• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:24
CEST 02:24
KST 09:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation5$25,000 Streamerzone StarCraft Pro Series announced4Weekly Cups (June 30 - July 6): Classic Doubles5[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings Firefly given lifetime ban by ESIC following match-fixing investigation Weekly Cups (June 30 - July 6): Classic Doubles Jim claims he and Firefly were involved in match-fixing
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
i aint gon lie to u bruh... ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025! Summer Games Done Quick 2024!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 627 users

[June] SC2 General Discussion - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 25 Next All
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 09 2011 10:54 GMT
#101
If you ever want to see what teamliquid would be like without moderation go to the in game teamliquid channel on the NA server. Its pretty bad.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
June 09 2011 11:32 GMT
#102
On June 09 2011 02:19 ixi.genocide wrote:
Show nested quote +
On June 06 2011 11:00 Vansetsu wrote:
So... I have kind of felt this way since the roach got +1 (4) range buff. Zerg played correctly at the highest mechanical and strategical level is very strong. In particular against a Protoss. Discluding early to maybe mid game, I feel like even the best Zerg can generate too much income and and can either re-macro strong unit compositions too fast or stockpile and do other things.

I tried to think of a solution for this for a long time, and finally I think I may have come up with a feasible concept - Charging resources for every creep tumor put on the map (initial tumor possibley being free), and maybe charging a slow mineral rate, ala an scv repairing something, for overlords dropping creep. I have no idea what the amounts charged would be, maybe something like 25m?

Creep is free vision, free expansion denial, and free speed advantage. I think forcing the Zerg to passively spend a little of the massive amount of excess minerals they can macro up in SC2 and making creep something of "resource based value" to attack would maybe make the PvZ match up a tad bit more balanced (before the roach range increase, stalkers could harass roaches without speed and kite with good micro ect.) It also makes a stockpiled zerg a little more accountable for how he chooses to engage with units, even if they are in a "throw away army". However, I'm not sure how this would adversely effect TvZ, as creep is often quickly and easily destroyed... but it's something I have been thinking about a lot.

I'd love to hear some intelligent, non bias feedback on the idea. (if that's possible )


Really, the bias in your post kind of makes it hard to come from an unbiased point of view. You state that you believe zerg macro to be too strong; This may or may not be true and is the basis for your suggested nerf. As a zerg player I would love it if creep was removed from the game and some units like the queen and the hydralisk were buffed/changed to compensate.

Btw, you have a unit that is invisible and can see creep tumors. Use it.


I can sort of see where the orgional poster is coming from about Zerg being able to re-max really quickly. But thats the way Zerg was designed to be played. a 200/200 zerg army will be crushed by a 200/200 protoss army because zerg units are generally weaker, so zerg relies on being able to re-max and do the 300 food push, and even then it is sometimes not enough to kill the origional 200/200 protoss army.

I don't think creep should be removed or cost money, it's a good tool for zerg to use and gives zergs a change against T and P armies with the vision and speed advantage.

Also as the second poster says "you have a unit that is invisible and can see creep tumors. Use it."
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
Vulcano
Profile Joined June 2011
United States147 Posts
June 09 2011 15:31 GMT
#103
after reading your (Vansetsu) post about charging zerg for creep and their ability to over macro a couple of times, i have to reiterate the same things that have been posted between here and the original post, but pointing out that all the constructive ideas coming from other players are about changing up your play against Z, while your primary ideas are based on nerfing Z. Balance will always be a discussion going on, however not by me as im still becoming intimate with the deep mechanics of everything. My long winded point is this, instead of targeting economic and vision strengths that are hard for you to overcome, implying that they are too strong, develop on your weaknesses that the zerg gameplay mechanics are benefiting from. Not only that, but when talking on macro, (and i realize this is a highly loose idea and may not be specifically pertinent) remember that every race has a way to boost macro, whether they are doing that, or chrono'ing out tech and units only second post so if i need to read quite a bit more before talking, just let me know. otherwise glhf and see you at the barricade (always looking to practice and get better PM me)
someone set up us the bomb
Boundless
Profile Joined July 2010
Canada588 Posts
June 09 2011 15:40 GMT
#104
On June 09 2011 06:05 BushidoSnipr wrote:
Why are terran drops bordering imbalanced?

