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jukeboxhero10
United States10 Posts
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ChowChillaCharlie
Sweden677 Posts
On June 01 2011 12:58 jukeboxhero10 wrote: That sucks they are basicly ignoring the entire bw campaign besides kerrigan. The UED is back at earth, they have no reason to be in the Korprulu sector atm. | ||
Ab0miNaTioN_BoB
United States102 Posts
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3JeanPierre3
Peru43 Posts
sc2WoL + sc2 Hots = no social life, anyway User was warned for this post | ||
Shaithis
United States383 Posts
On June 01 2011 07:03 windsupernova wrote: -Make Thermal Lance like Siege mode. Press they Hotkey, Colossi "Braces for impact" and now ut has 9 range. Bam! I just made the colossi more strategic. On a more serious note I love how people say that everybody hates the colossi just because they hate the Colossi.I do think it can be reworked to have more depth but I guess that is up to Blizzard to do it based on feedback than on armchair developers No. It's a terrible unit that has ridiculous synergy with sentries (forcefield) and stalkers (blink), and shares in tier 1 upgrades (toss has 2 sets of upgrades, everyone else has 3 - never really understood this, lol @ shields don't even go there). Just one colossus can turn the tables in a fight vs a ground army below 100 food, and when you bring 2-3, forget it. Ever seen one siege tank (hell, let's make it four) completely decide an engagement (besides back when your bone head decided to blindly charge a siege line back in wood league)? Anyway, my prediction for HotS multiplayer is that zerg loses roaches and gains a mid-tier land-based siege unit as well as a hydra revamp, most likely an upgrade from their currently enfeebling light armor classification and downgrade to tier 1.5. I mean, seriously, these guys used to be the face of the zerg army, and now, every zerg player has benched them in favor of roaches or mutas, which are tied next to colossi as the most boring units in the whole game. | ||
phyre112
United States3090 Posts
Blizzard, fire your current writers and get the BW guys back. | ||
roymarthyup
1442 Posts
On June 01 2011 13:16 Shaithis wrote: No. It's a terrible unit that has ridiculous synergy with sentries (forcefield) and stalkers (blink), and shares in tier 1 upgrades (toss has 2 sets of upgrades, everyone else has 3 - never really understood this, lol @ shields don't even go there). Just one colossus can turn the tables in a fight vs a ground army below 100 food, and when you bring 2-3, forget it. Ever seen one siege tank (hell, let's make it four) completely decide an engagement (besides back when your bone head decided to blindly charge a siege line back in wood league)? protoss can get 3/3 and terran/zerg can get 3/3. what happens? terran and zerg units are stronger because protoss still have 0 shields. this means protoss armor upgrades only work on half of the protoss units health protoss have shield upgrades because each protoss unit needs 3 full upgrades to be at max efficiency. other races units only require 2 full upgrades to be at max efficiency also, protoss/zerg each have 5 upgrades. only terran has 6 (2mech 2air 2bio) | ||
Shaithis
United States383 Posts
On June 01 2011 13:36 roymarthyup wrote: protoss can get 3/3 and terran/zerg can get 3/3. what happens? terran and zerg units are stronger because protoss still have 0 shields. this means protoss armor upgrades only work on half of the protoss units health protoss have shield upgrades because each protoss unit needs 3 full upgrades to be at max efficiency. other races units only require 2 full upgrades to be at max efficiency also, protoss/zerg each have 5 upgrades. only terran has 6 (2mech 2air 2bio) Considering that shields regenerate and the primary toss tank unit, the zealot, has way more armor than shields, this argument has no real merit. As a Terran player, if I want to go bio/mech, I need 4 upgrade paths and a diverse macro planned from the first 5 minutes, you need 2 forges and a bunch of gates plus a few robo bays and some chrono boost... On June 01 2011 13:28 phyre112 wrote: I really just hope that the writing is better this time around. The WoL story would have been alright, if I were still twelve like I was when I first played broodwar; The difference between them being that now at 20, I've replayed the entire BW campaign five or six times (and I'm now playing the sc2bw mod of the campaign; epic) because the story is just fantastic. I don't even remember anything besides "dark voice" "hybrids" and the final cutscene from WoL... It just didn't compare. Blizzard, fire your current writers and get the BW guys back. You said it yourself, they are appealing to a wider, much larger audience. The good news for us is that, more than a decade later, the company has far more resources available to allocate to gameplay. How long did it take for SC / BW multiplayer to reach a reasonable balance? Certainly not 6 months. | ||
Dawski
Canada435 Posts
On June 01 2011 13:02 ChowChillaCharlie wrote: The UED is back at earth, they have no reason to be in the Korprulu sector atm. your telling me that a group of human people from earth which people in the korprulu sector havent even heard from in many generations randomly showing up, taking down the dominion and being the biggest power in the sector wouldnt have any influence on the terran people living there? There would have at least been a group of people spliting apart of the dominion and trying to regain contact and alliances with earth, hell even random things like a little bit of UED back story to some of raynor's ship crew since they really stretched out their stories and made them up. | ||
