• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:04
CEST 09:04
KST 16:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Ro4 Preview: Storied Rivals7Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3Official Ladder Map Pool Update (April 28, 2025)17
Community News
Dark to begin military service on May 13th (2025)14Weekly Cups (May 5-11): New 2v2 Champs1Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]"5Code S Season 1 - Maru & Rogue advance to RO80Code S Season 1 - Cure & Reynor advance to RO84
StarCraft 2
General
Dark to begin military service on May 13th (2025) Map Pool Suggestion: Throwback ERA How does the number of casters affect your enjoyment of esports? I hope balance council is prepping final balance 2024/25 Off-Season Roster Moves
Tourneys
[GSL 2025] Code S:Season 1 - RO12 - Group B Monday Nights Weeklies Sparkling Tuna Cup - Weekly Open Tournament [GSL 2025] Code S:Season 1 - RO12 - Group A $1,250 WardiTV May [May 6th-May 18th]
Strategy
[G] PvT Cheese: 13 Gate Proxy Robo Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
RepMastered™: replay sharing and analyzer site BW General Discussion [ASL19] Ro4 Preview: Storied Rivals BGH auto balance -> http://bghmmr.eu/ Battlenet Game Lobby Simulator
Tourneys
[ASL19] Semifinal B [ASL19] Semifinal A BSL Nation Wars 2 - Grand Finals - Saturday 21:00 [ASL19] Ro8 Day 4
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Nintendo Switch Thread Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey Surprisingly good films/Hidden Gems
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13476 users

Designated Balance Discussion Thread - Page 1221

Forum Index > SC2 General
Post a Reply
Prev 1 1219 1220 1221 1222 1223 1266 Next
Clonester
Profile Joined August 2014
Germany2808 Posts
January 21 2015 23:33 GMT
#24401
On January 22 2015 05:36 keglu wrote:
Show nested quote +
On January 22 2015 05:13 Dwayn wrote:
So blizzard is finally nerfing the raven? Awesome, I've been saying for ages PDD is broken. It took too long, but I'm glad that they finally realized it. Next they really need to tackle the 2-rax issue.



What do you have in mind?


Rax buildtime --> 3minutes
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 21 2015 23:42 GMT
#24402
On January 22 2015 05:13 Dwayn wrote:
So blizzard is finally nerfing the raven? Awesome, I've been saying for ages PDD is broken. It took too long, but I'm glad that they finally realized it. Next they really need to tackle the 2-rax issue.

We shall follow thei comments, oh prodigy! What has thei in mind for fixing that dreaded two rax strategie, oh great seer?



2rax is fine, l2p/l2scout
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Deleted User 137586
Profile Joined January 2011
7859 Posts
January 22 2015 11:04 GMT
#24403
Sorry for the long absence, but here's another Aligulac list analysis. As there's been a hiatus, I thought it would make more sense to plot a trend graph:

[image loading]

As you can see, there a lot of variation but that's because the end of the year had fewer games. For example, the biggest swing happens at list 125 (end of November, beginning of December) which had only 1600 games, compared to the 4500 games of list 128 (that finished on January 21st).

Due to the massive volatility, it's difficult to see what's going on, but one could probably conjecture that the MUs are all close to balanced as there's no persistent trend. The closest is the slight advantage T has over P, there are swings but the swings don't take P above 50% on more than one occasion.

There's a reversal of fortunes in PvZ, where P was suffering and then ended up swinging above 50%. But that MU is very even in terms of winrates.

TvZ is mostly volatile with swings to the advantage and disadvantage of both T and Z. Not much can be deduced from this.

Regarding populations, I took the number of mirror matchups as indications of tournament populations. To give a quick indication of the proportions I summed up all the mirror MUs and then took the percentage of each mirror from that.

[image loading]

One would expect an even distribution of 33% of each mirror. But what the graph shows is that there are way more ZvZ than TvT, and there are roughly the number of PvP that you'd expect, with volatility above 33% rather than below. For TvT, there was a slight trend towards 33% until list 126, but in 2015 that trend has been reversed. Interestingly, ZvZ has very little volatility, and it was mostly that TvT seems to have replaced PvP, with only a slight effect on ZvZ from more or less TvT.

