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No replays released from Anaheim - Page 25

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-_-
Profile Blog Joined November 2003
United States7081 Posts
July 30 2011 02:15 GMT
#481
On July 30 2011 11:06 desrow wrote:
We need a sponsor from IKEA... to buy PITCHFORKS !!!


I thought you were at MLG?
Heraklitus
Profile Joined September 2010
United States553 Posts
July 30 2011 02:17 GMT
#482
On July 30 2011 10:28 UkGracken wrote:
Show nested quote +
On July 30 2011 10:26 Misanthrope wrote:
On July 30 2011 10:24 Rossi wrote:
this is incredibly unfortunate.. some form of post event release needs to be done as the release of these replays result in a worldwide increase in skill in all sc2 players who choose to watch them.

Another disappointed fan and player here.


This is absolutely correct, PLEASE listen to your viewers.



I totally agree, i can safely say i wont be giving MLG my money anymore, just because replays were such a big part of the service for me.



That doesn't make any sense. The replays were free.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2011-07-30 02:23:43
July 30 2011 02:20 GMT
#483
On July 30 2011 07:52 Mauldo wrote:
Way to kill ESPORTS Sundance. Give us our free content please.

They're pulling a GSL, but saying it's because people are parsing info they can use to DDOS the players. Is R1CH sure they can't find anything even remotely like an IP Address or a character code from the replays?

Even if MLG is overreacting and simply confronting the problem of people trolling players by getting rid of everything that might cause the problem, how can we be all that mad? Wasn't it Puma at NASL that paused his game because someone was whispering him what his opponent was doing? Maybe it was Losira. Can't quite remember. Either way, it was a player actually having to raise his hand and tell the refs that someone was whispering him and fucking with the game. How can you honestly be mad at MLG for trying to stop that?

Sure, they can go Busy and six chat channels, but they're trying something. The problem will pop up if they force their players to go in as Busy and with the chat channels open. If they don't do that, then they honestly deserve every call of "Retarded" and "Are you fucking serious?"

But seriously.....are you guys pissed off enough at losing a free service, which you never had to pay for before, to not watch the awesome games this weekend? It's not like when you clicked "Accept" on the HQ Pass screen that you thought you were paying for replays. Those have always been free, so it's honestly up to MLG if they even want to offer the service. And they chose not to.

EDIT: Woooo, MLG_Lee! See, they knew it would suck for the community, but they did it as a way to protect the event. Not so EG-level evil, huh guys?

Erm.... I'm really skeptical myself and part of me feels like it's just a cop-out to further monetise the event at the expense of both players who seek to improve and nearly all but a select few casters.

However, there has been a huge rise recently in douchebags DDOSing progamers. Notable individuals to be hit by such attacks include Day[9] (during his daily webshow) and Destiny, so it does seem somewhat plausible. And if anybody has been following the Destiny case, Mr Bonnell has potentially lost hundreds if not thousands of dollars of potential income from some stupid fucking worse-than-script kiddie who (according to his stream and skype conversations) actually used a website that cost $20 a month to obtain Destiny's IP when it was easily obtainable through other methods.

However, who's to say that they're getting the information needed to DDOS those players from replays?

They could be getting it from an entirely different source, so I don't feel it is fair to just scapegoat replays in all this....

However, I do think something drastic needs to be done about the Battle.net issue. I think it's about time that Blizzard just gave in, implemented LAN support in Starcraft II and stopped trying to police ESPORTS. Otherwise, we're going to have more and more events continually ruined by this DDOSing/chat sniping/cheating crap, merely because Blizzard are being incredibly overprotective of their intellectual property.

In fact, a LAN hack has already been released (Which I won't link because I don't want to condone piracy.)

Sorry Blizzard, the pirates have won. Just give up already and stop plaguing your games with crappy feature removing methods of DRM.
TehForce
Profile Joined July 2010
1072 Posts
July 30 2011 02:24 GMT
#484
i dont understand why they cant release all the replays after anaheim is over? T_T

You can very easily find every progamers nick+identifier in the internet so where is the problem?
NesTea <3
Morbidius
Profile Joined November 2010
Brazil3449 Posts
July 30 2011 02:32 GMT
#485
Should be released after the event, seems like a cover to give more money to casters to me.
Has foreign StarCraft hit rock bottom?
Catgrooving
Profile Joined June 2011
United States12 Posts
July 30 2011 02:38 GMT
#486
This was one of the best parts of MLG. I had my ccard out to buy a pass before I read about only 1 stream in HQ and then this. I'm glad I didn't give them any money.
SDream
Profile Blog Joined November 2010
Brazil896 Posts
Last Edited: 2011-07-30 02:46:09
July 30 2011 02:39 GMT
#487
MLG just doesn't understand the nerd "real"life metagame.

