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Designated Balance Discussion Thread - Page 1208

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SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 21 2014 11:15 GMT
#24141
On November 21 2014 20:08 The_Red_Viper wrote:
Show nested quote +
On November 21 2014 20:05 SC2Toastie wrote:
On November 21 2014 20:02 The_Red_Viper wrote:
On November 21 2014 19:59 Big J wrote:
On November 21 2014 19:41 Svizcy wrote:
Terran broken, watching hot6 cup, can't belive what i am seeing...
How did it get this far? Blizzard wont fix anything beffore LoTv is out or will they react to this mess...

You mean the #3 Korean Terran this year advancing over the #1, #7 and #100 Protoss? What a craaaaazy upset, lol.

Well Parting and Zest didn't have any chance. I feel like Toss lacks the tools to defend this kind of play on these kind of maps :/

Be specific. What play on what maps?

I haven't seen the games and this all looks like random whine
If 'this kind of play' refers to a (relatively) new style, your arguments are void instantly because you should give at least a month or 2 to figure new 'play' out :s

Then you should watch the games. I mean maybe it is whine, but i don't even play Protoss :D
I just feel bad for them in TvP, doesn't look managable against multi pronged attacks

I will but I can't right now.

You mean that Innovation style mass MASS dropping on maps like Nimbus and Deadwing?

That's a pretty modern style, which, combined with the current map pool, is very strong.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 21 2014 11:15 GMT
#24142
On November 21 2014 20:11 Big J wrote:
Show nested quote +
On November 21 2014 20:03 SC2Toastie wrote:
On November 21 2014 19:59 Big J wrote:
On November 21 2014 19:41 Svizcy wrote:
Terran broken, watching hot6 cup, can't belive what i am seeing...
How did it get this far? Blizzard wont fix anything beffore LoTv is out or will they react to this mess...

You mean the #3 Korean Terran this year advancing over the #1, #7 and #100 Protoss? What a craaaaazy upset, lol.

#1 Maru and #2 Innovation and #3 Bbyong? Taking into account all of 2014 that's pretty accurate.


Yup, that's how I'd rate the top 3 Terrans when talking about their results on top-Korean level. Though Maru and Innovation are interchangable imo.
For Protoss it's imo #1 Zest, #2-4 herO, Classic, Rain and then #5-#6 are Parting and sOs. Looking it up, I thought Dear still had stronger results at the start of the year, that's why I said Parting #7, though reconsidering he is #5 or #6 (that IEM WC that sOs won was really stacked).
Wholeheartedly agree with that.
On November 21 2014 20:10 showstealer1829 wrote:
I think it was more a case of BByong playing the practice than Terran OP.

As a Protoss Widow mines can go to hell though

As a Random, Widow Mines can go to hell for 2/3rds ^_^
Mura Ma Man, Dark Da Dude, Super Shot Sos!
y0su
Profile Blog Joined September 2011
Finland7871 Posts
November 21 2014 11:16 GMT
#24143
On November 21 2014 20:02 The_Red_Viper wrote:
Show nested quote +
On November 21 2014 19:59 Big J wrote:
On November 21 2014 19:41 Svizcy wrote:
Terran broken, watching hot6 cup, can't belive what i am seeing...
How did it get this far? Blizzard wont fix anything beffore LoTv is out or will they react to this mess...

You mean the #3 Korean Terran this year advancing over the #1, #7 and #100 Protoss? What a craaaaazy upset, lol.

Well Parting and Zest didn't have any chance. I feel like Toss lacks the tools to defend this kind of play on these kind of maps :/

Look at the Terminator v Parting game (1)... Sometimes one player just makes the other appear MUCH worse. How imbalanced would it look if they were playing different races?
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 21 2014 11:20 GMT
#24144
On November 21 2014 20:16 y0su wrote:
Show nested quote +
On November 21 2014 20:02 The_Red_Viper wrote:
On November 21 2014 19:59 Big J wrote:
On November 21 2014 19:41 Svizcy wrote:
Terran broken, watching hot6 cup, can't belive what i am seeing...
How did it get this far? Blizzard wont fix anything beffore LoTv is out or will they react to this mess...

You mean the #3 Korean Terran this year advancing over the #1, #7 and #100 Protoss? What a craaaaazy upset, lol.

Well Parting and Zest didn't have any chance. I feel like Toss lacks the tools to defend this kind of play on these kind of maps :/

Look at the Terminator v Parting game (1)... Sometimes one player just makes the other appear MUCH worse. How imbalanced would it look if they were playing different races?

