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Whats up with 2gate proxy zealot rush in PvP. I cant block that with 2 gate stalkers and probe micro (if that even exists) ?
1 zealot goes into my mineral line and the other chases my stalkers, so what do i do? I sorround the zealot in my mineral line with my probes to kill it, use move attack with my stalker on the zealot chasing it and after some time when he keeps sending more and more zealots by the end of it i have no probes left. What am i doing wrong? This should totally be doable. Am i suppose to pull all my probes away from the mineral line? Am i forced to put down a forge and cannon just to block it?
Assuming i went 1 gate core in the beginning. This should really come down to a micro situation, but it doesnt. If the opponent knows what he is doing and where to place those zealots ur fucked.
Solution: Buff workers.
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Disclaimer: I do not play Terran
I know Raven's Seeker Missile gets a lot of hate, but in TvP, couldn't you theoretically SM, say, 1-2 sentries and a collosi or two? I feel if you SM multiple units in the protoss 'death ball' during a heated fight, it's simply infeasible for the protoss to micro those units away. Possibly find some way with EMP to enhance the effect (EMP + SM = obliterated deathball?), or using autoturrets to wall off/funnel protoss units, or even SMing a cloaked ghost sitting in the middle of their death ball.
This would require some flanking/positioning, but I feel the potential is there for Seeker Missile to deal significant damage to the protoss deathball.
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On June 13 2011 20:28 ICanFlyLow wrote: Whats up with 2gate proxy zealot rush in PvP. I cant block that with 2 gate stalkers and probe micro (if that even exists) ?
1 zealot goes into my mineral line and the other chases my stalkers, so what do i do? I sorround the zealot in my mineral line with my probes to kill it, use move attack with my stalker on the zealot chasing it and after some time when he keeps sending more and more zealots by the end of it i have no probes left. What am i doing wrong? This should totally be doable. Am i suppose to pull all my probes away from the mineral line? Am i forced to put down a forge and cannon just to block it?
Assuming i went 1 gate core in the beginning. This should really come down to a micro situation, but it doesnt. If the opponent knows what he is doing and where to place those zealots ur fucked.
Solution: Buff workers.
Yes, wall with cannon(s) behind if you can do it in time will be your best bet and you will end up far ahead. Cut probes the moment you scout it to put down the forge and wall asap.
Disclaimer: I do not play Terran
I know Raven's Seeker Missile gets a lot of hate, but in TvP, couldn't you theoretically SM, say, 1-2 sentries and a collosi or two? I feel if you SM multiple units in the protoss 'death ball' during a heated fight, it's simply infeasible for the protoss to micro those units away. Possibly find some way with EMP to enhance the effect (EMP + SM = obliterated deathball?), or using autoturrets to wall off/funnel protoss units, or even SMing a cloaked ghost sitting in the middle of their death ball.
This would require some flanking/positioning, but I feel the potential is there for Seeker Missile to deal significant damage to the protoss deathball.
Most terrans are not smart enaugh to use raven outside of 1 base all-in, but in end game multiple PDD's are stronger than HighSchoolMusical because if you go vikings he need's stalkers or phenixes.
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On June 13 2011 20:33 RM_12 wrote:Show nested quote +On June 13 2011 20:28 ICanFlyLow wrote: Whats up with 2gate proxy zealot rush in PvP. I cant block that with 2 gate stalkers and probe micro (if that even exists) ?
1 zealot goes into my mineral line and the other chases my stalkers, so what do i do? I sorround the zealot in my mineral line with my probes to kill it, use move attack with my stalker on the zealot chasing it and after some time when he keeps sending more and more zealots by the end of it i have no probes left. What am i doing wrong? This should totally be doable. Am i suppose to pull all my probes away from the mineral line? Am i forced to put down a forge and cannon just to block it?
Assuming i went 1 gate core in the beginning. This should really come down to a micro situation, but it doesnt. If the opponent knows what he is doing and where to place those zealots ur fucked.
Solution: Buff workers. Yes, wall with cannon(s) behind if you can do it in time will be your best bet and you will end up far ahead. Cut probes the moment you scout it to put down the forge and wall asap. Show nested quote +Disclaimer: I do not play Terran
I know Raven's Seeker Missile gets a lot of hate, but in TvP, couldn't you theoretically SM, say, 1-2 sentries and a collosi or two? I feel if you SM multiple units in the protoss 'death ball' during a heated fight, it's simply infeasible for the protoss to micro those units away. Possibly find some way with EMP to enhance the effect (EMP + SM = obliterated deathball?), or using autoturrets to wall off/funnel protoss units, or even SMing a cloaked ghost sitting in the middle of their death ball.
