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[June] SC2 General Discussion - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 25 Next All
Slikk
Profile Joined August 2008
Norway81 Posts
Last Edited: 2011-06-11 23:34:12
June 11 2011 23:33 GMT
#161
I've been inactive for a while. Where can I go to find valid BO's?
In PvZ I've gotten problem with the old 3gatesentry expand... In PvT I've no idea what to do.
Ye, I play Protoss and in Diamond league

Thanks
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-06-12 00:13:47
June 12 2011 00:13 GMT
#162
Oh ZeNEXLine.



On June 12 2011 00:48 Pochtli wrote:
Since I switched from protoss to zerg (I'm at pretty much the same level with both races) I noticed that my average APM while playing protoss was between 60-100 and while playing zerg it's between 120-160. I don't really spam click with the purpose of getting APM so it's just something coming with the race I guess.



If you played zerg with 60 apm I don't think you could actually manage more than two bases and a 1a army. You gotta move faster as zerg to survive.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Drygioni
Profile Joined February 2011
Japan379 Posts
June 12 2011 05:54 GMT
#163
On June 12 2011 09:13 Probe1 wrote:
Oh ZeNEXLine.



Show nested quote +
On June 12 2011 00:48 Pochtli wrote:
Since I switched from protoss to zerg (I'm at pretty much the same level with both races) I noticed that my average APM while playing protoss was between 60-100 and while playing zerg it's between 120-160. I don't really spam click with the purpose of getting APM so it's just something coming with the race I guess.



If you played zerg with 60 apm I don't think you could actually manage more than two bases and a 1a army. You gotta move faster as zerg to survive.


Exact same thing happened to me when I switched from toss to zerg. I think it might have something to do with larva injects, and the fact that I can't keep my whole army on one hotkey anymore.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
Last Edited: 2011-06-12 09:41:05
June 12 2011 08:19 GMT
#164
Why does every ladder zerg do some variation of a 2 base all in?

Today i have played 4 games.

Game 1.

Tal darim, hydra nydus off 2 base.

Game 2.

7RR with speedlings pumping

Game 3.

Bane bust

Game 4.

bane bust.

are you friggin serious?

EDIT: faced a 5th zerg for the day, he 6pool'd.
https://twitter.com/#!/IrisAnother
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
June 12 2011 09:44 GMT
#165
What should I be feeling/thinking when I lose to an all-in or cheese build?

I generally try to FE in all matchups (playing Terran), and sometimes some cheese just gets me. And then I watch the replay, and I notice that I could have held it off, but lost it due to stupid micro/decision mistakes (not pulling scvs, not focusing down a void ray, not stutter step microing etc..)

I don't know what to feel about these losses. I try to play as safe as possible, but some cheese just gets me. Should I be feeling like I'm a horrible player, or that I can't hold some cheese off or do stupid mistakes?

Should I let these losses damage my confidence as a player?
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
June 12 2011 09:47 GMT
#166
^no, just use them to learn. say you dont do something and you coulda held it off. Just say, okay next time he does X cheese, i will do Y, and i will win!

Losing in a learning process, not something to be upset by, or lose confidence in yourself. You should be happy when you lose, because now you have something to work on next game, and you learnt something about what your build is weak against, or what you need to work on as a player
https://twitter.com/#!/IrisAnother
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-06-12 15:24:55
June 12 2011 12:09 GMT
#167
An important distinction to make for yourself is "Did I lose to cheese or did my opponent scout my early expansion and capitalize on my greedy play?" I'm in denial after some games when I'm pylon walled or bunker rushed and mentally (or extremely vocally on skype) refer to it as cheese but in my heart I know it's being outplayed by aggression when I'm greedy.


On June 12 2011 14:54 Drygioni wrote:
Exact same thing happened to me when I switched from toss to zerg. I think it might have something to do with larva injects, and the fact that I can't keep my whole army on one hotkey anymore.


I'm not sure if you're poking fun at my statement or actually saying that.

You simply can't stop using your queens if you expect to win as zerg. It doesn't matter if you're in a damn fight with colossii and void rays, you're going to have to shift que or fall back a few bits to inject or you sure as hell won't have the ability to remax if things don't go phenomenally well for you.