Some conclusions:

From the old wisdom that there are less T players playing in tournaments, it looks like it's still the case that the very best of T are playing a wider range of Z and P. Unlike before, they are doing quite well (or around 50%, with swings either way) in both MUs. It seems that Z is the limiting factor on T, as T seems to be having an easier time against P at the moment. The T numbers seem to keep P weaker, which is supporting Z numbers, as Z seems to have a weaker MU against P.

Here follow the old lists.

On October 02 2014 06:56 Ghanburighan wrote:
Aligulac list 120.

[image loading]

We continue to have fewer games than usually, so the numbers below are more volatile. But we're at 2,5k, down from >3k games, so we're closer to a representative number of games than before.

Winrate analysis

Let's look at ZvT first, unlike every list since the patch, Z has overtaken T with a winrate of 51%. One could concede that list 117 broke the mold as well with 49.85%, so basically even 50%.

But one could also make an argument for a trend which favours Z. List 118 was at 44%, list 119 was at 46% and now it's at 51%. So Z is doing better with every list. But it's only 3 lists of 2 weeks each. More time (and more games) are needed to assess the situation.

PvT seems to be in a volatile spot. 118 was at 47%, 119 at 51% and 120 is now at 45%. There is no trend, but P took a beating these last two weeks. This might just be a symptom of the lists including fewer games than usually.

PvZ is still Z favoured. List 120 was at 47%, list 119 at 49% and list 118 at 48%. So Z has a consistent but very slight advantage over P. There is no real trend.

Population analysis

The population numbers seem to have stabilized to list 119 levels. P has 2/3 of Z mirror matches. While T lags behind with around 1/3 of Z mirror matches. So the T population remains lower than the P population, and much lower than the Z population.

On a related note, I wish they removed SEA games from aligulac...

Show nested quote +
On September 21 2014 20:18 Ghanburighan wrote:
Aligulac list 119.

[image loading]



Another list period is over, albeit the number of games is still lower than the regular number. Still, there are nearly twice as many games as in 118, so the results should be more representative.

In terms of winrates, P and T are pretty even, with P having a marginal advantage. The change from the previous list was 4 points, from 47% to 51%.

Z and P are also even, with Z having a marginal advantage.The change from the previous list was 1 point, from 48% to 49%.

And T and Z are better than before, but with T having an advantage. The change from the previous list was 2 points, from 56% to 54%.

In terms of population numbers, there were once again many more ZvZs than PvPs or TvTs. With 2.4x more ZvZ than TvT and 1.7x more ZvZ than PvP.

The number of Z games might be explained by the fact that Z is doing better against P, and there being more P than T in competitions.

Overall, no generalizations can really be made from this data, but we can probably soon look at the overall trend once there are more games collected.

On September 04 2014 23:37 Ghanburighan wrote:
Aligulac list 118.

[image loading]

Here's the second list after the patch. Let's first look at winrates.

P has clawed back a bit against T (47% versus the previous 45%). P has also lost the same amount of percentage points against Z (47% versus the previous 49%). T significantly improved its result versus Z (56% versus the previous 50%). It should also be noticed (according to preliminary results posted in the thread) that in the beginning of the period the winrates were further away from 50%, while later games allowed both P and Z to make up several percentage points.

It has to be noted, though, that there were only ~1/3 of the games that you usually see in an Aligulac list due to the holidays. So all winrates need to be taken with an even greater bit of salt than usually. (With these low numbers a single 4-0 results in a full percentage point swing).

As for population numbers, they continue to even out. TvTs make up 80% of PvPs while previously they made up 68%. Albeit TvTs make up 46% of ZvZs while last time they made up 58% of ZvZs. And PvPs make up 56% of ZvZs while they previously made up 85% of ZvZs. So ZvZ numbers are on the rise again (Z improved against P both in terms of winrate and population) but the numbers are still in the same ballpark as last time, rather than showing differences of multiple times as before the patch.

On August 21 2014 20:32 Ghanburighan wrote:
Aligulac list 117.

[image loading]

This time we have interesting results. The patch went through on the 25th of July, so both 116 and 117 are pertinent for our analysis.

