|
On July 30 2011 22:23 legaton wrote:MLG is no different than all those venture-capital fueled "internet" societies that blossomed during the nineties. Their strategy was to offer an internet-based service, and to monetize the generated traffic on a second moment. Most companies (all those you never heard about) failed at the first stage of this plan, trying to seduce a large user base. it happens also in e-sports. Remember 2009? Remember the Championship Gaming Series getting shut down? That’s what happens when you are making losses and you fail to secure more venture capital to keep going until the next year (http://www.nytimes.com/2009/04/02/sports/othersports/02video.html ). Under Matthew Bromberg leadership, MLG obtained a sizeable chump of capital from investors, and even managed to turn a small profit in 2009 (same source). Note that this means they were working in the red for 2006-2008. How did they do in 2010? Did they actually had benefits in 2009? Of course, we don’t know, but the management changes in 2010 gave some hints about the problems of MLG and the strategies of Sundance and Bromberg: http://reflectzyn.com/competitive-gaming/2010/05/11/matt-bromberg-resigns-as-ceo-of-major-league-gaming-sundance-digiovanni-steps-in/It seems they had two options, slow organic growth, securing the small cash revenue they had obtained, as Bromberg wanted, or a more ambitious strategy –based in SC2 as we know now- like Sundance wanted. Bromberg left MLG and Sundace become their new CEO. Some months later, we learnt they got another 10 millions in venture capital, in December 2010: http://www.venturecapitalupdate.com/company/12/26/major-league-gaming.htmlIt seems pretty obvious that since 2010, MLG decided to invest a lot of money of their events, and on a new game: SC2, to increase hugely their viewership. We can be pretty certain that since 2010, they are working again in the red, and the disaster of their event in Dallas and the measures they took to appease the uproar put them probably in the deep deep red. Therefore, either they achieve to monetize –fast- the traffic they are obtaining, through ads and pay-per-view, or they fold, downsize or die. This is a huge business, with 46 millions invested since 2006. Ask yourselves, how much money do you think the investors had gained since 2006? What’s the expected Return on Investment (ROI) for a business like this one? For a risky start-up, it should be at least around a compounded ROI of 15%... People in here are too used to the “everything is free” culture of the internet. They are forgetting how heavy the fixed costs are for content- providers: a convention center for several days, streaming as much date as the superbowl (and believe me, this shit is expensive), the salaries for all the people working there, all this stuff adds up and explains why they are in the red. People keep saying MLG has the lowest profit to prizes ratio of all tournaments. I kindly ask them to shut the fuck up. You don’t have their financial reports. Period. And all the information we have points to the same conclusion, 2010 was a “bad year”. I’m not without critics towards Sundance. I do believe he thinks SC2 this year, and probably LoL next year, are cash cows. I also believe he should give more money to the players because the cost structure of SC2 doesn’t work the same way than Halo. In Halo, they have huge expenses because they nurture the entire progamer userbase. In SC2, these expenses are paid by the teams. Therefore, they could find some money for the SC2 players. At least, we can say that E-sports work just like sports. Of course, athletes can win a fortune, but their salaries are just small fraction of the money generated by the sports. This is capitalism and how it work (and you can hate it for it), but salaries and prizes will always be an adjustment variable of costs, especially if you can have the same good players for a prize of 10000 dollars or for 100000 dollars. As a side note, this is way athletes unionize. So, MLG needs your money? Yes. Is this going to help the players? Marginally, but it will please the investors a lot. If they don’t monetize the traffic generated, will they downsize or close? Probably, nobody likes to lose millions a year. And a last question, is E-sports a bubble? I don’t know, but I think so. What I’m sure about is that even if Sundance is right, a lot of the new structures (NASL for sure) will fold in the next two years just because this is a competitive business. _____ Wanted to post this as a blog, but i couldn't find the button? I feel like such a noob 
This is a brilliant post and everyone in this thread needs to read it.
If they don’t monetize the traffic generated, will they downsize or close? Probably, nobody likes to lose millions a year.
This is the most important part. This is why they are introducing the memberships.
ESPORTS in the west (or America at least, ESL seems to be hanging in their somehow) has been nothing but a glorious failure so far because no one has been able to safely monetize their product due to an unwillingness to pay and also poor product.
