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Chill (1:38 July 05 KST): Discussing the cracked Bnet2 is acceptable in this thread.
DO NOT post any links to websites explaining how to install / use the crack. DO NOT explain in your post how to install / use the crack.
Thank you. |
On July 05 2011 03:24 Yaotzin wrote:Show nested quote +On July 05 2011 03:18 ChickenLips wrote:On July 05 2011 03:14 Yaotzin wrote: I don't get the appeal really, BW era matchmaking is horrible.
Obviously no tournament will touch this or they'll get sued.
Good for the cheapskates who don't buy the game I guess. If I wanna play a game with friends from NA, and I don't necessarily feel like spending 60 bucks just to do that, the LAN version is an obvious possibility. Yeah I guess for casual stuff. I was thinking from a competitive perspective. Show nested quote + If this gets more popular I can see some pros using this to play out cross-server matches instead of playing with huge lag. I mean, neither tournaments nor Blizzard will be able to punish players for using the LAN version and the replays will look just like BNet replays.
I guess they might for non-casted games. For anything directly tournament run there's zero chance. No sponsor, and therefore no half decent tournament, will touch this with a barge pole. Show nested quote + There are plenty of private servers for other games (WoW, MapleStory, etcetc) there's certainly appeal to it, at the moment the question is more, how dedicated are the developers and will we see a working english version for this?
The appeal is almost entirely for people who are cheap and refuse to buy the game/pay the subscription, though. I'm sure cracked LAN in SC2 is good for such people, but for anyone who's already bought it? Not that much use. aside: Is it LAN or just a locally run server? I'm guessing the latter? AFAIK SC2 doesn't even have LAN code.
Ok, I'm a Korean Zerg and have to play a match in an online tourney with a Zerg from the Ukraine. We both have NA accounts so we try playing there but we both have so much lag that ling/bling micro becomes impossible and we're both getting frustrated. The match won't be broadcasted, we just have to send the replays.
See the appeal? This happens very often and if they somehow got match-making to work with a decent map-pool, I'd certainly prefer it over Blizzard ladder because I can just make a ton of smurfs and try other races / new builds / weird strats without the fear of it affecting my ladder ranking that all my friends and practice partners see.
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On July 05 2011 03:29 Ryhn wrote: This will survive in China so long as it's supported -- and with China's quite sizable e-sports community, (Based on the turnouts for Brood War competitions held there) it could get a ton of popularity. The difference is that SC2 is still being actively developed. Blizzard can just release patches and then expansions that completely break this.
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On July 05 2011 03:29 skeldark wrote: less lag less latency cross server play
Everything we wanted and never got from bliz. The only thing they did give us is chat channels without any functions. And you guys think its not a big deal? When there is a good version out with server list and everything it will be used! Whoever create this mod, THX dude.
Lag and latency is the same thing. Blizz gave us the actual game AND sponsored alot of tournaments.
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Well if it gets really popular and then put on a site like piratebay, and just spreads a bunch. Not really much anyone can do to stop it. Especially with no real consequence for the people who use it? /
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On July 05 2011 03:30 Yaotzin wrote:Show nested quote +On July 05 2011 03:29 Ryhn wrote: This will survive in China so long as it's supported -- and with China's quite sizable e-sports community, (Based on the turnouts for Brood War competitions held there) it could get a ton of popularity. The difference is that SC2 is still being actively developed. Blizzard can just release patches and then expansions that completely break this. and they actively devolop there mod. they can jsut realease patches and then expansions that completeley make it possible again. Its an old old story and until now there was allways 1 winner and 1 looser. I cant remember tho that it was the gamemakers who won 1 time ^^
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On July 05 2011 02:54 ChickenLips wrote:Show nested quote +On July 05 2011 02:49 opisska wrote:How is this against the ToS, when these Terms fo Service are for using Battle.net?. The whole point of this mod is not to use Battle.net. Ergo, ToS do not apply. yay! I know that this is more complex and that in some law systems it is much more dangerous than in others, but saying that it is outright illegal is way too much ass-climbing. Given that TL is hosted in the US, its understandable they don't want even to link to this, because - well they are in a very special law system, aren't they? But in some other countries, I can see tournaments running on this, much as playing BW on LAN. And we may be suprirised even in the US - look at what happened around iphone jalibreaking! I am 100% happy about this, we need every single bit of evidence that the resistence of software makers is futile, that every "anti-piracy" measure they take will turn against them in the long run. The fact that we have to play through crappy Battle.net, because some managers are stupid enough to believe that it actualy helps them in makeing profit, is outrageous. No, this is 100% illegal, if anything they are infringing on Blizzard's intellectual property copyrights with the server-code they are distributing. Also there will 100% be a some paragraph in the ToS that talks about hosting a private server that allows people to play Starcraft2(TM)
Whey did they get the server-code? If they stole it from Blizz, then hell yes, that's not OK. But do we know that? If they wrote it, its theirs, period.