The first thing to notice, PvT has been consistently at ~45% since the patch. (Down from 48%, 52%, 52%, 50%, 46% in previous lists).

TvZ has been hovering around 50%, which has roughly been the norm over all quoted lists (it sometimes dips to ~46% for short periods).

PvZ has climbed back to ~50%, from a short 47% dip.

Population numbers are becoming more even. TvTs make up 58% of the ZvZs, and PvPs 85% of ZvZs. TvTs also make up 68% of TvTs. This is a marked improvement from the time when there were for example 4x or 5x more ZvZs than TvTs (and smaller advantages for PvPs, still measured as nx).

Population wise, there's also a non-significant improvement for P compared to Z.

The conclusion from the first month after the balance change appears to be that T is doing better, but mostly with respect to games against P. Albeit, you could make the argument that as there are more terrans in tournaments, but the winrates against Z are equal, terrans are actually doing better, it's merely weaker terrans that are losing more.

What's clearly the case is that we can no longer count how many times more ZvZs and PvPs there are than TvTs.

Anyone who actually watched the games should comment further.




On August 08 2014 05:03 Ghanburighan wrote:
Aligulac list 116.

[image loading]

Regarding winrates, T had an edge against P, and a very small edge against T. PvZ is even.

Regarding populations, there were only about twice as many PvPs as TvTs and 2.5x ZvZs as TvTs, so there's improvement.


On July 24 2014 15:32 Ghanburighan wrote:

While we're looking at winrates, here's another Aligulac list:

[image loading]

Just looking at winrates, PvT is rather even, and so is PvZ but TvZ has gone down to the dumps again.

On the other hand, the population numbers are the worst ever for Terran. It looks like T has a constant of around 100 games every period, but with the added number of games (last period has 1799 games, this one 3866), only Z and P seem to have added more mirrors.

So there are 4.8x as many ZvZ as TvT, and 3.8x as many PvP as TvT. This also means that P has once again caught up with Z populations, last period it was 1.3 ZvZ for every 1 PvP, now it's 1.2.

On July 10 2014 20:15 Ghanburighan wrote:
Here's the latest Aligulac list (114) with pretty new formatting.

[image loading]

With regard to P, nothing seems to have changed. Just like the first half of June, P>T by a slight margin, P and Z are roughly even, and there are roughly the same number of PvP MU's in tournaments.

Z did worse in this period, while it was at >55% against T last time, it's now even in winrates.

More importantly, looking at populations, while there were 5x more ZvZ than TvT, and 2x more ZvZ than PvP, then now there are only roughly 3x more ZvZ than TvT, and a just over a fourth more ZvZ than PvPs. This suggests that Z is doing worse, and it's mainly doing worse against T (note that worse doesn't imply that they're doing bad, this is a comparison with the previous period).

Looking more closely at the population numbers, there appear to have been fewer games, the total for 114 is 1835 and for 113 it was 2379.

So for the previous 113 list Z MUs made up 72% of all MUs. P MUs made up 55% (note that the overlap is due to the fact that P plays Z...). T MUs made up 36% of all MUs.

In this list, 114, Z MUs made up 65% of all MUs. P MUs made up 57%. T MUs made up 42% of all MUs.

So Z is down 7%, P is up 2% and T is up 6%. (with rounding)

The previous lists can be found below.

On June 29 2014 05:42 Ghanburighan wrote:
Sorry for the delay, here's Aligulac 113.. The previous list(s) can be found at the end of this post.

[image loading]

Looking at the winrates, P has extended its advantage over T, P has also gained some ground back against Z, yet TvZ has strongly turned in Z favour once gain (it's as bad as it was before the hellbat patch in April).

Population numbers are also worse. Previously there were 4x more ZvZ games than TvT games, now there are more than 5x. PvP's have not changed in number, so it's mostly just less terrans and more zergs getting further that's creating the problem.

All in all, balance-wise this was a very depressing period.




On June 12 2014 15:32 Ghanburighan wrote:
Time to post the latest Aligulac list. The previous list can be found at the end of this post.
[image loading]

Regarding winrates, PvT has fluctuated back from T having a slight advantage to P having a minuscule advantage. In PvZ, P has also improved although it hasn't caught up with Z. On the other hand, T has improved in the TvZ MU (110 had 45%, 111 had 47%) and its even now.

