• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:52
CEST 10:52
KST 17:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy17ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Pros React To: JaeDong vs Queen [ASL21] Ro24 Preview Pt2: News Flash Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ How Can I Add Timer & APM Count?
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12438 users

Designated Balance Discussion Thread - Page 336

Forum Index > SC2 General
Post a Reply
Prev 1 334 335 336 337 338 1266 Next
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
July 28 2012 23:54 GMT
#6701
On July 29 2012 08:44 Shiori wrote:
Show nested quote +
On July 29 2012 08:40 Big J wrote:
On July 29 2012 08:30 Shiori wrote:
Yep, this confirms it. Even in the face of unflinching evidence that you supplied you're incapable of acknowledging when something is a metagame. We're done here. Don't bother debating with me until you have the ability to actually think outside of the box.

Taking a 5 minute third is not safe. Period. And yes, I read your entire post and all of its pictures. Either you do not understand how PvZ works, or you're being wilfully ignorant, because nothing you showed supports your argument in the slightest.


Oh really. Stephano plays the most standard PvZ style. Something that you have whined about a thousand times ("Stephano always plays the same style and is capable of beating everyone without switching it up"). Then Oz plays a build that counters that style. Suddenly I'm the "one with problems acknowleding that this is a metagame".

Of course it is a metagame. Fast speed has been very useless for zergs, because Protoss figured how to deal with it, so Zergs figuered new builds without fast speed, now Protoss figure builds that are good against nonspeed builds.

Jesus Christ. Oz's build was a reaction to Stephano's personal quirks, not the build itself.


He doesn't understand, you know, like the type of people who don't understand sarcasm.

Everyone plays builds slightly differently adding their own style to it. Standard plays encompass the basis of the strategy you are executing, it doesn't mean, however, that everyone does a certain build the exact same way.

Fast 3rd Nexus can't be a standard build because it is way too easy to shut down when scouted.
Shiori
Profile Blog Joined July 2011
3815 Posts
July 29 2012 00:03 GMT
#6702
On July 29 2012 08:54 BeyondCtrL wrote:
Show nested quote +
On July 29 2012 08:44 Shiori wrote:
On July 29 2012 08:40 Big J wrote:
On July 29 2012 08:30 Shiori wrote:
Yep, this confirms it. Even in the face of unflinching evidence that you supplied you're incapable of acknowledging when something is a metagame. We're done here. Don't bother debating with me until you have the ability to actually think outside of the box.

Taking a 5 minute third is not safe. Period. And yes, I read your entire post and all of its pictures. Either you do not understand how PvZ works, or you're being wilfully ignorant, because nothing you showed supports your argument in the slightest.


Oh really. Stephano plays the most standard PvZ style. Something that you have whined about a thousand times ("Stephano always plays the same style and is capable of beating everyone without switching it up"). Then Oz plays a build that counters that style. Suddenly I'm the "one with problems acknowleding that this is a metagame".

Of course it is a metagame. Fast speed has been very useless for zergs, because Protoss figured how to deal with it, so Zergs figuered new builds without fast speed, now Protoss figure builds that are good against nonspeed builds.

Jesus Christ. Oz's build was a reaction to Stephano's personal quirks, not the build itself.


He doesn't understand, you know, like the type of people who don't understand sarcasm.

Everyone plays builds slightly differently adding their own style to it. Standard plays encompass the basis of the strategy you are executing, it doesn't mean, however, that everyone does a certain build the exact same way.

Fast 3rd Nexus can't be a standard build because it is way too easy to shut down when scouted.


Yeah, I'm not going to bother explaining it to him any further.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-07-29 00:09:04
July 29 2012 00:05 GMT
#6703
On July 29 2012 08:54 BeyondCtrL wrote:
Show nested quote +
On July 29 2012 08:44 Shiori wrote:
On July 29 2012 08:40 Big J wrote:
On July 29 2012 08:30 Shiori wrote:
Yep, this confirms it. Even in the face of unflinching evidence that you supplied you're incapable of acknowledging when something is a metagame. We're done here. Don't bother debating with me until you have the ability to actually think outside of the box.

Taking a 5 minute third is not safe. Period. And yes, I read your entire post and all of its pictures. Either you do not understand how PvZ works, or you're being wilfully ignorant, because nothing you showed supports your argument in the slightest.


Oh really. Stephano plays the most standard PvZ style. Something that you have whined about a thousand times ("Stephano always plays the same style and is capable of beating everyone without switching it up"). Then Oz plays a build that counters that style. Suddenly I'm the "one with problems acknowleding that this is a metagame".

