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Designated Balance Discussion Thread - Page 645

Forum Index > SC2 General
Post a Reply
Prev 1 643 644 645 646 647 1266 Next
Mattumsfox
Profile Joined April 2012
United States233 Posts
August 02 2013 03:18 GMT
#12881
What statistics are people using to justify nerfs or buffs? I'm generally curious.
Rabiator
Profile Joined March 2010
Germany3948 Posts
August 02 2013 03:32 GMT
#12882
On August 02 2013 12:18 Mattumsfox wrote:
What statistics are people using to justify nerfs or buffs? I'm generally curious.

Whatever "proves" their point ... but honestly statistics are mostly useless, because the usual - and extra stupid - "high level tournament results" one doesnt have a large enough sample size.

Buffs and nerfs are things which are specific to a unit and as a result you have to look at the gameplay itself and not the statistics.
If you cant say what you're meaning, you can never mean what you're saying.
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
August 02 2013 04:00 GMT
#12883
Statistics have their place. If nothing else, if you see 50% win rates across the board, you probably wouldn't want to introduce a major buff or nerf without buffing or nerfing something else to offset that, right? (e.g. the infamous queen patch)

But obviously you still look at gameplay. If gameplay is really boring for one reason or another, you might want to make changes even if the game is balanced (e.g. infestor buff, ghost cost change)
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
F.O.A.D.
Profile Joined July 2013
Canada100 Posts
August 02 2013 04:33 GMT
#12884
Z needs buff. At the very least, would like to see cheaper Burrow (75/75 or even 50/50); something done with Nydus to render it more feasible (more HP, faster build-time, faster unit load/unload rate, maybe something interesting like creep spread or an attack); Hydra buff. Perhaps something done with SHs to render them less "turtley".
Reenock | Gumibro | Soulkey | sC | jjakji | Mvp | Innovation | Seed | Hurricane | Sniper | Dream | Maru
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2013-08-02 04:48:23
August 02 2013 04:46 GMT
#12885
On August 02 2013 13:33 F.O.A.D. wrote:
Z needs buff. At the very least, would like to see cheaper Burrow (75/75 or even 50/50); something done with Nydus to render it more feasible (more HP, faster build-time, faster unit load/unload rate, maybe something interesting like creep spread or an attack); Hydra buff. Perhaps something done with SHs to render them less "turtley".


I disagree with all of these. Burrow is one of the best abilities in the game, and arguably it's current price is on the lenient side for what it offers; something like Nydus which allows you to potentially win the game instantly should be challenging to pull off; Hydras have ludicrously high DPS so I don't see how you would buff them, and lastly I think Swarmhosts are seeing both defensive and offensive play.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
August 02 2013 04:56 GMT
#12886
On August 02 2013 13:00 ChristianS wrote:
Statistics have their place. If nothing else, if you see 50% win rates across the board, you probably wouldn't want to introduce a major buff or nerf without buffing or nerfing something else to offset that, right? (e.g. the infamous queen patch)

But obviously you still look at gameplay. If gameplay is really boring for one reason or another, you might want to make changes even if the game is balanced (e.g. infestor buff, ghost cost change)


IMHO, the correct answer is all of them. For example, Hellbats had insane powers for their cost to both meet their role as mid-late game counters to mass 3/3 tier 1 remax and as a cost efficient wall for the cost inefficient factory units, siege tank and Thor. If it weren't for 18+12 vs light and bio flag, they weren't going to convince pros and their followers to switch to the more reliable AND mobile MMMVG or MMMVH.

