• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:37
CET 05:37
KST 13:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation8Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1598 users

Designated Balance Discussion Thread - Page 351

Forum Index > SC2 General
Post a Reply
Prev 1 349 350 351 352 353 1266 Next
Jarree
Profile Joined January 2012
Finland1004 Posts
August 08 2012 06:39 GMT
#7001
Seeker missile does friendly aoe too. I have no idea why fungal doesnt do friendly damage. It would make sense for it to do and it would increase the skillcap in z.
RavenLoud
Profile Joined March 2011
Canada1100 Posts
August 08 2012 06:43 GMT
#7002
6 supply BL sounds great, 4 was just always dumb. Brood lords are infinitely better than guardians were and they can basically spawn army with no supply or energy continuously in the form of broodlings so that would already justify the supply increase.
Nourek
Profile Joined February 2011
Germany188 Posts
Last Edited: 2012-08-08 07:28:47
August 08 2012 07:28 GMT
#7003
On August 08 2012 15:39 Jarree wrote:
Seeker missile does friendly aoe too. I have no idea why fungal doesnt do friendly damage. It would make sense for it to do and it would increase the skillcap in z.

Sure. Let's have Marines in the back shoot the Marines in the front, would definitely increase the skillcap.

Since friendly fire is a thing and all.
Charon1979
Profile Joined October 2010
Austria317 Posts
August 08 2012 08:09 GMT
#7004
On August 08 2012 15:39 Jarree wrote:
Seeker missile does friendly aoe too. I have no idea why fungal doesnt do friendly damage. It would make sense for it to do and it would increase the skillcap in z.


As soon as Zerglings get R5 I'm totally on your side with this change.
Jarree
Profile Joined January 2012
Finland1004 Posts
August 08 2012 09:55 GMT
#7005
On August 08 2012 16:28 Nourek wrote:
Show nested quote +
On August 08 2012 15:39 Jarree wrote:
Seeker missile does friendly aoe too. I have no idea why fungal doesnt do friendly damage. It would make sense for it to do and it would increase the skillcap in z.

Sure. Let's have Marines in the back shoot the Marines in the front, would definitely increase the skillcap.

Since friendly fire is a thing and all.

There's difference between spells cast and automated attacks. Btw siege tank is the only automated attack that does friendly aoe and it requires huge amount of skill to use them properly in late game TvZ without killing your own front line (against broodlords). Just because something has been from the beginning of the game doesnt mean it's a must. If fungal did friendly aoe from the start everyone would be ok with it. If it made z underpowered then z would have been buffed in some other area and fungal still did friendly aoe and matchups were balanced. And skillcap would be higher for z.
Rabiator
Profile Joined March 2010
Germany3948 Posts
August 08 2012 10:17 GMT
#7006
On August 08 2012 17:09 Charon1979 wrote:
Show nested quote +
On August 08 2012 15:39 Jarree wrote:
Seeker missile does friendly aoe too. I have no idea why fungal doesnt do friendly damage. It would make sense for it to do and it would increase the skillcap in z.


As soon as Zerglings get R5 I'm totally on your side with this change.

That would be awesome, because then they wouldnt run into the Marines and Siege Tanks wouldnt shoot their own Marines ...

Its annoying to have a significant drawback like friendly fire for only one race even though all races have AoE abilities which should have the same problem. It was ok in BW since the units werent packed as tightly, but for SC2 it seems a bit too much of a drawback, so either all AoEs have friendly fire or none do.
If you cant say what you're meaning, you can never mean what you're saying.
Assirra
Profile Joined August 2010
Belgium4169 Posts
August 08 2012 10:26 GMT
#7007
On August 08 2012 19:17 Rabiator wrote:
Show nested quote +
On August 08 2012 17:09 Charon1979 wrote:
On August 08 2012 15:39 Jarree wrote:
Seeker missile does friendly aoe too. I have no idea why fungal doesnt do friendly damage. It would make sense for it to do and it would increase the skillcap in z.


