• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:42
CEST 02:42
KST 09:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation5$25,000 Streamerzone StarCraft Pro Series announced4Weekly Cups (June 30 - July 6): Classic Doubles5[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings Firefly given lifetime ban by ESIC following match-fixing investigation Weekly Cups (June 30 - July 6): Classic Doubles Jim claims he and Firefly were involved in match-fixing
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
i aint gon lie to u bruh... ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025! Summer Games Done Quick 2024!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 604 users

Designated Balance Discussion Thread - Page 235

Forum Index > SC2 General
Post a Reply
Prev 1 233 234 235 236 237 1266 Next
TechNoTrance
Profile Joined May 2012
Canada1007 Posts
June 19 2012 14:07 GMT
#4681
On June 19 2012 22:56 Mehukannu wrote:
I have started to feel that Blizzard gives terran new units just because the could have something more to nerf. Funny feeling that, I wouldn't be shocked if that happened.


A post like this is the reason why I don't bother discussing balance here. Too many people will just aimlessly whine without saying anything constructive. Obviously a new terran unit would likely get nerfed. So will the new units of protoss and zerg. That's how Blizzard has said they do balancing, to make things really good so they get used, then scale them down. If you want to use the inevitable nerf of something to aid in your pity party be my guest.
All we have to decide is what to do with the time that is given to us.
Stormiii
Profile Joined May 2012
Finland239 Posts
June 19 2012 14:08 GMT
#4682
On June 19 2012 22:57 -Archangel- wrote:
BTW, to people whining about TvZ: The problem will be fixed once terrans start using Ghosts again to emp/snipe infestors/queens. Broodlord/infestor/queen/corrupter army does not work if infestors/queens have no energy.

With ghost snipe nerf T stopped using them for EMP as well which was stupid

But you realize the problem is that early game you can't harass, which means zerg gets sick economy, which means you get overrun. Nothing to do with latelategame.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
June 19 2012 14:08 GMT
#4683
On June 19 2012 22:57 -Archangel- wrote:
BTW, to people whining about TvZ: The problem will be fixed once terrans start using Ghosts again to emp/snipe infestors/queens. Broodlord/infestor/queen/corrupter army does not work if infestors/queens have no energy.

With ghost snipe nerf T stopped using them for EMP as well which was stupid


I agree to a certain extend. Obviously a fair and square broodlord + infestor/queen vs viking + ghost battle can only happen, when both parties are on relatively open field, with the ability to draw back and push forward.
However in the current metagame, that almost never happens because the terran is always positioned near his base and turtles. So another obstacle to overcome for terrans would be how to establish a fortified position in the middle of the map, without leaving his bases vulnerable for harass.
Tryagain4free
Profile Joined March 2012
81 Posts
June 19 2012 14:12 GMT
#4684
On June 19 2012 22:57 -Archangel- wrote:
BTW, to people whining about TvZ: The problem will be fixed once terrans start using Ghosts again to emp/snipe infestors/queens. Broodlord/infestor/queen/corrupter army does not work if infestors/queens have no energy.

With ghost snipe nerf T stopped using them for EMP as well which was stupid



BTW if you are courious to find out why terrans stoped using ghosts, please read the comments about this aspect of tvz some pages back.

There are serious reasons why ghost are no longer part of the terran army in this MU. But if you want to stay uninformed, or if you are satisfied with your opion of "terran stoped ghost because they are stupid", than just don't read it.
Mehukannu
Profile Joined October 2010
Finland421 Posts
June 19 2012 14:23 GMT
#4685
On June 19 2012 23:07 TechNoTrance wrote:
Show nested quote +
On June 19 2012 22:56 Mehukannu wrote:
I have started to feel that Blizzard gives terran new units just because the could have something more to nerf. Funny feeling that, I wouldn't be shocked if that happened.


A post like this is the reason why I don't bother discussing balance here. Too many people will just aimlessly whine without saying anything constructive. Obviously a new terran unit would likely get nerfed. So will the new units of protoss and zerg. That's how Blizzard has said they do balancing, to make things really good so they get used, then scale them down. If you want to use the inevitable nerf of something to aid in your pity party be my guest.

