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Designated Balance Discussion Thread - Page 1039

Forum Index > SC2 General
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Genome852
Profile Blog Joined August 2010
United States979 Posts
July 28 2014 15:51 GMT
#20761
On July 29 2014 00:10 _Epi_ wrote:
Show nested quote +
On July 28 2014 22:32 Awin wrote:
Pro players would probably love to be able to veto match up for training purpose

Wouldnt be unreasonable to have that option at least for unranked matchmaking

Problem with that is, protoss players wouldn't be able to find opponents anymore...
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-07-28 16:41:40
July 28 2014 16:40 GMT
#20762
On July 29 2014 00:51 Genome852 wrote:
Show nested quote +
On July 29 2014 00:10 _Epi_ wrote:
On July 28 2014 22:32 Awin wrote:
Pro players would probably love to be able to veto match up for training purpose

Wouldnt be unreasonable to have that option at least for unranked matchmaking

Problem with that is, protoss players wouldn't be able to find opponents anymore...


In seriousness, I doubt that happens. That would mean that noone plays ranked anymore.

And even if it does happen, how's that a problem? If people don't think vP (or ZvZ or ...) is not fun and everyone skips on it, at least it would send a message. One that blizzard would probably not even be unhappy about, given that it would be an insanely great method for feedback where to improve the game.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
July 28 2014 16:55 GMT
#20763
Its funny you guys are suggesting something I suggested in 2010 when SC 2 came out.

Mostly because I liked being able to choose my opponent in ICCUP though you eventually had to face your fears.

Though they could make the system not a NULL situation where there is no way you could be matched up against the race of your choosing but it just increases or decreases your chance of playing against that race. Let's just be honest if you ever have been in GM trying to find an opponent sometimes can take like 5-6 minutes.... can you imagine if you vetoed one race and that was all that was up it would take forever to find an opponent LOL
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-07-28 17:22:04
July 28 2014 17:09 GMT
#20764
On July 29 2014 01:55 Pirfiktshon wrote:
Its funny you guys are suggesting something I suggested in 2010 when SC 2 came out.

Mostly because I liked being able to choose my opponent in ICCUP though you eventually had to face your fears.

Though they could make the system not a NULL situation where there is no way you could be matched up against the race of your choosing but it just increases or decreases your chance of playing against that race. Let's just be honest if you ever have been in GM trying to find an opponent sometimes can take like 5-6 minutes.... can you imagine if you vetoed one race and that was all that was up it would take forever to find an opponent LOL


In all fairness, I think it makes sense to not be able to choose your matchup in ranked play. After all, we want ranks to be somewhat of a representation of overall skill, not just of 1matchup.

But if I don't want to play ZvZ, why force me? I'm just gonna leave the game, even if the chances to get it are tiny. That's what I'm doing in unranked (though not currently because I'm rolling Terran; I'm leaving TvPs and TvTs when I'm not in the mood for them). Loading a game and then leaving is just more frustrating to both players, then just having to wait a little longer to begin with.
And again, if you veto and then wonder why you are not getting matched in a short time...
duckk
Profile Joined March 2013
United States622 Posts
July 28 2014 17:12 GMT
#20765
Maybe they could add 3 vetoes for each race, rather than just 3 vetoes. If I want to ladder exclusively on the new maps to get more used to them, and a player wants to veto 3 terrible maps(probably 3 of the new maps) it means I can only play them on one map. I have gotten the same map, player, and spawns 5+x inarow way too many times.

