[June] SC2 General Discussion - Page 6
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Probe1
United States17920 Posts
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FlaminGinjaNinja
United Kingdom879 Posts
On June 09 2011 02:19 ixi.genocide wrote: Really, the bias in your post kind of makes it hard to come from an unbiased point of view. You state that you believe zerg macro to be too strong; This may or may not be true and is the basis for your suggested nerf. As a zerg player I would love it if creep was removed from the game and some units like the queen and the hydralisk were buffed/changed to compensate. Btw, you have a unit that is invisible and can see creep tumors. Use it. I can sort of see where the orgional poster is coming from about Zerg being able to re-max really quickly. But thats the way Zerg was designed to be played. a 200/200 zerg army will be crushed by a 200/200 protoss army because zerg units are generally weaker, so zerg relies on being able to re-max and do the 300 food push, and even then it is sometimes not enough to kill the origional 200/200 protoss army. I don't think creep should be removed or cost money, it's a good tool for zerg to use and gives zergs a change against T and P armies with the vision and speed advantage. Also as the second poster says "you have a unit that is invisible and can see creep tumors. Use it." | ||
Vulcano
United States147 Posts
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Boundless
Canada588 Posts
On June 09 2011 06:05 BushidoSnipr wrote: Why are terran drops bordering imbalanced? MMA is just a genius. t.t =D | ||
Vorinclex
United States1 Post
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natebreen
United States184 Posts
I think they're appropriately cost-efficient. | ||
MazerRackham
United States10 Posts
I was just wondering if anyone else is bothered by the cost of spine crawlers. I'm not talking about the 100 mins but rather to whole economic impact. Since a drone is consumed and you need to make another to replace it so the actual cost of a spine is more along the lines of 200 mins. As a zerg who early expos and sacrifice early attacking units I would feel better if they were cheaper. Anyone else feel this way? A bunker costs 100 min but doesn't do anything unless you put a marine (50 mineral) in it. So a crawler costs Z 100 min+ 50 min (drone) + lost mining time. Bunker costs T 100 + 50 (marine) + scv's lost mining time. Cannon costs P 150 min. Seems pretty fair to me, toss being the only one with a slight but negligible advantage when you consider crawlers can be repositioned and bunkers can be sold back to the mineral gods. | ||
CuHz
United States354 Posts
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czaku
Poland429 Posts
On June 10 2011 06:06 MazerRackham wrote: + Show Spoiler + A bunker costs 100 min but doesn't do anything unless you put a marine (50 mineral) in it. So a crawler costs Z 100 min+ 50 min (drone) + lost mining time. Bunker costs T 100 + 50 (marine) + scv's lost mining time. Cannon costs P 150 min. Seems pretty fair to me, toss being the only one with a slight but negligible advantage when you consider crawlers can be repositioned and bunkers can be sold back to the mineral gods. For me static defense balance is ok, after salvage fix its cool. | ||
Pheint
United States73 Posts
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Probe1
United States17920 Posts
On June 10 2011 00:59 Vorinclex wrote: I was just wondering if anyone else is bothered by the cost of spine crawlers. I'm not talking about the 100 mins but rather to whole economic impact. Since a drone is consumed and you need to make another to replace it so the actual cost of a spine is more along the lines of 200 mins. As a zerg who early expos and sacrifice early attacking units I would feel better if they were cheaper. Anyone else feel this way? Scans cost 270 minerals so morphing a building with a drone must cost INFINITE MINERALS! No seriously, the cost of a spine is 150 minerals. End of story. The morphin time is a bit painful imo but the trade off is 6 pools aren't as easy to sneak in. | ||
Kollapse
United States125 Posts
We hear a lot about macro-oriented players, but are there any micro-oriented players? Obviously all pros want to have a strong macro game, so is it even worth describing someone as macro-oriented? | ||
dreamsmasher
816 Posts
