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Hi I've just got some random idea in my head and need you constructive opinions on it. If it will prove worthy maybe somebody from Blizzard will take my idea under consideration.
What's this topic about?
Automated Tournament System
Consider this. There are many tournaments but 90% of them is for very top of the world players. That's fine, those tournaments are shows for us - less skilled... but sometimes you would like to join tournament and play it at your skill level. And there are 10% of the tournaments for diamond and lover players... but it's all mixed up (like silver level vs gold level). Of course you can ladder. But ladder is what it is, it's just ladder. If you cheese and lose, hell no pressure, you can just jump in, play again, cheese again and maybe win... on tournament you would be out and probably angry at yourself.
So if there are leagues, we could make an automated tournament system for each league (or even first 50 players in each division in each league and bottom half of division). Thus making sure that everybody plays with players around their skill level. The tournament should be single elimination. Map pool would be the same as for ladder games. This tournament wouldn't have any admins, simply you win, you go forward (like in ladder games). You wouldn't get ladder points for winning in tournaments but you could get a new achivments, maybe other points (tournament poins), and be able to compete with players at different angle (none win farming, or cheese my way out to the top 10 of the division).
How it should work?
First there should be sign ups for tournaments. Sign ups should be limited for around 2048 players or 4096 players per tournament. Each league should have tournament of it's own (or even 2 for top/bottom half of the division). Tournaments should be automatically generated by 4 hours period (thus making 6 tournaments per day). After signing up a new tab with bracket for tournament should be avaible. If you end your match and your next opponent is avaible you immidietly play with each other. If you are in tournament and about to play a game a inform box should pop up informing you do you want to play or forfeit match. Between each runds there should be 2 minutes break. Each round should be played on different map (maybe a constant list so players could prepare themselfs). Winning tournament could get you achivments, another kind of points, or tickets for more "pro" tournaments.
Similary system works in Guild Wars.
Sorry guys for my bad spelling :/
Waiting for your comments!
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There was actually an automated tournament system in Warcraft III: The Frozen Throne. Just dug this up right now.
Frozen Throne Tournament Rules
Warcraft III: The Frozen Throne automated tournaments on Battle.net begin with a 3-hour preliminary round. Players enter a new tournament simply by selecting the Play Tournament Game button and playing a game using the tournament game type. The Play Tournament Game button is only accessible if you are sitting idle in a chat channel. The button is not available if you are playing a game, viewing a profile, or waiting to play an AMM game. If a player does not enter the tournament by clicking on the Play Tournament Game button during the first 30 minutes of the 3-hour preliminary round, that player may no longer enter the ongoing tournament.
Players of any skill level, record, or ladder level may enter a tournament.
I'm not sure why they haven't implemented something similar for Starcraft II.
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I think this would be an absolutely sick idea, and it surely can't be that hard to generate such a function. Maybe not as frequently as every 6 hours, as to increase the level of excitement and prestige. Maybe 2-3 a week or something? Maybe a bit smaller too, since I doubt they would consistently fill those kinds of spots (especially since they would need different league tournaments).
And it seems insanely easy to implement, since it would be implemented in a process very similar to ladder. Things like an adjudicator for disconnects wouldn't be possible (unless there was an admin) but I guess they could overcome that with some sort of arbitrary system, like if there is a disconnect in first 3 minutes its a rematch, if they disconnect in rematch they forfeit, as well as any d/c after 3 minutes is auto-lose.
The rest of the details you pretty much covered in your OP. I'm really surprised this hasn't been put in considering how easy it would be to do. Maybe they want greater control over large tournaments such as GSL? Either way I'm sure they could put in some measures to ensure they sustain control over such tournies.
This shit makes me excited just thinking about it :D
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Russian Federation88 Posts
Actually BO 1 on such big pool of players wouldn't give any good selection of best ones. So we need some kind of... groups. And it simply leads to ladder system with divisions etc.
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sounds cool, maybe you could also gain some ladder points and possibly an achievement for participation and also achievements for e.g. ranking 4th,3rd,2nd and 1st in a tournament. Other than being competitive it will be alot of fun 
edit: possibly it could cost ladder points to join, and then distribute ladder points for winners with people getting knocked out in the first round losing points or possibly a new tournament point system?
