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@slth2opolo
Tbh the 3rds aren't nearly as hard to take as they used to, they're within reason now.
Haha, yeah the rock thing might be artist syndrome... you know, like when you draw something, sometimes you overdo it and add to much stuff to it, or are addicted to using some pattern or color on each picture...
Hey guys, I wonder what maps they are switching out. I won't be surprised if it's Xel'Naga, Metal, Shattered, and Scrap Station, since they are the oldest xD May be they'll keep Shattered just because it's so basic, but I hope they take out the worse maps not the oldest.
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On June 21 2011 11:00 Yoshi Kirishima wrote: @slth2opolo
Tbh the 3rds aren't nearly as hard to take as they used to, they're within reason now.
Haha, yeah the rock thing might be artist syndrome... you know, like when you draw something, sometimes you overdo it and add to much stuff to it, or are addicted to using some pattern or color on each picture...
Hey guys, I wonder what maps they are switching out. I won't be surprised if it's Xel'Naga, Metal, Shattered, and Scrap Station, since they are the oldest xD May be they'll keep Shattered just because it's so basic, but I hope they take out the worse maps not the oldest.
For competitive gaming, worst and old mean the same thing. It's all about getting people to think on their toes. Ask anyone silver league and up what to expect from x race in y position on Metalopolis. They can tell you. That's not very good for the competitive aspect of the game.
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Wow, another disappointment imo. the thirds on all the 1v1 maps look hard to take which is standard at this point with blizz maps so that sucks. the second 1v1 map looks fairly similar to backwater gulch which i think is probably one of the worst maps that has ever been in the ladder pool. the third 1v1 map might as well be a 2v2 map with the way it looks.as for the fourth map idk, it looks kinda alright but ill see how it works out. as a zerg player all i can think is how will siege tanks on low ground play out and how will colosi work on these maps.
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I'm rather excited to see these new maps, and i'm interested to see what ones they remove from the curent pool.
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So....many.....rocks.....and ramps... seeing alot of potential for force fields and tanks on these maps And impossible thirds, it's going in the same direction as the other Blizzard maps. What do they know what eveyrone else doesn't?
The ice one seems best but still hard to take a third if you spawn "close pos".
Seems like the 4th map has some symmetrical issues. The third is really close by air if you spawn clockwise. Might even be able to siege it from the main.
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On June 21 2011 10:33 Kamais_Ookin wrote:I can't believe blizzard actually admits that they are only catering to the casuals in the link from the op, FUCK.
Blizz has given up on high-level 3v3 and 4v4, because it's exclusively casuals anyway.
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On June 21 2011 10:57 bubblegumbo wrote: They are all literally the same except with different skins and maybe the towers are in a different spot or gold 3rds are covered with rocks with alternative paths. What a fucking joke. The team maps are just bad and lazily designed as well. More shared bases maps? hahaha
If you have never tried team games a protoss, you shouldn't laugh at shared base maps. Protoss is by far the weakest early game 2v2 race simply because they can neither help their partners well nor defend themselves from multiple attackers with spines/bunkers.
While I do disagree with the map selection, at least they are figuring certain things out (being able to warp in 2 places at once to the main straight up is bad gameplay, I think that shifted sky has some potential, and the last one might play out funny, but we'll see.
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On June 21 2011 10:48 Sandro wrote: Hasn't blizzard said they don't mind all the pros tournaments playing on different maps?
I'm not sure why they should cater to pros on ladder, they all play amongst themselves anyway. And blizzard is correct in that mainly casuals will play and enjoy these maps.
There is a reason all the tournaments wanted to stay with the ladder maps for so long after release and still want to keep as many ladder maps as they can. Pros do want to play online against random people of high skill in addition to teammates and do it all the time even in broodwar, people who are not on teams yet but want to enter the scene need a way to practice on the maps somehow, People who are bad but enjoy watching tournaments might want to try a cool build they see or new strategy on a certain map or just play like their favourite players.
But instead there is no matchmaking for custom maps so tournaments are stuck using the few balanced blizzard maps as much as they can with a few customs. Why are we are seeing the same maps in the non-korean scene over and over with nobody adding dual site, xelnaga temple and the bel'shir beach? Why does the GSL qualifiers use 3 ladder maps including shattered temple even if it is not in the main league? Nobody can have a map replace metalopolis and xelnaga in a tournament because they are one of the few balanced ones on the ladder so we are going to see games on those forever. Lets hope if blizz eventually replaces them they have something as good as them to replace them on the ladder or we are in trouble
I think my 2nd map pool that GSL and/or iccup control that anybody can chose to play idea will fix everything and make everybody happy but who knows. I just wanna see tournament games on new really cool and unique maps that blizz will never add to the ladder because they are not standard.