Of course it is a metagame. Fast speed has been very useless for zergs, because Protoss figured how to deal with it, so Zergs figuered new builds without fast speed, now Protoss figure builds that are good against nonspeed builds.

Jesus Christ. Oz's build was a reaction to Stephano's personal quirks, not the build itself.


He doesn't understand, you know, like the type of people who don't understand sarcasm.

Everyone plays builds slightly differently adding their own style to it. Standard plays encompass the basis of the strategy you are executing, it doesn't mean, however, that everyone does a certain build the exact same way.

Fast 3rd Nexus can't be a standard build because it is way too easy to shut down when scouted.


~3:40 Artosis: "even if he goes for the 1gate triple Nexus, he knows how to hold that (referring to mass roach/ling)"
~5:20 Artosis: "this is really the trademark of Oz, he gets things done, that other Protosses do not"
~6:20 Artosis: "I wonder what he does, maybe just that quick expansion as you(ref to Day9) said"
Day9 answers: "The double chronoboost would certainly indicate that expansion"
~6:40: Day9: "It will be this fast triple Nexus build"

(so yeah, I was wrong; Day9 said what I thought Artosis did; apart from that, people that have quite more clue than either one of us here seem to know that triple Nexus build and seem to think it is possible to hold it)

seems like Artosis and Day9 disagree with you, and this build is absolutly standard in the current metagame. At least on Daybreak.

But please theorycraft more about how this is not possible to hold. I'm not going to bother anymore, as you don't bother to "explain" things to me anymore, that you know better off than two of the best analysts in Starcraft know off. (that actually is sarcasm, which I do quite get, BeyondCtrL )

also, here is the replay:
http://tv.majorleaguegaming.com/events/18-summer-scii-arena#1752/1764/1;91883
IPA
Profile Joined August 2010
United States3206 Posts
July 29 2012 00:22 GMT
#6704
Did Gumiho's amazing performance in GSTL and Maj0r's sick use of hellions in TSL4 today change any balance whiners' opinions today? Hellions are not useless. Far, far from it.

Step up T. GGs from your brethren last couple days.
Time held me green and dying though I sang in my chains like the sea.
Neurosis
Profile Joined October 2010
United States893 Posts
July 29 2012 00:26 GMT
#6705
On July 29 2012 09:22 IPA wrote:
Did Gumiho's amazing performance in GSTL and Maj0r's sick use of hellions in TSL4 today change any balance whiners' opinions today? Hellions are not useless. Far, far from it.

Step up T. GGs from your brethren last couple days.


I didn't catch Major's games, but Gumiho going 4 command centers into double gas into mech and still barely hanging on vs a zerg with 1/4th his skill didn't prove much. Then his game vs Coca, well lets just say his cheese epic failed and then he got very lucky that Coca had cleared the rocks leading into his natural without even watching them. Still, I don't think t v z is impossible to win but I do still feel it's favored towards Zerg in a lot of ways.
Shiori
Profile Blog Joined July 2011
3815 Posts
July 29 2012 00:51 GMT
#6706
On July 29 2012 09:22 IPA wrote:
Did Gumiho's amazing performance in GSTL and Maj0r's sick use of hellions in TSL4 today change any balance whiners' opinions today? Hellions are not useless. Far, far from it.

Step up T. GGs from your brethren last couple days.

What Major did against Hyun was, firstly, and all-in, and, secondly, something that Hyun should not have lost to twice in a row. Hyun showcased some pretty poor unit control to take that much damage.
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
Last Edited: 2012-07-29 01:29:40
July 29 2012 01:24 GMT
#6707
On July 29 2012 09:05 Big J wrote:
Show nested quote +
On July 29 2012 08:54 BeyondCtrL wrote:
On July 29 2012 08:44 Shiori wrote:
On July 29 2012 08:40 Big J wrote:
On July 29 2012 08:30 Shiori wrote:
Yep, this confirms it. Even in the face of unflinching evidence that you supplied you're incapable of acknowledging when something is a metagame. We're done here. Don't bother debating with me until you have the ability to actually think outside of the box.

Taking a 5 minute third is not safe. Period. And yes, I read your entire post and all of its pictures. Either you do not understand how PvZ works, or you're being wilfully ignorant, because nothing you showed supports your argument in the slightest.