MLG have the product now no doubt, but whether than can break the culture of entitledness is another question altogether.
|
On July 30 2011 21:53 W2 wrote: It's great how Sundance is constantly trying to increase the prize pool, however this particular criteria is kind of dodgy. Membership sales is not the only form of financing MLG has. What about sponsorships, ad revenue, ticket/pass sales? By making membership sales the bottom line of whether the prize money will increase or decrease, seems questionable and full of ulterior motives.
Why Sundance? Is MLG losing sponsors? Is the venue/trucks costing too much? Venture capitalists backing out? All this twitter announcement does is make things even cloudier for me.
Why is everyone attacking anyone who dares to question anything about MLG or Sundance saying "WHERES YOUR MATH, PROVE TO ME THAT MLG IS MAKING A PROFIT" I don't think that anyone at this point is arguing that MLG is not a great tournament as far as the crowd, stream view number, casting, or the gameplay itself is going, we have see na lot of great games at the various MLGs and it has been plagued with problems some of them their fault whether it be because they have not anticipated the growth, their internet setups and whatever but it has clearly been getting better.
Everyone is demanding numbers to show that MLG is making a profit knowing that MLG has never given these numbers out somehow expecting that to totally destroy any comment that disagress with them but yet noone seems to have put out a legitimate point about anything I have said in my rational posts.
1. MLGs tournament registration fees paid by the players (or more likely their teams) is more than the total prize pool of the starcraft 2 tournament.
Now compare this to every other major tournament why does MLG demand more to enter their tournament than EVERY OTHER TOURNAMENT, and yet not even give all that money back to the players, meaning the player community as a whole loses out in the end. Also most large tournaments as in those not run by local LAN centres don't actually cost anything at all to enter. Now I can kind of understand this for the BYOC open bracket part of the tournament (where many pros still find themselves fighting teir way in) but why does MLG feel the need to make money from the pros themselves, who are the people providing all the entertainment.
2. Starcraft 2 provides most of the most of the stream viewers and buyers, LIVE specatators, and yet does not receive nearly as much prize money as halo and COD ( no CLEAR numbers but it wouldnt be unfair to say 70-80% considering MLGs growth since it added Starcraft 2
People saying that Halo and COD have teams and the individual players in Starcraft 2 make more, but consider the number of players in the Starcraft 2 scene coming in from overseas compared to Halo and COD and the amount of money from their team sponsors in terms of flights, accomodation team houses training and salaries (for the very few lucky enough) and therefore the higher skill levels involved with most real competitive Starcraft 2 pros in the tourny playing full time whereas COD Halo pros, are really amateurs not playing the game fulltime. Why are the teams and players eating the cost of bringing all the players together, consdering for those coming in from overseas, only perhaps the top2 places coming in from overseas would make a profit from their tournament wins ( now we know that the players likely didnt pay themselves it was their teams but the point stands )
3. The ratio of tournament size in terms of viewers, including stream, live spectators and total prize pools pales in comparison to similar tournaments such as Dreamhack, GSL, IEM
This is fairly straightforward.
4. MLG spends what could be close to or even over the total prize pool of the tournment in bring over and accomodating korean players to play.
Now I see no problem with this in order to advertise the tournament to koreans and has worked to get some teams to bring over players, but it sets a weird precedent, especially as far as how the players are selected, I mean top 4 at MLG get invites to korea, but its not the top4 in GSL that get invited to MLG and why? Because they probably wouldnt want to go because the prize money is much too small, they would be better off preparing for the next gsl by far. I mean the first lot was good, but at this point wouldnt the tournament be better served by having the prize pool upped to $20,000, so that perhaps the tournament could stand on its own 2 feet and have koreans actually want to come over for more than just novelty
I just find it hilarious that IPL can spend 50k on an online only tournament and feel that its great for them and they average around 5 thousand viewers and make money only off free vieweradvertising as far as I know and are planning to do many more, which is enough prize money for 3 MLGs, so clearly MLG is speanding A LOT of money on the MLGs but the players themselves, who do far more work in terms of training, preparation, why would they put their best games in to a tournament where if they play to the best of their abilities and manage to plough through their groups or open brackets of 256 or whatever they can hope to get a small chunk of $14k, whereas IPL can bring them a chunk of $50k or the online European tournaments like 1k euros a week or whatever. How can MLG justify spening such a small ratio of their huge budgets. (The satellite trucks im sure cost about the Starcraft 2 prize pool to hire for the 3 days, and yet those in IT know that satellite internet only provides decent download speeds and not upload, so if the main internet does go down the satellite truck isn't going to provide much better performance than a couple of 3g mobile phones.