I am not quite sure what your point is.
Terminator is just pretty bad?
I don't think you can say the same about Zest, Parting, herO and Classic
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 21 2014 11:22 GMT
#24145
On November 21 2014 20:20 The_Red_Viper wrote:
Show nested quote +
On November 21 2014 20:16 y0su wrote:
On November 21 2014 20:02 The_Red_Viper wrote:
On November 21 2014 19:59 Big J wrote:
On November 21 2014 19:41 Svizcy wrote:
Terran broken, watching hot6 cup, can't belive what i am seeing...
How did it get this far? Blizzard wont fix anything beffore LoTv is out or will they react to this mess...

You mean the #3 Korean Terran this year advancing over the #1, #7 and #100 Protoss? What a craaaaazy upset, lol.

Well Parting and Zest didn't have any chance. I feel like Toss lacks the tools to defend this kind of play on these kind of maps :/

Look at the Terminator v Parting game (1)... Sometimes one player just makes the other appear MUCH worse. How imbalanced would it look if they were playing different races?

I am not quite sure what your point is.
Terminator is just pretty bad?
I don't think you can say the same about Zest, Parting, herO and Classic

His point is that a slightly superior player can make a slightly inferior look like a scrub with the same race, which might make you call imbalanced if it were not a mirror matchups.

That being said, the difference between Parting and Terminator in skill is far larger than Parting and Zest to Bbyong.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 21 2014 11:29 GMT
#24146
On November 21 2014 20:22 SC2Toastie wrote:
Show nested quote +
On November 21 2014 20:20 The_Red_Viper wrote:
On November 21 2014 20:16 y0su wrote:
On November 21 2014 20:02 The_Red_Viper wrote:
On November 21 2014 19:59 Big J wrote:
On November 21 2014 19:41 Svizcy wrote:
Terran broken, watching hot6 cup, can't belive what i am seeing...
How did it get this far? Blizzard wont fix anything beffore LoTv is out or will they react to this mess...

You mean the #3 Korean Terran this year advancing over the #1, #7 and #100 Protoss? What a craaaaazy upset, lol.

Well Parting and Zest didn't have any chance. I feel like Toss lacks the tools to defend this kind of play on these kind of maps :/

Look at the Terminator v Parting game (1)... Sometimes one player just makes the other appear MUCH worse. How imbalanced would it look if they were playing different races?

I am not quite sure what your point is.
Terminator is just pretty bad?
I don't think you can say the same about Zest, Parting, herO and Classic

His point is that a slightly superior player can make a slightly inferior look like a scrub with the same race, which might make you call imbalanced if it were not a mirror matchups.

That being said, the difference between Parting and Terminator in skill is far larger than Parting and Zest to Bbyong.

Yes but his point isn't really valid in this case.
I mean sure, Bbyong played really well, but you also have to ask yourself what tools Protoss has to stop these attacks/drops.
I mean i like watching these fast paced games where both players have to multitask, but i would argue that the toss has a MUCH harder time defending 3 fronts at once than the terran to attack.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
y0su
Profile Blog Joined September 2011
Finland7871 Posts
Last Edited: 2014-11-21 11:41:41
November 21 2014 11:41 GMT
#24147
On November 21 2014 20:29 The_Red_Viper wrote:
Show nested quote +
On November 21 2014 20:22 SC2Toastie wrote:
On November 21 2014 20:20 The_Red_Viper wrote:
On November 21 2014 20:16 y0su wrote:
On November 21 2014 20:02 The_Red_Viper wrote:
On November 21 2014 19:59 Big J wrote:
On November 21 2014 19:41 Svizcy wrote:
Terran broken, watching hot6 cup, can't belive what i am seeing...
How did it get this far? Blizzard wont fix anything beffore LoTv is out or will they react to this mess...

You mean the #3 Korean Terran this year advancing over the #1, #7 and #100 Protoss? What a craaaaazy upset, lol.

Well Parting and Zest didn't have any chance. I feel like Toss lacks the tools to defend this kind of play on these kind of maps :/

Look at the Terminator v Parting game (1)... Sometimes one player just makes the other appear MUCH worse. How imbalanced would it look if they were playing different races?

I am not quite sure what your point is.
Terminator is just pretty bad?
I don't think you can say the same about Zest, Parting, herO and Classic

His point is that a slightly superior player can make a slightly inferior look like a scrub with the same race, which might make you call imbalanced if it were not a mirror matchups.

That being said, the difference between Parting and Terminator in skill is far larger than Parting and Zest to Bbyong.