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I would expect that they would do something like this for SC2 in the future as it was a feature in Warcraft 3, and was used quite a lot. With the rise of the competitive SC2 scene, this would only offer even more incentive to implement a feature like this.
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I hope with HotS they going to do big changes with bnet 0.2. The current one is good, but in some ways, its a huge setback compared to the old bnet.
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I'm pretty sure they will eventually bring back WarCraft3's tournament functions, and I will love it when they do so.
I loved it in WC3 even though I sucked balls, now that I'm at least a little bit more decent in SC2, I would love to see these tournaments brought back.
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As for why I've said it should be per 4 hours period... simply not all players on given realm has the spare time in the same moment, and living in the same time zone... This system would allow a maximum number of players participate in it. But you could make only two days "tournamentable" not 7 days/week.
Side Note: I didn't play WC3 and wasn't aware of this system. In mine the most effort should be taken into matching the same skill level (the same leagues, maybe same mmr, but as unclear and fuzzy mmr mechanics are I would still prefer same leagues).
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Tournaments in WC3 weren't really by skill level as I recall, were they? I don't really remember because I think like 90% of the tournaments I played were during the FT beta (I actually liked the game more before FT, but that's because I felt like it changed too many rules).
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The way they do it in Bloodline Champions works really well. When the tourney starts, you have 1hour to get as many qualification ladder points as possible. (Might need more than 1h in Sc2 because games are much longer). Depending on the tourney, a certain amount of qualification ladder points are needed to qualify for the brackets. If 1024 players advance to the brackets, the player ranked 1024 is the least score you must have to qualify. After that the brackets are automatically made, with the best ranked player having the easiest way to the finals. So rank 1 faces against rank 1024. Rank 2 against 1023, but on the different side of the brackets, etc. The winner usually gets cool prizes.
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It would be neat if you could have a tournament within your division. So, since I am in the Bronze Division Medic Nu, there would be a tournament for everyone within that division.
But, maybe this is one of the features they will be adding in Heart of the Swarm. I'm sure if this feature was implemented successfully in WC3 (holla) then it is planned in SCII at some point.
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@Guaze Nice system! This could work.
I'm afraid that division tournaments wouldn't get many participants.
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On May 31 2011 21:21 ru.meta wrote: Actually BO 1 on such big pool of players wouldn't give any good selection of best ones. So we need some kind of... groups. And it simply leads to ladder system with divisions etc.
Have the top 8 of a ladder play against eachother for a week at the end of a season, and the person with the highest win amount in that group plays other top people from the divisions in his ladder bracket.
Also, WC3 had this, which is where GW drew it from I believe (anet had former blizz employees in their midst).
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I once made a post on Bnet forums asking for tournaments. This was the reply back then:
As some already mentioned here in the thread, there is quite a long internal wishlist of things we do want to add to Battle.net. We want to get a lot more features out for you, so Battle.net gets to where we and you want it to be but of course there always has to be an order in which things are being done and we have to prioritise. Part of this process is seeing what the community feels needs to be added or changed most, which is why we really want you guys giving your feedback here and why we appreciate you being very honest about how you feel about things.
We don't have any information on this specific point for you, other than you won't be seeing this in the next month or two (since this was mentioned in the thread somewhere) but it is something that is on this wishlist. In closing I'd just want to mention: Keep up any feedback on features you enjoy and others you feel need changing, we're always here reading your feedback.
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So... Keep making posts on the forums or bump mine.
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Yup But first I want feedback from you guys to review and modife idea... then maybe with joint effort we can post Blizz forum about it and get some attention
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i started to play BLC and i love their auto tournament thingy^^so cool.
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On May 31 2011 22:45 Guaze wrote:The way they do it in Bloodline Champions works really well. When the tourney starts, you have 1hour to get as many qualification ladder points as possible. (Might need more than 1h in Sc2 because games are much longer). Depending on the tourney, a certain amount of qualification ladder points are needed to qualify for the brackets. If 1024 players advance to the brackets, the player ranked 1024 is the least score you must have to qualify. After that the brackets are automatically made, with the best ranked player having the easiest way to the finals. So rank 1 faces against rank 1024. Rank 2 against 1023, but on the different side of the brackets, etc. The winner usually gets cool prizes.  That's exactly how it was done in War3, except that you were limited to 5 games during the qualification.
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