Oh really. Stephano plays the most standard PvZ style. Something that you have whined about a thousand times ("Stephano always plays the same style and is capable of beating everyone without switching it up"). Then Oz plays a build that counters that style. Suddenly I'm the "one with problems acknowleding that this is a metagame".

Of course it is a metagame. Fast speed has been very useless for zergs, because Protoss figured how to deal with it, so Zergs figuered new builds without fast speed, now Protoss figure builds that are good against nonspeed builds.

Jesus Christ. Oz's build was a reaction to Stephano's personal quirks, not the build itself.


He doesn't understand, you know, like the type of people who don't understand sarcasm.

Everyone plays builds slightly differently adding their own style to it. Standard plays encompass the basis of the strategy you are executing, it doesn't mean, however, that everyone does a certain build the exact same way.

Fast 3rd Nexus can't be a standard build because it is way too easy to shut down when scouted.


~3:40 Artosis: "even if he goes for the 1gate triple Nexus, he knows how to hold that (referring to mass roach/ling)"
~5:20 Artosis: "this is really the trademark of Oz, he gets things done, that other Protosses do not"
~6:20 Artosis: "I wonder what he does, maybe just that quick expansion as you(ref to Day9) said"
Day9 answers: "The double chronoboost would certainly indicate that expansion"
~6:40: Day9: "It will be this fast triple Nexus build"

(so yeah, I was wrong; Day9 said what I thought Artosis did; apart from that, people that have quite more clue than either one of us here seem to know that triple Nexus build and seem to think it is possible to hold it)

seems like Artosis and Day9 disagree with you, and this build is absolutly standard in the current metagame. At least on Daybreak.

But please theorycraft more about how this is not possible to hold. I'm not going to bother anymore, as you don't bother to "explain" things to me anymore, that you know better off than two of the best analysts in Starcraft know off. (that actually is sarcasm, which I do quite get, BeyondCtrL )

also, here is the replay:
http://tv.majorleaguegaming.com/events/18-summer-scii-arena#1752/1764/1;91883


You do realize that Zerg can take the 3rd base for free and upon scouting of the quick 3rd Nexus they don't have to autopilot into their standard post 10min plays. They can forego saturating the 3rd and build a ton of lings. Specifically around the 6min mark if Stephano even had a ling there and scouted it immediately he could stop spamming tons of drones and make a ton of zerglings. Oz had barely anything at the point. Running the lings to the building Nexus immediately would definitely have cost a cancel. Sure he wouldn't get the best econ after it but with the 3rd cancelled he could easily sit back and control the map and drone behind it. Oz's gas was so sparse he would not be able to comfortably transition into some tech. Retaking the base when you don't have a sim city against a bunch of lings with only a few sentries would cost too much.

That build is so damn greedy (despite what Day9 says) that even adjusting his build by incorporating earlier ling speed, skipping the standard roach warren timing, and more aggressive play Stephano could have shut that build down. This is not a massive adjustment to a build and can be done spontaneously as a reaction. If that build was actually standard we would be seeing it in more games. It's not. It's a working build (one one map) that relies on a coin flip: your opponent doesn't scout you and doesn't react quick enough. These are the types of builds you use when you want to surprise your opponent, catch them off guard and are generally favorable to the fact that you opponent won't react accordingly. Even though it's not GSL format it's obvious that they have planned builds for certain people because they know the likelihood of meeting these players as the tournament goes on gets higher. You can't really prepare for the unknowns, but you can definitely have some build planned (and knowledge of their playstyles) in the case when you might meet one of the more tougher opponents - would be pretty stupid not to.

There is no reason, for anyone, in the current metagame to have bad scouting as Stephano did in that game. When you have bad scouting you're not defeated by a standard build of the metagame, you're defeated by your own playstyle and over confidence.
IPA
Profile Joined August 2010
United States3206 Posts
Last Edited: 2012-07-29 02:40:20
July 29 2012 02:38 GMT
#6708
On July 29 2012 09:51 Shiori wrote:
Show nested quote +
On July 29 2012 09:22 IPA wrote:
Did Gumiho's amazing performance in GSTL and Maj0r's sick use of hellions in TSL4 today change any balance whiners' opinions today? Hellions are not useless. Far, far from it.

Step up T. GGs from your brethren last couple days.

What Major did against Hyun was, firstly, and all-in, and, secondly, something that Hyun should not have lost to twice in a row. Hyun showcased some pretty poor unit control to take that much damage.