Yes but his point isn't really valid in this case.
I mean sure, Bbyong played really well, but you also have to ask yourself what tools Protoss has to stop these attacks/drops.
I mean i like watching these fast paced games where both players have to multitask, but i would argue that the toss has a MUCH harder time defending 3 fronts at once than the terran to attack.

and actually PvP as mirror has the same issues so the point really doesn't hold
sorry for the distraction, time for me to have some more coffee :D
Svizcy
Profile Joined May 2010
Slovenia300 Posts
November 21 2014 11:42 GMT
#24148
On November 21 2014 20:29 The_Red_Viper wrote:
Show nested quote +
On November 21 2014 20:22 SC2Toastie wrote:
On November 21 2014 20:20 The_Red_Viper wrote:
On November 21 2014 20:16 y0su wrote:
On November 21 2014 20:02 The_Red_Viper wrote:
On November 21 2014 19:59 Big J wrote:
On November 21 2014 19:41 Svizcy wrote:
Terran broken, watching hot6 cup, can't belive what i am seeing...
How did it get this far? Blizzard wont fix anything beffore LoTv is out or will they react to this mess...

You mean the #3 Korean Terran this year advancing over the #1, #7 and #100 Protoss? What a craaaaazy upset, lol.

Well Parting and Zest didn't have any chance. I feel like Toss lacks the tools to defend this kind of play on these kind of maps :/

Look at the Terminator v Parting game (1)... Sometimes one player just makes the other appear MUCH worse. How imbalanced would it look if they were playing different races?

I am not quite sure what your point is.
Terminator is just pretty bad?
I don't think you can say the same about Zest, Parting, herO and Classic

His point is that a slightly superior player can make a slightly inferior look like a scrub with the same race, which might make you call imbalanced if it were not a mirror matchups.

That being said, the difference between Parting and Terminator in skill is far larger than Parting and Zest to Bbyong.

Yes but his point isn't really valid in this case.
I mean sure, Bbyong played really well, but you also have to ask yourself what tools Protoss has to stop these attacks/drops.
I mean i like watching these fast paced games where both players have to multitask, but i would argue that the toss has a MUCH harder time defending 3 fronts at once than the terran to attack.


Preatty much this. The more the protoss is forced to split up his army to defend in multiple fronts the weaker it gets as a race, simply because gateway units suck balls compared to bio.
Thats why i hate collosi as a unit, cause it forces you into a very very cornered playstyle that it is easy to take apart and on the other hand you cannot force terran to not split his army up.
Terran will control the game from start to finish and there is literally nothing you can do about it, games today were a good show of this.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2014-11-21 11:52:41
November 21 2014 11:45 GMT
#24149
On November 21 2014 20:41 y0su wrote:
Show nested quote +
On November 21 2014 20:29 The_Red_Viper wrote:
On November 21 2014 20:22 SC2Toastie wrote:
On November 21 2014 20:20 The_Red_Viper wrote:
On November 21 2014 20:16 y0su wrote:
On November 21 2014 20:02 The_Red_Viper wrote:
On November 21 2014 19:59 Big J wrote:
On November 21 2014 19:41 Svizcy wrote:
Terran broken, watching hot6 cup, can't belive what i am seeing...
How did it get this far? Blizzard wont fix anything beffore LoTv is out or will they react to this mess...

You mean the #3 Korean Terran this year advancing over the #1, #7 and #100 Protoss? What a craaaaazy upset, lol.

Well Parting and Zest didn't have any chance. I feel like Toss lacks the tools to defend this kind of play on these kind of maps :/

Look at the Terminator v Parting game (1)... Sometimes one player just makes the other appear MUCH worse. How imbalanced would it look if they were playing different races?

I am not quite sure what your point is.
Terminator is just pretty bad?
I don't think you can say the same about Zest, Parting, herO and Classic

His point is that a slightly superior player can make a slightly inferior look like a scrub with the same race, which might make you call imbalanced if it were not a mirror matchups.

That being said, the difference between Parting and Terminator in skill is far larger than Parting and Zest to Bbyong.

