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Season 3 Ladder Pool Updates - Page 30

Forum Index > SC2 General
1410 CommentsPost a Reply
Prev 1 28 29 30 31 32 71 Next
phanto
Profile Joined October 2010
Sweden708 Posts
June 20 2011 22:34 GMT
#581
I really wish they would make maps with less rocks, grass and xel'naga towers
DeepBlu2
Profile Blog Joined April 2004
United States975 Posts
Last Edited: 2011-06-20 22:35:45
June 20 2011 22:35 GMT
#582
Hopefully Season 2 will last for a long, long time as these maps look pretty terrible. I just hope they remove Slag, Delta, and hopefully another map so that I can veto all of these maps...People are right when they say macro shouldn't be the only way to play but you have to realize that they don't make these rocks, gold bases, and rush maps because they want to promote different styles of play. They are doing it because they REFUSE to add maps for different leagues. There would never be any problems if they just added different maps for different leagues or doing an ICCup style. Kind of funny that the old Battle.net is better. t.t

I will obviously try them when they are available but judging by the pictures, the descriptions, they look pretty bad. Not to mention, they look so boring. They almost put me to sleep...None of the maps are exciting.
u gotta sk8
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
Last Edited: 2011-06-20 22:37:25
June 20 2011 22:36 GMT
#583
You can't satisfy everybody. I think the best thing Blizzard can do is to create separate map pools for anyone above a certain level of rank and leave the variety maps for the lower rankings.

Oh but Keep the rocks.
Cofo
Profile Blog Joined June 2010
United States1388 Posts
June 20 2011 22:36 GMT
#584
My completely uninformed, untested, and un-thought-out first impression: not impressed. I think Kerrigan's wrath is by far the best (minus the rocks -.-), because it's so varied in terrain and attack paths, as well as accessible expansions. The others just look way too one-dimensional.

I also found it interesting that they're straight-up admitting that they don't care about competition or balance in team matches. I mean, they're not wrong about higher-level players not caring, but it still struck me as a little surprising.
+ Show Spoiler +
TigerKarl
Profile Joined November 2010
1757 Posts
June 20 2011 22:38 GMT
#585
Well, map 1,3 & 4 could be nice. They're definitely not worse than Delta Quadrant, Metalopolis and Shattered Temple with Close Spawn.
Map 2 is certainly going to be a down vote for me.
SCPenguin
Profile Joined February 2011
United States19 Posts
June 20 2011 22:39 GMT
#586
I'm already a little afraid to play on the first two 1v1 maps. Saying a map is a rush map isn't that smart of an idea. If players want to rush, they'll find a good way to do it on any map. They don't need help from you blizzard in that aspect, sorry.
On the second map, the placement of the natural relative to the main just seems. . . weird. Why are there three levels? just make the natural part of the main high ground or part of the low ground. Why does it have to be in the middle?

As a side note, it is natural instinct for me to look at a new map and first thing I think is where can someone place a couple tanks to utterly destroy me?
Wren
Profile Blog Joined February 2011
United States745 Posts
Last Edited: 2011-06-20 22:42:17
June 20 2011 22:39 GMT
#587
On June 21 2011 07:27 Yoshi Kirishima wrote:
Ok, so that example was bad xD. I'm sure there are better examples, and hopefully there is one, then if not, then I guess I was wrong. My point is that you can be too greedy, and that any race can trick any race, but I'm not sure if that can be supported.

The 2base roach rush against a greedy protoss expansion is probably a better example of punishment, but it's not very sneaky.

The nature of wall-ins tends to allow P and T to be sneakier or safer w/ low unit counts than Z, but I really don't wanna get into the scouting debate again.

EDIT:
On June 21 2011 07:39 SCPenguin wrote:
As a side note, it is natural instinct for me to look at a new map and first thing I think is where can someone place a couple tanks to utterly destroy me?

As soon as people figured out that you could siege from the low ground w/ equal effect (Tal'Darim, either the low ground between 1st and 3rd or in front of the 2nd, w/ medivac elevators was the first time I saw it), that's the first thing I notice when looking at a new map too!
We're here! We're queer! We don't want any more bears!
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
June 20 2011 22:46 GMT
#588
On June 21 2011 07:39 SCPenguin wrote:
As a side note, it is natural instinct for me to look at a new map and first thing I think is where can someone place a couple tanks to utterly destroy me?


It's practically a meme in the BW community, you should look around at old threads, every time new maps come out its OMG THERE ARE CLIFFS TANKS IMBA THIS MAP TERRAN FAVORED.
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
perestain
Profile Blog Joined July 2010
Germany308 Posts
June 20 2011 22:49 GMT
#589
..wtf?!

Why isn't blizzard letting people play the maps they actally want to play and which are used in all the tournaments watched by thousands...?

The ladder is already infested with cheese and 1 or 2 base allin play, yet blizzard keeps adding crappy maps to further reward this style. At least the 4th map looks okayish, so there is hope that there will be enough downvotes available for next ladder season if they replace scrap station, delta quadrant and backwater gulch.