In terms of populations measured in numbers of mirror MUs, there's virtually no change compared to the last list, the proportions are very close. This means that there is no repopulation of terrans according to these numbers and there are 4 times fewer TvTs than ZvZs.

As T MUs have even winrates, there cannot really be a repopulation with these numbers.

Furthermore, a word of caution, I'd say that this was one of the best periods for Terran in a long while, Taeja won Hsc 9 (where Z had a comparatively weaker list of players), Maru is tearing up Code S, and Innovation is kicking as in teamleagues and the Dragon cup. I don't think they contributed overly much to the final winrates (their games are still a small fraction of all the games), but taken together they did contribute significantly. If they don't keep their winning ways going, winrates can plunge below 50% again. And, their wins aren't helping repopulate in any way.

On May 29 2014 02:45 Ghanburighan wrote:
Uploading the latest Aligulac list.

[image loading]

Unfortunately there was a TvZ patch in the middle of the period, so those numbers could be anything now.

But it looks like P is doing worse against Z in terms of winrate. But the population ratios haven't changed compared to the last list, though. It's still roughly 1/4 TvT, 2/4 PvP and 1/1 ZvZ.









Cry 'havoc' and let slip the dogs of war
Tuczniak
Profile Joined September 2010
1561 Posts
January 22 2015 11:38 GMT
#24404
2rax is finally gone in LotV, not much point doing anything about it now.

It's interesting how much Aligulac balance statistics are useless.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 22 2015 15:25 GMT
#24405
Aligac isn't useless just because it doesn't support your case. It's not definitive, but pretending it's not valid data is ludicrous.
Hark, what baseball through yonder window breaks?
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 22 2015 15:39 GMT
#24406
Notice part of the high amount of ZvZs has to do with Australia having approx 10000000000000000000 Zergs and 3 P/Ts.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
January 22 2015 15:43 GMT
#24407
On January 22 2015 08:33 Clonester wrote:
Show nested quote +
On January 22 2015 05:36 keglu wrote:
On January 22 2015 05:13 Dwayn wrote:
So blizzard is finally nerfing the raven? Awesome, I've been saying for ages PDD is broken. It took too long, but I'm glad that they finally realized it. Next they really need to tackle the 2-rax issue.



What do you have in mind?


Rax buildtime --> 3minutes



This suggestion = Terran being useless and just trying to survive more so than normal in both matchups LOL Production for terran is one of the greatest weaknesses it takes mining time and extra cost per building per reactor and such it would just collapse terran as a race all together LOL
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
January 22 2015 15:44 GMT
#24408
2 rax is a scouting issue and as stated above who cares LOTV is going to destroy this notion anyway
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 22 2015 15:58 GMT
#24409
On January 23 2015 00:44 Pirfiktshon wrote:
2 rax is a scouting issue and as stated above who cares LOTV is going to destroy this notion anyway

Yeah it will become 3 or 4 rax instead
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 22 2015 18:30 GMT
#24410
On January 23 2015 00:44 Pirfiktshon wrote:
2 rax is a scouting issue and as stated above who cares LOTV is going to destroy this notion anyway


Whatever the fastest rush of each race is, that rush will always be vilified. Doesn't matter if it's proxy-gate, 2rax, or 3hatch-no gas.

The problem is not the game, the problem is gamers in the internet.
Hark, what baseball through yonder window breaks?
igscubanex
Profile Joined January 2015
5 Posts
January 23 2015 04:41 GMT
#24411
Guys what do you think of inbase naturals ??. As a Zerg i think that they are a bit imbalanced in favor of P/T
y0su
Profile Blog Joined September 2011
Finland7871 Posts
January 23 2015 07:45 GMT
#24412
On January 23 2015 13:41 igscubanex wrote:
Guys what do you think of inbase naturals ??. As a Zerg i think that they are a bit imbalanced in favor of P/T

What aspect? Scouting, punishment, meta/bo gamble or other map feature (hard to take 3rd etc)?
Svizcy
Profile Joined May 2010
Slovenia300 Posts
January 23 2015 09:16 GMT
#24413
On January 23 2015 13:41 igscubanex wrote:
Guys what do you think of inbase naturals ??. As a Zerg i think that they are a bit imbalanced in favor of P/T


I don't really see problem with them, since Nexus first or CC first is easily scoutable, and you can just take extreamly fast 3rd then as a zerg.