Hyun is better than 99.9% of the NA ladder. If he can lose to hellion runbys, hellion drops, and hellion / banshee play, so can (and will) a shit ton of NA Masters Z trash like myself.

I just mainly wanted to emphasize that they are not useless, even given the queen's supposedly imba buff.

GL T.
Time held me green and dying though I sang in my chains like the sea.
Toadvine
Profile Joined November 2010
Poland2234 Posts
July 29 2012 02:47 GMT
#6709
On July 29 2012 11:38 IPA wrote:
Show nested quote +
On July 29 2012 09:51 Shiori wrote:
On July 29 2012 09:22 IPA wrote:
Did Gumiho's amazing performance in GSTL and Maj0r's sick use of hellions in TSL4 today change any balance whiners' opinions today? Hellions are not useless. Far, far from it.

Step up T. GGs from your brethren last couple days.

What Major did against Hyun was, firstly, and all-in, and, secondly, something that Hyun should not have lost to twice in a row. Hyun showcased some pretty poor unit control to take that much damage.


Hyun is better than 99.9% of the NA ladder. If he can lose to hellion runbys, hellion drops, and hellion / banshee play, so can (and will) a shit ton of NA Masters Z trash like myself.

I just mainly wanted to emphasize that they are not useless, even given the queen's supposedly imba buff.

GL T.


Anybody can lose a PvZ to a ling runby if they're careless. This does not mean, however, that making 20 lings in the early game and hoping the Protoss screws up his wall is a good way to play ZvP. Hellions are the same at the moment. You can sometimes do a ton of damage with them if the Zerg screws up, but they don't do all that much otherwise.

At the very least, bringing up Gumiho and Major's games as some universal panaceum to TvZ problems is pretty stupid, because all those games were really silly. Gumiho vs Min literally saw Min constantly build Corruptors and Broodlords with no Infestor support against 16 Vikings and 4 Ravens.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Shiori
Profile Blog Joined July 2011
3815 Posts
July 29 2012 02:47 GMT
#6710
On July 29 2012 11:38 IPA wrote:
Show nested quote +
On July 29 2012 09:51 Shiori wrote:
On July 29 2012 09:22 IPA wrote:
Did Gumiho's amazing performance in GSTL and Maj0r's sick use of hellions in TSL4 today change any balance whiners' opinions today? Hellions are not useless. Far, far from it.

Step up T. GGs from your brethren last couple days.

What Major did against Hyun was, firstly, and all-in, and, secondly, something that Hyun should not have lost to twice in a row. Hyun showcased some pretty poor unit control to take that much damage.


Hyun is better than 99.9% of the NA ladder. If he can lose to hellion runbys, hellion drops, and hellion / banshee play, so can (and will) a shit ton of NA Masters Z trash like myself.

I just mainly wanted to emphasize that they are not useless, even given the queen's supposedly imba buff.

GL T.

Obviously they aren't useless. Nobody ever said they were. What's useless is opening them as standard, and what's useless is expecting them to work. There's a reason that Major waited until he was a game away from elimination before breaking out that strat: it's a desperate strat that doesn't usually work.
[Azn]Nada
Profile Joined April 2009
United States275 Posts
July 29 2012 02:52 GMT
#6711
On July 29 2012 11:47 Toadvine wrote:
Show nested quote +
On July 29 2012 11:38 IPA wrote:
On July 29 2012 09:51 Shiori wrote:
On July 29 2012 09:22 IPA wrote:
Did Gumiho's amazing performance in GSTL and Maj0r's sick use of hellions in TSL4 today change any balance whiners' opinions today? Hellions are not useless. Far, far from it.

Step up T. GGs from your brethren last couple days.

What Major did against Hyun was, firstly, and all-in, and, secondly, something that Hyun should not have lost to twice in a row. Hyun showcased some pretty poor unit control to take that much damage.


Hyun is better than 99.9% of the NA ladder. If he can lose to hellion runbys, hellion drops, and hellion / banshee play, so can (and will) a shit ton of NA Masters Z trash like myself.

I just mainly wanted to emphasize that they are not useless, even given the queen's supposedly imba buff.

GL T.


Anybody can lose a PvZ to a ling runby if they're careless. This does not mean, however, that making 20 lings in the early game and hoping the Protoss screws up his wall is a good way to play ZvP. Hellions are the same at the moment. You can sometimes do a ton of damage with them if the Zerg screws up, but they don't do all that much otherwise.

