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TeamLiquid Heart of the Swarm Preview - Page 54

Forum Index > SC2 General
1222 CommentsPost a Reply
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jukeboxhero10
Profile Joined April 2011
United States10 Posts
June 01 2011 03:58 GMT
#1061
That sucks they are basicly ignoring the entire bw campaign besides kerrigan.
ChowChillaCharlie
Profile Joined April 2010
Sweden677 Posts
June 01 2011 04:02 GMT
#1062
On June 01 2011 12:58 jukeboxhero10 wrote:
That sucks they are basicly ignoring the entire bw campaign besides kerrigan.

The UED is back at earth, they have no reason to be in the Korprulu sector atm.
Ab0miNaTioN_BoB
Profile Blog Joined July 2010
United States102 Posts
June 01 2011 04:07 GMT
#1063
I really hope I get to play the HotS multiplayer beta...
3JeanPierre3
Profile Joined July 2010
Peru43 Posts
June 01 2011 04:14 GMT
#1064
Yeah.
sc2WoL + sc2 Hots = no social life, anyway

[image loading]


User was warned for this post
( ͡° ͜ʖ ͡°)
Shaithis
Profile Joined March 2010
United States383 Posts
Last Edited: 2011-06-01 05:01:19
June 01 2011 04:16 GMT
#1065
On June 01 2011 07:03 windsupernova wrote:
Show nested quote +
On June 01 2011 06:13 Geos13 wrote:
I think many of the more casual players love the colossus so removing it might be hasty. What it is about 35% of players are in bronze and I'm guessing many of them don't participate in online discussion like this one on team liquid so their voice is not heard. I'm not saying the game should be balanced around casual players but that a solution that rebalances the colossus would be ideal. I like the idea of making them really slow like the reaver and maybe making their attack animation slower so that the opposing player has time to pull back his units would allow for more micro and positioning.

I guess I'm personally fighting for the colossus because despite all of its issues it is a beautiful looking unit. Hope they find a way to make it work.


-Make Thermal Lance like Siege mode. Press they Hotkey, Colossi "Braces for impact" and now ut has 9 range.

Bam! I just made the colossi more strategic.

On a more serious note I love how people say that everybody hates the colossi just because they hate the Colossi.I do think it can be reworked to have more depth but I guess that is up to Blizzard to do it based on feedback than on armchair developers


No. It's a terrible unit that has ridiculous synergy with sentries (forcefield) and stalkers (blink), and shares in tier 1 upgrades (toss has 2 sets of upgrades, everyone else has 3 - never really understood this, lol @ shields don't even go there). Just one colossus can turn the tables in a fight vs a ground army below 100 food, and when you bring 2-3, forget it. Ever seen one siege tank (hell, let's make it four) completely decide an engagement (besides back when your bone head decided to blindly charge a siege line back in wood league)?

Anyway, my prediction for HotS multiplayer is that zerg loses roaches and gains a mid-tier land-based siege unit as well as a hydra revamp, most likely an upgrade from their currently enfeebling light armor classification and downgrade to tier 1.5. I mean, seriously, these guys used to be the face of the zerg army, and now, every zerg player has benched them in favor of roaches or mutas, which are tied next to colossi as the most boring units in the whole game.
phyre112
Profile Joined August 2009
United States3090 Posts
June 01 2011 04:28 GMT
#1066
I really just hope that the writing is better this time around. The WoL story would have been alright, if I were still twelve like I was when I first played broodwar; The difference between them being that now at 20, I've replayed the entire BW campaign five or six times (and I'm now playing the sc2bw mod of the campaign; epic) because the story is just fantastic. I don't even remember anything besides "dark voice" "hybrids" and the final cutscene from WoL... It just didn't compare.

Blizzard, fire your current writers and get the BW guys back.
roymarthyup
Profile Joined April 2010
1442 Posts
Last Edited: 2011-06-01 04:37:42
June 01 2011 04:36 GMT
#1067
On June 01 2011 13:16 Shaithis wrote:
Show nested quote +
On June 01 2011 07:03 windsupernova wrote:
On June 01 2011 06:13 Geos13 wrote:
I think many of the more casual players love the colossus so removing it might be hasty. What it is about 35% of players are in bronze and I'm guessing many of them don't participate in online discussion like this one on team liquid so their voice is not heard. I'm not saying the game should be balanced around casual players but that a solution that rebalances the colossus would be ideal. I like the idea of making them really slow like the reaver and maybe making their attack animation slower so that the opposing player has time to pull back his units would allow for more micro and positioning.

I guess I'm personally fighting for the colossus because despite all of its issues it is a beautiful looking unit. Hope they find a way to make it work.


-Make Thermal Lance like Siege mode. Press they Hotkey, Colossi "Braces for impact" and now ut has 9 range.