As soon as Zerglings get R5 I'm totally on your side with this change.

That would be awesome, because then they wouldnt run into the Marines and Siege Tanks wouldnt shoot their own Marines ...

Its annoying to have a significant drawback like friendly fire for only one race even though all races have AoE abilities which should have the same problem. It was ok in BW since the units werent packed as tightly, but for SC2 it seems a bit too much of a drawback, so either all AoEs have friendly fire or none do.

Different races work different.
Most terran units are ranged and usually pretty long so friendly fire aint that big a problem.
Most zerg units are either meelee or short range so aoe on friendly would kill your own units so much you never use fungal except when you go with solo infestor.
Assirra
Profile Joined August 2010
Belgium4169 Posts
August 08 2012 10:28 GMT
#7008
On August 08 2012 18:55 Jarree wrote:
Show nested quote +
On August 08 2012 16:28 Nourek wrote:
On August 08 2012 15:39 Jarree wrote:
Seeker missile does friendly aoe too. I have no idea why fungal doesnt do friendly damage. It would make sense for it to do and it would increase the skillcap in z.

Sure. Let's have Marines in the back shoot the Marines in the front, would definitely increase the skillcap.

Since friendly fire is a thing and all.

There's difference between spells cast and automated attacks. Btw siege tank is the only automated attack that does friendly aoe and it requires huge amount of skill to use them properly in late game TvZ without killing your own front line (against broodlords). Just because something has been from the beginning of the game doesnt mean it's a must. If fungal did friendly aoe from the start everyone would be ok with it. If it made z underpowered then z would have been buffed in some other area and fungal still did friendly aoe and matchups were balanced. And skillcap would be higher for z.

You can't just say "if it is UP". Think for a second, with the average zerg range fungal would simply kill their own army more then the opponents army. It would break infestors so much its not even funny.
DidYuhim
Profile Joined September 2011
Ukraine1905 Posts
August 08 2012 10:33 GMT
#7009
On August 08 2012 19:26 Assirra wrote:
Show nested quote +
On August 08 2012 19:17 Rabiator wrote:
On August 08 2012 17:09 Charon1979 wrote:
On August 08 2012 15:39 Jarree wrote:
Seeker missile does friendly aoe too. I have no idea why fungal doesnt do friendly damage. It would make sense for it to do and it would increase the skillcap in z.


As soon as Zerglings get R5 I'm totally on your side with this change.

That would be awesome, because then they wouldnt run into the Marines and Siege Tanks wouldnt shoot their own Marines ...

Its annoying to have a significant drawback like friendly fire for only one race even though all races have AoE abilities which should have the same problem. It was ok in BW since the units werent packed as tightly, but for SC2 it seems a bit too much of a drawback, so either all AoEs have friendly fire or none do.

Different races work different.
Most terran units are ranged and usually pretty long so friendly fire aint that big a problem.
Most zerg units are either meelee or short range so aoe on friendly would kill your own units so much you never use fungal except when you go with solo infestor.

People still use Zealot/HT/Archon. I guess it's because Zealots got 5 range. Oh, wait.

You get a unit that allows you get 100% kill on most of opponent's army. And doesn't have any drawbacks. I understand your bias but infestors are really not where they need to be.
Jarree
Profile Joined January 2012
Finland1004 Posts
August 08 2012 10:34 GMT
#7010
On August 08 2012 19:28 Assirra wrote:
Show nested quote +
On August 08 2012 18:55 Jarree wrote:
On August 08 2012 16:28 Nourek wrote:
On August 08 2012 15:39 Jarree wrote:
Seeker missile does friendly aoe too. I have no idea why fungal doesnt do friendly damage. It would make sense for it to do and it would increase the skillcap in z.

Sure. Let's have Marines in the back shoot the Marines in the front, would definitely increase the skillcap.

Since friendly fire is a thing and all.