At the very least, bringing up Gumiho and Major's games as some universal panaceum to TvZ problems is pretty stupid, because all those games were really silly. Gumiho vs Min literally saw Min constantly build Corruptors and Broodlords with no Infestor support against 16 Vikings and 4 Ravens.


This. It's extremely annoying to see zerg quoting their race's occasionaly massive fuck up as terrans having consistent viable strats. TvZ in its current state depends on Z making some significant mistakes, or terran will eventually lose.
mlspmatt
Profile Joined October 2011
Canada404 Posts
July 29 2012 03:00 GMT
#6712
On July 29 2012 11:38 IPA wrote:
Show nested quote +
On July 29 2012 09:51 Shiori wrote:
On July 29 2012 09:22 IPA wrote:
Did Gumiho's amazing performance in GSTL and Maj0r's sick use of hellions in TSL4 today change any balance whiners' opinions today? Hellions are not useless. Far, far from it.

Step up T. GGs from your brethren last couple days.

What Major did against Hyun was, firstly, and all-in, and, secondly, something that Hyun should not have lost to twice in a row. Hyun showcased some pretty poor unit control to take that much damage.


Hyun is better than 99.9% of the NA ladder. If he can lose to hellion runbys, hellion drops, and hellion / banshee play, so can (and will) a shit ton of NA Masters Z trash like myself.

I just mainly wanted to emphasize that they are not useless, even given the queen's supposedly imba buff.

GL T.

Silly to make any points regarding ballance based on a few games. It's childish. After watching Tadja the last week, I could make an easy argument that Terran is ridiculously OP. But that would be silly as well, so I won't.
IPA
Profile Joined August 2010
United States3206 Posts
July 29 2012 04:58 GMT
#6713
Lol...Look at this barrage. Terran will continue to compete but I'm sure you will find additional excuses. I am not saying T is over or under powered. I am saying they are more than capable of competing (and winning). And hellions are not a bad unit. Good luck fellas.
Time held me green and dying though I sang in my chains like the sea.
Orek
Profile Joined February 2012
1665 Posts
July 29 2012 07:06 GMT
#6714
Zerg wins = Zerg OP

Terrran wins = well, you konw, that zerg sucked hard and terran cut every corner to barely win. So, it doesn't mean much. Yeah, yeah, raven somewhat worked, but it shouldn't have in theory blah blah.

This is where community is at today.
shockaslim
Profile Joined December 2010
United States1105 Posts
July 29 2012 07:13 GMT
#6715
On July 29 2012 09:22 IPA wrote:
Did Gumiho's amazing performance in GSTL and Maj0r's sick use of hellions in TSL4 today change any balance whiners' opinions today? Hellions are not useless. Far, far from it.

Step up T. GGs from your brethren last couple days.



Major's "sick" use of hellions was HyuN responding the worst possible way in the entire world to them. He metagamed him. Zergs think they don't have to make spine crawlers at times and Major abused it. Plain and simple.

There still are balance issues with the game, don't use some isolated incidents to try and prove otherwise.
Dirty Deeds...DONE DIRT CHEAP!!!
Charon1979
Profile Joined October 2010
Austria317 Posts
July 29 2012 07:24 GMT
#6716
On July 29 2012 16:06 Orek wrote:
Zerg wins = Zerg OP

Terrran wins = well, you konw, that zerg sucked hard and terran cut every corner to barely win. So, it doesn't mean much. Yeah, yeah, raven somewhat worked, but it shouldn't have in theory blah blah.

This is where community is at today.



No, not just today...
Remember when Terran had a 70%ish winrate and was considered OP? The very same people stated that all other races just have terrible players and that only terran players have skill.
SheaR619
Profile Joined October 2010
United States2399 Posts
July 29 2012 07:25 GMT
#6717
On July 29 2012 11:38 IPA wrote:
Show nested quote +
On July 29 2012 09:51 Shiori wrote:
On July 29 2012 09:22 IPA wrote:
Did Gumiho's amazing performance in GSTL and Maj0r's sick use of hellions in TSL4 today change any balance whiners' opinions today? Hellions are not useless. Far, far from it.

Step up T. GGs from your brethren last couple days.

What Major did against Hyun was, firstly, and all-in, and, secondly, something that Hyun should not have lost to twice in a row. Hyun showcased some pretty poor unit control to take that much damage.


Hyun is better than 99.9% of the NA ladder. If he can lose to hellion runbys, hellion drops, and hellion / banshee play, so can (and will) a shit ton of NA Masters Z trash like myself.

