• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:40
CET 20:40
KST 04:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" [TLCH] Mission 7: Last Stand Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw on 'Experimental' Nonstandard Maps in ASL Finding world war 2 allied hope / final players? BW General Discussion [BSL21] RO32 Group Stage [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
AI is so fuckin funny
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1630 users

Season 3 Ladder Pool Updates - Page 37

Forum Index > SC2 General
1410 CommentsPost a Reply
Prev 1 35 36 37 38 39 71 Next
Yoshi Kirishima
Profile Blog Joined July 2009
United States10363 Posts
June 21 2011 02:00 GMT
#721
@slth2opolo

Tbh the 3rds aren't nearly as hard to take as they used to, they're within reason now.

Haha, yeah the rock thing might be artist syndrome... you know, like when you draw something, sometimes you overdo it and add to much stuff to it, or are addicted to using some pattern or color on each picture...

Hey guys, I wonder what maps they are switching out. I won't be surprised if it's Xel'Naga, Metal, Shattered, and Scrap Station, since they are the oldest xD May be they'll keep Shattered just because it's so basic, but I hope they take out the worse maps not the oldest.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Chargelot
Profile Blog Joined December 2010
2275 Posts
June 21 2011 02:03 GMT
#722
On June 21 2011 11:00 Yoshi Kirishima wrote:
@slth2opolo

Tbh the 3rds aren't nearly as hard to take as they used to, they're within reason now.

Haha, yeah the rock thing might be artist syndrome... you know, like when you draw something, sometimes you overdo it and add to much stuff to it, or are addicted to using some pattern or color on each picture...

Hey guys, I wonder what maps they are switching out. I won't be surprised if it's Xel'Naga, Metal, Shattered, and Scrap Station, since they are the oldest xD May be they'll keep Shattered just because it's so basic, but I hope they take out the worse maps not the oldest.


For competitive gaming, worst and old mean the same thing.
It's all about getting people to think on their toes. Ask anyone silver league and up what to expect from x race in y position on Metalopolis. They can tell you. That's not very good for the competitive aspect of the game.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Nazeron
Profile Joined September 2010
Canada1046 Posts
June 21 2011 02:03 GMT
#723
Wow, another disappointment imo. the thirds on all the 1v1 maps look hard to take which is standard at this point with blizz maps so that sucks. the second 1v1 map looks fairly similar to backwater gulch which i think is probably one of the worst maps that has ever been in the ladder pool. the third 1v1 map might as well be a 2v2 map with the way it looks.as for the fourth map idk, it looks kinda alright but ill see how it works out. as a zerg player all i can think is how will siege tanks on low ground play out and how will colosi work on these maps.
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
June 21 2011 02:05 GMT
#724
I'm rather excited to see these new maps, and i'm interested to see what ones they remove from the curent pool.
Luppa <3
euroboy
Profile Joined September 2010
Sweden536 Posts
Last Edited: 2011-06-21 02:20:32
June 21 2011 02:06 GMT
#725
So....many.....rocks.....and ramps... seeing alot of potential for force fields and tanks on these maps And impossible thirds, it's going in the same direction as the other Blizzard maps. What do they know what eveyrone else doesn't?

The ice one seems best but still hard to take a third if you spawn "close pos".

Seems like the 4th map has some symmetrical issues. The third is really close by air if you spawn clockwise. Might even be able to siege it from the main.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
June 21 2011 02:07 GMT
#726
On June 21 2011 10:33 Kamais_Ookin wrote:I can't believe blizzard actually admits that they are only catering to the casuals in the link from the op, FUCK.


Blizz has given up on high-level 3v3 and 4v4, because it's exclusively casuals anyway.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
June 21 2011 02:11 GMT
#727
On June 21 2011 10:57 bubblegumbo wrote:
They are all literally the same except with different skins and maybe the towers are in a different spot or gold 3rds are covered with rocks with alternative paths. What a fucking joke. The team maps are just bad and lazily designed as well. More shared bases maps? hahaha


If you have never tried team games a protoss, you shouldn't laugh at shared base maps. Protoss is by far the weakest early game 2v2 race simply because they can neither help their partners well nor defend themselves from multiple attackers with spines/bunkers.

