when is belshir beach going to be included?
Season 3 Ladder Pool Updates - Page 38
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IzieBoy
United States865 Posts
when is belshir beach going to be included? | ||
skatbone
United States1005 Posts
On June 21 2011 11:03 Chargelot wrote: For competitive gaming, worst and old mean the same thing. It's all about getting people to think on their toes. Ask anyone silver league and up what to expect from x race in y position on Metalopolis. They can tell you. That's not very good for the competitive aspect of the game. I think that kind of standardization is great for the game. I'm all for some new maps, but simply expecting a certain strategy because it is standard does not always translate into facing that standard. People are creative within the limitations they are given. In spite of standards, I still face a host of different builds and strategies from opponents in the same positions on Metalopolis. During Dreamhack, Day[9] noted that many of the pros are now favoring Metal over Xel Naga due to the MLG eradication of close spawns. That, in and of itself, is an evolution with the same map. A couple of months ago, I was hearing pros complain about Metal. That was an evolution from the enjoyment of Metal many expressed when the game was first released. tl;dr New maps (so long as they are good...the jury is still out) are a necessity. However, the game does not need new maps to evolve. Standards have changed many times over the last year in SC2. That is evidence that the "competitive aspect of the game" can thrive on the same old maps. | ||
wonderwall
New Zealand695 Posts
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TheSubtleArt
Canada2527 Posts
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Yoshi Kirishima
United States10292 Posts
For competitive gaming, worst and old mean the same thing. It's all about getting people to think on their toes. Ask anyone silver league and up what to expect from x race in y position on Metalopolis. They can tell you. That's not very good for the competitive aspect of the game. It's always good to have fresh maps, but it would be better to switch out a poorly designed, imbalanced map that happens to also be old rather than to just take out an old map that might be balanced. @Ribbon Hm. When blizz aims at casual maps....they get good high level ones.... GUYS I HAVE A CRAZY PLAN. LOL! It might not be so crazy after all! | ||
0neder
United States3733 Posts
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troncook
United States29 Posts
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silentblob
Great Britain40 Posts
I feel like macro map is really going to favour siege tank play. I think you can hit the gas geyser from the potential third base (which is very unobtainable and also reversible if you are playing a zvt in those neighbouring positions.) But thirds shouldn't be too easy... I just hate how Blizzard make them even harder all the time. Also it's nice to have four 4player maps, but what about a map like testbug or a macro orientated 2 player map (similar to say desert oasis) Overall 2 and 3 look okay, I don't really understand whats going on in 1... I don't think they should abolish small maps, so I don't particularly mind it. But I think number 4 is a pretty shoddy 'macro' map... They should just put in GSL Terminus... | ||
Fruscainte
4596 Posts
On June 21 2011 12:26 troncook wrote: I am thinking blizzard should just give up on making maps and buy them from map makers in korea or other places. Could spend the time on balancing the game instead. Haven't read all the comments, but i bet this has been said before. Well most game balance is based around the maps they are played on. Getting balanced maps is the first crucial step to having a truly balanced game. | ||
akalarry
United States1978 Posts
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Kinky
United States4126 Posts
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KaosCow
Australia9 Posts
Also scared about the potential removal of Tal'Darim Altar. | ||
Skwid1g
United States953 Posts
I hope they fix metal close spawns/use MLG metal in the future, I actually like Metalopolis but the close spawns are just... ugh... Honestly don't know why Blizzard thinks rush maps are a necessity, it seems like they want to have an equal number of "macro" and rush maps, which is just dumb imo. | ||
Subversion
South Africa3627 Posts
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Xenocidel
3 Posts
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dartoo
India2889 Posts
And I dont like how there are destructible rocks wall off the natural in the kerrigan map. I just hope they dont remove metal,TDA and shakuras and xnc. and I dont understand this thing of rush maps, it perfectly possible to go 6 pool on tal darim....which is what they want to keep in the game... | ||
FiLmBoT
United States107 Posts
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DooMDash
United States1015 Posts
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blade55555
United States17423 Posts
On June 21 2011 12:32 Kinky wrote: Who else remembered the blizzard poll about destructible rocks a few months ago where almost everyone voted that they were annoying and unnecessary? Yeah I do, was hoping they would stop. They are getting worse! Its like they are addicted to the putting rocks on maps everywhere. | ||
Skoop
United States214 Posts
map 2: more rocks on 3rd? Same as map 1 with the positions... anything but cross is awkward. map 3: cool map with cross positions... but sharing a gold/3rd in the other 2 positions? map 4: looks pretty solid, but gives a disadvantage to the person spawning with their back to the other in side positions. can't say I'm in love with any of these... they look cool but really, there are people on this site making better maps than this. would be nice if blizzard would just show some love to the people that do nothing but show love for blizzard T-T... you know... rather than the 4 minute match scrubs that love these kind of maps @.@ | ||
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