• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:34
CEST 06:34
KST 13:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202520RSL Season 1 - Final Week8[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4Firefly given lifetime ban by ESIC following match-fixing investigation17
StarCraft 2
General
Power Rank - Esports World Cup 2025 Why doesnt SC2 scene costream tournaments Heaven's Balance Suggestions (roast me) Magnus Carlsen and Fabi review Clem's chess game. Who will win EWC 2025?
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Corsair Pursuit Micro? Pro gamer house photos Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 615 users

Designated Balance Discussion Thread - Page 1045

Forum Index > SC2 General
Post a Reply
Prev 1 1043 1044 1045 1046 1047 1266 Next
RaFox17
Profile Joined May 2013
Finland4581 Posts
August 05 2014 15:20 GMT
#20881
On August 05 2014 18:54 Grumbels wrote:
Banelings should lose the creep speed bonus in LotV. The difference between performance on and off creep is too much in comparison with other units and it makes games too dependent on never giving zerg time to get creep around their third or fourth base.

Then z needs some other aoe option against terran as i believe this would simply kill zerg. Imagine z before baneling speed trying to defend early timings. GG.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2014-08-05 15:38:51
August 05 2014 15:38 GMT
#20882
On August 05 2014 18:14 Socup wrote:
Show nested quote +
On August 05 2014 18:03 Big J wrote:
On August 05 2014 17:48 Socup wrote:
I wish hellbat would be considered armored instead of light, or have it's bio tag removed so it isn't healed. It synergizes with infantry armies better than mech armies, which makes little sense. It's a nightmare to defend in TvT if it's some early cheese that your build order is pretty weak against.

I saw the hellion spam drop coming, so I got marauders, given that it is in the Unit Counters table of the blizzard helpfiles, and yet... light unit for reduced damage, getting constantly healed, able to nuke a mineral line or at the least cause significant structural damage and then just walk away while the turret produced to deal with it lacks the range upgrade and is relatively useless.

This unit has been problematic from day 1, from all appearances, and I'm starting to see why. Exactly what does the terran army have which can counter hellbat but more hellbat? I'm seriously considering moving back to brood war at this stage. At least then you could use goliaths to deal with vultures, which couldn't transform into a medic-healed unit with high health.

micro, like all the other races have to against them


Micro doesn't cut it when you're both good at micro, especially since it simply means you're taking damage or losses and they just fly away.


Tanks are good against HBs, Thors are good against HBs, Bio is good against HBs with micro. Banshees are good against HBs too. Oh, and Hellions are good against HBs !
BioHellbat doesn't exist in TvT tho. If you played against it, it would probably be in bronze league.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
August 05 2014 17:19 GMT
#20883
On August 05 2014 18:54 Grumbels wrote:
Banelings should lose the creep speed bonus in LotV. The difference between performance on and off creep is too much in comparison with other units and it makes games too dependent on never giving zerg time to get creep around their third or fourth base.

The creep bonus to movementspeed should be gone all together.
It will be to hard to make good unit relationships in lotv with this creep thing.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
August 05 2014 18:06 GMT
#20884
On August 06 2014 02:19 Foxxan wrote:
Show nested quote +
On August 05 2014 18:54 Grumbels wrote:
Banelings should lose the creep speed bonus in LotV. The difference between performance on and off creep is too much in comparison with other units and it makes games too dependent on never giving zerg time to get creep around their third or fourth base.

The creep bonus to movementspeed should be gone all together.
It will be to hard to make good unit relationships in lotv with this creep thing.

At least locust speed please
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
August 05 2014 18:20 GMT
#20885
On August 04 2014 05:09 LSN wrote:
So lets leave protoss alone this time and focus on TvZ.


Said nobody ever in the balance discussion thread!

I think people are exaggerating a lot of things simply because Hyun didn't play very well.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
August 05 2014 18:21 GMT
#20886
On August 06 2014 03:06 Faust852 wrote:
Show nested quote +
On August 06 2014 02:19 Foxxan wrote:
On August 05 2014 18:54 Grumbels wrote:
Banelings should lose the creep speed bonus in LotV. The difference between performance on and off creep is too much in comparison with other units and it makes games too dependent on never giving zerg time to get creep around their third or fourth base.

The creep bonus to movementspeed should be gone all together.
It will be to hard to make good unit relationships in lotv with this creep thing.