Why do you see it as being imba?

good day, svizcy
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 23 2015 09:38 GMT
#24414
On January 23 2015 18:16 Svizcy wrote:
Show nested quote +
On January 23 2015 13:41 igscubanex wrote:
Guys what do you think of inbase naturals ??. As a Zerg i think that they are a bit imbalanced in favor of P/T


I don't really see problem with them, since Nexus first or CC first is easily scoutable, and you can just take extreamly fast 3rd then as a zerg.

Why do you see it as being imba?

good day, svizcy

The problem is more in scouting past the initial units are out. Scouting a natural is a pretty important thing. That being said, Zerg has the least reason to complain as they've got flying, unkillable supply depots that can get pretty perfect scouting on the natural.
If you want to know everything; drone scout. You're not Soulkey, you don't need the tiny edge, stop being that greedy and whine about it ^_^
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Big J
Profile Joined March 2011
Austria16289 Posts
January 23 2015 09:49 GMT
#24415
On January 23 2015 18:38 SC2Toastie wrote:
Show nested quote +
On January 23 2015 18:16 Svizcy wrote:
On January 23 2015 13:41 igscubanex wrote:
Guys what do you think of inbase naturals ??. As a Zerg i think that they are a bit imbalanced in favor of P/T


I don't really see problem with them, since Nexus first or CC first is easily scoutable, and you can just take extreamly fast 3rd then as a zerg.

Why do you see it as being imba?

good day, svizcy

The problem is more in scouting past the initial units are out. Scouting a natural is a pretty important thing. That being said, Zerg has the least reason to complain as they've got flying, unkillable supply depots that can get pretty perfect scouting on the natural.
If you want to know everything; drone scout. You're not Soulkey, you don't need the tiny edge, stop being that greedy and whine about it ^_^


The problem is Zerg aggression and counterattacking, or rather the lack of it. It has nothing to do with CC first or nexus first. The midgame and lategame is very hard for zerg on these maps and forces you into very predictive turtle-builds. Though I think Vaani vs Terran isn't bad, just very boring.
igscubanex
Profile Joined January 2015
5 Posts
January 23 2015 12:51 GMT
#24416
More like lets said that the P tries to do a 2 base all in, and then i make a lot of units and he backs, now i cant counter atack a 1 ForceField Ramp. And it also limits a lot of 2 base agression from the zerg. I think the last thing we need is map limiting our builds.
Deleted User 137586
Profile Joined January 2011
7859 Posts
Last Edited: 2015-01-23 15:17:30
January 23 2015 15:16 GMT
#24417
On January 23 2015 21:51 igscubanex wrote:
More like lets said that the P tries to do a 2 base all in, and then i make a lot of units and he backs, now i cant counter atack a 1 ForceField Ramp. And it also limits a lot of 2 base agression from the zerg. I think the last thing we need is map limiting our builds.


Don't we? I'd say it's generally a good thing to have different maps in the pool, such that not every game plays out the same. But to keep people from playing their favourite or the `optimal' build, you need maps to act in a limiting fashion, making the build less optimal due to the map architecture.

I don't think we should focus on such maps, but having one in the map pool seems to shake up the games nicely.

Another question is whether these maps are imbalanced, as you say. Without committing either way, I'd say that it's not too impactful as long as there are a large number of different maps in the pool, each providing advantages to different races and different builds.

P.S. I wrote a summary of Aligulac Lists a few posts back, but there was almost no response. Is the lack of response due to the fact that it's Aligulac or because it was decidedly pointing towards a lack of balance issues.
Cry 'havoc' and let slip the dogs of war
Big J
Profile Joined March 2011
Austria16289 Posts
January 23 2015 15:48 GMT
#24418
On January 24 2015 00:16 Ghanburighan wrote:
P.S. I wrote a summary of Aligulac Lists a few posts back, but there was almost no response. Is the lack of response due to the fact that it's Aligulac or because it was decidedly pointing towards a lack of balance issues.


