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Designated Balance Discussion Thread - Page 1258

Forum Index > SC2 General
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A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 15 2016 16:40 GMT
#25141
On January 16 2016 01:36 PinoKotsBeer wrote:
Show nested quote +
On January 16 2016 01:31 A_needle_jog wrote:
On January 16 2016 01:18 GreenHealing wrote:
Protoss gets free 3 nexus against terran, no matter what terran does.



What if 2 proxy rax marine rush ?

(zerg player here. actually curious what would happen :D )

A mediocre toss can hold it easily, even while expanding.



A mediocre toss can go 3 nexus and defend a 1 base 2 proxy rax terran cheese?

How does it even work. As a zerg if I do 3 hatch then I don't even have spawning pool finished when the marines come knocking.
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
Last Edited: 2016-01-15 16:44:53
January 15 2016 16:44 GMT
#25142
On January 16 2016 01:40 A_needle_jog wrote:
Show nested quote +
On January 16 2016 01:36 PinoKotsBeer wrote:
On January 16 2016 01:31 A_needle_jog wrote:
On January 16 2016 01:18 GreenHealing wrote:
Protoss gets free 3 nexus against terran, no matter what terran does.



What if 2 proxy rax marine rush ?

(zerg player here. actually curious what would happen :D )

A mediocre toss can hold it easily, even while expanding.



A mediocre toss can go 3 nexus and defend a 1 base 2 proxy rax terran cheese?

How does it even work. As a zerg if I do 3 hatch then I don't even have spawning pool finished when the marines come knocking.

ah, i didnt see the quote you were quoting. Thought it was 2 nexus, but 3 nexus with 2 rax proxy isnt possible to defend (so far as i know) but if a terran does 2 rax and the toss deflects the attack its an insta win for toss.
http://www.twitch.tv/pinokotsbeer
p68
Profile Joined November 2015
100 Posts
January 15 2016 17:03 GMT
#25143
On January 15 2016 21:34 EatingBomber wrote:
Don't use the Bomber vs Seed games as an example of imbalance. Bomber refused to scout for all 3 games and played extremely greedily, building a 3rd Command Centre before a third Barracks or even a Factory in game 4.

Incidentally, this also shows why statistics are inherently flawed, as players routinely make such grotesque errors that one cannot tell if they lose due to imbalance or due to sheer stupidity.


He prepared for adepts every match and that's what he saw in 3/4 games. The one game he didn't see adepts, he won (mass stalker). Not sure what you thought he missed, so elaborate if you don't mind.

And if I recall correctly, Protoss got an earlier third out just about every game, so I don't see how Bomber was greedier...

Game 1, he defended the adept drop flawlessly, but it's telling that it didn't put the Protoss behind one iota. It's not the first time we've seen this situation; GSL preseason had a lot of matches that played out very similarly, so I wouldn't consider this series to be an outlier. I think that's really a testament to how powerful early adept aggression is. It should put a player at least slightly behind if their early aggression fails to do damage, but it's just not the case.

Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 15 2016 18:57 GMT
#25144
On January 15 2016 21:40 LSN wrote:
Show nested quote +
On January 15 2016 21:36 Zera wrote:
On January 15 2016 19:26 LSN wrote:
On January 15 2016 05:08 Merkmerk wrote:
On January 14 2016 13:14 DinoMight wrote:
On January 14 2016 10:01 Merkmerk wrote:
On January 14 2016 09:11 DinoMight wrote:
On January 14 2016 08:51 TimeSpiral wrote:
Bravo, Dino! Truly. Well done, man. A well thought out suggestion that got put into the game. I think you're fine taking some credit for that. Frankly, I feel like you've grown into one of the voices of reason on this forum.


This is a scary thought :p


Yes, it is, considering you were hardcore campaigning on how Zerg is overpowered and Blizzard just came out with their korean feedback and are completely against that line of reasoning now


Korean pros can be whiny bitches at times. Rain said Terran was as broken as BL Infestor in HotS....


Like I think I said elsewhere.. game was really easy for Zerg when it first came out and perhaps they got complacent. Coupled with Protoss constantly trying to develop new strategies and this might just be a blip in an otherwise very Z favored MU.

