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Starcraft 2 LAN Hacked - Page 2

Forum Index > SC2 General
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RoyAlex
Profile Joined August 2010
Norway420 Posts
August 14 2011 17:29 GMT
#21
Even if people figure out how to make a proper bug free LAN version of SC2, nobody would use it.

Progamers would not practice on it because they would get used to no delay and any legitimate leagues would of course not use a hacked SC2 version unsupported by blizzard to run their league.
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
August 14 2011 17:31 GMT
#22
I hope Blizzard bans this thing as anything that fragments the player base is bad imho. What Blizz should be working on is features like a proper DND and viewing replay with friends

All this LAN Hack does is encourages piracy with is the death of most PC games. Playing Online is where it is at and as you can see games like WOW and console games such as COD with massive player bases. The Internet is the future not LAN.
sm0b
Profile Blog Joined February 2010
United States157 Posts
August 14 2011 17:32 GMT
#23
On August 15 2011 02:03 RafikiSC wrote:
Personally, having LAN wouldn't affect my play very much. I play with friends over B.Net and am usually pretty satisfied. From an e-sport standpoint however, not having LAN is borderline ridiculous. In addition to the potential for lag, there is always the possibility that the internet at the venue could experience issues <cough> MLG Dallas <cough>.

Thankfully, there were no such internet issues in Columbus or Anaheim. However, until there is at least a LAN option for these massive Blizzard sanctioned events; there is always the threat of a very important and exciting moment in SC2 to be tainted by a very solvable problem. If you want e-sports to truly be successful, you have to provide the viewer with the best possible experience. I can tell you from personal experience that watching them fill time on the stream while they try to work out internet issues is not entertaining. Even if Blizzard doesn't implement it for the common player, at least make LAN available for these huge tournaments that they support.

There was still lag during anaheim, it wasn't as bad during day 2 and 3 though. There's a pretty big difference between playing the two and I can see that in a tournament where every player needs to be playing their best it makes a HUGE difference.

Play a game against the AI in single playeer then again in multiplayer and you'll notice it.

To stay on topic though, I personally wont use this but this hopefully will be more reason for blizzard to release LAN support.
doomscythe
Profile Joined June 2011
61 Posts
August 14 2011 17:35 GMT
#24
On August 15 2011 02:31 Topdoller wrote:
I hope Blizzard bans this thing as anything that fragments the player base is bad imho. What Blizz should be working on is features like a proper DND and viewing replay with friends

All this LAN Hack does is encourages piracy with is the death of most PC games. Playing Online is where it is at and as you can see games like WOW and console games such as COD with massive player bases. The Internet is the future not LAN.



i cant believe you are serious. what fragments the player base is the region!
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
August 14 2011 17:38 GMT
#25
Notice how Deebo's first line mentions that Blizzard deleted a previous thread discussing the hack? So it's more than likely they are going to delete that thread.

The existence of this hack basically amounts to coercion, as the creators said they will stop their project if Blizzard includes LAN themselves. I don't think that's a good precedent, and it's not the right way to go about advocating official LAN. Personally, if not including LAN does in fact cut down on piracy, I am absolutely fine with not having it.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
August 14 2011 17:40 GMT
#26
Because Blizzard has removed LAN, and people have developed a LAN hack, it means that those who are less willing to pay with their money will have a greater product than the customer... That is so retarded.

Cri du Chat
Profile Joined February 2010
Germany606 Posts
August 14 2011 17:43 GMT
#27
I would love it, if they could setup a server with LAn latency, that you can connect to, like iccup.
Maybe with tournament maps, so that you can play with people in asia.
Certainly would love to see somethig like that.
I don't really think that blizz themselves will ever implement LAN. the chances for google+ support are a lot higher i would guess.
unit
Profile Blog Joined March 2009
United States2621 Posts
August 14 2011 17:44 GMT
#28
On August 15 2011 02:40 Micket wrote:
Because Blizzard has removed LAN, and people have developed a LAN hack, it means that those who are less willing to pay with their money will have a greater product than the customer... That is so retarded.


that there is capitalism at work :D

that said, i think i might get this when they come out with an english version and pretty much say fu to blizzard due to b.net 2.0 being so ridiculously bad
UniversalMind
Profile Joined March 2011
United States326 Posts
August 14 2011 17:45 GMT
#29
Hopefully blizzard shuts this down and sues the people before any real damage is done, there are reasons why blizzard has not released Lan and its a valid reason

Its not blizzards fault people like to steal, if people didn't steal you think we wouldn't have Lan? blame the thieves not blizzard
Woony
Profile Blog Joined August 2010
Germany6657 Posts
August 14 2011 17:46 GMT
#30
On August 15 2011 01:49 ImsorryKarelyn wrote:
Anyone care to enlighten me on blizzard's stance on no LAN for sc2 beside piracy? I haven't been keeping up with all the news looked into deeply with blizzard's history but hasn't recently Diablo 3 will support cash auction system where they stated in the video interview that "it gonna happen anyway might as well us do it" (not direct quote but somewhere along that line). I'm all at loss with blizzard's philosophy approach right now. Was it all just bs just to maximize profits?