Statistics always come after the hypothesis, never the basis. Unless we want the complete mess that was end-of-life WoL... Shudder
Cauterize the area
Foxxan
Profile Joined October 2004
Sweden3427 Posts
August 02 2013 04:56 GMT
#12887
i just saw flash vs fantasy in teamleague versus one another
in broodwar

Made me miss broodwar gameplay

What sc2 need is a lot of things,
there is a reason we lose viewers and audience
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
August 02 2013 04:59 GMT
#12888
On August 02 2013 13:56 Foxxan wrote:
i just saw flash vs fantasy in teamleague versus one another
in broodwar

Made me miss broodwar gameplay

What sc2 need is a lot of things,
there is a reason we lose viewers and audience


I miss BW too.
Siege lines that went on forever. Backstabs and nukes forcing an unseige and the crowd going wild...
Those were the days. ...
Cauterize the area
keglu
Profile Joined June 2011
Poland485 Posts
August 02 2013 05:05 GMT
#12889
On August 02 2013 05:56 MstrJinbo wrote:
Show nested quote +
On August 02 2013 05:50 GreenGringo wrote:
Aww, boo hoo, Terran needs to get a starport with a tech lab. Who the fuck said anything about upgrades? That's like saying Protoss can't produce archons unless they have shield upgrades.


Jeez, wouldn't kill you to stop acting like an annoying child when people disagree with you.


How can annoying child stop acting like annoying child.
Fortunately he is banned now.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
August 02 2013 05:20 GMT
#12890
On August 02 2013 13:59 Hattori_Hanzo wrote:
Show nested quote +
On August 02 2013 13:56 Foxxan wrote:
i just saw flash vs fantasy in teamleague versus one another
in broodwar

Made me miss broodwar gameplay

What sc2 need is a lot of things,
there is a reason we lose viewers and audience


I miss BW too.
Siege lines that went on forever. Backstabs and nukes forcing an unseige and the crowd going wild...
Those were the days. ...

nukes in bw?
IamBach
Profile Blog Joined August 2010
United States1059 Posts
August 02 2013 05:32 GMT
#12891
On August 02 2013 14:20 bo1b wrote:
Show nested quote +
On August 02 2013 13:59 Hattori_Hanzo wrote:
On August 02 2013 13:56 Foxxan wrote:
i just saw flash vs fantasy in teamleague versus one another
in broodwar

Made me miss broodwar gameplay

What sc2 need is a lot of things,
there is a reason we lose viewers and audience


I miss BW too.
Siege lines that went on forever. Backstabs and nukes forcing an unseige and the crowd going wild...
Those were the days. ...

nukes in bw?

yeah nukes were in bw
Just listen http://www.youtube.com/watch?v=__lCZeePG48
Big J
Profile Joined March 2011
Austria16289 Posts
August 02 2013 07:55 GMT
#12892
On August 02 2013 11:27 Daralii wrote:
Show nested quote +
On August 02 2013 11:25 SsDrKosS wrote:
I wish ghost will have some skills that deals with zergs.
Or a new units from g-academy that does good job vs zergs
Just my dream for LotV :p

My opinion is that SC2 is not totally balanced, but not that imba.
but in some match ups, it just get tooo stale and not fun. (PvZ particular thanks to SH)
I hope LotV will come soon but I think wouldn't have time to play

Someone didn't see MVP's ghost/mech TvZ back before the snipe nerf. :p

well, snipe is and was always a stupid ability as it just kills stuff if you are fast enough without any way for the opponent to react. still that doesnt mean ghosts shouldnt be useful against zerg at all.
I'd be interestes in them changing their +vs light in a +vs bio for example. this would basically not touch PvT at all but help ghosts vs zerg.
Rhaegal
Profile Blog Joined July 2013
United States678 Posts
August 02 2013 07:59 GMT
#12893
On August 02 2013 16:55 Big J wrote:
Show nested quote +
On August 02 2013 11:27 Daralii wrote:
On August 02 2013 11:25 SsDrKosS wrote:
I wish ghost will have some skills that deals with zergs.
Or a new units from g-academy that does good job vs zergs
Just my dream for LotV :p

My opinion is that SC2 is not totally balanced, but not that imba.
but in some match ups, it just get tooo stale and not fun. (PvZ particular thanks to SH)
I hope LotV will come soon but I think wouldn't have time to play

Someone didn't see MVP's ghost/mech TvZ back before the snipe nerf. :p

well, snipe is and was always a stupid ability as it just kills stuff if you are fast enough without any way for the opponent to react. still that doesnt mean ghosts shouldnt be useful against zerg at all.
I'd be interestes in them changing their +vs light in a +vs bio for example. this would basically not touch PvT at all but help ghosts vs zerg.