Its sad also to see Azz get shut down as a troll just for questioning the practices of a tourney, not the tourney itself which we have seen provide many good games, just the fact that the players do not see nearly enough money for the work they put in.
|
On July 30 2011 22:13 Klonere wrote:Show nested quote +On July 30 2011 21:53 W2 wrote: It's great how Sundance is constantly trying to increase the prize pool, however this particular criteria is kind of dodgy. Membership sales is not the only form of financing MLG has. What about sponsorships, ad revenue, ticket/pass sales? By making membership sales the bottom line of whether the prize money will increase or decrease, seems questionable and full of ulterior motives.
Why Sundance? Is MLG losing sponsors? Is the venue/trucks costing too much? Venture capitalists backing out? All this twitter announcement does is make things even cloudier for me. I'm going to venture to say that ticket/pass sales barely (or not at all) cover renting out convention centers, paying admins and moving stuff from venue to venue. That stuff is expensive. As far as sponsorships and advertising go, its a sellers market at the moment. There is an insane amount of ad space to be filled in a plethora of media. Coupled with most major companies cutting back marketing budgets at this time, I feel we may be overestimating the amount of money that MLG can generate from sponsorship and adspace. Having the 100,000 subs for MLG memberships would prove to these venture capitalists, who are the ONLY people keeping MLG afloat at the moment, that the demographic that MLG is appealing to ie 16-36 year old gaming males, are willing to provide a solid revenue base on which MLG can give consistent, dependable revenue. The entire esports industry, every bit of it is precariously in the hands of sponsors - as far as I can see it makes up the majority of revenue for nearly ever major organisation. Sundance is simply laying out the facts. He scaled up massively to accomodate SC2. New staff, new stream, more players, more commentators, satellite trucks.....that stuff all costs money. Lots of money. He bet on SC2 providing a foundation on which to grow MLG into a sustainable business, not one looking for handouts from venture capitalists and sponsors, rather one that has its own customer base that pays real money for the content it produces. That content is more than worth the tiny price per day you pay for gold.
Maybe it's true, maybe it's not. Only Sundance knows, we are left to speculate. Which goes back to my first post... We are getting pressured to help out the players/MLG but we don't know anything about MLG's finances.
Yes "simply laying out the facts" is a phrase with good connotations but it is not really applicable here. He laid out one fact, all the other facts are hidden in some MLG treasury book.
|
Yes I agree with everyone saying MLG has provided great games and the HQ stream is worth paying for, but eventually the players are going to realise they are worth MUCH more than a $5000 top prize, and will be taking their talents elsewhere. I mean Huk is the Top earning non-southkorean, something like 8th-10th total, and he earnt like $34k since either release or beta im note sure but thats like a year or 18 months. People want Esports to be like real sports and for the hardcore training he puts in I would like to see him earn a lot more than $34k a year, Im sure he gets a salary from liquid as well, and I doubt he pays for his place in the OGS house, not that its a mansion, sharing a room with like 3-5 players in bunk beds isnt awesome either but that korea more than anything else but I doubt his salary is much.
|
On July 30 2011 02:41 SundanceMLG wrote:Show nested quote +On July 29 2011 14:20 iNcontroL wrote: Uhhh if you give me a million dollars I will raise the prizepool??? Wow! That is amazing! Months ago you gave me shit about the prize pool and now I'm putting a simple and obtainable goal out there for the entire community and you give me shit again - and that's fine. I still respect you and appreciate what you've done and will continue to do for the scene. My question is this - if the number was 50,000 would you take an issue with my approach? How about 15,000? What if I didn't say a thing and just watched my spreadsheets populate with numbers and kept the community in the dark? Shouldn't the people who love this have some insight into what is needed for success? You're either in or you're out. $30 a year from 100,000 people makes this company a real business and not just a passion project from a guy with a hippy name who refuses to quit. $30 a year from 10,000 people means that we're all wrong and there isn't enough fan support to sustain a business of scale. Less than a dime a day from less than 10% of the people who visit our site over the course of an event weekend allows me to flip a switch and change next year to a structure that supports 24 live events & 28 meaningful ladders. 52 competitions with nearly 2 million dollars of prize money and stipends. Again - I don't care if you think I'm an asshole or a money grubbing prick. I just want to find out if what we do is actually meaningful to enough of you to step up.
Watch incontrol apologize.
Or maybe he already did and give an other BS reason for saying things like this.
Classic Incontrol.
