• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:41
CET 09:41
KST 17:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League92
StarCraft 2
General
Weekly Cups (October 19-25): Clem triples first in 5.0.17 No more SC2 streamers on team liquid? How do you feel about the mass reverts in the 5.0.17 PTR? Evil Geniuses - shutting down REPORT: StarCraft 2: Remastered In Development
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL 2026 Offline Finals LCQ Sign-Ups Sparkling Tuna Cup - Weekly Open Tournament 2026 KungFu Cup Announcement
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
SC4ALL II Brood War Complete Invited Player Lineup [Megathread] Daily Funny Videos BW General Discussion Rollback Netcode in Brood War Sagi.gg Launcher Released
Tourneys
Small VOD Thread 2.0 [Women's StarCraft] MonstarZ vs BA 2026-10-30 [IPSL] IPSL Winter 26-27 Ro24 is HERE! [Megathread] Daily Proleagues
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine R I P Patrick Stewart European Politico-economics QA Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7961 users

Designated Balance Discussion Thread - Page 188

Forum Index > SC2 General
Post a Reply
Prev 1 186 187 188 189 190 1266 Next
Shiori
Profile Blog Joined July 2011
3815 Posts
March 29 2012 15:12 GMT
#3741
On March 29 2012 22:47 Ra.Xor.2 wrote:
Show nested quote +
On March 29 2012 22:36 pOnarreT wrote:
On March 29 2012 21:39 monkybone wrote:
On March 29 2012 21:16 DoubleReed wrote:
On March 29 2012 20:00 monkybone wrote:
Zone control for Terran is extremely expensive (tanks and planetaries), much more so that for Zerg and Protoss, which have cheaper alternatives. Including: Creep (free), spines (cheap), pylons for warp in (free in the sense that you need them anyway), cannons.

It's not practical to put down planetaries before very very late game. The alternative for Terran is bunkers, but since they need to be filled with units, they are in effect a costly alternative (at least 300 resources, 4 supply).


Are you for real? Pylons are zone control? Creep is like tanks?

Seriously, what game are you playing? Tanks are fantastic in this game. Let's see a replay of your tanks being bad.

Zerg zone control is broodlords, infestors and burrow. Protoss is storm, collosus, sentries, and mothership. These are not cheap units. Plus you're getting the Shredder.


We're clearly using different notions of zone control. I'm not talking about AoE damage like you are implying here, and I doubt anyone else is either. Zone control is local map control. And creep is an excellent way to control space on the map, as it gives room for reaction. No terran will walk straight across areas with creep. Pylons are used defensively as well by warp in, to intercept drops, runbys and so on. You're basically having control over the area, and that's all there is to it. A single pylon can an entire expansion from ling runbys for example.

And I didn't imply that tanks are bad, where did you get that notion? I'm saying that they are an expensive alternative. It isn't e.g. practical to have several tanks at each expansion.



You clearly don't know how Protoss defense works. You can't protect an expansion with a single pylon even if you have 10 Warpgates. That single pylon would be destroyed before any warp ins occur. Especially when Terran drops with stim.


This is a really flimsy point. What if you have two pylons? The point is, the fact that pylons are essentially a 100 min arbiter in a matchup where the main Protoss army is much more immobile than the Terran's is beyond ridiculous. A deathball should not have more zone control than a mmm army.


Sorry but no. This is an exaggeration if ever there were one. Calling a Pylon a 100 min arbiter just reeks of QQ to the point that I wonder about the quality of your TvP.
DarK[A]
Profile Blog Joined October 2011
United States217 Posts
March 29 2012 15:32 GMT
#3742
On March 30 2012 00:05 Mehukannu wrote:
Show nested quote +
On March 29 2012 22:59 Roachu wrote:
On March 29 2012 21:39 monkybone wrote:
On March 29 2012 21:16 DoubleReed wrote:
On March 29 2012 20:00 monkybone wrote:
Zone control for Terran is extremely expensive (tanks and planetaries), much more so that for Zerg and Protoss, which have cheaper alternatives. Including: Creep (free), spines (cheap), pylons for warp in (free in the sense that you need them anyway), cannons.

It's not practical to put down planetaries before very very late game. The alternative for Terran is bunkers, but since they need to be filled with units, they are in effect a costly alternative (at least 300 resources, 4 supply).


Are you for real? Pylons are zone control? Creep is like tanks?

Seriously, what game are you playing? Tanks are fantastic in this game. Let's see a replay of your tanks being bad.