There's difference between spells cast and automated attacks. Btw siege tank is the only automated attack that does friendly aoe and it requires huge amount of skill to use them properly in late game TvZ without killing your own front line (against broodlords). Just because something has been from the beginning of the game doesnt mean it's a must. If fungal did friendly aoe from the start everyone would be ok with it. If it made z underpowered then z would have been buffed in some other area and fungal still did friendly aoe and matchups were balanced. And skillcap would be higher for z.

You can't just say "if it is UP". Think for a second, with the average zerg range fungal would simply kill their own army more then the opponents army. It would break infestors so much its not even funny.

I don't believe that for a second but i guess we'll never know.
Assirra
Profile Joined August 2010
Belgium4169 Posts
Last Edited: 2012-08-08 10:57:39
August 08 2012 10:38 GMT
#7011
On August 08 2012 19:33 DidYuhim wrote:
Show nested quote +
On August 08 2012 19:26 Assirra wrote:
On August 08 2012 19:17 Rabiator wrote:
On August 08 2012 17:09 Charon1979 wrote:
On August 08 2012 15:39 Jarree wrote:
Seeker missile does friendly aoe too. I have no idea why fungal doesnt do friendly damage. It would make sense for it to do and it would increase the skillcap in z.


As soon as Zerglings get R5 I'm totally on your side with this change.

That would be awesome, because then they wouldnt run into the Marines and Siege Tanks wouldnt shoot their own Marines ...

Its annoying to have a significant drawback like friendly fire for only one race even though all races have AoE abilities which should have the same problem. It was ok in BW since the units werent packed as tightly, but for SC2 it seems a bit too much of a drawback, so either all AoEs have friendly fire or none do.

Different races work different.
Most terran units are ranged and usually pretty long so friendly fire aint that big a problem.
Most zerg units are either meelee or short range so aoe on friendly would kill your own units so much you never use fungal except when you go with solo infestor.

People still use Zealot/HT/Archon. I guess it's because Zealots got 5 range. Oh, wait.

You get a unit that allows you get 100% kill on most of opponent's army. And doesn't have any drawbacks. I understand your bias but infestors are really not where they need to be.

Sure, lets give zerglings the same amount of hp and shields as zealots then. Zealots can actually survive a storm and the reward you get out of it is good if you engage right. Zerglings however would simply die before you kill your opponents army which is just suicide.I am not saying infestors don't need to be toned done (aoe range would be the best imo) but having aoe friendly fire when 90% of zerg units are either meelee or short range would break infestors.
Charon1979
Profile Joined October 2010
Austria317 Posts
August 08 2012 10:59 GMT
#7012
People still use Zealot/HT/Archon. I guess it's because Zealots got 5 range. Oh, wait.


No, its because Zealots just "weather the storm" while lings just die. But you can try how valid your argument was when zealots and archons just had 40 HP. I bet you would consider Storm "useless".
Toadvine
Profile Joined November 2010
Poland2234 Posts
August 08 2012 12:44 GMT
#7013
On August 08 2012 19:59 Charon1979 wrote:
Show nested quote +
People still use Zealot/HT/Archon. I guess it's because Zealots got 5 range. Oh, wait.


No, its because Zealots just "weather the storm" while lings just die. But you can try how valid your argument was when zealots and archons just had 40 HP. I bet you would consider Storm "useless".


If HTs moved at normal speed, Protoss players would be able to play Zealot/HT with 40 hp Zealots, although it would require using Charge manually. The only reasons you see them Storm their own Zealots are:

a) HTs are really slow, not very good at chasing a retreating bioball, and therefore sometimes late to the party, resulting in a Storm landing 1-2 seconds too late, and hitting stuff it wasn't supposed to hit.
b) Zealots have Charge, which makes them super fast at closing distance, but not nearly as fast at retreating. If you removed Charge, and instead increased the base speed bonus, keeping them out of Storm would be way easier.