MMA is just a genius. t.t =D
"Sin shall not be your master, because you are not under law, but under grace." - Romans 6:14
Vorinclex
Profile Joined June 2011
United States1 Post
June 09 2011 15:59 GMT
#105
I was just wondering if anyone else is bothered by the cost of spine crawlers. I'm not talking about the 100 mins but rather to whole economic impact. Since a drone is consumed and you need to make another to replace it so the actual cost of a spine is more along the lines of 200 mins. As a zerg who early expos and sacrifice early attacking units I would feel better if they were cheaper. Anyone else feel this way?
natebreen
Profile Joined June 2011
United States184 Posts
June 09 2011 16:06 GMT
#106
Vorinclex I don't know if making them cheaper is feasible considering the ability to move them and their strength vs. most any unit in the early game.

I think they're appropriately cost-efficient.
MazerRackham
Profile Joined May 2011
United States10 Posts
June 09 2011 21:06 GMT
#107
+ Show Spoiler +




I was just wondering if anyone else is bothered by the cost of spine crawlers. I'm not talking about the 100 mins but rather to whole economic impact. Since a drone is consumed and you need to make another to replace it so the actual cost of a spine is more along the lines of 200 mins. As a zerg who early expos and sacrifice early attacking units I would feel better if they were cheaper. Anyone else feel this way?


A bunker costs 100 min but doesn't do anything unless you put a marine (50 mineral) in it. So a crawler costs Z 100 min+ 50 min (drone) + lost mining time.
Bunker costs T 100 + 50 (marine) + scv's lost mining time.
Cannon costs P 150 min.

Seems pretty fair to me, toss being the only one with a slight but negligible advantage when you consider crawlers can be repositioned and bunkers can be sold back to the mineral gods.
"I don't scout cheese, I just defend it." Suggy
CuHz
Profile Joined January 2011
United States354 Posts
Last Edited: 2011-06-09 21:12:05
June 09 2011 21:07 GMT
#108
edit: nvm
NA GM protoss twitch.tv/cuhzx
czaku
Profile Joined June 2011
Poland429 Posts
June 09 2011 21:12 GMT
#109
+ Show Spoiler +
On June 10 2011 06:06 MazerRackham wrote:
+ Show Spoiler +




Show nested quote +
I was just wondering if anyone else is bothered by the cost of spine crawlers. I'm not talking about the 100 mins but rather to whole economic impact. Since a drone is consumed and you need to make another to replace it so the actual cost of a spine is more along the lines of 200 mins. As a zerg who early expos and sacrifice early attacking units I would feel better if they were cheaper. Anyone else feel this way?


A bunker costs 100 min but doesn't do anything unless you put a marine (50 mineral) in it. So a crawler costs Z 100 min+ 50 min (drone) + lost mining time.
Bunker costs T 100 + 50 (marine) + scv's lost mining time.
Cannon costs P 150 min.

Seems pretty fair to me, toss being the only one with a slight but negligible advantage when you consider crawlers can be repositioned and bunkers can be sold back to the mineral gods.



For me static defense balance is ok, after salvage fix its cool.
Pheint
Profile Joined March 2011
United States73 Posts
June 09 2011 21:46 GMT
#110
I was just wondering. Why is it that the massive air unit demarcation exists? Is there any reason for it. Obviously ground units see a benefit. But massive air units don't seem to be any different from normal ones.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 09 2011 22:33 GMT
#111
On June 10 2011 00:59 Vorinclex wrote:
I was just wondering if anyone else is bothered by the cost of spine crawlers. I'm not talking about the 100 mins but rather to whole economic impact. Since a drone is consumed and you need to make another to replace it so the actual cost of a spine is more along the lines of 200 mins. As a zerg who early expos and sacrifice early attacking units I would feel better if they were cheaper. Anyone else feel this way?


