On June 23 2011 14:21 Araslicious wrote:
Are HoN users forced to pay a fee every month to play the game online ?
Are HoN users forced to pay a fee every month to play the game online ?
HoN costs money.
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branflakes14
2082 Posts
On June 23 2011 14:21 Araslicious wrote: Show nested quote + On June 23 2011 14:08 branflakes14 wrote: Once again, the customer suffering when they've paid money. Are HoN users forced to pay a fee every month to play the game online ? HoN costs money. | ||
Gotmog
Serbia899 Posts
On June 23 2011 14:21 Araslicious wrote: Show nested quote + On June 23 2011 14:08 branflakes14 wrote: Once again, the customer suffering when they've paid money. Are HoN users forced to pay a fee every month to play the game online ? Nop | ||
Gak2
Canada418 Posts
Every game developed is copyright protected so what's stopping the companies from going on a manhunt for those who host LAN servers/blatant piraters and suing their asses for money. If legal fees or some other legal system deterrent is in the way, that's just like saying "Hey, people are stealing my stuff and the system doesn't let me do anything about it." I'm pretty noob when it comes to legal stuff but this is just the way I see it ![]() | ||
Araslicious
7 Posts
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kingcoyote
United States546 Posts
On June 23 2011 14:23 Gak2 wrote: Hmm I just had a thought. Wouldn't this be more of a problem with the legal system than with current industry ideals? Every game developed is copyright protected so what's stopping the companies from going on a manhunt for those who host LAN servers/blatant piraters and suing their asses for money. If legal fees or some other legal system deterrent is in the way, that's just like saying "Hey, people are stealing my stuff and the system doesn't let me do anything about it." I'm pretty noob when it comes to legal stuff but this is just the way I see it ![]() That would be so retarded. Why would they want to hunt down their fans and treat them like criminals? Have you noticed how hated the RIAA is these days? Is any other industry going to take a lesson from this and handle the transition to the digital age properly? More importantly, as a consumer, why do you even think this is remotely acceptable? Did they really brainwash you that badly? | ||
Charon1979
Austria317 Posts
As a funny sidenote: cracked versions of SC2 (and they do exist depite of Bnet) do HAVE a lan mode... i'm quite curious how much money the gameing industry would lose if the legal customer actually had rights. It was just a hyped but shitty game with just 2 hours of playtime? Get your money back. The online support is just miseralble? Get your money back. Features which were announced are not implemented? Get your money back. THAT would really hurt the gaming industry | ||
Ponyo
United States1231 Posts
On a serious note, cool don't introduce LAN support, but at least make a fucking effort with battlenet. | ||
Diversify
Canada30 Posts
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Nevuk
United States16280 Posts
On June 23 2011 14:22 Gotmog wrote: Show nested quote + On June 23 2011 14:21 Araslicious wrote: On June 23 2011 14:08 branflakes14 wrote: Once again, the customer suffering when they've paid money. Are HoN users forced to pay a fee every month to play the game online ? Nop Alternate skins, couriers, etc. all cost money or ingame coins that are earned at a 1/9 exchange ratio. So they release things costing 6800 silver coins or 900 gold coins (gold ones are bought, silver are earned) at a time when only 3 people in the game even had earned 6800 coins total. I think they make enough from this system to support server costs, but it feels a little scummish. In addition the reason this topic is coming up so much for hon is because their servers have basically been down the last month, to the extent that I've stopped playing the game. (Over 50% of the time they're down). So its the worst case scenario - it's an impossible to play game at all, and then when people point out that with lan at least we could play the game when their servers are being DDOS by everyone on earth (seriously, it's not even lulzec ddosing them most of the time) they say something about their game being pirated. Their game is hugely moddable - all the things you can buy in the shop you can install into your game for free with a minimal technical understanding. This has almost never stopped anyone from buying coins. In the exact same way lan would rarely prevent someone from buying as opposed to pirating a game. HON has a huge amount of wonderful features for competitive play - every replay ever is available online, stats are tracked, reliable matchmaking system, etc. which would be missing from a lan. The major reason that companies do this is because of China/Garena and SEA countries that take full advantage of LAN in any way they can in cyber cafes. However, I doubt most of the countries doing this could actually afford the full price for the games(or at the least it would be 6-7x as expensive relative to average wages. I'm already annoyed by buying sc2 for 60$, I would never buy it if it cost 500$) - in HON's case it's especially bizarre as hon is on garena for free for SEA countries. So this argument literally DOES NOT APPLY to hon. (As far as I understand this is the elephant in the room for sc2 lan - sure YOU may buy sc2 even if it has lan, but no one in china would - or at least that's blizzard's opinion). S2 (hon's developers) are being DDOS/hacked for a reason. I love hon but s2 is possibly the worst gaming company on earth in about half its divisions. Its ceo (Maliken) plays the game, hacks the servers so he can't lose, does racist and homophobic flames, then the company stands behind his statements (or at the least never disavows them). He then demands a "faggot" (literal quote) announcer for his game, gets it, etc. S2 in general trolls worse than 4chan about any topic or the other and the major reason why the community is so bad is s2 themselves. It's a weird case of trolls ddosing a troll. | ||