Zerg zone control is broodlords, infestors and burrow. Protoss is storm, collosus, sentries, and mothership. These are not cheap units. Plus you're getting the Shredder.


We're clearly using different notions of zone control. I'm not talking about AoE damage like you are implying here, and I doubt anyone else is either. Zone control is local map control. And creep is an excellent way to control space on the map, as it gives room for reaction. No terran will walk straight across areas with creep. Pylons are used defensively as well by warp in, to intercept drops, runbys and so on. You're basically having control over the area, and that's all there is to it. A single pylon can an entire expansion from ling runbys for example.

And I didn't imply that tanks are bad, where did you get that notion? I'm saying that they are an expensive alternative. It isn't e.g. practical to have several tanks at each expansion.

I might be thinking of something else but what about sensor towers?

They are good, but they are expensive to make especially in early-mid game. Whereas creep tumor is basically free and makes zerg units on it faster. Sensor tower doesn't really do anything else expect give detection, but it is still quite huge so it really isn't a problem. Still you can only really afford to make them at late game where terran has more than 3 bases and all the production facilities needed to pump out units to replace dead units faster.


Creep tumors aren't exactly free. Either a) use a would-be inject cycle (for each tumor), sacrificing 4 larvae per tumor, or b) build another queen for creep tumors for 150 minerals and 2 supply, not to mention taking a hatch out of commission while it builds (as far as delaying lair tech, burrow, whatevs).
Account252508
Profile Joined February 2012
3454 Posts
March 29 2012 15:55 GMT
#3743
--- Nuked ---
Account252508
Profile Joined February 2012
3454 Posts
March 29 2012 15:57 GMT
#3744
--- Nuked ---
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2012-03-29 16:00:48
March 29 2012 15:59 GMT
#3745
Queens are pretty sweet though. And queens really don't delay stuff that much, if you actually plan using them. Just watch a replay and look at how idle your hatches are throughout the game. You can easily make queens.

Creep is very limited though. Easy to clear, and takes a while to setup. It's more about time than money.
Account252508
Profile Joined February 2012
3454 Posts
March 29 2012 16:01 GMT
#3746
--- Nuked ---
Account252508
Profile Joined February 2012
3454 Posts
March 29 2012 16:03 GMT
#3747
--- Nuked ---
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2012-03-29 16:08:08
March 29 2012 16:06 GMT
#3748
On March 30 2012 01:01 monkybone wrote:
Show nested quote +
On March 29 2012 22:09 DoubleReed wrote:


Honestly a PF and a single tank is incredibly hard to break. You can always make an extra oc for mules.


Yes, but compare the investment: PF is 150/150, and a tank is 150/125 --> a 300/275 investment. You're also sacrificing an OC, and income equivalent to 4 SCV's. A zerg on the other hand can for the same purposes invest in a couple of spine crawlers. So the argument is still that Terran has to invest more in order to control space.


Uhm no. Spines are not as good as a planetary not even close. Spines cost drones too, I should mention. Bunkers do fine for basic defense and can always be salvaged. 300/275 + repair vs 500+5drones and can broken reasonably. No, you're just being silly.
Account252508
Profile Joined February 2012
3454 Posts
March 29 2012 16:06 GMT
#3749
--- Nuked ---
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-03-29 16:10:01
March 29 2012 16:09 GMT
#3750
--- Nuked ---
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
March 29 2012 16:11 GMT
#3751
On March 30 2012 01:09 monkybone wrote:
Show nested quote +
On March 30 2012 01:06 DoubleReed wrote:
On March 30 2012 01:01 monkybone wrote:
On March 29 2012 22:09 DoubleReed wrote:


Honestly a PF and a single tank is incredibly hard to break. You can always make an extra oc for mules.


Yes, but compare the investment: PF is 150/150, and a tank is 150/125 --> a 300/275 investment. You're also sacrificing an OC, and income equivalent to 4 SCV's. A zerg on the other hand can for the same purposes invest in a couple of spine crawlers. So the argument is still that Terran has to invest more in order to control space.


Uhm no. Spines are not as good as a planetary not even close. Spines cost drones too, I should mention. Bunkers do fine for basic defense and can always be salvaged. 300/275 vs 500+5drones. No, you're just being silly.