This would require some flanking/positioning, but I feel the potential is there for Seeker Missile to deal significant damage to the protoss deathball. Most terrans are not smart enaugh to use raven outside of 1 base all-in, but in end game multiple PDD's are stronger than HighSchoolMusical because if you go vikings he need's stalkers or phenixes.
Im not trying to bash the game, but this is exactly what makes it fucking boring.
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On June 13 2011 20:40 ICanFlyLow wrote:Show nested quote +On June 13 2011 20:33 RM_12 wrote:On June 13 2011 20:28 ICanFlyLow wrote: Whats up with 2gate proxy zealot rush in PvP. I cant block that with 2 gate stalkers and probe micro (if that even exists) ?
1 zealot goes into my mineral line and the other chases my stalkers, so what do i do? I sorround the zealot in my mineral line with my probes to kill it, use move attack with my stalker on the zealot chasing it and after some time when he keeps sending more and more zealots by the end of it i have no probes left. What am i doing wrong? This should totally be doable. Am i suppose to pull all my probes away from the mineral line? Am i forced to put down a forge and cannon just to block it?
Assuming i went 1 gate core in the beginning. This should really come down to a micro situation, but it doesnt. If the opponent knows what he is doing and where to place those zealots ur fucked.
Solution: Buff workers. Yes, wall with cannon(s) behind if you can do it in time will be your best bet and you will end up far ahead. Cut probes the moment you scout it to put down the forge and wall asap. Disclaimer: I do not play Terran
I know Raven's Seeker Missile gets a lot of hate, but in TvP, couldn't you theoretically SM, say, 1-2 sentries and a collosi or two? I feel if you SM multiple units in the protoss 'death ball' during a heated fight, it's simply infeasible for the protoss to micro those units away. Possibly find some way with EMP to enhance the effect (EMP + SM = obliterated deathball?), or using autoturrets to wall off/funnel protoss units, or even SMing a cloaked ghost sitting in the middle of their death ball.
This would require some flanking/positioning, but I feel the potential is there for Seeker Missile to deal significant damage to the protoss deathball. Most terrans are not smart enaugh to use raven outside of 1 base all-in, but in end game multiple PDD's are stronger than HighSchoolMusical because if you go vikings he need's stalkers or phenixes. Im not trying to bash the game, but this is exactly what makes it fucking boring.
Not sure i fallow, you want to beat a cheese strategy without any effort or change to your build, and win seasly after that? Also why are you playing a boring game ^^
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On June 13 2011 20:43 RM_12 wrote:Show nested quote +On June 13 2011 20:40 ICanFlyLow wrote:On June 13 2011 20:33 RM_12 wrote:On June 13 2011 20:28 ICanFlyLow wrote: Whats up with 2gate proxy zealot rush in PvP. I cant block that with 2 gate stalkers and probe micro (if that even exists) ?
1 zealot goes into my mineral line and the other chases my stalkers, so what do i do? I sorround the zealot in my mineral line with my probes to kill it, use move attack with my stalker on the zealot chasing it and after some time when he keeps sending more and more zealots by the end of it i have no probes left. What am i doing wrong? This should totally be doable. Am i suppose to pull all my probes away from the mineral line? Am i forced to put down a forge and cannon just to block it?
Assuming i went 1 gate core in the beginning. This should really come down to a micro situation, but it doesnt. If the opponent knows what he is doing and where to place those zealots ur fucked.
Solution: Buff workers. Yes, wall with cannon(s) behind if you can do it in time will be your best bet and you will end up far ahead. Cut probes the moment you scout it to put down the forge and wall asap. Disclaimer: I do not play Terran
I know Raven's Seeker Missile gets a lot of hate, but in TvP, couldn't you theoretically SM, say, 1-2 sentries and a collosi or two? I feel if you SM multiple units in the protoss 'death ball' during a heated fight, it's simply infeasible for the protoss to micro those units away. Possibly find some way with EMP to enhance the effect (EMP + SM = obliterated deathball?), or using autoturrets to wall off/funnel protoss units, or even SMing a cloaked ghost sitting in the middle of their death ball.