But no, the real apm sink I feel as a Zerg player is constantly having a force harassing and slowing a push while simultaneously keeping up base management through creep spread, injects and teching/solidifying defenses WHILE setting up an ambush (burrowed banes/roaches or simply hiding in the FOW to snipe rear units and sandwich an army).. The reality though is that Protoss can be played beautifully with warp prism drops, sneak/diversion attacks and other high apm stratagems and a lot of the argument is just bitching and moaning. Saviour played with a low APM until had bursts of activity and I will not question it is possible to play with a minimal amount of APM as zerg. But the final word is you have to have a certain (very achievable) APM to play at the Gold+ level.


The real story will always be not about how high your actions per minute are but what actions you're doing.

I hope that was a joke. I'm going to quietly simmer and rage at you for being able to play with your army on one hotkey >,<

On June 12 2011 17:19 L3g3nd_ wrote:
Why does every ladder zerg do some variation of a 2 base all in?

+ Show Spoiler +
Today i have played 4 games.

Game 1.

Tal darim, hydra nydus off 2 base.

Game 2.

7RR with speedlings pumping

Game 3.

Bane bust

Game 4.

bane bust.

are you friggin serious?

EDIT: faced a 5th zerg for the day, he 6pool'd.



I'd complain about half the time I vs T/P on the ladder they wall off my ramp or do some other 1/2 base all in (Which is pretty damn accurate) but I'd just be hiding the fact that half the zvz's I play involve 1 base strategies (My favorite being I'm going to make 15 spinecrawlers and 700 mutas wanna play?, closely followed by I'll make pure lings until it works or I quit. 6 pool double spinecrawler on your creep is just so last year)

Its good to remember the weekend on the ladder is ALL IN ALL NIGHT BABY!
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
GWBuffalo
Profile Joined January 2011
United States234 Posts
June 12 2011 15:37 GMT
#168
In one of the recent dailies, Day[9] mentioned some program that makes switching replays easy. I thought he said Sc2 Switcher, but I've searched and the only thing I find is an old region switcher from the beta.

Anyone know what program he mentioned?
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
June 12 2011 16:16 GMT
#169
What race do you guys think is the easiest to play?
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 12 2011 16:57 GMT
#170
Foot race.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
monitor
Profile Blog Joined June 2010
United States2408 Posts
June 12 2011 17:01 GMT
#171
On June 13 2011 01:16 NexUmbra wrote:
What race do you guys think is the easiest to play?


I think Protoss is the least APM intensive, and the warp gates make armies really easy to control/make/reinforce. Their macro mechanic is also the easiest, since it can be used at any time and on any production building. However, I think Protoss can also be very difficult to be creative with, so low APM doesn't bother me very much.
https://liquipedia.net/starcraft2/Monitor
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
June 12 2011 17:39 GMT
#172
Just an idea, how would Siege Tank turtle into Battlecruiser be in TvP? It feels like Bio play is just too weak for any long term play.

I'm thinking some sort of Ghost-Mech to hold out and punish protos a bit, gain ground on the map with Siege Tanks, some BF helions and Ghosts for EMP, and ultimately, having a big battlecruiser fleet.

Is it possible theoretically? I'm looking for some sort of a long term focus strategy on transitioning between tech trees, while holding out an expanding. Sort of how Zerg gradually gets to Broodlord tech v. Protoss.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Pochtli
Profile Joined February 2011
Finland690 Posts
June 12 2011 18:03 GMT
#173
So much SC2 to watch:

[image loading]

How to decide?
ㅈㅈ
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2011-06-13 05:34:15
June 13 2011 05:33 GMT
#174
On June 13 2011 03:03 Pochtli wrote:
So much SC2 to watch:

[image loading]

How to decide?