We'll see. There's lots of games going on right now that we can use to judge.


So the korean pros are just wrong and the feedback and stats Blizzard has are just wrong.

It's really that Zerg had it so easy that they just got lazy and haven't developed new strategies.


BW was balanced by blizzard game designers only and it was almost perfect.




Wrong! BW was balanced by professional map makers. If you play it on official Blizzard maps, it is very unbalanced


LT was a pretty solid map. Actually it was even several solid maps in one ;-)


As someone who played Terran in BW I can say without bias that TvZ on that map was 100% "balanced" ha ha ha
Hark, what baseball through yonder window breaks?
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 15 2016 18:59 GMT
#25145
On January 16 2016 01:40 A_needle_jog wrote:
Show nested quote +
On January 16 2016 01:36 PinoKotsBeer wrote:
On January 16 2016 01:31 A_needle_jog wrote:
On January 16 2016 01:18 GreenHealing wrote:
Protoss gets free 3 nexus against terran, no matter what terran does.



What if 2 proxy rax marine rush ?

(zerg player here. actually curious what would happen :D )

A mediocre toss can hold it easily, even while expanding.



A mediocre toss can go 3 nexus and defend a 1 base 2 proxy rax terran cheese?

How does it even work. As a zerg if I do 3 hatch then I don't even have spawning pool finished when the marines come knocking.


That's because you're not your opponent.

You're opponent can triple nexus into double carriers before you barracks is finished, but if you do it you die to marines. Classic balance whine logic
Hark, what baseball through yonder window breaks?
Poopi
Profile Blog Joined November 2010
France12907 Posts
January 15 2016 19:33 GMT
#25146
On January 16 2016 01:31 A_needle_jog wrote:
Show nested quote +
On January 16 2016 01:18 GreenHealing wrote:
Protoss gets free 3 nexus against terran, no matter what terran does.



What if 2 proxy rax marine rush ?

(zerg player here. actually curious what would happen :D )

Marines allin suck hard against protosses nowadays even if they FE, it's not really viable since HotS.

In WoL it was very good.
WriterMaru
parkufarku
Profile Blog Joined March 2014
882 Posts
January 15 2016 20:35 GMT
#25147
On January 16 2016 01:44 PinoKotsBeer wrote:
Show nested quote +
On January 16 2016 01:40 A_needle_jog wrote:
On January 16 2016 01:36 PinoKotsBeer wrote:
On January 16 2016 01:31 A_needle_jog wrote:
On January 16 2016 01:18 GreenHealing wrote:
Protoss gets free 3 nexus against terran, no matter what terran does.



What if 2 proxy rax marine rush ?

(zerg player here. actually curious what would happen :D )

A mediocre toss can hold it easily, even while expanding.



A mediocre toss can go 3 nexus and defend a 1 base 2 proxy rax terran cheese?

How does it even work. As a zerg if I do 3 hatch then I don't even have spawning pool finished when the marines come knocking.

ah, i didnt see the quote you were quoting. Thought it was 2 nexus, but 3 nexus with 2 rax proxy isnt possible to defend (so far as i know) but if a terran does 2 rax and the toss deflects the attack its an insta win for toss.


When any race goes 2 hatch / 2 nexus / 2 CC and manages to defend a aggressive proxy all-in, it's a insta win for all races who managed to defend, not just toss. Stop trying to make an issue out of nothing
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
January 15 2016 20:43 GMT
#25148
On January 16 2016 05:35 parkufarku wrote:
Show nested quote +
On January 16 2016 01:44 PinoKotsBeer wrote:
On January 16 2016 01:40 A_needle_jog wrote:
On January 16 2016 01:36 PinoKotsBeer wrote:
On January 16 2016 01:31 A_needle_jog wrote:
On January 16 2016 01:18 GreenHealing wrote:
Protoss gets free 3 nexus against terran, no matter what terran does.



What if 2 proxy rax marine rush ?

(zerg player here. actually curious what would happen :D )

A mediocre toss can hold it easily, even while expanding.