You can't say there won't be replays anymore from a silly reason, the nerd rage will prove you wrong, mass lag you regardless even higher than what you were trying to avoid. Nerd rage man!!

That said, can you give us the replays pretty please? It seems to be proved the lag is just as Colombus and without replays Colombus will forever be your best event, Anaheim will be the event that had some matches that no one saw, like... so what? ;_;
MLG_Lee
Profile Joined July 2010
279 Posts
July 30 2011 02:41 GMT
#488
Folks, the same players come to all our events. So releasing replays after the event AT THIS POINT, WITHOUT FURTHER TECHNICAL INVESTIGATION, is just moving the risk to the next event.
Twitter: @MLGLee ( https://twitter.com/#!/MLGLee )
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
July 30 2011 02:43 GMT
#489
wow, I am really sad to see this is necessary, I've always spent the week following MLG getting any new builds or looking ways to refine timings...unfortunate I am really, really, sorry to hear this.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
SDream
Profile Blog Joined November 2010
Brazil896 Posts
Last Edited: 2011-07-30 02:49:04
July 30 2011 02:47 GMT
#490
On July 30 2011 11:41 MLG_Lee wrote:
Folks, the same players come to all our events. So releasing replays after the event AT THIS POINT, WITHOUT FURTHER TECHNICAL INVESTIGATION, is just moving the risk to the next event.


At least try to ask Blizzard to change the replays IDs or whatever is the problem, but saying you won't release it as if it wasn't something people expected is sad, replays were a huge reason for people loving MLG.
DJFaqU
Profile Joined May 2011
466 Posts
July 30 2011 02:54 GMT
#491
What's really wrong here is the way Battle.net 2.0 and all its aspects are designed. There is nobody to blame but Blizzard.
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
Last Edited: 2011-07-30 03:05:09
July 30 2011 02:54 GMT
#492
The replays of the MLG games were my *****favorite part of MLG***** This news is just devastating to me T.T;;;

Couldn't MLG just release all the replays after the event is over? So sad about the loss of replays.

Edit: saw the mlg response a couple of posts up. Sorry, I'm not a tech guru. All I know is I loved being able to access the pro replays and analyze them in depth in my own free time. Almost everything I do in this game I pulled from or learned from MLG replays. I still <3 MLG, I'm just really really going to miss the replays. Hope yall find a way and the time to continue releasing the replays to the public.
I might be the minority on TL, but TL is the minority everywhere else.
ehalf
Profile Joined September 2010
408 Posts
July 30 2011 02:54 GMT
#493
On July 30 2011 11:41 MLG_Lee wrote:
Folks, the same players come to all our events. So releasing replays after the event AT THIS POINT, WITHOUT FURTHER TECHNICAL INVESTIGATION, is just moving the risk to the next event.


No offense Lee, but u might consider hiring professional OB for the game if u dont want release replays. The current OB sucks ...
ehalf
Profile Joined September 2010
408 Posts
July 30 2011 02:56 GMT
#494
And for god sake, we can see all the players ID in the VOD without any problem. And everyone here know the site sc2rank. Are you sure this is the only reason mlg dont want to release replays?
Catgrooving
Profile Joined June 2011
United States12 Posts
July 30 2011 02:57 GMT
#495
Can't you just see the IDs from the live VODS....
Bearbear
Profile Joined April 2010
United States94 Posts
July 30 2011 02:59 GMT
#496
Thats horrible news
Jacko11
Profile Joined November 2010
China146 Posts
July 30 2011 03:00 GMT
#497
Well they already released the old replays and since most participants are the same, any potential hacker can use the replays already released by MLG and would only not be able to if the player did not participate in any of the competitions before Anaheim.
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
Last Edited: 2011-07-30 03:04:51
July 30 2011 03:03 GMT
#498
On July 30 2011 11:41 MLG_Lee wrote:
Folks, the same players come to all our events. So releasing replays after the event AT THIS POINT, WITHOUT FURTHER TECHNICAL INVESTIGATION, is just moving the risk to the next event.


then whats to stop people from exploiting this from the previous events you did release? making that argument entirely flawed. or what about players that have uploaded replays and stuff from other events. does this flaw still exist? im assuming it does as that is why your saying we cant have them after....

Basically what im saying above is, any high level player at that event, we can get a replay of regardless of whether they played at a previous MLG.

And why doesnt this happen at other events?
Catgrooving
Profile Joined June 2011
United States12 Posts
July 30 2011 03:05 GMT
#499
maybe if enough people got the IDs from the live VODS and figured out their # and then trolled the players, they would release the replays.
Dental Floss
Profile Joined September 2009
United States1015 Posts
July 30 2011 03:05 GMT
#500
This is 100% the fault of Blizzard and everyone should direct any anger they have away from MLG and towards the lack of DND.
Kim Tae Gyun.... never forget Perfectman RIP
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