Honestly, I used to like him, but I'm sick and tired of the bullshit he tries to pull on us, pretending he's not a hypocrite while criticizing MLG at every chance he has.
|
On July 30 2011 22:43 W2 wrote:Show nested quote +On July 30 2011 22:13 Klonere wrote:On July 30 2011 21:53 W2 wrote: It's great how Sundance is constantly trying to increase the prize pool, however this particular criteria is kind of dodgy. Membership sales is not the only form of financing MLG has. What about sponsorships, ad revenue, ticket/pass sales? By making membership sales the bottom line of whether the prize money will increase or decrease, seems questionable and full of ulterior motives.
Why Sundance? Is MLG losing sponsors? Is the venue/trucks costing too much? Venture capitalists backing out? All this twitter announcement does is make things even cloudier for me. I'm going to venture to say that ticket/pass sales barely (or not at all) cover renting out convention centers, paying admins and moving stuff from venue to venue. That stuff is expensive. As far as sponsorships and advertising go, its a sellers market at the moment. There is an insane amount of ad space to be filled in a plethora of media. Coupled with most major companies cutting back marketing budgets at this time, I feel we may be overestimating the amount of money that MLG can generate from sponsorship and adspace. Having the 100,000 subs for MLG memberships would prove to these venture capitalists, who are the ONLY people keeping MLG afloat at the moment, that the demographic that MLG is appealing to ie 16-36 year old gaming males, are willing to provide a solid revenue base on which MLG can give consistent, dependable revenue. The entire esports industry, every bit of it is precariously in the hands of sponsors - as far as I can see it makes up the majority of revenue for nearly ever major organisation. Sundance is simply laying out the facts. He scaled up massively to accomodate SC2. New staff, new stream, more players, more commentators, satellite trucks.....that stuff all costs money. Lots of money. He bet on SC2 providing a foundation on which to grow MLG into a sustainable business, not one looking for handouts from venture capitalists and sponsors, rather one that has its own customer base that pays real money for the content it produces. That content is more than worth the tiny price per day you pay for gold. Maybe it's true, maybe it's not. Only Sundance knows, we are left to speculate. Which goes back to my first post... We are getting pressured to help out the players/MLG but we don't know anything about MLG's finances. Yes "simply laying out the facts" is a phrase with good connotations but it is not really applicable here. He laid out one fact, all the other facts are hidden in some MLG treasury book.
The funny thing is you say we are left to speculate but from reading this thread you are "just trolling" if you attempt any argument other than the great hero Sundance's and if you want to say anything other than MLG has koreans playing in it therefore they pay enough and they are losing money but still paying out a whole $5000 to the winner wow what a hero, you get bombardments of SHOW ME THE MLG SPREADSHEETS, WHERES THE PROOF MR MLG ACCOUNTANT
|
On July 30 2011 22:37 Klonere wrote:
ESPORTS in the west (or America at least, ESL seems to be hanging in their somehow) has been nothing but a glorious failure so far because no one has been able to safely monetize their product due to an unwillingness to pay and also poor product.
MLG have the product now no doubt, but whether than can break the culture of entitledness is another question altogether.
Here's the thing though. If the NFL or NBA asked me to pay 30 bucks a year for a "membership" I'd not even consider it, even if they were at serious risk of folding if their fans didn't buy them. I'm happy to watch ads and have even uninstalled ad blocker specifically because I watch streams frequently and don't want to screw them over. Is this "entitled?" I dunno, maybe. What I do know is that the other sports I grew watching have never asked me to by a membership that their business potentially depends on. Watching this sort of thing is fun escapism, and I enjoy it, but hell, I don't even pay for CABLE anymore. The point is, my willingness to pay to watch things in general is fairly low, and if it comes down to it, I'll just do without. Its up to them to find a viable business model, its not up to me to artificially keep them afloat.
|
Consumers are not investors. However, I hope MLG reaches this goal for the good of SC2, so good luck.
|
On July 30 2011 23:03 MarKeD wrote: Consumers are not investors. However, I hope MLG reaches this goal for the good of SC2, so good luck.
Ah yes, you've summarized my post in a much more succinct and to the point fashion!
|
You guys just got incontrolled
|
Meh, this motivated me to buy a membership, but their automatic email system seems to be down, So I cannot activate my created account and therefor can not buy a pass
|
Will all the money go into the prize pool? If not where will it go? Give a break down of what you currently get off ads and why you need this and maybe i ll get an upgrade.
|
On July 30 2011 23:00 SnuggleZhenya wrote:Show nested quote +On July 30 2011 22:37 Klonere wrote:
ESPORTS in the west (or America at least, ESL seems to be hanging in their somehow) has been nothing but a glorious failure so far because no one has been able to safely monetize their product due to an unwillingness to pay and also poor product.