Yes but his point isn't really valid in this case.
I mean sure, Bbyong played really well, but you also have to ask yourself what tools Protoss has to stop these attacks/drops.
I mean i like watching these fast paced games where both players have to multitask, but i would argue that the toss has a MUCH harder time defending 3 fronts at once than the terran to attack.

and actually PvP as mirror has the same issues so the point really doesn't hold
sorry for the distraction, time for me to have some more coffee :D

How does it have the same issues? I mean sure defending is always harder than attacking (multiple fronts), but in a mirror you won't have the problem that splitting your army is a problem

On November 21 2014 20:42 Svizcy wrote:
Show nested quote +
On November 21 2014 20:29 The_Red_Viper wrote:
On November 21 2014 20:22 SC2Toastie wrote:
On November 21 2014 20:20 The_Red_Viper wrote:
On November 21 2014 20:16 y0su wrote:
On November 21 2014 20:02 The_Red_Viper wrote:
On November 21 2014 19:59 Big J wrote:
On November 21 2014 19:41 Svizcy wrote:
Terran broken, watching hot6 cup, can't belive what i am seeing...
How did it get this far? Blizzard wont fix anything beffore LoTv is out or will they react to this mess...

You mean the #3 Korean Terran this year advancing over the #1, #7 and #100 Protoss? What a craaaaazy upset, lol.

Well Parting and Zest didn't have any chance. I feel like Toss lacks the tools to defend this kind of play on these kind of maps :/

Look at the Terminator v Parting game (1)... Sometimes one player just makes the other appear MUCH worse. How imbalanced would it look if they were playing different races?

I am not quite sure what your point is.
Terminator is just pretty bad?
I don't think you can say the same about Zest, Parting, herO and Classic

His point is that a slightly superior player can make a slightly inferior look like a scrub with the same race, which might make you call imbalanced if it were not a mirror matchups.

That being said, the difference between Parting and Terminator in skill is far larger than Parting and Zest to Bbyong.

Yes but his point isn't really valid in this case.
I mean sure, Bbyong played really well, but you also have to ask yourself what tools Protoss has to stop these attacks/drops.
I mean i like watching these fast paced games where both players have to multitask, but i would argue that the toss has a MUCH harder time defending 3 fronts at once than the terran to attack.


Preatty much this. The more the protoss is forced to split up his army to defend in multiple fronts the weaker it gets as a race, simply because gateway units suck balls compared to bio.
Thats why i hate collosi as a unit, cause it forces you into a very very cornered playstyle that it is easy to take apart and on the other hand you cannot force terran to not split his army up.
Terran will control the game from start to finish and there is literally nothing you can do about it, games today were a good show of this.


Yeah i feel the same, i mean i don't play PvT but watching these games, man it looks impossible
ANd talking about the colossi, sure in deathball scenarios it is an efficient unit, but if you have to split your colossi too, they fare pretty badly vs bio (marauders) too.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Clonester
Profile Joined August 2014
Germany2808 Posts
November 21 2014 12:36 GMT
#24150
I think you all talk about these King Sejong Games we saw:

Sorry, but dont proxy your Star Gate at the same location and then wonder where your drop defence has gone.
Instead PartinG would have no Problem with this kind of drop play, if he had this Star Gate in his main and got not 3 but 6-8 phoenix. They shut this kind of mass drop into 3 front play down very well.
And against this mass drop style early Templers are very strong to. I mean, there were no Vikings for ages but 6 colossos who couldnt be utilized. Maybe less commit in Coloss and get some templer, feedback and boom, no main drop. Then it is only 2 fronts which is way easier to hold.
And also he could drop down some more cannons ( not 1 in each line, but 3 or 4 ). Shure it costs mins, but you can invest in cannons mins and your overgas in templers.

I know it is hard to play against these styles, i cry against it even it is TvT because it is harder for to defense at the right points then attacking them out of the dark. And for protoss with this big and slow units or small and weak units even more. But especially PartinG didnt use what he could and has to use against this play. He adopted zero to Bbyongs play and instead pushed out more and more colosses which were usless and his gate way units have been shred.
Just a not proxy star gate with some nix and he would stand alot better during the game.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
Deleted User 137586
Profile Joined January 2011
7859 Posts
November 21 2014 12:38 GMT
#24151
On November 21 2014 20:29 The_Red_Viper wrote:
Show nested quote +
On November 21 2014 20:22 SC2Toastie wrote:
On November 21 2014 20:20 The_Red_Viper wrote:
On November 21 2014 20:16 y0su wrote:
On November 21 2014 20:02 The_Red_Viper wrote:
On November 21 2014 19:59 Big J wrote:
On November 21 2014 19:41 Svizcy wrote:
Terran broken, watching hot6 cup, can't belive what i am seeing...
How did it get this far? Blizzard wont fix anything beffore LoTv is out or will they react to this mess...

You mean the #3 Korean Terran this year advancing over the #1, #7 and #100 Protoss? What a craaaaazy upset, lol.

