• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:41
CEST 17:41
KST 00:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?132Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Official StarCraft website teases new content ahead of BlizzCon? Practice Partners (Official) Broodwar Prediction Market [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro16 Group B Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6964 users

Designated Balance Discussion Thread - Page 360

Forum Index > SC2 General
Post a Reply
Prev 1 358 359 360 361 362 1266 Next
vthree
Profile Joined November 2011
Hong Kong8039 Posts
September 20 2012 16:11 GMT
#7181
On September 21 2012 00:04 bittman wrote:


In short: no I don't think the results mean a thing towards balance. Players, and everything connected to them, make results. Balance is in the games, not the final result.


I understand where you are coming from. However, that is just not true because blizzard 'balances' based on the results.

For example, let's assume Koreans did not play SC2 and the entire scene was foreigners. Do you think the Queen range buff patch would have gone in?

Or when creep nerf and raven buff was about to take place and Mvp showed off his hellion/banshee into mech build at IEM and suddenly those changes are halted. I am not saying it was just Mvp's games but I am sure it was a pretty big factor.

And players are definitely the most important factor (since all 3 races win and loss) but you cannot ignore balance and maps. I think if we take the same players now and bring them back to July/Aug patch and maps, we would see different results. Would we see the exact same players from July/Aug dominate? Probably not, because players skill level are different (some drop while others increase. But I am pretty sure it would be different from using current patch and maps.
ButtCraft
Profile Joined March 2011
United States114 Posts
September 20 2012 19:45 GMT
#7182
I think one of the reasons we are seeing a decline in high league terrans globally is the ever-increasing size of the maps in the ladder pool.

http://www.sc2ranks.com/stats/league/all/1/all

Here you can clearly see what appears to be evidence of a skill imbalance. It appears tougher to reach GM and Masters with terran than it does with the other races.

In the TvZ matchup, terran obviously has trouble with large maps because of the zergs early game scouting abilities combined with long rush dinstances. This enables zerg to play with utmost greed and exploit the benefits of the zerg race to the fullest.

In the TvP matchup, the problem with large maps is the warp mechanic. Long rush distances generally means terran 1 bases will fail, thus necessitating a 1rax FE. The unfair thing about warp is, protoss can effectively proxy 7 gateways right outside your natural and take full advantage of the terrans (necessary) greedy play.

I think P has way too many early game options vs T on large maps, and I think Z has way too comfortable of a time reaching 70 drones vs T. I think it's mostly the maps.
Sometimes you just gotta say fuck it, and swing for the fuckin fences
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
Last Edited: 2012-09-20 19:48:51
September 20 2012 19:48 GMT
#7183
Maps have been contracting slightly, though. We're a good bit down from the high water mark of tal'darim altar.
NapNap
Profile Joined July 2011
United States15 Posts
September 20 2012 20:12 GMT
#7184
After watching Seed's entire lategame army disintegrate against infestor/broodlord/corruptor two games in a row, I have to ask: is PvZ lategame still considered "okay"? Are infestors too good against everything Protoss, especially air?
Shasta37
Profile Joined May 2011
United States70 Posts
September 20 2012 20:21 GMT
#7185
On September 21 2012 05:12 NapNap wrote:
After watching Seed's entire lategame army disintegrate against infestor/broodlord/corruptor two games in a row, I have to ask: is PvZ lategame still considered "okay"? Are infestors too good against everything Protoss, especially air?


Infestors are just too good in general. There is not a drawback towards making them since they can be good against any unit your opponent can make. This is true in every matchup.
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
September 20 2012 20:21 GMT
#7186
On September 21 2012 05:12 NapNap wrote:
After watching Seed's entire lategame army disintegrate against infestor/broodlord/corruptor two games in a row, I have to ask: is PvZ lategame still considered "okay"? Are infestors too good against everything Protoss, especially air?


I wanted to post the same thing with my original post, but in the first game seed lost his base, and that's why he lost

in game two, the simple fact that he didn't dump his archons made him lose as well.
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
Last Edited: 2012-09-20 20:28:29
September 20 2012 20:25 GMT
#7187
On September 21 2012 05:12 NapNap wrote:
After watching Seed's entire lategame army disintegrate against infestor/broodlord/corruptor two games in a row, I have to ask: is PvZ lategame still considered "okay"? Are infestors too good against everything Protoss, especially air?


Yeah, drewbie was saying that too. Not that infestors are too strong, but they're good vs everything, and whats most annoying fungal restricts any sort of micro.

I suggest make fungal as Invoker's sunstrike (or Leona's ult). So that it hits with some delay, and shows the location its gonna hit.
Its grack
Protosnake
Profile Joined September 2011
France295 Posts
September 20 2012 20:27 GMT
#7188
On September 21 2012 05:12 NapNap wrote:
After watching Seed's entire lategame army disintegrate against infestor/broodlord/corruptor two games in a row, I have to ask: is PvZ lategame still considered "okay"? Are infestors too good against everything Protoss, especially air?