And fot the ToS - if there was a paragraph saying that you cannot think about horses while playing starcraft, would doing so be illegal? Certain legal systems limit the applicability of certain types of contracts. Any statute in such contract the transcedes these limits is automaticaly void. So it is a question of a particulalr legal setting, whether Blizzard is or is not able to prevent you from hosting such server.
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On July 05 2011 03:30 ChickenLips wrote: Ok, I'm a Korean Zerg and have to play a match in an online tourney with a Zerg from the Ukraine. We both have NA accounts so we try playing there but we both have so much lag that ling/bling micro becomes impossible and we're both getting frustrated. The match won't be broadcasted, we just have to send the replays.
Why do you think the latency would be any better? This thing is a crack, nothing more. It's still Blizzard's code. It just runs a server somewhere other than California or wherever Blizzard keeps their servers.
I mentioned the scenario anywho.
See the appeal? This happens very often and if they somehow got match-making to work with a decent map-pool, I'd certainly prefer it over Blizzard ladder because I can just make a ton of smurfs and try other races / new builds / weird strats without the fear of it affecting my ladder ranking that all my friends and practice partners see.
Match making...? That isn't possible..You have to have a centralised server for matchmaking, and then you might as well use Blizzard's.
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as long blizzard opens its eyes to this...
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On July 05 2011 03:33 opisska wrote:Show nested quote +On July 05 2011 02:54 ChickenLips wrote:On July 05 2011 02:49 opisska wrote:How is this against the ToS, when these Terms fo Service are for using Battle.net?. The whole point of this mod is not to use Battle.net. Ergo, ToS do not apply. yay! I know that this is more complex and that in some law systems it is much more dangerous than in others, but saying that it is outright illegal is way too much ass-climbing. Given that TL is hosted in the US, its understandable they don't want even to link to this, because - well they are in a very special law system, aren't they? But in some other countries, I can see tournaments running on this, much as playing BW on LAN. And we may be suprirised even in the US - look at what happened around iphone jalibreaking! I am 100% happy about this, we need every single bit of evidence that the resistence of software makers is futile, that every "anti-piracy" measure they take will turn against them in the long run. The fact that we have to play through crappy Battle.net, because some managers are stupid enough to believe that it actualy helps them in makeing profit, is outrageous. No, this is 100% illegal, if anything they are infringing on Blizzard's intellectual property copyrights with the server-code they are distributing. Also there will 100% be a some paragraph in the ToS that talks about hosting a private server that allows people to play Starcraft2(TM) Whey did they get the server-code? If they stole it from Blizz, then hell yes, that's not OK. But do we know that? If they wrote it, its theirs, period. And fot the ToS - if there was a paragraph saying that you cannot think about horses while playing starcraft, would doing so be illegal? Certain legal systems limit the applicability of certain types of contracts. Any statute in such contract the transcedes these limits is automaticaly void. So it is a question of a particulalr legal setting, whether Blizzard is or is not able to prevent you from hosting such server. your not allowed to change the source code of a program Its is illegal and will be used....