A mediocre toss can go 3 nexus and defend a 1 base 2 proxy rax terran cheese?

How does it even work. As a zerg if I do 3 hatch then I don't even have spawning pool finished when the marines come knocking.

ah, i didnt see the quote you were quoting. Thought it was 2 nexus, but 3 nexus with 2 rax proxy isnt possible to defend (so far as i know) but if a terran does 2 rax and the toss deflects the attack its an insta win for toss.


When any race goes 2 hatch / 2 nexus / 2 CC and manages to defend a aggressive proxy all-in, it's a insta win for all races who managed to defend, not just toss. Stop trying to make an issue out of nothing

Stop trying to find a message that isnt there. There isnt an issue, there isnt "qq-ing" nothing, all you do is pretending there is something while there isnt.
http://www.twitch.tv/pinokotsbeer
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 15 2016 20:49 GMT
#25149
On January 16 2016 04:33 Poopi wrote:
Show nested quote +
On January 16 2016 01:31 A_needle_jog wrote:
On January 16 2016 01:18 GreenHealing wrote:
Protoss gets free 3 nexus against terran, no matter what terran does.



What if 2 proxy rax marine rush ?

(zerg player here. actually curious what would happen :D )

Marines allin suck hard against protosses nowadays even if they FE, it's not really viable since HotS.

In WoL it was very good.

Even in WOL is wasn't that good. It depended entirely on protoss missing his forcefield.
"Nerfing Toss can just make them stronger"
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 15 2016 20:49 GMT
#25150
On January 16 2016 03:59 Thieving Magpie wrote:
Show nested quote +
On January 16 2016 01:40 A_needle_jog wrote:
On January 16 2016 01:36 PinoKotsBeer wrote:
On January 16 2016 01:31 A_needle_jog wrote:
On January 16 2016 01:18 GreenHealing wrote:
Protoss gets free 3 nexus against terran, no matter what terran does.



What if 2 proxy rax marine rush ?

(zerg player here. actually curious what would happen :D )

A mediocre toss can hold it easily, even while expanding.



A mediocre toss can go 3 nexus and defend a 1 base 2 proxy rax terran cheese?

How does it even work. As a zerg if I do 3 hatch then I don't even have spawning pool finished when the marines come knocking.


That's because you're not your opponent.

You're opponent can triple nexus into double carriers before you barracks is finished, but if you do it you die to marines. Classic balance whine logic


nonono I didn't whine

I was just asking curious question.
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
Poopi
Profile Blog Joined November 2010
France12907 Posts
January 15 2016 20:50 GMT
#25151
On January 16 2016 05:49 royalroadweed wrote:
Show nested quote +
On January 16 2016 04:33 Poopi wrote:
On January 16 2016 01:31 A_needle_jog wrote:
On January 16 2016 01:18 GreenHealing wrote:
Protoss gets free 3 nexus against terran, no matter what terran does.



What if 2 proxy rax marine rush ?

(zerg player here. actually curious what would happen :D )

Marines allin suck hard against protosses nowadays even if they FE, it's not really viable since HotS.

In WoL it was very good.

Even in WOL is wasn't that good. It depended entirely on protoss missing his forcefield.

Lol no marines scv were not that easy to scout & hold and stalkers were better than sentries if you opened FE
WriterMaru
parkufarku
Profile Blog Joined March 2014
882 Posts
January 16 2016 00:38 GMT
#25152
On January 16 2016 05:43 PinoKotsBeer wrote:
Show nested quote +
On January 16 2016 05:35 parkufarku wrote:
On January 16 2016 01:44 PinoKotsBeer wrote:
On January 16 2016 01:40 A_needle_jog wrote:
On January 16 2016 01:36 PinoKotsBeer wrote:
On January 16 2016 01:31 A_needle_jog wrote:
On January 16 2016 01:18 GreenHealing wrote:
Protoss gets free 3 nexus against terran, no matter what terran does.



What if 2 proxy rax marine rush ?

(zerg player here. actually curious what would happen :D )

A mediocre toss can hold it easily, even while expanding.



A mediocre toss can go 3 nexus and defend a 1 base 2 proxy rax terran cheese?

