In PvZ I've gotten problem with the old 3gatesentry expand... In PvT I've no idea what to do.
Ye, I play Protoss and in Diamond league
Thanks
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Slikk
Norway81 Posts
In PvZ I've gotten problem with the old 3gatesentry expand... In PvT I've no idea what to do. Ye, I play Protoss and in Diamond league Thanks | ||
Probe1
United States17920 Posts
On June 12 2011 00:48 Pochtli wrote: Since I switched from protoss to zerg (I'm at pretty much the same level with both races) I noticed that my average APM while playing protoss was between 60-100 and while playing zerg it's between 120-160. I don't really spam click with the purpose of getting APM so it's just something coming with the race I guess. If you played zerg with 60 apm I don't think you could actually manage more than two bases and a 1a army. You gotta move faster as zerg to survive. | ||
Drygioni
Japan379 Posts
On June 12 2011 09:13 Probe1 wrote: Oh ZeNEXLine. Show nested quote + On June 12 2011 00:48 Pochtli wrote: Since I switched from protoss to zerg (I'm at pretty much the same level with both races) I noticed that my average APM while playing protoss was between 60-100 and while playing zerg it's between 120-160. I don't really spam click with the purpose of getting APM so it's just something coming with the race I guess. If you played zerg with 60 apm I don't think you could actually manage more than two bases and a 1a army. You gotta move faster as zerg to survive. Exact same thing happened to me when I switched from toss to zerg. I think it might have something to do with larva injects, and the fact that I can't keep my whole army on one hotkey anymore. | ||
L3g3nd_
New Zealand10461 Posts
Today i have played 4 games. Game 1. Tal darim, hydra nydus off 2 base. Game 2. 7RR with speedlings pumping Game 3. Bane bust Game 4. bane bust. are you friggin serious? EDIT: faced a 5th zerg for the day, he 6pool'd. | ||
Bleak
Turkey3059 Posts
I generally try to FE in all matchups (playing Terran), and sometimes some cheese just gets me. And then I watch the replay, and I notice that I could have held it off, but lost it due to stupid micro/decision mistakes (not pulling scvs, not focusing down a void ray, not stutter step microing etc..) I don't know what to feel about these losses. I try to play as safe as possible, but some cheese just gets me. Should I be feeling like I'm a horrible player, or that I can't hold some cheese off or do stupid mistakes? Should I let these losses damage my confidence as a player? | ||
L3g3nd_
New Zealand10461 Posts
Losing in a learning process, not something to be upset by, or lose confidence in yourself. You should be happy when you lose, because now you have something to work on next game, and you learnt something about what your build is weak against, or what you need to work on as a player | ||
Probe1
United States17920 Posts
On June 12 2011 14:54 Drygioni wrote: Exact same thing happened to me when I switched from toss to zerg. I think it might have something to do with larva injects, and the fact that I can't keep my whole army on one hotkey anymore. I'm not sure if you're poking fun at my statement or actually saying that. You simply can't stop using your queens if you expect to win as zerg. It doesn't matter if you're in a damn fight with colossii and void rays, you're going to have to shift que or fall back a few bits to inject or you sure as hell won't have the ability to remax if things don't go phenomenally well for you. But no, the real apm sink I feel as a Zerg player is constantly having a force harassing and slowing a push while simultaneously keeping up base management through creep spread, injects and teching/solidifying defenses WHILE setting up an ambush (burrowed banes/roaches or simply hiding in the FOW to snipe rear units and sandwich an army).. The reality though is that Protoss can be played beautifully with warp prism drops, sneak/diversion attacks and other high apm stratagems and a lot of the argument is just bitching and moaning. Saviour played with a low APM until had bursts of activity and I will not question it is possible to play with a minimal amount of APM as zerg. But the final word is you have to have a certain (very achievable) APM to play at the Gold+ level. The real story will always be not about how high your actions per minute are but what actions you're doing. I hope that was a joke. I'm going to quietly simmer and rage at you for being able to play with your army on one hotkey >,< On June 12 2011 17:19 L3g3nd_ wrote: Why does every ladder zerg do some variation of a 2 base all in? + Show Spoiler + Today i have played 4 games. Game 1. Tal darim, hydra nydus off 2 base. Game 2. 7RR with speedlings pumping Game 3. Bane bust Game 4. bane bust. are you friggin serious? EDIT: faced a 5th zerg for the day, he 6pool'd. I'd complain about half the time I vs T/P on the ladder they wall off my ramp or do some other 1/2 base all in (Which is pretty damn accurate) but I'd just be hiding the fact that half the zvz's I play involve 1 base strategies (My favorite being I'm going to make 15 spinecrawlers and 700 mutas wanna play?, closely followed by I'll make pure lings until it works or I quit. 6 pool double spinecrawler on your creep is just so last year) Its good to remember the weekend on the ladder is ALL IN ALL NIGHT BABY! | ||
GWBuffalo
United States234 Posts
Anyone know what program he mentioned? | ||