But seriously why would anyone ever prefer to play on any of those rocky-gold maps instead of the gsl and mlg tournamet maps? Even if I only play casually I'd prefer an official tournament map anyday over some random rush-map.

Why is money wasted for the development of this when it would be much easier and much more fun to just mirror the gsl/nasl/mlg mappol?.

The community should really be able to have a say on what maps they want to ladder on imo, its been a big joke since release.

No matter how hot it gets, sooner or later there's a cool breeze coming in.
maybelunarox
Profile Joined January 2011
Poland74 Posts
June 20 2011 22:50 GMT
#590
Please dont do it to the game Blizzard. All those maps, besides test3 maybe, they look bad. They dont seem to be getting us much variety either. Especially the map labeled as rush distance map (remember Steppes of War? was no good) Srsly is there a reason to keep in the mappool Scrap Station, Slag Pits, Delta Quadrant and whats more then that, add probably more bad maps? I understand the need to go with variety for the competitive players and the casual players but please do keep in mind that those guys that try themselves out in 1v1, even if they dont do Masters or Diamond league good, they want to keep improving in good conditions. The less competitive players with clear motivation to have fun ONLY, those guys will quickly switch to 2v2,3v3,4v4 anyway coz they wont be able to keep up with the pressure of 1v1 and all faults for lossing under their belt. You wanna make some fresh stuff, do it there, its fine, those are not competitive formats for SC2 (at least for now).

Casual players in one, two, eight months time theyll find another game to entertain themselves. Its the hardcore fanbase(not in the strict sense of that word) that keeps the game alive. Hey, you did BW, you should know that.

Putting those bad 1v1 maps, they're not good for the real players who wanna keep improving. Its not good for the game then.
friedchicken
Profile Joined May 2011
United States143 Posts
June 20 2011 22:54 GMT
#591
GSL maps, GSL maps, Where art thou GSL maps.
"Don't panic" - The Hitchhiker's Guide to the Galaxy
shmoo
Profile Joined March 2010
United States139 Posts
June 20 2011 22:55 GMT
#592
On June 21 2011 06:56 Yoshi Kirishima wrote:


+ Show Spoiler +
In regards to your first fallacy, macro games teach people how to macro, how to scout, how to multi task, and how to manage resources properly. Cheese and all ins are totally viable and appropriate for BOX matches, but are worthless on the ladder. Cheese and all ins are not difficult to execute and you generally do not care what your opponent is doing. Imagine every TvZ you played was on meta close positions. So every game you did some kind of marine + scv all in. The moment that close position gets removed, or you play on a map like Tal Darim, you have absolutely NO IDEA how to play. You can still do cheese and all ins on maps like Tal Darim, Crevasse, and Terminus RE, but you can also play a straight up game.

Now onto your second fallacy. The ramp on Crevasse takes two forcefields to block the ramp if you destroy the rocks while it only takes one if the rocks are up. In addition, the more narrow a choke is, the more it favors the defender. If you can honestly say that you have never seen a pro 4gate on Crevasse and knock down the opponents rocks, then you are not watching.

Then your third and likely not final fallacy. If zerg takes a fast third in response to a perceived FE by the protoss, the protoss can punish that with a canceled nexus 4 gate. Which can and does happen. Protoss can also 6 gate against a fast third, which can and does happen against both terran and zerg.

Any more gems you would like to add to this thread?


That's not a fallacy. What you don't seem to understand is that you have a choice to cheese or play a long macro game and therefore learn how to scout. Who cares if cheese doesn't work well in a Bo7, it's still a CHOICE.


Third fallacy. Uh, don't be tricked by a canceled Nexus??? You can do that on any map, so it's irrelevant. If you say, you can be denied scouting. Then you took too greedy of a third.

There's risks and rewards, the game's not gonna give you a "this option is 100% right and correct against X decision in Y scenario".

Protoss can 6 gate against a fast third. Boohoo, you were too greedy.

A Zerg can 6 pool a Protoss going Nexus first. Geez, that seems imbal
anced.

I hope these are some pretty not ugly gems. Maybe you can show me some not ugly gems if mine are ugly.


I knew you would provide us with some more ignorance. You fail to understand the context of the discussion and instead retort like some 12 year old boy who got his feelings hurt. Right off the bat I notice that you failed to read let alone comprehend what I posted. I said that cheese WAS viable and good in a best out of X. I said cheese was a waste of time on the ladder due to how easy it is to execute. People are better off playing longer games if they are looking to improve.

Now we were talking about why Blizzard doesn't help all of their players out by giving them "normal" and "macro" maps instead of all of these "rush" maps. You came up with some ideological fallacy that we have to have "rush" and "macro" maps in order to have a choice. That is simply not true. You can do super aggressive play on large maps such as Tal Darim, Crevasse, and Terminus. Just because a map is large and macro oriented, does not prevent there from being cheese or all ins. This also applies to "normal" maps like Xel Naga Caverns and Metalopolis.