Their +light is huge vs zealots. Changing it to +bio would be a huge nerf vs P.
http://www.twitch.tv/agonysc
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 02 2013 08:09 GMT
#12894
On August 02 2013 16:59 Rhaegal wrote:
Show nested quote +
On August 02 2013 16:55 Big J wrote:
On August 02 2013 11:27 Daralii wrote:
On August 02 2013 11:25 SsDrKosS wrote:
I wish ghost will have some skills that deals with zergs.
Or a new units from g-academy that does good job vs zergs
Just my dream for LotV :p

My opinion is that SC2 is not totally balanced, but not that imba.
but in some match ups, it just get tooo stale and not fun. (PvZ particular thanks to SH)
I hope LotV will come soon but I think wouldn't have time to play

Someone didn't see MVP's ghost/mech TvZ back before the snipe nerf. :p

well, snipe is and was always a stupid ability as it just kills stuff if you are fast enough without any way for the opponent to react. still that doesnt mean ghosts shouldnt be useful against zerg at all.
I'd be interestes in them changing their +vs light in a +vs bio for example. this would basically not touch PvT at all but help ghosts vs zerg.



Their +light is huge vs zealots. Changing it to +bio would be a huge nerf vs P.

Zealots are also biological.
vibeo gane,
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
August 02 2013 08:09 GMT
#12895
On August 02 2013 16:59 Rhaegal wrote:
Show nested quote +
On August 02 2013 16:55 Big J wrote:
On August 02 2013 11:27 Daralii wrote:
On August 02 2013 11:25 SsDrKosS wrote:
I wish ghost will have some skills that deals with zergs.
Or a new units from g-academy that does good job vs zergs
Just my dream for LotV :p

My opinion is that SC2 is not totally balanced, but not that imba.
but in some match ups, it just get tooo stale and not fun. (PvZ particular thanks to SH)
I hope LotV will come soon but I think wouldn't have time to play

Someone didn't see MVP's ghost/mech TvZ back before the snipe nerf. :p

well, snipe is and was always a stupid ability as it just kills stuff if you are fast enough without any way for the opponent to react. still that doesnt mean ghosts shouldnt be useful against zerg at all.
I'd be interestes in them changing their +vs light in a +vs bio for example. this would basically not touch PvT at all but help ghosts vs zerg.



Their +light is huge vs zealots. Changing it to +bio would be a huge nerf vs P.


Zealots are light biological
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Rhaegal
Profile Blog Joined July 2013
United States678 Posts
Last Edited: 2013-08-02 08:13:42
August 02 2013 08:12 GMT
#12896
On August 02 2013 17:09 NarutO wrote:
Show nested quote +
On August 02 2013 16:59 Rhaegal wrote:
On August 02 2013 16:55 Big J wrote:
On August 02 2013 11:27 Daralii wrote:
On August 02 2013 11:25 SsDrKosS wrote:
I wish ghost will have some skills that deals with zergs.
Or a new units from g-academy that does good job vs zergs
Just my dream for LotV :p

My opinion is that SC2 is not totally balanced, but not that imba.
but in some match ups, it just get tooo stale and not fun. (PvZ particular thanks to SH)
I hope LotV will come soon but I think wouldn't have time to play

Someone didn't see MVP's ghost/mech TvZ back before the snipe nerf. :p

well, snipe is and was always a stupid ability as it just kills stuff if you are fast enough without any way for the opponent to react. still that doesnt mean ghosts shouldnt be useful against zerg at all.
I'd be interestes in them changing their +vs light in a +vs bio for example. this would basically not touch PvT at all but help ghosts vs zerg.



Their +light is huge vs zealots. Changing it to +bio would be a huge nerf vs P.