At least locust speed please


Enduring locusts just needs to go. Swarm Hosts should be a little bit more exposed than they currently need to be. With anywhere near decent creep spread they can hit you from half the map away.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Big J
Profile Joined March 2011
Austria16289 Posts
August 05 2014 18:25 GMT
#20887
On August 06 2014 02:19 Foxxan wrote:
Show nested quote +
On August 05 2014 18:54 Grumbels wrote:
Banelings should lose the creep speed bonus in LotV. The difference between performance on and off creep is too much in comparison with other units and it makes games too dependent on never giving zerg time to get creep around their third or fourth base.

The creep bonus to movementspeed should be gone all together.
It will be to hard to make good unit relationships in lotv with this creep thing.


Meh, I like a lot of them.

(nonspeed) Zergling vs Reaper is a very cool discrepancy on/off creep.
Queen is obviously a cool limitation to make them strong as defenders and for offensive usages only worthwhile with nydus/drop or sick creep spreading.
Speedroach vs Stalker is cool. On Creep you can close in, offcreep the stalkers can get away.
The general baneling vs marine off/on creep idea is great. Maybe flaten it out a tiny bit (less bonus on creep, maybe make them equally fast as stimmed marines of creep instead of a tiny bit slower).

I think the real problematic speed relations for the game are speedzergling and mutalisk which are just too strong mapcontrol tools imo. I guess the hellion needs a mentioning here too, not because I think it is too good, but because if you nerf speedling speed, hellions might be too strong offcreep.
egrimm
Profile Joined September 2011
Poland1199 Posts
August 05 2014 18:30 GMT
#20888
On August 06 2014 03:06 Faust852 wrote:
Show nested quote +
On August 06 2014 02:19 Foxxan wrote:
On August 05 2014 18:54 Grumbels wrote:
Banelings should lose the creep speed bonus in LotV. The difference between performance on and off creep is too much in comparison with other units and it makes games too dependent on never giving zerg time to get creep around their third or fourth base.

The creep bonus to movementspeed should be gone all together.
It will be to hard to make good unit relationships in lotv with this creep thing.

At least locust speed please

Totally agree about locust bonus speed on creep. I feel like there is really hard to actually run away from locust and don't lose units especially when you are on creep. You can outrun them only if you run straight away from SH and don't change the direction at all. Of course you simply cannot run that long in one line because, you know, topography of maps
But that's my biased anti-SH point of view ;P
sOs TY PartinG
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
August 05 2014 18:30 GMT
#20889
On August 06 2014 03:25 Big J wrote:
Show nested quote +
On August 06 2014 02:19 Foxxan wrote:
On August 05 2014 18:54 Grumbels wrote:
Banelings should lose the creep speed bonus in LotV. The difference between performance on and off creep is too much in comparison with other units and it makes games too dependent on never giving zerg time to get creep around their third or fourth base.

The creep bonus to movementspeed should be gone all together.
It will be to hard to make good unit relationships in lotv with this creep thing.


Meh, I like a lot of them.

(nonspeed) Zergling vs Reaper is a very cool discrepancy on/off creep.
Queen is obviously a cool limitation to make them strong as defenders and for offensive usages only worthwhile with nydus/drop or sick creep spreading.
Speedroach vs Stalker is cool. On Creep you can close in, offcreep the stalkers can get away.
The general baneling vs marine off/on creep idea is great. Maybe flaten it out a tiny bit (less bonus on creep, maybe make them equally fast as stimmed marines of creep instead of a tiny bit slower).

I think the real problematic speed relations for the game are speedzergling and mutalisk which are just too strong mapcontrol tools imo. I guess the hellion needs a mentioning here too, not because I think it is too good, but because if you nerf speedling speed, hellions might be too strong offcreep.


Yeah, I like the creep mechanic a lot : vision, speed...
The only thing that bother me is that creep take way too much time to resorbe itself, it should decay as fast as its spread.
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
Last Edited: 2014-08-05 18:34:56
August 05 2014 18:32 GMT
#20890
On August 06 2014 03:25 Big J wrote:
Show nested quote +
On August 06 2014 02:19 Foxxan wrote:
On August 05 2014 18:54 Grumbels wrote:
Banelings should lose the creep speed bonus in LotV. The difference between performance on and off creep is too much in comparison with other units and it makes games too dependent on never giving zerg time to get creep around their third or fourth base.

The creep bonus to movementspeed should be gone all together.
It will be to hard to make good unit relationships in lotv with this creep thing.


Meh, I like a lot of them.

