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On August 10 2011 11:14 catabowl wrote: Is there anyway we can get the Barracks before Depot opening back? I feel it's hard to do any early pressure without 2 raxing and that just delays tech so bad if you do no damage. Whereas, a protoss can pressure no problem with one stalker against Terran and a zerg can poke in with an easy counter if you try to move out.
Is.. there any way we can.. Go post that on the Blizzard forum. Good luck on that.
On August 10 2011 08:58 Atlasy wrote: Hey! Will blizzard be at gamescom 2011? Thx the answers,
Blizzard Quote: The world’s largest gaming convention will be held this year in Cologne, Germany, from 18 to 21 August, and Blizzard Entertainment’s massively mark its presence there. We have prepared for you, not just exhibition matches, live raids, competitions and other attractions, but also three great games, in which every visitor will be able to play. Gamescom present at this year’s Diablo III, World of Warcraft: Cataclysm, and for the first time in a playable version in Europe, Starcraft II: Heart of the Swarm. Do not miss this unique opportunity to personally try out these three games, win prizes and cheer professional players in StarCraft II, and the teams fighting in the arena of World of Warcraft. Visit us in hall 6.1 (position B21 and C30). More information is available on the official site! Source*(Announcement in Polish. It's been translated many times. You could have answered this question by typing it into google!)
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Can anybody show me how the word "enemy" is written in korean?
Only 100% correct versions please, no "google translator" stuff....
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What happened to the Slayers jersey sale? It was a sponsored thread and then all of a sudden it disappeared.
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After seeing the recent explosion of marine/hellion only style for pro-level TvZ, I have to wonder... where the hell are Terrans pouring all their gas? Mass upgrades? The number of Medivacs required to support that composition doesn't seem to be any higher than more "traditional" marine/tank composition. Or is this marine/hellion style just the most exploitative use of Terran mineral gathering rates through Mules to date?
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On August 10 2011 13:41 Emporio wrote: What happened to the Slayers jersey sale? It was a sponsored thread and then all of a sudden it disappeared.
They may have gotten sold out?
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Hi, I'm new to teamliquid, and to Sc2 in general. I'm not entirely sure if this is the right place to post this, but I recently I played an hour long pvz on Shakuras Plateau, in which i out-mined, out-produced, and in my personal opinion out played my zerg opponent, but I still lost. I'm really not sure what I did wrong so I was hoping someone here could take some time to review and give me some pointers? There was a point in the game where I had 2 more bases then he did, I was actually spending my money remarkably well(i think), normally in such long games I end up banking a few thousand minerals and gas. He ended up doing some weird combination of corruptors, roaches, zerglings, and infestors, while I was just doing what I've seen basically every protoss do, stalkers, sentrys, zealots, and colossus. I know he had 4 bases, but I took it upon myself to deny his 5th and 6th expansions, which I think I did with good success. I was hoping someone could download the replay and point out some mistakes I made, or perhaps things I could do better. By the end of the game I had like no probes to do anything really, and he said in all chat that he still had 6k banked. Heres the link
http://dl.dropbox.com/u/37780887/wtf lol.SC2Replay
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Protoss feels really UP lately... i really feel like other race casters are slightly better than HTs, and currently casters are the rage - especially infestors - so a lot of games are very frustrating... Toss should honestly see a buff to HT - something that makes feedback very slightly better... or gives them some kind of defense vrs ghosts/infestors...
Still carriers are a joke unit... PvP feels much more 4gate vrs defensive 3gate-robo on NA at least
PvZ is very ling/infestor heavy, or spam roaches. Mutas, for some reason, almost gone. Perhaps bc of forge FE allowing better cannon defense by mineral lines...
