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Season 3 Ladder Pool Updates - Page 38

Forum Index > SC2 General
1410 CommentsPost a Reply
Prev 1 36 37 38 39 40 71 Next
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
Last Edited: 2011-06-21 02:56:57
June 21 2011 02:55 GMT
#741
the 3v3 maps have interesting 2nd base for the 3rd player to take them

when is belshir beach going to be included?
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
skatbone
Profile Joined August 2010
United States1005 Posts
June 21 2011 03:02 GMT
#742
On June 21 2011 11:03 Chargelot wrote:
Show nested quote +
On June 21 2011 11:00 Yoshi Kirishima wrote:
@slth2opolo

Tbh the 3rds aren't nearly as hard to take as they used to, they're within reason now.

Haha, yeah the rock thing might be artist syndrome... you know, like when you draw something, sometimes you overdo it and add to much stuff to it, or are addicted to using some pattern or color on each picture...

Hey guys, I wonder what maps they are switching out. I won't be surprised if it's Xel'Naga, Metal, Shattered, and Scrap Station, since they are the oldest xD May be they'll keep Shattered just because it's so basic, but I hope they take out the worse maps not the oldest.


For competitive gaming, worst and old mean the same thing.
It's all about getting people to think on their toes. Ask anyone silver league and up what to expect from x race in y position on Metalopolis. They can tell you. That's not very good for the competitive aspect of the game.


I think that kind of standardization is great for the game. I'm all for some new maps, but simply expecting a certain strategy because it is standard does not always translate into facing that standard. People are creative within the limitations they are given. In spite of standards, I still face a host of different builds and strategies from opponents in the same positions on Metalopolis.

During Dreamhack, Day[9] noted that many of the pros are now favoring Metal over Xel Naga due to the MLG eradication of close spawns. That, in and of itself, is an evolution with the same map. A couple of months ago, I was hearing pros complain about Metal. That was an evolution from the enjoyment of Metal many expressed when the game was first released.

tl;dr New maps (so long as they are good...the jury is still out) are a necessity. However, the game does not need new maps to evolve. Standards have changed many times over the last year in SC2. That is evidence that the "competitive aspect of the game" can thrive on the same old maps.
Mercurial#1193
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
June 21 2011 03:02 GMT
#743
Why does Blizzard have this fascination with destructible rocks? They don't add that much gameplay and they get really gimmicky after a while.
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
June 21 2011 03:07 GMT
#744
Rocks X_X. These aren't that horrible though, although they'd be infinitely better without all the gimmick rocks X_X
Dodge arrows
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
June 21 2011 03:22 GMT
#745
For competitive gaming, worst and old mean the same thing.
It's all about getting people to think on their toes. Ask anyone silver league and up what to expect from x race in y position on Metalopolis. They can tell you. That's not very good for the competitive aspect of the game.


It's always good to have fresh maps, but it would be better to switch out a poorly designed, imbalanced map that happens to also be old rather than to just take out an old map that might be balanced.

@Ribbon

Hm. When blizz aims at casual maps....they get good high level ones....

GUYS I HAVE A CRAZY PLAN.


LOL! It might not be so crazy after all!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
0neder
Profile Joined July 2009
United States3733 Posts
June 21 2011 03:24 GMT
#746
I really hope Metal goes, I'm so sick of that map, it was always silly buildings on top of buldings. A concrete wasteland might be nice though.
troncook
Profile Joined May 2011
United States29 Posts
June 21 2011 03:26 GMT
#747
I am thinking blizzard should just give up on making maps and buy them from map makers in korea or other places. Could spend the time on balancing the game instead. Haven't read all the comments, but i bet this has been said before.
silentblob
Profile Joined June 2011
Great Britain40 Posts
June 21 2011 03:28 GMT
#748
The only map I really like the look of is 'Kerrigans Wrath'... but thats depending on how large it actually is, plus the comparisons to Stepps of War aren't entirely as valid because its 4 player... I like the slightly vulnerable expansions... it's far better than a vulnerable main (i.e Blistering.. blizzard are learning...)

I feel like macro map is really going to favour siege tank play. I think you can hit the gas geyser from the potential third base (which is very unobtainable and also reversible if you are playing a zvt in those neighbouring positions.)

But thirds shouldn't be too easy... I just hate how Blizzard make them even harder all the time.