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On July 05 2011 03:30 Yaotzin wrote:Show nested quote +On July 05 2011 03:29 Ryhn wrote: This will survive in China so long as it's supported -- and with China's quite sizable e-sports community, (Based on the turnouts for Brood War competitions held there) it could get a ton of popularity. The difference is that SC2 is still being actively developed. Blizzard can just release patches and then expansions that completely break this.
They certainly will, but - in the future - with their foot already in the door and people using it, the developers will just patch in response and get it to work again. This has happened time and time again in other games and it's almost never the case that patching stops the private servers. People can after all just play the old version if need be.
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I wish blizzard would just have big tournaments use some kind of LAN option designed by blizzard. Have a blizzard employee run and guard it or something, but so at least the big tournaments like MLG and GSL dont have to rely on the stability of the intrawebs to be successful.
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On July 05 2011 03:34 Yaotzin wrote:Show nested quote +On July 05 2011 03:30 ChickenLips wrote: Ok, I'm a Korean Zerg and have to play a match in an online tourney with a Zerg from the Ukraine. We both have NA accounts so we try playing there but we both have so much lag that ling/bling micro becomes impossible and we're both getting frustrated. The match won't be broadcasted, we just have to send the replays.
Why do you think the latency would be any better? This thing is a crack, nothing more. It's still Blizzard's code. It just runs a server somewhere other than California or wherever Blizzard keeps their servers. I mentioned the scenario anywho. Show nested quote + See the appeal? This happens very often and if they somehow got match-making to work with a decent map-pool, I'd certainly prefer it over Blizzard ladder because I can just make a ton of smurfs and try other races / new builds / weird strats without the fear of it affecting my ladder ranking that all my friends and practice partners see.
Match making...? That isn't possible..You have to have a centralised server for matchmaking, and then you might as well use Blizzard's.
1) Because they don't have to re-route through Blizzard's server, the connection is direct between the players.
2) Yes it's possible and I already explained why I would use a private server over this one.
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On July 05 2011 03:35 ChickenLips wrote:Show nested quote +On July 05 2011 03:30 Yaotzin wrote:On July 05 2011 03:29 Ryhn wrote: This will survive in China so long as it's supported -- and with China's quite sizable e-sports community, (Based on the turnouts for Brood War competitions held there) it could get a ton of popularity. The difference is that SC2 is still being actively developed. Blizzard can just release patches and then expansions that completely break this. They certainly will, but - in the future - with their foot already in the door and people using it, the developers will just patch in response and get it to work again. This has happened time and time again in other games and it's almost never the case that patching stops the private servers. People can after all just play the old version if need be.
Yet patching is slower and lags behind the real release. WoW/Lineage 2 private servers were like that for ages. Wanna play for free? Then take what you can get and watch paying customers have access to the patches/content way before you do. Kinda sucks in a game where balance changes and expansions will affect playstyles alot.
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On July 05 2011 03:34 Yaotzin wrote:Show nested quote +On July 05 2011 03:30 ChickenLips wrote: Ok, I'm a Korean Zerg and have to play a match in an online tourney with a Zerg from the Ukraine. We both have NA accounts so we try playing there but we both have so much lag that ling/bling micro becomes impossible and we're both getting frustrated. The match won't be broadcasted, we just have to send the replays.