Or maybe on the load screen have 3 maps, and both players can pick to play on 1, and automatically veto one? Bad spawn catallena 10 games in a row is not even worth wasting time playing.
learning88
Profile Joined April 2005
United States160 Posts
July 28 2014 17:23 GMT
#20766
I would definitely like to be able to pick a specific matchup in the unranked matches (for example ZvZ). Sometimes I just want to practice a BO in ZvZ and its kind of annoying when I play lets say ZvP and then forget everything I've been practicing for when I finally get to play ZvZ. Not having that option in ranked makes sense.
KotaOnCue
Profile Joined September 2010
United States180 Posts
July 28 2014 19:00 GMT
#20767
You guys know that there is a practice partner thread if you want to practice certain match ups. You could try using that if you want to practice. I do see everyone's point though but I just don't see why they would offer it when you can just create your own games with the arcade or melee?
"They say ignorance is bliss. Is it true?"
learning88
Profile Joined April 2005
United States160 Posts
July 28 2014 19:10 GMT
#20768
I know there is a practice partner thread but sometimes people are not available/would rather ladder so sometimes its difficult to arrange.
BurningRanger
Profile Joined January 2012
Germany303 Posts
July 28 2014 19:16 GMT
#20769
Being able to choose the MU wouldn't do harm in unranked play, I guess.
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
Survivor61316
Profile Joined July 2012
United States470 Posts
July 28 2014 20:48 GMT
#20770
On July 29 2014 01:40 Big J wrote:
Show nested quote +
On July 29 2014 00:51 Genome852 wrote:
On July 29 2014 00:10 _Epi_ wrote:
On July 28 2014 22:32 Awin wrote:
Pro players would probably love to be able to veto match up for training purpose

Wouldnt be unreasonable to have that option at least for unranked matchmaking

Problem with that is, protoss players wouldn't be able to find opponents anymore...


In seriousness, I doubt that happens. That would mean that noone plays ranked anymore.

And even if it does happen, how's that a problem? If people don't think vP (or ZvZ or ...) is not fun and everyone skips on it, at least it would send a message. One that blizzard would probably not even be unhappy about, given that it would be an insanely great method for feedback where to improve the game.

Hey dont hate on ZvZ, its honestly one of my favorite MUs! Its all about scouting and reacting, not too much coin flipping in it.
Liquid Fighting
Incognoto
Profile Blog Joined May 2010
France10239 Posts
July 28 2014 21:18 GMT
#20771


is tvp actually balanced?

I feel there's nothing maru could have done better to win this. bear in mind i'm a shit player but i can't help asking these questions

can T play greedier than what maru did? i don't think so, not vs oracle / blink / greedier protoss

I think it's a general consensus that T has no late-game answer to all that P has late game. so T does indeed have to win before?

maru didn't make ghosts in that game i believe, yet did he ever have the money to?

I just feel there was nothing maru could have done in that game to beat zest
maru lover forever
Big J
Profile Joined March 2011
Austria16289 Posts
July 28 2014 21:33 GMT
#20772
On July 29 2014 05:48 Survivor61316 wrote:
Show nested quote +
On July 29 2014 01:40 Big J wrote:
On July 29 2014 00:51 Genome852 wrote:
On July 29 2014 00:10 _Epi_ wrote:
On July 28 2014 22:32 Awin wrote:
Pro players would probably love to be able to veto match up for training purpose

Wouldnt be unreasonable to have that option at least for unranked matchmaking

Problem with that is, protoss players wouldn't be able to find opponents anymore...


In seriousness, I doubt that happens. That would mean that noone plays ranked anymore.

And even if it does happen, how's that a problem? If people don't think vP (or ZvZ or ...) is not fun and everyone skips on it, at least it would send a message. One that blizzard would probably not even be unhappy about, given that it would be an insanely great method for feedback where to improve the game.

Hey dont hate on ZvZ, its honestly one of my favorite MUs! Its all about scouting and reacting, not too much coin flipping in it.

Early game is a mess and midgame is stale. I guess it's actually mechanically great in the midgame if it is roach vs roach and if someone guarantees me that I'd get there somewhat evenly, I'd put up with it. But as is, I have no interest at all playing against the mass zergling, ling/baneling, slightly later LB, slightly earlier LB, early pool, even earlier pool, early pool with speed, early pool with banes all day long. And yes, I think a big part of those strategies do rely on coinflips. There's not a single thing telling me that the 10eggs he starts are zerglings, when I have to decide upon 10lings or drones as well. And I believe people play so retartedly, because they dont want to put up with the matchup and rather just gamble on something. Not to mention that it is the only of my 6matchups that Im sometimes too slow to leave before my opponent has already. (Not quite true. Has happened in TvT once or twice too)

WoL ZvZ was a thousand times better. It's the one matchup they really fucked up in HotS. Not that it was amazing to begin with, but roach/hydra/infestor posturing with infestor harass and roach runbies were a more interesting macro style and 2basish infestor builds prevented that you always had to just match each yolo attack with mass units of your own.
Deleted User 261926
Profile Joined April 2012
960 Posts
Last Edited: 2014-07-28 21:43:46
July 28 2014 21:42 GMT
#20773
On July 29 2014 06:18 Incognoto wrote:
https://www.youtube.com/watch?v=BgSqwToTEA4

is tvp actually balanced?