Still very under-used are warp prisms, carriers and motherships ;/ Slight buff to each would be good - especially mothership as Toss players have a single unit that is a total joke and almost completely unseen EVER
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On August 10 2011 15:26 vulcaNe wrote:Hi, I'm new to teamliquid, and to Sc2 in general. I'm not entirely sure if this is the right place to post this, + Show Spoiler +but I recently I played an hour long pvz on Shakuras Plateau, in which i out-mined, out-produced, and in my personal opinion out played my zerg opponent, but I still lost. I'm really not sure what I did wrong so I was hoping someone here could take some time to review and give me some pointers? There was a point in the game where I had 2 more bases then he did, I was actually spending my money remarkably well(i think), normally in such long games I end up banking a few thousand minerals and gas. He ended up doing some weird combination of corruptors, roaches, zerglings, and infestors, while I was just doing what I've seen basically every protoss do, stalkers, sentrys, zealots, and colossus. I know he had 4 bases, but I took it upon myself to deny his 5th and 6th expansions, which I think I did with good success. I was hoping someone could download the replay and point out some mistakes I made, or perhaps things I could do better. By the end of the game I had like no probes to do anything really, and he said in all chat that he still had 6k banked. Heres the link http://dl.dropbox.com/u/37780887/wtf lol.SC2Replay
The right place for this is in the Starcraft 2 Strategy subforum. Repost your replay and comments after reading the specific guideline post I have linked
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On August 10 2011 15:32 DrNK.Zeal wrote: especially mothership as Toss players have a single unit that is a total joke and almost completely unseen EVER Don't count motherships out yet! It took BW zergs like 13 years to figure out how to use queens, before then they were a joke unit.
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On August 10 2011 15:32 DrNK.Zeal wrote: Protoss feels really UP lately... i really feel like other race casters are slightly better than HTs, and currently casters are the rage - especially infestors - so a lot of games are very frustrating... Toss should honestly see a buff to HT - something that makes feedback very slightly better... or gives them some kind of defense vrs ghosts/infestors...
Still carriers are a joke unit... PvP feels much more 4gate vrs defensive 3gate-robo on NA at least
PvZ is very ling/infestor heavy, or spam roaches. Mutas, for some reason, almost gone. Perhaps bc of forge FE allowing better cannon defense by mineral lines...
Still very under-used are warp prisms, carriers and motherships ;/ Slight buff to each would be good - especially mothership as Toss players have a single unit that is a total joke and almost completely unseen EVER
I agree. Protoss is so inflexible compared to terran and zerg. Terran has a mobile and high dps ground army that can instantly go into multi pronged attacks. Zerg can instantly tech switch and have such focused production to adjust to the game.
Might just be the meta game though, with all these new builds for terran and zerg being discovered. No high level protoss is having much success keeping up 
bisu come to sc2 please, thanks
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How far you guys think the protoss will reach in GSL?
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On August 10 2011 18:04 eYeball wrote:How far you guys think the protoss will reach in GSL? 
Shrug... prediction are always a little silly since we cant see how much each player is preparing for the other... anywyas HUK HUk hUK round of 8 plus!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
HuK is ACTUALLY very good... he has shown a PvT and a PvZ that is so strong (against a very good player) that he has made them look like poor players... This is actually kind of significant... I fn love MC but its rare that he does something similarly dominant as huk (mc TENDS to win with strong timings... where as HUK (at least in the games im referencing) go early expo and has a more solid/strong game....
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On August 10 2011 15:46 Soluhwin wrote:Show nested quote +On August 10 2011 15:32 DrNK.Zeal wrote: especially mothership as Toss players have a single unit that is a total joke and almost completely unseen EVER Don't count motherships out yet! It took BW zergs like 13 years to figure out how to use queens, before then they were a joke unit.
LOL i guess u right... still.... the tech/time/resource it takes for a mothership...
99% of games you never see it
If someone mothership rushed me nowadays... i feel like it would be so BM LOL... kind of like planetary rush...