Note that I bolded the phrase "the same purposes". Zerg doesn't need a 300/275 investment in static defence, a few spine crawlers is sufficient for zerg to react. Hence the phrase. The purpose is to shut down harass. At minimum a bunker defence will cost you 300 minerals, and 4 supply, a costly investment as well.


So that's two spinecrawlers. Or maybe a spinecrawler and a queen. This does not seem so unreasonable.
Mehukannu
Profile Joined October 2010
Finland421 Posts
March 29 2012 16:26 GMT
#3752
On March 30 2012 00:32 DarK[A] wrote:
Show nested quote +
On March 30 2012 00:05 Mehukannu wrote:
On March 29 2012 22:59 Roachu wrote:
On March 29 2012 21:39 monkybone wrote:
On March 29 2012 21:16 DoubleReed wrote:
On March 29 2012 20:00 monkybone wrote:
Zone control for Terran is extremely expensive (tanks and planetaries), much more so that for Zerg and Protoss, which have cheaper alternatives. Including: Creep (free), spines (cheap), pylons for warp in (free in the sense that you need them anyway), cannons.

It's not practical to put down planetaries before very very late game. The alternative for Terran is bunkers, but since they need to be filled with units, they are in effect a costly alternative (at least 300 resources, 4 supply).


Are you for real? Pylons are zone control? Creep is like tanks?

Seriously, what game are you playing? Tanks are fantastic in this game. Let's see a replay of your tanks being bad.

Zerg zone control is broodlords, infestors and burrow. Protoss is storm, collosus, sentries, and mothership. These are not cheap units. Plus you're getting the Shredder.


We're clearly using different notions of zone control. I'm not talking about AoE damage like you are implying here, and I doubt anyone else is either. Zone control is local map control. And creep is an excellent way to control space on the map, as it gives room for reaction. No terran will walk straight across areas with creep. Pylons are used defensively as well by warp in, to intercept drops, runbys and so on. You're basically having control over the area, and that's all there is to it. A single pylon can an entire expansion from ling runbys for example.

And I didn't imply that tanks are bad, where did you get that notion? I'm saying that they are an expensive alternative. It isn't e.g. practical to have several tanks at each expansion.

I might be thinking of something else but what about sensor towers?

They are good, but they are expensive to make especially in early-mid game. Whereas creep tumor is basically free and makes zerg units on it faster. Sensor tower doesn't really do anything else expect give detection, but it is still quite huge so it really isn't a problem. Still you can only really afford to make them at late game where terran has more than 3 bases and all the production facilities needed to pump out units to replace dead units faster.


Creep tumors aren't exactly free. Either a) use a would-be inject cycle (for each tumor), sacrificing 4 larvae per tumor, or b) build another queen for creep tumors for 150 minerals and 2 supply, not to mention taking a hatch out of commission while it builds (as far as delaying lair tech, burrow, whatevs).

Getting a extra queen is hardly a big commitment to make at early game. Seeing that most zergs tend to get that queen to deal with banshees/hellions/bunker rushes early in the game, which saves larvae for drones due to there not being a need to make big mass of zerglings early. It is not like that the queen won't be a cost effective choice to do early either.
C=('. ' Q)
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
March 29 2012 16:31 GMT
#3753
Bunker costs 150 minerals at minimum, you dont have to put all 4 marines in there.

Tanks are bad in zone control specially in tvz because lings are totally out of control unless you have many siege tanks in the range which you cant afford because then your army is too spread out. Planetaries are baneling busted too easily.

There is maps in ladder pool where even third base is incredibly hard to secure as terran against zerg.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-03-29 16:37:47
March 29 2012 16:32 GMT
#3754
--- Nuked ---
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
March 29 2012 16:34 GMT
#3755
On March 30 2012 01:32 monkybone wrote:
Show nested quote +
On March 30 2012 01:31 Mongolbonjwa wrote:
Bunker costs 150 minerals at minimum, you dont have to put all 4 marines in there.


Yes, and Zerg can have 1 zergling (25 minerals) for defence. What do you think a marine is going to do?

What
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
March 29 2012 17:14 GMT
#3756
On March 30 2012 01:31 Mongolbonjwa wrote:
Bunker costs 150 minerals at minimum, you dont have to put all 4 marines in there.

Tanks are bad in zone control specially in tvz because lings are totally out of control unless you have many siege tanks in the range which you cant afford because then your army is too spread out. Planetaries are baneling busted too easily.

There is maps in ladder pool where even third base is incredibly hard to secure as terran against zerg.


