On August 28 2011 13:24 MaestroSC wrote:
This...it's disgusting to see 200 minerals crush about 1500/1500 in units
This...it's disgusting to see 200 minerals crush about 1500/1500 in units
I agree.
![[image loading]](http://i.imgur.com/jo8WO.png)
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Okiesmokie
Canada379 Posts
On August 28 2011 13:24 MaestroSC wrote: This...it's disgusting to see 200 minerals crush about 1500/1500 in units I agree. ![]() | ||
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Avanar1
Australia44 Posts
On August 28 2011 14:28 Okiesmokie wrote: Show nested quote + On August 28 2011 13:24 MaestroSC wrote: This...it's disgusting to see 200 minerals crush about 1500/1500 in units I agree. ![]() LOL i enjoyed this one | ||
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abaitor
England45 Posts
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Cortza
South Africa328 Posts
+ Show Spoiler + <3 this thread. Edit: Forgot Spoiler | ||
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DarkPlasmaBall
United States45289 Posts
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Poehalcho
149 Posts
+ Show Spoiler + ![]() NOTE: The SCV's were selected again because I tried to do an SCV split. I forgot that I had them selected when I saw the CC not producing and then I pressed S. | ||
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Enearde
France265 Posts
![]() I'm...kind of terrible at drawing^^ | ||
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hp.Shell
United States2527 Posts
On November 06 2011 22:24 Poehalcho wrote: I'm not the only one with this problem am I? + Show Spoiler + ![]() NOTE: The SCV's were selected again because I tried to do an SCV split. I forgot that I had them selected when I saw the CC not producing and then I pressed S. Nice drawing! Nah I don't think you're the only one. That used to happen to me all the time in BW. I used to build worker first in BW but I think in SC2 it's actually better to move your workers first, because you have two extra workers in SC2 at the beginning (6, not 4). So in your case I would say try selecting all the workers and moving them first, then building your 7th, then splitting three off before they all get to the minerals. | ||
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Poehalcho
149 Posts
On November 06 2011 23:05 hp.Shell wrote: Nice drawing! Nah I don't think you're the only one. That used to happen to me all the time in BW. I used to build worker first in BW but I think in SC2 it's actually better to move your workers first, because you have two extra workers in SC2 at the beginning (6, not 4). So in your case I would say try selecting all the workers and moving them first, then building your 7th, then splitting three off before they all get to the minerals. thx :D I think it's always good to get your scv's out asap. it's quite easy to produce the 2nd scv without a delay even if you go scv first. And I always see all the pro's go scv first as well... I guess it hardly matters at silver level though :/ | ||
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Puph
Canada635 Posts
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Jintetsu
Sweden152 Posts
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Lorch
Germany3691 Posts
That is why I don't use windowed mode, it always, always happens to me when I do. | ||
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DarkPlasmaBall
United States45289 Posts
Best drawing skills ever :D Can you do one with ghosts killing off every Protoss unit and high tech Zerg unit? Thanks in advance <3 | ||
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The Final Boss
United States1839 Posts
On August 10 2011 04:02 kefkamaydie wrote: Not to be taken literally. Zerg and Terran can expo a bit easier. T can build it in base instead of on location. Nexus first and 1 Gate Nexus are both a lot harder to punish than 1 Rax Expo and CC first dies to the first Stalker. Your picture makes no sense! :D | ||
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The Final Boss
United States1839 Posts
On August 28 2011 14:28 Okiesmokie wrote: Show nested quote + On August 28 2011 13:24 MaestroSC wrote: This...it's disgusting to see 200 minerals crush about 1500/1500 in units I agree. ![]() 2 Burrowed Banelings are the most frustrating thing in the world.... | ||
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Toads
Canada1795 Posts
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ukas
Mexico24 Posts
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Dellward
Australia138 Posts
I just had to put that out there. | ||
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UglyBastard
Germany53 Posts
On November 07 2011 00:40 DarkPlasmaBall wrote: Best drawing skills ever :D Can you do one with ghosts killing off every Protoss unit and high tech Zerg unit? Thanks in advance <3 Hope you enjoy it! ![]() | ||
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