You are not really adding anything constructive to the whole discussion either, really. You are just whining about people aimlessly whining.

Blizzards nerfs are mostly just knee-jerk reactions to things that are too new which people start to whine about too quickly or they do some mind-boggling balance choices like having some weird decisions to which unit they should buff, carrier or mothership... we all know how that went... T_T
I can't see how anyone can still think that Blizzards knows how to make the game balanced, when they obviously do not.

Also seeing what trend blizzard has with the nerfhammer pretty much shows what race they tend to nerf due to Korean terrans inventing abusive builds a lot faster than other races can.
All you really need to look is all the patches and count how many times terran has been nerfed and other races buffed due to them not being able to use those buffs properly when they came out. Just look at TvP, protoss has been buffed a lot while terran has received a lot of nerfs and still manages to have better winrates in tournaments overall. Granted that it is still a very shitty and stale match-up nonetheless.
C=('. ' Q)
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 19 2012 14:35 GMT
#4686
On June 19 2012 23:08 Stormiii wrote:
Show nested quote +
On June 19 2012 22:57 -Archangel- wrote:
BTW, to people whining about TvZ: The problem will be fixed once terrans start using Ghosts again to emp/snipe infestors/queens. Broodlord/infestor/queen/corrupter army does not work if infestors/queens have no energy.

With ghost snipe nerf T stopped using them for EMP as well which was stupid

But you realize the problem is that early game you can't harass, which means zerg gets sick economy, which means you get overrun. Nothing to do with latelategame.

I seen plenty of games where terran handles the game nicely until Zergs get the deathball (similar to vs Toss). And then they try to handle deathball with vikings alone. It is like Terrans forgot what they learned in the past. Infestor+broodlord was a problem in the past and Terrans whined. Then some started using Ghosts to emp infestors. And it was balanced. Then people figured out mass ghosts with snipe can directly destroy broodlords. Then zergs tried to use Ultralisks, but Ultralisks which are already pretty weak against tanks and marauders also died fast to mass snipe. So Blizzard nerfs snipe and terrans stop using Ghosts. Zergs revert back to Broodlord+infestor. Now I am still waiting for Terrans to start using few ghosts for emp again.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 19 2012 14:43 GMT
#4687
On June 19 2012 23:08 JustPassingBy wrote:
Show nested quote +
On June 19 2012 22:57 -Archangel- wrote:
BTW, to people whining about TvZ: The problem will be fixed once terrans start using Ghosts again to emp/snipe infestors/queens. Broodlord/infestor/queen/corrupter army does not work if infestors/queens have no energy.

With ghost snipe nerf T stopped using them for EMP as well which was stupid


I agree to a certain extend. Obviously a fair and square broodlord + infestor/queen vs viking + ghost battle can only happen, when both parties are on relatively open field, with the ability to draw back and push forward.
However in the current metagame, that almost never happens because the terran is always positioned near his base and turtles. So another obstacle to overcome for terrans would be how to establish a fortified position in the middle of the map, without leaving his bases vulnerable for harass.

When Zerg goes deathball number of units able to harass is really low and should not be a problem for Terrans.
Noocta
Profile Joined June 2010
France12578 Posts
June 19 2012 14:45 GMT
#4688
On June 19 2012 22:57 -Archangel- wrote:
BTW, to people whining about TvZ: The problem will be fixed once terrans start using Ghosts again to emp/snipe infestors/queens. Broodlord/infestor/queen/corrupter army does not work if infestors/queens have no energy.

With ghost snipe nerf T stopped using them for EMP as well which was stupid


Even if you do can do that ( economical wars issue and stuff )
Don't forget that Infestors and Queens are huge as hell, and the EMP size nerf make it hard to even emp more than 2 zergs caster at once.

Player have tried to emp everything and go, but it's really hard to get everything, and if the Zerg still have 2 or 3 fungals when you rush in, you're dead.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Evenfl0w
Profile Joined March 2012
United Kingdom16 Posts
June 19 2012 14:55 GMT
#4689
Has blizzard ever made a statement about how they assess the their balance changes after they are implemented?
I just find it very strange that they implemented the queen range buff at exactly the same time as the overlord speed buff since it makes it very difficult to analyze the effects of each in isolation with any statistical method.
Tryagain4free
Profile Joined March 2012
81 Posts
Last Edited: 2012-06-19 15:03:46
June 19 2012 14:58 GMT
#4690
On June 19 2012 22:57 -Archangel- wrote:
i]Now I am still waiting for Terrans to start using few ghosts for emp again.