So yeah, as difficult as it may seem to a Zerg, who struggle with not a-moving their Infestors, it would be playable. Not that it would really change much, you'd just see Zerg players kill their own armies and complain to Blizzard about the game being too hard for them.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
BuffaloSoldier
Profile Joined July 2012
Italy11 Posts
August 08 2012 13:24 GMT
#7014

Sure, lets give zerglings the same amount of hp and shields as zealots then. Zealots can actually survive a storm and the reward you get out of it is good if you engage right. Zerglings however would simply die before you kill your opponents army which is just suicide.I am not saying infestors don't need to be toned done (aoe range would be the best imo) but having aoe friendly fire when 90% of zerg units are either meelee or short range would break infestors.

someone is seriously complaining about the possibility to replace a unit which costs 1\2 larva, 1\2 psi, 25 minerals and takes just 24 secs to spawn, after an engagement???
Big J
Profile Joined March 2011
Austria16289 Posts
August 08 2012 13:26 GMT
#7015
On August 08 2012 18:55 Jarree wrote:
Show nested quote +
On August 08 2012 16:28 Nourek wrote:
On August 08 2012 15:39 Jarree wrote:
Seeker missile does friendly aoe too. I have no idea why fungal doesnt do friendly damage. It would make sense for it to do and it would increase the skillcap in z.

Sure. Let's have Marines in the back shoot the Marines in the front, would definitely increase the skillcap.

Since friendly fire is a thing and all.

Just because something has been from the beginning of the game doesnt mean it's a must. If fungal did friendly aoe from the start everyone would be ok with it. If it made z underpowered then z would have been buffed in some other area and fungal still did friendly aoe and matchups were balanced.


It's the same principal the way it is now. Fungal did not have friendly fire and was a castable spell therefore it was designed with terrible dps. It was not really useful, so its dps got doubled and it's duration halfed.
Shiori
Profile Blog Joined July 2011
3815 Posts
Last Edited: 2012-08-08 13:31:11
August 08 2012 13:28 GMT
#7016
Giving Fungal friendly fire would make the spell extremely terrible. I'd prefer a nerf to its rooting effect.

I saw someone bring up Overlord drops awhile ago. Now, I'm not saying that they're imbalanced, or anything, because they're very rare and there isn't enough sample to decide, but I honestly have no idea what the proper response to an Overlord drop on, say, Daybreak is. It's essentially impossible to scout, nullifies Sentries, and can't really be stopped in the same way that Protoss normally stops drops (taking out the dropship before it unloads).

So I pose the question to you: what should a Protoss player do against Overlord drops?
rEalGuapo
Profile Joined January 2011
Germany832 Posts
August 08 2012 13:38 GMT
#7017
On August 08 2012 22:28 Shiori wrote:
Giving Fungal friendly fire would make the spell extremely terrible. I'd prefer a nerf to its rooting effect.

I saw someone bring up Overlord drops awhile ago. Now, I'm not saying that they're imbalanced, or anything, because they're very rare and there isn't enough sample to decide, but I honestly have no idea what the proper response to an Overlord drop on, say, Daybreak is. It's essentially impossible to scout, nullifies Sentries, and can't really be stopped in the same way that Protoss normally stops drops (taking out the dropship before it unloads).

So I pose the question to you: what should a Protoss player do against Overlord drops?


If you talk about dropping Infestors to Fungal the probeline the only response is to pull the Probes away in time, but then Zerg can just load up and fly away.
It is really surprising to me that we have yet to see something like that. Without perfect reaction time you would lose 8-10 Probes 100% guaranteed. It's like a Stormdrop but 10x better since you can not walk out of the Storm.

I guess people don't do that because Infestors got burrow movement and it is way easier to execute something like that when you can be in the probeline completely undetected..