Also it's nice to have four 4player maps, but what about a map like testbug or a macro orientated 2 player map (similar to say desert oasis)

Overall 2 and 3 look okay, I don't really understand whats going on in 1... I don't think they should abolish small maps, so I don't particularly mind it.

But I think number 4 is a pretty shoddy 'macro' map... They should just put in GSL Terminus...
Fruscainte
Profile Blog Joined December 2009
4596 Posts
June 21 2011 03:28 GMT
#749
On June 21 2011 12:26 troncook wrote:
I am thinking blizzard should just give up on making maps and buy them from map makers in korea or other places. Could spend the time on balancing the game instead. Haven't read all the comments, but i bet this has been said before.


Well most game balance is based around the maps they are played on. Getting balanced maps is the first crucial step to having a truly balanced game.
akalarry
Profile Joined January 2011
United States1978 Posts
June 21 2011 03:32 GMT
#750
holy shit these are some ugly looking maps. it really looks like a kid made them, no offense...
Kinky
Profile Blog Joined September 2008
United States4126 Posts
Last Edited: 2011-06-21 03:33:01
June 21 2011 03:32 GMT
#751
Who else remembered the blizzard poll about destructible rocks a few months ago where almost everyone voted that they were annoying and unnecessary?
KaosCow
Profile Joined June 2011
Australia9 Posts
June 21 2011 03:33 GMT
#752
A little disappointed not to see Terminus RE.
Also scared about the potential removal of Tal'Darim Altar.
MOOOOOOOOOOOOO
Skwid1g
Profile Joined April 2011
United States953 Posts
June 21 2011 03:35 GMT
#753
Meh, GSL maps are much better. The last one and maybe Kerrigan's wrath will be okay.

I hope they fix metal close spawns/use MLG metal in the future, I actually like Metalopolis but the close spawns are just... ugh...

Honestly don't know why Blizzard thinks rush maps are a necessity, it seems like they want to have an equal number of "macro" and rush maps, which is just dumb imo.
NaDa/Fantasy/Zero/Soulkey pls
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
June 21 2011 03:37 GMT
#754
Sigh why does my work block Battle.net, can't even see them =/
Xenocidel
Profile Joined June 2011
3 Posts
June 21 2011 03:39 GMT
#755
i dont like the new 1v1 maps except for the 3rd one. Hate the cliffs.
dartoo
Profile Joined May 2010
India2889 Posts
Last Edited: 2011-06-21 03:44:01
June 21 2011 03:43 GMT
#756
I hope blizzard removes three of the maps that most people dont like...dq,scap and slag pits, these are surely better than those, but I'm not too sure I like them a lot. Getting a third seems super hard on these maps and looks like they will favor 2 base or 1 base play more than anything else.

And I dont like how there are destructible rocks wall off the natural in the kerrigan map. I just hope they dont remove metal,TDA and shakuras and xnc. and I dont understand this thing of rush maps, it perfectly possible to go 6 pool on tal darim....which is what they want to keep in the game...
FiLmBoT
Profile Joined June 2011
United States107 Posts
June 21 2011 03:44 GMT
#757
The 1v1 maps look really fun to play on even with the rocks. When does season three start anyway?
DooMDash
Profile Joined May 2010
United States1015 Posts
June 21 2011 03:46 GMT
#758
I like the new 1v1 maps.
S1 3500+ Master T. S2 1600+ Master T.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 21 2011 03:46 GMT
#759
On June 21 2011 12:32 Kinky wrote:
Who else remembered the blizzard poll about destructible rocks a few months ago where almost everyone voted that they were annoying and unnecessary?


Yeah I do, was hoping they would stop. They are getting worse! Its like they are addicted to the putting rocks on maps everywhere.
When I think of something else, something will go here
Skoop
Profile Joined March 2011
United States214 Posts
June 21 2011 03:52 GMT
#760
map 1: my 3rd is a gold? with rocks? Any positions other than cross positions seem awkward here too.
map 2: more rocks on 3rd? Same as map 1 with the positions... anything but cross is awkward.
map 3: cool map with cross positions... but sharing a gold/3rd in the other 2 positions?
map 4: looks pretty solid, but gives a disadvantage to the person spawning with their back to the other in side positions.

can't say I'm in love with any of these... they look cool but really, there are people on this site making better maps than this. would be nice if blizzard would just show some love to the people that do nothing but show love for blizzard T-T... you know... rather than the 4 minute match scrubs that love these kind of maps @.@
DongRaeGu & JangBi & HerO & Jaedong & ZerO & Taeja fighting!
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