MLG have the product now no doubt, but whether than can break the culture of entitledness is another question altogether.
Here's the thing though. If the NFL or NBA asked me to pay 30 bucks a year for a "membership" I'd not even consider it, even if they were at serious risk of folding if their fans didn't buy them. I'm happy to watch ads and have even uninstalled ad blocker specifically because I watch streams frequently and don't want to screw them over. Is this "entitled?" I dunno, maybe. What I do know is that the other sports I grew watching have never asked me to by a membership that their business potentially depends on. Watching this sort of thing is fun escapism, and I enjoy it, but hell, I don't even pay for CABLE anymore. The point is, my willingness to pay to watch things in general is fairly low, and if it comes down to it, I'll just do without. Its up to them to find a viable business model, its not up to me to artificially keep them afloat.
You cannot compare NFL/NBA to MLG. They both do offer memberships, those huge comprehensive packages for all games. Specific teams have packages as well, if you so wish. But your talking about leagues who have massive TV station backing, firms who bid insane amounts of money just show these events on their channels. They have nearly ~50 years of infrastructure, legal framework, huge industries at their backs.
MLG on the other hand is offering almost comparable content, from a production point of view to the NBA or whatever. I don't think MLG, even as it is now, would be out of place if it were broadcast on some network or hell, even its own network. Plus, the NBA/NFL do not pay costs for hosting each separate game, renting out stadiums all over the country, everyday of the week, no the teams handle that. MLG does EVERTHING on its on dime.
I'll just do without. Its up to them to find a viable business model, its not up to me to artificially keep them afloat
Thing is, they are artificially afloat ALREADY, propped up by unsustainable venture capital and unreliable ad revenue. This is MLG trying to solidify their revenue streams.
Obviously, not everyone is going to pay, but there does have to be a bit more willingness for the community to pay.
|
On July 30 2011 02:41 SundanceMLG wrote:
Months ago you gave me shit about the prize pool and now I'm putting a simple and obtainable goal out there for the entire community and you give me shit again - and that's fine. I still respect you and appreciate what you've done and will continue to do for the scene. My question is this - if the number was 50,000 would you take an issue with my approach? How about 15,000? What if I didn't say a thing and just watched my spreadsheets populate with numbers and kept the community in the dark? Shouldn't the people who love this have some insight into what is needed for success?
You're either in or you're out. $30 a year from 100,000 people makes this company a real business and not just a passion project from a guy with a hippy name who refuses to quit. $30 a year from 10,000 people means that we're all wrong and there isn't enough fan support to sustain a business of scale.
Less than a dime a day from less than 10% of the people who visit our site over the course of an event weekend allows me to flip a switch and change next year to a structure that supports 24 live events & 28 meaningful ladders. 52 competitions with nearly 2 million dollars of prize money and stipends.
Again - I don't care if you think I'm an asshole or a money grubbing prick. I just want to find out if what we do is actually meaningful to enough of you to step up.
Well it would be cool to see how close we actually are to this goal. If we are at ten thousand than this is quite unrealistic. You do realize you will draw more people and hype if you raise the prize pool right? I mean if I am going to someone who knows nothing about the game and am like "oh watch this competition with me they are playing for 5k" Response: "meh" vs "watch this epic competition with me where the winner gets 50k" Response: "Holy shit man, thats almost as much as i make in a year, let me check that out, must be for real." Kind of a joke currently is all.
|
I paid for the Gold membership yesterday and I've been pleased so far. Hopefully enough people do the same so MLG can continue and can grow.
|
On July 30 2011 02:41 SundanceMLG wrote:Show nested quote +On July 29 2011 14:20 iNcontroL wrote: Uhhh if you give me a million dollars I will raise the prizepool??? Wow! That is amazing! Months ago you gave me shit about the prize pool and now I'm putting a simple and obtainable goal out there for the entire community and you give me shit again - and that's fine. I still respect you and appreciate what you've done and will continue to do for the scene. My question is this - if the number was 50,000 would you take an issue with my approach? How about 15,000? What if I didn't say a thing and just watched my spreadsheets populate with numbers and kept the community in the dark? Shouldn't the people who love this have some insight into what is needed for success? You're either in or you're out. $30 a year from 100,000 people makes this company a real business and not just a passion project from a guy with a hippy name who refuses to quit. $30 a year from 10,000 people means that we're all wrong and there isn't enough fan support to sustain a business of scale. Less than a dime a day from less than 10% of the people who visit our site over the course of an event weekend allows me to flip a switch and change next year to a structure that supports 24 live events & 28 meaningful ladders. 52 competitions with nearly 2 million dollars of prize money and stipends. Again - I don't care if you think I'm an asshole or a money grubbing prick. I just want to find out if what we do is actually meaningful to enough of you to step up.