(nonspeed) Zergling vs Reaper is a very cool discrepancy on/off creep.
Queen is obviously a cool limitation to make them strong as defenders and for offensive usages only worthwhile with nydus/drop or sick creep spreading.
Speedroach vs Stalker is cool. On Creep you can close in, offcreep the stalkers can get away.
The general baneling vs marine off/on creep idea is great. Maybe flaten it out a tiny bit (less bonus on creep, maybe make them equally fast as stimmed marines of creep instead of a tiny bit slower).

I think the real problematic speed relations for the game are speedzergling and mutalisk which are just too strong mapcontrol tools imo. I guess the hellion needs a mentioning here too, not because I think it is too good, but because if you nerf speedling speed, hellions might be too strong offcreep.

Hellions should have an upgrade to make them faster than Zerglings off creep, but slower than Zerglings on creep. It would provide yet another satisfying speed trade-off, similar to Reapers and slow Zerglings on creep. I don't think the speed and map presence of Mutalisks is the main problem, it's that large numbers of them overwhelm their own counters, even when they attack directly into them. Maybe an HP decrease or a slight nerf to how their healing works (maybe put a delay on the initiation of the fast healing, similar to Protoss shields) would be the right way to lower their direct combat potential.

On August 06 2014 00:20 RaFox17 wrote:
Show nested quote +
On August 05 2014 18:54 Grumbels wrote:
Banelings should lose the creep speed bonus in LotV. The difference between performance on and off creep is too much in comparison with other units and it makes games too dependent on never giving zerg time to get creep around their third or fourth base.

Then z needs some other aoe option against terran as i believe this would simply kill zerg. Imagine z before baneling speed trying to defend early timings. GG.

Even off creep, mass banelings is a problem, provided the Zerg player has a superior economy. A much better change would be to Siege Tank inner splash radius to better 1-shot Banelings, or to change Widow Mine splash radius from 40 flat to 45/30/15, in a range of 2.25/2/1.75, which would absolutely slaughter banelings, but not hit Zerglings much harder on the whole, and would help increase the importance of the Terran to avoid friendly splash.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
August 05 2014 18:33 GMT
#20891
On August 06 2014 03:30 Faust852 wrote:
Show nested quote +
On August 06 2014 03:25 Big J wrote:
On August 06 2014 02:19 Foxxan wrote:
On August 05 2014 18:54 Grumbels wrote:
Banelings should lose the creep speed bonus in LotV. The difference between performance on and off creep is too much in comparison with other units and it makes games too dependent on never giving zerg time to get creep around their third or fourth base.

The creep bonus to movementspeed should be gone all together.
It will be to hard to make good unit relationships in lotv with this creep thing.


Meh, I like a lot of them.

(nonspeed) Zergling vs Reaper is a very cool discrepancy on/off creep.
Queen is obviously a cool limitation to make them strong as defenders and for offensive usages only worthwhile with nydus/drop or sick creep spreading.
Speedroach vs Stalker is cool. On Creep you can close in, offcreep the stalkers can get away.
The general baneling vs marine off/on creep idea is great. Maybe flaten it out a tiny bit (less bonus on creep, maybe make them equally fast as stimmed marines of creep instead of a tiny bit slower).

I think the real problematic speed relations for the game are speedzergling and mutalisk which are just too strong mapcontrol tools imo. I guess the hellion needs a mentioning here too, not because I think it is too good, but because if you nerf speedling speed, hellions might be too strong offcreep.


Yeah, I like the creep mechanic a lot : vision, speed...
The only thing that bother me is that creep take way too much time to resorbe itself, it should decay as fast as its spread.

I think it does decay as fast as it spreads. Maybe it should decay twice as fast though. Or at least 1.5 times as fast.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2014-08-05 18:40:42
August 05 2014 18:40 GMT
#20892
On August 06 2014 03:33 Pontius Pirate wrote:
Show nested quote +
On August 06 2014 03:30 Faust852 wrote:
On August 06 2014 03:25 Big J wrote:
On August 06 2014 02:19 Foxxan wrote:
On August 05 2014 18:54 Grumbels wrote:
Banelings should lose the creep speed bonus in LotV. The difference between performance on and off creep is too much in comparison with other units and it makes games too dependent on never giving zerg time to get creep around their third or fourth base.

The creep bonus to movementspeed should be gone all together.
It will be to hard to make good unit relationships in lotv with this creep thing.


Meh, I like a lot of them.