Zealots are light biological



lol wtf... ok then.. what part of them is biological?

edit: Just read up on their lore. I always assumed they were robots. Damn, I'm dumb XD
http://www.twitch.tv/agonysc
saddaromma
Profile Joined April 2013
1129 Posts
August 02 2013 08:15 GMT
#12897
On August 02 2013 17:09 NarutO wrote:
Show nested quote +
On August 02 2013 16:59 Rhaegal wrote:
On August 02 2013 16:55 Big J wrote:
On August 02 2013 11:27 Daralii wrote:
On August 02 2013 11:25 SsDrKosS wrote:
I wish ghost will have some skills that deals with zergs.
Or a new units from g-academy that does good job vs zergs
Just my dream for LotV :p

My opinion is that SC2 is not totally balanced, but not that imba.
but in some match ups, it just get tooo stale and not fun. (PvZ particular thanks to SH)
I hope LotV will come soon but I think wouldn't have time to play

Someone didn't see MVP's ghost/mech TvZ back before the snipe nerf. :p

well, snipe is and was always a stupid ability as it just kills stuff if you are fast enough without any way for the opponent to react. still that doesnt mean ghosts shouldnt be useful against zerg at all.
I'd be interestes in them changing their +vs light in a +vs bio for example. this would basically not touch PvT at all but help ghosts vs zerg.



Their +light is huge vs zealots. Changing it to +bio would be a huge nerf vs P.


Zealots are light biological


and zealots can be healed with medivacs (in team games ofc).
WombaT
Profile Blog Joined May 2010
Northern Ireland27478 Posts
August 02 2013 08:16 GMT
#12898
On August 02 2013 16:55 Big J wrote:
Show nested quote +
On August 02 2013 11:27 Daralii wrote:
On August 02 2013 11:25 SsDrKosS wrote:
I wish ghost will have some skills that deals with zergs.
Or a new units from g-academy that does good job vs zergs
Just my dream for LotV :p

My opinion is that SC2 is not totally balanced, but not that imba.
but in some match ups, it just get tooo stale and not fun. (PvZ particular thanks to SH)
I hope LotV will come soon but I think wouldn't have time to play

Someone didn't see MVP's ghost/mech TvZ back before the snipe nerf. :p

well, snipe is and was always a stupid ability as it just kills stuff if you are fast enough without any way for the opponent to react. still that doesnt mean ghosts shouldnt be useful against zerg at all.
I'd be interestes in them changing their +vs light in a +vs bio for example. this would basically not touch PvT at all but help ghosts vs zerg.

The issue with snipe is it's never been a really versatile ability for ages now. It was initially used in creative rushes in the 1 base era, purely against Templars for a bit and once Zerg were getting tier 3 armies with regularity, it destroyed them far too efficiently.

I dont know what I'd do with it tbh, maybe swap it out for something else one day.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
saddaromma
Profile Joined April 2013
1129 Posts
August 02 2013 08:18 GMT
#12899
On August 02 2013 13:46 DemigodcelpH wrote:
Show nested quote +
On August 02 2013 13:33 F.O.A.D. wrote:
Z needs buff. At the very least, would like to see cheaper Burrow (75/75 or even 50/50); something done with Nydus to render it more feasible (more HP, faster build-time, faster unit load/unload rate, maybe something interesting like creep spread or an attack); Hydra buff. Perhaps something done with SHs to render them less "turtley".


I disagree with all of these. Burrow is one of the best abilities in the game, and arguably it's current price is on the lenient side for what it offers; something like Nydus which allows you to potentially win the game instantly should be challenging to pull off; Hydras have ludicrously high DPS so I don't see how you would buff them, and lastly I think Swarmhosts are seeing both defensive and offensive play.


Thats one of the best jokes in this page.
WombaT
Profile Blog Joined May 2010
Northern Ireland27478 Posts
August 02 2013 08:19 GMT
#12900
Burrow's pretty good, not flashy but has a lot of uses. Lings for spotting, blocking expands, burrowed banes, retreating high value units like Infestors etc.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
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