Well Parting and Zest didn't have any chance. I feel like Toss lacks the tools to defend this kind of play on these kind of maps :/

Look at the Terminator v Parting game (1)... Sometimes one player just makes the other appear MUCH worse. How imbalanced would it look if they were playing different races?

I am not quite sure what your point is.
Terminator is just pretty bad?
I don't think you can say the same about Zest, Parting, herO and Classic

His point is that a slightly superior player can make a slightly inferior look like a scrub with the same race, which might make you call imbalanced if it were not a mirror matchups.

That being said, the difference between Parting and Terminator in skill is far larger than Parting and Zest to Bbyong.

Yes but his point isn't really valid in this case.
I mean sure, Bbyong played really well, but you also have to ask yourself what tools Protoss has to stop these attacks/drops.
I mean i like watching these fast paced games where both players have to multitask, but i would argue that the toss has a MUCH harder time defending 3 fronts at once than the terran to attack.


I watched game 2 of Bbyong v Zest. Things that Zest could have done:

- Not choose that terrible map.
- Kept up with his macro
- Moved probes away instead of letting a WM kill (sic!) 8 probes in a single hit. He clearly had his attention there, as he was microing his stalkers. between those probes
- Focused down medivacs and WMs with his blink stalkers
- Attacked with his blink stalker timing against an inferior terran force out in the open without stim, instead of backing off for no reason.
- Split his units so his 3rd base wouldn't die to a single dropship. There was nothing else going on, and he had colossus idling at his natural.

That's all I can think of off the top of my head. Zest played like a broken player.

Cry 'havoc' and let slip the dogs of war
10bulgares
Profile Joined September 2013
352 Posts
November 21 2014 13:04 GMT
#24152
On November 21 2014 21:38 Ghanburighan wrote:
Show nested quote +
On November 21 2014 20:29 The_Red_Viper wrote:
On November 21 2014 20:22 SC2Toastie wrote:
On November 21 2014 20:20 The_Red_Viper wrote:
On November 21 2014 20:16 y0su wrote:
On November 21 2014 20:02 The_Red_Viper wrote:
On November 21 2014 19:59 Big J wrote:
On November 21 2014 19:41 Svizcy wrote:
Terran broken, watching hot6 cup, can't belive what i am seeing...
How did it get this far? Blizzard wont fix anything beffore LoTv is out or will they react to this mess...

You mean the #3 Korean Terran this year advancing over the #1, #7 and #100 Protoss? What a craaaaazy upset, lol.

Well Parting and Zest didn't have any chance. I feel like Toss lacks the tools to defend this kind of play on these kind of maps :/

Look at the Terminator v Parting game (1)... Sometimes one player just makes the other appear MUCH worse. How imbalanced would it look if they were playing different races?

I am not quite sure what your point is.
Terminator is just pretty bad?
I don't think you can say the same about Zest, Parting, herO and Classic

His point is that a slightly superior player can make a slightly inferior look like a scrub with the same race, which might make you call imbalanced if it were not a mirror matchups.

That being said, the difference between Parting and Terminator in skill is far larger than Parting and Zest to Bbyong.

Yes but his point isn't really valid in this case.
I mean sure, Bbyong played really well, but you also have to ask yourself what tools Protoss has to stop these attacks/drops.
I mean i like watching these fast paced games where both players have to multitask, but i would argue that the toss has a MUCH harder time defending 3 fronts at once than the terran to attack.


I watched game 2 of Bbyong v Zest. Things that Zest could have done:

- Not choose that terrible map.
- Kept up with his macro
- Moved probes away instead of letting a WM kill (sic!) 8 probes in a single hit. He clearly had his attention there, as he was microing his stalkers. between those probes
- Focused down medivacs and WMs with his blink stalkers
- Attacked with his blink stalker timing against an inferior terran force out in the open without stim, instead of backing off for no reason.
- Split his units so his 3rd base wouldn't die to a single dropship. There was nothing else going on, and he had colossus idling at his natural.

That's all I can think of off the top of my head. Zest played like a broken player.