You are targeting the exact problem. A few ghosts will not cut it against 10 - 15 infestors lategame. The investment in tech, upgrades, time (energy) and micro don't break even, if you only manage to EMP a few of the infestors. Every good zerg player will protect his valuable infestors by detection and Broodlords. So it's very unlikely to kill or EMP all/most of the infestors, or even get a somewhat favourable trade.
And please keep in mind, post-patch ghosts are weak against every other zerg unit. By going ghost tech route, you may very well risk to fall short in vital macro aspects like viking count etc.
So in short: You are right that EMP is a hardcounter to infestor, but post patch the investment in ghost is not worth it, for the reasons I tried to list. More competent people could have explained this topic better, but i hope you get the idea.
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2012-06-19 15:20:27
June 19 2012 15:19 GMT
#4691
On June 19 2012 22:57 -Archangel- wrote:
BTW, to people whining about TvZ: The problem will be fixed once terrans start using Ghosts again to emp/snipe infestors/queens. Broodlord/infestor/queen/corrupter army does not work if infestors/queens have no energy.

With ghost snipe nerf T stopped using them for EMP as well which was stupid

Wow, thanks for figuring this out for us.

I'll tweet this to MKP, things should be smooth sailing for us terrans from now on.

Hint: Don't call people having issues "whiners" and don't pretend like you know the answers when nobody in actual games can rely on ghosts.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-19 15:35:15
June 19 2012 15:29 GMT
#4692
On June 19 2012 23:35 -Archangel- wrote:
Show nested quote +
On June 19 2012 23:08 Stormiii wrote:
On June 19 2012 22:57 -Archangel- wrote:
BTW, to people whining about TvZ: The problem will be fixed once terrans start using Ghosts again to emp/snipe infestors/queens. Broodlord/infestor/queen/corrupter army does not work if infestors/queens have no energy.

With ghost snipe nerf T stopped using them for EMP as well which was stupid

But you realize the problem is that early game you can't harass, which means zerg gets sick economy, which means you get overrun. Nothing to do with latelategame.

I seen plenty of games where terran handles the game nicely until Zergs get the deathball (similar to vs Toss). And then they try to handle deathball with vikings alone. It is like Terrans forgot what they learned in the past. Infestor+broodlord was a problem in the past and Terrans whined. Then some started using Ghosts to emp infestors. And it was balanced. Then people figured out mass ghosts with snipe can directly destroy broodlords. Then zergs tried to use Ultralisks, but Ultralisks which are already pretty weak against tanks and marauders also died fast to mass snipe. So Blizzard nerfs snipe and terrans stop using Ghosts. Zergs revert back to Broodlord+infestor. Now I am still waiting for Terrans to start using few ghosts for emp again.


Ghosts cannot handle Infestors with supporting units. There's no fucking way to ever reach the Infestors hiding behind decection and sieging Broodlords unless the Zerg is flatout bad. Not to mention how silly small the radius of EMP is so you don't hit more then 2 of the fat units . Ghosts need to be better against Broodlords i mean agree they shouldn't be as good as they've been against Ultras but Broodlord/Infestor in a good ball is not beatable in a straight up fight without losing so much that you not will just lose to reeinforcement Lings. Either the ghosts need to be better against or the Raven needs some serious buffing .
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2012-06-19 16:03:31
June 19 2012 16:02 GMT
#4693
On June 19 2012 23:58 Tryagain4free wrote:
On June 19 2012 22:57 -Archangel- wrote:
i]Now I am still waiting for Terrans to start using few ghosts for emp again.