Bam! I just made the colossi more strategic.

On a more serious note I love how people say that everybody hates the colossi just because they hate the Colossi.I do think it can be reworked to have more depth but I guess that is up to Blizzard to do it based on feedback than on armchair developers


No. It's a terrible unit that has ridiculous synergy with sentries (forcefield) and stalkers (blink), and shares in tier 1 upgrades (toss has 2 sets of upgrades, everyone else has 3 - never really understood this, lol @ shields don't even go there). Just one colossus can turn the tables in a fight vs a ground army below 100 food, and when you bring 2-3, forget it. Ever seen one siege tank (hell, let's make it four) completely decide an engagement (besides back when your bone head decided to blindly charge a siege line back in wood league)?




protoss can get 3/3 and terran/zerg can get 3/3. what happens? terran and zerg units are stronger because protoss still have 0 shields. this means protoss armor upgrades only work on half of the protoss units health


protoss have shield upgrades because each protoss unit needs 3 full upgrades to be at max efficiency. other races units only require 2 full upgrades to be at max efficiency

also, protoss/zerg each have 5 upgrades. only terran has 6 (2mech 2air 2bio)
Shaithis
Profile Joined March 2010
United States383 Posts
Last Edited: 2011-06-01 04:46:26
June 01 2011 04:40 GMT
#1068
On June 01 2011 13:36 roymarthyup wrote:
Show nested quote +
On June 01 2011 13:16 Shaithis wrote:
On June 01 2011 07:03 windsupernova wrote:
On June 01 2011 06:13 Geos13 wrote:
I think many of the more casual players love the colossus so removing it might be hasty. What it is about 35% of players are in bronze and I'm guessing many of them don't participate in online discussion like this one on team liquid so their voice is not heard. I'm not saying the game should be balanced around casual players but that a solution that rebalances the colossus would be ideal. I like the idea of making them really slow like the reaver and maybe making their attack animation slower so that the opposing player has time to pull back his units would allow for more micro and positioning.

I guess I'm personally fighting for the colossus because despite all of its issues it is a beautiful looking unit. Hope they find a way to make it work.


-Make Thermal Lance like Siege mode. Press they Hotkey, Colossi "Braces for impact" and now ut has 9 range.

Bam! I just made the colossi more strategic.

On a more serious note I love how people say that everybody hates the colossi just because they hate the Colossi.I do think it can be reworked to have more depth but I guess that is up to Blizzard to do it based on feedback than on armchair developers


No. It's a terrible unit that has ridiculous synergy with sentries (forcefield) and stalkers (blink), and shares in tier 1 upgrades (toss has 2 sets of upgrades, everyone else has 3 - never really understood this, lol @ shields don't even go there). Just one colossus can turn the tables in a fight vs a ground army below 100 food, and when you bring 2-3, forget it. Ever seen one siege tank (hell, let's make it four) completely decide an engagement (besides back when your bone head decided to blindly charge a siege line back in wood league)?




protoss can get 3/3 and terran/zerg can get 3/3. what happens? terran and zerg units are stronger because protoss still have 0 shields. this means protoss armor upgrades only work on half of the protoss units health


protoss have shield upgrades because each protoss unit needs 3 full upgrades to be at max efficiency. other races units only require 2 full upgrades to be at max efficiency

also, protoss/zerg each have 5 upgrades. only terran has 6 (2mech 2air 2bio)


Considering that shields regenerate and the primary toss tank unit, the zealot, has way more armor than shields, this argument has no real merit. As a Terran player, if I want to go bio/mech, I need 4 upgrade paths and a diverse macro planned from the first 5 minutes, you need 2 forges and a bunch of gates plus a few robo bays and some chrono boost...

On June 01 2011 13:28 phyre112 wrote:
I really just hope that the writing is better this time around. The WoL story would have been alright, if I were still twelve like I was when I first played broodwar; The difference between them being that now at 20, I've replayed the entire BW campaign five or six times (and I'm now playing the sc2bw mod of the campaign; epic) because the story is just fantastic. I don't even remember anything besides "dark voice" "hybrids" and the final cutscene from WoL... It just didn't compare.

Blizzard, fire your current writers and get the BW guys back.


You said it yourself, they are appealing to a wider, much larger audience. The good news for us is that, more than a decade later, the company has far more resources available to allocate to gameplay. How long did it take for SC / BW multiplayer to reach a reasonable balance? Certainly not 6 months.
Dawski
Profile Joined September 2010
Canada435 Posts
June 01 2011 04:45 GMT
#1069
On June 01 2011 13:02 ChowChillaCharlie wrote:
Show nested quote +
On June 01 2011 12:58 jukeboxhero10 wrote:
That sucks they are basicly ignoring the entire bw campaign besides kerrigan.