This would require some flanking/positioning, but I feel the potential is there for Seeker Missile to deal significant damage to the protoss deathball. Most terrans are not smart enaugh to use raven outside of 1 base all-in, but in end game multiple PDD's are stronger than HighSchoolMusical because if you go vikings he need's stalkers or phenixes. Im not trying to bash the game, but this is exactly what makes it fucking boring. Not sure i fallow, you want to beat a cheese strategy without any effort or change to your build, and win seasly after that? Also why are you playing a boring game ^^
Micro is an exciting and skill based feature. Not to freaking wall yourself in with cannons.
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On June 10 2011 17:21 Complete wrote: I've noticed from watching streams/replays that tosses in their wallin always put the gateway tugging the wall so it doesnt have the zealot by it. It can't be a coincidence that pretty much all of them do this - but I don't know why. Could somebody enlighten me (I realize it is a bit of a tiny detail in the grand scheme of things)?
You mean instead of placing the Cybernetics Core next to the wall? I think this is since the gateway goes down first and it is easier to fit it correclty this way. Otherwise the first building would be placed without touching any sides and this would make it easier to mess up. This would be my guess anyway.
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On June 13 2011 20:49 ICanFlyLow wrote:Show nested quote +On June 13 2011 20:43 RM_12 wrote:On June 13 2011 20:40 ICanFlyLow wrote:On June 13 2011 20:33 RM_12 wrote:On June 13 2011 20:28 ICanFlyLow wrote: Whats up with 2gate proxy zealot rush in PvP. I cant block that with 2 gate stalkers and probe micro (if that even exists) ?
1 zealot goes into my mineral line and the other chases my stalkers, so what do i do? I sorround the zealot in my mineral line with my probes to kill it, use move attack with my stalker on the zealot chasing it and after some time when he keeps sending more and more zealots by the end of it i have no probes left. What am i doing wrong? This should totally be doable. Am i suppose to pull all my probes away from the mineral line? Am i forced to put down a forge and cannon just to block it?
Assuming i went 1 gate core in the beginning. This should really come down to a micro situation, but it doesnt. If the opponent knows what he is doing and where to place those zealots ur fucked.
Solution: Buff workers. Yes, wall with cannon(s) behind if you can do it in time will be your best bet and you will end up far ahead. Cut probes the moment you scout it to put down the forge and wall asap. Disclaimer: I do not play Terran
I know Raven's Seeker Missile gets a lot of hate, but in TvP, couldn't you theoretically SM, say, 1-2 sentries and a collosi or two? I feel if you SM multiple units in the protoss 'death ball' during a heated fight, it's simply infeasible for the protoss to micro those units away. Possibly find some way with EMP to enhance the effect (EMP + SM = obliterated deathball?), or using autoturrets to wall off/funnel protoss units, or even SMing a cloaked ghost sitting in the middle of their death ball.
This would require some flanking/positioning, but I feel the potential is there for Seeker Missile to deal significant damage to the protoss deathball. Most terrans are not smart enaugh to use raven outside of 1 base all-in, but in end game multiple PDD's are stronger than HighSchoolMusical because if you go vikings he need's stalkers or phenixes. Im not trying to bash the game, but this is exactly what makes it fucking boring. Not sure i fallow, you want to beat a cheese strategy without any effort or change to your build, and win seasly after that? Also why are you playing a boring game ^^ Micro is an exciting and skill based feature. Not to freaking wall yourself in with cannons.
"Exciting" is very subjective, and if exciting isn't always the best strategy in the strategy game it's because it's real time freaking strategy game.
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How do coaching sessions work? I've seen that they can be bought at money/hour (what a waste of money imo), but what happens? Do you play vs your coach? Does your coach watch you play and then gives advice, or gives advice during the game? Or does teh coach play for you and explain you shit?
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On June 13 2011 23:19 Incognoto wrote: How do coaching sessions work? I've seen that they can be bought at money/hour (what a waste of money imo), but what happens? Do you play vs your coach? Does your coach watch you play and then gives advice, or gives advice during the game? Or does teh coach play for you and explain you shit?
You can usually tell your coach to do whatever you want.