I haven't seen the games so it can very well be that I'm totally wrong, I'll throw my two cents anyway.
I can remember a number of games where protoss managed to defend the most furious medivac drop play (Dear vs Maru comes to mind).
But indeed, mid game protoss units are much less mobile than the terran army so that protoss has to go in the mid game with an advantage from its early game. Usually blink play or oracle play will give some rewards because in the early game they are powerful enough while being very mobile at the same time (and terran is less mobile with less medivacs -> less stim)
Something that can make the game harder for protoss is the widow mine buff which makes the scouting/detection/splitting much more demanding for protoss players. All of this makes the protoss player more vulnerable to terran drop play.
Big J
Profile Joined March 2011
Austria16289 Posts
November 21 2014 13:05 GMT
#24153
On November 21 2014 21:38 Ghanburighan wrote:
Show nested quote +
On November 21 2014 20:29 The_Red_Viper wrote:
On November 21 2014 20:22 SC2Toastie wrote:
On November 21 2014 20:20 The_Red_Viper wrote:
On November 21 2014 20:16 y0su wrote:
On November 21 2014 20:02 The_Red_Viper wrote:
On November 21 2014 19:59 Big J wrote:
On November 21 2014 19:41 Svizcy wrote:
Terran broken, watching hot6 cup, can't belive what i am seeing...
How did it get this far? Blizzard wont fix anything beffore LoTv is out or will they react to this mess...

You mean the #3 Korean Terran this year advancing over the #1, #7 and #100 Protoss? What a craaaaazy upset, lol.

Well Parting and Zest didn't have any chance. I feel like Toss lacks the tools to defend this kind of play on these kind of maps :/

Look at the Terminator v Parting game (1)... Sometimes one player just makes the other appear MUCH worse. How imbalanced would it look if they were playing different races?

I am not quite sure what your point is.
Terminator is just pretty bad?
I don't think you can say the same about Zest, Parting, herO and Classic

His point is that a slightly superior player can make a slightly inferior look like a scrub with the same race, which might make you call imbalanced if it were not a mirror matchups.

That being said, the difference between Parting and Terminator in skill is far larger than Parting and Zest to Bbyong.

Yes but his point isn't really valid in this case.
I mean sure, Bbyong played really well, but you also have to ask yourself what tools Protoss has to stop these attacks/drops.
I mean i like watching these fast paced games where both players have to multitask, but i would argue that the toss has a MUCH harder time defending 3 fronts at once than the terran to attack.


I watched game 2 of Bbyong v Zest. Things that Zest could have done:

- Not choose that terrible map.
- Kept up with his macro
- Moved probes away instead of letting a WM kill (sic!) 8 probes in a single hit. He clearly had his attention there, as he was microing his stalkers. between those probes
- Focused down medivacs and WMs with his blink stalkers
- Attacked with his blink stalker timing against an inferior terran force out in the open without stim, instead of backing off for no reason.
- Split his units so his 3rd base wouldn't die to a single dropship. There was nothing else going on, and he had colossus idling at his natural.

That's all I can think of off the top of my head. Zest played like a broken player.


According to TLPD, King Sejong Station is the second best map for Protoss vs Terran in the current pool with 50,7%.
Deadwing is better (55%), Overgrowth is still pretty OK for Protoss (47,5%) and from there there are Merry Go Round (45,9%), Foxtrot Labs (44,4%), Catallena (41,4%) and Nimbus (34,4%).
Also Overgrowth was played in g1, so his only good choices are KSS and Deadwing.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
November 21 2014 14:52 GMT
#24154
I think this conversation about the inherent limitations of the Protoss race (specifically that bases can't be too spread out or Protoss can't even defend effectively), so I posted in the LOTV Update thread to hopefully get some people who don't frequent this thread to thinking about this.

LOTV is changing up how many expansions players need to keep track of, but as of right now it's not giving Protoss many (any?) new options for playing a harass-intensive 5 base vs 5 base style game, which is like... a crazy huge deal.

If Bbyong's games vs PartinG and Zest on King Sejong are a precursor of what happens to Protoss in LOTV, I don't want the inevitable solution to be "make Terran not be able to do that," because "that" in this case is "showing off godly multitasking." I want the solution to be "make the Protoss be able to respond in kind." I would hope that most posters here agree.

One suggestion that gets brought up a lot is getting rid of/revamping the Colossus while buffing Gateway units. Would that solve all of our problems, though? Would buffed Zealots on a 5 base economy be interesting to watch, or, for that matter, skill intensive to use? They're 1A now, they'll be 1A in LOTV, regardless of how much stronger they are... unless they become more responsive, get a new ability, something. Maybe buffed Stalkers + HT would be interesting enough?

Does anyone have ideas?
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Big J
Profile Joined March 2011
Austria16289 Posts
November 21 2014 15:07 GMT
#24155
On November 21 2014 23:52 pure.Wasted wrote:
I think this conversation about the inherent limitations of the Protoss race (specifically that bases can't be too spread out or Protoss can't even defend effectively), so I posted in the LOTV Update thread to hopefully get some people who don't frequent this thread to thinking about this.