On June 10 2011 06:06 MazerRackham wrote: + Show Spoiler + A bunker costs 100 min but doesn't do anything unless you put a marine (50 mineral) in it. So a crawler costs Z 100 min+ 50 min (drone) + lost mining time. Bunker costs T 100 + 50 (marine) + scv's lost mining time. Cannon costs P 150 min. Seems pretty fair to me, toss being the only one with a slight but negligible advantage when you consider crawlers can be repositioned and bunkers can be sold back to the mineral gods. except you would be building marines anyways. you might as well say a cannon costs 250 then since you need pylon power. opportunity cost is also measured by the biggest alternative forgone, not the sum of everything you could have done with that drone. | ||
HolyArrow
United States7116 Posts
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iCCup.Nove
United States260 Posts
On June 10 2011 12:57 HolyArrow wrote: Did IdrA ever explain his infamous GG against MMA? Yes on Inside the game: http://blip.tv/insidethegame/inside-the-game-e06-06-07-2011-5253222 Basically he thought MMA was getting his fourth up not his third and he did not know about MMA killing his own CC. | ||
Goldfish
2230 Posts
Edit - My question is now if you install two clients on one computer, will it overwrite the profile (Not in program files but in the username folder with all the game settings and replays)? | ||
HolyArrow
United States7116 Posts
On June 10 2011 13:05 iCCup.Nove wrote: Yes on Inside the game: http://blip.tv/insidethegame/inside-the-game-e06-06-07-2011-5253222 Basically he thought MMA was getting his fourth up not his third and he did not know about MMA killing his own CC. Thanks. | ||
shinyA
United States473 Posts
On any map not named Shakuras or Tal Darim, I can't secure a natural without going either 3WG/SG or 3WG/DT both of which are countered by a simple spore and both builds pretty much give them a timing to kill me or give them free reign to just mass drone to 70 and then non stop attack me. The timing Zerg's can hit are ridiculously broken, 2 base roach push after rushing 45 drones is broken. 2 base hydra ling is broken if P does any sort of WG expand whether it be a void ray or dark templar. Any sort of muta / ling build can coin flip win if you try to go early robo, if that happens P will never get a third up. And even if I just do a 3 WG expand and they don't losirafuck me they can just take 4 base and build a zillion drones and unless I do some all in gateway timing I can't stop it. I think it's hilarious though how when Zergs were crying about Protoss being imba ZvP was still a winnable matchup for them, it wasn't impossible and every competent Protoss was saying the same thing .. " you aren't doin it right". Now though, win PvZ is unwinnable you hardly hear anything from the P players. The problem is though, I've gone over everything and there ARE NO BUILDS THAT DON'T PUT ME AT A NEAR UNWINNABLE DISADVANTAGE unless I'm going all in of course. It's such a joke, I watch games where I play perfectly and I can't figure out how to change anything or why I lost other than the fact that Z is broken. The shitty zerg's I'm losing to ... it's such a joke. I hate this game ![]() | ||
MattRz
Chile1679 Posts
On June 10 2011 13:05 iCCup.Nove wrote: Yes on Inside the game: http://blip.tv/insidethegame/inside-the-game-e06-06-07-2011-5253222 Basically he thought MMA was getting his fourth up not his third and he did not know about MMA killing his own CC. Thank you Nove ! | ||
MazerRackham
United States10 Posts
On June 10 2011 06:06 MazerRackham wrote: + Show Spoiler + Show nested quote + A bunker costs 100 min but doesn't do anything unless you put a marine (50 mineral) in it. So a crawler costs Z 100 min+ 50 min (drone) + lost mining time. Bunker costs T 100 + 50 (marine) + scv's lost mining time. Cannon costs P 150 min. Seems pretty fair to me, toss being the only one with a slight but negligible advantage when you consider crawlers can be repositioned and bunkers can be sold back to the mineral gods. except you would be building marines anyways. you might as well say a cannon costs 250 then since you need pylon power. opportunity cost is also measured by the biggest alternative forgone, not the sum of everything you could have done with that drone. I don't know how many terrans would build extra marines for defense if bunkers could attack without requiring marines. And as bunkers and spine crawlers don't give supply, much less marines who drain 1 supply, I'm not sold that a pylon should count as part if the cost of a cannon. I'm not speaking against your second point about opportunity cost, but could you clarify for me what you believe is the biggest alternative foregone by a drone that becomes a crawler? | ||
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