Why do you think the latency would be any better? This thing is a crack, nothing more. It's still Blizzard's code. It just runs a server somewhere other than California or wherever Blizzard keeps their servers. you dont understand it. Its way more than a crack. if its not a fake its an OWN server. So you can pick server and dont have to tunnel everything throw bliz, i can play with a guy in a lan on a server in the lan. its much faster than me - bliz - computer next to me me - server on my computer - computer next to me
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On July 05 2011 03:35 skeldark wrote:Show nested quote +On July 05 2011 03:33 opisska wrote:On July 05 2011 02:54 ChickenLips wrote:On July 05 2011 02:49 opisska wrote:How is this against the ToS, when these Terms fo Service are for using Battle.net?. The whole point of this mod is not to use Battle.net. Ergo, ToS do not apply. yay! I know that this is more complex and that in some law systems it is much more dangerous than in others, but saying that it is outright illegal is way too much ass-climbing. Given that TL is hosted in the US, its understandable they don't want even to link to this, because - well they are in a very special law system, aren't they? But in some other countries, I can see tournaments running on this, much as playing BW on LAN. And we may be suprirised even in the US - look at what happened around iphone jalibreaking! I am 100% happy about this, we need every single bit of evidence that the resistence of software makers is futile, that every "anti-piracy" measure they take will turn against them in the long run. The fact that we have to play through crappy Battle.net, because some managers are stupid enough to believe that it actualy helps them in makeing profit, is outrageous. No, this is 100% illegal, if anything they are infringing on Blizzard's intellectual property copyrights with the server-code they are distributing. Also there will 100% be a some paragraph in the ToS that talks about hosting a private server that allows people to play Starcraft2(TM) Whey did they get the server-code? If they stole it from Blizz, then hell yes, that's not OK. But do we know that? If they wrote it, its theirs, period. And fot the ToS - if there was a paragraph saying that you cannot think about horses while playing starcraft, would doing so be illegal? Certain legal systems limit the applicability of certain types of contracts. Any statute in such contract the transcedes these limits is automaticaly void. So it is a question of a particulalr legal setting, whether Blizzard is or is not able to prevent you from hosting such server. your not allowed to change the source code of a program Its is illegal and will be used....
This is not the case in every country in the world. The fact that it is illegal in many does not mean, that I can't go to a sutiably chosen place and do it there.
Legal issues aside, the fact, that it is the case in many others, makes me cry before going to bed.
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On July 05 2011 03:38 opisska wrote:Show nested quote +On July 05 2011 03:35 skeldark wrote:On July 05 2011 03:33 opisska wrote:On July 05 2011 02:54 ChickenLips wrote:On July 05 2011 02:49 opisska wrote:How is this against the ToS, when these Terms fo Service are for using Battle.net?. The whole point of this mod is not to use Battle.net. Ergo, ToS do not apply. yay! I know that this is more complex and that in some law systems it is much more dangerous than in others, but saying that it is outright illegal is way too much ass-climbing. Given that TL is hosted in the US, its understandable they don't want even to link to this, because - well they are in a very special law system, aren't they? But in some other countries, I can see tournaments running on this, much as playing BW on LAN. And we may be suprirised even in the US - look at what happened around iphone jalibreaking! I am 100% happy about this, we need every single bit of evidence that the resistence of software makers is futile, that every "anti-piracy" measure they take will turn against them in the long run. The fact that we have to play through crappy Battle.net, because some managers are stupid enough to believe that it actualy helps them in makeing profit, is outrageous. No, this is 100% illegal, if anything they are infringing on Blizzard's intellectual property copyrights with the server-code they are distributing. Also there will 100% be a some paragraph in the ToS that talks about hosting a private server that allows people to play Starcraft2(TM) Whey did they get the server-code? If they stole it from Blizz, then hell yes, that's not OK. But do we know that? If they wrote it, its theirs, period. And fot the ToS - if there was a paragraph saying that you cannot think about horses while playing starcraft, would doing so be illegal? Certain legal systems limit the applicability of certain types of contracts. Any statute in such contract the transcedes these limits is automaticaly void. So it is a question of a particulalr legal setting, whether Blizzard is or is not able to prevent you from hosting such server. your not allowed to change the source code of a program Its is illegal and will be used.... This is not the case in every country in the world. The fact that it is illegal in many does not mean, that I can't go to a sutiably chosen place and do it there. Legal issues aside, the fact, that it is the case in many others, makes me cry before going to bed. true. i know in germany its illegal. the point is the client must changed too. So to be legal you have to move to this country to play ^^
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On July 05 2011 03:36 ChickenLips wrote:Show nested quote +On July 05 2011 03:34 Yaotzin wrote:On July 05 2011 03:30 ChickenLips wrote: Ok, I'm a Korean Zerg and have to play a match in an online tourney with a Zerg from the Ukraine. We both have NA accounts so we try playing there but we both have so much lag that ling/bling micro becomes impossible and we're both getting frustrated. The match won't be broadcasted, we just have to send the replays.