Snaphoo
United States614 Posts
On June 01 2011 13:40 Shaithis wrote: Considering that shields regenerate and the primary toss tank unit, the zealot, has way more armor than shields, this argument has no real merit. As a Terran player, if I want to go bio/mech, I need 4 upgrade paths and a diverse macro planned from the first 5 minutes, you need 2 forges and a bunch of gates plus a few robo bays and some chrono boost... You said it yourself, they are appealing to a wider, much larger audience. The good news for us is that, more than a decade later, the company has far more resources available to allocate to gameplay. How long did it take for SC / BW multiplayer to reach a reasonable balance? Certainly not 6 months. If you want Colossi to have to go into a "siege mode" then make them take ground-to-ground damage only. Terrans in Diamond League seem to just fine against Colossi when I play; barring excellent forcefield placement, they can kite the zealots of a deathball into oblivion, then run back and obliterate Stalkers/Colossi with ease. Instead of QQ'ing, perhaps you should learn to micro better? That being said, Colossi is definitely boring; I would much prefer buffed gateway units and a Reaver. | ||
aztrorisk
United States896 Posts
Currently, only a few games attract enough players to play and games with 60% full popularity takes forever to get enough players to play. Map makers are having a hard to getting their map out their if the map isn't featured. There are alot of great maps out their but just, nobody is aware of it, and it is really hard to find people to play it. If Blizzard adds the Marketplace system, then I believe that most people will avoid buying the custom map. First of all, less popular custom games are already struggling to find enough players. Secondly, if Blizzard restricts players to those who own the mod, then there would be a smaller pool of players. Some custom games with, say, 100-1000 downloads will have a extremely hard time finding players. What good is a mod if you don't have anybody else to play with. Blizzard+custom maps= fail Secondly, I agree with the collossi being such a bad unit design. It is fast and it is very polar with its ability. Nothing exciting like reaver micro (not even close). In team battles, mass collossi owns every thing on ground. I'm not saying that it is OP, but I am saying is that it is a bad unit design that makes the game more boring to watch. Honestly, I think collossi unit design is so bad that it cannot be fixed. In addition, Zerg needs a better way of dealing with seige tanks. In SC1, they had dark swarm. The only thing I can think up that they have in sc2 is the mind control. I don't know, give the zerg dark swarm and lurkers back or think of something new because I'm tired of losing with 6 bases, maxed out armies to 2 base terran with a maxed out army (I know, don't let them get maxed out but I am too greedy). | ||
Mohdoo
United States15322 Posts
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RavenLoud
Canada1100 Posts
On June 01 2011 13:16 Shaithis wrote: Just one colossus can turn the tables in a fight vs a ground army below 100 food, and when you bring 2-3, forget it. Ever seen one siege tank (hell, let's make it four) completely decide an engagement (besides back when your bone head decided to blindly charge a siege line back in wood league)? I hope you realize how little weight this argument carries. Yes, 4 tanks can absolutely decide an engagement....I don't see how you manage to write that then justifying it by how the opponent can avoid its impact on the engagement by....avoiding the engagement. lolwut And comparing the impact of 1 colossus with 1 tank is moot, tanks are 3 supply, they also require better control than colossi to be effective. I do like your thoughts on HOTS zerg though. | ||
LockN
United States18 Posts
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pieman819
Australia457 Posts
On June 01 2011 15:16 LockN wrote: so, my question is, do we have to pay for this? It's an expansion and every other expansion from every game company ever has cost money so yes. | ||
Yoshi Kirishima
United States10290 Posts
Considering that shields regenerate and the primary toss tank unit, the zealot, has way more armor than shields, this argument has no real merit. As a Terran player, if I want to go bio/mech, I need 4 upgrade paths and a diverse macro planned from the first 5 minutes, you need 2 forges and a bunch of gates plus a few robo bays and some chrono boost... That doesn't make sense. That's just one unit, and even so you need Shield upgrades to make the 50 Shield for a Zealot be the best it can be (which is 33% of a Zealot's EHP) | ||
mmorrow401
United States29 Posts
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Wire
United States494 Posts
still, very exciting time :D | ||
GinNtoniC
Sweden2945 Posts
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lololol
5198 Posts
On June 01 2011 08:44 Goldfish wrote: Take note that maps like DotA would not be possible without TFT because vanilla WC3 did not support creating new units [only altering existing units] >.>. Not the case with SC2 since the editor is already an upgraded version of WC3 TFT but the expansions will at least add more assets for map makers to use. The original DotA by Eul was on RoC. It doesn't matter if you edit one of the 834(!) standard units or create a "new" one by copying one of the existing ones, what you can modify about it is completely identical no matter if it's the original unit or a copy. | ||
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