The UED is back at earth, they have no reason to be in the Korprulu sector atm.


your telling me that a group of human people from earth which people in the korprulu sector havent even heard from in many generations randomly showing up, taking down the dominion and being the biggest power in the sector wouldnt have any influence on the terran people living there?

There would have at least been a group of people spliting apart of the dominion and trying to regain contact and alliances with earth, hell even random things like a little bit of UED back story to some of raynor's ship crew since they really stretched out their stories and made them up.
do you REALLY want additional pylons?
Snaphoo
Profile Joined July 2010
United States614 Posts
June 01 2011 05:21 GMT
#1070
On June 01 2011 13:40 Shaithis wrote:
Show nested quote +
On June 01 2011 13:36 roymarthyup wrote:
On June 01 2011 13:16 Shaithis wrote:
On June 01 2011 07:03 windsupernova wrote:
On June 01 2011 06:13 Geos13 wrote:
I think many of the more casual players love the colossus so removing it might be hasty. What it is about 35% of players are in bronze and I'm guessing many of them don't participate in online discussion like this one on team liquid so their voice is not heard. I'm not saying the game should be balanced around casual players but that a solution that rebalances the colossus would be ideal. I like the idea of making them really slow like the reaver and maybe making their attack animation slower so that the opposing player has time to pull back his units would allow for more micro and positioning.

I guess I'm personally fighting for the colossus because despite all of its issues it is a beautiful looking unit. Hope they find a way to make it work.


-Make Thermal Lance like Siege mode. Press they Hotkey, Colossi "Braces for impact" and now ut has 9 range.

Bam! I just made the colossi more strategic.

On a more serious note I love how people say that everybody hates the colossi just because they hate the Colossi.I do think it can be reworked to have more depth but I guess that is up to Blizzard to do it based on feedback than on armchair developers


No. It's a terrible unit that has ridiculous synergy with sentries (forcefield) and stalkers (blink), and shares in tier 1 upgrades (toss has 2 sets of upgrades, everyone else has 3 - never really understood this, lol @ shields don't even go there). Just one colossus can turn the tables in a fight vs a ground army below 100 food, and when you bring 2-3, forget it. Ever seen one siege tank (hell, let's make it four) completely decide an engagement (besides back when your bone head decided to blindly charge a siege line back in wood league)?




protoss can get 3/3 and terran/zerg can get 3/3. what happens? terran and zerg units are stronger because protoss still have 0 shields. this means protoss armor upgrades only work on half of the protoss units health


protoss have shield upgrades because each protoss unit needs 3 full upgrades to be at max efficiency. other races units only require 2 full upgrades to be at max efficiency

also, protoss/zerg each have 5 upgrades. only terran has 6 (2mech 2air 2bio)


Considering that shields regenerate and the primary toss tank unit, the zealot, has way more armor than shields, this argument has no real merit. As a Terran player, if I want to go bio/mech, I need 4 upgrade paths and a diverse macro planned from the first 5 minutes, you need 2 forges and a bunch of gates plus a few robo bays and some chrono boost...

Show nested quote +
On June 01 2011 13:28 phyre112 wrote:
I really just hope that the writing is better this time around. The WoL story would have been alright, if I were still twelve like I was when I first played broodwar; The difference between them being that now at 20, I've replayed the entire BW campaign five or six times (and I'm now playing the sc2bw mod of the campaign; epic) because the story is just fantastic. I don't even remember anything besides "dark voice" "hybrids" and the final cutscene from WoL... It just didn't compare.

Blizzard, fire your current writers and get the BW guys back.


You said it yourself, they are appealing to a wider, much larger audience. The good news for us is that, more than a decade later, the company has far more resources available to allocate to gameplay. How long did it take for SC / BW multiplayer to reach a reasonable balance? Certainly not 6 months.


If you want Colossi to have to go into a "siege mode" then make them take ground-to-ground damage only.

Terrans in Diamond League seem to just fine against Colossi when I play; barring excellent forcefield placement, they can kite the zealots of a deathball into oblivion, then run back and obliterate Stalkers/Colossi with ease. Instead of QQ'ing, perhaps you should learn to micro better?

That being said, Colossi is definitely boring; I would much prefer buffed gateway units and a Reaver.
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
Last Edited: 2011-06-01 06:03:14
June 01 2011 05:54 GMT
#1071
Honestly, with the marketplace idea, I believe it will be a waste.

Currently, only a few games attract enough players to play and games with 60% full popularity takes forever to get enough players to play.

Map makers are having a hard to getting their map out their if the map isn't featured. There are alot of great maps out their but just, nobody is aware of it, and it is really hard to find people to play it.

If Blizzard adds the Marketplace system, then I believe that most people will avoid buying the custom map.

