupidest thing in the world and how it will break the game.

I agree some suggestions go overboard, and some are bad (like queen buff in WoL).

But, Blizzard made some drastic changes to helbats and banshees, it didn't break the game and didn't affect balance at all. So whats wrong with decreasing cost of burrow? Yeah, it might affect openings slightly. But imagine how much cool things progamers could do. I'm more than sure its worth the risk.
After all, 50 min/50 gas is two more banelings, its not end of the world.


The question is, why buff something that is obviously pretty good already?
Why not suggest something like buffing/changing tunneling claws instead?


remember the first battle report of sc2 where zerg was burrow microing roaches (without tunneling claws)? That was so much more exciting than today's 4-range a-move roaches.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-08-02 09:36:23
August 02 2013 09:35 GMT
#12940
On August 02 2013 18:30 saddaromma wrote:
Show nested quote +
On August 02 2013 18:20 NarutO wrote:
On August 02 2013 18:18 saddaromma wrote:
What annoys me the most is how people react when you suggest something in this thread. Even something minor like making cost 50 gas less. You'll get flamed for saying stupidest thing in the world and how it will break the game.

I agree some suggestions go overboard, and some are bad (like queen buff in WoL).

But, Blizzard made some drastic changes to helbats and banshees, it didn't break the game and didn't affect balance at all. So whats wrong with decreasing cost of burrow? Yeah, it might affect openings slightly. But imagine how much cool things progamers could do. I'm more than sure its worth the risk.
After all, 50 min/50 gas is two more banelings, its not end of the world.


Thats exactly why we don't feel there's the need of decreasing costs. Its not a big investment as mentioned. And you just proofed that point again by pointing out its just two more banelings.


Most of online games balance the game by overbuffing something underused (or new), so that people would start using it. Otherwise, they'll never touch 'it'. If it turns out overpowered, they'll balance it. There is nothing wrong with it as long as it is for good intentions, like diversifying the game or adding more fun.

e.g. decreasing cost of burrow. We can't know if its gonna be op or not until people start using it, but we know that people are not willing to use it now, so why not to experiment with it?


people are using it. Just not as much as they used too, because infestors aren't a huge part of the metgagame anymore.
It would be cool if they'd buff roach underground movement to a similar speed as their overground movement... though it may be too good vs FFs. Which ain't that bad imo, now that Protoss doesn't need to rely on midgame FF rushes anymore to get 50% winrate.


On August 02 2013 18:31 saddaromma wrote:
Show nested quote +
On August 02 2013 18:20 Ghanburighan wrote:
On August 02 2013 18:18 saddaromma wrote:
What annoys me the most is how people react when you suggest something in this thread. Even something minor like making cost 50 gas less. You'll get flamed for saying stupidest thing in the world and how it will break the game.

I agree some suggestions go overboard, and some are bad (like queen buff in WoL).

But, Blizzard made some drastic changes to helbats and banshees, it didn't break the game and didn't affect balance at all. So whats wrong with decreasing cost of burrow? Yeah, it might affect openings slightly. But imagine how much cool things progamers could do. I'm more than sure its worth the risk.
After all, 50 min/50 gas is two more banelings, its not end of the world.


First ad hominem, then beg for mercy. Great argumentation tactics, bud.


WHAT?!

Show nested quote +
On August 02 2013 18:20 Big J wrote:
On August 02 2013 18:18 saddaromma wrote:
What annoys me the most is how people react when you suggest something in this thread. Even something minor like making cost 50 gas less. You'll get flamed for saying stupidest thing in the world and how it will break the game.

I agree some suggestions go overboard, and some are bad (like queen buff in WoL).

But, Blizzard made some drastic changes to helbats and banshees, it didn't break the game and didn't affect balance at all. So whats wrong with decreasing cost of burrow? Yeah, it might affect openings slightly. But imagine how much cool things progamers could do. I'm more than sure its worth the risk.
After all, 50 min/50 gas is two more banelings, its not end of the world.


The question is, why buff something that is obviously pretty good already?
Why not suggest something like buffing/changing tunneling claws instead?


remember the first battle report of sc2 where zerg was burrow microing roaches (without tunneling claws)? That was so much more exciting than today's 4-range a-move roaches.


roaches had pretty insane underground regeneration back then. +/- 50/50 on burrow won't bring that back.
Prev 1 645 646 647 648 649 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 643
White-Ra 259
PiGStarcraft158
IndyStarCraft 148
UpATreeSC 124
ProTech120
MindelVK 36
StarCraft: Brood War
Calm 2948
Shuttle 431
Sea 429
firebathero 352
Dewaltoss 85
Dota 2
PGG 160
Counter-Strike
pashabiceps1081
Foxcn548
fl0m401
Heroes of the Storm
Trikslyr77
Other Games
gofns5710
Grubby4012
Beastyqt622
ceh9497
DeMusliM333
Fuzer 227
C9.Mang073
QueenE53
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• Reevou 5
• Dystopia_ 3
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• 80smullet 20
• Michael_bg 4
• blackmanpl 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21152
• WagamamaTV622
• lizZardDota251
League of Legends
• Nemesis3966
• imaqtpie2487
• TFBlade951
Other Games
• Shiphtur251
Upcoming Events
PiGosaur Cup
4h 58m
RSL Revival
13h 58m
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
15h 58m
GuMiho vs MaNa
herO vs ShoWTimE
Classic vs TBD
CranKy Ducklings
1d 13h
RSL Revival
1d 13h
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
1d 15h
Cure vs Reynor
IPSL
1d 20h
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
1d 23h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Reynor vs sOs
Maru vs Ryung
[ Show More ]
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
4 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.