(nonspeed) Zergling vs Reaper is a very cool discrepancy on/off creep.
Queen is obviously a cool limitation to make them strong as defenders and for offensive usages only worthwhile with nydus/drop or sick creep spreading.
Speedroach vs Stalker is cool. On Creep you can close in, offcreep the stalkers can get away.
The general baneling vs marine off/on creep idea is great. Maybe flaten it out a tiny bit (less bonus on creep, maybe make them equally fast as stimmed marines of creep instead of a tiny bit slower).

I think the real problematic speed relations for the game are speedzergling and mutalisk which are just too strong mapcontrol tools imo. I guess the hellion needs a mentioning here too, not because I think it is too good, but because if you nerf speedling speed, hellions might be too strong offcreep.


Yeah, I like the creep mechanic a lot : vision, speed...
The only thing that bother me is that creep take way too much time to resorbe itself, it should decay as fast as its spread.

I think it does decay as fast as it spreads. Maybe it should decay twice as fast though. Or at least 1.5 times as fast.

I don't know actually, a tumor generate all its creep in 86s. I know the overlord creep take 60s to dissipate and the radius is much shorter.
But I don't know exactly, I just had the freeling that creep resorbes more slowly. But then again, there is rarely only 1 creep tumor so it's much faster in a real situation.
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
August 05 2014 18:44 GMT
#20893
On August 06 2014 03:33 Pontius Pirate wrote:
Show nested quote +
On August 06 2014 03:30 Faust852 wrote:
On August 06 2014 03:25 Big J wrote:
On August 06 2014 02:19 Foxxan wrote:
On August 05 2014 18:54 Grumbels wrote:
Banelings should lose the creep speed bonus in LotV. The difference between performance on and off creep is too much in comparison with other units and it makes games too dependent on never giving zerg time to get creep around their third or fourth base.

The creep bonus to movementspeed should be gone all together.
It will be to hard to make good unit relationships in lotv with this creep thing.


Meh, I like a lot of them.

(nonspeed) Zergling vs Reaper is a very cool discrepancy on/off creep.
Queen is obviously a cool limitation to make them strong as defenders and for offensive usages only worthwhile with nydus/drop or sick creep spreading.
Speedroach vs Stalker is cool. On Creep you can close in, offcreep the stalkers can get away.
The general baneling vs marine off/on creep idea is great. Maybe flaten it out a tiny bit (less bonus on creep, maybe make them equally fast as stimmed marines of creep instead of a tiny bit slower).

I think the real problematic speed relations for the game are speedzergling and mutalisk which are just too strong mapcontrol tools imo. I guess the hellion needs a mentioning here too, not because I think it is too good, but because if you nerf speedling speed, hellions might be too strong offcreep.


Yeah, I like the creep mechanic a lot : vision, speed...
The only thing that bother me is that creep take way too much time to resorbe itself, it should decay as fast as its spread.

I think it does decay as fast as it spreads. Maybe it should decay twice as fast though. Or at least 1.5 times as fast.


Not sure about base values, but having 2 tumors in the same area will cause the creep to spread significantly faster, while it decays at a constant rate no matter what. I also feel like it takes significantly longer for the creep from an overlord to dissapate than it does for the overlord to spread it.
In Somnis Veritas
Awin
Profile Joined June 2014
France65 Posts
August 06 2014 08:49 GMT
#20894
And once again this thread is invaded by noob terran who wants to change the all game because they are stuck in gold league.

"Hey warpgate is to strong, just remove it"
"Creep give zerg maphack, this is clearly imba, nerf please"
"Remove baneling speed on creep please"
"Give siege tanks +2 range !"
Etc...

If only one of these change would be applied, the game would be totally broken.

My point is : the game balance is fine now, adjustement can be done but not the big nerfs some of you are talking about. Changing in creep spread or warpgate would be massive and nothing justify this now : just look on how small buff like the thor one seems to impact pro level.
Hider
Profile Blog Joined May 2010
Denmark9376 Posts
Last Edited: 2014-08-06 09:39:50
August 06 2014 09:24 GMT
#20895
On August 06 2014 00:20 RaFox17 wrote:
Show nested quote +
On August 05 2014 18:54 Grumbels wrote:
Banelings should lose the creep speed bonus in LotV. The difference between performance on and off creep is too much in comparison with other units and it makes games too dependent on never giving zerg time to get creep around their third or fourth base.

