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How to see invisible units better? - Page 2

Forum Index > SC2 General
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gulshngill
Profile Joined December 2010
Malaysia140 Posts
August 14 2011 14:36 GMT
#21
IdrA does this I think...
Low settings and Ultra textures
mrafaeldie12
Profile Joined July 2011
Brazil537 Posts
August 14 2011 14:40 GMT
#22
Idra mentioned something about using ultra low graphics quality and ultra textures.
"..it all comes thumbling down thumbling down thumblin down"
decaf
Profile Joined October 2010
Austria1797 Posts
August 14 2011 14:45 GMT
#23
Blizz patched that 'everythinhg but textures on low' thing out.
Well, you can still have it, but it doesn't make cloaked units any more visible.
shapoopie
Profile Joined August 2011
6 Posts
August 14 2011 14:46 GMT
#24
--- Nuked ---
ReturnStroke
Profile Blog Joined July 2011
United States801 Posts
August 14 2011 14:49 GMT
#25
I play on medium settings, high textures. I can see stationary cloaked fine (most of the time). A friend of mine asked about this. Is this a common problem? I am color deficient, I don't know if that matters (it shouldn't).
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-08-14 15:02:39
August 14 2011 15:01 GMT
#26
If you're zerg, you can delete only creep animation with saving all graphics (shaders, textures, effects, etc) on max

http://www.teamliquid.net/forum/viewmessage.php?topic_id=241083
Lysergic
Profile Joined December 2010
United States355 Posts
Last Edited: 2011-08-15 03:51:30
August 14 2011 15:37 GMT
#27
First, set your graphics quality to Low, then change the following:
Textures: Ultra
Effects: Ultra
Terrain: Medium (Optional)
Models: High
Unit Portraits: 3D (Personal Preference)

Textures: Ultra - changes the detail of everything - you'll be able to spot the cloaked blur easier. Put on Ultra if you have a 1gb+ graphics card.

Effects: Ultra - changes the detail of particle, ribbon, splat, explosions, dust, tread, and beams. I can't tell if cloaked units are easier to see, but I know that burrowed Roaches/Infestors are easier to spot with Effects on Ultra. The shadow/tread that appears when burrowed units move is larger, darker, and more noticeable when set to Ultra.

Terrain: Medium - creep looks nicer, makes no difference to cloaked visibility; set to low or medium, whichever you prefer.

Models: High - I believe this has to do with unit model animations - when set to low it uses the same animation for multiple units, like when a zealot or stalker warps it uses a generic warp animation. When on high, you can tell whether what kind of unit (zealot, stalker, sentry, etc) as it's warping, so make sure you set this to High.

I don't recommend changing the simplifiedCloaking or simplifiedShaders in variables.txt, it can mess with the graphics and personally I don't think it looks any better.
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