Mothership needs a buff sooooooooooooooooooooo bad LOL - Give armor and attack or - Give faster tech (make it not need fleet beacon) or - Give it lots of energy on spawn of lower cost of skills
Even if one of these are chosen i STILL doubt you pretty much EVER see mothers... LOL its just sad really b/c motherships are the coolest unit LOL
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On August 10 2011 16:58 J.E.G. wrote:Show nested quote +On August 10 2011 15:32 DrNK.Zeal wrote: Protoss feels really UP lately... i really feel like other race casters are slightly better than HTs, and currently casters are the rage - especially infestors - so a lot of games are very frustrating... Toss should honestly see a buff to HT - something that makes feedback very slightly better... or gives them some kind of defense vrs ghosts/infestors...
Still carriers are a joke unit... PvP feels much more 4gate vrs defensive 3gate-robo on NA at least
PvZ is very ling/infestor heavy, or spam roaches. Mutas, for some reason, almost gone. Perhaps bc of forge FE allowing better cannon defense by mineral lines...
Still very under-used are warp prisms, carriers and motherships ;/ Slight buff to each would be good - especially mothership as Toss players have a single unit that is a total joke and almost completely unseen EVER I agree. Protoss is so inflexible compared to terran and zerg. Terran has a mobile and high dps ground army that can instantly go into multi pronged attacks. Zerg can instantly tech switch and have such focused production to adjust to the game. Might just be the meta game though, with all these new builds for terran and zerg being discovered. No high level protoss is having much success keeping up  bisu come to sc2 please, thanks
Eh ... META SHMETA
Real problem with Toss is that their base builds (say 9 pylon 12 gate) are a lot less versatile than similarly timed builds based on scout info...................
In fact... the mere fact that terrans can life/swap building add-ons allows them the versatility that protoss needs
- this may be true for Zerg too... i just don't know... i play toss about 5-6 hrs/day and no zerg LOL
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In fact... to clarify further...
Toss can gather some sentries for STRONG potential FFs
Problem is terran can push on 2rax and end game if P misses FFs -If they scout well they can abandon 2rax and use add-ons for factories/starports for other deviations
Where if Toss misses clutch FFs, they just lose... ---------- You miss a FF by a block, say at your ramp, the Terran 2 rax force can just micro-step up and kill everything...
Really what it comes down to is the lack of possible openings for PvX and the RELAITIVELY lower flexibility in deviations........................
I'm actually fully aware that in lower league competition Protoss is easier since MACRO mistakes arent as devastating (b/c u can warp in ur derp derp floating-bad minerals)
Toss really does need a flexibility buff.... Terran needs a flex nerf.... Idk about zerg... i think they are pretty close to balanced... infestors feel strong... i think perhaps Zerg deservs a slight nerf to their fast expo viability... say make hatches 350 mins... -BFH also feels a little OP... the tech/cost is a bit low for their effectiveness... and this is pretty much solely TvZ
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On August 10 2011 19:28 DrNK.Zeal wrote:Show nested quote +On August 10 2011 18:04 eYeball wrote:How far you guys think the protoss will reach in GSL?  Shrug... prediction are always a little silly since we cant see how much each player is preparing for the other... anywyas HUK HUk hUK round of 8 plus!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! HuK is ACTUALLY very good... he has shown a PvT and a PvZ that is so strong (against a very good player) that he has made them look like poor players... This is actually kind of significant... I fn love MC but its rare that he does something similarly dominant as huk (mc TENDS to win with strong timings... where as HUK (at least in the games im referencing) go early expo and has a more solid/strong game....
I want to expand on this since SOME players may harp on HUKs recent GSL results... a LOT of it has been PvP and as of right now... PvP is very coinflippy....
In other words... the edges are very slim in PvP and i'm not surprised at all to see some lesser-koreans take games off of HuK in PvP and neither should you...
Until there are some revoltions in PvP (and frankly PvX in general) PvP will continue to be fairly coin-flippy....
