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On June 23 2011 13:35 KillerPlague wrote:Show nested quote +On June 23 2011 13:31 kidd wrote:On June 23 2011 07:14 ThePurist wrote: Microsoft operating systems and office software are two of the biggest pirated softwares and they still make money. This guy tries to act like a realist but he doesn't really have a clue about economics. The opinions are too pessimistic and overgeneralizes the vast majority of people who purchase games with their hard-earned cash. Pirates don't stop revenue streams pirates were not a consumer in the first place. The assumption that a pirated copy was a sale is flawed imo and his last few personal statements are questionable as I perceive them as a cop-out when his whole opinion was about "simple economics". This. Also, the main reason I, and i'll assume most others, want LAN capabilities is for large events to run smoothly. Everyone at large events has purchased the game, maybe even multiple copies of it. just wondering how many of you have stolen music in your life time. any amount at all from a torrent or w/e. even though you probably would not have gone out and bought the music you still got something that someone worked very hard on and deserves some sort of compensation.
Don't even bring music into this.
I tend to stray from buying CD's because the record company gets most of that money, not the artist.
I dont agree with the HoN developer at all. Companies are in an age where you have to work around piracy because it just isn't going to go away.
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On June 23 2011 13:35 barkles wrote: Isnt starcraft 2 already like the most pirated game of all time? I think I read that on the game's wikipedia page. Clearly, pirates are finding ways around the lack of LAN.
Yes but you can't play multiplayer, which is the main reason for getting the game so people are still forced to buy it. With LAN you can set up private servers and there would be no reason to buy the game.
Still I'd like to see a LAN enabled version of the client released exclusively to big trusted tournaments like GSL and MLG.
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so now there is absolutely zero chance we will get lan T_T
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On June 23 2011 07:19 kNyTTyM wrote:Show nested quote +On June 23 2011 07:14 Erionn wrote:On June 23 2011 07:10 mdma-_- wrote: that still doesnt explain why they cant allow people to play each other in lan with the necessecity of being logged into bnet/whatever online client.
cheap excuse just to blame it on pirates tbh What the hell would be the point of LAN if you had to be logged into Bnet? The entire issue with no LAN is retarded internet problems that tournaments seem to constantly have. This allows players to practice on LAN environment. Then you give large tournament organizers a "special version" that has true lan. I have no idea how much effort blizz would have to put into this but there are ways for lan to be incorporated disgruntled employee leaks "special version" to bittorrent
all for naught
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On June 23 2011 12:53 sandyph wrote:Show nested quote +On June 23 2011 07:32 On_Slaught wrote: Even if the justification is reasonable (it is I think), it doesn't explain why you can't have a LAN version ONLY for major tournaments. Tournaments on the scale of MLG, GSL, DH, IEM should not have to rely on the internet. because nothing is safe in this world even sony, sega, and god damn us senate got hacked to pieces what make you think stopping the 'hacker' to just waltz into the MLG/GSL/DH/IEM server and grab the tournament edition copy and spread it on the internet ? Even if the LAN version were somehow leaked, there would be no balance patches, no new maps, no heart of the swarm for it. It wouldn't be popular for very long.
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People really wants to utilizes LAN for lag free environment, it's true that the current state of the internet is great, but doesn't it isn't enough for clear out the delay issue that LAN-user feels. Sometime I even question the peak capability of SC2 progamers due to the minute delay presented over online connection vs LAN. I always like the idea have establishing a LAN-like connection AFTER connection through server, but like people say, hackers can find ways to bypass loopholes of that function. I really hope somehow these companies able to find a foolproof way to create that environment without jeopardizing their revenues.
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Perhaps if we had to have a game disc in to LAN? Like the olden times. You know, like on the Mayflower.