NexUmbra
Scotland3776 Posts
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Probe1
United States17920 Posts
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monitor
United States2400 Posts
On June 13 2011 01:16 NexUmbra wrote: What race do you guys think is the easiest to play? I think Protoss is the least APM intensive, and the warp gates make armies really easy to control/make/reinforce. Their macro mechanic is also the easiest, since it can be used at any time and on any production building. However, I think Protoss can also be very difficult to be creative with, so low APM doesn't bother me very much. | ||
Bleak
Turkey3059 Posts
I'm thinking some sort of Ghost-Mech to hold out and punish protos a bit, gain ground on the map with Siege Tanks, some BF helions and Ghosts for EMP, and ultimately, having a big battlecruiser fleet. Is it possible theoretically? I'm looking for some sort of a long term focus strategy on transitioning between tech trees, while holding out an expanding. Sort of how Zerg gradually gets to Broodlord tech v. Protoss. | ||
Pochtli
Finland690 Posts
How to decide? | ||
Rabiator
Germany3948 Posts
On June 13 2011 03:03 Pochtli wrote: So much SC2 to watch: How to decide? 1. Hire three people to watch 2 events each and then feed you the choiciest bits ... 2. Put all the names on a piece of paper, put it on the wall and then throw a dart / spit a chewing gum at it ... 3. Roll a die (hint: visit your local roleplaying game shop for a d20) ... | ||
Deleted User 3420
24492 Posts
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KameZerg
Sweden1736 Posts
On June 13 2011 15:33 travis wrote: So the game has been out for almost a year now but I still think zergling unit sie or pathing or whatever is ridiculous. It's stupid how hard they are to block out sometimes. Sometimes there is no way my wall isn't a complete wall and the zerglings run through my zealot, and i mean literally right through my zealot. Anyone else have this from time to time? What annoys me the most bout the zerglings is that they require 0 micro to take out scouting probes. You just place them wherever on the map, if it spots a probe itll chase and kill it completely by itself, given it has the speed upgrade. The result of this is YOU HAVE TO get observers out or push to get some scouting done, and pushing can be dangerous considering you dont know wether the zerg has been massing units all along or pushing drones. This problem is bigger than most ppl think. In BW it was atleast possible to get some scouting done early/mid game with probes etc. Now im constantly kept in the dark, especially with xel naga towers making it easier to spot my probe. I dont like the fact that every PvZ has to feel like somewhat of a gamble. Am i the only one who thinks this way? | ||
spiral77
United States28 Posts
On June 13 2011 17:07 ICanFlyLow wrote: Show nested quote + On June 13 2011 15:33 travis wrote: So the game has been out for almost a year now but I still think zergling unit sie or pathing or whatever is ridiculous. It's stupid how hard they are to block out sometimes. Sometimes there is no way my wall isn't a complete wall and the zerglings run through my zealot, and i mean literally right through my zealot. Anyone else have this from time to time? What annoys me the most bout the zerglings is that they require 0 micro to take out scouting probes. You just place them wherever on the map, if it spots a probe itll chase and kill it completely by itself, given it has the speed upgrade. The result of this is YOU HAVE TO get observers out or push to get some scouting done, and pushing can be dangerous considering you dont know wether the zerg has been massing units all along or pushing drones. This problem is bigger than most ppl think. In BW it was atleast possible to get some scouting done early/mid game with probes etc. Now im constantly kept in the dark, especially with xel naga towers making it easier to spot my probe. I dont like the fact that every PvZ has to feel like somewhat of a gamble. Am i the only one who thinks this way? I think PvZ is a fragile matchup for both players at the moment, and this is one of the reasons why. | ||
RaLakedaimon
United States1564 Posts
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Probe1
United States17920 Posts
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RM_12
201 Posts
On June 13 2011 15:33 travis wrote: So the game has been out for almost a year now but I still think zergling unit size or pathing or whatever is ridiculous. It's stupid how hard they are to block out sometimes. Sometimes there is no way my wall isn't a complete wall and the zerglings run through my zealot, and i mean literally right through my zealot. Anyone else have this from time to time? It's your mistake only. You can always wall off 1 square with zealot to prevent lings running by. Post a replay if you think otherwise. Just an idea, how would Siege Tank turtle into Battlecruiser be in TvP? It feels like Bio play is just too weak for any long term play. Marauder/Medivac/Viking/Ghost is the sickest endgame TvP composition you can get (unlike Mech it's extremly hard to counter for P). Mass vikings, they are more food efficient than marines even while in ground mode and they are superior to anything but mass phenix in air. And marauders... i don't think it need's a comment. | ||
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