You sir, have just earned your business another $30 Without a doubt MLG is the most exciting and professional Starcraft 2 tournament in North America, and is one of the best in the world. I'll do my part to support that.
|
I would take everything Sundance says with a grain of salt. He's trying to stir up some capital. Which is fine. But given I've heard they are planning to up it to 12 shows next year, and expand to European shows is as pretty solid statement. With the cost of going overseas and giving out 6 extra prize pools, I find it pretty hard to believe that MLG is as strapped for cash as Sundance makes it out to be.
I support the guy and MLG, I have a gold membership. I think Sundance knows how to run a company, but his PR skills are somewhat lacking. I seriously doubt anything will come of this one way or the other. Whether Sundance wants to admit it or not, Starcraft 2 put MLG on the map, As a hardcore gamer all my life I was only vaguely aware of MLG (from ESPN coverage) until it started broadcasting SC2. I think he knows that SC2 will be an enormous part of his revenue and success in the future. The odds of him alienating the fans and players by reducing the prizepool while keeping Halo prizepools high is pretty slim.
|
what the hell is so hard to understand. This is a million dollar investment. If you dont please the investors then you are done. MLG will be over. After a certain point the community needs to turn profits for them. I hate this damn evil corporation mentality that comes with TL/reddit. Guess what, if you wanna be legit we need an "evil corporation." Who do you think is making MLG possible...those evil investors.
Grow the heck up ppl, incontrol included. MLG is a legit business and e-sports needs that. 100,000 subscribers isnt some nice perk, its going to be necessary eventually.
|
On July 30 2011 17:43 Jibba wrote:![[image loading]](http://upload.wikimedia.org/wikipedia/commons/d/d7/Snake-oil.png) I don't see how you possibly think it's appropriate for you to criticize another business's advertising method, especially when that business has a proven track record. GosuCoaching v.1 GosuCamp GosuGuide GosuBodyMassage And you pleaded for NASL memberships before even having broadcasted a game, and throughout the entire season while you still continued to deliver a sub par product. And throughout all that time Sundance was supportive of you! You are the #1 snake oil salesman in the SC2 community, even more than Shokz. MLG runs 3 (soon to be 4, possibly 5) different games, at 4+ events per year. For the current three games, their payout was close to $800,000. Sundance is trying to hype it to be more. Not only do more memberships (which aren't necessarily $30 - you become a member for free, you become a silver member for $10.) help them draw in sponsors, but it carries over to every other event in the next year. Sundance only mentioned the Grand Finals because that's the only one on this year's budget that's within a reasonable timeframe, and it's the most important one to hype in his 144 character limit. Do you really think he's only talking about $25,000/$50,000 more for a single SC2 event? When they've got 4/5 games and multiple events throughout the year? In the grand scheme of MLG, where it came from and what it is, look how far SC2 has come from a year ago. They plan out these events and all the production that goes into them upwards to a year in advance, and we've only seen the beginning of what's in store for SC2. You say it's underhanded to offer an incentive for giving money, but that's exactly what you did for NASL. The only difference is that Sundance was very specific about the numbers needed, and at least gave partial information about what the outcome would be. All you did was give a vague explanation about how it would help ESPORTS and how it could make NASL better in the future. And somehow that's better than what MLG did? Now Sundance has replied and clarified that he didn't just mean a single event, but that he means the entire SC2/MLG circuit can be revamped with such kind of support. Now this is where you say, "Oh, that sounds great, Sundance! Thanks for clarifying, I was wrong in my earlier remarks."
Oh shit. Jibba: 2 Incontrol: 0
This is making me seriously consider buying a membership
|
People need to think about this logically. I can't really think of many pro players off the top of my head who aren't going to MLG Anaheim. The prize money is the motivation for them to come to the tournament. The current level is working just fine.
They aren't just going to increase prize money because people ask for it. They are a business and need an economic reason to do so. That reason does not exist.
|
|
|
|