I just mainly wanted to emphasize that they are not useless, even given the queen's supposedly imba buff.

GL T.


Well they arent useless that for sure because they still give good map control and stuff. Hyun responded terribly. Zerg lately been getting concieted and just been relying on their queen for their defense and not making spine crawlers Major knew this and metagame him and went hellion run by because zerg player are abusing queen and not making spine crawler it just as simple as that.
I may not be the best, but i will be some day...
Big J
Profile Joined March 2011
Austria16289 Posts
July 29 2012 08:49 GMT
#6718
On July 29 2012 10:24 BeyondCtrL wrote:
Show nested quote +
On July 29 2012 09:05 Big J wrote:
On July 29 2012 08:54 BeyondCtrL wrote:
On July 29 2012 08:44 Shiori wrote:
On July 29 2012 08:40 Big J wrote:
On July 29 2012 08:30 Shiori wrote:
Yep, this confirms it. Even in the face of unflinching evidence that you supplied you're incapable of acknowledging when something is a metagame. We're done here. Don't bother debating with me until you have the ability to actually think outside of the box.

Taking a 5 minute third is not safe. Period. And yes, I read your entire post and all of its pictures. Either you do not understand how PvZ works, or you're being wilfully ignorant, because nothing you showed supports your argument in the slightest.


Oh really. Stephano plays the most standard PvZ style. Something that you have whined about a thousand times ("Stephano always plays the same style and is capable of beating everyone without switching it up"). Then Oz plays a build that counters that style. Suddenly I'm the "one with problems acknowleding that this is a metagame".

Of course it is a metagame. Fast speed has been very useless for zergs, because Protoss figured how to deal with it, so Zergs figuered new builds without fast speed, now Protoss figure builds that are good against nonspeed builds.

Jesus Christ. Oz's build was a reaction to Stephano's personal quirks, not the build itself.


He doesn't understand, you know, like the type of people who don't understand sarcasm.

Everyone plays builds slightly differently adding their own style to it. Standard plays encompass the basis of the strategy you are executing, it doesn't mean, however, that everyone does a certain build the exact same way.

Fast 3rd Nexus can't be a standard build because it is way too easy to shut down when scouted.


~3:40 Artosis: "even if he goes for the 1gate triple Nexus, he knows how to hold that (referring to mass roach/ling)"
~5:20 Artosis: "this is really the trademark of Oz, he gets things done, that other Protosses do not"
~6:20 Artosis: "I wonder what he does, maybe just that quick expansion as you(ref to Day9) said"
Day9 answers: "The double chronoboost would certainly indicate that expansion"
~6:40: Day9: "It will be this fast triple Nexus build"

(so yeah, I was wrong; Day9 said what I thought Artosis did; apart from that, people that have quite more clue than either one of us here seem to know that triple Nexus build and seem to think it is possible to hold it)

seems like Artosis and Day9 disagree with you, and this build is absolutly standard in the current metagame. At least on Daybreak.

But please theorycraft more about how this is not possible to hold. I'm not going to bother anymore, as you don't bother to "explain" things to me anymore, that you know better off than two of the best analysts in Starcraft know off. (that actually is sarcasm, which I do quite get, BeyondCtrL )

also, here is the replay:
http://tv.majorleaguegaming.com/events/18-summer-scii-arena#1752/1764/1;91883


You do realize that Zerg can take the 3rd base for free and upon scouting of the quick 3rd Nexus they don't have to autopilot into their standard post 10min plays. They can forego saturating the 3rd and build a ton of lings. Specifically around the 6min mark if Stephano even had a ling there and scouted it immediately he could stop spamming tons of drones and make a ton of zerglings. Oz had barely anything at the point. Running the lings to the building Nexus immediately would definitely have cost a cancel. Sure he wouldn't get the best econ after it but with the 3rd cancelled he could easily sit back and control the map and drone behind it. Oz's gas was so sparse he would not be able to comfortably transition into some tech. Retaking the base when you don't have a sim city against a bunch of lings with only a few sentries would cost too much.