I feel there's nothing maru could have done better to win this. bear in mind i'm a shit player but i can't help asking these questions

can T play greedier than what maru did? i don't think so, not vs oracle / blink / greedier protoss

I think it's a general consensus that T has no late-game answer to all that P has late game. so T does indeed have to win before?

maru didn't make ghosts in that game i believe, yet did he ever have the money to?

I just feel there was nothing maru could have done in that game to beat zest

Ghost good unit.
He would have had money had he gone less marauder heavy. By going heavier on marauders you do well for some time but in the end too many storms will overwhelm you and you'll still need ghosts.
Salient
Profile Joined August 2011
United States876 Posts
Last Edited: 2014-07-28 22:05:28
July 28 2014 21:47 GMT
#20774
On July 29 2014 06:18 Incognoto wrote:
https://www.youtube.com/watch?v=BgSqwToTEA4

is tvp actually balanced?

I feel there's nothing maru could have done better to win this. bear in mind i'm a shit player but i can't help asking these questions

can T play greedier than what maru did? i don't think so, not vs oracle / blink / greedier protoss

I think it's a general consensus that T has no late-game answer to all that P has late game. so T does indeed have to win before?

maru didn't make ghosts in that game i believe, yet did he ever have the money to?

I just feel there was nothing maru could have done in that game to beat zest


Maru chooses to forgo ghosts and sometimes even vikings in order to put everything into midgame attacks. That often works because he can exploit the extreme midgame power of MMM, but there is a downside. It's almost an "all in" style from a tech prospective. It's his choice to play that way.

Taeja plays quite differently. He gets ghosts and vikings and extra CCs while still pressuring. Taeja beat Zest 3-0 last week, even before the recent Terran buff and Toss nerf. That's impressive because Zest is probably the best player in the world.
Deleted User 261926
Profile Joined April 2012
960 Posts
Last Edited: 2014-07-28 21:48:14
July 28 2014 21:48 GMT
#20775
On July 29 2014 06:33 Big J wrote:
Show nested quote +
On July 29 2014 05:48 Survivor61316 wrote:
On July 29 2014 01:40 Big J wrote:
On July 29 2014 00:51 Genome852 wrote:
On July 29 2014 00:10 _Epi_ wrote:
On July 28 2014 22:32 Awin wrote:
Pro players would probably love to be able to veto match up for training purpose

Wouldnt be unreasonable to have that option at least for unranked matchmaking

Problem with that is, protoss players wouldn't be able to find opponents anymore...


In seriousness, I doubt that happens. That would mean that noone plays ranked anymore.

And even if it does happen, how's that a problem? If people don't think vP (or ZvZ or ...) is not fun and everyone skips on it, at least it would send a message. One that blizzard would probably not even be unhappy about, given that it would be an insanely great method for feedback where to improve the game.

Hey dont hate on ZvZ, its honestly one of my favorite MUs! Its all about scouting and reacting, not too much coin flipping in it.

Early game is a mess and midgame is stale. I guess it's actually mechanically great in the midgame if it is roach vs roach and if someone guarantees me that I'd get there somewhat evenly, I'd put up with it. But as is, I have no interest at all playing against the mass zergling, ling/baneling, slightly later LB, slightly earlier LB, early pool, even earlier pool, early pool with speed, early pool with banes all day long. And yes, I think a big part of those strategies do rely on coinflips. There's not a single thing telling me that the 10eggs he starts are zerglings, when I have to decide upon 10lings or drones as well. And I believe people play so retartedly, because they dont want to put up with the matchup and rather just gamble on something. Not to mention that it is the only of my 6matchups that Im sometimes too slow to leave before my opponent has already. (Not quite true. Has happened in TvT once or twice too)

WoL ZvZ was a thousand times better. It's the one matchup they really fucked up in HotS. Not that it was amazing to begin with, but roach/hydra/infestor posturing with infestor harass and roach runbies were a more interesting macro style and 2basish infestor builds prevented that you always had to just match each yolo attack with mass units of your own.