You are targeting the exact problem. A few ghosts will not cut it against 10 - 15 infestors lategame. The investment in tech, upgrades, time (energy) and micro don't break even, if you only manage to EMP a few of the infestors. Every good zerg player will protect his valuable infestors by detection and Broodlords. So it's very unlikely to kill or EMP all/most of the infestors, or even get a somewhat favourable trade.
And please keep in mind, post-patch ghosts are weak against every other zerg unit. By going ghost tech route, you may very well risk to fall short in vital macro aspects like viking count etc.
So in short: You are right that EMP is a hardcounter to infestor, but post patch the investment in ghost is not worth it, for the reasons I tried to list. More competent people could have explained this topic better, but i hope you get the idea.

10-15 infestors is a huge gas investment and will not happen until super super late game (in addition to broodlords/corruptors).

Terrans just need to figure out a good ratio of ghosts vs infestors. I am sure soon someone will figure it out and they you will all go Ahhh. Probably IMMvP

And to whoever said zergs always have detection, it is not true. At least not in form of Overseers, fungals are a much more dangerous detection against cloaked ghosts.
s3rp
Profile Joined May 2011
Germany3192 Posts
June 19 2012 16:23 GMT
#4694
On June 20 2012 01:02 -Archangel- wrote:
Show nested quote +
On June 19 2012 23:58 Tryagain4free wrote:
On June 19 2012 22:57 -Archangel- wrote:
i]Now I am still waiting for Terrans to start using few ghosts for emp again.

You are targeting the exact problem. A few ghosts will not cut it against 10 - 15 infestors lategame. The investment in tech, upgrades, time (energy) and micro don't break even, if you only manage to EMP a few of the infestors. Every good zerg player will protect his valuable infestors by detection and Broodlords. So it's very unlikely to kill or EMP all/most of the infestors, or even get a somewhat favourable trade.
And please keep in mind, post-patch ghosts are weak against every other zerg unit. By going ghost tech route, you may very well risk to fall short in vital macro aspects like viking count etc.
So in short: You are right that EMP is a hardcounter to infestor, but post patch the investment in ghost is not worth it, for the reasons I tried to list. More competent people could have explained this topic better, but i hope you get the idea.

10-15 infestors is a huge gas investment and will not happen until super super late game (in addition to broodlords/corruptors).

Terrans just need to figure out a good ratio of ghosts vs infestors. I am sure soon someone will figure it out and they you will all go Ahhh. Probably IMMvP

And to whoever said zergs always have detection, it is not true. At least not in form of Overseers, fungals are a much more dangerous detection against cloaked ghosts.


And how do you reach Infestors with your Ghosts without them dieing ? Once they're in Broodlord sight they're dead .
50bani
Profile Blog Joined June 2009
Romania480 Posts
June 19 2012 16:31 GMT
#4695
OK, then, Infestors are overpowered, so we should increase the cost to 100m 225 gas and 3 supply. Probably the same would be necessary for High Templar...
I'm posting on twoplustwo because I have always been amazed at the level of talent that populates this site --- it's almost unparalleled on the Internet.
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2012-06-19 16:41:59
June 19 2012 16:41 GMT
#4696
On June 20 2012 01:02 -Archangel- wrote:

Terrans just need to figure out a good ratio of ghosts vs infestors. I am sure soon someone will figure it out and they you will all go Ahhh. Probably IMMvP

No amount of figuring out ratios will make ghosts viable when the basic elements of the fight are stacked against them. With the way infestors can hide behind broodlords and how viable they are when massed, its impossible for a zerg to lose a straight up fight if they do the right things.

Amusing to read this "figuring out" stuff over and over again when terran hasn't been able to reliably use ghosts since the nerf. We have an obviously lopsided situation in the game yet people refuse to admit it needs fixing, while zergs get a random +2 range buff on their queens out of nowhere.
Zambrah
Profile Blog Joined June 2011
United States7290 Posts
June 19 2012 16:58 GMT
#4697
Protoss needs to lose Forcefields, its far too delicate to make for good design.
Incremental change is the Democrat version of Trickle Down economics.
Sroobz
Profile Joined December 2011
United States1377 Posts
June 19 2012 17:01 GMT
#4698
On June 20 2012 01:02 -Archangel- wrote:
Show nested quote +
On June 19 2012 23:58 Tryagain4free wrote:
On June 19 2012 22:57 -Archangel- wrote:
i]Now I am still waiting for Terrans to start using few ghosts for emp again.