Phenny
Australia1435 Posts
On June 23 2011 14:40 Diversify wrote: A simple solution blizzard could implement is that when you purchase a battle.net key it comes with a secondary key, in which you can validate it online therefore unlocking a secure .exe for Starcraft 2. Once installed the only one account can be logged in for that specific .exe/file, which would be the account of the person who purchased and registered a battle/net account. So in conjunction with an online account we will also have a separate account for LAN. If anything blizzard could charge 5 - 10$ from their online store for a LAN key and LAN version download, which would be could only be logged in with one account. omg yes, but I think it is too smart and makes too much sense, therefore most likely wont happen ![]() Anywho even if it had LAN the vast majority of people who bought it would still buy it because they would want to play online too, playing with the same few friends on LAN isn't going to be any fun for very long at all. The only real change is that a lot more people who haven't decided to buy it would, purely as another game to have and to play a few times with their friends and then just forget about. | ||
svefnleysi
Iceland623 Posts
On June 23 2011 14:40 Diversify wrote: A simple solution blizzard could implement is that when you purchase a battle.net key it comes with a secondary key, in which you can validate it online therefore unlocking a secure .exe for Starcraft 2. Once installed the only one account can be logged in for that specific .exe/file, which would be the account of the person who purchased and registered a battle/net account. So in conjunction with an online account we will also have a separate account for LAN. If anything blizzard could charge 5 - 10$ from their online store for a LAN key and LAN version download, which would be could only be logged in with one account. Yeah. That would fix everything. ... ... >_< | ||
Nevuk
United States16280 Posts
This is basically like Day9 stating that this is why blizzard doesn't have lan. It may be true, but it's really not his area of expertise or something that people would generally ask him. | ||
Jedi Master
Germany185 Posts
No LAN and only Console-Games are just the easy money. @Blizzard LAN They just need to give LAN to GomTV/MLG/Dreamhack etc. the normal Player don't needs LAN - but big tournaments would profit from it. | ||
Khaymus
United States750 Posts
You want LAN? Stop stealing from the company. That is never going to happen, so guess what...we don't get LAN anymore. Get used to it. We did it to ourselves. | ||
sandyph
Indonesia1640 Posts
On June 23 2011 12:55 acker wrote: Show nested quote + On June 23 2011 12:53 sandyph wrote: On June 23 2011 07:32 On_Slaught wrote: Even if the justification is reasonable (it is I think), it doesn't explain why you can't have a LAN version ONLY for major tournaments. Tournaments on the scale of MLG, GSL, DH, IEM should not have to rely on the internet. because nothing is safe in this world even sony, sega, and god damn us senate got hacked to pieces what make you think stopping the 'hacker' to just waltz into the MLG/GSL/DH/IEM server and grab the tournament edition copy and spread it on the internet ? Games get torrented before release nowadays. It's far more probable that some disgruntled or jackass or pirate employee at Blizzard would upload one copy of the tournament-edition game when it goes gold and watch it snowball from there. Blizzard's not taking that chance. yea or this. the point is, if its available somewhere in the internet then it will be available everywhere instantly so better to make it not available anywhere | ||
Wargable
United States107 Posts
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MavercK
Australia2181 Posts
On June 23 2011 14:54 Khaymus wrote: How is there 26 pages of discussion on this? It is a very simple topic. People are stealing games so companies are trying to counteract that. You want LAN? Stop stealing from the company. That is never going to happen, so guess what...we don't get LAN anymore. Get used to it. We did it to ourselves. stop acting like this entire community is stealing piracy is a small margin and nothing really changes that margin. the more a game is bought the more it is pirated. the less a game is bought the less it is pirated. it's always the same small minority margin. do super markets place huge restrictions on the way you shop because of shoplifters? do they say "if you dont want a security guard to follow you around the shop all day maybe you should stop stealing!" theft will always be present in every market forever. you want incentives for people to buy that they wont get if they steal. you DONT want incentives for people to steal other than cost. | ||
karpo
Sweden1998 Posts
On June 23 2011 14:40 Diversify wrote: A simple solution blizzard could implement is that when you purchase a battle.net key it comes with a secondary key, in which you can validate it online therefore unlocking a secure .exe for Starcraft 2. Once installed, the only one account can be logged in for that specific .exe/file, which would be the account of the person who purchased and registered a battle/net account. So in conjunction with an online account we will also have a separate account for LAN. If anything blizzard could charge 5 - 10$ from their online store for a LAN key and LAN version download, which could only be logged in with one account. You must be trolling. You honestly believe that solution wouldn't get hacked and implemented in a pirate version of SC2? | ||
Charon1979
Austria317 Posts
You want LAN? Stop stealing from the company. in fact i have never ever stolen from any company. In fact they have stolen my money for years now by providing no service, no gametime,... for my money. If i could i would go the store tell them "the game ist totally shit, i want my money back" THEN they would see how much money the just lose because of bad/cheap game design. | ||
defnotGeorge
United States80 Posts
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