LOTV is changing up how many expansions players need to keep track of, but as of right now it's not giving Protoss many (any?) new options for playing a harass-intensive 5 base vs 5 base style game, which is like... a crazy huge deal.

If Bbyong's games vs PartinG and Zest on King Sejong are a precursor of what happens to Protoss in LOTV, I don't want the inevitable solution to be "make Terran not be able to do that," because "that" in this case is "showing off godly multitasking." I want the solution to be "make the Protoss be able to respond in kind." I would hope that most posters here agree.

One suggestion that gets brought up a lot is getting rid of/revamping the Colossus while buffing Gateway units. Would that solve all of our problems, though? Would buffed Zealots on a 5 base economy be interesting to watch, or, for that matter, skill intensive to use? They're 1A now, they'll be 1A in LOTV, regardless of how much stronger they are... unless they become more responsive, get a new ability, something. Maybe buffed Stalkers + HT would be interesting enough?

Does anyone have ideas?


Buff Immortal speed a little bit, turn it into more of a universal midgame combat unit instead of hardcountering some and doing nothing against other units. Same for the Voidray.
Then Protoss has some midgame techs (less tech investments) with reasonable mobility that can combat bio in the longrun, so Protoss can defend stuff better and be more on the map.
johnbongham
Profile Joined April 2014
451 Posts
November 21 2014 15:14 GMT
#24156
Bbyong just outplayed both Parting and Zest today. It was completely obvious that he came prepared and they did not, at least on the same level. The amount of mistakes both players made had nothing to do with balance.
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
Last Edited: 2014-11-21 15:34:08
November 21 2014 15:31 GMT
#24157
On November 21 2014 23:52 pure.Wasted wrote:
I think this conversation about the inherent limitations of the Protoss race (specifically that bases can't be too spread out or Protoss can't even defend effectively), so I posted in the LOTV Update thread to hopefully get some people who don't frequent this thread to thinking about this.

LOTV is changing up how many expansions players need to keep track of, but as of right now it's not giving Protoss many (any?) new options for playing a harass-intensive 5 base vs 5 base style game, which is like... a crazy huge deal.

If Bbyong's games vs PartinG and Zest on King Sejong are a precursor of what happens to Protoss in LOTV, I don't want the inevitable solution to be "make Terran not be able to do that," because "that" in this case is "showing off godly multitasking." I want the solution to be "make the Protoss be able to respond in kind." I would hope that most posters here agree.

One suggestion that gets brought up a lot is getting rid of/revamping the Colossus while buffing Gateway units. Would that solve all of our problems, though? Would buffed Zealots on a 5 base economy be interesting to watch, or, for that matter, skill intensive to use? They're 1A now, they'll be 1A in LOTV, regardless of how much stronger they are... unless they become more responsive, get a new ability, something. Maybe buffed Stalkers + HT would be interesting enough?

Does anyone have ideas?


Problem is, in the current state of the game, if the protoss players manages to get to 5v5 bases, lategame zealot runbies/warpins, DT harass, storm drops and all are already super strong (and the number 1 reason why terran players avoid lategame vP at all costs).
So I'm not sure of how to buff the protoss midgame harrass (which data seem to indicate they might need) while not completely screwing terrans over once it goes late and P can afford warp prisms, DTs and all...

Edit: this is only my point of view though, and as a diamond terran, who play mostly passive and very macro oriented. I tend to lose a lot lategame vsP because harrass is so hard to deal with and new bases so hard to set up. So maybe my opinions are a reflect of my personnal struggles. Don't hesitate to correct me if I'm wrong.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2014-11-21 15:40:05
November 21 2014 15:38 GMT
#24158
On November 22 2014 00:14 johnbongham wrote:
Bbyong just outplayed both Parting and Zest today. It was completely obvious that he came prepared and they did not, at least on the same level. The amount of mistakes both players made had nothing to do with balance.

It is about balance. On open base maps protoss have problem with defending 3 base economy. Zest, San, Parting - each of these players have problem with drops on 3 bases at the same time. KSS is great map for this style, better is only "Leenock map"(Catallena). San lost several games there with Templar opening(for those saying tthat feedback counters this style) on Catallena.

If you want to ignore this problem at all, we will stop having these maps or Blizzard will nerf the shit out of Terrans. The worst possible result will be another all in party after buffing Protoss. Do not forget that in LotV you are forced to take bases much faster. And once you have more bases you still have to defend your main, you cannot relocate your tech in any easy way(building new robos/stargates).

Right now Protoss have problem in defending multiple harass drops at the same time, because small groups of stimmed bio with medevacs are now always better than small groups of protoss units. It is logical, you cannot buff those units because otherwise 4gate to victory. It is a balance problem(and a design too).