Then z needs some other aoe option against terran as i believe this would simply kill zerg. Imagine z before baneling speed trying to defend early timings. GG.


This. Creep spread is an extremely undervalued mechanic for gameplay as it basically means that you can have two fast-paced unit compositions battling it out against each other wihich makes the game very actionpaced, while still having a strong defenders advantage.

If you tried to balance TvZ without creep spread, terran would just automatically win if it had the best army, or zerg would be forced to get some very strong defederns-advantage unit. BW zerg survived without creep spread due to being forced to get Defilers/Lurkers vs bio-play. In Sc2, Muta/bling doesn't have a noticeable defenders advantage in itself and would therefore create extremely lame gameplay if it didn't benefit signifciantly from creep.

In my opinion, creep spread is probably the best designed defenders-advantage mechanic I have ever seen in an RTS game as it basically creates an incentive for both players to go out on the map and battle over the creep. Further, it's also a skill-based mechanic.

One thing that could be changed, however, is to only make creep-spread benefit the fact-paced core units such as Speedlings, Banelings, Roaches and Hydralisks. Units that already have a defenders advantage such as Swarm Hosts and Infestors doesn't need it. Further, an harass-based style through burrow moment doesn't need it either.
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
August 06 2014 09:33 GMT
#20896
Wow people still talking about zerg nerfs.. you really have no clue about the game.
Terran is probably favored now in TvZ and PvZ has been 'balanced' for quite some time now.
I actually think this WCS season is gonna be a really sad season for zerg, on top of that zerg has won the least tournaments in 2014. and in HoTS alltogether.
Stop whining terran you've already had 489456465 buffs and still complain lol
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2014-08-06 09:48:45
August 06 2014 09:47 GMT
#20897
On August 06 2014 17:49 Awin wrote:
And once again this thread is invaded by noob terran who wants to change the all game because they are stuck in gold league.

"Hey warpgate is to strong, just remove it"
"Creep give zerg maphack, this is clearly imba, nerf please"
"Remove baneling speed on creep please"
"Give siege tanks +2 range !"
Etc...

If only one of these change would be applied, the game would be totally broken.

My point is : the game balance is fine now, adjustement can be done but not the big nerfs some of you are talking about. Changing in creep spread or warpgate would be massive and nothing justify this now : just look on how small buff like the thor one seems to impact pro level.

I'm probably better than you, by a fair margin. And all you did with ur 17 posts was complaining about terran, lol please.
Socup
Profile Joined June 2014
190 Posts
August 06 2014 09:47 GMT
#20898
On August 06 2014 03:40 Faust852 wrote:
Show nested quote +
On August 06 2014 03:33 Pontius Pirate wrote:
On August 06 2014 03:30 Faust852 wrote:
On August 06 2014 03:25 Big J wrote:
On August 06 2014 02:19 Foxxan wrote:
On August 05 2014 18:54 Grumbels wrote:
Banelings should lose the creep speed bonus in LotV. The difference between performance on and off creep is too much in comparison with other units and it makes games too dependent on never giving zerg time to get creep around their third or fourth base.

The creep bonus to movementspeed should be gone all together.
It will be to hard to make good unit relationships in lotv with this creep thing.


Meh, I like a lot of them.

(nonspeed) Zergling vs Reaper is a very cool discrepancy on/off creep.
Queen is obviously a cool limitation to make them strong as defenders and for offensive usages only worthwhile with nydus/drop or sick creep spreading.
Speedroach vs Stalker is cool. On Creep you can close in, offcreep the stalkers can get away.
The general baneling vs marine off/on creep idea is great. Maybe flaten it out a tiny bit (less bonus on creep, maybe make them equally fast as stimmed marines of creep instead of a tiny bit slower).

I think the real problematic speed relations for the game are speedzergling and mutalisk which are just too strong mapcontrol tools imo. I guess the hellion needs a mentioning here too, not because I think it is too good, but because if you nerf speedling speed, hellions might be too strong offcreep.


Yeah, I like the creep mechanic a lot : vision, speed...
The only thing that bother me is that creep take way too much time to resorbe itself, it should decay as fast as its spread.

I think it does decay as fast as it spreads. Maybe it should decay twice as fast though. Or at least 1.5 times as fast.

I don't know actually, a tumor generate all its creep in 86s. I know the overlord creep take 60s to dissipate and the radius is much shorter.
But I don't know exactly, I just had the freeling that creep resorbes more slowly. But then again, there is rarely only 1 creep tumor so it's much faster in a real situation.