Seed's game are not an acceptable exemple of the average PvZ, he let his entire entire army get caught by two fungal G1
And his entire carriers army caught by a single fungal G3 (Then proceed to voluntary engage 200 infested marines with void rays without backing off, but I think the game was over way before that point)

When Zerg player complain about Archon toilet, they are (rightfully) told to split their army, it's pretty much the same thing for protoss
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
Last Edited: 2012-09-20 20:40:31
September 20 2012 20:33 GMT
#7189
everybody's forgetting that he didn't dump his archons to kill the corruptors in game 3 as well...

with that being said, I don't know if they were just constantly fungal'd, it was hard to tell but still, it made it look like he just didn't do it.
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
Shiori
Profile Blog Joined July 2011
3815 Posts
Last Edited: 2012-09-20 20:47:25
September 20 2012 20:46 GMT
#7190
On September 21 2012 05:27 Protosnake wrote:
Show nested quote +
On September 21 2012 05:12 NapNap wrote:
After watching Seed's entire lategame army disintegrate against infestor/broodlord/corruptor two games in a row, I have to ask: is PvZ lategame still considered "okay"? Are infestors too good against everything Protoss, especially air?


Seed's game are not an acceptable exemple of the average PvZ, he let his entire entire army get caught by two fungal G1
And his entire carriers army caught by a single fungal G3 (Then proceed to voluntary engage 200 infested marines with void rays without backing off, but I think the game was over way before that point)

When Zerg player complain about Archon toilet, they are (rightfully) told to split their army, it's pretty much the same thing for protoss

So basically Protoss isn't allowed to get hit once by a single Fungal throughout the entire game? Sounds fair.
On September 21 2012 05:33 renaissanceMAN wrote:
everybody's forgetting that he didn't dump his archons to kill the corruptors in game 3 as well...

with that being said, I don't know if they were just constantly fungal'd, it was hard to tell but still, it made it look like he just didn't do it.

He didn't do it because it wouldn't have done anything. Corruptors are fast. BLs are not. Symbol explained in his interview.
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
September 20 2012 21:03 GMT
#7191
On September 21 2012 05:46 Shiori wrote:
Show nested quote +
On September 21 2012 05:27 Protosnake wrote:
On September 21 2012 05:12 NapNap wrote:
After watching Seed's entire lategame army disintegrate against infestor/broodlord/corruptor two games in a row, I have to ask: is PvZ lategame still considered "okay"? Are infestors too good against everything Protoss, especially air?


Seed's game are not an acceptable exemple of the average PvZ, he let his entire entire army get caught by two fungal G1
And his entire carriers army caught by a single fungal G3 (Then proceed to voluntary engage 200 infested marines with void rays without backing off, but I think the game was over way before that point)

When Zerg player complain about Archon toilet, they are (rightfully) told to split their army, it's pretty much the same thing for protoss

So basically Protoss isn't allowed to get hit once by a single Fungal throughout the entire game? Sounds fair.
Show nested quote +
On September 21 2012 05:33 renaissanceMAN wrote:
everybody's forgetting that he didn't dump his archons to kill the corruptors in game 3 as well...

with that being said, I don't know if they were just constantly fungal'd, it was hard to tell but still, it made it look like he just didn't do it.

He didn't do it because it wouldn't have done anything. Corruptors are fast. BLs are not. Symbol explained in his interview.


i think it's easy for symbol to say that, but he still would have done significantly more damage than he did by not doing it...
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
Protosnake
Profile Joined September 2011
France295 Posts
September 20 2012 22:47 GMT
#7192

So basically Protoss isn't allowed to get hit once by a single Fungal throughout the entire game? Sounds fair.


Is zerg allowed to get hit once by Vortex ? He is as long as he doesnt allow his opponent to be too much cost effective with it
Fungals are not infinite and take time to deal their damage, just do like the dude in front of you, split, that's as fair as it get
Shiori
Profile Blog Joined July 2011
3815 Posts
Last Edited: 2012-09-20 23:05:09
September 20 2012 23:04 GMT
#7193
On September 21 2012 07:47 Protosnake wrote:
Show nested quote +

So basically Protoss isn't allowed to get hit once by a single Fungal throughout the entire game? Sounds fair.


Is zerg allowed to get hit once by Vortex ? He is as long as he doesnt allow his opponent to be too much cost effective with it
Fungals are not infinite and take time to deal their damage, just do like the dude in front of you, split, that's as fair as it get

Evidently yes. All of Symbol's Corruptors got Vortexed and it didn't change anything.Fungals may not be infinite, but they might as well be compared to the single Mothership that's on the field. You can't just split a Protoss army or it becomes weaker and useless. Besides, how do you split Interceptors? Carriers? How do you split these things without them getting picked off by the 30 Corruptors sweeping in?
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
September 20 2012 23:17 GMT
#7194
wtf. infestor fungal is << sieged tank shot. less range, less dps, no instant damage, need to cast manually. actually the 4 second duration of a fungal is a disadvantage compared to instant damage of other splash units
21 is half the truth
Xonix
Profile Joined February 2012
225 Posts
September 20 2012 23:38 GMT
#7195
Guys don't start talking about how PvZ is unfair and using Seeds game as a example... Seed is a code s winner and had to take out many of the worlds best zergs to get there... obviously Seeds results show that the PvZ is balanced in the late game and if your going to use a replay as a example don't use his..
Scila
Profile Joined October 2010
Canada1849 Posts
September 20 2012 23:45 GMT
#7196
On September 21 2012 08:17 Schnullerbacke13 wrote:
wtf. infestor fungal is << sieged tank shot. less range, less dps, no instant damage, need to cast manually. actually the 4 second duration of a fungal is a disadvantage compared to instant damage of other splash units