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Maybe one day Terrans will learn they have the best macro in the game (mule)
Until then ill just continue to face 1 base sigh, please terrans, L2P
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United States7483 Posts
On June 13 2011 20:49 ICanFlyLow wrote:Show nested quote +On June 13 2011 20:43 RM_12 wrote:On June 13 2011 20:40 ICanFlyLow wrote:On June 13 2011 20:33 RM_12 wrote:On June 13 2011 20:28 ICanFlyLow wrote: Whats up with 2gate proxy zealot rush in PvP. I cant block that with 2 gate stalkers and probe micro (if that even exists) ?
1 zealot goes into my mineral line and the other chases my stalkers, so what do i do? I sorround the zealot in my mineral line with my probes to kill it, use move attack with my stalker on the zealot chasing it and after some time when he keeps sending more and more zealots by the end of it i have no probes left. What am i doing wrong? This should totally be doable. Am i suppose to pull all my probes away from the mineral line? Am i forced to put down a forge and cannon just to block it?
Assuming i went 1 gate core in the beginning. This should really come down to a micro situation, but it doesnt. If the opponent knows what he is doing and where to place those zealots ur fucked.
Solution: Buff workers. Yes, wall with cannon(s) behind if you can do it in time will be your best bet and you will end up far ahead. Cut probes the moment you scout it to put down the forge and wall asap. Disclaimer: I do not play Terran
I know Raven's Seeker Missile gets a lot of hate, but in TvP, couldn't you theoretically SM, say, 1-2 sentries and a collosi or two? I feel if you SM multiple units in the protoss 'death ball' during a heated fight, it's simply infeasible for the protoss to micro those units away. Possibly find some way with EMP to enhance the effect (EMP + SM = obliterated deathball?), or using autoturrets to wall off/funnel protoss units, or even SMing a cloaked ghost sitting in the middle of their death ball.
This would require some flanking/positioning, but I feel the potential is there for Seeker Missile to deal significant damage to the protoss deathball. Most terrans are not smart enaugh to use raven outside of 1 base all-in, but in end game multiple PDD's are stronger than HighSchoolMusical because if you go vikings he need's stalkers or phenixes. Im not trying to bash the game, but this is exactly what makes it fucking boring. Not sure i fallow, you want to beat a cheese strategy without any effort or change to your build, and win seasly after that? Also why are you playing a boring game ^^ Micro is an exciting and skill based feature. Not to freaking wall yourself in with cannons.
Strategy is also an exciting and skill based feature.
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On June 13 2011 23:19 Incognoto wrote: How do coaching sessions work? I've seen that they can be bought at money/hour (what a waste of money imo), but what happens? Do you play vs your coach? Does your coach watch you play and then gives advice, or gives advice during the game? Or does teh coach play for you and explain you shit?
First off, it depends completely on the coach. There isn't some organized union or standards for coaching, so depending on who you choose YMMV.
I don't coach SC2, but I do tutor, the basic structure I follow is: -Pre-tutoring session, ask them to write a couple sentences on what they're struggling on (IE, 'I lose to 2 rax all the time) -**If I were coaching SC2, I'd ask them to send me some replays of their play so I can judge their overall skill level -At the tutoring session, I'd review whatever attempts they made (In this case, watch sc2 replay with them), pointing out what mistakes were made here and there. A good coach explain the rationale behind doing X instead of Y, as well as letting the person they're coaching try to figure it out themselves (IE 'So we see only marines here. What does that tell us? Why?) -I would give them example problems to work on. In the case of SC2, I'd get another person of equal-skill level to play against them in a handful of matches, obsing the game from their POV and offering help along the way. -Post-games I would review the replay with them. -Repeat until time is up, answering any questions they have along the way.
There are many different techniques for teaching, and some people could be great players but poor coaches, so really if you are interested in coaching contact them directly and ask what their method is. Or watch their stream, they sometimes coach over stream.
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On June 13 2011 20:28 ICanFlyLow wrote: Whats up with 2gate proxy zealot rush in PvP. I cant block that with 2 gate stalkers and probe micro (if that even exists) ?
1 zealot goes into my mineral line and the other chases my stalkers, so what do i do? I sorround the zealot in my mineral line with my probes to kill it, use move attack with my stalker on the zealot chasing it and after some time when he keeps sending more and more zealots by the end of it i have no probes left. What am i doing wrong? This should totally be doable. Am i suppose to pull all my probes away from the mineral line? Am i forced to put down a forge and cannon just to block it?