You are targeting the exact problem. A few ghosts will not cut it against 10 - 15 infestors lategame. The investment in tech, upgrades, time (energy) and micro don't break even, if you only manage to EMP a few of the infestors. Every good zerg player will protect his valuable infestors by detection and Broodlords. So it's very unlikely to kill or EMP all/most of the infestors, or even get a somewhat favourable trade.
And please keep in mind, post-patch ghosts are weak against every other zerg unit. By going ghost tech route, you may very well risk to fall short in vital macro aspects like viking count etc.
So in short: You are right that EMP is a hardcounter to infestor, but post patch the investment in ghost is not worth it, for the reasons I tried to list. More competent people could have explained this topic better, but i hope you get the idea.

10-15 infestors is a huge gas investment and will not happen until super super late game (in addition to broodlords/corruptors).
.


You mean the super super super late game that appears to come in under 20 minutes now adays :/ I'd like to see your fantasy world where Terran can find "a good ratio" of ghosts to other units to deal with 200/200 zerg with 10-15 infestors in under 20 minutes. Oh wait...
Flash---Taeja---Mvp---Byun---DRG
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 19 2012 17:10 GMT
#4699
Lol. 20 min game is super super late. And I really don't know any good Zerg users that consistently build 15 infestors before making the broodlord army. It is always the other way around.
Toadvine
Profile Joined November 2010
Poland2234 Posts
June 19 2012 17:10 GMT
#4700
On June 20 2012 02:01 Sroobz wrote:
Show nested quote +
On June 20 2012 01:02 -Archangel- wrote:
On June 19 2012 23:58 Tryagain4free wrote:
On June 19 2012 22:57 -Archangel- wrote:
i]Now I am still waiting for Terrans to start using few ghosts for emp again.

You are targeting the exact problem. A few ghosts will not cut it against 10 - 15 infestors lategame. The investment in tech, upgrades, time (energy) and micro don't break even, if you only manage to EMP a few of the infestors. Every good zerg player will protect his valuable infestors by detection and Broodlords. So it's very unlikely to kill or EMP all/most of the infestors, or even get a somewhat favourable trade.
And please keep in mind, post-patch ghosts are weak against every other zerg unit. By going ghost tech route, you may very well risk to fall short in vital macro aspects like viking count etc.
So in short: You are right that EMP is a hardcounter to infestor, but post patch the investment in ghost is not worth it, for the reasons I tried to list. More competent people could have explained this topic better, but i hope you get the idea.

10-15 infestors is a huge gas investment and will not happen until super super late game (in addition to broodlords/corruptors).
.


You mean the super super super late game that appears to come in under 20 minutes now adays :/ I'd like to see your fantasy world where Terran can find "a good ratio" of ghosts to other units to deal with 200/200 zerg with 10-15 infestors in under 20 minutes. Oh wait...


Zergs have Hive finish like 13 minutes into the game nowadays, so I guess that's where lategame begins. Also, having 10+ Infestors in the midgame seems pretty standard against both T and P.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Prev 1 233 234 235 236 237 1266 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#39
PiGStarcraft178
CranKy Ducklings94
SteadfastSC75
davetesta38
rockletztv 13
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft178
Nina 123
Livibee 97
SteadfastSC 75
CosmosSc2 57
Vindicta 18
StarCraft: Brood War
Artosis 860
Dota 2
monkeys_forever272
League of Legends
JimRising 529
Counter-Strike
fl0m2386
Fnx 1645
Stewie2K879
taco 574
Super Smash Bros
hungrybox476
Other Games
C9.Mang0496
Maynarde207
ViBE198
JuggernautJason67
Trikslyr48
Organizations
Other Games
gamesdonequick46005
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 53
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22632
League of Legends
• Jankos2418
Upcoming Events
The PondCast
9h 18m
uThermal 2v2 Circuit
15h 18m
WardiTV European League
15h 18m
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
23h 18m
RSL Revival
1d 9h
ByuN vs SHIN
Clem vs Reynor
OSC
1d 12h
Replay Cast
1d 23h
RSL Revival
2 days
Classic vs Cure
FEL
2 days
OSC
2 days
[ Show More ]
RSL Revival
3 days
FEL
3 days
FEL
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.