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On August 10 2011 16:58 J.E.G. wrote:Show nested quote +On August 10 2011 15:32 DrNK.Zeal wrote: Protoss feels really UP lately... i really feel like other race casters are slightly better than HTs, and currently casters are the rage - especially infestors - so a lot of games are very frustrating... Toss should honestly see a buff to HT - something that makes feedback very slightly better... or gives them some kind of defense vrs ghosts/infestors...
Still carriers are a joke unit... PvP feels much more 4gate vrs defensive 3gate-robo on NA at least
PvZ is very ling/infestor heavy, or spam roaches. Mutas, for some reason, almost gone. Perhaps bc of forge FE allowing better cannon defense by mineral lines...
Still very under-used are warp prisms, carriers and motherships ;/ Slight buff to each would be good - especially mothership as Toss players have a single unit that is a total joke and almost completely unseen EVER I agree. Protoss is so inflexible compared to terran and zerg. Terran has a mobile and high dps ground army that can instantly go into multi pronged attacks. Zerg can instantly tech switch and have such focused production to adjust to the game. Might just be the meta game though, with all these new builds for terran and zerg being discovered. No high level protoss is having much success keeping up  bisu come to sc2 please, thanks
ALSO!!!! You could be fairly right about 'meta game' influence.. but i think it genuinely has more to do with Protoss' lack of flexibility early/mid game.. In fact.. late game isn't very flexible either...
TBH... Toss feels very 'stiff' when it comes to builds/transitions. Again... i play about 6hrs/day and constantly attempt to build 80+ build oders.............
GM Toss genuine.... TW and NA and shurgprobnow Korea and NA zzzzzzzzzz
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To be more insightful....................................................:
PvZ: meta feels very heavy towards going forge FE vrs an obvious FE for Zerg - Typical followup is Gate/Starport - Typical transition is Zeal/Archon w/ 3rd
PvT: meta feels pretty 2 base defense for Toss........ - HuK has show some pretty great 1gate/expo - Typical transition is into yet another Zeal/Archon against bioballs...................
Many players try to mix 'penix' into their play and IMO 'penix' are the future of PvX.............. life ability seems slightly under-used especially against Zerg infestors trying to neural parasite your archons/immo/collis - JUST LIFT THEM!!!!!!!
anyways, so with a little analysis, we can see that a very strong Toss opening involves a quick expo w/ solid defense (based on scouting) and transitioning into archon/zeal pushings and into 3rd bases.... If you look at timings of these.......... if you try to tansition into robo/colli either Zerg or Terran will, at this point, be SOOOOOOOOOOOOO proficient at producing ant-air units (lol collis) that your transition will feel very weak.... so WTF to do???? carriers??? mothership???? joke units for BM?!!?!
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Dude. There's an edit button.
![[image loading]](http://i.imgur.com/7Zx8w.jpg) Please don't quadruple post.
On August 10 2011 20:09 Probe1 wrote:Dude. There's an edit button. ![[image loading]](http://i.imgur.com/7Zx8w.jpg) Please don't quadruple post. See, I just made my post look like a brick shit house with help of your friend and mine, the edit button.
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I'm playing several hours a day and invest all my time in reading strategies and watching replays but I can't figure PvZ out.
You need to expand to get a good macro, but at the same time you can't harass and scout. Blink stalker gets countered by mass lings/roaches, zaelot sentry pressure is extreme hard to do and not viable. Stargate/DT builds (two freaking economy heavy builds) are less strong due to preventive spore crawlers. Early third is not really defendable, generally expansion races with Zerg are not winnable. The deathball is not scary anymore but a joke to Infestors/broodlords/lings and the army is too slow to react to late scouted mutalisks.
I have no joy in playing PvZ anymore. PvP is completely stupid and a win doesn't make me happy. Only PvT is an interesting matchup. End of the line: I'll probably race switch to terran to be more flexible.
I don't think we will see lot of high quality protoss tournament wins any time soon and our race will slowly fade from GSL A/S.
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