Of course, lol. As sad as it may be, in 2011 the best form of DRM is no lan/always online. A lot of companys don't release games with LAN anymore.
rickybobby
Profile Joined October 2010
United States405 Posts
August 14 2011 17:48 GMT
#31
lan would be awesome, but how could this hack not violate the tos?
stormchaser
Profile Joined January 2011
Canada1009 Posts
August 14 2011 17:49 GMT
#32
On August 15 2011 02:35 doomscythe wrote:
Show nested quote +
On August 15 2011 02:31 Topdoller wrote:
I hope Blizzard bans this thing as anything that fragments the player base is bad imho. What Blizz should be working on is features like a proper DND and viewing replay with friends

All this LAN Hack does is encourages piracy with is the death of most PC games. Playing Online is where it is at and as you can see games like WOW and console games such as COD with massive player bases. The Internet is the future not LAN.



i cant believe you are serious. what fragments the player base is the region!

Yeah the player base is already severely split up. LAN (using applications like Tunngle) would allow everyone around the world to play with low latency.
Rickilicious
Profile Joined July 2009
United States220 Posts
August 14 2011 17:52 GMT
#33
Well they didn't give us lan, but they gave us chat channels!
Doug Righteous
unit
Profile Blog Joined March 2009
United States2621 Posts
August 14 2011 17:56 GMT
#34
On August 15 2011 02:52 Rickilicious wrote:
Well they didn't give us lan, but they gave us chat channels!

uhh, we worked so hard to get those chat channels lol...without our rediculous combined outcry against blizz we wouldnt have chat channels it took way too much to get them, also the chat channels we got are just plain bad...the anti-spam "feature" encourages spamming since it will block you in an actual conversation rather than just when spamming because they forgot to add a line of code that checks each line of text against the next to compare them
Serutan
Profile Joined April 2011
8 Posts
August 14 2011 17:59 GMT
#35
forgive my lack of technical understanding, but isn't this not lan but merely a private server?

There are a host and 4 clients max. It's not a private server because that not support league, etc ...
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
August 14 2011 18:02 GMT
#36
You forget, SC1 died a death in western culture no one played it as it was hacked to death, only the Koreans kept it alive. Bnet might not be perfect but it does bring the people together. The region zoning is there to stop high latency.

Have you actually stopped to think why every man and there dog has an XBOX 360. Its the bringing of all the players together that counts. Sonys online version sucks balls

I know a lot of people who dumped their Wii's and PlayStation's too play live with a 360 with their friends online. They get a few beers and have small events and enjoy team play from their own home.

I paid £36 for SC2 and its been well worth the value. The only people who moan about LAN are pirates. I dont see pros moaning about it,
Inex
Profile Joined October 2010
Bulgaria443 Posts
August 14 2011 18:02 GMT
#37
This has been discussed to death and Blizzard is adamant about not putting LAN into their game. I also don't understand why someone would need LAN, unless you are in a tournament environment. I haven't used LAN in Warcraft3 and I would definitely NEVER use it for SC2. I don't see myself going somewhere to play with someone in a LAN environment, considering I can save all the hassle of moving my PC and just enjoy it over the net. LAN was necessary years ago when the internet was terribad, but these days the difference is very small. Plus setting up LAN, looking for cables, etc, I won't miss these days for sure. The internet speeds and the bnet latency will improve even more in the future. I don't care about LAN any more and tournaments are better than ever. Cry me a river.
Dimagus
Profile Joined December 2010
United States1004 Posts
August 14 2011 18:07 GMT
#38
Anaheim had horrendous lag on Day 1. Why? Because it was a major urban area and a Friday afternoon. No surprise that things got better for Saturday and Sunday, but that "Friday effect" could be completely eliminated with LAN.
GenoPewPew
Profile Blog Joined August 2010
United States347 Posts
August 14 2011 18:08 GMT
#39
On August 15 2011 03:02 Topdoller wrote:
I dont see pros moaning about it,


A lot of them actually wish there was LAN at big events. Especially since there were disconnects in the GSL and in Blizzcon
Caster for GosuGamers.Net and www.binary-gaming.org for my team!
sm0b
Profile Blog Joined February 2010
United States157 Posts
August 14 2011 18:09 GMT
#40
On August 15 2011 03:02 Inex wrote:
This has been discussed to death and Blizzard is adamant about not putting LAN into their game. I also don't understand why someone would need LAN, unless you are in a tournament environment.


I think you answered your own question.

Also, some people are discussing that xbox and such do so well because they are online but... doesn't Halo (one of the most, if not the most popular online xbox game) support LAN?
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