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On June 21 2011 11:07 Ribbon wrote:Show nested quote +On June 21 2011 10:33 Kamais_Ookin wrote:I can't believe blizzard actually admits that they are only catering to the casuals in the link from the op, FUCK. Blizz has given up on high-level 3v3 and 4v4, because it's exclusively casuals anyway.
you know whats funny, is that those new 3v3, 4v4 maps that are catering to "casuals" actually look like the best 3v3 4v4 maps they have ever made for high level play =/
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I wish Blizzard would just stop making maps. Hopefully they'll just give us an extra veto next season.
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Ice map looks like slag 2.0, I don't forsee anyone getting a 3rd on that map
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I really like all the maps on first sight, they look very pleasing.
My favorite is Shifted Skies
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Wow, really hard to get a third on most maps, and the "Macro" map, the air distance between the bases are insane.
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On June 21 2011 11:34 KiF1rE wrote:Show nested quote +On June 21 2011 11:07 Ribbon wrote:On June 21 2011 10:33 Kamais_Ookin wrote:I can't believe blizzard actually admits that they are only catering to the casuals in the link from the op, FUCK. Blizz has given up on high-level 3v3 and 4v4, because it's exclusively casuals anyway. you know whats funny, is that those new 3v3, 4v4 maps that are catering to "casuals" actually look like the best 3v3 4v4 maps they have ever made for high level play =/
Hm. When blizz aims at casual maps....they get good high level ones....
GUYS I HAVE A CRAZY PLAN.
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I think the first few maps are going to be difficult for zerg, especially shifted sky. . . Protoss FFE and keep denying third...
I like the fourth map but think the raised platform in the middle makes for some tough engagements with the surrounding chokes etc, tanks and collossus will do well
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Blizzard really needs to leave mapmaking to the community. it seems like they don't want anyone to go past 2 bases on ladder games. it's bad enough that we don't get enough vetoes to avoid the 4 always god awful maps (DQ, Slag, Backwater, and scrap) in addition to being forced into close positions a third of the time on two of the only decent maps they've come out with. Blizzard really needs to get it through their heads that neither a map nor a spawn position should determine how you have to play. a good map is any map where anyone can do anything well. that's why maps like shakuras and xel'naga are so universally played, and no serious games are ever played on the garbage 'rush' maps
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that 2v2 map looks like it has a vagina in the middle of it
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I'm really excited to get a chance to play some games on these maps.. I really wish they would have added a couple gsl maps to the pool; what's with all the rocks?
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I am excited to see how these maps play out. I have a feeling some of the worries voiced here may come to fruition but I am not quite as worried. We still have vetoes and hopefull slag pits/DQ will be gone 
Something I don't understand is the description on the second map: Kerrigan’s Wrath is a symmetric map with no spawn point that is favored over the others. Without breaking the two rocks, this map is very straightforward to play, but when the paths blocked by rocks are opened up, you'd better take notice!
First, "no spawn point that is favored over the others" doesn't make any sense as written.Obviously, no map should have a spawn point favored over the others... I assume they are trying to say something like "Kerrigan’s Wrath is a symmetric map where all spawn points are equivelent regardless of where you and your opponent spawn."
However, that doesn't really make sense either because it is not true. For example, if you spawn in bottom left, if your opponent is in top left, neither player will likely take their third at the gold. If your opponent spawns in the bottom right then the opposite is probably true and the gold may actually be safer because it is farther away from your opponent. The other spawn option would also produce a different game layout.Maybe the map is forced cross positions which would eliminate the non-sementrical aspects of it. Whoever is writing these descriptions needs to figure it out.
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Start refining your 2-base timing attacks now, that's all you're gonna be doing come Season 3 T_T
As stated multiple times, "rush maps" are stupid. Also, all 4 maps have roughly the same layout. Hopefully they at least keep the good maps in the pool next season (Tal'Darim, XNC, no close spawns Metalopolis), and we can only hope that they add the likes of Dual Sight/Testbug/Xel'Naga Fortress.
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