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On June 23 2011 13:41 Jayme wrote:Show nested quote +On June 23 2011 13:35 KillerPlague wrote:On June 23 2011 13:31 kidd wrote:On June 23 2011 07:14 ThePurist wrote: Microsoft operating systems and office software are two of the biggest pirated softwares and they still make money. This guy tries to act like a realist but he doesn't really have a clue about economics. The opinions are too pessimistic and overgeneralizes the vast majority of people who purchase games with their hard-earned cash. Pirates don't stop revenue streams pirates were not a consumer in the first place. The assumption that a pirated copy was a sale is flawed imo and his last few personal statements are questionable as I perceive them as a cop-out when his whole opinion was about "simple economics". This. Also, the main reason I, and i'll assume most others, want LAN capabilities is for large events to run smoothly. Everyone at large events has purchased the game, maybe even multiple copies of it. just wondering how many of you have stolen music in your life time. any amount at all from a torrent or w/e. even though you probably would not have gone out and bought the music you still got something that someone worked very hard on and deserves some sort of compensation. Don't even bring music into this. I tend to stray from buying CD's because the record company gets most of that money, not the artist. I dont agree with the HoN developer at all. Companies are in an age where you have to work around piracy because it just isn't going to go away.
Forgive me if this isn't what you meant, but isn't that exactly what the HoN developer is saying? Their company is working around piracy by not have LAN. "Working around" is similar to "adapting to" pirates, isn't it?
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On June 23 2011 13:46 WillyReturnStroke wrote: Perhaps if we had to have a game disc in to LAN? Like the olden times. You know, like on the Mayflower. nocd_crack.exe
Easy.
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On June 23 2011 13:46 WillyReturnStroke wrote: Perhaps if we had to have a game disc in to LAN? Like the olden times. You know, like on the Mayflower. what's a dvd burner, or ISO?
(or as above, no cd cracks for almost any game can be found)
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Northern Ireland2557 Posts
The bad part about this is that the world isn't ready for everything to be online all the time, without stuff like cloud computing, 100% internet connection uptime for every country in the world and almost LAN-like latency from anywhere in the world having no LAN will always be a bad thing.
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Why people still want LAN for sc2 is beyond me... I pray to god they will never give it to us.
The amount of connection we get with pros, playing against them, their streams etc...is something we wouldn't have so much if all they were doing was practicing in-house.
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Hey how about you make your online multiplayer good enough that people will WANT to buy it.
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On June 23 2011 12:17 gurrpp wrote: My idea is to let everyone have access to a LAN only, basic version of the game. Ideally you wouldn't even have to connect to any service to play the free version. If you wanted to play online on battle.net, then you would have to pay a subscription.
If Sc2 released like that they would have made no money from me. I would have played through the single player, played some multiplayer with friends and then moved on.
My friends no longer play and I don't play custom games or have the desire to be #1 or be on top any leader boards. It wouldn't be worth paying a subscription model for access
Personally, I don't know what they can do. The OP had some good points and the game would probably get cracked so you could avoid any DRM and still be able to use LAN. The only thing I could see is later on in the games life when the economics of it all tip in a way that it wouldn't hurt to add LAN.
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Question. When blizzard deputed multiplayer at blizzcon, they apparently had a LAN client. What kind of security measures did they (or what is probable) utilize to prevent leaks and why is that not feasible for an event?
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On June 23 2011 14:08 kNyTTyM wrote: Question. When blizzard deputed multiplayer at blizzcon, they apparently had a LAN client. What kind of security measures did they (or what is probable) utilize to prevent leaks and why is that not feasible for an event?
I don't think security was much of an issue in a private LAN like that.
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Edit: Sorry. This was needlessly antagonistic without furthering the conversation in any meaningful way.
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the internet is not reliable it drops out it's laggy the connection becomes exponentially more unreliable to longer it travels.
whatever. blizzard wants to sell an extra 5-10% more copies (piracy is a minority. publishers play it up just like they did with the music industry saying YOU'RE KILLING THE INDUSTRY. no. there is money to be made. you just have to not be retarded about it)
they can do what they like. side effect of this ends up being tournaments lag out and dc theres no reconnection support theres no decent observer features (seriously when dota 2 comes out with dota tv which used to be HLTV for the original counter-strike you will all shit your pants, thousands of people watching a game INGAME, NOT A STREAM, NOT A VOD, INGAME, LIVE.) battle.net 2.0 is horrible (again look at hon or in the future dota 2. it will blow battle.net out of the fucking water)
they are harming their games chances at esports significantly by not implementing lan or making battle.net actually worthwhile. as it stands battle.net 2.0 just looks like a flash website someone designed for a school project.
blizzard are afraid the community will make a better online platform than they can. and they will.
power to the community i say.
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On June 23 2011 14:08 branflakes14 wrote: Once again, the customer suffering when they've paid money.
Are HoN users forced to pay a fee every month to play the game online ?
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