That would be a sick strategy.. get an Overlord, drop Infestors at the edge of the base and burrow then scout the base with the Overlord and sac it so that P won't notice it's more than a sacrificial Overlord..
Assirra
Profile Joined August 2010
Belgium4169 Posts
August 08 2012 13:44 GMT
#7018
On August 08 2012 22:24 BuffaloSoldier wrote:
Show nested quote +

Sure, lets give zerglings the same amount of hp and shields as zealots then. Zealots can actually survive a storm and the reward you get out of it is good if you engage right. Zerglings however would simply die before you kill your opponents army which is just suicide.I am not saying infestors don't need to be toned done (aoe range would be the best imo) but having aoe friendly fire when 90% of zerg units are either meelee or short range would break infestors.

someone is seriously complaining about the possibility to replace a unit which costs 1\2 larva, 1\2 psi, 25 minerals and takes just 24 secs to spawn, after an engagement???

When said unit did absolutely nothing? yea.
Orek
Profile Joined February 2012
1665 Posts
August 08 2012 13:45 GMT
#7019
So, looking at this page's discussion, I wonder if some people want single race mirror match only game.
"Your race has X. My race doesn't have X. X is good. My race's counterpart should be like X." logic fails so hard. Then, you just need to go play a RTS that has a single race to play.

Can we just focus on balance issue itself rather than trying to simply point out what 1 race has or doesn't have? We are playing an asymmetrically balanced game, or at least tried to be balanced asymmetrically. Your race cannot have all abilities available in game.

I think it was originally about the idea to make fungal growth do friendly damage. Suggesting or approving it JUST BECAUSE storm or HSM do friendly damage goes nowhere because we are playing different races with different units. The real question is "would the change balance the current situation for the better?"

In chain fungal scenarios, friendly fire means nothing as there are no Zerg units approaching the targets. There has to be another aspect of fungal growth that is more problematic.
uzushould
Profile Joined September 2011
Austria122 Posts
August 08 2012 13:54 GMT
#7020
On August 08 2012 19:26 Assirra wrote:
Show nested quote +
On August 08 2012 19:17 Rabiator wrote:
On August 08 2012 17:09 Charon1979 wrote:
On August 08 2012 15:39 Jarree wrote:
Seeker missile does friendly aoe too. I have no idea why fungal doesnt do friendly damage. It would make sense for it to do and it would increase the skillcap in z.


As soon as Zerglings get R5 I'm totally on your side with this change.

That would be awesome, because then they wouldnt run into the Marines and Siege Tanks wouldnt shoot their own Marines ...

Its annoying to have a significant drawback like friendly fire for only one race even though all races have AoE abilities which should have the same problem. It was ok in BW since the units werent packed as tightly, but for SC2 it seems a bit too much of a drawback, so either all AoEs have friendly fire or none do.

Different races work different.
Most terran units are ranged and usually pretty long so friendly fire aint that big a problem.
Most zerg units are either meelee or short range so aoe on friendly would kill your own units so much you never use fungal except when you go with solo infestor.


why do you refuse to read the post i made just one site before where i initaly started that discussion about the infestor and allready pointed out what your writing now? You cannot take part of a discussion with only reading 1 or 2 threads and then write about things that allready got pointed out before you even posted
Prev 1 349 350 351 352 353 1266 Next
Please log in or register to reply.
Live Events Refresh
Tenacious Turtle Tussle
23:00
Biweekly #35
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 144
ProTech130
trigger 69
Reynor 50
StarCraft: Brood War
Britney 33350
Shuttle 683
Leta 341
Icarus 12
Noble 8
Dota 2
monkeys_forever358
NeuroSwarm81
LuMiX1
League of Legends
JimRising 597
Counter-Strike
fl0m2722
Coldzera 90
Super Smash Bros
Liquid`Ken57
Other Games
summit1g12717
C9.Mang0239
ViBE183
Maynarde108
kaitlyn26
Organizations
Other Games
gamesdonequick1032
BasetradeTV20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo643
• Stunt416
Upcoming Events
The PondCast
5h 23m
RSL Revival
5h 23m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
7h 23m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
7h 23m
PiGosaur Monday
20h 23m
RSL Revival
1d 5h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 7h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
[ Show More ]
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.