That build is so damn greedy (despite what Day9 says) that even adjusting his build by incorporating earlier ling speed, skipping the standard roach warren timing, and more aggressive play Stephano could have shut that build down. This is not a massive adjustment to a build and can be done spontaneously as a reaction. If that build was actually standard we would be seeing it in more games. It's not. It's a working build (one one map) that relies on a coin flip: your opponent doesn't scout you and doesn't react quick enough. These are the types of builds you use when you want to surprise your opponent, catch them off guard and are generally favorable to the fact that you opponent won't react accordingly. Even though it's not GSL format it's obvious that they have planned builds for certain people because they know the likelihood of meeting these players as the tournament goes on gets higher. You can't really prepare for the unknowns, but you can definitely have some build planned (and knowledge of their playstyles) in the case when you might meet one of the more tougher opponents - would be pretty stupid not to.

There is no reason, for anyone, in the current metagame to have bad scouting as Stephano did in that game. When you have bad scouting you're not defeated by a standard build of the metagame, you're defeated by your own playstyle and over confidence.

I already covered all of this, but in short again:
-) Stephano has everything were it needs to be in the standard metagame.
-) Oz clears out the third before putting down the Nexus
-) Stephano can't get faster speed. The first picture shows you how stephano's gasstatus is, when the Nexus gets thrown down. Something that is not changeable on the fly.
+ Show Spoiler +
[image loading]

The second picture shows you that he got speed asap and only produced lings from all his larva
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
July 29 2012 14:22 GMT
#6719
On July 29 2012 11:38 IPA wrote:
Show nested quote +
On July 29 2012 09:51 Shiori wrote:
On July 29 2012 09:22 IPA wrote:
Did Gumiho's amazing performance in GSTL and Maj0r's sick use of hellions in TSL4 today change any balance whiners' opinions today? Hellions are not useless. Far, far from it.

Step up T. GGs from your brethren last couple days.

What Major did against Hyun was, firstly, and all-in, and, secondly, something that Hyun should not have lost to twice in a row. Hyun showcased some pretty poor unit control to take that much damage.


Hyun is better than 99.9% of the NA ladder. If he can lose to hellion runbys, hellion drops, and hellion / banshee play, so can (and will) a shit ton of NA Masters Z trash like myself.

I just mainly wanted to emphasize that they are not useless, even given the queen's supposedly imba buff.

GL T.

As an alternative to losing, all those ladder Zergs could build more units than 6 queens and 2 lings before reaching 80+ drones.

Just like game 2 for example, where Hyun had a roach bust in mind. Those roaches - as a side effect - crushed hellion harassment.

Really.. if a Zerg player refuses to build units more or less 3 times in a row AND makes defensive blunders like failing to block ramps/chokes (game 1: queens ran off creep and queens failed to block the main ramp, game 2: queen failed to block the choke at the natural, game 3: had units out but had them out of position to intercept), you expect them to win?
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
July 29 2012 15:18 GMT
#6720
On July 29 2012 17:49 Big J wrote:
Show nested quote +
On July 29 2012 10:24 BeyondCtrL wrote:
On July 29 2012 09:05 Big J wrote:
On July 29 2012 08:54 BeyondCtrL wrote:
On July 29 2012 08:44 Shiori wrote:
On July 29 2012 08:40 Big J wrote:
On July 29 2012 08:30 Shiori wrote:
Yep, this confirms it. Even in the face of unflinching evidence that you supplied you're incapable of acknowledging when something is a metagame. We're done here. Don't bother debating with me until you have the ability to actually think outside of the box.

Taking a 5 minute third is not safe. Period. And yes, I read your entire post and all of its pictures. Either you do not understand how PvZ works, or you're being wilfully ignorant, because nothing you showed supports your argument in the slightest.


Oh really. Stephano plays the most standard PvZ style. Something that you have whined about a thousand times ("Stephano always plays the same style and is capable of beating everyone without switching it up"). Then Oz plays a build that counters that style. Suddenly I'm the "one with problems acknowleding that this is a metagame".

Of course it is a metagame. Fast speed has been very useless for zergs, because Protoss figured how to deal with it, so Zergs figuered new builds without fast speed, now Protoss figure builds that are good against nonspeed builds.

Jesus Christ. Oz's build was a reaction to Stephano's personal quirks, not the build itself.


He doesn't understand, you know, like the type of people who don't understand sarcasm.

Everyone plays builds slightly differently adding their own style to it. Standard plays encompass the basis of the strategy you are executing, it doesn't mean, however, that everyone does a certain build the exact same way.

Fast 3rd Nexus can't be a standard build because it is way too easy to shut down when scouted.


