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On June 11 2011 02:56 nathangonmad wrote: Why don't Raven Hunter Seeker missles see use to target down Sentries?
Nice point, sentries are quite slow they shouldn't be able to outrun them easily.
Also, forcing sentries back would allow MMM to get closer.....
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- You used a 11/11 strategy in the 3rd set. On certain maps, when the terran player has good control, the 11/11 strategy can be a nightmare for zerg players to hold. I feel like I can win 95% of those games. When I use them against my teammates they get mad at me, so I only use them on the ladder against random people.
This question was asked to MKP after beating Revival (found in this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=231576), can someone explain this 11/11 build to me or link me to a replay?
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On June 11 2011 04:22 Bleak wrote:Show nested quote +On June 11 2011 02:56 nathangonmad wrote: Why don't Raven Hunter Seeker missles see use to target down Sentries? Nice point, sentries are quite slow they shouldn't be able to outrun them easily. Also, forcing sentries back would allow MMM to get closer.....
Ghosts do the same job job for a cheaper price while at a longer range. To get HSM, you need the HSM tech, Corvid reactor tech, lots of time, and some ravens. This all more expensive AND less effective than a ghost casting EMP.
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On June 11 2011 04:13 biamila wrote: Random question, hopefully this is the right place:
TvP, when going against a standard deathball style toss (stalker/sentry/collo/zeal), and using marauder/ghost/marine/viking/medivac... what's the general ratio of medivacs to vikings, and about how many ghosts do I want to have?
I feel like I mgiht overproduce ghosts, and underproduce vikings.
Also, if in my noobishness I'm missing many contributing factors, please shout. Thank you!
ALso if this is the wrong place, please yell at me.
well that completely depends on how many colossi he has. If he has no templars then I would argue vikings are definitely more important than ghosts. If he is pumping out a lot of colossi you could even go double reactor starport.
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How has steelseries of razer not made a beer-hat style pair of headphones? I am looking for ways to stay hydrating during play o.o
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I have a question - You can add both a EU Starcraft 2 license on your account even if it's NA right?
I go to eu.battle.net (for example) and log in with my na account (which works).
I can just digitally purchase EU version and then download the client + use it to play on Europe server right? (It gave me a warning that I could only connect to the NA server when I was purchasing. Is that supposed to happen? Note it was definitely the EU site since the values were in euro and the site was eu.battle.net).
Also is there any automatic USD to euro conversion with credit card purchase on battle.net?
Finally can purchases be made through paypal?
Any help will be appreciated, thanks .
Edit: One more question >.> - How many of you can play on Europe with "noticeable" lag [if so how much approx]? If so are you on US west or east? Now I do remember playing a few Singapore games on WC3 and it wasn't too bad (though it was definitely noticeable).
Again any help will be appreciated, thanks .
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How important is mouse accuracy in being good at SC2? Obviously if I take my time I can click accurately with ease, but if I try to move really quickly, I VERY rarely land on where I want. For example, I positioned a probe on the lower left area of my screen and another one on the upper right part of my screen, and when I tried to go from lower left to upper right and click on the probe there, I kept missing over and over - needless to say, my wrist felt kind of funny because I was putting too much effort into being accurate, and it was pretty irritating. If I go a bit more slowly it's much easier, but I'm just wondering how important it is to have really accurate clicking when you drag your mouse really quickly to do so if you want to be good.
Main reason why I'm wondering about this is because Day9 stressed mouse accuracy in one of his dailies, where he also mentioned to click on individual things rather than box them. He said that a remedy is to just adjust your mouse so you're comfortable, but I don't really think that helps you actually get fast drag-click accuracy because the distance always varies - there's a natural distance for your hand to drag if you go really quickly, and it's very hard to control.
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On June 11 2011 13:42 HolyArrow wrote: How important is mouse accuracy in being good at SC2? Obviously if I take my time I can click accurately with ease, but if I try to move really quickly, I VERY rarely land on where I want. For example, I positioned a probe on the lower left area of my screen and another one on the upper right part of my screen, and when I tried to go from lower left to upper right and click on the probe there, I kept missing over and over - needless to say, my wrist felt kind of funny because I was putting too much effort into being accurate, and it was pretty irritating. If I go a bit more slowly it's much easier, but I'm just wondering how important it is to have really accurate clicking when you drag your mouse really quickly to do so if you want to be good.
Main reason why I'm wondering about this is because Day9 stressed mouse accuracy in one of his dailies, where he also mentioned to click on individual things rather than box them. He said that a remedy is to just adjust your mouse so you're comfortable, but I don't really think that helps you actually get fast drag-click accuracy because the distance always varies - there's a natural distance for your hand to drag if you go really quickly, and it's very hard to control. You probably have mouse acceleration on. I'm pretty drunk right now, but if it's on then you definitely need to turn it off. Google turning off mouse acceleration. Essentially you want your mouse movements to be "linear" so that any combination of wrist movements in any order will produce the same outcome. So if you do a left, right, and up movement of same distance and speed, but then do left, right, and up, twice as fast, you should end up in the same spot. with acceleration, since it's dependannt on velocity, you can end up in vastly different spots. with acceleration off, you can develop "muscle memory" with your mouse settings and resolution.
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On June 11 2011 04:43 Skank wrote:Show nested quote +- You used a 11/11 strategy in the 3rd set. On certain maps, when the terran player has good control, the 11/11 strategy can be a nightmare for zerg players to hold. I feel like I can win 95% of those games. When I use them against my teammates they get mad at me, so I only use them on the ladder against random people. This question was asked to MKP after beating Revival (found in this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=231576), can someone explain this 11/11 build to me or link me to a replay?
I'd love it if someone answered this. What is 11/11?