First of all, less popular custom games are already struggling to find enough players. Secondly, if Blizzard restricts players to those who own the mod, then there would be a smaller pool of players. Some custom games with, say, 100-1000 downloads will have a extremely hard time finding players. What good is a mod if you don't have anybody else to play with.

Blizzard+custom maps= fail


Secondly, I agree with the collossi being such a bad unit design. It is fast and it is very polar with its ability. Nothing exciting like reaver micro (not even close). In team battles, mass collossi owns every thing on ground. I'm not saying that it is OP, but I am saying is that it is a bad unit design that makes the game more boring to watch. Honestly, I think collossi unit design is so bad that it cannot be fixed. In addition, Zerg needs a better way of dealing with seige tanks. In SC1, they had dark swarm. The only thing I can think up that they have in sc2 is the mind control. I don't know, give the zerg dark swarm and lurkers back or think of something new because I'm tired of losing with 6 bases, maxed out armies to 2 base terran with a maxed out army (I know, don't let them get maxed out but I am too greedy).

A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
Mohdoo
Profile Joined August 2007
United States15743 Posts
June 01 2011 06:00 GMT
#1072
If they removed units, I would be downright depressed. Every single unit in the game right now serves an excellent purpose
RavenLoud
Profile Joined March 2011
Canada1100 Posts
June 01 2011 06:02 GMT
#1073
On June 01 2011 13:16 Shaithis wrote:
Just one colossus can turn the tables in a fight vs a ground army below 100 food, and when you bring 2-3, forget it. Ever seen one siege tank (hell, let's make it four) completely decide an engagement (besides back when your bone head decided to blindly charge a siege line back in wood league)?


I hope you realize how little weight this argument carries.

Yes, 4 tanks can absolutely decide an engagement....I don't see how you manage to write that then justifying it by how the opponent can avoid its impact on the engagement by....avoiding the engagement. lolwut

And comparing the impact of 1 colossus with 1 tank is moot, tanks are 3 supply, they also require better control than colossi to be effective.

I do like your thoughts on HOTS zerg though.
LockN
Profile Joined May 2011
United States18 Posts
June 01 2011 06:16 GMT
#1074
so, my question is, do we have to pay for this?
pieman819
Profile Joined October 2010
Australia457 Posts
June 01 2011 06:18 GMT
#1075
On June 01 2011 15:16 LockN wrote:
so, my question is, do we have to pay for this?

It's an expansion and every other expansion from every game company ever has cost money so yes.
Hi
Yoshi Kirishima
Profile Blog Joined July 2009
United States10372 Posts
June 01 2011 06:19 GMT
#1076
Considering that shields regenerate and the primary toss tank unit, the zealot, has way more armor than shields, this argument has no real merit. As a Terran player, if I want to go bio/mech, I need 4 upgrade paths and a diverse macro planned from the first 5 minutes, you need 2 forges and a bunch of gates plus a few robo bays and some chrono boost...


That doesn't make sense.

That's just one unit, and even so you need Shield upgrades to make the 50 Shield for a Zealot be the best it can be (which is 33% of a Zealot's EHP)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
mmorrow401
Profile Joined September 2010
United States29 Posts
June 01 2011 06:55 GMT
#1077
Honestly, I don't want them to take out any units. I think that at least Terran and Protoss have a nice synergy. I can't see any units that should be taken out. I do see how the Overseer could be cut if they made Overlord detectors. I'd rather see them only add like one unit per race or just upgrades.
Wire
Profile Joined July 2009
United States494 Posts
Last Edited: 2011-06-01 06:58:27
June 01 2011 06:58 GMT
#1078
a little sad that there's not more information as to how beta is gonna work. I'm really curious if round 1 WoL beta testers get priority or negative priority (since they got it good the first time maybe it's someone else's turn? idk)

still, very exciting time :D
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
June 01 2011 07:37 GMT
#1079
Gotta get excited about this of course. However I fear that the campaign will not reach the quality of the original games. They need to stop writing stories aimed at teenagers. Whatever happened to the dark, gritty, fascinating tone of the originals?
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
lololol
Profile Joined February 2006
5198 Posts
June 01 2011 07:52 GMT
#1080
On June 01 2011 08:44 Goldfish wrote:
Take note that maps like DotA would not be possible without TFT because vanilla WC3 did not support creating new units [only altering existing units] >.>. Not the case with SC2 since the editor is already an upgraded version of WC3 TFT but the expansions will at least add more assets for map makers to use.

The original DotA by Eul was on RoC. It doesn't matter if you edit one of the 834(!) standard units or create a "new" one by copying one of the existing ones, what you can modify about it is completely identical no matter if it's the original unit or a copy.
I'll call Nada.
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