Why do you think the latency would be any better? This thing is a crack, nothing more. It's still Blizzard's code. It just runs a server somewhere other than California or wherever Blizzard keeps their servers. I mentioned the scenario anywho. See the appeal? This happens very often and if they somehow got match-making to work with a decent map-pool, I'd certainly prefer it over Blizzard ladder because I can just make a ton of smurfs and try other races / new builds / weird strats without the fear of it affecting my ladder ranking that all my friends and practice partners see.
Match making...? That isn't possible..You have to have a centralised server for matchmaking, and then you might as well use Blizzard's. 1) Because they don't have to re-route through Blizzard's server, the connection is direct between the players. A Korean connecting to a Ukrainian by LAN would be pretty much the same latency as a Ukrainian logging onto the Korean server. If the Ukrainian has a shit ping to that server they're going to have a shit (probably shitter) ping to the server in the Korean gamer's house.
Direct connections also brings up the problem of the player running the server having no latency....
2) Yes it's possible and I already explained why I would use a private server over this one.
How is it possible to have matchmaking without a centralised server
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It was never if this would happen, only when. When Blizzard takes a position of trying to squeeze out every dime they can from it's customers(do we really need to buy a new, separate copy of the game to play on another server? really?), I find it easy for us to assume LAN will never come. Not from Blizzard, anyway. They'd lose dollars. But, for an overwhelming majority of its players, LAN is what we want, not to mention a better map-making team/UI/more.
Now where do we get it...
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On July 05 2011 01:53 Kishuu wrote: As much as I would love lan, am I the only one who thinks this is bad? I mean, if you wanna play this game professionally and "help e-sports" you are gonna buy it. The kids that are gonna crack it with LAN support are that leechy garena kids who are gonna pirate and hack all day long for two months, then forget about it. On the cool side, some of my friends that can't buy the game will play now, but for how long? I want more regulars that wanna learn the game for real.
buying this game just gives blizz $. $ that they already have, money that they dont spend to make esports better . WE, THE PLAYERS are the only thing esports has. we support it not Blizz.
but i do agree, pirating the game overall is bad. realistically, if people liek SC2, $65 for the game is reasonable due to how much play time you get out of it.
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On July 05 2011 03:37 karpo wrote:Show nested quote +On July 05 2011 03:35 ChickenLips wrote:On July 05 2011 03:30 Yaotzin wrote:On July 05 2011 03:29 Ryhn wrote: This will survive in China so long as it's supported -- and with China's quite sizable e-sports community, (Based on the turnouts for Brood War competitions held there) it could get a ton of popularity. The difference is that SC2 is still being actively developed. Blizzard can just release patches and then expansions that completely break this. They certainly will, but - in the future - with their foot already in the door and people using it, the developers will just patch in response and get it to work again. This has happened time and time again in other games and it's almost never the case that patching stops the private servers. People can after all just play the old version if need be. Yet patching is slower and lags behind the real release. WoW/Lineage 2 private servers were like that for ages. Wanna play for free? Then take what you can get and watch paying customers have access to the patches/content way before you do. Kinda sucks in a game where balance changes and expansions will affect playstyles alot.
... It's not about playing for free. At least not for me. This is a good thing, I want to have more choices rather than less, all the ways Blizzard fucked up BattleNet 2.0 can be fixed through this. Many many people have already explained how BNet2.0 is a step backwards with a TON of features missing, so I don't think I have to reiterate, but for chrissakes, we still have Delta Quadrant in the map-pool.
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