Scans cost 270 minerals so morphing a building with a drone must cost INFINITE MINERALS!


No seriously, the cost of a spine is 150 minerals. End of story.

The morphin time is a bit painful imo but the trade off is 6 pools aren't as easy to sneak in.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Kollapse
Profile Joined April 2010
United States125 Posts
June 10 2011 01:00 GMT
#112
Ok, I got one.

We hear a lot about macro-oriented players, but are there any micro-oriented players? Obviously all pros want to have a strong macro game, so is it even worth describing someone as macro-oriented?
Talent hits a target no one else can hit; Genius hits a target no one else can see.
dreamsmasher
Profile Joined November 2010
816 Posts
Last Edited: 2011-06-10 02:47:26
June 10 2011 02:46 GMT
#113
On June 10 2011 06:06 MazerRackham wrote:
+ Show Spoiler +




Show nested quote +
I was just wondering if anyone else is bothered by the cost of spine crawlers. I'm not talking about the 100 mins but rather to whole economic impact. Since a drone is consumed and you need to make another to replace it so the actual cost of a spine is more along the lines of 200 mins. As a zerg who early expos and sacrifice early attacking units I would feel better if they were cheaper. Anyone else feel this way?


A bunker costs 100 min but doesn't do anything unless you put a marine (50 mineral) in it. So a crawler costs Z 100 min+ 50 min (drone) + lost mining time.
Bunker costs T 100 + 50 (marine) + scv's lost mining time.
Cannon costs P 150 min.

Seems pretty fair to me, toss being the only one with a slight but negligible advantage when you consider crawlers can be repositioned and bunkers can be sold back to the mineral gods.


except you would be building marines anyways. you might as well say a cannon costs 250 then since you need pylon power.

opportunity cost is also measured by the biggest alternative forgone, not the sum of everything you could have done with that drone.
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
June 10 2011 03:57 GMT
#114
Did IdrA ever explain his infamous GG against MMA?
iCCup.Nove
Profile Joined March 2010
United States260 Posts
June 10 2011 04:05 GMT
#115
On June 10 2011 12:57 HolyArrow wrote:
Did IdrA ever explain his infamous GG against MMA?


Yes on Inside the game:
http://blip.tv/insidethegame/inside-the-game-e06-06-07-2011-5253222

Basically he thought MMA was getting his fourth up not his third and he did not know about MMA killing his own CC.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-06-10 05:23:50
June 10 2011 04:06 GMT
#116
If you want to play on EU Starcraft 2 with only NA client installed, do you have to install both an NA or EU client or can you easily switch between them (assuming you have both an NA account and EU account bought)?

Edit - My question is now if you install two clients on one computer, will it overwrite the profile (Not in program files but in the username folder with all the game settings and replays)?
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
June 10 2011 04:10 GMT
#117
On June 10 2011 13:05 iCCup.Nove wrote:
Show nested quote +
On June 10 2011 12:57 HolyArrow wrote:
Did IdrA ever explain his infamous GG against MMA?


Yes on Inside the game:
http://blip.tv/insidethegame/inside-the-game-e06-06-07-2011-5253222

Basically he thought MMA was getting his fourth up not his third and he did not know about MMA killing his own CC.


Thanks.
shinyA
Profile Joined November 2008
United States473 Posts
June 10 2011 05:11 GMT
#118
Like, I never really "rage" about imbalance, even when P, at the start, was weaker than T and Z because back then I could look at a game that I lost and figure out why I lost and how to react in situations to change the outcome. But now, PvZ is literally impossible to win.

On any map not named Shakuras or Tal Darim, I can't secure a natural without going either 3WG/SG or 3WG/DT both of which are countered by a simple spore and both builds pretty much give them a timing to kill me or give them free reign to just mass drone to 70 and then non stop attack me.

The timing Zerg's can hit are ridiculously broken, 2 base roach push after rushing 45 drones is broken. 2 base hydra ling is broken if P does any sort of WG expand whether it be a void ray or dark templar. Any sort of muta / ling build can coin flip win if you try to go early robo, if that happens P will never get a third up.