While I do disagree with the map selection, at least they are figuring certain things out (being able to warp in 2 places at once to the main straight up is bad gameplay, I think that shifted sky has some potential, and the last one might play out funny, but we'll see.
Porouscloud - NA LoL
coolcor
Profile Joined February 2011
520 Posts
June 21 2011 02:32 GMT
#728
On June 21 2011 10:48 Sandro wrote:
Hasn't blizzard said they don't mind all the pros tournaments playing on different maps?

I'm not sure why they should cater to pros on ladder, they all play amongst themselves anyway. And blizzard is correct in that mainly casuals will play and enjoy these maps.


There is a reason all the tournaments wanted to stay with the ladder maps for so long after release and still want to keep as many ladder maps as they can. Pros do want to play online against random people of high skill in addition to teammates and do it all the time even in broodwar, people who are not on teams yet but want to enter the scene need a way to practice on the maps somehow, People who are bad but enjoy watching tournaments might want to try a cool build they see or new strategy on a certain map or just play like their favourite players.

But instead there is no matchmaking for custom maps so tournaments are stuck using the few balanced blizzard maps as much as they can with a few customs. Why are we are seeing the same maps in the non-korean scene over and over with nobody adding dual site, xelnaga temple and the bel'shir beach? Why does the GSL qualifiers use 3 ladder maps including shattered temple even if it is not in the main league? Nobody can have a map replace metalopolis and xelnaga in a tournament because they are one of the few balanced ones on the ladder so we are going to see games on those forever. Lets hope if blizz eventually replaces them they have something as good as them to replace them on the ladder or we are in trouble

I think my 2nd map pool that GSL and/or iccup control that anybody can chose to play idea will fix everything and make everybody happy but who knows. I just wanna see tournament games on new really cool and unique maps that blizz will never add to the ladder because they are not standard.
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
June 21 2011 02:34 GMT
#729
On June 21 2011 11:07 Ribbon wrote:
Show nested quote +
On June 21 2011 10:33 Kamais_Ookin wrote:I can't believe blizzard actually admits that they are only catering to the casuals in the link from the op, FUCK.


Blizz has given up on high-level 3v3 and 4v4, because it's exclusively casuals anyway.



you know whats funny, is that those new 3v3, 4v4 maps that are catering to "casuals" actually look like the best 3v3 4v4 maps they have ever made for high level play =/
TheSwamp
Profile Joined November 2010
United States1497 Posts
June 21 2011 02:39 GMT
#730
I wish Blizzard would just stop making maps. Hopefully they'll just give us an extra veto next season.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
Richis
Profile Joined November 2010
Canada8 Posts
June 21 2011 02:40 GMT
#731
Ice map looks like slag 2.0, I don't forsee anyone getting a 3rd on that map
Rafael
Profile Joined January 2011
Venezuela182 Posts
June 21 2011 02:40 GMT
#732
I really like all the maps on first sight, they look very pleasing.

My favorite is Shifted Skies
godemperor
Profile Joined October 2010
Belgium2043 Posts
June 21 2011 02:43 GMT
#733
Wow, really hard to get a third on most maps, and the "Macro" map, the air distance between the bases are insane.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
June 21 2011 02:44 GMT
#734
On June 21 2011 11:34 KiF1rE wrote:
Show nested quote +
On June 21 2011 11:07 Ribbon wrote:
On June 21 2011 10:33 Kamais_Ookin wrote:I can't believe blizzard actually admits that they are only catering to the casuals in the link from the op, FUCK.


Blizz has given up on high-level 3v3 and 4v4, because it's exclusively casuals anyway.



you know whats funny, is that those new 3v3, 4v4 maps that are catering to "casuals" actually look like the best 3v3 4v4 maps they have ever made for high level play =/


Hm. When blizz aims at casual maps....they get good high level ones....

GUYS I HAVE A CRAZY PLAN.
Sats
Profile Joined August 2010
Australia21 Posts
June 21 2011 02:47 GMT
#735
I think the first few maps are going to be difficult for zerg, especially shifted sky. . . Protoss FFE and keep denying third...