wat
All we have to decide is what to do with the time that is given to us.
KingAce
Profile Joined September 2010
United States471 Posts
Last Edited: 2012-09-20 23:53:00
September 20 2012 23:51 GMT
#7197
I think there should be something said to a relatively large scale about how fungal growth shuts down air tech. And the mechanic most questionable is fungal growth stoping air units from moving, and after several casts completey destroying a fleet of units. Shuting down phoenix, voidrays, muta, and vikings.

The archon toilet is a much bigger investment and a lot less frequent than, fungal growth. I don't see how the two situations are equal. They're many counters to the vortex and one of them is the infestor.
"You're defined by the WORST of your group..." Bill Burr
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2012-09-20 23:59:26
September 20 2012 23:59 GMT
#7198
On September 21 2012 07:47 Protosnake wrote:
Show nested quote +

So basically Protoss isn't allowed to get hit once by a single Fungal throughout the entire game? Sounds fair.


Is zerg allowed to get hit once by Vortex ? He is as long as he doesnt allow his opponent to be too much cost effective with it
Fungals are not infinite and take time to deal their damage, just do like the dude in front of you, split, that's as fair as it get

Sorry for butting in but I don't think that a 75 energy spell of a massable 2nd-tier unit should be comparable to a 100 energy spell of a unique 4th tier unit, even more so as Vortex deals 0 damage and makes its targets invulnerable.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Sabu113
Profile Blog Joined August 2009
United States11106 Posts
Last Edited: 2012-09-21 00:34:45
September 21 2012 00:33 GMT
#7199
On September 21 2012 05:21 Shasta37 wrote:
Show nested quote +
On September 21 2012 05:12 NapNap wrote:
After watching Seed's entire lategame army disintegrate against infestor/broodlord/corruptor two games in a row, I have to ask: is PvZ lategame still considered "okay"? Are infestors too good against everything Protoss, especially air?


Infestors are just too good in general. There is not a drawback towards making them since they can be good against any unit your opponent can make. This is true in every matchup.


Plus it takes you right to hive and brood lords. There's no decision or cost to it really.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Protosnake
Profile Joined September 2011
France295 Posts
September 21 2012 00:58 GMT
#7200
On September 21 2012 08:59 Shikyo wrote:
Show nested quote +
On September 21 2012 07:47 Protosnake wrote:

So basically Protoss isn't allowed to get hit once by a single Fungal throughout the entire game? Sounds fair.


Is zerg allowed to get hit once by Vortex ? He is as long as he doesnt allow his opponent to be too much cost effective with it
Fungals are not infinite and take time to deal their damage, just do like the dude in front of you, split, that's as fair as it get

Sorry for butting in but I don't think that a 75 energy spell of a massable 2nd-tier unit should be comparable to a 100 energy spell of a unique 4th tier unit, even more so as Vortex deals 0 damage and makes its targets invulnerable.


It's the balance discussion, not the game of pretend discussion, anything that enter an archon toilet will get obliterated, vortex is basicly a super-fungal
Prev 1 358 359 360 361 362 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 90
SHIN 81
MindelVK 25
StarCraft: Brood War
Britney 40196
Calm 6921
Shuttle 884
firebathero 448
Soma 428
Rush 312
910 91
Dewaltoss 87
Killer 72
Mong 62
[ Show more ]
Bonyth 59
Liquid`Ret 42
Rock 25
Hm[arnc] 17
SilentControl 11
Noble 5
Dota 2
qojqva3159
Dendi1520
syndereN531
420jenkins312
ODPixel192
LuMiX0
Other Games
singsing1850
mouzStarbuck363
Hui .198
XaKoH 129
QueenE51
Rex30
Organizations
Other Games
EGCTV1380
[ Show 16 non-featured ]
StarCraft 2
• poizon28 75
• 3DClanTV 52
• LUISG 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3755
League of Legends
• Jankos1950
• Nemesis1372
Other Games
• Shiphtur106
Upcoming Events
AI Arena Tournament
1h 20m
OSC
4h 50m
Sparkling Tuna Cup
18h 20m
WardiTV Invitational
19h 20m
ByuN vs Percival
Cure vs Classic
Shopify Rebellion Sundays
23h 20m
Spirit vs Mixu
Clem vs TBD
RSL Revival
1d
Serral vs Rogue
BlizzCon
1d 2h
IdrA vs MC
Replay Cast
1d 8h
Afreeca Starleague
1d 18h
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
1d 19h
[ Show More ]
Monday Night Weeklies
2 days
Afreeca Starleague
2 days
Snow vs Shinee
Shine vs EffOrt
GSL
2 days
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
4 days
Replay Cast
5 days
IntoTheTV X SOOP
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.