Whine me a river. Do you understand the investment that baneling busting a planetary is? Especially considering how cheap planetaries are? Not to mention a single sieged tank completely destroys such a bust. If the bust fails, the Terran can repair and Zerg has done zero damage.

Tanks scale much greater in this game. It sounds like a macro issue you're having where you don't have enough tanks.
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
Last Edited: 2012-03-29 18:34:29
March 29 2012 18:20 GMT
#3757
Its not about how cheap planetary is, its about whole terran economy. If you manage to keep terran limited to two base while taking your third or even fourth, it certainly is worth it to use banelings to take down that planetary. This often times happen even in pro game matches.

One tank is not enough to protect planetary fortress from lingbanelingbust.

Terran just lacks proper zone control, lings run around the map like crazy and mutalisks keep your marines running around and you need to invest a lot in turrets. Once the game goes to late mid game or late game its almoust certain that zerg has already won the match unless zerg makes big error. Terran is forced to spread their armies in too wide area which gives zerg and opportunity to just snipe your costly units one by one because other tanks are not in range when zerg engages at the other end of the siege tank line.

In order to secure your all expansions, it probably diminishes your effective firepower even by half. Also, all this give zerg precious time to tech up and getting to their end game goals.

This game is just fuckd up when it comes to TvZ. You cannot win macro game against zerg without great advantage from the start.

But there are maps which make tvz easier, like antiga shipyard where you have basicly risk-free third and even fourth is fairly easy to take because it is secured by the tank lines which you are gonna set up anyway in the middle of the map. Map size is also small enough for that.

But anyway, if the game has gone so far that you are on four base then zerg is also in pretty good shape too and they are just gonna roll over you.
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2012-03-29 18:55:07
March 29 2012 18:54 GMT
#3758
TvZ is tough, but not really for the reasons you mentioned (above poster that is).

Most maps allow terran to get 3 bases very comfortably. Well-placed tanks are super cost-effective against zerg ground forces, and marine/medivac rips mutas apart. What comes to the midgame, TvZ is really fun, balanced and really a test of decisionmaking and unit control for both sides.

However its the lategame where terran suffers, especially against the BL/infestor unit comp and the constant tech switching a zerg can do. You are right when you say that you need to deal damage in the early/midgame as terran, but thats simply because how powerful zerg hive units and infestors are. What terran really lacks is late-game options to deal with zerg tech switches and the BL/infestor deathball. Ghosts used to be that option, but right now you have to rely on being hyper-aggressive and keeping the BL count low while dropping every zerg base at once, while avoiding a direct engagement at all costs. Pulling this off takes a ton of skill.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2012-03-29 19:01:32
March 29 2012 19:00 GMT
#3759
Mongol, it really sounds like you're having general problems with the matchup rather than just "zone control" or whatever. Maybe post some replays in a help thread or something.
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
Last Edited: 2012-03-29 19:05:26
March 29 2012 19:03 GMT
#3760
All those zone control issues of terran what I mentioned, come in to the play in the later stages of the game. Besides broodlords and tech switches which also are potential balance issue.

In my opinion, terran should be able to fully secure their all bases, which is not possible in current sc2 game design/maps.
Prev 1 186 187 188 189 190 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
HiyA 132
firebathero 111
Light 76
Sharp 56
ZergMaN 30
NaDa 27
Noble 16
Soma 15
soO 6
Dewaltoss 0
Dota 2
Fuzer 82
League of Legends
JimRising 497
Counter-Strike
allub331
Other Games
summit1g9612
WinterStarcraft456
olofmeister367
Livibee137
Sick80
[ Show 11 non-featured ]
StarCraft 2
• LUISG 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2417
League of Legends
• Stunt580
Upcoming Events
GSL
3h 20m
Epic.LAN
4h 20m
Big Brain Bouts
8h 20m
OSC
13h 20m
Replay Cast
14h 20m
Sparkling Tuna Cup
1d 1h
WardiTV Invitational
1d 3h
Epic.LAN
1d 4h
IPSL
1d 7h
eOnzErG vs McRibbed
LancerX vs StRyKeR
AI Arena Tournament
1d 9h
[ Show More ]
OSC
2 days
Yamato Cup
2 days
IPSL
2 days
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
2 days
WardiTV Weekly
3 days
Ultimate Battle
3 days
Rush vs BeSt
Replay Cast
3 days
Rogue vs Classic
Patches Events
4 days
PiGosaur Cup
4 days
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-10-28
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.