1. Hire three people to watch 2 events each and then feed you the choiciest bits ...
2. Put all the names on a piece of paper, put it on the wall and then throw a dart / spit a chewing gum at it ...
3. Roll a die (hint: visit your local roleplaying game shop for a d20) ...
If you cant say what you're meaning, you can never mean what you're saying.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2011-06-13 08:12:38
June 13 2011 06:33 GMT
#175
So the game has been out for almost a year now but I still think zergling unit size or pathing or whatever is ridiculous. It's stupid how hard they are to block out sometimes. Sometimes there is no way my wall isn't a complete wall and the zerglings run through my zealot, and i mean literally right through my zealot. Anyone else have this from time to time?
KameZerg
Profile Blog Joined May 2007
Sweden1767 Posts
Last Edited: 2011-06-13 08:11:14
June 13 2011 08:07 GMT
#176
On June 13 2011 15:33 travis wrote:
So the game has been out for almost a year now but I still think zergling unit sie or pathing or whatever is ridiculous. It's stupid how hard they are to block out sometimes. Sometimes there is no way my wall isn't a complete wall and the zerglings run through my zealot, and i mean literally right through my zealot. Anyone else have this from time to time?


What annoys me the most bout the zerglings is that they require 0 micro to take out scouting probes. You just place them wherever on the map, if it spots a probe itll chase and kill it completely by itself, given it has the speed upgrade. The result of this is YOU HAVE TO get observers out or push to get some scouting done, and pushing can be dangerous considering you dont know wether the zerg has been massing units all along or pushing drones.

This problem is bigger than most ppl think. In BW it was atleast possible to get some scouting done early/mid game with probes etc. Now im constantly kept in the dark, especially with xel naga towers making it easier to spot my probe. I dont like the fact that every PvZ has to feel like somewhat of a gamble.

Am i the only one who thinks this way?
asdasdasdasdasd123123123
spiral77
Profile Joined August 2010
United States28 Posts
June 13 2011 08:26 GMT
#177
On June 13 2011 17:07 ICanFlyLow wrote:
Show nested quote +
On June 13 2011 15:33 travis wrote:
So the game has been out for almost a year now but I still think zergling unit sie or pathing or whatever is ridiculous. It's stupid how hard they are to block out sometimes. Sometimes there is no way my wall isn't a complete wall and the zerglings run through my zealot, and i mean literally right through my zealot. Anyone else have this from time to time?


What annoys me the most bout the zerglings is that they require 0 micro to take out scouting probes. You just place them wherever on the map, if it spots a probe itll chase and kill it completely by itself, given it has the speed upgrade. The result of this is YOU HAVE TO get observers out or push to get some scouting done, and pushing can be dangerous considering you dont know wether the zerg has been massing units all along or pushing drones.

This problem is bigger than most ppl think. In BW it was atleast possible to get some scouting done early/mid game with probes etc. Now im constantly kept in the dark, especially with xel naga towers making it easier to spot my probe. I dont like the fact that every PvZ has to feel like somewhat of a gamble.

Am i the only one who thinks this way?


I think PvZ is a fragile matchup for both players at the moment, and this is one of the reasons why.
RaLakedaimon
Profile Joined August 2010
United States1564 Posts
June 13 2011 10:29 GMT
#178
Just wondering but wasn't Cella told to not ask for money while he streamed? I vaguely remember that from a few months back but I noticed Sterling is asking for money quite often tonight on stream asking for "50 cents" and talking about generous doners he's had. Not trying to start anything but I was just wondering if this was appropriate since hes featured? Again plz don't take that the wrong way, I don't agree with him doing it but I was just trying to see what anyone else thought.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 13 2011 10:32 GMT
#179
Its an unaddressed bug travis. a zergling can push the one in front of it past the zealot. its hard to do on purpose but its possible. You could always just make two zealots.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
RM_12
Profile Joined March 2011
201 Posts
Last Edited: 2011-06-13 11:28:52
June 13 2011 11:23 GMT
#180
On June 13 2011 15:33 travis wrote:
So the game has been out for almost a year now but I still think zergling unit size or pathing or whatever is ridiculous. It's stupid how hard they are to block out sometimes. Sometimes there is no way my wall isn't a complete wall and the zerglings run through my zealot, and i mean literally right through my zealot. Anyone else have this from time to time?


It's your mistake only. You can always wall off 1 square with zealot to prevent lings running by. Post a replay if you think otherwise.

Just an idea, how would Siege Tank turtle into Battlecruiser be in TvP? It feels like Bio play is just too weak for any long term play.


Marauder/Medivac/Viking/Ghost is the sickest endgame TvP composition you can get (unlike Mech it's extremly hard to counter for P). Mass vikings, they are more food efficient than marines even while in ground mode and they are superior to anything but mass phenix in air. And marauders... i don't think it need's a comment.
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