You do a good job with those. The only thing that I could point out (again) is that aligulac is not completely coherent with the Korean, European and American prolevel.
E.g. In Korea the amount of mirrors and race distributions currently in proleague, NSSL and GSL is T=P>Z, so the exact opposite of aligulac.
In EU and AM Challenger it is roughly equal for all 3races, so still not coherent with the "more Zerg and Protoss mirrors" from aligulac.

I've been arguing this now for about a year or so and therefore watched the data for a long period. The aligulac data isn't more than a balance indicator. We have seen times with only barely over 50% winrate for Protoss against Terran, but in Korea blink allins wrecked the Terrans and led to 16Protoss and 3Terrans in GSL. We have recently seen times in which Protoss was looking like it was not playable against zerg for short time-durations on aligulac, while in proleague and multiple challenger/qualifiers PvZ was at around 75-80% winratio and struggling in not a single league.
I know I sound like a broken record, but that is why I didn't reply to the data in the first place. Aligulac looks nice currently. More intersting is that all the Premier and Challenger Leagues look balanced, with some neglectable distribution disadvantages for Zerg in Korea.
w3c.TruE
Profile Joined November 2013
Czech Republic1055 Posts
January 23 2015 17:25 GMT
#24419
On January 23 2015 21:51 igscubanex wrote:
More like lets said that the P tries to do a 2 base all in, and then i make a lot of units and he backs, now i cant counter atack a 1 ForceField Ramp. And it also limits a lot of 2 base agression from the zerg. I think the last thing we need is map limiting our builds.

If P tries to do a 2base all-in and fails, you don't have to counterattack. You should be on 3 bases obviously, so you just contain him on 2 bases, tech up and take forth eventually.
Also 2 base aggresion from Zerg is terrible regardless of the map...
Dream, Dark, herO, PartinG, RorO, Bbyong, Rain, soO, PtitDrogo <3. Goodbye RorO, MC you were awesome! You will be remembered!
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
January 23 2015 17:57 GMT
#24420
On January 24 2015 02:25 w3c.TruE wrote:
Show nested quote +
On January 23 2015 21:51 igscubanex wrote:
More like lets said that the P tries to do a 2 base all in, and then i make a lot of units and he backs, now i cant counter atack a 1 ForceField Ramp. And it also limits a lot of 2 base agression from the zerg. I think the last thing we need is map limiting our builds.

If P tries to do a 2base all-in and fails, you don't have to counterattack. You should be on 3 bases obviously, so you just contain him on 2 bases, tech up and take forth eventually.
Also 2 base aggresion from Zerg is terrible regardless of the map...
You can't make it easier to defend the all in by forcing warp ins at home or slowing down the push by posturing your units agressivly. That's a really big deal.
Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
Prev 1 1219 1220 1221 1222 1223 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mcanning 106
StarCraft: Brood War
Britney 40525
PianO 640
Leta 374
NotJumperer 21
IntoTheRainbow 10
League of Legends
JimRising 629
Counter-Strike
Stewie2K780
Heroes of the Storm
Khaldor131
Other Games
summit1g7797
WinterStarcraft538
C9.Mang0341
Maynarde274
Organizations
Counter-Strike
PGL12904
Other Games
gamesdonequick723
StarCraft 2
ESL.tv136
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH273
• practicex 68
• LUISG 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1058
• Stunt536
Other Games
• Scarra2436
Upcoming Events
Replay Cast
2h 56m
Afreeca Starleague
2h 56m
Snow vs Soulkey
WardiTV Invitational
3h 56m
PiGosaur Monday
16h 56m
GSL Code S
1d 2h
ByuN vs Rogue
herO vs Cure
Replay Cast
1d 16h
GSL Code S
2 days
Classic vs Reynor
GuMiho vs Maru
The PondCast
2 days
RSL Revival
2 days
GSL Code S
3 days
[ Show More ]
OSC
3 days
Korean StarCraft League
3 days
RSL Revival
4 days
SOOP
4 days
Online Event
4 days
Clem vs ShoWTimE
herO vs MaxPax
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
RSL Revival
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.