I provided a pretty clear example that illustrates the points I am trying to make. If you play Terran and every single one of your TvZ games are on Metalopolis close position, you can easily do a marine + scv all in every single game and have a very high win rate against zerg. You may even find that fun. What won't happen is any macro games what so ever. You will not learn how to properly macro, scout, multi task, harass aka learn to play the game. So when you get cross position or play on a map like Tal Darim, you will have no idea how to play.

Now say we flip this scenario a little bit. Say you are Terran and every game you play against Zerg is cross position or close by air on Metalopolis. You can still do a marine + scv all in, and it will still win sometimes. You are going to win a lot less than on close positions though. Due to the drop in win percentage, you try other things. You learn to expand, to macro, to scout, etc. Now you can still save that marine + scv all in for the right time, but you also know how to play the game.

Again we move to the next poor idea you have, because you fail to understand the context. Somebody else was talking about how difficult the third is to take on the third map. You stated that protoss would never four gate against a third base. I was simply providing an example that proved you were wrong. I at no point said anything about being tricked by a nexus cancel. This argument is about current common responses and current common builds applied to the new maps.

Now obviously any player worth their salt knows that you cannot use the same opening or strategy on each map. When new maps come out and people are trying to figure how to play on them, we have to start from somewhere. One of the best things to do with new maps is to sit down and figure out how you are going to get a 3rd base. Another great thing to do is try and take a safe build from a similar map and see if it works on the new map. So the fact that protoss can 4gate and 6 gate on any map is very relevant to this discussion. It is perfectly reasonable to take these new maps, imagine trying current builds on various spawn positions, and think about what would happen. People expressing concern over the close spawn positions is totally valid. It will be very difficult to take a 3rd in that situation.

Now the last block of text you posted really has me confused. It comes across like you were somehow upset by a post by a stranger on the internet about a game. I really hope that is not the case. If it is pm me and we can talk about a hug for you.

Bears are godless killing machines
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2011-06-20 22:56:22
June 20 2011 22:56 GMT
#593
On June 21 2011 07:39 Wren wrote:
EDIT:
Show nested quote +
On June 21 2011 07:39 SCPenguin wrote:
As a side note, it is natural instinct for me to look at a new map and first thing I think is where can someone place a couple tanks to utterly destroy me?

As soon as people figured out that you could siege from the low ground w/ equal effect (Tal'Darim, either the low ground between 1st and 3rd or in front of the 2nd, w/ medivac elevators was the first time I saw it), that's the first thing I notice when looking at a new map too!

^ for me I always think of how good siege and FF can/might be on maps as well when I look at a map =_=;
Twitter: @zhurai | Site: http://zhurai.com
LittleAtari
Profile Joined August 2010
Jordan1090 Posts
June 20 2011 22:56 GMT
#594
why is it that whenever blizzard comes out with a map pool, they all look very similar but with a different color/texture pallet =/ they dont look terrible. They just look boring and they all look the same.
xza
Profile Joined November 2010
Singapore1600 Posts
June 20 2011 22:58 GMT
#595
David kim must really enjoy

a. 4gate
b. 6gate
c. blink rush
d. 3 rax
e. 1 rax expo into stim/combat shield tank timing
f. 2 base double robo colo timing
g. high econ bane bust
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
iDrone
Profile Joined December 2010
United States176 Posts
June 20 2011 23:01 GMT
#596
I'm not thrilled from the looks of these maps... I see lots of potential for more terrain abuse.
I feel like they have not fully experimented with these maps, particularly in the late game.
Siege tanks protecting 1 base while hitting another is going to be extremely effective.
Small corridors with smaller expansions is going to be extremely easy to shutdown ground harassment.
Why blizzard can't make a map without rocks is beyond me.
maybelunarox
Profile Joined January 2011
Poland74 Posts
June 20 2011 23:02 GMT
#597
and also 2 gate chrono zealots rallied into straight into opponents mineral line

idrA said he's incompetent. maybe idra knows best
Treetop
Profile Blog Joined June 2010
United States140 Posts
June 20 2011 23:04 GMT
#598
Was rather excited at the Lava map for a moment. Natural seemed decently defensible and close third. Then I realized the spawns were close enough you could play catch with a baseball from all the spawn locations.
coolcor
Profile Joined February 2011
520 Posts
June 20 2011 23:04 GMT
#599
Blizzard is never going to add maps designed for tournaments to the ladder, but I think the best solution is to ask them to have a second ladder that GSL and ICCup can add whatever maps they want to. And let anybody select to play in either one.

Then people can chose between the "variety" and rushing of the blizzard maps or the tournament maps for balance or if they wanna play like and copy the pros or train for a tournament. It would also let the tournaments do what they want with maps without worrying about keeping a few ladder maps in because anyone can practice them now without being on a pro team.
Frequencyy
Profile Joined April 2011
United States344 Posts
June 20 2011 23:07 GMT
#600
when does the 3rd season come?
You will not do incredible things without an incredible dream
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