How does it even work. As a zerg if I do 3 hatch then I don't even have spawning pool finished when the marines come knocking.

ah, i didnt see the quote you were quoting. Thought it was 2 nexus, but 3 nexus with 2 rax proxy isnt possible to defend (so far as i know) but if a terran does 2 rax and the toss deflects the attack its an insta win for toss.


When any race goes 2 hatch / 2 nexus / 2 CC and manages to defend a aggressive proxy all-in, it's a insta win for all races who managed to defend, not just toss. Stop trying to make an issue out of nothing

Stop trying to find a message that isnt there. There isnt an issue, there isnt "qq-ing" nothing, all you do is pretending there is something while there isnt.


Actually you were. You were defending a false statement from another biased poster who said: GreenHealing wrote:
Protoss gets free 3 nexus against terran, no matter what terran does.

Even after being corrected on 2 nexus, you proceeded to make Protoss sound super advantaged by singling Protoss out, saying they'll win on 2 base blocking proxy cheese all-in (which all races do).
seemsgood
Profile Joined January 2016
5527 Posts
January 17 2016 08:00 GMT
#25153
How about a viking can shoot air in assault mode and can build from factory ?
-it has 2 missle pods in assault mode but can't shot air ... this make no sense
- no need to build starport to answer enemy 's air but not truly prevent an mass air vs air battle ...lol
- 2 walker viking from reactor factory can handle warp prism very good (even better than cyclone from my theory )
- good vs adept too (maybe give viking back 1 armor to handle better)
- you need siege tank for armor unit like stalker cause viking good vs light unit only
-act like meat shield for siege tank along with hellbat (like goliath from good old brood war )
- basically a upgraded goliath so no one will complain about bring back goliath anymore
- has an upgrade boost speed fast as goliath so it won't die to disruptor and storm
- thor AG vs armor, viking AG vs light, thor AA vs light , viking AA vs armor
- the fighter mode will use for chasing easier , passing terrain, escape
I can't denide the fact that viking will heavily overlap thor but to be honest thor is one of the worst design ever so i won't mind if blizzard let it die along with colussus, swarm host... still in the game but useless because design flaw
// fun: terran dominion enginner created viking because ground-based anti-air support from goliath assault walkers was too limited in its mobility ..... so they must be retarded because no one solve weakness by bring another weakness....
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
January 17 2016 08:10 GMT
#25154
So what you're saying is you want the Goliath back.
Weltall
Profile Joined December 2015
Italy83 Posts
January 20 2016 15:16 GMT
#25155
After watching TY vs Patience series at GSL I think a nerf to protoss is unnecessary, at least right now. I think new map pool and with terrans that understands better the meta, there will be no problem in this mu.

Honestly, I'm watching TY since the preseason and I feel he is the best terran atm, just because he is really deep in the meta. I think hots pro players want to adapt their hots style to lotv, while TY comes out since months with a fresh new style using a lot new lotv units.

Terrans still have some harass potential: their time window just shifted. Fast exp is not suitable anymore, while an harass opening off 1 base with a later exp, will give terran tech and eco lead if executed properly.

Deleted User 137586
Profile Joined January 2011
7859 Posts
Last Edited: 2016-01-20 15:27:53
January 20 2016 15:26 GMT
#25156
One game of TvP =/= you have an understanding of the meta.

I'll be the first to say that we don't have indication of whether T is UP or OP or neither in the MU with the data we have have, but it's downright weird to make conclusions about that game.

For example, you could claim that TY outplayed Patience to a large extent (having very good defence like only losing 2 scv to 2 DTs, incredible drop micro (G2, G4) while Patience made weird mistakes (splitting up his army on the ramp, losing it despite having a supply advantage (G1), suiciding units (G4), etc). You could also make reverse claims such that TY lost G3 because of not clearing the low ground before trying to land (Wintex made the claim in the LR), rather than the adepts doing enough damage and P having a major advantage going into the mid-game.