On November 22 2014 00:31 LoneYoShi wrote:
Show nested quote +
On November 21 2014 23:52 pure.Wasted wrote:
I think this conversation about the inherent limitations of the Protoss race (specifically that bases can't be too spread out or Protoss can't even defend effectively), so I posted in the LOTV Update thread to hopefully get some people who don't frequent this thread to thinking about this.

LOTV is changing up how many expansions players need to keep track of, but as of right now it's not giving Protoss many (any?) new options for playing a harass-intensive 5 base vs 5 base style game, which is like... a crazy huge deal.

If Bbyong's games vs PartinG and Zest on King Sejong are a precursor of what happens to Protoss in LOTV, I don't want the inevitable solution to be "make Terran not be able to do that," because "that" in this case is "showing off godly multitasking." I want the solution to be "make the Protoss be able to respond in kind." I would hope that most posters here agree.

One suggestion that gets brought up a lot is getting rid of/revamping the Colossus while buffing Gateway units. Would that solve all of our problems, though? Would buffed Zealots on a 5 base economy be interesting to watch, or, for that matter, skill intensive to use? They're 1A now, they'll be 1A in LOTV, regardless of how much stronger they are... unless they become more responsive, get a new ability, something. Maybe buffed Stalkers + HT would be interesting enough?

Does anyone have ideas?


Problem is, in the current state of the game, if the protoss players manages to get to 5v5 bases, lategame zealot runbies/warpins, DT harass, storm drops and all are already super strong (and the number 1 reason why terran players avoid lategame vP at all costs).
So I'm not sure of how to buff the protoss midgame harrass (which data seem to indicate they might need) while not completely screwing terrans over once it goes late and P can afford warp prisms, DTs and all...

Edit: this is only my point of view though, and as a diamond terran, who play mostly passive and very macro oriented. I tend to lose a lot lategame vsP because harrass is so hard to deal with and new bases so hard to set up. So maybe my opinions are a reflect of my personnal struggles. Don't hesitate to correct me if I'm wrong.

It is not about buffing Protoss harass options, it is about buffing protoss defense. E.g. cannon upgrade to do bigger dmg to medevacs.(stupid idea, just an example)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2014-11-21 15:40:52
November 21 2014 15:40 GMT
#24159
On November 22 2014 00:38 deacon.frost wrote:
Right now Protoss have problem in defending multiple harass drops at the same time, because small groups of stimmed bio with medevacs are now always better than small groups of protoss units. It is logical, you cannot buff those units because otherwise 4gate to victory. It is a balance problem(and a design too).


How should Blizzard deal with it?
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
johnbongham
Profile Joined April 2014
451 Posts
November 21 2014 15:42 GMT
#24160
On November 22 2014 00:38 deacon.frost wrote:
Show nested quote +
On November 22 2014 00:14 johnbongham wrote:
Bbyong just outplayed both Parting and Zest today. It was completely obvious that he came prepared and they did not, at least on the same level. The amount of mistakes both players made had nothing to do with balance.

It is about balance. On open base maps protoss have problem with defending 3 base economy. Zest, San, Parting - each of these players have problem with drops on 3 bases at the same time. KSS is great map for this style, better is only "Leenock map"(Catallena). San lost several games there with Templar opening(for those saying tthat feedback counters this style) on Catallena.

If you want to ignore this problem at all, we will stop having these maps or Blizzard will nerf the shit out of Terrans. The worst possible result will be another all in party after buffing Protoss. Do not forget that in LotV you are forced to take bases much faster. And once you have more bases you still have to defend your main, you cannot relocate your tech in any easy way(building new robos/stargates).

Right now Protoss have problem in defending multiple harass drops at the same time, because small groups of stimmed bio with medevacs are now always better than small groups of protoss units. It is logical, you cannot buff those units because otherwise 4gate to victory. It is a balance problem(and a design too).


How many terrans can handle 3 drops at one time and do enough damage to make the risk worth it? Not many. As such, there shouldn't be many protoss players who can defend properly against it. BByong's multitasking made parting and zest who are used to massing one big army all the time look like chumps. Protoss has cannons, blink stalkers, feedback, overcharge etc. There really is no excuse. They wouldn't have even been in such bad spots if they didnt do stupid things like proxy a stargate or make a cannon in the mineral line or let an scv scout the blink and no detection. Once they got in a bad spot, BByong made them look even worse with the lead he was able to get. BByong was SICK against protoss throughout proleague, why should it be any different now?
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