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On June 11 2011 13:49 SpiegalPwns wrote:Show nested quote +On June 11 2011 13:42 HolyArrow wrote: How important is mouse accuracy in being good at SC2? Obviously if I take my time I can click accurately with ease, but if I try to move really quickly, I VERY rarely land on where I want. For example, I positioned a probe on the lower left area of my screen and another one on the upper right part of my screen, and when I tried to go from lower left to upper right and click on the probe there, I kept missing over and over - needless to say, my wrist felt kind of funny because I was putting too much effort into being accurate, and it was pretty irritating. If I go a bit more slowly it's much easier, but I'm just wondering how important it is to have really accurate clicking when you drag your mouse really quickly to do so if you want to be good.
Main reason why I'm wondering about this is because Day9 stressed mouse accuracy in one of his dailies, where he also mentioned to click on individual things rather than box them. He said that a remedy is to just adjust your mouse so you're comfortable, but I don't really think that helps you actually get fast drag-click accuracy because the distance always varies - there's a natural distance for your hand to drag if you go really quickly, and it's very hard to control. You probably have mouse acceleration on. I'm pretty drunk right now, but if it's on then you definitely need to turn it off. Google turning off mouse acceleration. Essentially you want your mouse movements to be "linear" so that any combination of wrist movements in any order will produce the same outcome. So if you do a left, right, and up movement of same distance and speed, but then do left, right, and up, twice as fast, you should end up in the same spot. with acceleration, since it's dependannt on velocity, you can end up in vastly different spots. with acceleration off, you can develop "muscle memory" with your mouse settings and resolution.
I'm pretty sure I don't have mouse acceleration on, thanks for the suggestion though. Maybe I just really suck at mouse control... LOL
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I know that this is asked a lot. But why when I ask people to rank the pros.
North America is usually rated last in terms of skill. With such a large bass pop why is that so?
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On June 11 2011 04:46 Skank wrote:Show nested quote +On June 11 2011 04:22 Bleak wrote:On June 11 2011 02:56 nathangonmad wrote: Why don't Raven Hunter Seeker missles see use to target down Sentries? Nice point, sentries are quite slow they shouldn't be able to outrun them easily. Also, forcing sentries back would allow MMM to get closer..... Ghosts do the same job job for a cheaper price while at a longer range. To get HSM, you need the HSM tech, Corvid reactor tech, lots of time, and some ravens. This all more expensive AND less effective than a ghost casting EMP.
Fair point, then how come it isn't used against Banelings? I know Tanks do that job, but they can still roll 50 banelings into tank lines and kill it sometimes. Only thing you can do to a seeker missile is running away.
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That's an excellent question. You could say we don't have the dedication or the infrastructure (Team Houses) but I don't think either are really true. For some reason NA is always a little behind Europe and very behind Korea. Though I don't accept any of the widely used arguments as to why the NA pros fair worst, I certainly agree that Koreans earn their top position with their incredible amount of practice and dedication to the game.
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MarineKingPrime will take the GSL Super Tournament.
You heard it here first!
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I posted about this earlier but has anyone else noticed the team colors screwing up in game? Sometimes when I play or watch a replay my minimap colors will be different from the colors on the buildings and units. The other night I was watching Minigun's stream, and he was green on the minimap and red on the main screen.
I know you can switch the colors of the units based on yours, allies, and enemies, but doesn't that also change the color of the units and structures? I thought it was just my computer doing it, but now I've noticed it on a stream, my PC, and another PC. I just saw someone playing the game where their minimap showed them as green, and they were red in game...
I'm so confused x_x
edit: lol I am stupid, apparently you're always green in matches ;p
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On June 11 2011 14:53 Probe1 wrote:Show nested quote +On June 11 2011 04:43 Skank wrote:- You used a 11/11 strategy in the 3rd set. On certain maps, when the terran player has good control, the 11/11 strategy can be a nightmare for zerg players to hold. I feel like I can win 95% of those games. When I use them against my teammates they get mad at me, so I only use them on the ladder against random people. This question was asked to MKP after beating Revival (found in this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=231576), can someone explain this 11/11 build to me or link me to a replay? I'd love it if someone answered this. What is 11/11?
11/11 is where you build two barracks on 11, rather than 12/14. It's a much more powerful bunker rush, but it is riskier if it fails.
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After MMA won the last MLG, I see that a lot of terrans are becoming way better at double dropping against zerg. Me being a zerg player at high diamond level am the obvious victom of this! Is there any correct way to deal with mass drops throughout the game? Is large muta flocks the way to deal with this?
Banelings can't deal this very well since terran just picks them up and infestors don't seem to have enough energy to constantly kill clumps of marines with 2x fungals.
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Since I switched from protoss to zerg (I'm at pretty much the same level with both races) I noticed that my average APM while playing protoss was between 60-100 and while playing zerg it's between 120-160. I don't really spam click with the purpose of getting APM so it's just something coming with the race I guess.
A fun fact that I noticed: Mutalisks' bouncing attack actually bounces to critters.
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On June 11 2011 17:28 xerus wrote: I posted about this earlier but has anyone else noticed the team colors screwing up in game? Sometimes when I play or watch a replay my minimap colors will be different from the colors on the buildings and units. The other night I was watching Minigun's stream, and he was green on the minimap and red on the main screen.
I know you can switch the colors of the units based on yours, allies, and enemies, but doesn't that also change the color of the units and structures? I thought it was just my computer doing it, but now I've noticed it on a stream, my PC, and another PC. I just saw someone playing the game where their minimap showed them as green, and they were red in game...
I'm so confused x_x
It will always show you as green on the minimap regardless of what color you actually are in the game.
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I just found out that when I am drunk I can play a 35 minute TvZ without remembering to put a single SCV on gas and still win. My marine splitting is bloody awesome when you can't keep the aim steady.
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