And even if I just do a 3 WG expand and they don't losirafuck me they can just take 4 base and build a zillion drones and unless I do some all in gateway timing I can't stop it.

I think it's hilarious though how when Zergs were crying about Protoss being imba ZvP was still a winnable matchup for them, it wasn't impossible and every competent Protoss was saying the same thing .. " you aren't doin it right". Now though, win PvZ is unwinnable you hardly hear anything from the P players. The problem is though, I've gone over everything and there ARE NO BUILDS THAT DON'T PUT ME AT A NEAR UNWINNABLE DISADVANTAGE unless I'm going all in of course. It's such a joke, I watch games where I play perfectly and I can't figure out how to change anything or why I lost other than the fact that Z is broken. The shitty zerg's I'm losing to ... it's such a joke.

I hate this game
twitch.tv/ggshinya
MattRz
Profile Joined April 2011
Chile1680 Posts
June 10 2011 05:13 GMT
#119
On June 10 2011 13:05 iCCup.Nove wrote:
Show nested quote +
On June 10 2011 12:57 HolyArrow wrote:
Did IdrA ever explain his infamous GG against MMA?


Yes on Inside the game:
http://blip.tv/insidethegame/inside-the-game-e06-06-07-2011-5253222

Basically he thought MMA was getting his fourth up not his third and he did not know about MMA killing his own CC.

Thank you Nove !
Never interrupt your enemy when he is making a mistake ♞
MazerRackham
Profile Joined May 2011
United States10 Posts
June 10 2011 06:19 GMT
#120
+ Show Spoiler +
On June 10 2011 06:06 MazerRackham wrote:
+ Show Spoiler +
Show nested quote +


A bunker costs 100 min but doesn't do anything unless you put a marine (50 mineral) in it. So a crawler costs Z 100 min+ 50 min (drone) + lost mining time.
Bunker costs T 100 + 50 (marine) + scv's lost mining time.
Cannon costs P 150 min.

Seems pretty fair to me, toss being the only one with a slight but negligible advantage when you consider crawlers can be repositioned and bunkers can be sold back to the mineral gods.


except you would be building marines anyways. you might as well say a cannon costs 250 then since you need pylon power.

opportunity cost is also measured by the biggest alternative forgone, not the sum of everything you could have done with that drone.


I don't know how many terrans would build extra marines for defense if bunkers could attack without requiring marines. And as bunkers and spine crawlers don't give supply, much less marines who drain 1 supply, I'm not sold that a pylon should count as part if the cost of a cannon.

I'm not speaking against your second point about opportunity cost, but could you clarify for me what you believe is the biggest alternative foregone by a drone that becomes a crawler?
"I don't scout cheese, I just defend it." Suggy
Prev 1 4 5 6 7 8 25 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#39
CranKy Ducklings81
SteadfastSC71
davetesta39
PiGStarcraft22
rockletztv 13
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 163
Livibee 89
SteadfastSC 71
CosmosSc2 58
PiGStarcraft22
StarCraft: Brood War
Artosis 795
Dota 2
monkeys_forever103
League of Legends
JimRising 474
Counter-Strike
fl0m2363
Fnx 1729
Stewie2K1077
taco 646
Super Smash Bros
hungrybox403
Other Games
C9.Mang0525
Maynarde194
ViBE192
JuggernautJason81
Trikslyr45
Organizations
Other Games
gamesdonequick46500
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 56
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22543
League of Legends
• Jankos2427
Upcoming Events
The PondCast
9h 36m
uThermal 2v2 Circuit
15h 36m
WardiTV European League
15h 36m
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
23h 36m
RSL Revival
1d 9h
ByuN vs SHIN
Clem vs Reynor
OSC
1d 12h
Replay Cast
1d 23h
RSL Revival
2 days
Classic vs Cure
FEL
2 days
OSC
2 days
[ Show More ]
RSL Revival
3 days
FEL
3 days
FEL
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.