I'm waiting for Pros to start using Creep tumors in a wide spread. Creep fills in extremely fast betwen two tumors or hatches which have meeting creep borders. Like nearly instant compared to the slow spread of reaching tumors alone in one direction.
There's no reason blizzard can't release new units or fixes to a game without creating another costly "expansion" you've already paid 100$ for, unless they want to treadmill the gambler with future promises of "it gets better"
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
August 06 2014 09:50 GMT
#20899
On August 06 2014 18:47 Socup wrote:
Show nested quote +
On August 06 2014 03:40 Faust852 wrote:
On August 06 2014 03:33 Pontius Pirate wrote:
On August 06 2014 03:30 Faust852 wrote:
On August 06 2014 03:25 Big J wrote:
On August 06 2014 02:19 Foxxan wrote:
On August 05 2014 18:54 Grumbels wrote:
Banelings should lose the creep speed bonus in LotV. The difference between performance on and off creep is too much in comparison with other units and it makes games too dependent on never giving zerg time to get creep around their third or fourth base.

The creep bonus to movementspeed should be gone all together.
It will be to hard to make good unit relationships in lotv with this creep thing.


Meh, I like a lot of them.

(nonspeed) Zergling vs Reaper is a very cool discrepancy on/off creep.
Queen is obviously a cool limitation to make them strong as defenders and for offensive usages only worthwhile with nydus/drop or sick creep spreading.
Speedroach vs Stalker is cool. On Creep you can close in, offcreep the stalkers can get away.
The general baneling vs marine off/on creep idea is great. Maybe flaten it out a tiny bit (less bonus on creep, maybe make them equally fast as stimmed marines of creep instead of a tiny bit slower).

I think the real problematic speed relations for the game are speedzergling and mutalisk which are just too strong mapcontrol tools imo. I guess the hellion needs a mentioning here too, not because I think it is too good, but because if you nerf speedling speed, hellions might be too strong offcreep.


Yeah, I like the creep mechanic a lot : vision, speed...
The only thing that bother me is that creep take way too much time to resorbe itself, it should decay as fast as its spread.

I think it does decay as fast as it spreads. Maybe it should decay twice as fast though. Or at least 1.5 times as fast.

I don't know actually, a tumor generate all its creep in 86s. I know the overlord creep take 60s to dissipate and the radius is much shorter.
But I don't know exactly, I just had the freeling that creep resorbes more slowly. But then again, there is rarely only 1 creep tumor so it's much faster in a real situation.


I'm waiting for Pros to start using Creep tumors in a wide spread. Creep fills in extremely fast betwen two tumors or hatches which have meeting creep borders. Like nearly instant compared to the slow spread of reaching tumors alone in one direction.


Players like Snute or Scarlett cover the whole map in less than 14min even whilme being harassed haha, that's a bit insane. That's also why Snute has had quite a big succes with his SH style against bio. But then again, it requires almost perfect mechanics so it won't be a problem till high level pro imho.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
August 06 2014 09:52 GMT
#20900
On August 06 2014 18:33 mCon.Hephaistas wrote:
Wow people still talking about zerg nerfs.. you really have no clue about the game.
Terran is probably favored now in TvZ and PvZ has been 'balanced' for quite some time now.
I actually think this WCS season is gonna be a really sad season for zerg, on top of that zerg has won the least tournaments in 2014. and in HoTS alltogether.
Stop whining terran you've already had 489456465 buffs and still complain lol

Some major tournaments were quite stacked (even more than some premier event) and Zerg did well there.
Prev 1 1043 1044 1045 1046 1047 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 259
ProTech63
StarCraft: Brood War
Mind 2475
Leta 229
JulyZerg 160
Zeus 132
TY 26
Icarus 6
Dota 2
NeuroSwarm106
League of Legends
JimRising 846
Counter-Strike
Stewie2K527
Coldzera 369
Super Smash Bros
hungrybox490
Other Games
summit1g14293
shahzam707
C9.Mang0398
WinterStarcraft292
Trikslyr58
Organizations
Other Games
gamesdonequick1814
StarCraft: Brood War
UltimateBattle 34
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH225
• practicex 30
• davetesta28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1633
Other Games
• Scarra1563
Upcoming Events
Esports World Cup
5h 26m
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
1d 5h
Esports World Cup
2 days
Esports World Cup
3 days
CranKy Ducklings
4 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
5 days
BSL20 Non-Korean Champi…
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.