I will say this much, the games looked wonky. In G3, a 3 base P went for adept harass which 2-base terran had to defend by sitting at home, building bunkers in mineral lines, adding tanks, vikings and that new unit I'd never seen used before , but the T still died. On the other hand, this seemed to have led into an interesting lategame (G4 - where the defense was much more successful/Patience lost some early adepts) where both sides had numerous bases (albeit not all mining), but P was trying to suicide his econ. adv. into the more efficient T army. Whether that was just Patience playing poorly or is the new meta is to be established in the coming months (or the meta gets nerfed to oblivion).
Cry 'havoc' and let slip the dogs of war
Vanadiel
Profile Joined April 2012
France961 Posts
January 20 2016 16:24 GMT
#25157
The fact is that right now, Terran player perform quite well and does not seems so weak in any match up in Korea.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2016-01-20 16:37:07
January 20 2016 16:29 GMT
#25158
On January 21 2016 01:24 Vanadiel wrote:
The fact is that right now, Terran player perform quite well and does not seems so weak in any match up in Korea.


The problem isn't the numbers, the problem is that when Terran loses TvP, it's off the back of shit that makes you want to pull your hair out. The gameplay of the game is bad.

The longer it takes for Blizzard to patch shitty things like Adepts, the more time is wasted by Koreans on developing an inconsequential meta, thereby prolonging the time until we have a meta that's remotely stable.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2016-01-20 16:46:30
January 20 2016 16:46 GMT
#25159
On January 21 2016 01:29 pure.Wasted wrote:
Show nested quote +
On January 21 2016 01:24 Vanadiel wrote:
The fact is that right now, Terran player perform quite well and does not seems so weak in any match up in Korea.


The problem isn't the numbers, the problem is that when Terran loses TvP, it's off the back of shit that makes you want to pull your hair out. The gameplay of the game is bad.

The longer it takes for Blizzard to patch shitty things like Adepts, the more time is wasted by Koreans on developing an inconsequential meta, thereby prolonging the time until we have a meta that's remotely stable.


Did they nerf the oracle when the same argument was made?
How about DTs, has it ever been fun to lose to a DT rush?
What about canon rush PvZ? Has there been a change just because it was stupidly frustrating?
Forcefield on the ramp, was that ever adressed by a patch?
the list of things that led to very anti-climactic games goes on and on.

The game, and in particular PvX has always had tons of such strategies. They weren't adressed back then, don't know why you expect a change. The only times that they were adressed was when there was clear imbalance. If there is no imbalance, blizzard is going to leave the adept/prism in the game as it is and then Koreans (and everybody else, dunno why you highlight Koreans, I personally would be worried about my own playtime a billion times more) will have to use their time to learn the strategies that make it fair.
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 20 2016 16:56 GMT
#25160
On January 21 2016 01:46 Big J wrote:
Show nested quote +
On January 21 2016 01:29 pure.Wasted wrote:
On January 21 2016 01:24 Vanadiel wrote:
The fact is that right now, Terran player perform quite well and does not seems so weak in any match up in Korea.


The problem isn't the numbers, the problem is that when Terran loses TvP, it's off the back of shit that makes you want to pull your hair out. The gameplay of the game is bad.

The longer it takes for Blizzard to patch shitty things like Adepts, the more time is wasted by Koreans on developing an inconsequential meta, thereby prolonging the time until we have a meta that's remotely stable.


Did they nerf the oracle when the same argument was made?
How about DTs, has it ever been fun to lose to a DT rush?
What about canon rush PvZ? Has there been a change just because it was stupidly frustrating?
Forcefield on the ramp, was that ever adressed by a patch?
the list of things that led to very anti-climactic games goes on and on.

The game, and in particular PvX has always had tons of such strategies. They weren't adressed back then, don't know why you expect a change. The only times that they were adressed was when there was clear imbalance. If there is no imbalance, blizzard is going to leave the adept/prism in the game as it is and then Koreans (and everybody else, dunno why you highlight Koreans, I personally would be worried about my own playtime a billion times more) will have to use their time to learn the strategies that make it fair.

They did address swarmhosts in hots and split mech upgrades in lotv. I guess blizz never touched protoss because it isn't as simple as nerfing something (with a few exceptions).
"Nerfing Toss can just make them stronger"
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