This is cool and all but you don't take into account that there is a map for the lings to cross. They cross it fast but you can still morph baneling. WoL ZvZ was very very similar apart from the number of mutas and infestor being better in general. Instead of infestor harrass we have burrow roaches so it doesn't change much on that part. The early game was also literally the same just like late game with roach hydra infestor and broodlord if it's possible to do.
Pewpz
Profile Joined September 2011
Canada21 Posts
Last Edited: 2014-07-28 21:55:37
July 28 2014 21:54 GMT
#20776

Deleted: someone stated the same thing above.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-07-28 22:08:48
July 28 2014 22:08 GMT
#20777
On July 29 2014 06:18 Incognoto wrote:
https://www.youtube.com/watch?v=BgSqwToTEA4

is tvp actually balanced?

I feel there's nothing maru could have done better to win this. bear in mind i'm a shit player but i can't help asking these questions

can T play greedier than what maru did? i don't think so, not vs oracle / blink / greedier protoss

I think it's a general consensus that T has no late-game answer to all that P has late game. so T does indeed have to win before?

maru didn't make ghosts in that game i believe, yet did he ever have the money to?

I just feel there was nothing maru could have done in that game to beat zest


Maru plays a style that's very "allin."

It relies on the strength and mobility of mid-game bio to overpower the opponent before he can get enough splash damage. Someone who defends it really well while teching can beat that style, even if on the surface it looks like Maru played a "perfect" game because he was multitasking a lot or what have you.

Zest is also one of the best Protosses on the planet.

EDIT -salient said the same thing, basically.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
July 28 2014 22:45 GMT
#20778
On July 29 2014 06:18 Incognoto wrote:
https://www.youtube.com/watch?v=BgSqwToTEA4

is tvp actually balanced?

I feel there's nothing maru could have done better to win this. bear in mind i'm a shit player but i can't help asking these questions

can T play greedier than what maru did? i don't think so, not vs oracle / blink / greedier protoss

I think it's a general consensus that T has no late-game answer to all that P has late game. so T does indeed have to win before?

maru didn't make ghosts in that game i believe, yet did he ever have the money to?

I just feel there was nothing maru could have done in that game to beat zest


Maru didn't make ghost/vikings fast enough, but the game is still BS with Zest having 2k minerals after 10 zealots warpin and stuff. No race should be able to stay alive this long on 2 bases too. He really got outplayed and the only move he did well was placing his stalkers at the good position, but he lost 2 colossis so it evens things out.
Maru macro et microed like a god, Zest survived with poor macro and micro, but it was enough to secure his third and thus winning the game because maru commited a lot in the early game. There you have it, the really strong midgame terran.
LingBlingBling
Profile Joined December 2012
United States353 Posts
July 28 2014 22:51 GMT
#20779
I always find it funny when players watch Top end gods like Maru and say "well he did not make ghost and enough vikings" That is one of the major problems Terrans have in the late game vs protoss.......it is very hard to balance the right amount of ghost with viking in time to defeat the protoss death ball correctly, most Terrans just try to out play and micro with the MMM ball. It takes to long for Terran to have the late game army they need, not to mention if they lost any of it, it's also hard to compete with instant warp ins after you slaughter the protoss army and have little left afterwards.
Remember our motto: We ain't got it.
Dingodile
Profile Joined December 2011
4133 Posts
July 28 2014 23:05 GMT
#20780
If Zest didnt have blink, Maru would have rather more than enough vikings. Blink is just a big mess to vikings. As i said yesterday (one/two pages ago), blink cant attack viking for 1-2sec.
Grubby | ToD | Moon | Lyn | Sky
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