i've searched but i can't find it does anyone remember these settings or if this is even true?
i say this because i was watching byuns stream and he's amazing at killing observers and i think that is such a huge deal tvp
Forum Index > SC2 General |
Carush
United States356 Posts
i've searched but i can't find it does anyone remember these settings or if this is even true? i say this because i was watching byuns stream and he's amazing at killing observers and i think that is such a huge deal tvp | ||
Soma.bokforlag
Sweden448 Posts
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Tiazi
Netherlands761 Posts
change to following two lines to: simplifiedCloaking=0 simplifiedShaders=0 | ||
arbitrageur
Australia1202 Posts
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pepperman
United States180 Posts
On August 14 2011 22:22 Soma.bokforlag wrote: hadnt thought about this earlier, but does it get easier to spot observers standing still if you use the "zoom in"-feature? shouldnt it? to spot a stationary observer is almost impossible usually Yeah zooming in and out let's you see cloaked units better. You can see ThorZain do it almost every TvP if you watch his stream. | ||
Tiazi
Netherlands761 Posts
On August 14 2011 22:26 arbitrageur wrote: ^^ Doesn't exist in my variables.txt file. ok then I dunnooooooooo mayb add them? | ||
Soliduok
Canada222 Posts
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7mk
Germany10157 Posts
I was searching for the answer earlier today too lol | ||
Cosmos
Belgium1077 Posts
After making some searchs myself, I noticed that the best way to spot observer is to play in extreme settings and to be sure of the position of the obs you can inser/delete (move camera on side) like Byun or just zoom to better see the observer. I would like to know if, playing on low settings, there is something else that you could boost to increase the visibility of the observers. Because I can't play on extreme when I stream, the game becomes a bit laggy :s | ||
ZaaaaaM
Netherlands1828 Posts
On August 14 2011 22:52 Cosmos wrote: TLO is playing on everything low except textures and effect in Ultra. After making some searchs myself, I noticed that the best way to spot observer is to play in extreme settings and to be sure of the position of the obs you can inser/delete (move camera on side) like Byun or just zoom to better see the observer. I would like to know if, playing on low settings, there is something else that you could boost to increase the visibility of the observers. Because I can't play on extreme when I stream, the game becomes a bit laggy :s pretty sure thats what idra does aswell, altho i thought it was everything low except textures? | ||
TheDoK666
France179 Posts
On August 14 2011 22:24 Tiazi wrote: documents/starcraft II/variables.txt change to following two lines to: simplifiedCloaking=0 simplifiedShaders=0 yes that's how u have the reall FF and cloaked unit in low settings | ||
Suc
Australia1569 Posts
And yeah, if you were on the ball/lucky, you might see their cloaked units anyway, but that would generally be more unlikely than if you left settings on predetermined levels (e.g. low, high, medium, w/e). I'm not saying don't customise your settings, but tailoring them to increase your ability to see cloaked units seems a bit underhanded imo. | ||
TheDoK666
France179 Posts
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Suc
Australia1569 Posts
On August 14 2011 22:55 TheDoK666 wrote: no, you don't see cloaked units , u just see them better when u reveal them, that's the problem when u play on low Oh, in that case, that's completely fine. Just the "making easier to see while not revealed" was what I was aiming my previous post at. | ||
jimmyjingle
United States472 Posts
I remember distinctly that the method TLO uses was: everything on low except textures, which need to be on ultra. Optional are effects on ultra, which i use purely for a visibility thing. and further you have the option to enter the "simplifiedCloaking=0 simplifiedShaders=0" lines into the variables txt. | ||
Dhalphir
Australia1305 Posts
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Johnranger-123
United Kingdom341 Posts
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kAra
Germany1355 Posts
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Volka
Argentina408 Posts
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akaname
United Kingdom599 Posts
On August 14 2011 23:23 kAra wrote: i would recommend this special pair of glasses im using myself since the beta with alot of succes! + Show Spoiler + ![]() that made me laugh a lot | ||
gulshngill
Malaysia140 Posts
Low settings and Ultra textures | ||
mrafaeldie12
Brazil537 Posts
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decaf
Austria1797 Posts
Well, you can still have it, but it doesn't make cloaked units any more visible. | ||
shapoopie
6 Posts
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ReturnStroke
United States801 Posts
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Existor
Russian Federation4295 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=241083 | ||
Lysergic
United States355 Posts
Textures: Ultra Effects: Ultra Terrain: Medium (Optional) Models: High Unit Portraits: 3D (Personal Preference) Textures: Ultra - changes the detail of everything - you'll be able to spot the cloaked blur easier. Put on Ultra if you have a 1gb+ graphics card. Effects: Ultra - changes the detail of particle, ribbon, splat, explosions, dust, tread, and beams. I can't tell if cloaked units are easier to see, but I know that burrowed Roaches/Infestors are easier to spot with Effects on Ultra. The shadow/tread that appears when burrowed units move is larger, darker, and more noticeable when set to Ultra. Terrain: Medium - creep looks nicer, makes no difference to cloaked visibility; set to low or medium, whichever you prefer. Models: High - I believe this has to do with unit model animations - when set to low it uses the same animation for multiple units, like when a zealot or stalker warps it uses a generic warp animation. When on high, you can tell whether what kind of unit (zealot, stalker, sentry, etc) as it's warping, so make sure you set this to High. I don't recommend changing the simplifiedCloaking or simplifiedShaders in variables.txt, it can mess with the graphics and personally I don't think it looks any better. | ||
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