~3:40 Artosis: "even if he goes for the 1gate triple Nexus, he knows how to hold that (referring to mass roach/ling)"
~5:20 Artosis: "this is really the trademark of Oz, he gets things done, that other Protosses do not"
~6:20 Artosis: "I wonder what he does, maybe just that quick expansion as you(ref to Day9) said"
Day9 answers: "The double chronoboost would certainly indicate that expansion"
~6:40: Day9: "It will be this fast triple Nexus build"

(so yeah, I was wrong; Day9 said what I thought Artosis did; apart from that, people that have quite more clue than either one of us here seem to know that triple Nexus build and seem to think it is possible to hold it)

seems like Artosis and Day9 disagree with you, and this build is absolutly standard in the current metagame. At least on Daybreak.

But please theorycraft more about how this is not possible to hold. I'm not going to bother anymore, as you don't bother to "explain" things to me anymore, that you know better off than two of the best analysts in Starcraft know off. (that actually is sarcasm, which I do quite get, BeyondCtrL )

also, here is the replay:
http://tv.majorleaguegaming.com/events/18-summer-scii-arena#1752/1764/1;91883


You do realize that Zerg can take the 3rd base for free and upon scouting of the quick 3rd Nexus they don't have to autopilot into their standard post 10min plays. They can forego saturating the 3rd and build a ton of lings. Specifically around the 6min mark if Stephano even had a ling there and scouted it immediately he could stop spamming tons of drones and make a ton of zerglings. Oz had barely anything at the point. Running the lings to the building Nexus immediately would definitely have cost a cancel. Sure he wouldn't get the best econ after it but with the 3rd cancelled he could easily sit back and control the map and drone behind it. Oz's gas was so sparse he would not be able to comfortably transition into some tech. Retaking the base when you don't have a sim city against a bunch of lings with only a few sentries would cost too much.

That build is so damn greedy (despite what Day9 says) that even adjusting his build by incorporating earlier ling speed, skipping the standard roach warren timing, and more aggressive play Stephano could have shut that build down. This is not a massive adjustment to a build and can be done spontaneously as a reaction. If that build was actually standard we would be seeing it in more games. It's not. It's a working build (one one map) that relies on a coin flip: your opponent doesn't scout you and doesn't react quick enough. These are the types of builds you use when you want to surprise your opponent, catch them off guard and are generally favorable to the fact that you opponent won't react accordingly. Even though it's not GSL format it's obvious that they have planned builds for certain people because they know the likelihood of meeting these players as the tournament goes on gets higher. You can't really prepare for the unknowns, but you can definitely have some build planned (and knowledge of their playstyles) in the case when you might meet one of the more tougher opponents - would be pretty stupid not to.

There is no reason, for anyone, in the current metagame to have bad scouting as Stephano did in that game. When you have bad scouting you're not defeated by a standard build of the metagame, you're defeated by your own playstyle and over confidence.

I already covered all of this, but in short again:
-) Stephano has everything were it needs to be in the standard metagame.
-) Oz clears out the third before putting down the Nexus
-) Stephano can't get faster speed. The first picture shows you how stephano's gasstatus is, when the Nexus gets thrown down. Something that is not changeable on the fly.
+ Show Spoiler +
[image loading]

The second picture shows you that he got speed asap and only produced lings from all his larva


Now I know you are trolling.
Prev 1 334 335 336 337 338 1266 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
07:00
Season 4: Playoffs Day 7
Maru vs RogueLIVE!
MaxPax vs TBD
Tasteless1030
ComeBackTV 567
CranKy Ducklings120
Rex118
3DClanTV 70
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1030
Rex 118
ProTech116
LamboSC2 63
MindelVK 22
StarCraft: Brood War
Zeus 3125
firebathero 1876
Shuttle 589
Larva 401
Sharp 59
Aegong 51
NaDa 51
sSak 45
Free 44
Shinee 41
[ Show more ]
zelot 33
NotJumperer 21
ajuk12(nOOB) 10
Djem5 3
Dota 2
XaKoH 617
XcaliburYe301
NeuroSwarm105
Counter-Strike
olofmeister4814
Stewie2K829
oskar58
Heroes of the Storm
Khaldor59
Organizations
Counter-Strike
PGL7773
Other Games
gamesdonequick991
BasetradeTV86
StarCraft: Brood War
UltimateBattle 53
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos930
• Stunt495
Upcoming Events
uThermal 2v2 Circuit
5h 9m
BSL
10h 9m
Afreeca Starleague
1d 1h
Wardi Open
1d 1h
Replay Cast
1d 15h
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
4 days
Replay Cast
5 days
[ Show More ]
CranKy Ducklings
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.