Assuming i went 1 gate core in the beginning. This should really come down to a micro situation, but it doesnt. If the opponent knows what he is doing and where to place those zealots ur fucked.
Solution: Buff workers. dont listen to the guy who said forge, thats a terrible idea. you need to scout for it. send a probe around all the places he might proxy, then if you find it, get a 2nd gate and go zealot. with some micro and good chrono timing you wont even need to pull probes.
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I've never heard anyone say: If someone 6 pools you 6 pool them If someone scv marine all ins SCV MARINE ALL IN!!!1! If someone cannon cheeses you make many cannons in and around their base for ezpz win
The hell kind of... If they proxy 2 gate you.. you proxy 2 gate at home?
Yeah micro battle, got it. But wouldn't it be wiser to just build a cannon?
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how will blizzard release the HOTS beta, and under what conditions, what will i have to do to get my hands on a beta, i will do it whatever it takes, pls someone that participated in the WOL beta let me know sorta how it worked?
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Something I've been wondering about lately:
I seem to have hit a point where I face people with a clearly more refined play than me (still only diamond though, so pretty low level). This had led me to think that I need to get some solid BO practise done lest I suffer more silly losses that could've been avoided by having banelings out 10 seconds earlier. My question:
How strict are Z BOs a few minutes into a game? So far (which has obviously been a detrimental thought process) I usually have everything planned out until like 25 supply, upon which I try to react to what the opponent does and get things "as soon as I think I can get away with it" while following patterns based on previous games. What kind of mindset do you better players have regarding BOs?
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On June 14 2011 20:33 Probe1 wrote: I've never heard anyone say: If someone 6 pools you 6 pool them If someone scv marine all ins SCV MARINE ALL IN!!!1! If someone cannon cheeses you make many cannons in and around their base for ezpz win
The hell kind of... If they proxy 2 gate you.. you proxy 2 gate at home?
Yeah micro battle, got it. But wouldn't it be wiser to just build a cannon? a cannon is a stationary unit, you want to avoid "towers" when possible, they are okay in a PvZ situation where it secures you a 2nd base very quickly, or for rushing someone and having them there, but as soon as you build defensive cannons, a good opponent is going to know you arent putting any pressure on them for a long time, and they can cut corners. So cannons will stop the immediate proxy pressure, but you will lose to his superior tech, or superior macro.
Though if hes a bad player (i don't know what league you are) he might just attack into cannons and give you the win, but theoretically with good player vs good player, the cannoning player will lose.
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On June 13 2011 15:33 travis wrote: So the game has been out for almost a year now but I still think zergling unit size or pathing or whatever is ridiculous. It's stupid how hard they are to block out sometimes. Sometimes there is no way my wall isn't a complete wall and the zerglings run through my zealot, and i mean literally right through my zealot. Anyone else have this from time to time?
Yes happened in my last match, I couldn't believe it and after watching my replay concluded that there was no way that the zerglings should have gotten into my base
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On JuNe 14 2011 22:45 Jitensha wrote:+ Show Spoiler +Something I've been wondering about lately:
I seem to have hit a Point where I face people with a clearly more refined play than me (still Only diamond though, so pretty low level). This had led me to think that I need to get some Solid BO practise done lest I suffer more silly losses that could've been avoided by having banelings out 10 seconds earlier. My question:
How strict are Z BOs a few minutes Into a game? So far (Which has obviously been a detrimental thought process) I usually have everything planned out until like 25 supply, upon Which I try to react to what the opponent does and get things "as soon as I think I can get away with it" while following patterns based on previous games. What kind of mindset do you better players have regarding BOs?
I'm a bronzie but I watch a ton of Day[9] stuff, and it sounds like you're not expanding if you're getting stuck at 25 supply. I play the Zerg pieces myself, and it's very important to stay one base ahead of your opponent. If you watch proZergs and if they're playing the macro game then all you really see is drones and queens up until around 40 supply.I would also recommend really paying attention to your larva injects. Missing one early in the game can seriously affect your mid/late game. I would also say keep sending those scouts, if you've got a zergling right in front of his base you'll see him push out and you can then prepare by cranking out some units and maybe a spine or two. Pretty generic advice but stuff you still have to keep on top of. If you posted a replay I'm sure someone could explain exactly what you should be working on.
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