I like the fourth map but think the raised platform in the middle makes for some tough engagements with the surrounding chokes etc, tanks and collossus will do well
Zerg for life
BoxedLunch
Profile Joined January 2011
United States387 Posts
June 21 2011 02:48 GMT
#736
Blizzard really needs to leave mapmaking to the community. it seems like they don't want anyone to go past 2 bases on ladder games. it's bad enough that we don't get enough vetoes to avoid the 4 always god awful maps (DQ, Slag, Backwater, and scrap) in addition to being forced into close positions a third of the time on two of the only decent maps they've come out with. Blizzard really needs to get it through their heads that neither a map nor a spawn position should determine how you have to play. a good map is any map where anyone can do anything well. that's why maps like shakuras and xel'naga are so universally played, and no serious games are ever played on the garbage 'rush' maps
In theory, practice and theory are the same. In practice, they are not
bibbaly
Profile Joined October 2010
98 Posts
June 21 2011 02:48 GMT
#737
that 2v2 map looks like it has a vagina in the middle of it
crown77
Profile Joined February 2011
United States157 Posts
June 21 2011 02:49 GMT
#738
I'm really excited to get a chance to play some games on these maps.. I really wish they would have added a couple gsl maps to the pool; what's with all the rocks?
Adicon
Profile Joined May 2010
United States22 Posts
June 21 2011 02:53 GMT
#739
I am excited to see how these maps play out. I have a feeling some of the worries voiced here may come to fruition but I am not quite as worried. We still have vetoes and hopefull slag pits/DQ will be gone

Something I don't understand is the description on the second map:
Kerrigan’s Wrath is a symmetric map with no spawn point that is favored over the others. Without breaking the two rocks, this map is very straightforward to play, but when the paths blocked by rocks are opened up, you'd better take notice!


First, "no spawn point that is favored over the others" doesn't make any sense as written.Obviously, no map should have a spawn point favored over the others... I assume they are trying to say something like "Kerrigan’s Wrath is a symmetric map where all spawn points are equivelent regardless of where you and your opponent spawn."

However, that doesn't really make sense either because it is not true. For example, if you spawn in bottom left, if your opponent is in top left, neither player will likely take their third at the gold. If your opponent spawns in the bottom right then the opposite is probably true and the gold may actually be safer because it is farther away from your opponent. The other spawn option would also produce a different game layout.Maybe the map is forced cross positions which would eliminate the non-sementrical aspects of it. Whoever is writing these descriptions needs to figure it out.
Ruscour
Profile Blog Joined April 2011
5233 Posts
June 21 2011 02:54 GMT
#740
Start refining your 2-base timing attacks now, that's all you're gonna be doing come Season 3 T_T

As stated multiple times, "rush maps" are stupid. Also, all 4 maps have roughly the same layout. Hopefully they at least keep the good maps in the pool next season (Tal'Darim, XNC, no close spawns Metalopolis), and we can only hope that they add the likes of Dual Sight/Testbug/Xel'Naga Fortress.
Prev 1 35 36 37 38 39 71 Next
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Merivale 8: Swiss Groups Day 1
SteadfastSC188
IndyStarCraft 186
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 422
White-Ra 223
SteadfastSC 188
IndyStarCraft 186
UpATreeSC 45
ROOTCatZ 20
ForJumy 19
JuggernautJason9
StarCraft: Brood War
Shuttle 687
firebathero 201
NaDa 17
Dota 2
Dendi1186
Counter-Strike
pashabiceps965
Heroes of the Storm
Liquid`Hasu241
Other Games
FrodaN1668
Beastyqt1022
Mlord477
RotterdaM318
Fuzer 231
mouzStarbuck226
Grubby221
ArmadaUGS116
C9.Mang083
QueenE63
Trikslyr62
Organizations
Counter-Strike
PGL173
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Adnapsc2 11
• Reevou 4
• Dystopia_ 1
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV630
• Ler86
League of Legends
• TFBlade751
Other Games
• imaqtpie1098
Upcoming Events
PiGosaur Monday
5h 20m
Replay Cast
13h 20m
WardiTV Korean Royale
16h 20m
LAN Event
19h 20m
OSC
1d 3h
The PondCast
1d 14h
LAN Event
1d 19h
Replay Cast
2 days
LAN Event
2 days
Korean StarCraft League
3 days
[ Show More ]
CranKy Ducklings
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.